RESISTANCE: FALL OF MAN ----------------------------------------------------------------------------- | (sry, no ASCII Art. Feel free to send one to me) | ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- | Table of Contents | ----------------------------------------------------------------------------- 1. Introduction 2. Version History 3. Game Basics a) Game Information b) Controls c) Online Play d) Game Modes e) Online Rankings 4. The Story 5. Weapons a) Auger b) BullsEye c) L23 Far Eye d) XR-003 Sapper e) Hailstorm f) LAARK g) M5A2 Carbine h) Rossmore 236 i) Reaper j) L11-2 Dragon k) Arc Charger l) Grenade m) Hedgehog n) Splitter 6. Vehicles a) M-12 Sabertooth b) Jeep c) Stalker d) UH-17 Atlas VTOL 7. Characters a) Nathan Hale b) Rachel Parker c) Menial d) Hybrid e) Robo-Hybrid f) Chimera Elite g) Gray Jack h) Titans i) Jellyfish Enemy j) Leapers k) Howler l) Widowmaker m) The Burrower n) SlipSkulls 8. Reviews a) IGN's Latest Review 9. Cheats and Codes 10. Frequently Asked Questions 11. Credits 12. Contact 13. Closing ----------------------------------------------------------------------------- | 1. Introduction | ----------------------------------------------------------------------------- Welcome to the guide. Just a reminder this is not a walkthrough, it is an information guide to many of the aspects of Resistance: Fall of Man. If you see anything missing or would like to add a new part to the FAQ or even a simple review, please feel free to send your information, idea etc to Please ensure that your GFAQS username, for proper credit, and a quick note, aka information, is included on the message header or it will NOT be opened. I look forward to hearing your suggestions and remember to Play B3yond. =D ----------------------------------------------------------------------------- | 2. Version History | ----------------------------------------------------------------------------- 1.05 - Added a user review, one question has been added. 1.0 � Uploaded the guide. Yay! This is a complete version. More information will gladly be accepted and added with proper credits. I intent for this FAQ to grow much larger so expect the version number to increase. Thanks for reading and enjoy Resistance. Play B3yond! ----------------------------------------------------------------------------- | 3. General Basics | ----------------------------------------------------------------------------- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ a) Game Information ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Published by: Sony Computer Entertainment Developed by: Insomniac Games Genre: First-Person Shooter Number of Players: 1-40 Release Dates: US: November 17, 2006 Japan: November 19, 2006 Europe: March 23, 2007 ESRB Rating: M � Mature 17+ - Blood and Gore, - Intense Violence, - Strong Language Supports: 16:9, 480p, 720p, Online, ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ b) Controls ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Tilt � Shake the controller to break an enemy�s grasp on you. Shake the SIXAXIS back and forth to extinguish yourself if on fire. Move ---------------- Left analog stick Aim ----------------- Right analog stick Zoom ---------------- R3, Aim through weapon sights Primary fire -------- R1 Secondary fire ------ L1 Cycle weapon -------- R2 (Left analog to choose) Throw grenade ------- O Crouch -------------- L2 Jump ---------------- X D-Pad Up or Down ---- Cycle through available grenades Exit the Game � Hold the PS button for a couple of seconds. Assign Controllers to ports � Hold the PS button for a couple of seconds. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ c) Online Play ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Ranked - Up to 40 players can play in competitive matchtypes. Resistance's multiplayer will be highly customizable and competitive with progressive rewards for hardcore gamers while remaining accessible and inviting for newbie�s. Ranked matches will have very limited configurations to keep the playing field level and fair for everyone. Smart Matchmaking - New players who buy Resistance a year after launch will be able to play without having to get torn apart by the guys who bought the game on day one. Unranked - There will also be the option to play unranked matches where the player will be able to configure the game however he wants by tweaking areas such as hit points, weapon sets, and much more. FPS - The game will run locked at 30 frames-per-second online and off, no matter how much action is going on. 60 FPS had been the plan, but the developers decided to add much more environmental destruction and special effects, so the tradeoff was made. However, the game runs very smooth online. