E3 2012: Resident Evil 6 demo of Leon gameplay is less exploding-y, much more classic survival horror-y

A lot of what we've seen of Resident Evil 6 so far has been exploding blockbuster nuts-out turbo-action, so it's nice to see things are more reminiscent of classic Resi survival-horror shits 'n' scares in this Leon and Helena gameplay demo from Capcom-Unity at E3.

It's creepy, it's atmospheric (even with the ambient sounds of the E3 showfloor bleeding into the audio), there's a scant supply of ammo and it's got blood all over it. Also, observe how Leon can push and jump and dive and slide and kick and punch and elbow and roll and shoot and move all at the same time. In the words of Capcom - it's a 'revelaiton'.

Have a watch (and check for a sexy cameo from erstwhile GR man Brett Elston at the end):


  • Letter11 - June 6, 2012 5:32 p.m.

    This is what I was looking forward too. I guess they showed the super explodey parts during the conference to try and rope the Call of Duty fans in maybe? By the way, I enjoyed your on purpose typo "revelaiton". It made me laugh. @jackthemenace Although I agree the stop and shoot mechanic adds to the tension, I doubt they'd be able to please a broad enough audience by keeping it standard.
  • Clovin64 - June 6, 2012 1:49 p.m.

    The game looks great so far, but its these classic horror Leon sections I'm losing sleep over. Revelations on 3DS is one of my favourite games of the year so far, mostly due to the way it recaptures the old Resi feel, so I hope the Leon sections of Resi 6 last long enough to keep me happy. :)
  • jackthemenace - June 6, 2012 2:25 p.m.

    I think I agree with what you're saying, although I'm not totally sure. The Chris and Jake sections I'm fine with being Action-y, but I can't help but feel these Leon sections looks VERY action-oriented, and not, like, helpless enough. The full range of movements coo, but it seems to take a lot away from the fear factor. I mean, couldn't they at least keep LEON not able to run and shoot? Maybe there's an option to turn that ability off. That'd be nice. But damn, I was really hoping that plea for help at the end was going to turn into Return of the Living Dead style "send more paramedics!" bit- that'd really make the game amazing.
  • Bansheebot - June 6, 2012 11:40 a.m.

    I know it's probably stupid to complain about, but I hope that Constantly on-screen objective and distance counter is just part of the demo. :P
  • gilgamesh310 - June 6, 2012 10:54 a.m.

    It still doesn't look remotely scary but I suppose that would be expecting too either. I don't like how the aiming.
  • The_King_of_Nothing - June 6, 2012 10:28 a.m.

    Revitalized my interest in this game. The trailers made it seem less survival horror-esc than this suggests.

Showing 1-6 of 6 comments

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