Mortal Kombat: Deadly Alliance FAQ/Move List

Version 4.0

So Brutal...

			So Evil...

						So Deadly...

Genre: Fighting

Rating: Mature (Blood and Gore, Violence)

Players: 1 or 2

Platforms: PlayStation 2, Xbox, GameCube, and Game Boy Advance

Developed and Published by: Midway

Released: November 22nd, 2002-"Fatality Friday"

Verion Histories:

Version 1.0: Just started the FAQ based on information released
from the first playable version at the Electronic Entertainment
Expo in May.  Had some story elements, and some of the features
to be found in the game, including the fighting style element
explained, and the buttons for the varying systems.  Had the
History of Mortal Kombat section completed as well.

Version 2.0: Started the actual FAQ a couple days before the game
came out, getting almost every character's move-sets complete,
and all the descriptions of the characters, and the fighting
styles.  Finished my review, and added descriptions of the
fighting arenas.  Other random pieces were added as well i.e.
character descriptions, and descriptions of Fatalities and
alternate costumes.

Version 3.0: Finished some character's Konquest missions, and
fixed many a typo.  Added some more fighting style descriptions
to finally complete that section.  I am currently working on
getting all of the character's Konquest missions completed.  Boss
strategies, and the Krypt will be next after that.

Version 4.0: Simply completed everyone's Konquest modes,
including every secret character.  The Krypt is next, along with
some kombos, and endings for characters.  Boss strategies are
also next on the table.

This FAQ/Move List was written by Mike Zielinski.

My E-Mail address is globalops21@yahoo.com.  E-Mail me with any
questions, comments, spelling, grammatical, or punctuation errors
as well, please.

This FAQ was started on Monday, May 27th, 2002.

Table of Contents
I.	The History of Mortal Kombat
II.	The Story of Mortal Kombat: Deadly Alliance
III.	My Mortal Kombat: Deadly Alliance Review
IV.	PlayStation 2, Xbox, GameCube, and Game Boy Advance Default
V.	Basic Weapon and Hand-to-Hand Moves
VI.	Fighting Style Explanation
VII.	Fighting Style Descriptions
VIII.	Modes of Play and Mini Games
IX.	Arena Descriptions
X.	Individual Character Stories/Stats and Moves/Fatalities
XI.	Kombos
XII.	Boss Strategies
XIII.	Individual Character Endings
XIV.	The Krypt
XV.	Konquest
XVI.	Kodes and Secrets
XVII.	Kredits

