GoldenEye 007 for N64 made in Unreal Engine 4 is what nostalgia looks like now

Jude Wilson, an aspiring environment artist, has captured nostalgia. By remaking the Facility level from GoldenEye 007 for the N64 from scratch in Unreal Engine 4, he's given himself and us a chance to relive the past - only a little nicer looking this time.

That's the thing about nostalgia: we tend to focus on the positives, remembering how things felt rather than how they were. Try to go back to an older game and you might struggle to reconcile your fondness for it with dated graphics, sound, or controls. Thankfully, a fresh coat of paint can sometimes bring back those feelings of awe, letting you experience those old feelings all over again.

Wilson writes that he was aiming to merge the game's layout with realistic lighting and props taken from the film. I'd say he succeeded, but I might need a test run (or three, or five) to be sure ...

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Image Credit: Jude Wilson


Hi! My name's Sam Prell. I'm a games journalist with a soft spot for MOBAs, MMOs, and puppies. I also unironically like Todd McFarlane's Spawn. May the '90s never die!


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