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ d) Game Modes ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Deathmatch - Kill as many people as you can. The person who reaches the frag limit first (or the person with the most kills when the time limit ends) wins. Team deathmatch is also available. Meltdown - The goal is to take out the opposing team's base. This is, of course, easier said than done, as you'll be able to collect items that upgrade your team's base up to five times. The upgrades start off being low key, but they ramp up to extremely useful. Your first upgrade bumps up your radar to show enemies. The second spawns extra weapons. The third activates turrets in the corridors leading to your base. The fourth activates mine launchers. The final upgrade strengthens the core of your base, making it invulnerable to attack and forcing would-be destroyers to take out nearby rods before they're able to focus on the core. Node - This mode is an extension of Meltdown, in which two teams race to take over as many nodes as possible. Nodes are large chambers that contain several cylinders, you can re-configure the nodes for your team. Once you control a node, you can choose to re-spawn there after you die, adding strategy to the order in which your team goes after them. Meltdowns adds the twist that these nodes are actually coolants for each team's base, so by taking them over, you're overheating the enemy's headquaters. At certain heat levels a base's defenses will temporarily go down, allowing the opposing team to get inside and deal major damage. Breach - Breach pits two teams against each other, with both trying to capturing the other's base, but features various nodes on the battlefield that add complexity to the fight. As a team captures a node -- by shooting out posts to make them regenerate in its team color -- part of its base becomes more secure against invaders. For players who want to try to Rambo through these added defenses, they can ignore the nodes, though it will make things much more difficult, and if the other team captures all the nodes, impossible. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ e) Online Rankings ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The game has a full-featured online ranking system with 60 levels of experience, so that a new player who buys Resistance a year after launch will be able to play without having to get torn apart by the guys who bought the game on day one. Level 1 - Private Level 4 - Private First Class Level 7 - Corporal Level 10 - Sergeant Level 13 - Gunnery Sergeant Level 16 - Staff Sergeant Level 19 - 1st Sergeant Level 22 - Sergeant Major Level 25 - Sergeant Major Level 28 - SGT Major of The Army Level 31 - Lieutenant Level 34 - Captain Lever 37 - Major Level 40 - LT Colonel Level 43 - Colonel Level 46 - Brigadier General Level 49 - Major General Level 52 - Lt General Level 55 - General Level 58 - Supreme Commander Level 60 - Supreme Commander Plus 2 PIPs ----------------------------------------------------------------------------- | 4. The Story | ----------------------------------------------------------------------------- Resistance: Fall of Man follows an alternate history where the world did not experience World War II, the Great Depression, or the rise of Communism in Russia. A relative era of peace ensues following the Great War, ending with the revelation of a ruthless and destructive race dubbed the Chimera. In 1951, the year in which the game takes place, England finds itself under invasion. Little is known about the Chimera and their origins remain unclear. Both Asia and Europe appear to have already fallen to the Chimera in short order by this time. The game follows U.S. Army Ranger Sgt. Nathan Hale who is operating in England alongside the British Army. During one particular assault, Hale's unit becomes infected with a Chimeran virus and the soldiers fall into a coma shortly after. Hale appears to be spared as he is the only one that manages to awaken and becomes aware of the Chimeran plot due to the infection inside of him. As a result, he becomes the key figure in a desperate operation that is launched to try and halt the invasion. The next three days are chronicled in the game as the U.S. and British forces band together in a last-ditch effort to save what is left. ----------------------------------------------------------------------------- | 5. Weapons | ----------------------------------------------------------------------------- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ a) Auger ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ A Chimeran developed weapon that fires a bolt of energy. This energy bolt can burrow through solid objects, to impact those behind cover, thus negating cover. The bolts slow down as they move through objects, and a spark of light can be seen, warning potential victims that their cover has been breached. The alternate fire of the Auger is an energy shield that is impenetrable except to other Auger shots. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ b) BullsEye ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ A standard assault weapon developed by Chimera. The twist of the weapon is its alternate fire: the tag. By firing a tag, bullets now home in on the tag. This allows smart players to hit the enemy, then hide in cover, bending their bullets around cover to still hit enemies. Firing the Bullseye into a wall or object, however, creates a potential 'Bullseye-Bomb'. Bullets will home into the target, and swarm about to form a sphere of bullets. You can then fire it at an enemy, and the swarm of bullets will track down the locked-on enemy. If bullets remain in the swarm when the enemy dies, the swarm will hover in the air, until the Bullseye is fired again. