Crysis 3 preview - First look at the urban jungle, bows, arrows, and hacking

At a recent EA press event we got a chance to check out the next iteration in the Crysis series, this time adding a new environment, a surprisingly low tech weapon and some handy new abilities.

In Crysis 3, Prophet, the main protagonist from the first game makes a return 20 years after the events of Crysis 2. The year is 2147, the race of aliens called the Ceph have invaded earth and poisoned the major cities. In an effort to counteract the poisonous environments the cities have become, Cell Industries has encased them in bio-domes, creating a literal merge of the previous titles' jungle and urban environments. Buildings are broken down and crumbling, foliage overwhelms abandoned cars and city streets are now murky swamps. 

While navigating the combined urban and jungle environments, players will once again take control of the nano-suit with all of the abilities that were available before, but also with a few extras. We saw the standard stealth, strength and speed modes activate regularly throughout the demo, but one of the most interesting, and possibly most useful new ability was Hacking. As Prophet was perched in a broken down building he was able to aim at an enemy turret below and reprogram it to attack the surrounding Ceph. Through the chaos he was able to sneak beyond the patrol. This was one example of how the ability could be used, but the developers promised this would be just one of the many ways to use Hack.

Crysis 3 seems to focus more on a personal story following the character Prophet. Prophet is done taking orders from military big-wigs, since, all that didn't go so well for him before. The story will now focus on his taking revenge on all those who have wronged him. Essentially, changing his role from the hunted to the hunter. We didn't get many details on the storyline beyond the initial setting, but revenge is definitely in the cards.

To go along with this theme of being a hunter, Crytek has equipped Prophet with more weapons, the ability to pick up Ceph weapons (including a powerful grenade launcher and energy based assault rifle type weapons) and use a versitile bow and arrow. The new Rambo throwback acts as the ultimate stealth weapon, allowing it to be fired with the stealth field active. Various types of arrows can be equipped as well. One example were arrows with an impact grenade attached to the end that explode when they hit their target. Prophet was able to take out entire groups of Ceph with these bad boys when he was spotted by an enemy patrol. Several other arrow types will also be available, but we didn't get any specifics.

The level shown in the demo seemed to follow the more linear structure players would be familiar with from Crysis 2 rather than the more wide open environments from the first title. Prophet needed to traverse building interiors and as well as outdoor environments, while staying hidden from passing Ceph ships and patrols. The environmental effects looked fantastic with chandeliers realistically shaking from the rumble of a passing ship and dust shook off from the warn brick walls. Even in the midst of battle, walls would break apart from explosions and direct fire, creating an environment that was both immersive and beautiful.

Crysis is set to release for Xbox 360, PS3, and PC next year.


  • Brutalicus - April 24, 2012 6:49 p.m.

    "They call me Prophet" So you're essentially playing as the N2 suit that has absorbed Prophet's memories and personality, as well as (presumably) Alcatraz's? I'm almost done with Crysis: Legion, the adaptation of Crysis 2, and I have to say it is a fascinating read.
  • TCMU287 - April 24, 2012 10:10 a.m.

    I was so excited while reading this, then got to the part that says it will have more in common with Crysis 2 than Crysis. I really hope they change that. The campaign in 2 was not very enjoyable, not compared to the first one anyway. I also hope that the ceph are not a majority of the game. Both of the first two campaigns went downhill when you started exclusively fighting aliens.
  • FOZ - April 24, 2012 11:30 a.m.

    I thought 2 became much better when you fought aliens. The best part about fighting humans in the first game was the variety of options. You could blow up their vehicles, throw them through walls, hurl barrels at them. Crysis 2 removed all the vehicles, openness, and destructive elements, so fighting CELL was rather boring. But the aliens were fast, shiny, much tougher, and more varied.
  • ncurry2 - April 24, 2012 7:29 a.m.

    I've never quite understood how bow and arrows are always portrayed in games as being more powerful than a gun. Don't get me wrong, they can be quite deadly. But in a world where it takes half a clip to bring down a bad guy, I don't think a single arrow would do the trick.
  • TCMU287 - April 24, 2012 10:08 a.m.

    Other than the explosive arrows, I agree. Especially since the ceph were pretty clearly made of jelly on the inside in Crysis 2. But if you're still facing human enemies in 3, then a powerful compound bow is a perfect way to take someone out silently if you're accurate enough.
  • valance23322 - April 24, 2012 1:17 p.m.

    bullets only make roughly half-inch holes in people then exit the wound (in general) arrows on the other hand make significantly larger wounds (from the arrowhead) and usually remain imbedded in the victim, causing much more damage
  • FOZ - April 24, 2012 7:24 a.m.

    The main protagonist of the first game was Nomad, not Prophet. Why does it take place 20 years after Crysis 2? I don't know why they insist on telling a continuous story yet leave huge, unexplained gaps between each game.
  • Bloodstorm - April 24, 2012 8:12 a.m.

    Well, can you really say Crysis 1 has anything to do with Crysis 2?
  • FOZ - April 24, 2012 11:28 a.m.

    Same aliens and a major character is still present. That's enough to say it's the same story and not an unconnected game. I don't see why 20 years is necessary though. They already decided the aliens have some kind of super ebola so they could make you fight humans in Crysis 2, can't be too hard to think of an explanation for this game's setting that doesn't involve 20 years.

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