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Available on: Xbox 360, PS2, Xbox, PC

Hitman: Blood Money Cheats, Codes & Guides

Hitman: Blood Money faqs

Hitman: Blood Money Cheats

  • Cheat Menu

    Entry location: The following method will enable cheats. Please be advised that this requires editing a game file. Please make a backup before proceeding.
    In the game folder, locate the file named hitmanbloodmoney.ini and open it in a text editor. At the very end of the file add the following lines of text:

    EnableCheats 1
    EnableConsole 1

    Save the file and begin the game. While in the game, press C to display the in game cheat menu. Highlight the cheat you want and press ENTER to activate it. Pressing LEFT or RIGHT will also toggle the cheat.
    Submitted by Alex2tough
  • Alternate Cheat Menu Method

    Entry location: When playing the game press º (key to the left of 1) to enter console mode.
    Enter the following codes in the console:

    god 1 = godmode
    infammo = unlimited ammo
    giveall = all items
    invisible 1 = invisible
    Submitted by Dennis Jounin Tran
  • Requiem

    When on Reqium the credits will come up. IT IS NOT THE END. If you tap the left analogue stick up and tap X then 47's health will go up and you have to kill everyone. The objective is "to leave no witnesses".
    Submitted by Digli Diablos
  • Extended Life Period

    When your dying and the screen is going red and slow and you are around a group of people, get at least three or more headshots in a row and you will keep on going as you never died, but be careful almost any weapon from here is a one shot kill.
    Submitted by BladeGA45
  • Extended Life Period

    When you're dying and the screen is going red and slow and you are around a group of people, get at least three or more headshots in a row and you will keep on going as if you never died. But be careful, almost any weapon from here is a one shot kill.
    Submitted by BladeGA45
  • Requiem

    Entry location: Requiem
    In Requiem (the last level with credits), you would think that's it. But, if you rotate the left analog stick to the left, your heart rate will increase and you will come back to life armed with your two guns, and then leave no witnesses. Happy shooting!
    Submitted by Karl redmond
  • Unlock All Levels

    Entry location: Main Menu
    Unlock ALL Levels:
    At the Start screen press Triangle, Square, square, Right, Down, Left, R2, X, X
    Submitted by Spencer Breland
  • All Weapons

    Entry location: Main Menu
    Take ALL Weapons with you:
    At the Start screen press Triangle, Triangle, Square, O, R1, O, R2, X, X
    Submitted by Spencer Breland
  • A New Life - Slugger Rank

    Kill everyone, even the dog, with a baseball bat to achieve this rank.
    Submitted by garf3

Hitman: Blood Money Easter Eggs

  • "Rat Room"

    Entry location: Opera House Mission
    On the opera house mission, in the basement at the back part of the stage, there is a room that leads to staircases to bathrooms on the first floor. After heading down the stairs there is a room you enter, kill the three rats on the ground and check the bench at the end of the room. There is a keycard for the rat club. Head to the second level where you collect the lightroom keycard. There is a door that cannot be opened. Use the rat club keycard and in there there is rats boxing and gambling.
    Submitted by carson davis
  • Rat Room

    Entry location: Opera House Mission
    On the opera house mission, in the basement at the back part of the stage, there is a room that leads to staircases to bathrooms on the first floor. After heading down the stairs there is a room you enter, kill the three rats on the ground and check the bench at the end of the room. There is a keycard for the rat club. Head to the second level where you collect the lightroom keycard. There is a door that cannot be opened. Use the rat club keycard and in there there is rats boxing and gambling.
    Submitted by carson davis
  • Agent 47 Dances

    In the Murder of the Crows mission go in one of the bars dressed in the correct type of clothes (rock,salsa etc) and stand still without moving, eventually 47 will start dancing!
    Submitted by Solidus06
  • Weird Face

    Entry location: A new life
    When you complete the game on easy, and play again on normal, whenever you complete a level and the newspaper comes up, a weird face will appear, instead of one of your targets.
    Submitted by I choose not to be named
  • 47's Garbage Truck

    When you are on the level A New Life, go to the Garbage Truck. The plate reads "BadBlod."
    Submitted by Dustin G.
  • Redneck Wedding

    Entry location: Till Death Do Us Part
    On one point, when playing the level ''Till Death Do Us Part'', you get the message that the priest is requesting to sound the weddingsbells. If you go to the backyard, you see everybody walking to the same place. Here the priest will marry the bride and groom.