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ c) L23 Far Eye ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Another human weapon, the Far Eye is a sniper rifle. While aiming through the scope, the game simulates heightened reflexes by slowing down time while the player can aim normally. The Far Eye will be available for multiplayer, but the ability to slow down time will not be included. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ d) XR-003 Sapper ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The Sapper is a unique weapon which is said to be reverse-engineered from Chimeran technology, and produced by humans. It fires unstable sticky 'goo- balls', which explode when someone moves nearby. The balls can stick together, even creating chains that dangle from the roof. The alternate fire is used for manual detonation. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ e) Hailstorm ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The Hailstorm is Resistance's take on the minigun. Its rapid storm of fire can ricochet from walls, increasing its lethality in confined combat. It's alternate fire converts the remaining contents of the clip into a turret that auto-targets and fires at enemies. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ f) LAARK ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The LAARK rocket launcher is unique in that its primary fire releases a singular powerful rocket, but its secondary fire is able to spread its contents into a number of miniature rockets. The weapon can also be slowed down, and even stopped midflight. And whilst paused, its trajectory can be modified, to fire around corners, or over barricades. This weapon has been confirmed for online play. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ g) M5A2 Carbine ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The M5A2 Carbine is the standard issue human machine gun with a 40 mm grenade launcher attachment. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ h) Rossmore 236 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The Rossmore 236 is the basic shotgun. It can be fired single barrel or double barrel. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ i) Reaper ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ A weapon that is a new twist on an old standby: dual-wielding pistols. While most games have both pistols aimed in the same direction, the Reapers are capable of independent firing. Consider R1 the right hand and L1 the left hand. When you hold down both buttons, the reticule splits off into two individual reticules. Your hands sweep the area, and a modest auto-lock from each pistol will then latch onto whatever enemy crosses its path. This is great for taking on lots of small Chimera. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ j) L11-2 Dragon ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The L11-2 Dragon is a standard flamethrower. Its alternate fire has been labeled as a vapor cloud. No further information exists at the moment. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ k) Arc Charger ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The Arc Charger is a high-powered gun used by elite Chimeran soldiers. It shoots a bolt of lightning. The alternate fire allows said lightning to arc to nearby enemies. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ l) Grenade ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Well...It�s a grenade, nothing fancy. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ m) Hedgehog ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The Hedgehog is a Chimeran take on a grenade. When deployed the Hedgehog will launch upwards and explode, hurling spikes in every direction. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ n) Splitter ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Main fire: Press: Fire; Hold: stops bullets Alt fire: Splits each bullet into 3 bullets, can be done many times (around 4) resulting in a wall of fire (around 81 bullets spread out firing in one direction) This gun has quickly become a favorite for taking down the elites in the last two levels (you can take out 5-6 of them with one shot.) ----------------------------------------------------------------------------- | 6. The Vehicles | ----------------------------------------------------------------------------- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ a) M-12 Sabertooth ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ This is a human tank little has been known about it until the release of the �Close Quarters Combat� video on IGN. Seems to be like a M12 Abrams tank of our day and age. When firing the main cannon you will have to wait a small period of time before you are able to fire indicated by a small bar in the bottom left of the screen. As with the passenger�s seat and its 50 cal. (presumably) turret if you fire it for to long it seems it will overheat also indicated by a small bar in the bottom right hand corner. