Final Fantasy XIII – Cie'th Stone missions guide

Congratulations! You’ve exited the tubes of Cocoon and are now experiencing the vast, beautiful environments of Gran Pulse for yourself. But you shouldn’t sit here too long just taking in the view – after all, there’s stuff here. Stuff that needs killing, to be precise.

All around Pulse, you’ll find the remains of fallen l’Cie who failed in their Focus – Focuses that usually involved monster killing. A simple touch will net you their sob stories of not being able to take down a particular beast. Many of these missions are optional, netting you items and equipment as a reward, though some are mandatory for the story, and a few unlock additional game features and sealed-off areas once they have been completed. So why not take some time out and help fulfill the last wishes of the dead for fun and profit?

Skip to:
Missions 1 - 10

Missions 11 - 20
Missions 21 - 30
Missions 31 - 40
Missions 41 - 50
Missions 51 - 60
Missions 61 - 64

Above: Click for larger map

Mission 01: Pond Scum

Rank: D
Mark: Ectopudding
Cie'th Stone location: Archylte Steppe – Central Expanse
Mark location: Archylte Steppe – Central Expanse (beside the pond)
Reward: Energy Sash

Your first mission is a relative pushover. The only thing you really need to look out for with Ectopudding is that he/she/it (do gelatinous blobs have genders?) is completely immune to physical attacks. If you’ve got a strict Commando on your team with low Ravager levels, just have them stick to using Ruin.

Mission 02: Goodwill Hunting

Rank: D
Mark: Uridimmu
Cie'th Stone location: Archylte Steppe – Central Expanse
Mark location: Archylte Steppe – Central Expanse
Reward: Cobaltite

Another relatively simple fight, though a bit tougher than Ectopudding due to the sheer number of enemies. Uridimmu’s got an entire pack of Gorgonopsids with him, and if you’re not careful they can gang up and put a bit of extra hurt on your party members.

Mission 03: Massif Contamination

Rank: D
Mark: Ugallu
Cie'th Stone location: Archylte Steppe – Central Expanse
Mark location: Yaschas Massif – Tsubaddran Highlands
Reward: Platinum Bangle

Ugallu’s similar to Uridimmu and his friends, but a lot bigger. He also fights solo, making it considerably easier to concentrate your attacks on him. Fortunately, the percentage you’ll need to achieve to stagger him is pretty low. He’s weak to ice and wind attacks, so set up a party/paradigm with spellcasting skills to help stagger him, then send your Commandos to go to town.

Mission 04: A Hero's Charge

Rank: D
Mark: Adroa
Cie'th Stone location: Yaschas Massif – Tsubaddran Highlands (teleport)
Mark location: Yaschas Massif – The Ascendant Scarp
Reward: Pearl Necklace

Adroa and his buddies have a very low percentage needed to stagger. Unfortunately, Adroa is resistant or immune to numerous magic skills, making it tough to damage him by any means other than pure melee attacking – so do just that. The little buggers don’t exactly have huge HP reserves, so taking them down shouldn’t be a huge issue. They’ll be using a lot of water magic against you, potentially interrupting your strikes, so plan accordingly.

Mission 05: Joyless Reunion

Rank: D
Mark: Edimmu
Cie'th Stone location: Yaschas Massif – The Ascendant Scarp
Mark location: Yaschas Massif – Tsumitran Basin
Reward: Sorcerer's Mask

Edimmu has some solid defenses, being immune or resistant to almost every physical or magical attack you can throw at it. Why not send a Saboteur into the mix to help even the odds a bit before going in for the kill? Fortunately, it doesn’t have a huge amount of HP compared to other single-enemy hunts, so with a few debuffs you ought to be able to clip its wings.

Mission 06: No Place Like Home

Rank: C
Mark: Munchkin Maestro
Cie'th Stone location: Yaschas Massif – Paddraean Archaeopolis
Mark location: Yaschas Massif – The Pass of Paddra
Reward: Fulmen Ring

The goblin enemies in FFXIII sure look odd, don’t they? This is the first of several missions you’ll be sent on to take down the big(ger) bosses of the goblin tribe. He’s got a few of his lackeys with him when the fight begins – take those little guys out first before focusing your attacks on the Maestro himself.  He’s immune to thunder but vulnerable to ice and wind skills, so use those to build up a chain and stagger him.

Mission 07: Bituitus, the Pillager

Rank: C
Mark: Bituitus
Cie'th Stone location: Yaschas Massif – Paddraean Archaeopolis
Mark location: Yaschas Massif – Paddraean Archaeopolis
Reward: R&D Repot (access to shop)

Bituitus looks a lot like Edimmu, but is considerably stronger in the hit point and chain percentage departments. Fortunately, his defenses aren’t quite as solid as Edimmu: he’s vulnerable to non-elemental Magic strikes. Get some Commandos out on the field and get to Ruining! Keep in mind that he can also inflict Poison status and other debuffs, so you’ll want to swap in a Medic or Synergist from time to time to keep everyone in top form.

