FEAR 2: Project Origin

Part shooter, part fruit-bat horror gore-fest

Words: on February 10, 2009

Any game in which you have a small powder keg of gunfire at your disposal shouldn’t be scary. It certainly shouldn’t be creepy. It shouldn’t have you slowly stalking a dimly lit corridor packing a beefy shotgun in anticipation of the grim, blood-soaked ghoul that’s lurking around the corner.

But FEAR 2 does manage to scare even when you have an assault rifle pointed at the shadows. Like the original shooter it’s a strange mix of standard FPS gunplay and graphically gory horror; it’s Rainbow Six Vegas meets Akira by way of The Ring and the old head-exploding shenanigans of Eighties’ legend Scanners. And when you have that melting pot of influences, you know that you’re in for a shock or two.

This sequel begins where the original game left off, or rather 30 minutes before the end of the first game. Your squad is sent to the head offices of the sinister Armacham Corporation to take Genevieve Aristide into protective custody, only for things to get very weird. The starkly real corridors become a warzone in seconds: windows shatter, bullets rip apart the furniture and the action crackles with a sharp intensity. Then you start seeing things. Weird things. A girl flickers into view; the screen turns blood red and you’re guided into a secret lab. Ten minutes later, there are more shootouts, more headaches, more blood red visions and then from the penthouse window you see the city explode in a cloud of nuclear chaos. What a way to start a game.

What follows is a montage of visions that set up the game’s key story arcs. Demonic surgeons hack away at Sergeant Becket’s body (the hero); viewed in first-person, you’re in his bloodied size 10s. Are they demons? Are they real surgeons trying to save Becket’s life? Are they Armacham surgeons experimenting on his mind for some sinister purpose? Who was the girl in the office? Why the secret lab? What is Aristide’s dark secret and who is Snake Fist – the deep-throat source that led you to the office? Answer’s are forthcoming over the course of the game’s 10 hour journey, and unlike recent story-driven shooters (Resistance 2, we’re poking your lumbering confused plot with a massive stick) you won’t find yourself fumbling for links between scenarios or trying to work out why character X just tore the head off character Y. Which is a relief.

For anyone who played the original FEAR and found themselves jumping every time Alma cropped up – the creepy girl on our cover who had a knack of appearing sporadically, tearing the flesh off anyone in sight and disappearing through a wall – then there are answers to many questions in this sequel. Monolith are adept at creating a believable world that holds a strong story together, then giving you the tools, the big hot led spewing tools, to tear apart that perfectly conceived fiction. Monolith’s ‘thing’ is to take everyday places and screw around with them. The game begins in an office like any other that has a hidden lab where all manner of experiments have taken place.

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FEAR 2: Project Origin (PS3)

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6 Comments
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  • flare149

    flare149  - 3 years ago  - Report

    Ok I hate to say it, but if you didn't understand Resistance 2's story that's kinda sad. On top of that there was so much that people missed like the radio broadcasts and intel. I think it might have been difficult for some people as a good portion of the story was detailed in-game instead of all in cutscenes, but really that just made the game longer and more fun.

    As for FEAR, might pick this up eventually, but I had more fun with Timeshift than the first FEAR or the FEAR 2 demo, so it's doubtful.
  • climbing wolf

    climbing wolf  - 3 years ago  - Report

    This would have scored lower if it was only on PS3.....




    jk, talkradar reference
  • Synster

    Synster  - 3 years ago  - Report

    You can't really compare Resistance with F.E.A.R. It just doesn't work. Resistance is a post-apocalyptic Warzone, whilst F.E.A.R is more of the Search and Rescue/USMC First in, last out thing. And ignoring that comment about 'Resistance lacking set pieces' ( The whole bloody Chicago level? How about the Swarm? Seeing San Fransico being overrun by Warships? )

    I'd say 8 is a good score for this. It just seems as if the Mech is just tacked on. Yes, it gives you a vary of pace from the truly Horrifying Alma Experiences experienced usually just moments before the Mech, but it's almost too much power at that. You really can't essentially Die, unless of course you just Suck. So far, this is a Rent.
  • mrmak

    mrmak  - 3 years ago  - Report

    I might have to find someone to borrow this from, I can't see spending the cash for it. I agree with much that was said about Resistance 2, the game did lack any moments that had you on alert with a blood-pumping adrenaline rush. Where's the tension man? Hopefully FEAR 2 can deliver for me.
  • Themis

    Themis  - 3 years ago  - Report

    Bit harsh on Resistance 2 there... I thought the SP was great as well as the MP - tons of varied enemy types force you to mix up your tactics, as do the inspired set pieces and ace weapons.

    Fair point about the story though... played through it 3 times now and nothing ever seems to happen - the cut scenes just serve the purpose of transporting you from one location to the next, without ever really explaining anything.

    FEAR 2 sounds like it might just fill the gap between R2/GOW 2 and KZ2. The Eurogamer review of this puzzled me though... 5/10 but reads like at least a 7.
  • CALLOFDUTYLOVER

    CALLOFDUTYLOVER  - 3 years ago  - Report

    Fear 2 i thought you would b a lot more awesome

    BTW first in ur fat faces losers!
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