Cool concept art vs. crushing reality

Artistic ambition lost in polygon translation

The vision

A desperate, last-ditch battle as the besieged human forces make one last stand against the fury of an unstoppable foe. Helm's Deep with giant, flame-handed tusk trolls.

The reality

The old RTS problem rears its grim-featured visage once again. Detailed, dramatic artwork becomes pointless when reduced to the scale of an ant colony attacking a half-eaten sandwich.

The vision

The clean, bright, clinical ambience of 2001 cleverly marred by the broken-down reality of Star Wars.

The reality

Genero sci-fi corridors, circa 1996.

The box looked awesome, didn't it? Oh dear...

We talk to the lead Art Director and Creature Designer for Dead Space and find out what it takes to do their jobs


Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.
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