Mission 08: The Eleventh Hour

Rank: C
Mark: Rakshasa
Cie'th Stone location: Vallis Media – Base Camp (Waystone)
Mark location: Vallis Media – Atzilut's Tears
Reward: Collector's Catalog

Rakshasa likes to hit pretty hard, and he’s got some slimy buddies on the scene as backup to boot. Take care of the ooze first before aiming to take down their boss. Use thunder spells to help build up a chain (he’s pretty easy to stagger) and keep a Synergist in tow to help offset his various debuff skills. This won’t be the last you’ll see of Rakshasa, either: he’s roaming around some of the later areas you’ll encounter, sometimes in groups, so keep this in mind for your later travels.

Mission 09: Heave-ho

Rank: C
Mark: Kaiser Behemoth
Cie'th Stone location: Archylte Steppe – Central Expanse (Waystone)
Mark location: Archylte Steppe – Central Expanse
Reward: Rhodochrosite

The behemoth enemies in FFXIII have two stages: one on the ground on all four legs, and another that stands upright on their haunches. The latter stage occurs once you’ve reduced the HP of the behemoth past a certain point, and it also restores the creature’s HP to max once it sits up. If you’re careful (i.e. you have the behemoth staggered and launched in the air) you might be able to kill it without it even shifting, making for a much easier fight. If you can, try to land a preemptive strike on the beast and put it in a stagger immediately. If you can’t, well, keep everyone well-buffed and work your magic against him with Earth-elemental spells.

Mission 10: Hollow Hope

Rank: C
Mark: Ambling Bellows
Cie'th Stone location: Archylte Steppe – Central Expanse
Mark location: Archylte Steppe – Northern Highplain
Reward: Super Conductor (x4)

Ambling Bellows is what happens when accordions go bad, apparently. Fortunately, he’s got a handful of weaknesses that can be exploited: thunder, water, and earth magic. Physical attacks aren’t going to be as effective, so keep your Ravagers ready to throw whatever they can spare at him and he’ll be humming a different tune soon enough.

Skip to:
Missions 1 - 10

Missions 11 - 20
Missions 21 - 30
Missions 31 - 40
Missions 41 - 50
Missions 51 - 60
Missions 61 - 64

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000
  • indiankiller120 - July 24, 2012 9:25 p.m.

    im at orphan on my first playthrough and i cant beat the first form of orphan no matter what i do. he always kills me about in the middle of his life what should i do
  • tigs-mcjagger - December 7, 2012 1:55 a.m.

    Just beat him down till he's staggered. Then if you have it SPAM ARMY OF ONE. Heal when need. Rinse and repeat.
  • randmideas - July 19, 2012 4:50 p.m.

    Just so you know, E6 is actually a "B" rating and is not as hard as it is described. I got him first try and was able to get him to stagger.
  • ItsBubmlebee - April 7, 2012 5:32 a.m.

    So I guess I just have to be stronger for number 30? Because my medic puts getting rid of status ailments before health,and when he'staking my ailments away they all swarm me and kill me,I use my Eidolon and the same thing happens again after it's been used and I die I can only get half of his hp down,mind putting a level rating and the most useful paradigms to use on here?
  • rebelmanolo - November 28, 2011 9:04 p.m.

    thanks or your helpfull tips for 41st quest;-) I've maked it in 4 minuts and 9 sec thanks a lot
  • augha - July 16, 2011 10:28 a.m.

    I tried your method in mission 64. I got 5 stars by using poison and full sentinel team defense on him. thanks for the info you have provided all here. Appreciated. Now i finished all my missions. hurray! haha
  • augha - July 13, 2011 1:37 p.m.

    In mission 41, i manage to get a preemptive strike by using deceptisol (Makes the party difficult for passing enemies to detect). XD thanks.
  • LateWinterWolf - March 6, 2011 8:20 p.m.

    Sarukah. You can complete the game and if you want to carry on with the cieth stone missions after you complete the game it just transports u back to the save point before the final boss' lol. Also is it me or do final fantasy final bosses just suck lately. but i cant wait for final fantasy 13: 2 end of this year :) gunna be AWSOME
  • Sarukah - February 1, 2011 6:51 a.m.

    Currently going through the missions in numerical order (on the Titan quests now) and I was wondering if you can go ahead and beat the game to unlock Stage 10 of the Crystarium and *then* go back and finish the rest of the missions? Cause a few of these are just way too impossible to beat even with Stage 9 maxed :<
  • loudnessjp - January 31, 2011 3:38 a.m.

    please don't tell me that "lv1 weapons, no shrouds or accessories" is one of those things some people do to have some challenge with the game, or else I really just said B.S.
  • loudnessjp - January 31, 2011 3:32 a.m.

