Far Cry Primal has its own language created by historical linguists

In case you missed it, Far Cry Primal is trying something a bit different this year: ditching the modern setting for a caveman-based adventure. And while the animal taming, knife throwing action isn't strictly historically accurate, the language has actually been carefully crafted to tie in with what early man might have been saying at the time.

"As we started to dig into the Stone Age, we found all these very interesting things. And, one of the difficult aspects is reconciling the reality of the history and our impression of how primitive man was at the time," explains creative director Jean-Christophe Guyot. An obvious issue here that the team ran into straight away during casting was the language. "They were [speaking] in English... and it felt very not immersive," he explains. That led to conversations with with anthropologists and film people who'd dealt with similar issues and, ultimately, linguists who specialised in "proto-European language."

Leon Hurley
Managing editor for guides

I'm GamesRadar's Managing Editor for guides, which means I run GamesRadar's guides and tips content. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.