Following up a sleeper hit like Dead Space is a hell of a task. Now that we know what to expect, Dead Space 2's got to be new enough to warrant our attention, but also has to retain the original's slimy, face-eating anticharm. Back at E3, Ian Milham, art director for both Dead Space and Dead Space 2, described the development team's plan of attack: upgraded controls, new weapons, a fleshed-out character, and more...
Jun 22, 2010
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