Dark Souls review

  • Enormous level of content
  • Unparalleled sense of accomplishment
  • Bizarre character and level design
  • “Gotcha!” ambushes
  • Unreliable target lock-on/camera
  • Framerate issues

Demon’s Souls was an anomaly, a thoroughly modern 3D game whose mechanics and philosophy were plucked wholesale from the 8-bit era: unforgivingly brutal difficulty, a focus on repetitive attack patterns, and absolutely no hand-holding whatsoever. While all of these things are true of Dark Souls as well, it’s billed as a “spiritual successor” and not a sequel for good reason – in many ways, this is a wildly different experience.

Exploring the darkness

For example, while Demon’s Souls was based around the Nexus – a safe, central hub that players could return to between visits to the five surrounding worlds – Dark Souls scraps this for a nonlinear network of interconnected areas that you must discover and explore on your own, unguided. Scattered bonfires act as safe zones, restoring your health and activating checkpoints, but they also cause any enemies you’ve killed in your journey to respawn. In this series, there’s no such thing as a free lunch.

Above: The bonfires are your only respite from demons and the hollow

Each bonfire awards you 5 Estus Flasks, healing potions that essentially replace Demon’s Souls moon grass. “What!” you scream, enraged “Free healing items? DARK SOULS IS CASUAL NOOB BABY GAME!” Not so fast, sparky. Healing items are a bit more common, but the amount of blind exploring you’ll have to do in Dark Souls is infinitely more dangerous than the linear progression through its predecessor. It’s very easy to blunder into areas way above your ability level, and the developers have masochistically placed these cripplingly difficult dungeons directly next to your first proper bonfire so that you can happily stumble into them like an idiot. The only way to really know you’re somewhere beyond your current skill is by dying. Repeatedly. 

Finding the path of least resistance, then, is your initial mission and learning how the different areas intersect is very important – while the game is not as open world as something like Elder Scrolls IV: Oblivion, it offers infinitely more freedom and choice than Demon’s Souls. You’ll unlock shortcuts between sections that drastically reduce travel time, but because there’s no in-game map, memorizing how to get from point A to point B is a huge part of the game’s thrill. Here it’s important to note the size of Dark Souls: an average first playthrough takes roughly 65 hours, and that’s not including the secret hidden areas, of which there are many. Dark Souls is filled to the brim with hidden weapons, armor, spells, and places that you will not only miss, but never even know exist.

Above: It isn't all just castles, Dark Souls has some gorgeous natural areas as well

Fear of the unknown

From Software and Namco have upheld the Demon’s Souls tradition of not telling the player anything despite the game’s vast size and complexity. Dark Souls opts for the information blackout, and the level of discomfort that this choice creates is key to the game’s strange charm. The development team knows what gamers like and need, then denies them those crutches in exchange for alienation and impotence. You will work to beat this game. You will grind. But when you do beat it, you will experience elation that not many other games can elicit. 

This intensity and excitement is amplified by the fact that death, in the form of monstrous bosses and daunting enemies, lurks around every corner. One of the earliest wields a 14-foot long dragon’s tooth as a mace, while a later foe is literally a human infected with enormous spider eggs whose only attack is begging for you to kill him. This is not a happy world, but it’s beautiful and bizarre – a medieval fantasy infected with Lovecraftian nightmares.

Your character is fragile, too, and learning the precise mechanics of the combat is essential: how long each weapon takes to attack, how much endurance it consumes, and when you should block vs. when you should roll are all important considerations. As odd as the comparison may seem, Dark Souls plays a lot like a fighting game in this regard. You read your opponent’s moves, pay close attention to your spacing and meter, and punish whiffed attacks. You must constantly remain engaged and considering the risk vs. reward factor.

More Info

Release date: Oct 04 2011 - PS3, Xbox 360 (US)
Available Platforms: PS3, Xbox 360
Genre: Role Playing
Published by: Namco Bandai
Developed by: From Software
ESRB Rating:
Mature: Blood and Gore, Partial Nudity, Violence
PEGI Rating:
Rating Pending


  • Valntyne - October 8, 2011 1:17 a.m.

    Holy sheit this game is focking fantastic!
  • GamesRadarMatthewKeast - October 6, 2011 3:33 p.m.