    If you wait for them to finish everybody will shoot in the air while screaming ''yiiihaaa''.
    Now get your guns out and shoot in the air aswell. You can use the bigest gun you have, heck use the sniper rifle! Nobody will find it strange, just another redneck wedding.
    Submitted by Roderick
  • Dancing 47

    Within the level entitled "The Murder of Crows", you will notice that there are three seperate bars in the area: Salsa, Rock and Blues. You can acquire outfits that correspond with the particular bars. Once you have selected the appropriate costume for your bar of choice, enter the bar, position 47 to stand amongst the other dancers on the dance floor and then leave the controller alone. After a few minutes 47 will start to get his groove on with the ladies and start dancing.
    Submitted by CallumH
  • Nude Man's Run

    Entry location: Amendment XXV mission
    In the Amendment XXV mission, there will be a small perfect square room. Open the door to the room, but don't enter it. Just stand by it. There will be a nude man taking a shower. Shoot him with a week gun once and let him live. He will run out of the bathroom and start streaking.
    Submitted by Rrate
  • Send Rats to a Happy Place

    Entry location: Hideout
    Near the back of the hideout, where all the target signs are, just in front of the main person-shaped tarfet sign, there are four rats about one foot away from each other and standing still. Kill all of them and a sentence will read in the top right of the screen saying "You have sent the rats into a happy place in *.** seconds"
    Submitted by bart
  • Easter Eggs

    NAKED RUNNERS (TILL DEATH DO US PART)

    When you start, go to the left of the mansion where there is a massive greenhouse,l ook on the ground and there should be a silver button.Shoot this button with a weapon and quickly holster it. Look behind you and some of the men from the party will run up to you with only their boxer shorts on and start clapping at you.

    ZOMBIE SHIP - DEATH ON THE MISSISSIPPI
    When you start there should be an electricity box ,quickly run past this and up some stairs. There should be a sailor coming out of the upstairs engine room door(on left), before he reaches the balcony, knock him out and drag him to the right side of the room he came out of and throw him over the railing. Then come out and go back to the front of the ship where you started and crouch in the shadow. There should be a sailor and a gator gang member walk past the electric box. Sneak up on the gator member with a silenced weapon and use him as a human shield. Shoot the sailor and walk to the door where you threw the sailor over the balconey. Now knock out the gang member and throw him over the left rail.Now go any where through the ship and everybody will be zombies.(HINT- to kill the zombies shoot them in the head other wise they get back up)

    RIVER - DANCING SOLDIERS - Amendment xxv

    When you start there should be a woman with a suitcase. When she goes behind a bus for a smoke take her suitcase when she is'nt looking and go through the double doors . go into the toilet on the direct left.Get a coin and through it on the floor outside the toilet. If done correctly 2 or 1 guard/s will inspect through a swinging door with a line on it when the guard/s come out of here go through this way (this way you don't get caught for having weapons (if you have any, If you haven't then when you go through the double doors put your case on the conveyor and walk through the checking gate. Go ahead until you see a guard. Go to his left and there is a toilet. Hide behind the door (the right)Drop the case and wait until 1 of the staff come in. Close the door behing him and either push him (and make him fall and get knocked out(if done correctly)or sedate him. Take his clothes and hide his body behind the door, pick up case and go to the marine room. On your left through the double doors. Get behind the 1st marine on the left and sedate him. Take his clothes and find a main building key card on one of the tables. Come out of the room and go down a long corridor and use the key card. Go through tunnel. Go through door on your right. Throw suitcase of pannel to the left of the fire place . Guards will all come and stand together and eventually start doing a river dance.(WATCH OUT- some times they will all shoot you if you stare them in the face.

    DOG FLIPPIN LIKE HECK THEN HITTIN THE DECK!.-YOU BETTER WATCH OUT

    (Make sure you have a poisoned sausage ) Go to the studio floor wearing a FBI suit. when De havilland is at the balcony with his dog feed it the sausage and it will do all different dances and back flips then stop comically and die.

    THE DANCING DASHIN' ASSASSIN- Murder of the crows

    Go into any bar dressed accordingly and leave 47 on the dance floor and don't touch the controller.He will start dancing and flirting with the ladies.

