Dead Space 2 developer interview - full of meaty details! [VIDEO]

Following up a sleeper hit like Dead Space is a hell of a task. Now that we know what to expect, Dead Space 2's got to be new enough to warrant our attention, but also has to retain the original's slimy, face-eating anticharm. Back at E3, Ian Milham, art director for both Dead Space and Dead Space 2, described the development team's plan of attack: upgraded controls, new weapons, a fleshed-out character, and more...

Jun 22, 2010


E3 E3 2010


  • Zanthis - June 23, 2010 1:05 p.m.

    I absolutely adored Dead Space, but I have no anticipation for this game. I'll play it eventually, but I find it hard to care.
  • NightCrawler_358 - June 23, 2010 12:21 p.m.

    I hope the environments change up, cause DS1 looked the same throughout. I also want more antigravity parts, and those necromorph babies look fun to kill. That came out wrong.
  • purple_omlet - June 23, 2010 1:55 a.m.

    @FuzzyDeath The other weapons suck. The Plasma Cutter is the only weapon that you need in Dead Space. Also, at first I was not so happy with the thought of Isaac talking, but let's see how this turns out.
  • FuzzyDeath - June 23, 2010 1:32 a.m.

    I recently beat the first one a couple weeks ago, which took me like 10 months to beat, and Jebus, it was super fun. My first play though was on Hard and only using the Plasma Cutter. Incredibly fun. Bummer part, when I started a new game, I finally got a chance to buy some new weapons, four out of the six, and let me say, the weapons in the market weren't so hot. I was disappointed. Looking forward for part two.
  • HawtKakez - June 23, 2010 12:12 a.m.

    I know I may sound a little greedy but I hope they are also developing the story as well. I enjoyed the first games story most of all and I hope to see where the adventure takes us next.

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