    Here's the great thing about Dark Souls, and what makes the Souls series unique: The other day while playing I walked through a doorway, looked down the street, and saw in the distance what appeared to be a giant boar with metal skin. I stopped and said, "Oh, crap, no way I'm going down there," and I explored other areas. No other modern game will do that to you. In any other game, if I saw that I'd march in there without any fear. Intimidation is a paradoxically amazing experience in videogames. Later on, I got up the courage and went after that boar. It killed me super fast. But the second time I came back and killed it, and felt AWESOME.
  • Yaro - October 7, 2011 7:15 p.m.

    Exactly this. Undead Burg. Tall knight in plate armor and huge helmet with his back towards me. Beyond him a shining loot. I stare at his back for MINUTES before deciding i can do this. I coated the weapon with lightning and go for it. He kills me after a long struggle. I go back and nail him and get the item. Having great time. I believe 9 is the right score.
  • insidiousFox - October 5, 2011 11:06 a.m.

    Are there any notable differences between the 360 and PS3 versions?
  • Imgema - October 4, 2011 11:56 p.m.

    Wait, what? A game that has non of the cliches of casual, linear modern videogames? A non-linear world to explore without hand holding? A game for GAMERS and not some teens/adults who just want to be hip because games are trendy nowdays? Sign me up.
  • W1LDxSH0T - October 4, 2011 4:48 p.m.

    i want this game so bad!!! i need a good challenge from a game
  • Thequestion 121 - October 4, 2011 12:44 p.m.

    I might just get this game now
  • Yeager1122 - October 4, 2011 10:48 a.m.

    The only way i can gt this is when i hve nothing else to play aa 65 hour caimpaign needs time.
  • KolbitosFruitJuice - October 4, 2011 8:20 a.m.

    I wish I had the time or money to play this.
  • jackthemenace - October 4, 2011 8:39 a.m.

    I DO, but I decided to instead invest in RAGE. Slightly regretting it now, but it means I can save this for after christmas, when all the glaring bugs have been patched and I'm on a 2-week holiday with which to fill my time. Essentially, when i've finished every possible quest in Skyrim.
  • Yaro - October 7, 2011 7:19 p.m.

    Glaring bugs in Dark Souls? I might understand waiting after xmas to buy Skyrim...TES games tend to be buggy as all hell on release...
  • taterboob - October 4, 2011 8:01 a.m.

    I'm going to pass on this one. I get frustrated way too easy, and I don't play videogames to get mad.
  • JollyCrisp - October 4, 2011 6:16 a.m.

    Ha. This game is not worthy of a 9. Waste of time and money.
  • BladedFalcon - October 4, 2011 7:46 a.m.

    Obvious troll is Obvious. Anyway, I'm really happy a game like this still exists. I loved Demon's Souls, And I know I'm gonna love this one. Hard and challenging games like this should be more common, because as several of the comments here prove, way too many gamers nowadays are coddled, self entitled wussies that want everything handed to them easily. They are almost like robots in the sense they don't even want to be challenged, and that's sad, really sad. So thumbs up for every young gamer that decides to man up and give this a try. It won't be easy, but it's not a lie when they say it's very rewarding!
  • db1331 - October 4, 2011 5:31 a.m.

    "In a way, that’s really who Dark Souls is for – the gamer that remembers fondly how this hobby used to be, before games were multi-million dollar investments expected to sell to every male aged 18-35 on the planet. It takes you back to the era when games were made to challenge, and beating them was all the reward you needed, Achievement or Trophy be damned." GRIMM, how do you stare into the windows of my soul like that? Also, I instantly said YES to all 4 of those pictures. I can't wait to pick this up tonight.
  • fadedlinevigil - October 4, 2011 11:12 a.m.

    Knees getting a bit sore there, buddy?
  • db1331 - October 4, 2011 11:50 a.m.

    Nope. Is it in yet?
  • CaptCOMMANDO - October 4, 2011 2:09 a.m.

    Grimm you have just pushed me over the edge I was looking over to buy this game! great review.
  • GamesRadarMichaelGrimm - October 4, 2011 10:52 a.m.

    Thanks for the kind words guys. Now on to posting the boss guide.
  • el.waxa - October 4, 2011 1:47 a.m.

    Great review Grimm, this looks great to be honest I'm torn between this and Skyrim. I'm leaning more towards this because of the difficulty and the amazing art style. I only have enough time for one new game as I've still to complete Deus Ex and Dead island. The joys of a full-time job :-(

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