    RAT CLUB - CUTAINS DOWN

    kill all the rats in the basement in a room with trash and a key card will appear. Use this upstairs on a locked door next to the light room. There will be rats playing cards and boxing etc.
    Submitted by -ChRiSN - Silent assassin
  • Zombies

    Entry location: Death on the Mississippi
    On the mission Death on the Mississippi start the mission and run to the machine room and go up the stairs. Kill the guard that comes out of the door and drag his body and throw it over the right rail. Go back to where you started then take the gator gang member as a human shield, take him back up the machine room stairs knock him out and throw him over the left rail. Everyone is now a zombie!
    Submitted by Angus
  • fun fun

    Entry location: house of cards on the 7th or 8th floor
    Put one of your mines on the key card reader on one of the door(you want to try to put it on it). Stand back and detonate it and it should set off the fire alarm and shut off the lights. But be careful if your planning to kill during the confusion special lights come on by the sprinklers. And it dose not matter which door.
    Submitted by thomas wolfinbarger

Hitman: Blood Money Glitches

  • Faster Fiber Wire Kills

    Equip the fiber wire and headbutt someone - while they are holding their head run behind them with the fiber wire and tap the R button. They die much more quickly and it counts as a fiber wire kill.
    Submitted by Frosty the madcow mutalist
  • Infinite Saves on Normal and Expert

    When saving during a mission, a message box will come up telling you that it is saving. Press start before the Save Complete message appears and it will not count it towards your limit. There is no harm to the saved game.
    Submitted by CallumH
  • Infinite Money

    You can re-play any level you've already beaten, and if you earn more money (by not leaving witnesses, low notoriety, etc.), the difference is added to your account balance (e.g. if you made $400,000 the first time and $500,000 the second time, then $100,000 is added to your balance). However, there is a glitch in the game that will let you add this difference to your account as many times as you want.
    First, complete a level as poorly as possible, earning as little money as you can. Then save the game and go back to that level. This time, earn as much money as you can, and make sure you create a save point immediately before escaping the level. After you escape, the mission review screens will show your new account balance. You can press the B button to return to the first of these screens, and then press they Y button to replay the level. A warning message pops up alerting you that your progress will be lost; however, it turns out that your save points and account balance are NOT reset. As soon as the level restarts, you can load the save point you created earlier and escape the level again. Your account balance will again be increased by the difference you earned. You can repeat this process as many times as you wish.
    Submitted by CallumH
  • Light Bulb

    Entry location: Amendment XXV
    When you start the mission, go to the front gate and you will see light bulbs on the ground. Stand on them, and his head should glow like a light bulb.
    Submitted by jerry121

Hitman: Blood Money Hints

  • Handy Hints

    1. You can do many levels without using your custom weapons, so there's no need to select them before the levels.

    2. Your map will help in many occasions, make sure you follow the guards/policemen's patrol. It can also inform you of where a target or "Point of interest" is.

    3. Don't just stand infront of a guard, keep moving, but do not run! They become very cautious and the tension level increases if you run or stay still, looking at them.

    4. You can buy all the intel first, then reload the level so that you don't waste money.

    5. The money you save from No.4 will allow to let you pay to "erase" people's memories and bribe the police so that your notoriety level does not increase too much.

    6. Avoid big shootouts, hide in closets and up on balconies. if worst comes to worst, get away, change costume and return to where you need to go.

    7. It is good to remember that there are several ways of completeing each level. Many disguises and entry points may be the only way to complete the objectives.
    Submitted by Sampsonite gamer
  • Accidents

    Normally a possible "accident kill" will be displayed either on the map or in the intel you need to buy. Most accident kills will be poisoning drinks or foods, as it could have been 'Alcohol poisoning' and so on. You can also sabotage gas stoves, drop pianos and sometimes even a nailgun can seem like an accident if executed correctly. These mean than nobody suspects that you did it, allowing the tension bar to stay at a fairly constant low, after police drag the body away.
    Submitted by Sampsonite gamer
  • "A New Life" Level Walkthrough

    Firstly, all the standard weapon set-up is all that you need. You start on the righthand side of the street. Go towards the vetinary. Wait until the woman cutting the hedges goes further back behind house. Go in the open garage of the vetinary and pick the lock. Inside the room, pick up the Bottle of Ether. Go back out. Cross the road to the Clown Car. Wait around the big hedge behind it. When the clown goes to his car, make sure nobody else is in sight (the guards can't see you, no matter). Equip the bottle of ether, sneak up on the clown, and put him to sleep. Quickly take his clothes, and bundle his body into the back of the car and close the lid. If you have any guns, drop them now. Go to the front door and get searched.

