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First gameplay video for Metro: Last Light, the sequel to one of 2010’s best overlooked games

Since I realize most of you still haven’t played Metro 2033, even though I personally recommended the unique and atmospheric horror-themed shooter in our Top 7 most overlooked games of 2010, here’s another reason: the sequel is coming, and the sequel is looking impressive.


 

These two minutes are taken from Metro: Last Light’s E3 demo and showcase the game’s environmental design. Flashlights piercing through fog, shadows warping across tunnel walls, broken bulbs plunging the post-apocalyptic battleground into suffocating darkness… all that’s missing are the original’s trademark monsters. Hopefully those will show up in the promised Part II video coming July 28, because even though Metro 2033’s shooting and stealth mechanics needed some improvement, I’d hate for the sequel to turn into an underground Call of Duty clone.

Jul 15, 2011

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17 comments

  • Yeager1122 - July 18, 2011 4:13 a.m.

    Ill defintley get around to the first one someday.
  • ThatGuyFromTV - July 18, 2011 1:23 a.m.

    Metro 2033 is still on my list of games to get and play through at some point. Need to get to that one right after Vanquish and Shadows of the Damned...
  • Gorlack312 - July 17, 2011 1:58 a.m.

    KHHAAAAAAAAAAAAAAAAAAAAAANNN!!!!
  • gprime17 - July 16, 2011 10:56 p.m.

    The first game was great. Definatly had its flaws. I almost wish it were more hardcore.
  • spideralex90 - July 16, 2011 8:18 p.m.

    I hope they worked on the guns more. The first games guns felt like bb guns and I always felt like the enemies were barely being injured.
  • Gotxxrock - July 16, 2011 6:12 p.m.

    The gunfights with human antagonists in the first game were just downright boring, it was the mutant beasts that really brought spice into the game and made it one of my favorites of 2010. The firefight in this trailer looked equally as boring. More monsters please, less people.
  • potpan0 - July 16, 2011 6:08 p.m.

    I'd have rather the first game been a full on RPG. I've read the book, and seen the game (I watched an LP of it), and I think that the game could have built on some of the lore in the book.
  • fetalspray - July 16, 2011 12:09 p.m.

    Just finished the first one last night, what a game!
  • ObliqueZombie - July 16, 2011 5:26 a.m.

    I'm with ya: I REALLY hope this doesn't turn into a bang-bang-shoot-'em-up like some Call of Duty knock off. One of the best things about the original was it's atmosphere, and I'd HATE for it to lose it's most charming aspect. But, on a brighter note, graphics are looking better than ever, and the gunplay is looker absolutely stellar from the first one. I didn't have much problem with the first one's, but I could definitely see where most people wouldn't partake to it too kindly. Can't wait to see the rest of it!
  • NanoElite666 - July 16, 2011 4:43 a.m.

    Yaaaaaaaaaay gatling gun!
  • Redeater - July 16, 2011 4:23 a.m.

    how = hope. Damnit
  • Redeater - July 16, 2011 4:21 a.m.

    I loved the atmosphere of the first game. I just really how they either improve the difficulty or fix the horrible A.I. There were way to many times I got "spotted" when there wasn't even anyone close to me.
  • samiamJack - July 16, 2011 3:55 a.m.

    I just finished the first game about two weeks ago and it stands as one of my all time favorite experiences playing games, I just hope that they expand the game into a slightly less linier format, like allow you to go to different metro stations whenever you want and do more in those station, and fix the stealth. Honestly my favorite part of the game was just how real each situation and area felt and it really seemed like you were a part of something much bigger. Needless to say this is one of my most anticipated games of the next year or two along with infinite and skyrim
  • crumbdunky - July 16, 2011 3:16 a.m.

    Great fist game but, even at high diffs I found you could, more often than not, just leg it if in doubt which was a kind of cheap pressure release valve when you'd ran out of ideas or patience when trying to sneak(which was a broken mechanic in a lot of ways and, mainy, because the i sight/out of sight light indicators on your "watch" just like lying tag lag and monsters would often have seen you while it was maintaining you's been hidden at all times)properly through a level. As you're in FP all the time and it's hard to tell if you'r legs etc are hidden if even you don't know where they are that indicator needed to be really bang on and it often wasn't and I also found the camera did funny things which led to me getting spotted and outnumbered/having to leg it to a checkpoint again rather than play as I'd really wanted to and felt the game gave most if you kept to that form of gameplay. That apart, though, i'd just like more point and involvement in the RPG elements. You could, for instance, have more and better ways of maintaining your gas masks rather than merely looking for another filter.Maybe fixing and making and upgrading weapons and survival items using every day things found in the environments which isn't just straight forwards(and making this more prevalent at a higher difficulty where, say, you wouldn't find whole filters/masks/arts ready made for you)like it was last time round. If they do that, make some more amazing monster types to add to those they already have and keep the weapons a little wobbly the only real addition I'd really love them to bring about would be some even more open ended levels with more freedom than last time-not just multiple routes to get by a level by different ways to get through them too-and, preferably not(well, sometimes is cool but not as often as last game)by simply running to your goal if all else is failing. Then again, I'm ruling out the small chance that no one else found the running away from trouble at all common because I might just be the world's best video game coward-which might be possible as a strategy I developed purely as a defence mechanism to protect myself from virtual humiliation through a total lack of shooting and stealth skillz. Whatever, looking forward to going back, looking forward to, one day, getting to read a good translation of the esteemed Russian novel that informs the games and hoping they keep the good stuff and add a bit of what we all ask for as little improvements. there's the very first CLASSIC survival horror, stealth FPS in there somewhere and they got some bits on the money first time around so getting everything worikng this time would make an amazing game even better.
  • Bloodstorm - July 16, 2011 2:52 a.m.

    I still need to finish the first game. It is such a great game, minus the stealth parts. Not so much that stealth is bad, but If you mess up you got to start the level over again because no manner of stealth after that point will matter, the AI just knows your there. If the checkpoints work correctly for this one, I will be ecstatic. I've no problems figuring out the stealth levels, as long as I don't have to keep restarting them every time.
  • R_U_Guys_From_British - July 16, 2011 1 a.m.

    Loved the first game, I've got my hopes up for the second. I hope the second game still holds the first's slower stealth and gunplay.

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