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Access Games' horror mystery title had a polarizing reception when it was originally released on the Xbox 360 in 2010. However, the cult following that pushed through the technical shortcomings were met with an intriguing murder mystery story, quirky characters, and a fascinating open-world to explore. The developers are now bringing Deadly Premonition: The Director's Cut to the PlayStation 3. Along with some additional content, the updated version is getting enhanced visuals, tweaked controls, and exclusive PS3 functionality.

Deadly Premonition follows the murder investigation of a young girl, Anna Graham, in the isolated, rural, and creepy town of Greenvale. As FBI Special Agent York, you are completely free to explore the open-world town full of locals going about their day to day. Though, this is hardly your typical FBI investigation, or investigator for that matter. Between Agent York's creepy grin, psychic attachment to cups of coffee, and the fact that he talks to an invisible person he calls Zach, York is a mystery all himself. 

The gameplay revolves around the real-time day/night cycle in which the townsfolk eat, sleep, and move about the town on their own individual schedules. Agent York also takes on real world characteristics and is required to find food, change his clothes, and go to sleep regularly between points in his investigation. These mundane tasks help create an environment in which players can really immerse themselves in the life of the character.

Much of the core experience has been left unchanged in the Director's Cut. Players will still have to interview people around town, discover clues, and engage in combat with mysterious shadow creatures in order to uncover the person behind a series of murders. But some improvements have been made. The developers have put effort into giving the visuals a boost since the 360 release. Textures are more detailed and the lighting has been improved, but character models and overall geometry of the world generally looks the same, so don't go in expecting a total graphics makeover. 

The other major change is that the PS3 Director's Cut has received a few adjustments in terms of the combat difficulty. The developers reduced the challenge of the the overbearing enemy encounters from the original so not to overshadow the storytelling elements of the game. Also, control improvements like lock-on targeting gives players more precise control and accuracy when battling enemies.

The default controls have been completely redesigned to accommodate players that would be more accustomed to the standard control scheme of other third-person games. For instance, the original Xbox version forced players to aim their gun with the left thumbstick, and now the PS3 version uses the right stick. Even more, players will be able to map every action to any input on the controller. So, however you want to adjust the button layout is entirely up to you.

The Director's cut is also getting an additional plot scenario. When you play through the PS3 version, never-before-seen prologue and epilogue cutscenes now bookend the main plot. Before the game begins a cutscene plays, showing a young girl and an unidentified old man (presumably her grandfather). The man offers to tell her a story, and after a few moments of dialogue, the game's original introduction starts up. A second cutscene will show at the end of the story and is said to reveal more about the plot and unravel some of the mysteries behind the characters.

The Directors Cut also adds PS3 exclusive features, like Move compatibility, stereoscopic 3D support, Trophies, and exclusive DLC in the form of costumes and special items. You'll be able to pick it up in stores for the PlayStation 3 on April 30.

Topics

Access Games

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11 comments

  • Darkhawk - January 29, 2013 7:46 a.m.

    I coincidentally just started watching Twin Peaks again. I'm a little worried about this, though: there's a fine line between home and rip-off, and if too many of the "cute little quirks" are just ripped from Lynch, then not so interested. On another note: why hasn't David Lynch ever made a video game?
  • winner2 - January 28, 2013 5:36 p.m.

    There was a guy here who has to play this for like 100 hours or so (as of that confession article). If you're reading this, how goes the sentence?
  • Killshot - January 28, 2013 1:45 p.m.

    Sounds interesting but one little correction the game came out in 2010, not 2012. Might be interested in buying it.
  • Tjwoods18 - January 28, 2013 9:11 a.m.

    Worse game I've ever played!
  • RonnyLive19881 - January 28, 2013 8:18 a.m.

    Best news ever! I really hope they bring it to Wii U eventually. Sold my 360 when the PS3 version was announced and now having beaten Ni No Kuni I'd like to ditch it too and be Nintendo exclusive again... this game will prevent that though Lol... unless the devs are awesome and make A WII U VERSION!
  • jackthemenace - January 28, 2013 7:10 a.m.

    As much as I'm aware that it largely makes up the appeal of the game, the thing that bugged me most about the 360 version was how LONG it all took; The controls never really bugged me, and the difficulty of the combat just made the sense of fear stronger, but the real reason I never got more than a few hours into the game was because barely anything seemed to happen between plot levels, and getting between them took agonising amounts of time. For me, to really get into it, the game would need huge amounts of streamlining, especially on the vehicular side of the game.
  • Octoboy - January 28, 2013 2:33 a.m.

    The thing with Deadly Premonition is: If you've never heard of a little tv show called Twin Peaks, you'll love Deadly Premonition. However, if you're familiar with Lynch's tv phenomenon you'll find yourself constantly enraged by how blatantly this games rips off the tv series. Seriously, everthing good about this game is taken 1:1 from Twin Peaks. We're not talking homage here. Twin Peaks: The weird lady with the log. Deadly Premonition: The weird lady with the pot. There are dozens of those "similarities", it's not even funny. And no control overhaul or cosmetic patches will cover up that lack of artistic integrity.
  • keziasfortress - January 28, 2013 6:53 a.m.

    I disagree. I am a huge Twin Peaks fan and I loved playing this game.
  • lloyddobler - January 28, 2013 11:59 a.m.

    I'm with you, keziasfortress. The Twin Peaks-ness is what sold me on DP, and I've been a fan of the show since it premiered.
  • wheresmymonkey - January 29, 2013 1:07 a.m.

    Same here, Made the game even more fun. Convinced me to go back and watch Twin Peaks again after i'd finished it too.
  • Redeater - January 28, 2013 12:19 a.m.

    "Tweaked controls"? They had better do an entire overhaul if I'm going to double down on this version. I enjoyed the corny grindhouse appeal it had but I can't say for sure if it was worth the struggle with the controls and the overall time I invested into it.

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