Skip to main content
GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
Subscribe now
Don't miss these
Total War: Warhammer 40,000 screenshot featuring a space marine helmet
Games Everything announced at The Game Awards 2025
Two characters standing on a glowing battlefield during Clair Obscur: Expedition 33
JRPGs Clair Obscur: Expedition 33 controversially wins Best Independent Game at The Game Awards
Vivi
Final Fantasy Final Fantasy creator shouts out Clair Obscur after its director said the JRPG icon "inspired me to become a game dev"
Milano's Odd Job Collection
Games "I feel a strong need to prevent Japanese-style game development from being lost": 40-year games veteran argues Japan devs should make "unapologetically Japanese" games
Strategy Games "It felt like a great, natural fit, it was just a matter of tuning the gameplay": How Shogun: Total War marched into new territory and laid the foundations for a strategy game empire
Clair Obscur Expedition 33
RPGs For one Spider-Man 2, you could make 30 Clair Obscur: Expedition 33s, as dev reveals it cost less than $10 million
A player in the hub of Arc Raiders
Third Person Shooters Former Nexon boss who took a risk on Arc Raiders says "the AAA industry is structurally at its end" and "it’s going to end in more disaster than it has already" without a "serious rewrite"
Upcoming PC games 2025 header imagine featuring InZoi / Split Fiction / Elden Ring: Nightreign / Dune: Awakening
PC Gaming Upcoming PC games: New PC games for 2025 and beyond
A screenshot of some sheep in a field in Manor Lords.
Strategy Games Manor Lords publisher is "very delay-friendly" because "we don't ever want to push a game out too early"
The Last of Us
The Last of Us Ex-Last of Us director happy to work on a game that audiences don't need "a remaster of in the next 4 years"
Baby Steps protagonist Nate in a gray onesie
Open World Games For the creators of Baby Steps, one of 2025's best and weirdest games, there's no room or reason to surrender creativity to AI: "The player is in communion with a human designer"
Shadow (Keanu Reeves) in Sonic 3
Movies Every upcoming video game movie you need to know about in 2026 and beyond
The Wayward Realms
RPGs After trying Unreal Engine, new fantasy RPG led by ex-Elder Scrolls leads goes back to its Bethesda roots with a unique proprietary engine that's "already more than doubled our development speed"
Arc Raiders raider in a pilot helmet looks at the camera in a sunlit forest
Third Person Shooters Former Battlefield devs had "something to prove" with Arc Raiders and The Finals, ex-Nexon boss says, and that's why they succeeded where other veteran-led studios failed
Sciel, Marielle, Gustave, Lune, and Monoco approach the Paintress in the Clair Obscur: Expedition 33 key art, cropped for our thumbnail
RPGs Despite the JRPG love letter dominating award shows, Clair Obscur: Expedition 33 creative lead insists the game really was "not supposed to be big"
Trending
  • Best Games of 2025
  • Fallout Season 2
  • Gift Guides
  • New Games for 2025
  • The Forge codes
  1. Hardware
  2. Gaming Controllers

From classes to controllers: how students made their own games company

Features
By Ben Tyrer published 8 July 2014

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

It could be you!

It could be you!

How often have you day-dreamed about making your own game? It's something that you might not have even realised but, in between all the hours spent playing them, the thought of coming up with your own game has probably passed through your mind. Is it a pipe-dream? Not necessarily. Modern development tools are friendly enough (and cheap enough) to make it happen for the truly committed. Speaking of which...

The founders of Static Games are living the dream, and theyre currently working on dbut game Mendel's Farm. Founded by a handful of students from Bournemouth University during their placement year, the studio is currently located at the universitys executive business centre a few miles away from the campus. My desk is currently about, ooh, eight-feet away from their so we spoke about their journey from playing games to actually making them.

Page 1 of 11
Page 1 of 11
So, how did the studio first come together?

So, how did the studio first come together?

According to Brett Whitehead--a co-founder and artistic lead--the team first came together in a bit of a blur, so they could submit an idea to the Make Something Unreal competition. It was coming up with the concept at first, and then when me and Ryan (one of the other co-founders) put that through, we were like Yeah, thats that sorted, well find team members later.

But as 99% of students can attest to, theres always that one thing you forget We got it sent back saying no, no, no you have to have team members when you enter so at that point who is actually still attending uni? laughs Brett, as he points around the table and re-enacts asking the group if they want to join and who do they know who can join. The rest of the team were clearly more than happy to oblige.

