Google+

29 comments

  • TheVoid - February 21, 2014 1:41 p.m.

    So you ARE being a wise ass. Got it. I guess I'm just overly weary of the "me right, you wrong" mindset that seems to span the entire internet without any room for overlap/"middle ground". It just seems if an opinion doesn't line up exactly with what someone else thinks, that opinion is WRONG, shouldn't even be mentioned, indication of retardation, etc. It just seems like the internet isn't happy unless it's complaining. I seemed to like it better when people were more open to opinions other than theirs, when people could appreciate someone else's experience, even if not their own. Some days I think the internet is a wonderful thing, other days I wish it would just fucking disappear. At least the latter would likely curb this runaway train of entitlement and disrespect and the wholesale de-evolution of manners in general. Anyway, looks like you were right about the shoulder light not being optional, having learned from a review on Inside Gaming Daily. I must admit I found their take on the change interesting. Take a look: "In the original Doom 3, you couldn’t have your flashlight and a gun out simultaneously. At the time, this frustrated many players who couldn’t understand why a futuristic space station didn’t have a roll of duct tape laying around. In BFG, your space marine comes equipped with a shoulder-mounted flashlight that can be turned on and off at whim. It is ostensibly limited by a flashlight meter that drains, but it refills so quickly when turned off it may as well be unlimited. Having unlimited access to light changes several portions of the game that are crafted around making the choice between visibility and weaponry, such as a portion where you must guard a scientist that walks through a pitch black area holding a lamp. I prefer the tension of the original, but I chalk that up to taste." ...Hey, look at that. This guy is "chalking it up to taste". Did I just see a high road whiz by? And I found it humorous that he cited exactly the same portion of the game that I also felt would "break" with such an option. So let's throw down the insults and agree to disagree, eh? Although I'll happily continue to blast Coop to pieces so long as he keeps pushing for an easy mode in Dark Souls 2. There's taste and there's subjectivity and then there's just plain wrong. ;)
  • Endg4me - February 21, 2014 12:23 a.m.

    Hells minions? I guess you guys haven't ready the books? They aren't from Hell. They were a species of aliens with the ability to evolve at blazingly fast rates and had the ability to read Humans' thoughts. So they evolved to take on the form of their nightmares. In the end they ended up being humanoid from a distant planet that harvests souls.
  • MercuryCyclone - May 12, 2014 4:44 p.m.

    Few people have read the books. I have, but I kind of disregard the last two. They're interesting as science fiction books, but they really kill the spookiness of demons overrunning earth and nearly wiping out humanity. All of the Doom games make plenty of references to finding your way into hell via portals and fighting actual demons, so that should be what counts. Not books written by a guy who had nothing to do with the creation of the games and took a lot of creative license with the series. That aside, the guys behind this piece did still get some stuff seriously wrong. Doom 1 didn't take place on Mars at all, but rather, its two moons. They're thinking of Doom 3. Also, as I understand it, Doom 4 is kind of meant to be a reboot of Doom II; the first half of Doom II took place on Earth, so making Earth the setting of Doom 4 isn't just hopping on a bandwagon like these loons seem to think. Do your research, guys.
  • will-brears - February 20, 2014 11:23 a.m.

    So I ran this list through Google Translate, and this is what I got: "Make it like this, not like that, but sort of like that, with this held over from that, but not all the way, and put more of this from the older that in, but not fully, so that this doesn't fully resemble that. And a separate co-op mode w00t" Calm down, guys. Seeing that id has zero original staff left from Doom 1 (and probably precious few left from Doom 3), this is gonna be way different. And probably worse, in keeping with the spirit of the message boards. :)
  • GenderBender_9000 - February 19, 2014 5:36 p.m.

    I want more hunky space marines showing off their washboard abs.
  • GoldenEagle1476 - February 19, 2014 5:05 p.m.

    I don't see why the game being set in a city would be bad; as somebody else mentioned, Doom II was hell on earth, and I think it was the best in the series. I also hope that they cut down on the monster closets and the whole survivor horror theme in general, it definitely made Doom 3 the weakest of the series. I actually don't mind the lack of ammo; it was one of the things that added strategy to the original two games. I don't really feel any need to upgrade the guns, but I also hope that there's none of that mystical weapon crap.
  • morgartjr - February 19, 2014 2:36 p.m.

