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Available on: PC, PS3, Xbox 360

Dead Rising 2

Zombies evolved, or just the resurrection of a rotten old corpse?

Words: on September 23, 2010

As a lifelong Capcom fan, I’ve been a bit worried about the vibrancy of my favourite Japanese third-party of late. This generation’s first Devil May Cry outing was fairly fun, but saw the series starting to look more than a bit creaky by the time it arrived. Lost Planet 2 had its moments, but was ultimately a bit of a mess. And although great, Resident Evil 5 certainly lacked the spark of its groundbreaking predecessor.

So it was with no small amount of trepidation that I fired up Dead Rising 2, the sequel to Capcom’s promising-but-flawed early Xbox 360 game. Would it fix the problems of the 2006 original? Would Canadian sports game dev Blue Castle be a good fit for a bonkers zombie massacre? Would the four year-old concept still be fun at this stage? Yes, yes, and yes, are the answers, with a few noteworthy caveats. Read on for the full, gore-filled picture. 


Cleaving Las Vegas

It’s an undisclosed period of time after the Willamette zombie outbreak of the first game. You play Chuck Greene, a father who’s visiting Fortune City – a thinly-disguised parody of Las Vegas – in order to compete on Terror is Reality, a zombie-slaying game show that has emerged as a reaction to the spreading infection. He’s here to win money in order to pay for his young daughter Katey’s Zombrex treatment, Zombrex being the new drug released to suppress the effects of zombie bites in newly infected victims. Yes, she might be an angelic – and surprisingly well-acted – pre-teen, but unless treated every day, Katey’s tantrums will have your face off.

In a turn of events as surprising as the way last night turned out to be a bit dark, the show’s stock-pile of conveniently dismemberable reanimated props breaks loose. Publicly framed for releasing the feral gut-munchers, Chuck takes Katey and seeks refuge in the large communal safehouse attached to Fortune City’s main entertainment complex. But with no military help coming for three days, and that help liable to arrest whatever’s left of Chuck after it’s shot the living crap out of him, he will have to venture out, combating and evading zombies at every turn, as he attempts to clear his name and forage a daily Zombrex supply for the little one.

In essence then, a lot like that day I got banned from Bristol zoo, except that zombies are less cute than spider monkeys, but possibly slightly funnier. And I was guilty as charged, but in my defence, pretty drunk. 

This being a Dead Rising game rather than a Resident Evil entry, the emphasis is on laughs and excess rather than the po-faced drama of man against corpse, conspiracy and over-sized boulder. Think Return of the Living Dead rather than Romero. Actually, think Shaun of the Dead, because DR2’s creative splatter comedy is tempered by a strange mix of genuine emotional hooks (via Chuck’s relationship with his ailing daughter) and schlocky exploitation (via some grim events and forthright breasts). It’s a tonal mix that shouldn’t hold together, but perhaps because of the already-heightened reality of the Vegas-style setting, it actually manages to work.


More of the same, but better?

On first glance, Dead Rising 2 doesn’t differ a great deal from the formula of the original game. Or on the second. Or for that matter, on glance number three. You find yourself in a mini open-world made up of contrasting but connected areas, all of which are packed out with shambling, stinky offal-scoffers. The game’s story plays out over a three-day period in accelerated game time.

Over the course of those three days you’ll be given a series of compulsory story missions and a boatload of optional ones. All missions need to be completed within a certain time after their announcement or they’re gone forever, and failure to complete a story mission results in a stout booting back to your last save point.

But while all of that remains the same, one simple but fundamental change makes a big positive difference. The original game’s notoriously brutal manual game-save system has been softened to allow three save slots. The game still forces a studious survival instinct, demanding diligent play by offering nothing in the way of auto-save functionality, but this time around a gross mistake in timing – say, hitting a hard compulsory boss fight with crap weaponry and no time to get better kit - doesn’t force a total restart.

As such, you can enjoy Dead Rising 2’s hilarious gratuity without the constant fear that a sudden difficulty spike could send you right back to the beginning. Masochists may be disappointed, but everyone else can rejoice. Most of the time.

But that’s not the only welcome improvement.

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Platforms:

PC, PS3, Xbox 360

46 comments

  • bluscorp - September 23, 2010 11:06 p.m.

    Great review Dave. I might pick this up.
  • Lizzies12InchHermaphroditicCock - September 23, 2010 11:08 p.m.