    Continue on into the house. Turn into the kitchen. Wait for the guards to come out of the Guard Headquarters (the room with the star in). Go in there and pick up the MPG and the pistol. Get out of there and go into the garden. Wait for the pool-boy to go into the shed and knock him out with a head-butt. Take his clothes and go out to the drunken wife around the pool area. Follow her to her bedroom. Stay in the room and wait until she falls asleep on her bed. Take her Necklace with the microchip in. Objective complete.

    A guard patrols upstairs. Wait for him to go in the small room next to wife's bedroom and Deadly Syringe him. Take his clothes and go in the Target's bedroom across the hall. Hide in the alcove and wait for him to search his desk. Deadly Syringe him and walk out. If the guard outside suspects something, head-butt him before he can call in reinforcements. Stroll out the house through the side-front entrance and change back into your suit by the clown's car in you must and pick up your weapons again. Head towards the exit, but remember that if you go too slowly, the guards will find the knocked out guard on the 2nd floor.
    Submitted by Sampsonite gamer
  • Handy Hints

    1. You can do many levels without using your custom weapons, so there's no need to select them before the levels.

    2. Your map will help in many occasions, make sure you follow the guards/policemen's patrol. It can also inform you of where a target or "Point of interest" is.

    3. Don't just stand in front of a guard, keep moving, but do not run! They become very cautious and the tension level increases if you run or stay still, looking at them.

    4. You can buy all the intel first, then reload the level so that you don't waste money.

    5. The money you save from No.4 will allow to let you pay to "erase" people's memories and bribe the police so that your notoriety level does not increase too much.

    6. Avoid big shootouts, hide in closets and up on balconies. If worst comes to worst, get away, change costume and return to where you need to go.

    7. It is good to remember that there are several ways of completing each level. Many disguises and entry points may be the only way to complete the objectives.
    Submitted by Sampsonite gamer
  • Handy Hints

    1. You can do many levels without using your custom weapons, so there's no need to select them before the levels.

    2. Your map will help in many occasions, make sure you follow the guards/policemen's patrol. It can also inform you of where a target or "Point of interest" is.

    3. Don't just stand infront of a guard, keep moving, but do not run! They become very cautious and the tension level increases if you run or stay still, looking at them.

    4. You can buy all the intel first, then reload the level so that you don't waste money.

    5. The money you save from No.4 will allow to let you pay to "erase" people's memories and bribe the police so that your notoriety level does not increase too much.

    6. Avoid big shootouts, hide in closets and up on balconies. if worst comes to worst, get away, change costume and return to where you need to go.

    7. It is good to remember that there are several ways of completeing each level. Many disguises and entry points may be the only way to complete the objectives.
    Submitted by Sampsonite gamer
  • "A New Life" Level Walkthrough

    Firstly, all the standard weapon set-up is all that you need. You start on the righthand side of the street. Go towards the vetinary. Wait until the woman cutting the hedges goes further back behind house. Go in the open garage of the vetinary and pick the lock. Inside the room, pick up the Bottle of Ether. Go back out. Cross the road to the Clown Car. Wait around the big hedge behind it. When the clown goes to his car, make sure nobody else is in sight (the guards can't see you, no matter). Equip the bottle of ether, sneak up on the clown, and put him to sleep. Quickly take his clothes, and bundle his body into the back of the car and close the lid. If you have any guns, drop them now. Go to the front door and get searched.

    Continue on into the house. Turn into the kitchen. Wait for the guards to come out of the Guard Headquarters (the room with the star in). Go in there and pick up the MPG and the pistol. Get out of there and go into the garden. Wait for the pool-boy to go into the shed and knock him out with a head-butt. Take his clothes and go out to the drunken wife around the pool area. Follow her to her bedroom. Stay in the room and wait until she falls asleep on her bed. Take her Necklace with the microchip in. Objective complete.

