Dec 4, 2007
A worrying clanging noise began building in volume aboard the Ishimura, the vessel serving as the setting for Event Horizon-ish galactic horrorfest Dead Space.
We were warned. “Be careful, this is LOUD”, guffawed Glen Schofield, Executive Producer on the game. Even so, we weren’t quite prepared for the hurricane that came out of the speakers the first time we came up against the Necromorphs, and we nearly deposited the coffee we’d been drinking directly onto EA’s plush couch.