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ b) Jeep ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Human jeep very similar to the one in the actual timeline, no footage has been released to this date of anyone driving it however reporters say it is very Halo-ish to drive. This is speculation but I think the same turret is on both vehicles thereby same overheat feature and destruction. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ c) Stalker ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ A large hydraulic vehicle with four main legs which appear to be double if to triple jointed. Sporting frontal based torrent which seems to shoot the same type of munitions as the bullseye however with much more power. There are more or less 3 main ways to take a stalker out 1) heavy weaponry and quick frontal assaults 2) jumping around constantly and letting out short bursts 3) there is a weak point on the back of a stalker where its power cells are placed which is easily destructible. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ d) UH-17 Atlas VTOL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ VTOL Stands for Vertical Takeoff and Landing. First patented by Nikola Tesla in 1928 it was originally invented as a transportation aircraft. In 1925 WPA accelerates production and development of this aircraft. However the UH-17 gains a reputation of being very hard to fly and flips many times during test flights. In 1937 the problem with the UH-17 are resolved, as a result the flight safety record of the craft instantly increases and it is finally deemed safe and reliable. ----------------------------------------------------------------------------- | 7. Characters | ----------------------------------------------------------------------------- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ a) Nathan Hale ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Hale was born in Sioux Falls, South Dakota in November 1922. Shortly after his birth, his parents succumbed to lingering complications from the influenza epidemic of 1918. Without nearby relatives, he was declared a ward of the state. After drifting through a series of odd jobs, Hale enlisted in the U.S. Army where he was elected to the Inaugural Ranger Orientation Program. During a live-fire exercise, he led an unconventional gambit against a mock target, which resulted in the deaths of most of his candidate group as well as several Army observers. Hale himself sustained grievous injuries. The incident was attributed to faulty munitions. Hale's rehabilitation was conducted at the Army's Higgins Trauma Center in Montana. After dozens of intensive operations and exhaustive physical therapy, he finally returned to active duty. After-action reports consistently described Hale as fearless in combat, an inventive tactician, and an able squad leader. Commanding officers rewarded him with increasingly higher-risk missions. Despite his successes, Army psychologists expressed concern over what they perceived as Hale's growing death wish. The U.S. Army deployed in Britain to face the Chimeran threat. No sooner had they landed than thousands of soldiers were incapecitated by the Chimeran virus. Hale was the only victim to recover. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ b) Rachel Parker ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The daughter of a three-star general, Rachel Parker was restationed too often to ever know what a home was. The lifestyle was too much for her mother to bear; she left when Parker was six. Parker became inseperable from her father. Despite her desire to join him in the military, he steered her instead toward a university education. Her eagerness to impress him led her all the way to the theoretical physics department at Oxford. Before Parker could graduate, her father offered her the job she always wanted with British Army Intelligence. The Chimeran threat was just becoming known in British Intelligence circles and he needed someone he could trust to be a liaison for the military. Parker and her father worked closely together at British Central Command until the Chimera invaded England and attacked the base. Parker's father died helping her escape. She has continued to serve on the front lines in the war against the Chimera. Her brilliance at collecting and interpreting strategic intelligence is the only weapon that hasn't failed against them. Parker has long since become accustomed to losing everything she's ever cared for. Still, she feels it might be different with Hale. She wants to believe the war against the Chimera can still be won. She finds herself willing to support long shots, even if they are American. