Killzone vs Halo: The very first videos

A video has surfaced today showing the original pitch trailer for the first Killzone game - 'target footage' before the phrase was ever linked to the series. It makes for interesting viewing, but what's more interesting is that it comes from later in the same year that Halo's first ever footage was revealed. Co-incidence? Either way, we've put them up against each other... and there's a clear winner.

Here's the Killzone pitch video:

And here's Bungie's first Halo footage - back when the game was a third-person action game:

It's clearly unfair to compare the two series when they were both embryonic versions of the franchises we know and love. But since when did that stop us?



Despite that rather low frame-rate, Bungie already had driveable vehicles (both ground and air-based) which were already combat-ready. That was revolutionary back then. Even simply getting into a truck in Armed and Dangerous on Dreamcast made the game chug to a halt - characters in vehicles were just too much to calculate on machines of the time, yet there it is, being done in real-time, on a Mac. In 1999.

Also, unlike the Killzone video, the whole Halo universe is recognisable. Look at this lot:

Above: Suited-up Master Chief, the unmistakeable Halo horizon and Covenant soldiers with energy swords

So what if it was a third-person game on a Mac? Everything was already in place, two years before launch. Compare that to the Killzone video's generic iconography:



The Killzone target footage looks like it's set on an alien planet, with plenty of orange. It doesn't look like Helghan (which is, admittedly, an alien planet). The characters and vehicles are significantly removed from the imagery we know from the game today - look.

Above: Generic soldiers, Halo-esque flying machines and trench-based warfare in Killzone's pitch trailer

In fact, those colours and flying machines look more like Radiant Silvergun than Killzone.

Above: Treasure's classic Radiant Silvergun artwork and Killzone's flying machines.

It's not surprising really that Halo looks the more fleshed-out franchise. For starters, the Killzone pitch video was very early, and a demonstration of what the team thought they could do with the tech, rather than the outline for a complete game universe. Then there's the fact the original Killzone was always billed as Sony's 'Halo-beater', yet didn't really come close in the first instance. It wasn't until Killzone 2 and the huge hype that surrounded it that the game suddenly carried real credibility.

Above: Even on Mac, 11 years ago, Bungie knew they had something worth shouting about. So they did

It's been a week for old game videos, even if they are snatched away from us as soon as we get excited.

23 Aug, 2010

Source: Joystiq


  • FalloutParadise - September 22, 2010 8:29 a.m.

    killzone 4 the win. halo's alright .__.
  • oufour - August 25, 2010 2:46 a.m.

    that halo game actually looks really fun.
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  • philipshaw - August 24, 2010 12:19 p.m.

    Cool retrospective. I wish Bungie would put out what they had playable of the Mac version so we could see how it compares to the Halo we have now
  • KaiokenKid - August 24, 2010 5:02 a.m.

    Ia ctualy liked the first Killzone. Was it a Halo killer? no way, but it was still fun IMO. and it looked pretty great to for a PS2 game. Anyway, KZ 2 did a complete 180 and the series is pretty awesome now. Honestly, I mainly thought the enemies looked cool when the first game came out, and now that the games are good, I can find other reasons to like it.
  • Rancid47 - August 24, 2010 3:36 a.m.

    Bungie needs to stop making new theme songs for Halo and go back to the old one from Combat Evolved and that trailer. It's SO much better than all the new versions they have.
  • thedonut - August 24, 2010 3:34 a.m.

    You guys should do a "what if" article. Like what you mentioned here, and like if Nintendo actually stayed with Sony instead of switching to Phillips, and other stuff that I don't have in mind
  • enlargedhousecats - August 24, 2010 2:23 a.m.

    killzone video won't load
  • Gahmah - August 24, 2010 12:27 a.m.

    "Even simply getting into a truck in Armed and Dangerous on Dreamcast made the game chug to a halt" What the hell is justin towell talking about?
  • Gameguy94 - August 23, 2010 11:13 p.m.

    Seems a bit unfair to compare the averageness of the first Killzone to the first Halo. Now a days it really depends on what you want in your game. If you want big battles while running and gunning, pick Halo. If you still want big battles but want a more twitch centric cover based shooting, pick Killzone. Both great games both have pain in the ass fanboys.
  • Metroidhunter32 - August 23, 2010 9:28 p.m.

    Which one you like basically just boils down to your console anyways.
  • Onepersonwithnoopinion - August 23, 2010 8:57 p.m.

    Since it's Activision we're talking about here, it'll probably be on everything.
  • - August 23, 2010 8:10 p.m.

    @NotBraze A very good question, I would have to say it would have been doomed to obscurity due to your exact point, the mac was a niche. And dont worry everyone =) Bungie's next game will probably end up on the Mac, especially with Activision porting it.
  • BoltActionRevolver - August 23, 2010 7:24 p.m.

    And just in case you microsoft fan boys forgot, it was a very Mac friendly company. I had wanted that version, then Microsoft swooped in and stold my dreams, remade it as a FPS for a controller I just could never get down. Alas, I wanted my Mouse and Keyboard
  • NotBraze - August 23, 2010 4:58 p.m.

    So here's an interesting "what if?" question. We all know that Halo is the main reason the Xbox is still around to day; it cemented Microsoft's console into it's place as a viable gaming platform. We also know that Halo was originally intended to be released on Mac, like all of Bungie's previous games, until Microsoft pulled up in their driveway with a dump truck full of money. So here's the question, if Halo had been released on Mac instead of the Xbox, would if have done the same thing for Apple that it did for Microsoft? Would Mac gaming have been revitalized or would Halo have been doomed to be a game trapped on an, at the time, niche console?
  • Omnius117 - August 23, 2010 3:55 p.m.

    Tribes had 1998
  • hardcore_gamer1990 - August 23, 2010 3:41 p.m.

    So this article is not only a box of matches, but a can of gasoline too...
  • Vervloekt - August 23, 2010 3 p.m.

    It's at the rediculous point where no matter what happens with Halo franchise, fanboys (and girls) will drop their pants at the mention of the game. Killzone was never going to be a Halo killer because of it's strong opening with the Xbox, and the first impression of Microsoft gamings flag bearer how could anyone argue with an armor clad super soldier with no personality other than "strong quiet type". I own both consoles and love them both more than my blood relatives, and honestly both the Halo and Killzone franchises are stale. Killzone has very little to bother remembering about it (badass knife kills and bitchin bad guy helmets being the exception) and Halo is leaning solely on it's multiplayer (gameplay=who has more shields) as the single player storyline is clutching at convoluted straws. When they both came out they started off strong but now Killzone markets itself as Halos gritty brother and Halo markets the inclusion of jetpacks as a way of saying "see we haven't run out of ideas".
  • Defguru7777 - August 23, 2010 2:25 p.m.

    Is it just me, or do those Elites kind of look like the Geth in Mass Effect?
  • NiceVibe - August 23, 2010 2:14 p.m.

    Halo Reach looks like it might actually be worth something. My friends have all been big into Halo for a while, but after playing both Halo 2 and 3 I never got caught up in it. The multiplayer was fun for a little while but got old and boring very quickly. As far as Killzone goes, the second game was fun but there was plenty of room for improvement with Killzone 3

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