When you leave your horse, it’ll usually be to engage in combat with surrounding enemies. Magic is the primary weapon in Fable: The Journey, at least in what’s been shown of the game so far, and it’s fun. You can shoot fire and lightning at individual baddies, or at a whole group. You can shoot a spell out of each hand simultaneously. And, most entertainingly, you can use a tentacle-like spell to fling monsters into the air, then shoot them… or grab them and throw them into a nearby pillar. Does this fun last longer than a few minutes? Hard to say at this point. But it has at least the potential for diversity, if enough different spells are introduced.