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ c) Menial ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ These worker Chimera are not a pleasent sight, but are mainly harmless. However if they gang up they can be deadly. They are slaves to the other chimeras and work in workshops that have been set up around England by the Chimera. They often transport items around on their back, and most of these are explosive. (So have fun) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ d) Hybrid ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The Hybrid is the standard fighting force for the Chimera, they have guns and survive with the lit tubes on their backs that apperantly contain an unknown Gas essential for Chimera life, this can be found in many discriptions of the tubes flying off and giving off a voilent hiss, and the Chimera Dieing. They attack either with gunfire or violent blows with the butt of their gun. Their name 'Hybrid' Prokes many questions. What are they a Hybrid of? The Most likely answer is that these are the Chimera that are mentioned as human mutations from the Chimera mutagen. In a video interveiw a sony rep said 'There will also be bigger Hybrids...' is he refering to Grey jacks (It would Appear not as he refers to Grey jacks as Grey jacks later in the video) or are there variations within this group. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ e) Robo-Hybrid ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ As you can guess by the name ive given it, i dont know an awfull lot about this guy, he sports the fancy new weapon 'Arc-Charger'. These will be fought mainly towards the end of the game. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ f) Chimera Elite ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Just like the Hybrid, however they feature various body armour including an advanced headset connected to his life-pack. Possibly this increases accuracy. The Pack on his back now isnt as vunerable as the regular grunts and is compressed into a single stalk. Their Skin is a more yellow pigment, suggesting unlike the Hybrids these are 100% Chimera? ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ g) Gray Jack ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ These appear alot less common than the two above, and have some startling abilitys. The main difference is the lack on a open 'Life-Pack' due to the fact they appear to have grown a skin over them, eliminating a possible Vunerability. They Also Posses, Dispite their 'Lanky' appearence, Incredible strength. Gamespot Described them as being able to tear a man in half with relative ease. They Also vary in size. Ina screenshot found here you can see Gray Jacks that are quite alot shorter than the one strangling the soldier. Their origin may be closer to home than space. In an underground level you see them emerging from tubes, It has been hinted at that certain levels will be in Chimerian buildings/Ships. But the facts theres live soldiers in the room with the Grey jack suggests its a human building. Did WE make Grey jacks? ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ h) Titans ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Titans are huge cumbersome foes. They are usually alone or with a small group of hybrids, and they have a massive flamethrower grafted onto their arm. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ i) Jellyfish Enemy. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ All thats known about this guy is that he hangs around Chimerian strongholds and shoots using one of his tenticles. These creatures haven't been shown to attack in the collective five seconds we've seen them. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ j) Leapers ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Smaller, But come in large numbers. These Chimera are more familiar in appearance to Spiders. They swarm the player and fellow soldiers, often climbing on their persons. Apart From jumping at the player, they appear to also be able to impale ones head with their sharpened legs. Possible Variations lie within this group, but yet unannounced. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ k) Howler ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ These are alien-like-dogs. This twisted creature is big and deadly and had an annoying penchant for ramming its targets. Worse still was its equally troublesome ability to live up to its namesake and call in reinforcements. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ l) Widowmaker ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ These stomp into battles decapitating, and dismembering anyone who gets in their way. These are often taken down by the 'Stalker' a mechanical spider like contraption riden by humans. This is the type that appeared in the E3 2005 Video. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ m) The Burrower ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ This is only seen very breifly at the end of the Official Trailer Released By Insomniac at E3 06. It obviously cant be stopped by solid walls, however the only part visible was some sort of drill. Upon further investigation, just before the trailer fades out you can see that there is a deffinate joint that just sneaks in shot. Is it a giant robot? Only time will tell. There is an argument it could be a Chimerian ship. