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Hands-on: Dead Space

Dec 4, 2007

A worrying clanging noise began building in volume aboard the Ishimura, the vessel serving as the setting for Event Horizon-ish galactic horrorfest Dead Space.

We were warned. “Be careful, this is LOUD”, guffawed Glen Schofield, Executive Producer on the game. Even so, we weren’t quite prepared for the hurricane that came out of the speakers the first time we came up against the Necromorphs, and we nearly deposited the coffee we’d been drinking directly onto EA’s plush couch.



So it’s loud. Dead Space is also very big and very dark, with an admirable attention to detail. Stepping out of a crew transport and into a deserted changing area, we were struck by the level of thought that had gone into the surroundings. Toilets have been re-imagined, vending machines futurized. And coating Dead Space’s visuals is the faint orange glow of holographic maps and info points. But there are also a lot of red stains on the floor. And some weird gloopy stuff stuck to the walls.

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