    Solid score.
  • Jacko415 - September 23, 2010 11:11 p.m.

    this is what i expected. i might get it eventually ReCaptcha: flogno translator sounds like an awesome language...
  • CH3BURASHKA - September 23, 2010 11:14 p.m.

    Sounds like the epitome of 90's design in the 21st century. Had I a console, I'd try it out. Also, why is Civ 5 getting shafted with no Super Review? It's as if not more high-profile as DR2.
  • Doctalen - September 23, 2010 11:14 p.m.

    Never did like the first one for all the problems you mentioned plus one. I hated Otis, I hate him with a passion. He is the anti-Christ in body, it maybe pixels but he is the anti-Christ come to Earth.
  • bluscorp - September 23, 2010 11:16 p.m.

    David, what did you do at Bristol Zoo to get banned? You didn't sexually violate a koala, did you?
  • oufour - September 23, 2010 11:22 p.m.

    i think he said he unleashed all the spider monkey's while drunk. sounds like something i'd do...to the anacondas.
  • dugfinger - September 23, 2010 11:25 p.m.

    I've read 2 reviews with no mention of co-op. What's up with that? It's one of the game's major selling points.
  • batmanboy11 - September 23, 2010 11:29 p.m.

    Never got around to buying DR1. Maybe I'll check this one out.
  • RepublicOfDave - September 23, 2010 11:29 p.m.

    My friend's really pushing me to get this on release with him. I was always on the fence with this one when there's Gran Truismo 5 and Fallout: New Vegas that I'm more interested in. The review was great, and gave a decent enough score for me to justify at least a purchase. One question though. Doesn't Dead Rising 2 have some form of co-op? I don't think you mentioned it in the review at all. Call me crazy if I'm wrong, but I recall hearing that somewhere on the internets. It's the real reason my friend wants me to get it with him. So maybe he's the crazy one XD
  • deformedorange - September 23, 2010 11:29 p.m.

    8??? That's what Reach got!!! Must be horrible then.
  • CountFenring - September 23, 2010 11:31 p.m.

    So.... NHL > DR2?!?!?!?!?!?! jkjkjkjk
  • GuyBrush_ThreepWood - September 23, 2010 11:33 p.m.

    getting this game..i just really really really wish there was a free modein these kinda games.. maybe unlocked after you complete the game with super good ending etc.. where you can just bum around without having to worry bout said daughter, survivors, time limit etc..
  • Ampatent - September 23, 2010 11:35 p.m.

    So the saving system used in Case 0 isn't in DR2? I was glad to see that the game would prompt you to save after completing a mission, but if that's not the case then I'm disappointed.
  • Mexiflan - September 23, 2010 11:52 p.m.

    I'm getting this,since i adored the first one,ins spite of the obvious flaws.
  • Kieran712 - September 24, 2010 12:04 a.m.

    Got this game today(technically yesterday) and I gotta say I love it. In my opinion its an 8.5/10, know I know that doesn't exist here but to me 8 seem a bit too little and 9 a little too much. Anyway, nice review Dave
  • Onepersonwithnoopinion - September 24, 2010 12:06 a.m.

    I knew it wouldn't disappoint. Definitely picking this up ASAP, I just need to get over Reach first.
  • ManlyPanda - September 24, 2010 12:08 a.m.

    I loved the first one so I can tell I'll this. Hope theres a zombie Ottis.
  • ViolentLee - September 24, 2010 12:08 a.m.

    I kind of miss the old style of Games Radar reviews, where they tried to be brief. It set them apart from other review sites.
  • EricBratcher - September 24, 2010 12:31 a.m.

    No problem, ViolentLee! Just skip straight to the "Just for you, Metacritic" part. Stupid Otis. Hated that guy almost as much as I did that little bastard who gave you photography assignments.

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Great
YOU'LL LOVE
  • It's still a tense experience, but now also more forgiving
  • The combo weapon system is hilarious and addictive
  • Mulching zombies never, ever gets dull
YOU'LL HATE
  • The boss fights are inexcusable
  • The presentation is a bit last-gen in places
  • One or two auto-saves wouldn't have been uncharitable

More Info

Expected release date: US
TBA 2010 (PC)
08/31/2010 (PS3)
08/31/2010 (Xbox 360)
UK
TBA 2010 (PC)
09/01/2010 (PS3)
09/01/2010 (Xbox 360)
Available Platforms: PC, PS3, Xbox 360
Genre: Action
Published by: Capcom
Developed by: Blue Castle Games
Franchise: Dead Rising
ESRB Rating:
Rating Pending
PEGI Rating:
Rating Pending
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