Disney Infinity review

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  • avedon-arcade - August 18, 2013 12:04 p.m.

    So far from what I've seen this is one of the first really extremely oppositely reviews for Infinity. I personally really enjoyed playing the game at E3. Granted I didn't have hours to spend with it but being a huge fan of the Disney properties and a collector as well, they obviously had me hook line and sinker. Still I was skeptical of them maintaining not only quality but content. There seems to be a lot, but also ask a lot from you in order to unlock it. To me of course, the Toy Box was the major draw. That and playing with your friends. It really does remind you of playing with toys as kids. Had I not amassed practically the entire collection of first wave figures at E3, I might have waiting to buy this when it's on discount. But since I also have the two other playsets and a bevy of figures to play with already, paying for just the starter kit to get me going was a no brainer. I can always hand it off to my cousin to see how he likes it and if I get bored of it. At the very least the figures are very nicely crafted and detailed. And I'm honestly really looking forward to, (and hoping) for great playsets for Toy Story, Nightmare Before Christmas, and even Star Wars and Marvel IPs if they ever choose to cross that line. But as my friend mentioned, it's a steep slope to fall into, once more and more figures are released. Even if they don't, I'd love to see figures like Mickey as Luke Skywalker or something similar to the figures they sell at their Star Tours rides.
  • GR HollanderCooper - August 18, 2013 2:22 p.m.

    Honestly, I liked it at first, too. The more you play, though, the less interesting it all is. The play sets aren't all that great, and the Toy Box is just not that well imagined.
  • avedon-arcade - August 20, 2013 6:18 p.m.

    I can see that. Especially how picky it is when trying to add adjacent building blocks and having to be very very careful on how to position them. I'd also love it if you could just drop stuff anywhere. I don't like that there's these invisible walls as to where a plant can be set. If I want the palm tree right next to a rock, why not? Why not on top of the rock? So the toy box still comes off as very basic. I think most of the fun will derive from playing with others and especially your kids.
  • garnsr - August 18, 2013 11:51 a.m.

    I'm not sure why you'd need to have an expensive toy plugged in to add characters instead of just choosing one from a menu. Does it speed load times or decrease the memory being used, or something? It's kind of an interesting idea, but to a gameplayer's mind it doesn't seem to do anything but add extra cost to DLC.
  • sesho-maru - August 18, 2013 11:05 a.m.

    Meh. I enjoyed playing the first Skylanders game and bought quite a few figures, but that ship has sailed. I have ZERO interest in Disney Infinity. It really just seems a cheap cash-in. And it also doesn't sound like its a very good game. And I don't really hear any buzz about it either in the kid world either.

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More Info

Release date: Aug 18 2013 - Xbox 360
Aug 18 2013 - PS3
Aug 18 2013 - 3DS
Aug 18 2013 - Wii, Wii U (US)
Available Platforms: Xbox 360, PS3, 3DS, Wii, Wii U
Genre: Adventure
Published by: Disney Interactive Studios
Developed by: Avalanche Software
ESRB Rating:
Everyone 10+: Cartoon Violence