    A guard patrols upstairs. Wait for him to go in the small room next to wife's bedroom and Deadly Syringe him. Take his clothes and go in the Target's bedroom across the hall. Hide in the alcove and wait for him to search his desk. Deadly Syringe him and walk out. If the guard outside suspects something, head-butt him before he can call in reinforcements. Stroll out the house through the side-front entrance and change back into your suit by the clown's car in you must and pick up your weapons again. Head towards the exit, but remember that if you go too slowly, the guards will find the knocked out guard on the 2nd floor.
    Submitted by Sampsonite gamer
  • 'A Vintage Year'

    For this level you don’t need any weapons. When the level begins, turn to your right and go around the corner and go to the door on your left. Make sure the guard doesn’t see you. When you go through the door there will be a stack of boxes on front of you, climb them and hop over the wall. As you approach the house there will be a guard asleep on your left and a guard at a door in front of you who only comes out for a short while. After you have jumped over the wall, wait for the guard at the door to go in so you can run up to the house where there’s a drainpipe. Climb it and go through the door at the top. Inside there are two doors. Take the left one and go down the stairs. Pick the lock at the end of the stairs and sneak in. there is a guard uniform at the end of the bed on a chair. Take it and go back up the stairs and out onto the balcony. (Once you have that guard uniform there will be no problem getting in anywhere). Make sure the guard is asleep before you climb back down the drain. If he is awake just wait a couple minutes and he will sit back down and fall asleep. After going down the drain go around to the front of the house and walk by the guard at the front door. Go to your map and look at the two points of interests out side the ‘Hacienda’. One of them is the drain you climbed earlier and the other is another drain right in the corner. Go to the drain in the corner and climb it. When you get to the top there is an open window. Make sure there are no guards nearby to see you climb through it. Inside one of the targets should be there (playing an instrument). (If he is not there just wait until he comes back into the room). Take out your fibre wire and sneak up on him while he’s playing. After killing him, drag the body to the balcony and through it over (without the nearby guard outside seeing you). After doing this, make your way back out the open window and back down the drain. Then make your way to where all the civilians are. Here you should have access to the wine cellar. Go though the doors of the wine cellar and there is a guard beside a winch. If you sneak up to the winch you can place a bomb on it. The winch is holding up some barrels. When the bomb goes off the barrels will fall but the bomb will also kill the guard standing beside it. There is a way to get the guard to move. So when the target is on his way back from the cellar, just before he goes up the stairs he decides to step into the area where the barrels drop. Just before he walks into this area, bump into the guard beside the bomb. He will turn around and then walk down the stairs. When he is on the stairs the target should be under the barrels. Make sure you are a safe distance and then detonate the bomb. The barrels should drop and crush the target. After the target is killed make your way to the elevator in the cellar. Use your map to find it. Take the elevator to the hanger and escape in the seaplane. You should get silent assassin.
    Submitted by shane
  • Pass "A New Life" Level Without a Bullet

    Entry location: A New Life
    At start of level you walk around the corner until you see a backer van. When the coast is clear use the sedatives on the donuts when the backer returns he will hang around his van for a bit then he will take the donuts to the security van parked the opposite side of the house. The FBI agents will eat the donuts and fall unconscious.
    Now go in side the van steal the video tape and the FBI agents clothing and walk to the voltage box next to the window of the house, when no one is watching destroy it then walk in to the loundroom (the agent guarding the target is out side fixing the voltage box) strangle or poison him.
    Next go down to the basement and retrieve the lighter fluid. Walk to the BBQ in the back yard and sabotage it and wait for the targetÂ’s wife to use it (if done correctly up to this point you will not wait than more then a few minutes). The BBQ will set her to flames she will run around then fall into the pool. Jump in after her and grab the necklace (which contains the microfilm) then walk to the exit. Retrieve the suit that you started off with if desired. You should get the silent assassin rating.
    Submitted by scott
  • "A Vintage Year"

