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Sponsored: Dishonored trailer dissection

Look to the ground and you'll see flesh-eating rats scuttling around your toes. Look up to the sky and you'll find the sun's haze blocked out by a hostile police officer, towering over you on robotic stilts. It doesn't matter where you cast your eyes in Dishonored's Neo-Victorian settlement of Dunwall - you'll find only oppression, gloom and pestilence.

Already, the Steampunk-stylised Dunwall is shaping up to join City 17 and Rapture as one of the great dystopian gameworlds - and if the latest footage to roll off the Bethesda production line is to be believed, it's going to be a lot more fun a place to be in than your usual police state.

With that in mind, check out the latest trailer and then we'll dissect it before the robo-police arrest us for loitering...

The four-minute trailer begins with a shot of Dishonored's protagonist Corvo looking a bit glum in a dark, dank prison cell. And glum he might well look, because he's been framed for the murder of the Empress he was once employed to protect. Bad times.

Things begin to look up when he's visited by a mysterious individual known only as 'The Outsider'. Part angel, part devil, The Outsider's exact motives are unknown but on this occasion he comes up with the goods by giving Corvo the supernatural equivalent of a hacksaw in a cake. "Consider it a gift", he quips as he brands a strange emblem into Corvo's wrists. While it permanently excludes him from a job in HMV, it does grant him the command of magic, which will make escaping his cell a cinch. A worthy trade-off.

Cut to: an establishing shot of Dunwall. This was at one time a peaceful and prosperous maritime city, which grew rich off the back of its whaling industry (whale oil is the main source of fuel in Dishonored's world). However, things changed when a plague of oversized rats arrived on the scene and decimated the population. The camera pans down to reveal several of the blighters gnawing on a corpse sprawled in the middle of the street. Grim.

In an attempt to curb the rodent population's growth, Dunwall's government grew paranoid and oppressive and began controlling its citizen's movements through sheer police brutality. This here is one of the ruling classes' most effective crowd control mechanisms - a 'Tall Boy'. It's effectively an armed officer in an enormous exoskeleton.

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9 comments

  • Fox_Mulder - April 20, 2012 9:09 p.m.

    I haven't heard anything from this game since it was featured in GI.
  • Fox_Mulder - April 20, 2012 9:17 p.m.

    Where's the gameplay and a release date?!?!?!?!
  • Rub3z - April 20, 2012 3:09 p.m.

    To those who keep offering up those inane comparisons such as "Assassin's Creed + Bioshock + etc. etc.," you really should note that this is an entirely original property with men behind it from developing Deus Ex, Thief, and the Half-Life series... and when you look into it you can see the influences, such as the clear futuristic designs of machinery provided by none other than the same guy behind many design elements in Half-Life 2; and I never played the Thief series so someone can feel free to correct me, but I do believe it was set in more gothic, dreary, medieval places somewhat evoked by what's on display here... especially with the whole rats and plague thing going on. As far as gameplay goes, these guys have a very noble philosophy... to allow for as many divergent playstyles or approaches in gameplay as possible, and this goal is no less evident when you hear about the insane amounts of tools and abilities you'll have at your disposal, from being able to double jump, to teleport short distances, to stop time, to summon a deluge of rats, the ability to possess other creatures (such as any one of the rats in the swarm you just conjured), to all the magical abilities and doubtless the weapons you can use... so yes, very much a Deus Ex feel, but to hear about the possibilities present in even the smallest situation is enough to make one salivate. I personally want to attempt a no-kill playthrough, and I've even heard of possible no-sight playthroughs... killing your targets in their stately quarters without any trace of you having been there, as if you may as well be a possessed blade that floats through the window and offs the corrupt evildoers and such. Needless to say, this game will be awesome.
  • winner2 - April 20, 2012 2:25 p.m.

    Pumped up for this, looks awesome. Hopefully the actual gameplay looks close to as good as this
  • ParagonT - April 20, 2012 12:12 p.m.

    Good Shit.
  • KolbitosFruitJuice - April 20, 2012 8:48 a.m.

    This game has tons of potential. The biggest thing that I find holds back games similar to this, games that give the option of stealth, (assassin's creed, deus ex) is the enemy AI. hopefully its quite good in this game
  • zombiekoolaid - April 20, 2012 8:14 a.m.

    Corvo>Ezio, sorry just sayin.
  • BladedFalcon - April 20, 2012 9:42 a.m.

    It's kinda stupid to compare, let alone judge a character from an already developed and established franchise against another one from a game one's yet to even experience. Just sayin'
  • christian-shaffer - April 20, 2012 8:09 a.m.

    Definitely gained my interest.

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