    @SharinganPerception Look, I'm WAAAAAAAY noob compared to you, so I'm sorry if anything I'm gonna say sound obvious. Mainly about Vercingetorix, I haven't fought it myself, but it sounds like upgrading your weapons will help with the problem "healing faster than taking damage", you could also use the cerberus formation (i'm saying that without knowing his weakness or how the stats look like after stage 10), since the more commandos are in your team the more damage he takes. Your money should be spent in upgrading further your weapons and accessories (or even buying them), i recommend equiping accessories that boost your strength OR magic (choose one because, I think, that the boost provided by just one accessory isn't too much by now). About the weapon, I'd rather use the "default ones", but that's just because the price-strength reason are the best for them, go to final fantasy wikia (or maybe in this site they have it, I don't know actually) and look for a table that contains all the weapons, their cost to upgrade, and their final status, so that you can choose the ones that fit best to you. I apologize again if this is just useless stuff, although, after 20 days, you should have found the answers by now.
  • JabezXIII - January 27, 2011 5:43 a.m.

    Here is one way to beat Mission 7 with ease. Great farming location.
  • Banes - January 24, 2011 4:13 a.m.

    Barthandelus issues... for those having problems on the 2nd time around with this guy, there is an easy way to get around the death timer. as you work his hp down he will cast doom on you and you will have around 1800-1900 seconds to kill him. beat the crap outta him however you want, but once you get down to 39-45 seconds (doesnt matter what your main char is) hold back from doing anything cause you want to get ready with a summons. at 10-15 seconds left on the timer cast it. even if the timer runs out and you die, your summons will rez you or if you dont, it will hault the timer. Only way i was able to beat him but i had him down to less than 10% hp left and with help of summons i dropped him fast. For missions 1-14, you NEED to do ALL 14 to open the chocobo so you can get on top of rocks and to areas not accessable. The yellow circles on the ground are for chocobo jumps.
  • jennypenny - January 17, 2011 4:25 a.m.

    Just thought I'd let you know: for mission 33 A Parent's Pledge, the actual Cie'th Stone location is the Archylte Steppe – Haerii Archaeopolis, just below the area with the Waystone (see image provided, as it is accurate).
  • SharinganPerception - January 10, 2011 4:06 p.m.

    Okay guys i'm gonna need some help here... here's the stats so far... I'm 70 hours deep using Lightning as my main character backed by Hope and Fang. I'm using Lv1 weapons, NO accessories and NO shrouds. I've managed to 5-Star missions #1 to #53 and #56 to #63 leaving only Gigantuar, the 2nd Neochu and the Doom Herald. I've 5-Starred Orphan... I'm taking out Adamantoises in 3:27 to 4:00... I'm taking out Shaolong Gui's in 5:05 to 6:00... Now i can't complain with that... so here's the problems! 1. Gigantuar is sooooo awkward, my best is a weak 3-Star. any paradigm suggestions... ...anybody...??? 2.Vercingetorix is annoying!! I can get him to 9 Mill health then he starts his Tail Spin, then i knock him down to 8 Mill. From there he hits way too hard, and manages to gain health faster than i can take it off, this goes on bouncing up and down between 6 and 9 mill health... then he gets bored with me and casts DOOM! WTF!! My best setup so far is as follows: L H F Smart Bomb Rav/Rav/Sab Thaumatology Rav/Med/Rav Aggression Com/Rav/Com Salvation Med/Med/Med Tortoise Sen/Sen/Sen Rapid Growth Syn/Syn/Syn What am i doing wrong here? any suggestions...? 3. I use pretty much the same setup for Long Gui except: Smart Bomb is replaced with Relentless Assault Rav/Rav/Com Thaumatology is replaced with Smart Bomb Aggression is replaced with Cerberus Com/Com/Com Rapid Growth is replaced with Prudent Planning Syn/Syn/Sen I can only beat Long Gui's using SUPER RARE Elixer's, you have to summon atleast twice to get round his DOOM! and that's done in 23:00 to 25:00... still a 5-Star but i only have 1 elixer... there must be a more efficient way... Any ideas? P.S i've got 10 Mill Gil... So what should i spend it on?
  • defileds - November 3, 2011 3:15 p.m.

    you can upgrade the accessories that say "increases potion potency" and then disassemble them into elixirs. after reading the guide here maybe try getting to chapter 13 then going back to the missions and just cast death on the harder mobs.
  • alan-mednick - January 23, 2012 9:46 p.m.

    Try having a party with the Weapon/Accessory bonus of NO PHYSICAL DAMAGE, even though you may not heal your party, I don't think Gigantaur has any spells and wouldn't be able to hurt you. Not sure though, but that's what I am going to try, because I tried him before even going into Taejin Tower and he seems impossible. I am not sure if 10,000 Needles is a spell or phys. attack
  • indiankiller120 - July 24, 2012 9:29 p.m.

    i cant kill orphans first form on my first playthrough, he always kills me about when i get to half of his life. any suggestions
  • stormymay888 - December 28, 2010 9:08 p.m.

    # 30 if you use your summon (i was using fang) Syphax will appear :)
  • itachithe7th - December 2, 2010 11:16 p.m.

    Thanks to everyone who gave me advice thanks for making this guide why am i saying this? I beat orphan last night i beat Jabberwocky and Bandersnatch all the way through final form orphan with no shrouds i love u guys (no gay) THANS+K YOU!!