First look at Skate 3

Typical. Skate 2 was so exhaustive, replayable and feature-packed, releasing a full-blown sequel only 16 months later was always going to look – on the surface, at least – needless and slightly cynical. But in EA’s defiantly fresh, fan-led and effortlessly self-aware Skate 3, the only person jumping the shark is you. Literally.

Finding it hard to gauge complex ‘P’ shape flick-it tricks? Toggle on the new Performance Analyser,which shows exactly the motion you traced and where it went wrong. Furthermore, there’s a toggle on/off manual balance meter, plus the ability to skip songs, although the music is authentic and superb. Off-board movement’s much more fluid, too, in line with the Skate 2 DLC fix patch.

Hardcore fans sated, Skate 3 reaches out to newcomers with its new Skate School, with look-then-try basics from ollies, to grabs, to complex combos. Best of all, it’s hosted by Coach Frank – Jason Lee, from My Name is Earl – star of skate company Stereo’s recent real-life videos on YouTube. Informative, authentic and funny – the tutorials are emblematic of Skate 3.

Level editor. The very words strike terror in less committed gamers, but Skate 3’s flexible tools are more powerful – but less intimidating – than you’d think. You can create towering, fully-themed skate parks, or if you prefer, just drop a ramp, beam or object into the world to make a trick easier; opening even more limitless trick lines. Just use the ‘set marker’ menu.

Online, with its variety of spot challenges and team play, plus the ability to ‘drop into’ a friend’s solo game to help him with a tricky challenge, then ‘drop out’, promises much. Offline, the focus is on completing challenges, as ever, to earn boards and grow your skate team; creating an AI crew of unique buddies.

However, the real star of the show is the new city, Port Carverton. There’s no security hassle or rail bumps like Skate 2 -just miles of flowing, friendly terrain; from the jutting, vertiginous, industrial quarry, to the grind-heavy University. Above all, it’s still more-ish, inventive and a game you’ll play mentally long after you put down the pad.

Apr 7, 2010

Dan Dawkins

FGS Content Director. Former GamesRadar+ EIC, GTAVoclock host, and PSM3 editor; with - *counts on fingers and toes* - 20 years editorial experience. Loves: spreadsheets, Hideo Kojima and GTA.