Kaos responds to reports of Homefront's short single player campaign

Kaos Studios is doing a little damage control in advance of Homefront's release after an early review in PlayStation 3 magazine reported the game's single player campaign to be a relatively short, 5-hour affair. Although the review was largely positive in the end, Kaos has come to Homefront's defense regardless, arguing its runtime is comparable to other FPS titles in its class and – more importantly – the studio is more concerned about quality, not quantity.

"We wanted to create this occupied America and tell the story of this small resistance band and have the game campaign be long enough to tell that story and play through and experience that,” explained David Votypka, Homefront's creative director and general manager, in an interview with Eurogamer. “The number of events and character development and things you play through and experience throughout that campaign is pretty diverse...There's a lot of bang for your buck in the time you play the campaign."

Votypka also noted the alleged 5-hour run time is a subjective figure, and Kaos' extensive play testing has shown only experts were able to breeze through the game at that speed, while most testers required anywhere from eight to ten hours to reach the final credits.

Building on his argument, Votypka said Homefront's campaign length matches that of the Call of Duty or Medal of Honor games; titles like Homefront which offer a considerable amount of extra gametime in their multiplayer modes, adding, "Where there's a lot of game time in the multiplayer, the single-player doesn't tend to be 12, 15, 20 hours long. The Mass Effects, those types of games where it's all about the single-player, then they put all their time and content into that."

Homefront has already become THQ's most pre-ordered title, but with just five days to go before its North American release on March 15th, it's understandable Kaos would want to clear up any misconceptions to secure those sales. Of course, that's assuming consumers even care about a game's length to begin with. Do you?

[Source: Eurogamer]

Mar 10, 2011

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  • Ekythump3 - March 22, 2011 4:19 a.m.

    Votypka says that the campaign length matches COD and MOH.Just because they do, doesn't mean it's the right way to do it,dumb ass.I bought MOH expecting a descent campaign length and was very disappointed.I am not a regular multiplayer gamer.Any game that has less than a 20hr. campaign is not worth the $50-$60 price tag.I will wait until they go on sale,if at all.
  • Evil_AppleJuice - March 13, 2011 11:51 p.m.

    Well that makes me reallly really sad. I was expecting to get a fantastic story and game out of this, since ive been playing multiplayer for both Killzone 3 and Medal of Honor. I didnt want to buy it for its multiplayer. This makes me a sad panda :(
  • Spybreak8 - March 12, 2011 5:58 a.m.

    Lol shooters are short, get over it. Wanna play the single player, rent it. Want to play the multiplayer, yeah you're going to buy it then. The biggest thing here for me anyways is how well Kaos tells the Korean occupation story.
  • Shagnasty - March 10, 2011 7:52 p.m.

    This is sort of depressing. I would NOT be getting this game for the multiplayer when I have Bad Company 2. I just played through Half-Life the other day. Seriously, that was like 20, 25 hours.
  • yasmarc - March 10, 2011 6:44 p.m.

    I've had this on my radar for a while but will wait to pass judgment. If this has a compelling story then I'm all for it. The fact they got the writer from the old Red Dawn is pretty cool. I hope there is some decent destruction in the multiplayer since all I play is Bad Company 2. I'm completely spoiled by being able to blow up any building people run in! Is there going to be a demo? The Black Ops demo was abso-fucking-lutely terrible and really soured me on coming back to CoD after skipping MW2.
  • DryvBy - March 10, 2011 4:30 a.m.

    Not buying this garbage.
  • Grif - March 10, 2011 2:14 a.m.

    I'm strapped for cash now and really don't want to buy a game that short. It's not that I think that those 5 hours will suck, it's just that I want to have something to hold me over for a bit longer.
  • D0CCON - March 10, 2011 12:16 a.m.

    Well I was thinking about getting this and the single player was why. Looks like a rental then, I might as well save some money. ReCaptcha: tassig spoke. Who is tassig and what did he/she/it say?
  • StoneDreadnaught - March 10, 2011 12:10 a.m.

    Why exactly are people whining and condemning this game? Because it has the campaign time equal to most shooters nowadays? Stop the internets! Ugh. So someone who knew what they were doing, blasted through the campaign in 5 hours. Are you gonna do the same? I sure as hell am not. And if the multiplayer happens to be good as well, awesome! If not, well, then we have (hopefully) a very good campaign to play through a few times. You could no doubt do the same with ANY FPS campaign.
  • HaVoK308 - March 9, 2011 10:53 p.m.

