Fallout 3: The Pitt

You have to hand it to Bethesda – they’ve choosen a part of the US that really lends itself to surviving a nuclear apocalypse seemingly unscathed. That, and getting the designers of The Pitt to actually play Fallout 3 all the way through, so they could get a feel for what people might want to play.

The Pitt is set in Pittsburgh, Pennsylvania – an already desolate city, made only slightly worse by the fallout, and is overrun by raiders. Said raiders have enslaved members of The Pitt’s population who haven’t been infected by a virus that turns them into trogs – mutated humans who live underground.
You’re lured there by a chap called Wernher, who has escaped the city in an attempt to find help – and a cure to the plague that he’s certain the city’s owners possess.

This leads you to mucking in as a slave, and one of the few missteps of the expansion. Bethesda needs to allow players to take all their gear into expansion content. Even if you walk in and shoot down all of the guards, you’re powerless to stop three sissy-boys from clubbing you unconscious and removing your gear. Frankly, this is insulting – we still have my power armour from Anchorage, and we want to use it.

Despite this, The Pitt is a functional and enjoyable expansion. It condenses and presents its own version of Oblivion’s arena as The Hole, and the new weapons (especially the AutoAxe, a one-handed chainsaw-thing) are great fun to use. The quest itself fails to enthrall, though – you’ll beat it for the sake of beating it, as it’s easy and short (about four hours long) and fun enough, but it fails to excite. Even the big secret and the big decision you make at the end are as predictable as they come.

Also, the last time we checked, Pittsburgh covers an area of 58 square miles, not a set of claustrophobic corridors and a large courtyard. The Pitt is good fun, if a little short for the money. What Fallout 3 needs is an expansion like The Shivering Isles, with real meat to it. For now, you’ll have to make do with this – a good, but short and somewhat bland extra mission.

Apr 13, 2009

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  • KaylaKaze - April 14, 2009 1:27 a.m.

    I stopped playing it when they forced me to be the bitch to some punk slavers and then proceeded to bash the expansion everywhere I could.
  • iKOemos - April 14, 2009 1:25 a.m.

    Broken Steel is gonna be Fallout 3's Shivering Isles, I just can't wait until it's released.
  • Defguru7777 - April 14, 2009 1 a.m.

    I still need to get Operation: Anchorage.
  • KhPwNaGe - April 14, 2009 12:47 a.m.

    I love fallout 3, i've got all achievements except for the steel ingots! Hate those things, they should have mentioned the ingots and eventually add a map to all the steel ingot locations. It also seemed like a great area to add on that multiplayer DLC they were so excited for.
  • theturbolemming - April 14, 2009 12:09 a.m.

    I agree with every aspect of this review. It was fairly fun to play through, but left me with a feeling of " what now?" I don't feel attached to the area and doubt I'll make many trips back even though they made a big deal about making it a replayable area. Eh.
  • Sinsational - April 15, 2009 3:21 p.m.

    Grr. Where's the PS3 DLC Bethesda? WHERE?!
  • planet5421 - April 15, 2009 1:08 a.m.

    i liked the original better
  • awesomo2000 - April 14, 2009 6:08 p.m.

    the pitts worth it once yuo beat it you get the ammo press which make ammo and the auto axe is fun
  • Forrest22x - April 14, 2009 3:03 p.m.

    I live in Pittsburgh, so I should pick it up, but i dont have Fallout 3.
  • RabidCabbage - April 14, 2009 1:07 p.m.

    I own a PS3. I'm very disappointed by the lack of love.
  • Samel265 - April 13, 2009 11:50 p.m.

    Just downloaded this, but have been too busy too play it. Excitement building!
  • JHawk - April 13, 2009 11:49 p.m.

    I love me some Fallout so the more the merrier. To be honest though I am really looking forward to Broken Steel and it's lifted level cap.