Did we really put up with GTA when it sucked like this?

Eight Grand Theft Auto gameplay flaws we chose not to notice


San Andreas might have - impressively - boasted a gigantic world with no loading. But action-splintering pauses were all too common in GTA III and Vice City, leaping up whenever you crossed a bridge between two separate areas.

Look, we're not petty or anything, but nowadays our brains get bored after even a second of enforced inactivity - and there's no way now thatwe'd have let GTA get away with such heavy boundary-crossing penalties.

We recommend