    Section 8 Prejudice is coming to the arcade for $15 and will feature a 5 hour campaign and a robust multiplayer suite. This is getting ridiculous but what do we expect. Moder Warfare stated the trend and people eat it up. Now every developer thinks they have some epic mp experience to offer and gamers will be playing their game for a year or more. Homefront is not Call of Duty though and it can not afford a bad word of mouth or lacking reviews. Especially after all the money they have been sinking into its marketing campaign. They should have looked to surpass the average FPS (which all get knocked for their short campaigns) and offered up a compelling 10 hour campaign.
  • AGENTJORRRG - March 9, 2011 10:49 p.m. I'll wait for something innovative like Brink.
  • Austin_SJ - March 9, 2011 10 p.m.

    Just play it through twice, that will almost double the length of the single player.
  • Vulneratus - March 9, 2011 9:45 p.m.

    What the hell is a single-player campaign!??? I.. Can't... Remember.... Head..... Hurts.... ..... Enough of this shit pleeeeaase.... Bring back that... eh what's it called again... ... OH YEAH! FUCKING NARRATIVE!! How can you become emotionally engaged in a story when it moves at a million miles a second, moving between set-pieces and then ends after 5 hours? I enjoy multiplayer too but I'm not some fucking zombie that just aims a crosshair at moving objects and fires over and over again (and over and over etc.). Substance please? Not that I'm jumping the gun or anything... :P
  • beezn - March 9, 2011 9:13 p.m.

    I'm getting the game for the free Bluetooth headset that best buy is giving with the preorders. I promptly then am returning the unopened game. I only play single player. multiplayer only works well in halo or on pc titles. I think i'll get the sly collection or maybe just preorder mass effect 3. Maybe I'll rent homefront on gamefly since it's so short.
  • chriszewski - March 9, 2011 8:52 p.m.

    I can't remember the last FPS i played that was close to the 10 hour mark. I do however remember the first "shooter" criticized for being under the ten hour mark. PC Gamer gave Max Payne some flak for being "only" nine hours long... As long as there isn't the obligatory cliffhanger teasing a sequel at the end of Homefront i doubt ill be dissatisfied. Its all about pacing. If Homefront can tell a story in five or six hours then fine. I think BlOps did that right as far as the campaign is concerned. No filler all thriller. I'm still excited about this game just because of the premise. The Wolverines mission in MW2 really struck a nerve with me, and i think Homefront will do the same throughout the game.
  • ViolentLee - March 9, 2011 8:34 p.m.

    So many people like to round down on their game time. Reviewers are no different -- especially because they NEED to finish fast. I tend to take my time, exploring and witnessing everything I can. Thus, games other people say take 6 hours can take me double that -- because A) they exaggerated, and B) I'm in no hurry.
  • Fiirestorm21 - March 9, 2011 8:14 p.m.

    In the words of Yahtzee: Frankly I don't give a flying shit about multiplayer and neither do a lot of other people. Either make a long enough single player worth the $50 alone, or if you honestly think the $50 should be looked at as a "package deal" sort of thing, then sell the two components separately at $30 each or something. Hell, in the world of Steam, it can't be all that hard to pull off. Oh well, at least my $50 preorder got me a copy of Metro 2033, so in a way it still works out for me. Hopefully the game will actually be on the order of 8 to 10 hours like they say it is. I'm not optimistic, though, if they're also saying its length is comparable to Call of Duty; I'm no FPS pro and I've beaten all of them in about 5-6 hours.
  • The_Tingler - March 9, 2011 7:44 p.m.

    @db1331: "People are getting this for the multiplayer anyway, right?" How'd you figure that? You heard of some amazing Call of Duty-defeating multiplayer modes that Kaos have innovatively included? @AnonymouZ:"in any case, shooters are mostly multiplayer based anyway... " Wrong. Left 4 Dead, MAG and Team Fortress 2 are multiplayer based. Bioshock and Half-Life are single-player based. Call of Duty and Halo are both. Some people prefer multiplayer, some (like myself) only buy games for the single-player or co-op.
  • JoeMulvihill1 - March 9, 2011 7:37 p.m.

    quality over quantity only counts if you have time to enjoy the quality.
  • foxyexplosion - March 9, 2011 7:28 p.m.

    Homefront fail, this is a huge letdown. I figure this game will cease to seperate itself adequately from the pack as they are comparing themselves to Cod and such. The hope was that this would be a proper single player epic, bringing the shooter experience back to something meaningful alone. Ive been having more and more doubts about the game as they release more and more info. This is prolly a redbox title.

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