Sept 20, 2007
Dream job?
It's the profession some know as "getting paid to play." When people hear what game testers get to do for a living the response is often along the lines of "You get paid to do that? That's gotta be the best job in the world!" But what is testing really like? We talked to some real-life testers and got some seriously honest answers.
What's it really like being a tester?
Tester A: I hate to ruin people's fantasies about the glamour and glitz of the game industry, but testing is not as cool as it sounds. Try to imagine a job where it is your responsibility to open and close a door for 12 hours a day 6 days a week just to see what happens. That is not to say that the job can't be fun if you are working on a game that you like.
Tester B: I often hear 'Wow, you played video games for a living,' and while it was fun at times, it isn't a dream job by any stretch of the imagination. You don't really play the game, you play an assigned part of it.
For instance, if it's a multi-character game, you may be assigned a specific character, and told 'Ok, today take that guy and use every weapon and every fighting combo and make sure they all work right.' It can get pretty tedious. Another misconception is that the pay is good - it isn't. Testers are the bottom of the entire game development process, and layoffs are common.
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Mboy1100 - April 11, 2011 8:41 p.m.