Page 2 of 11
Page 2 of 11
What happened next?

What happened next?

Fortunately, the last minute rush wasnt in vain and they made it through to a group of twelve teams from universities from across the world. Then a live pitch whittled those twelve down to four, with Static making the cut for the finals being held at last years The Gadget Show Live at the NEC, where the not-at-all daunting task of developing their game in front of an audience waited for them.

Brett reckons it was the fastest theyve ever worked. Were all sat, all seven of us, all sat in a small area and it was just so easy to apply feedback we had been given and work really fast. Until we got an office space again, it was just the fastest we had been able to work. So, if youre thinking of making a game, an entire convention of people couldnt hurt to keep you motivated.

Page 3 of 11
Page 3 of 11
Who were some of the experts giving feedback on the game?

Who were some of the experts giving feedback on the game?

On top of developing in front of a live audience, the team also got feedback from industry experts like Epic Games Mike Gamble plus Fable creator Peter Molyneux. And when a BAFTA award winner gives you advice, its pretty easy to take notice. Ryan Pinfield--a programmer on the team--explains how Molyneux shaped the games monetary model.

He was a nice guy, he was really interested in what we were doing. He just said at the end, remember we are all making games to make money, so that was useful. Originally we were going along the lines of the free play model, but thats a lot of hard work to keep it going, so weve decided to go along the basis of a paid model. Now, you pay a one-off price and you get the whole package instead.

Page 4 of 11
Page 4 of 11
When did they decide to take this on full time and actually make a games company?

When did they decide to take this on full time and actually make a games company?

While the team didnt win--they came in fourth, Brett points out--the tournament gave them the momentum and desire to see Mendels Farm completed. Well, more of the motivation behind keeping it going was obviously the good feedback you can get from these events and as it happens, the moment where you have someone sat on your computer playing the game and you see a parent come along and drag them away, thats just a thats just a win moment, I suppose with game design.

Robin Humphreyies is the groups managing director and he jumps in to explain how the game captured one persons attention. Brett [comes] into the office one day and says 'I got a phone call earlier from just some kid in Birmingham asking about the game!' The guys believe their fan picked up a business card and this dedication clearly struck a chord with the team.

Page 5 of 11
Page 5 of 11
And are they feeling any pressure from finishing off degrees, while also running the company?

And are they feeling any pressure from finishing off degrees, while also running the company?

Even the most hard-working and academically dedicated student (what, they exist) has felt the cold dread of a creeping deadline. Having your own indie studio to distract you from assignments could seem like unnecessary self-inflicted punishment, but everyone quickly points out theyre currently in the middle of their placement year, so that's still another few months off.

Throughout this year, we dont have to worry about things like lectures, we dont have to worry about assignments. Its just survive for a year basically before we go back to Uni says Brett. Lead programmer Simon Pugnet agrees with him, adding: Because of what we already had, we decided to set up the company and we can use the placement year to get a sandwich degree course. FYI--that's not a degree about making sandwiches (which would be totally awesome, by the way).

Page 6 of 11
Page 6 of 11
So, would they have made a game if they hadnt have gone to university?

So, would they have made a game if they hadnt have gone to university?

Crippling debts, mouldy houses and 3am trips to grease buckets after boozing yourself silly; university life sure has a lot to offer. But, with the explosion of the indie game scene, would they have been able to create a game without further education? Rob points out: It is the university that put us in front of the competition and said heres something you can enter. It was the university that provided us with the base skills you need and gave us an interest in game development.

When they first made it clear to their lecturers what their plan for their placement year was, the response was fairly positive, Ryan explaining: I think they expected it after how well we did at the Make Something Unreal competition, our lecturer was like Yeah, thats something thats a good idea, youve got a great chance because youve got a great product already.

Page 7 of 11
Page 7 of 11
Do you really need a degree to get into AAA development, or can you go indie straight away?

Do you really need a degree to get into AAA development, or can you go indie straight away?

Got a console or a PC? You wouldn't be here if you didn't, so youll know that indie development has become a very big deal over the past few years. This means that the team will graduate to a very different industry from the one they started out with. Ryan says: Over the years since I started, the indie scene has become much more popular and you realise--as you pay more attention to it--that this is the most viable and best option for people like us who are fresh out of university, to make their own game, make their own path.