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ n) SlipSkulls ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ These Creepy looking Chimera can scuttle up walls and roofs shooting down from above, often giving them a few seconds advantage before you find them. Apperantly they appear in mainly dark areas. (Lucky us) ----------------------------------------------------------------------------- | 8. Reviews | ----------------------------------------------------------------------------- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ a) IGN's Latest Review ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ November 10, 2006 - Owners of some gaming systems have to wait years before they get a true "killer app," but PlayStation 3 users get theirs on day one. Insomniac's Resistance: Fall of Man is far and away the most impressive title on the console -- delivering on everything that it promised with a strong single-player experience, plenty of kick-ass multiplayer options, and stellar gameplay mechanics that equal those found in other elite shooters. But being like "other elite shooters" isn't what makes Resistance so compelling... it's what separates it from competitors that does. On the exterior, Fall of Man doesn't look all that different. Take a few steps away from your television with squinted eyes and you could mistake it for Call of Duty or Medal of Honor. But do yourself a favor, open those peepers up and step towards the screen because Resistance doesn't pay homage to World War II... it attempts something on a scale of much larger proportions. It's July 1951, and the mysterious "Chimera" has overrun Europe. Originally having conquered Russia in the '30s, the bizarre alien race has moved westward to infect the entire European continent with a virus that transforms its people into ugly gun-wielding monsters. Sure World War II never happened, but humanity's cities still fell -- replaced by the rubble of what came before it and giant tower-like structures of unknown origin. In the midst of this mess players assume the role of Sergeant Nathan Hale, a tough-as-nails American soldier that joined Britain's final defense effort. But what secrets is Hale hiding and more importantly, what Chimeran secrets will he help the British uncover? And so begins Fall of Man's overarching storyline; a narrative that benefits from talented voice actors, multiple in-game cutscenes, and a series of old- school "freeze frame" transitions. Though there aren't too many surprises to be found across the game's 20-plus chapters, the plot still plays out well and has interesting, albeit few, main characters. It's likely that by the time you get to the end of this 12-15 hour experience, it was because you were compelled to find out what Hale and the Chimera were really all about... even if the story's ending is a little unclear and open-ended. One of the primary reasons' that Resistance's plot works so well is because of how effective its atmosphere is. The game is surprisingly creepy and has a decent portion of cheap scares and explorations of dark, winding corridors. Walking through a wasteland of human bodies, avoiding super-fast crawler- things, and reacting to hidden snipers keeps you on your toes at all times... as does the realization that the farther into the game you get, the less human the world becomes. Further enhancing the atmosphere are the visuals themselves. Though they're certainly not the most impressive we've ever seen, they're still pretty powerful and accomplish a number of remarkable technical feats. The framerate is locked at 30 the whole way through and doesn't falter anywhere... ever. In fact, regardless of how many enemies and moving objects were on the screen at one time, there wasn't a single frame hitch the entire way through. Oh, and since we're talking about enemies and objects, there are scores of them -- Chimera, British soldiers, tanks, VTOLs, debris, tracers, explosions, and plenty of other moving and stationary are everywhere with alarming frequency. Each and every environment is noticeably different from one another as well, and while the texture work isn't overly detailed, it still looks pretty good. Of course, being that Fall of Man is a first-person shooter, it's the gameplay that matters most and thankfully, Resistance has that in spades. At its heart, Fall of Man feels a lot like TimeSplitters -- offering quick, twitchy movement and high-speed targets that test your defensive reactions as often as they test your trigger finger. The default control configuration and its sensitivity work great too, and Insomniac has done a stellar job of encapsulating the feeling of wielding heavy and light weapons via onscreen responses. Part of the success here can also be attributed to the sheer number of options that the developers have assigned to the SIXAXIS without the need for menus. Switching weapons is a breeze (just tap R2), as is bringing up the map (tilt the controller to the left) or checking the multiplayer stat screen (tilt right). You can even rid yourself of targeting tags, fan out fires that have caught your back, or wrestle yourself loose from the grip of enemies by shaking the SIXAXIS like a maniac. The real stars of the show, however, are the weapons. As Insomniac has proven before with its Ratchet and Clank series, this team knows how to design varied and interesting instruments of destruction and have done so again here. Whether you're wielding the