    For this level you don’t need any weapons. When the level begins, turn to your right and go around the corner and go to the door on your left. Make sure the guard doesn’t see you. When you go through the door there will be a stack of boxes on front of you, climb them and hop over the wall. As you approach the house there will be a guard asleep on your left and a guard at a door in front of you who only comes out for a short while. After you have jumped over the wall, wait for the guard at the door to go in so you can run up to the house where there’s a drainpipe. Climb it and go through the door at the top. Inside there are two doors. Take the left one and go down the stairs. Pick the lock at the end of the stairs and sneak in. there is a guard uniform at the end of the bed on a chair. Take it and go back up the stairs and out onto the balcony. (Once you have that guard uniform there will be no problem getting in anywhere). Make sure the guard is asleep before you climb back down the drain. If he is awake just wait a couple minutes and he will sit back down and fall asleep. After going down the drain go around to the front of the house and walk by the guard at the front door. Go to your map and look at the two points of interests out side the ‘Hacienda’. One of them is the drain you climbed earlier and the other is another drain right in the corner. Go to the drain in the corner and climb it. When you get to the top there is an open window. Make sure there are no guards nearby to see you climb through it. Inside one of the targets should be there (playing an instrument). (If he is not there just wait until he comes back into the room). Take out your fibre wire and sneak up on him while he’s playing. After killing him, drag the body to the balcony and through it over (without the nearby guard outside seeing you). After doing this, make your way back out the open window and back down the drain. Then make your way to where all the civilians are. Here you should have access to the wine cellar. Go though the doors of the wine cellar and there is a guard beside a winch. If you sneak up to the winch you can place a bomb on it. The winch is holding up some barrels. When the bomb goes off the barrels will fall but the bomb will also kill the guard standing beside it. There is a way to get the guard to move. So when the target is on his way back from the cellar, just before he goes up the stairs he decides to step into the area where the barrels drop. Just before he walks into this area, bump into the guard beside the bomb. He will turn around and then walk down the stairs. When he is on the stairs the target should be under the barrels. Make sure you are a safe distance and then detonate the bomb. The barrels should drop and crush the target. After the target is killed make your way to the elevator in the cellar. Use your map to find it. Take the elevator to the hanger and escape in the seaplane. You should get silent assassin.
    Submitted by Shane
  • Easy Complete "A New Life"

    On A New Life, select as your weapons w2000 sniper and mp5 tactical. First run up to the guy's house, go around the corner, and up into the treehouse. Unpack your sniper and snipe all the people you see. Once there are no more people or you have run out of ammo, go to Vinnie's front door, go to his kitchen, pick up the knife and go to the closet he is hiding in. Hold L3 to prepare to throw the knife, open the door, and throw the knife at Vinnie. Then find his wife, kill her, and take the microfilm. Leave, stop by the FBI van, and take the tape if they video taped you. There is an agency weapons box by the trash truck, if you would like to save the MP7, air rifle (treehouse), and Vinnie's revolver. NOTE: this will not get you silent assasssin.
    Submitted by jeffo
  • A New Life - Slugger Rank

    Kill everyone, even the dog, with a baseball bat to achieve this rank.
    Submitted by garf3
  • Slugger

    Kill everyone, even the dog, with a baseball bat to achieve this rank.
    Submitted by garf3
  • Make Guys Leave their Posts

    If you need a guy to leave and you hate to wait, heres a hint. If a guy is at a place that you dont want him/her to be, run (not literally) up and nudge him/her, not punch.

    Several Notes:Works on other systems, may raise suspicion a LITTLE, does not work on everybody.
    Submitted by That1guy2
  • Easy Way To Get In White House

    Take only your Silverballer with you. Follow the lady with the briefcase around the bus. She will put down her briefcase and keep walking a little more to smoke. While she isn't looking, put your Silverballer in the briefcase. Go inside and wait in the bathroom, which is the door on the left straight in front of the metal detectors. (The lady will be arrested, and the briefcase taken to the Security Room) When the door closes after the tour guide comes in, sedate him and take his clothes. Then go out, and through the door with the guards in front of it. (Doubledoors) Check your map, and go to the guard station. Move the briefcase where the Marine at the desk can't see it, and retrieve your Silverballer. Ta-da!
    Submitted by JHwannabe
  • Easy Weapon Smuggling - White House

    When you start the White House mission (Amendment XII or something like that) you can't smuggle weapons into the White House because of the detector at the entrance. This is how you can smuggle a Silverballer in: When you start there are some tourists preparing to get in. One of them is carrying a suitcase. At a certain point she will leave the group to go make a phone call behind a bus. Follow her. She will drop the suitcase, make a few steps and then start to call. Walk to the suitcase, deploy your Silverballer in it, then walk through the entrance. After a few minutes she will walk through the detector. Security arrests her and will bring her suitcase to the guard room. At the end of the hall there's a bathroom. Hide in there and wait until a guide comes in. Syringe him and steal his uniform. Then, walk in the guardroom, take the suitcase, find some place safe and retrieve your weapon.
    Submitted by Jos het Debiele Ei
  • The Elephant Rifle