Brett quickly follows up adding: Over time, you hear from more and more people, who went straight into a new company or a AAA developer, and theres every possibility that youll be stuck doing something you dont want to do. You might end up making the ponies for My Little Pony, whereas you dreamt of making the aliens or something. You may be stuck making cardboard boxes or something for four months. Of course, you could always be making those cardboard boxes for Metal Gear Solid

Page 8 of 11
Page 8 of 11
Speaking of indies is the indie developer still relevant?

Speaking of indies is the indie developer still relevant?

The idea of being an independent developer is just sort of backwards. Ive never felt less independent than being an indie developer. Rob says. He makes it clear that he doesnt mind the term indie developer, but clearly believes that the way the studio works is the opposite of independence. Yeah, I guess that is my point, it is a community thing.

During the development of Mendels Farm, Rob was given advice that cemented his view on the community aspect: A guy called Ashley Gwinnell, we spoke to him a few times and one of the things he said to me was Look, go out, get on Gamejolt and start talking to other developers. Theres no better way to get feedback, to get your game there, to get some advice. It is a game development community and if everyone was completely independent and working on their own? Im pretty certain it would fall apart.

Page 9 of 11
Page 9 of 11
In a nutshell, what is the biggest challenge with running your own studio?

In a nutshell, what is the biggest challenge with running your own studio?

Even when youre running your own gaming studio, its not always about the fun and games, as Brett laughs: To make money! Rob elaborates: Theres this big lie that they tell you when you first go freelance and self-employed, its that you have more time and more freedom. Then you start up and realise youre working 70 hour weeks and youre not being paid.

But that does become a problem, its finding access to cash. We have people on our team who do second jobs, we do contract work on the sides, so were not exclusively a games studio at the moment. Its what we want to do, but we have to do other work to finance that. They only have a vague idea of what their final year holds, with Simon stating: They cant say for sure, but theyve given us the general idea of what we might be doing, so we can look into it and prepare for that.

Page 10 of 11
Page 10 of 11
What next?

What next?

With a dissertation looming on the horizon as well as the demands of continuing work on other projects, the final question I asked was if the team saw their company as a stepping stone into AAA development or if they wanted to keep it going past their studies. Every one heartily agrees that they want to stick with their creation. All but one. Maybe [after] a name change laughs Ryan.

Want more interesting features from GamesRadar? Check out The Man Who Quit Neuroscience To Make Games and The Indie Revolution: Brave New World, Or Just The Same Old Cycle?.

Page 11 of 11
Page 11 of 11
Ben Tyrer
Ben Tyrer
Contributor

Ben Tyrer is a freelance games journalist with over ten years experience of writing about games. After graduating from Bournemouth University with a degree in multimedia journalism he's worked for Official PlayStation Magazine as a staff writer and games editor, as well as GamesRadar+ (hey, that's this website!) as a news editor. He's also contributed to Official Xbox Magazine, Edge, PC Gamer, GamesMaster, PC Games N, and more. His game of the year - no matter the year - is Rocket League.

Read more
Monoco readies for battle in Clair Obscur: Expedition 33
Clair Obscur: Expedition 33 director doesn't think sales and awards success should change the studio: "What we want to do is exactly what we wanted to do when we started"
 
 
A chef dropping rats into a cauldron in Tavern Keeper
After 11 grueling years and 6 different versions of the game, management sim devs decide they've finally made something that doesn't suck: Tavern Keeper "wasn't fun for ages"
 
 
GTA 6
The college professor using GTA to teach history says "few developers rival Rockstar in terms of the granular detail that goes into their games"
 
 
Lethal Company screenshots of workers in orange hazmat suits carrying props and junk
Life after Lethal Company: solo creator Zeekerss says "weirdly, not a lot has changed" after one of the biggest indie hits in recent memory, and he still has "a good handful of ideas for games"
 
 
A screenshot of some sheep in a field in Manor Lords.
Manor Lords publisher is "very delay-friendly" because "we don't ever want to push a game out too early"
 
 
Idle Pixel Fantasy screenshot of pixel art warrior opening chest
Solo dev spends 6 weeks making a short free game, accidentally wins the Steam algorithm and makes $4,200 in 5 days, then rushes to prepare a big update: "Seems the people liked my honesty and that I don't have any hidden costs"
 
