E3 2010 Epic Mickey - developer interview

Sweaty Disney geekery taken to nearly unwatchable heights

Look: It%26rsquo;s my bloated, uncomfortable mug on camera, so I don%26rsquo;t really care if you think the following interview lacks in hard-hitting professionalism. For an unabashed animation nerd like me, Epic Mickey cast such a colossal shadow over everything else at E3 showfloor, I%26rsquo;m not sure I saw anything else underneath the silhouette of two round ears.


OMG Playable Disneyana! Upon learning a level took place on the Swiss Family Robinson Treehouse, a Disneyland attraction that was re-skinned with Tarzan over 10 years ago, I was already fighting back a sweaty geekgasm through which journalistic integrity could never survive. [Source]

But if I had to apologize to anybody, it%26rsquo;d be Jonathan Price, Senior Environment Artist on Epic Mickey. After all, he was nice enough to appear on camera for an impromptu back-and-forth. Little did he know he%26rsquo;d be bombarded with questions involving shuttered theme-park attractions and forgotten cartoon minutia the team was not ready to reveal. Feast upon my bias with your eyes AND ears, fellow man-children:

If you'd like to read more about Epic Mickey, click here to read our latest preview. If you'd like to hear an extremely candid chat with Epic Mickey mastermind, Warren Spector, head to our 2nd E3 2010 Podcast Special and scrub to the last 15 minutes!

Jun 22, 2010

ABOUT THE AUTHOR

I LIKE TO MAKE THE GAMESRAIDER!!!!!!!1
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