HaloRadar: How Bungie Plays

You think you're good at Halo. You think you've mastered the multiplayer. But could you beat the very best? Could you win against the actual men and women who designed Halo 3 in the first place?

We recently had the pleasure to visit Bungie headquarters and test the new maps. At the same time, we also had the pleasure of being sorely trounced by Bungie's employees in Halo 3 deathmatch. Our humiliation is your gain, however, as we remembered to hit the record button before crawling away in defeat.

The videos in this article are not your average multiplayer footage. These show two masters at work... two guys playing on maps they helped design... two guys who know the ins, outs and sideways of every vehicle, weapon and equipment in the game... two guys who play Halo 3 every single day as part of their job description.

Are you better? Are you worse? Can you learn? You're about to find out.


GamesRadar: What do you do at Bungie?

Cameron Pinard: I'm an environment artist. Generally, that means that I will build level geometry working with designers and other artists to create the best looking environments.

GamesRadar: How often do you guys play in the office?

CP: It generally depends on the amount of work we have to do. There is at least one play test daily. When I don't feel like I have hard deadlines, I try to participate.

GamesRadar: Does working at Bungie - and, thus, knowing the game inside and out - give you any advantages in multiplayer?

CP: What little edge we gain usually evaporates in a week or less.

GamesRadar: What's your general playing style?

CP: I generally play to have fun and attempt to do stupid action hero style moves that generally result in spectacular deaths.

GamesRadar: What's your favorite, go-to strategy for maximum kills?

CP: Know the map, hold power weapons and always try to get the drop on your opponents

GamesRadar: What's your favorite strategy for winning a team match?

CP: Stick with your team - they are better than any power weapon.

GamesRadar: Describe your favorite frag of all time.

CP: I'd have to go with a recent bubble kill on Avalanche. I threw a bubble shield in flight to grab the flag and got the defender to kill themselves with a rocket.

GamesRadar: Do you usually dominate more on the maps you've designed?

CP: Not at all. I mean, they wouldn't be well designed maps if that was the case.

GamesRadar: Give us your best tip, trick or secret for the new maps - Ghost Town, Avalanche and Blackout.

CP: Ghost Town: for you Forgers, you should be able to get a teleporter into the central room. Avalanche: Quickest way to the laser is through the teleporter to the man-cannon. Blackout: The SMG is actually a very useful weapon due to the close quarters

GamesRadar: Got any good, behind-the-scenes stories about designing the new maps?

CP: I'm afraid none are fit to print... they offend even my indelicate sensibilities.

GamesRadar: What's the best method for improving our Halo 3 skills, besides simply playing and practicing more?

CP: Be sure to play with people who are good, learn the maps and learn how to communicate with your team. And no, yelling insults at your team is not communication.


  • ender707 - October 17, 2008 1:05 a.m.

    So from the video, I gather that "Bunny Hopping" is the ultimate Halo Strategy. Bunny hopping should be punished in all multiplayer games, by severely reducing accuracy, or limiting the ability to shoot while beginning and ending each jump. Something, ANYTHING to stop weak bunny hopping @s$-clowns. (Even if they built one of my favorite games)
  • Arglond - November 24, 2008 3:07 p.m.

    Ive seen people on tv better than you
  • gruntsrule - September 28, 2008 4:28 p.m.

  • evilnoah - January 25, 2009 3:40 a.m.

    i agree
  • Lilikwee - January 18, 2009 7:13 a.m.

    Seriously, if you can aim straight while jumping. Why should it be disadvantaged? If anything it disadvantages the jumper, because their movements are more predictable, once in the air there isn't much change in direction. So if you guys have a problem with that, you mustn't be as good as you think. And these people never siad they were good. They are environment asrtists, they didn't create the weapons system or any of that. They simply made the environment. So the only advantage they'd have to normal people (even not really) is knowing the map better.
  • SPACEDUDE360000 - June 18, 2009 2:49 a.m.

    They are just environment artists they dont seem that good. (flaming helmet just messes up your active camo)
  • halomaster117 - June 15, 2009 2:11 a.m.

    I agree with brandonfilms!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • halomaster117 - June 15, 2009 2:09 a.m.

    I can beat all of you hard !!!!!!!!!!!!!!!
  • killmanjaro111 - March 2, 2009 11:22 a.m.

    wow must be fun bein bungie member
  • brandonfilms - February 23, 2009 6:25 a.m.

    this is f****d up i can do those tricks with my eyes closed and so can my little 6 year old bro. He's F***ING 6. bungie still made the best game even though they dont know how good its players are!
  • bmxersk8ter - February 10, 2009 9:47 p.m.

    i can do that times 2 but besides that preaty kool!
  • Sk8erdude22 - January 11, 2009 5:19 a.m.

    Ya those kills were kind of noobish, most people at a level 15 can do that -.-
  • prayers - January 4, 2009 4:14 a.m.

    wtf those kills right there are so normal anybody can do that

Showing 1-13 of 13 comments

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