Dungeons & Dragons Tactics - hands-on

We delve deep into the strategy of hacking monsters to pieces

Actual combat can be about as simple or as complex as you want it to be. We're fans of the classic "fighters slash toe-to-toe with enemies while spellcasters hang a couple spaces back and lob magical death" school of thought, and the fierce-looking animations and simple interface complement that approach nicely. You'll probably get a lot further, though, if you know how to exploit things like sneaking and flanking bonuses. You'll probably also want to learn the difference between a guisarme and a ranseur, because those are among the staggering selection of weapons you'll be able to choose from right off the bat. Really, the only things needed to make the classic D&D experience complete are some iron rations and a songbird.


After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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