Other problems are even more frustrating--you’ll struggle to play for more than ten minutes at a time without something going wrong. There are random framerate drops, misleading missions, and a number of technical glitches that halt any momentum the game gains. Don’t be surprised if you need to occasionally restart a mission because of a technical hiccup that renders it unbeatable, and don't be surprised if it happens more than once.
The Play Sets do serve a purpose besides simply acting as content, though--they're a dumping ground for capsules containing customization options that can be used in the Toy Box, the world-building tool in Infinity. While you can’t mix and match themes in the Play Sets (preventing you from playing co-op out of the box, since it only comes with one character from each franchise), you can do whatever you want in Toy Box. Want to make a 2D platformer where you jump on aliens from Toy Story? Easily done using the 2D camera tool. Interested in trying to make a wave-based horde-style mode where you protect Scrooge McDuck’s Money Bin? Totally possible! The Toy Box, as a concept, is astounding, and should give you the ability to make your own scenarios and levels.
The included tutorials do a good job of showing what is technically achievable, but Disney Infinity is held back by strange design decisions. As you complete missions you’re given tokens used to unlock random items in the Disney Vault. There are over 1,000 items, from the aforementioned 2D camera to hundreds of other cosmetic options to customize your level. Therein lies the problem: in order to unlock the tokens that give you spins at unlocking items, you need to grind missions. That'd be fine if everything you could unlock was purely cosmetic, but considering important tools are mixed in with hundreds of aesthetic tweaks, there's a good chance you’ll have to play for dozens of hours to get the essential tools you need to create even the most basic map.
There’s more to the Toy Box than the creation aspect, though--you'll also be able to share and download other people’s levels. This provides a glimmer of hope for the mode, as there will surely be people that put in the necessary time to work with the tools to create fun experiences. There are also Adventures in the Toy Box--short minigames that can be played with two to four players using whatever characters you want. The included handful are fun (and tricky, if you’re aiming to get the highest score), and each character comes with their own themed Adventure. Even those who don’t have their own stand-alone Play Set, like Ralph or Jack Skellington, will come with enjoyable levels set in their own worlds.
You’re going to love Disney Infinity before you play it. You’ll tumble the incredibly well-made toys in your hands and think about the characters Disney could potentially add in the future (Star Wars! Marvel!). But once you start to play, and once you stumble over the technical issues, and once you find that there are barriers around every turn, you’re bound to find that you’re in love with what you think Disney Infinity could be, and not what it actually is. There's some validity to that, since what it could be is genuinely exciting--patches might fix some of the issues and future Play Sets (Star Wars! Marvel!) might trump the trio included with the game. But as of now Disney Infinity is a flawed experiment, and far from the magical experience you're looking for.