    Entry location: Till' Death Do Us Part
    The elephant rifle is a one shot killer on any part of the body and is a must have. to get the rifle on the mission till death do us part go to the guy Pappy LeBlanc's room where there is a TV on the second floor and on a gun rack you will find sitting to get it out stealthily you have to have a gang member uniform on or else you'll get shot and it doesn't matter if you carry it in front of everyone
    Submitted by !!!!!!w00t!!!!!!

Hitman: Blood Money Unlockables

  • Achievements

    1st Mission Complete - 25
    5 Expert Silent Assassins - 50
    5 Normal Silent Assassins - 25
    5 Professional Silent Assassins - 100
    All Firearms Collected - 100
    Expert Mode Complete - 75
    Fully Customized M4 - 25
    Fully Customized Silverballers - 25
    Fully Customized SMG Tactical - 25
    Fully Customized SP12 Shotgun - 25
    Fully Customized W2000 Sniper - 25
    Normal Mode Complete - 50
    Professional Mode Complete - 150
    Rookie Mode Complete - 25
    Silent Assassin - 25
    Tier 2 Kruger Schmidt - 5
    Tier 3 Kruger Schmidt - 15
    Tier 4 Kruger Schmidt - 20
    Submitted by None
  • Real Ending

    Entry location: Requiem (The Last Level)
    Move the left analog stick back and forth during the credits until you get a suprise.
    Submitted by Sunrise Strawberry
  • Alternate Title Screen

    Beat the game once for an alternate title screen.
    Submitted by twajg!
  • Secret "Russian Hare" Mission Rating

    On the mission A New Life get the w2000 rifle and kill everyone including the dog.
    Submitted by Jarrett Patton
  • Secret "Sushi Chef" Mission Rating

    In "Death on the Mississippi" Go to the kitchen and pick up the knife - try killing everyone on the boat, or at least most of them
    Submitted by Jarrett Patton
  • Secret Achievements

    Accidents do happen... (20) - A successful accident kill has been performed.
    47 kills in a mission (20) - A mission has been completed with precisely 47 kills.
    Notorious (50) - 47 is the world's most wanted.
    Redemption (50) - You can't keep a good man down.
    High Roller (50) - $5,000,000 have been accumulated.
    Special Rating (20) - A Special Rating has been awarded.
    Submitted by None
  • Unlockable Weapon List

    Here is a list of all levels and the firearms that can be found on them, this list only includes the weapons which are fired except the nail gun. (note: the weapons collected on the level death of a showman do not count)

    A vintage year-snub nosed, SAF SMG, TMP, and the Shotgun
    Curtains down - MP5, SLP.40 pistol
    Flatline - SLP.40 Pistol, TMP
    A new life - SLP.40 Pistol, Bull.480, Air rifle
    The murder of crows - Desert Eagle, SLP.40 Pistol, SLP.40S, MP9, SG552, KAZO TRG
    You better watch out - SLP.40 Pistol, TMP
    Death on the Mississippi - Desert Eagle, Snub nosed, Bull.480, shotgun, FN-2000
    Til death do us part - Six shooter, shotgun, elephant rifle (elephant rifle is displayed on the wall)
    A house of cards - SLP.40 pistol, SLP.40 S, TMP
    A dance with the devil - Desert Eagle, SLP.40 pistol, MP7, MP5, FN-2000, Dragunov Sniper (the Dragunov Sniper is on the top floor where you check the computer it blends in with the desk)
    Amendment XXV- Desert Eagle, SLP.40 Pistol, MP5, Custom 1911, M14
    Requiem - SLP.40 pistol, MP7, Custom 1911
    Submitted by None

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More Info

Available Platforms: Xbox 360, PS2, Xbox, PC
Genre: Action
Published by: Eidos
Developed by: Io Interactive
Franchise: Hitman
ESRB Rating:
Mature: Blood, Intense Violence, Partial Nudity, Sexual Themes, Strong Language, Use of Drugs

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