    "Except in a city" would be a change for the better. Doom II was about hell on Earth, and it would be good to go back to that. I agree with the suspense, but not the mysticism part. You're dealing with forces from "hell" or whatever dimension you cant to call it, but why cant we obtain some charm/power/artifact that counters "hell"? Why does that make things less connected? These days, if I wanted a mindless shooter with waves of enemies, id play Serious Sam. Give me a Doom game with a decent story, Co-op for up to 4 people (THE ENTIRE GAME, NOT just certain spots ala COD), and truly horrifying creatures, I'd buy it in a second. Make creatures that are more Lovecraftian, people going mad and hurting themselves or others, blood, gore, and weapons to crack the world in half, and Im gonna buy it. And leave Romeros head out. No one cares.
  • universaltofu - February 19, 2014 12:38 p.m.

    Big guns!
  • StrayGator - February 19, 2014 11:55 a.m.

    Hellboy is a story about a big burly dude who faces arcane, metaphysical evil and punches it in the face. With his fist. Watch the Hellboy movies, id, make that into a game and you're golden
  • stephanhoefer - May 26, 2012 9:36 p.m.

    DOOM 4 better not have a duke nukem forever outcome not saying anything bad about duke but the comeback led more to the imagination if ya know what i mean. god bless duke and the doom marine
  • BossHog555 - May 23, 2012 1:07 p.m.

    Doom 3 is a great shooter. Not to mention, it is absolutely scary as hell.
  • EwoksTasteLikeChicken - May 22, 2012 4:50 p.m.

    There were way too many monster closets in Doom 3, it made the game go on too long. Nobody learned from that, because Dead Space 2 had the same problem. Honestly though, Doom 2 still holds up so well today, I'd be happy with an HD remake of it, let alone Doom 4...not sure if they COULD HD remake it, but hey...
  • wndem - May 22, 2012 4:11 p.m.

    I could not agree with everything on this list any more. One thing id should do is to PUT SOME ACTUAL LIGHTS in. It soon became more annoying rather than scary fast in Doom 3. Also maybe cut back on having to listen to those audio recordings just so you can open the door. They were alright but they went way overboard. That is all I wish.
  • GwaR - May 22, 2012 2:24 p.m.

    I'd agree with Hollander here, it really wasn't the deal breaker that the then fanboys made it out to be. The expansion had a flashlight on your gun and wasn't really any better for it. Doom 3's biggest sin was that it's design was like an updated HD version of Doom 2's, but minus the huge fun and hectic encounters that made playing through Doom 1 & 2 such great experiences. The article really nailed that point on the head. If you're going to make an old-school style shooter, don't drop the elements that made those old school style shooters compelling (tons of difficult encounters with lots of enemies, lots of ammo to deal with them all, and tons of different and unique weapons). One huge point that you forgot to mention Hollander: Bring back Doom 3's multiplayer modes! They were small, hectic, fast-paced, and extremely awesome. Nothing is more awesome than beating a fellow player to death with a flash light! Nothing!
  • JD_Method - May 22, 2012 1:16 p.m.

    A badass metal soundtrack is a must!
  • Pwnage19 - May 22, 2012 1:05 p.m.

    "More action is more gooder." Yea, but umm, Transformers 2 sucked.
  • Higgins - May 22, 2012 1:04 p.m.

    Doom 3 was great, period! That said, it would be nice to see the series going back to its roots. But I fear that instead of going the Serious Sam way like they should, the devs are going to CODify the game, and put us in a squad of genereic marines. Instead of the gloriously lonely green Space Marine of yore.
  • LoudestCannon - May 22, 2012 11:53 a.m.

    Doom's plot is killing monsters on Mars, so keep it on Mars? Are we forgetting that Doom 2 is called "Doom 2: Hell on Earth"?
  • gazzc - May 22, 2012 11:43 a.m.

    Doom3 was very dissapointing, it was just another space shooter and did not feel like doom, missing all the main ingredients. Doom4 needs to have good levels, huge mazes where finding your way to the end is half of the fun, with key cards, open areas too and not just linear corridors. I want levels where you get to chaingun through masses of demons, think more like serious sam, not a small room with 5 enemies. And screw fancy upgradeable weapons, just give me the classic doom selection - powerful, satisfying and each one having its prefered uses. The final thing that really must be done right is the audio. I want to hear the distant roar of a pack of pinkies and the stomp of a cyberdemon long before I can actually see them. That is what really made doom scary. Oh and for the music, they can just rip it right off the CD of the playstation version because that was perfect, I still can't listen to it without feeling a little creeped out.
  • db1331 - May 22, 2012 11:50 a.m.

    It was an awful game, completely unplayable without the duct tape mod that let you use your gun and flashlight at the same time.

Showing 1-20 of 29 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000