game's first weapon or its last, there's always a new gun to shoot or a new tactic to try out (it's likely impossible to finish the game using only one or two selections, you'll have to use most if not all weapons at multiple points). Just a few examples of what players can expect: A sniper rifle that can slow down time (L23 Fareye), cannons that shoot needle-like subsonic bolts which bounce off surfaces (XR-005 Hailstorm), and a mine-launcher that shoots organic slime bombs that can be detonated remotely as makeshift plastic explosives. There are more than a dozen different weapons like these in all, including a hidden assortment that won't unlock until you've beaten the game. As great as the weapons are, they wouldn't matter much if the enemies you faced off against didn't provide any kind of resistance (ahem). The good news is that the enemies ARE tough. In fact, the AI in Resistance is pretty decent and it makes for quite a challenging time. Some Chimeran soldiers, for example, are smart enough to take cover, change strategic positions, or team up with other monsters in an effort to kill you dead. Granted, their level of intelligence isn't going to blow you away (a large portion of the "first half" enemies dawdle about just waiting to be shot after ambushing you), but it's still good enough to offer surprises and should give even veterans of the genre a thumb workout. Oh, and there's a huge variety of enemies too -- from low-level grunts and Ghostbuster-like demon dogs to enormous cannon- wielding giants and towering spider-creatures. As strong as everything in Resistance is, the real standout factor in the experience is its multiplayer. Simply put, it's incredible. Jacked in from multiple locations (via broadband Internet connection) we were consistently able to enjoy 30-40 player games with no noticeable lag whatsoever (Insomniac did a fantastic job of hiding what little latency there appears to be). And while all these opponents made for crazy all-out wars, the multiplayer options are flexible enough to allow users to scale maps downward to accommodate smaller parties (40, 32, 24, 16 map types), choose Chimeran or Human sides (complete with unique abilities), and alter the rules to allow for a multitude of possibilities. But match customization and excellent 40-person play isn't the only thing that Resistance has going for it -- it also has strongly-designed maps, a countless number of trackable stats, a Battlefield-like ranking system (60 ranks in total), clan creation support for up to 200 members, and several different modes that include standard Deathmatch, Meltdown (aka "Battle of the Node Control", Breach ("Destroy your opponent's Base", Capture the Flag, Team Deathmatch, and Conversion ("Last Man Standing". Buddies can even team up on the same machine and play through the single-player game via split- screen, or go head to head with three other users for four-player versions of the online features. As you can tell, we found Resistance to be a heck of a good time, but it did offer up a few disappointing moments. For example, players can and will find several areas in the game that consist of just walking -- a sort of "do nothing" jaunt to the next big action sequence. These are meant to be breathers, sure, but midway through the story it comes across as an unnecessary way to extend stage time longer than it had to be. It's also disappointing that most user-controlled vehicles (which include tanks, jeeps, and a few other surprises) are so incredibly powerful that, unless you're playing on hard, will totally dominate an otherwise-challenging enemy. Throw in the fact that co-op can only be enjoyed offline (online co-op is becoming more and more common these days) and the ending disappointment I mentioned earlier, and you have a less than perfect game. Closing Comments But let's be honest, Resistance doesn't have to be perfect to be fun, and fun is exactly what it is. From start to finish, Fall of Man is one hell of an outstanding roller coaster ride that every last PS3 owner needs for day one. Epic boss battles (the final few are crazy!), ever-changing scenery, addictive weaponry, and a unique thematic are just a few of the reasons Resistance stands out. But above all else, it's the multiplayer elements that truly ascend this one to the next level. It's a must have for sure. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ b) User Reviews ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Submitted By: Yazu13 Resistance: Fall of Man delivers on all fronts with a visceral and entertaining experience like no other. With the PS3 well on it's way to the households of the good old USA, it's first killer app comes with it, and that killer app is Resistance: Fall of Man. With it's great graphics, inventive weapons, and Insomniac's new sense of gravitas mixed into it, this game is an experience that will last you quite awhile. But, to put it right out there without using advanced words like "gravitas", this game is downright fun with enough enjoyment to be derived for weeks at a time, not to mention the neverending fun that online provides. Story The story revolves around Nathan Hale, a US