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Guardians of Middle-Earth E3 trailer gets us hyped for canon-shattering LOTR action

Ever since Warner Bros. Interactive Entertainment announced Guardians of Middle-Earth, the Lord of the Rings-based MOBA, we’ve been wondering just how the console-based downloadable title will look and play. With this stunning CGI trailer for the game, we’ve now gotten a taste of the former. This intense battle scene offers fan service out the wazoo, complete with Gandalf slinging spells and Gollum biting at ankles; it’ll leave LOTR fans whooping and hollering as their favorite heroes and villains duke it out in a chaotic high-res teamfight.

From the looks of things, it’s confirmed that there’ll definitely be two teams of five duking it out, with “factions” consisting of the classic good vs. evil. There’s no shortage of cool characters in the LOTR universe, so we’re already guessing at who else might be a hero in the game. It could be a little while before we see actual gameplay footage of GoME, but rewatching this rad trailer will keep us occupied until then.

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9 comments

  • Travia220 - June 1, 2012 10:13 a.m.

    A Console ARTS.. How funny. There is a reason Strategy Games do not work on consoles, there is significantly more reasons that an ARTS won't work without removing a ton of mechanics that makes games like DotA so good. Seems like a quick cash grab, I doubt Monolith has the talent anyway, couple this as a console title and you have an immediate failure. Warner Bros should be focus on PC Market for a game like this. Also let's not compare the Dota 2 International to a 5v5 of random players in a game that's probably going to be neutered to hell and back.
  • Sinsational - June 1, 2012 10:34 a.m.

    Firstly, this isn't an ARTS. It's a MOBA. Massively Online Battle Arena. That's what League of Legends is, that's what DotA2 is. It's perfectly capable of transferring to consoles, permitted they give the controls an action-game feel; face buttons for attacks/items/dodging, sticks for movements and directional attacks, d-pad for item management/menu browsing, shoulder buttons for utility skills or whatever else they can think of. If they can keep to the original DotA formula for three lanes and some limited jungle, I can't see a reason why this would ultimately fail. Secondly, I made the comparison because it's an accurate one. Get over it. The DotA2 International was the first time Valve had shown the game off in a big way to the public. Monolith is trying to do the same by showing it off at the biggest gaming convention in America, E3, while giving convention-goers a chance to get some hands-on time. Smart move by them.
  • Travia220 - June 1, 2012 10:46 a.m.

    Sorry, Using the ridiculous term coined by Riot is unacceptable. It's either a Dota-like or Action RTS. MOBA sounds ridiculous. With that said, no it's not capable of transferring over. Games like Dota 2 are very quick paced in terms of split reaction times, this isn't something you can translate to consoles. Yes, Basics are possible, as stated. The game will be neutered. Even more so than games like League of Legends. Just one simple example. Explain to me how to jump between five opponents for target priority in about 5-10 seconds time? You just can't, it takes precision. You can't simply "Cycle" through targets.. No I don't expect this game to have complexity of say Dota 2, but even simple mechanics will be hurt in the end. Also it's (Dota 2), Dota 2 does not use the acronym "Defense of the Ancients" it's simply called Dota 2.
  • Sinsational - June 1, 2012 11:05 a.m.

    I'm sorry you don't want to call it a MOBA because you don't like it. That's what it's called. Accept it. Calling it an ARTS is just as ridiculous. An ARTS is a game like Sins of a Solar Empire. DotA and the like are something else entirely. And actually it'd be very easy to translate the precision and reaction times over. Removing the problem of lag (which is a possibility and always present in both PC and consoles) you enable the special attack you're wanting to use to be "champion-focused", so you attack the nearest champion in range of the attack in the direction you're facing the right stick. And, based on the assumption that the right stick is used to direct your attacks, you can cycle between opponents for priority just as easily. Ever seen a Street Fighter tournament, you know... that requires split second reaction times and precise attack command input? They use sticks. And to be honest, you're giving Dota 2 (there :P) waaay too much credit. It's complexity comes from the learning curve, plain and simple, which in turn comes from learning the basics. And really the game comes down to items, stats and map control. It always has.
  • gondarpwns - June 1, 2012 11:27 a.m.

    Didn't they said the same things when games that copied Diablo's formula like Torchlight,etc. came out on consoles?
  • pinoklin - June 1, 2012 12:47 p.m.

    lol, please stop being a dota-fanboy and accept terms...it is not an ARTS....it does not have the material for an ARTS...hell brutal legend is more of an ARTS than DOTA...so it is a MOBA...f you don´t like it don´t call it like that just don´t go around bashing facts. and second i agree with Sinsational, people give DOTA 2 waaaay too much credit, yes it´s more complex than LoL but that does not mean it´s necessarily better, actually the only thing i´d say DOTA 2 does better than LoL is the diversity of heroes, they are more gimmicky and each hero seems truly unique, unlike many LoL champions...but aside from that both are perfectly good games capable of co-existing side by side.
  • Sinsational - June 1, 2012 9:39 a.m.

    Actually, Mr. Sullivan, according to the GoME website, they're having a public competition at E3 where two teams of random people go 5v5 in the game, and most everyone has a chance to play. When I read that, I immediately thought of Valve's DotA2 unveiling, sans million dollar tournament. So it seems we'll see some gameplay in a few short days. :D Just make sure to get a hands-on!!
  • kiing8kong6 - June 1, 2012 8:28 a.m.

    Yes A thousand times yes!
  • StonedMagician99 - June 1, 2012 7:11 a.m.

    One thing not mentioned in this article is that Monolith is the developer. I really enjoyed Gotham City Imposters, but frankly, I'd prefer they either go back to one of their older franchises (Condemned 3 would be kind of awesome), or make a new single-player game. Don't get me wrong, this could be cool, and Monolith has an excellent track record, but I want a game with a real campaign, not a multiplayer-only one.

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