There's a reason children of the eighties still dream of changing their names to Rad and fighting evil empires with a kickass robo-arm. That reason is Bionic Commando, Capcom's classic NES platformer, inspired by the 1987 arcade cabinet of the same name. Considered one of the most radical and/or tubular games of the 8-bit era, Bionic Commando was an obvious choice for a modern revival, so it came as no shock when Capcom announced it was pairing with GRIN to create two new Bionic Commando games in the form of 2008's downloadable remake, Bionic Commando: Rearmed; and 2009's full release sequel, Bionic Commando. Both games brought the swinging platformer back in respectable ways, with the former adding an HD sheen and multiplayer modes, and the latter introducing Major Nathan “Rad” Spencer to a 3D world ripe for his arm-swinging skills.
Why it was forgotten: Bionic Commando: Rearmed may have stoked our love for robotic limbs, but Bionic Commando weighed that childlike joy down with an overly complicated story (something about dead wives and terrorist cells), emo atmosphere, weak shooting, and cheap “radiation” barrier tricks which sucked the life out the game's pseudo open worlds. Gone was the carefree Bionic Commando we loved, and in its place a serviceable actioneer. By the time Just Cause 2 near-perfected the art of reckless, swinging carnage a year later, GRIN's Bionic Commando had slipped far from gamers' radars, and GRIN has since closed down, while the game is now only remembered for its regrettable twist that Rad's arm was actually his wife.
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