Kingdoms of Amalur: Reckoning – Full Access Preview

The Elder Scrolls: Whatchamacallit? Lord of the Huhs? World of Whatcraft? Sorry, right now we're focusing on open-world fantasy game: Kingdoms of Amalur: Reckoning. Associate Producer Craig Krstolic walked us through one of the game's dungeons and showed us exactly why we should be excited by Big Huge Games' upcoming action RPG. We get to see him lay waste to large groups of enemies with his powerful hero and explain the background for the game's interesting lore. Plus, the main character is called "The Fateless One", and that's sort of incredibly awesome. Like, seriously, how didn't anyone think of that before?

But there's more! After getting a full run-through of one of the game's many dungeons, we also convinced Krstolic to take it outside and explore the open areas of Amalur. Needless to say, we were impressed by the scale and scope of the world. He told us that the world is the size of Oblivion's, meaning we'll have plenty of land to cover while we walk around killing bears, wolves, and anything else to come in our way.

Oct 6, 2011




  • TheMasterJeef - October 9, 2011 1:21 p.m.

    I cancelled my Skyrim pre-order as soon as i found out it used the same enchanting system as Oblivion instead of Morrowind. Who ever heard of an enchanted weapon running out!! This however looks very promising. I'll be watching out for this with great interest.
  • clubsandwich - October 8, 2011 8:55 p.m.

    This looks bad. Tell them I said that.
  • Yeager1122 - October 8, 2011 6:12 p.m.

    Want skyrim way more than this good Fap though.
  • scifly - October 7, 2011 5:38 p.m.

    Look good, Skyrim definitely trumps it, but still looks like something I'd be interested in.
  • thekandyman - October 7, 2011 2:19 p.m.

    It seems similar to too human in a few ways.
  • ChrisCultista - October 7, 2011 8:57 a.m.

    I remember hating that 'timing and context' in Fable 2... also a Theater (Chamber) of Fate... also the annoying stagger after you get hit... three tiered magic... Might Finesse Sorcery... wacky camera that gets stuck on columns making the camera the most dangerous thing in the room... Destiny Cards (But these actually do something so a little better)... It's a FrankenRPG. Dialog looks like Dragon Age 2, Combat and Mechanics looks like Fable 2 made the sex with God of War, the weapons seem to run with the Borderlands engine. Why would I want this over Skyrim? That's the question it didn't answer for me.
  • Mezolitik - October 7, 2011 7:27 a.m.

    It looks like an MMO, which puts me off. Colourful, shiny, grindy. I'm still mad at RPGs, after *spit* Dragon Age 2. I'm not mad at Fallout though. I could never be mad at Fallout. Just DA2...and MMOs.
  • celiria rose - October 7, 2011 8:06 a.m.

    The game isn't all that much like an mmo. Its only real similarity is the high fantasy art style which is also used by Wow. Grinding is also not a major part due to the fact that enemies do not respawn for around 3 in game days (about 2-3 hours) meaning it isn't really built to grind in a certain spot. It also has a lot of rpg depth (definitely more than DA2). One of the developers on it is Ken Rolston who was the lead dev on Morrowind and Oblivion so you can have faith that it will be a deep rpg. Previewers have also stated that the quests are not grindy or fetch quests. They have said the sidequests are interesting and varied.
  • avantguardian - October 7, 2011 4:29 a.m.

    sort of incredibly awesome? like hall and oates?
  • Robotron2084 - October 6, 2011 11:28 p.m.

    Not sure i want to button mash for an 80 hour RPG.
  • celiria rose - October 7, 2011 6:42 a.m.

    It isn't button mashing. The combat is based on timing and context. If you just mash the button you will get a basic combo, in order to do most of the better moves you need to time your button presses and mix them with other types of moves such as blocks.
  • IceBlueKirby - October 6, 2011 11:08 p.m.

    I didn't watch the entirety of either video, but from what I saw it has something that I absolutely hate in action games - enemies that don't even flinch when you hit them, or at least not enough to stop them from, you know, destroying you while you're wailing away at them. It's so friggin' annoying to be unloading on an enemy who can interrupt your combo anytime because they evidently don't feel pain. I'm not going to write off the game because of one little nitpick, but I'm going to be cautious about it going in. Maybe rent it first, and I never rent games, so that's how cautious I'm being. It looks decent enough other than that, I guess. Can't say it looks fantastic.
  • Shadow Of Death - October 7, 2011 4:10 a.m.

    There is flinching/staggering in the game from what I saw. I'm thinking you just watched the first fight in the second video, the one with the hulking ogre type enemies? Either that, or something similar in the first? Those don't flinch it seems, at least against the weaker ranged weapons/magic the demo-er was using. The smaller they are, the more likely they are to stagger. Everything else I saw in the second vide0 (including a large wolf-like thing) staggered or flinched when hit. I bet those ogre things would stagger too if you hit them with something significantly heavier than a chakram type weapon. Game looks a bit interesting. Less linear than the Fable games, but it still looks like relatively closed in paths (they're just wider, with some wider open areas). Oblivion/Skyrim on the other hand lets you go all over the place, assuming your skills are up to the task.
  • celiria rose - October 7, 2011 6:43 a.m.

    enemies do react it is just based on level. The higher your level is over it the further back it will be knocked back by your hits. This works vice versa. If it is higher than you then you will get knocked back based on how much weaker you are.
  • lazer59882 - October 6, 2011 10:05 p.m.

    ps when you said "hollander cooper" it sounded like holiday creeper
  • GR HollanderCooper - October 7, 2011 10:19 a.m.

  • lazer59882 - October 6, 2011 10:03 p.m.

    can someone please explain to me why game designers ALWAYS answer questions with their first word being "so"? its maddening. why is that? right out the gate, the guy asks where we are in the game and the designer goes "so we're blahblah" wtf is that
  • Evanesco - October 6, 2011 8:33 p.m.

    Looks a lot like fable. And by what peter molyneux did to that game, that's not a good thing. But good luck to this though. Hope it doesn't run the same fate over the years.
  • inkyspot - October 6, 2011 7:37 p.m.

    I'm liking this so far.
  • Bladex206 - October 6, 2011 6:39 p.m.

    Can't wait to buy this. I'm really digging the art style. Nice and shiny!

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