We can%26rsquo;t quite put our finger on it, but there%26rsquo;s something very early-%26rsquo;90s about Go! Go! Cosmo Cops! It might be the genero-levels: forest, volcano, candy-land and so on. Or the cartoony theme music. Or the manga-ish heroes. It all feels very Genesis/Mega Drive. Not in a bad way, mind %26ndash; this is a polished platformer. And when it comes to the controls, it%26rsquo;s very un- Genesis/Mega Drive.
Don%26rsquo;t get the wrong idea when we say this is one-handed gaming. We mean, of course, that it%26rsquo;s entirely controlled with the stylus. Tap an anchor point on the screen and your character will grab it. Tap another, and they%26rsquo;ll swing across. Drag the stylus between two points and you can create a slingshot to propel your hero farther or into enemies. It%26rsquo;s a well-realized, intuitive way of getting around. It%26rsquo;s a shame, then, that the occasional vehicle levels are more awkward and frustrating to control.
This isn%26rsquo;t a long game, but collecting gems to unlock the minigames is where the challenge lies %26ndash; time limits mean that return trips to fully explore stages are a must. The minigames are simple time trials, but compulsive enough. Multiplayer doesn%26rsquo;t add much, but it%26rsquo;s another excuse to enjoy the freedom of the controls. This won%26rsquo;t keep you busy for long, then, but those few hours will at least be entertaining.
Sep 3, 2009