sergeant who is brought into a war that the British are having with an unknown and monstrous new species known as the Chimera. The game is set in an alternate reality version of 1951 in Europe where World War II never happened, but a war of massive proportions is still going on between all of mankind and the aforementioned Chimera, thus setting the stage for Resistance's battles and overall feel and experience. Presentation Production values are through the roof on this one. With constant activity and polished and well-thought out effects, this game creates the perfect ambiance for it's story and sense of destruction. You really feel as though unknown creatures have sprung up and destroyed Europe without mercy. Graphics While it's not the prettiest game out there, it provides the perfect atmosphere that almost can't be beat, that is to say that a lot of things are done well, and they look really good too. The texture work could use some improving, but character models all look really good and freakishly detailed, the environment is rich with the detail that could be found in the tattered remains of a city, and overall, everything looks really, really good, save for looking at some objects up close. Performance This game was fine-tuned to the very last piece of data. It's framerate stays at a nice 30 frames/second throughout the entire single-player campaign, during all of the co-op levels (you can play through the entire single player campaign cooperatively), and even online, giving Sony a nice foothold for it's new online plan, and also giving us a taste of what it's capable of. Also, it runs perfectly. With no flaws in the design whatsoever, this game is truly a masterpiece. Good job Insomniac! Sound A killer app isn't complete without sound, is it? Well, Resistance doesn't skip on this. With realistic sound booming from every corner of the battlefield, this game has a stellar sound design that will undoubtedly make you euphoric. So, go out and get some surround sound speakers, because this game will put them to the test. Gameplay While nigh a first-person shooter has come out in awhile to really re-invent the genre gameplay-wise, this game comes close with innovative and fun weapons, a great feel, and perfect handling. The guys at Insomniac really went all out on this one. Also, while the Chimeras aren't rocket scientists, they do provide a good challenge and will occasionally surprise you by flanking and ambushing you. As well as that, they all act believable and have some of the best physics ever seen for enemies (or allies for that matter), so if you shoot, blow up, or burn an enemy, they will act realistically and flail about in an incredibly believeable way, adding that much more pleasure out of fragging the opposition. Lasting Appeal With online support for 40 people at a time, co-op play through the entire single player game, and a lengthy campaign to boot, this is the gift that keeps on giving. Also, on top of that, the story is intriguing and cryptic, giving you incentive to play through the entire game to find out where everything ends up, and even enough to play through it again since along with story snippets in the form of documents and such, you also get some nice secret weapons after beating the game on medium difficulty. So, believe me when I say this: This game will have you glued to your TV for quite awhile! So, in short, this game is the definitive FPS experience. With great production values, a stellar sound design, an insane value with hours upon hours of gameplay, this truly is the PS3's first killer app. If you can snag yourself a PS3, then be sure to check this game out. You won't be disappointed. ----------------------------------------------------------------------------- | 9. Cheats and Codes | ----------------------------------------------------------------------------- See for a list of secrets and unlockables ----------------------------------------------------------------------------- | 10. Frequently Asked Questions | ----------------------------------------------------------------------------- |Q| Can I save two single or co-op games on Resistance. |A| No, you can only save one single player and one co-op per account on the PS3, if you want to save more than one game, open another XMB account to save another game. ----------------------------------------------------------------------------- | 11. Credits | ----------------------------------------------------------------------------- chadster � Main source of information Myself � Compiled information IGN Gamespot Gametrailers Insomniac Games Wikipedia SCEA This FAQ is posted on: ----------------------------------------------------------------------------- | 12. Contact | ----------------------------------------------------------------------------- Contact me at: Submit Questions, Information, Reviews. REMEMBER: Include your Gamefaqs usernames in the message header or it will NOT be opened. ----------------------------------------------------------------------------- | 13. Closing | ----------------------------------------------------------------------------- Thanks for reading, enjoy Resistance: Fall of Man. Play B3yond.