First gameplay video for Metro: Last Light, the sequel to one of 2010’s best overlooked games

Part I highlights environmental lighting and destructible cover

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Since I realize most of you still haven%26rsquo;t played Metro 2033, even though I personally recommended the unique and atmospheric horror-themed shooter in ourTop 7 most overlooked games of 2010, here%26rsquo;s another reason: the sequel is coming, and the sequel is looking impressive.

These two minutes are taken from Metro: Last Light%26rsquo;s E3 demo and showcase the game%26rsquo;s environmental design. Flashlights piercing through fog, shadows warping across tunnel walls, broken bulbs plunging the post-apocalyptic battleground into suffocating darkness%26hellip; all that%26rsquo;s missing are the original%26rsquo;s trademark monsters. Hopefully those will show up in the promised Part II video coming July 28, because even though Metro 2033%26rsquo;s shooting and stealth mechanics needed some improvement, I%26rsquo;d hate for the sequel to turn into an underground Call of Duty clone.

Jul 15, 2011

These two minutes are taken from Metro: Last Light%26rsquo;s E3 demo and showcase the game%26rsquo;s environmental design. Flashlights piercing through fog, shadows warping across tunnel walls, broken bulbs plunging the post-apocalyptic battleground into suffocating darkness%26hellip; all that%26rsquo;s missing are the original%26rsquo;s trademark monsters. Hopefully those will show up in the promised Part II video coming July 28, because even though Metro 2033%26rsquo;s shooting and stealth mechanics needed some improvement, I%26rsquo;d hate for the sequel to turn into an underground Call of Duty clone.

Jul 15, 2011

These two minutes are taken from Metro: Last Light%26rsquo;s E3 demo and showcase the game%26rsquo;s environmental design. Flashlights piercing through fog, shadows warping across tunnel walls, broken bulbs plunging the post-apocalyptic battleground into suffocating darkness%26hellip; all that%26rsquo;s missing are the original%26rsquo;s trademark monsters. Hopefully those will show up in the promised Part II video coming July 28, because even though Metro 2033%26rsquo;s shooting and stealth mechanics needed some improvement, I%26rsquo;d hate for the sequel to turn into an underground Call of Duty clone.

Jul 15, 2011

These two minutes are taken from Metro: Last Light%26rsquo;s E3 demo and showcase the game%26rsquo;s environmental design. Flashlights piercing through fog, shadows warping across tunnel walls, broken bulbs plunging the post-apocalyptic battleground into suffocating darkness%26hellip; all that%26rsquo;s missing are the original%26rsquo;s trademark monsters. Hopefully those will show up in the promised Part II video coming July 28, because even though Metro 2033%26rsquo;s shooting and stealth mechanics needed some improvement, I%26rsquo;d hate for the sequel to turn into an underground Call of Duty clone.

Jul 15, 2011

ABOUT THE AUTHOR

I enjoy sunshine, the company of kittens and turning frowns upside down. I am also a fan of sarcasm. Let's be friends!
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