 
Latest in Gaming Controllers
Image of the new Smoke Black Nitro Deck 2 in the top left corner and the white Nitro Deck 2 in the bottom right corner of the image.
The CRKD Nitro Deck 2 has landed and you can pre-order one for your Switch 2 right now
 
 
A close up of Vault Boy on the new Xbox Wireless Controller - Fallout Pip-Boy Edition
Vault Boy has seen some things, and it shows on this new Xbox Design Lab controller
 
 
Image of a aqua colored wirelees headset sitting on a pink GamesRadar+ background.
Time is running out to grab my favorite headset of 2025 for the holidays
 
 
An Asus ROG Raikiri II controller on a desk next to the Asus ROG Xbox Ally X
Forget the ROG Xbox Ally, I've been more excited about another Asus Xbox peripheral, and it's finally available
 
 
The CRKD Gibson Les Paul Cherry Sunburst Pro Edition Guitar on a dark background
This collector's edition guitar controller for Fortnite Festival has finally launched
 
 
The Turtle Beach Racer Wireless on a gaming desk
I tried a wireless sim racing wheel, but I'd only recommend it for junior racers this Christmas
 
 
Latest in Features
Deku powered up in My Hero Academia season 8
My Hero Academia's final episode cements the Shōnen anime as one of the all-time great superhero stories
 
 
Citizen Sleeper 2 key art with orange GamesRadar+ Best of 2025 badge in upper right
From Citizen Sleeper 2 to Hollow Knight: Silksong, the best sequels of 2025 expanded upon their predecessors
 
 
Bill Skarsgard as Pennywise in It: Welcome to Derry
It: Welcome to Derry episode 8 explained – Who dies? How does it connect to The Shining?
 
 
Kingdom Come Deliverance 2 screenshot with orange GamesRadar+ Best of 2025 badge in upper right
Kingdom Come: Deliverance 2 developers made my favorite RPG of 2025 by trusting their original vision: "We had the strength to say, 'Yes, that's what we want'"
 
 
Shelley Duvall as Wendy Torrance in The Shining
The Shining may be Stephen King's least favorite adaptation of his work, but it's my favorite
 
 
Star Wars: Fate of the Old Republic screenshot showing the silhouette of a Jedi wearing a cape
Star Wars: Fate of the Old Republic needs to put being an RPG before being a Star Wars game
 
 
  1. Key art for Skate Story showing the glass skater boarding through a dark underworld filled with spikes towards a door of light
    1
    Skate Story review: "A beautiful and unique skateboarding game with great, stylized visuals set in a grungy underworld"
  2. 2
    Octopath Traveler 0 review: "The strongest entry in this retro-styled JRPG series yet, I love the greater focus on tactical battles"
  3. 3
    Sleep Awake review: "An all-timer horror premise is let down by tired stealth that I feel like I'm sleepwalking through"
  4. 4
    Metroid Prime 4: Beyond review: "The series' atmosphere has never been better, while being dragged down by a boring overworld and clunky psychic powers"
  5. 5
    Routine review: "This imperfect but wonderfully atmospheric moon-based horror leaves a strong impression"
  1. Freddy Fazbear in Five Nights at Freddy's 2
    1
    Five Nights at Freddy's 2 review: "We have waited two years for a Five Nights at Freddy's 1.5"
  2. 2
    Wake Up Dead Man: A Knives Out Mystery review: "Brings Knives Out back to its roots for a sequel that's almost on a par with the original"
  3. 3
    Wicked: For Good review: "Builds to an incredibly cathartic conclusion, but isn't quite as captivating as Part 1"
  4. 4
    The Running Man review: "Some fun action and Glen Powell's star power aren't enough to energize this disappointing Stephen King adaptation"
  5. 5
    Predator: Badlands review: "Die-hard fans may be disappointed, but as a blockbuster action-adventure, Badlands kills it"
  1. Noah Schnapp as Will Byers and Jamie Campbell Bower as Vecna in Stranger Things season 5
    1
    Stranger Things season 5 volume 1 review: “Can the Duffer brothers stick the landing? It’s sure looking like they will”
  2. 2
    Pluribus season 1 review: "Easily one of the year's best dramas"
  3. 3
    The Witcher season 4 review: "The Henry Cavill-less fourth season is the best yet"
  4. 4
    IT: Welcome to Derry review: "A supremely confident step back into the history of Stephen King's cursed town and killer clown"
  5. 5
    Splinter Cell: Deathwatch review: "A pale imitation of the long-dormant stealth franchise"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...