I. The History of Mortal Kombat

    When Mortal Kombat launched into arcades nationwide in
1992, it shocked and amazed fighting game fans.  From it's
excessive blood and gore to the amazing motion-captured moves,
Mortal Kombat was born.  The basic premise of this new and
advanced fighter, was to choose a character and battle it out to
the death with another human opponent or the CPU.  What set this
game apart from inferior fighting games, *cough* Street Fighter
*cough* was, as stated earlier, its excessive use of blood and
gore.  After a match concluded, the announcer screamed "Finish
Him!"  At this point the player had the opportunity to input a
series of directional button presses to hopefully perform the
desired, what was then known as, Finishing Move, on his or her
opponent.  Finishing Moves were often very bloody and gory,
somehow reigning death upon the opponent.  Some Finishing Moves
included Sub-Zero's infamous spine rip, where he would rip off
his opponent's head with the spinal cord still attached, along
with Kano plunging his hand deep into his fallen opponent's
chest, and violently ripping out his or her heart.  Mortal Kombat
was amazingly popular for its time, drawing huge crowds to
various arcades nationwide.  A sequel was therefore, inevitable.
The sequel to this rapidly growing and popular fighter was aptly
named, Mortal Kombat II.
    Mortal Kombat II launched into arcades in 1993, a year after
its predecessor.  This new and improved Mortal Kombat
brought what the original title had brought to the table, plus
more.  The new Mortal Kombat introduced seven (7) new playable
characters to the series, as well as returning favorites.  Each
character also had two (2), now what came to be known as
Fatalities, as opposed to the original one (1).  Each fighter
also possessed a Babality and a Friendship.  These new "Finishing
Moves" were implemented because of the series' negative media
response, claiming it was harming America's youth with its
excessive violence.  They were added to give the Mortal Kombat
series some comic relief, and rid it of some of the game's
violence.  The Babality was simple.  A character would transform
his fallen opponent into a baby, complete with a diaper.  The
Friendship, on the other hand, was humorous in it's own right.
One example of a Friendship was Baraka's present giver.  Baraka
held out his finger, and then reached behind him and brought out
a present for his opponent.  Another very humorous Friendship was
Liu Kang's.  During Kang's Friendship, a disco ball would lower,
and the player would see Liu Kang dance under the ball to disco
music.  Mortal Kombat II was a massive success, and is revered by
many Mortal Kombat fans as the best of the series.  Because of
Mortal Kombat II's success, Mortal Kombat 3 was on its way.
    When Mortal Kombat 3 finally hit arcades in 1995, it was met
with critical acclaim.  It had been two years since the last
iteration in this storied series and fans were getting restless.
Most fighting game fans had moved on to the new 3-D fighter,
Namco's Tekken.  The Mortal Kombat elite returned for Mortal
Kombat 3 though, but were left with a mediocre sequel that
offered more of the same.  The now traditional Fatalities,
Babalities, and Friendships made a return, along with an all-new
-ality, the Animality.  The Animality was simple.  The character
would transform into some sort of animal and maul/kill his or her
opponent in various ways.  Some favorites include Cyrax's Great
White Shark.  Cyrax morphed into the shark, went under the
screen, and came up on his victim with a huge chomp, devouring
his opponent in one bite.  Sub-Zero's polar bear was also
popular.  Sub-Zero transformed into a polar bear that would then
proceed to fall on his victim and maul them to death.  Mortal
Kombat 3 was not well-received, so Midway set out to expand
Mortal Kombat 3 with an "expansion pack" of sorts to MK3,
Ultimate Mortal Kombat 3.
    Ultimate Mortal Kombat 3 launched later in the same year as
Mortal Kombat 3 (1995).  It offered players five (5)
returning favorites, who missed the cut in Mortal Kombat 3:
Scorpion, Reptile, Kitana, Mileena, and Classic Sub-Zero, as
well as offering players two (2) characters new to the franchise,
Jade and Ermac.  Ultimate Mortal Kombat 3 also offered plenty of
new fighting arenas, including the popular Jade's Desert.  Some
Mortal Kombat 3 characters received move upgrades,  balancing
everyone's move sets.  UMK3 was mildly successful.  The Mortal
Kombat development team was fresh out of new and innovative
ideas.  However, they did come up with a "new" Mortal Kombat
game.  The game would be a compilation of sorts, combining almost
every Mortal Kombat character into one game.  This game came to
be named Mortal Kombat Trilogy.
    Mortal Kombat Trilogy launched in 1996 only on home consoles.
This "new" Mortal Kombat allowed players the chance to play as
three (3) returning favorites in, Johnny Cage, Baraka, and
Raiden, not seen since Mortal Kombat II, and two (2) brand new
characters in Noob Saibot, and Rain.  Mortal Kombat Trilogy was
merely a compilation of all the previous games in one. Nothing
new and innovative was introduced unfortunately.  The only real
addition to the game not seen in previous interations, was the
Brutality.  The player would input a series of nine (9) button
presses, having the character perform a massive overlaying combo,
eventually leading to the opponent exploding.  It was mildly
entertaining, but offered nothing new to pique casual gamers'
interest.  John Tobias, the lead storywriter for Mortal Kombat
set out to create a side-story to MK.  This game featured Sub-
Zero, chronicling his adventures outside of the Mortal Kombat
Tournament.  The game came to be known as Mortal Kombat
Mythologies: Sub-Zero.
    Mortal Kombat Mythologies: Sub-Zero debuted for the Nintendo
64, and the Sony PlayStation in 1997.  As mentioned
above, the game followed Sub-Zero on his journeys outside of the
Tournament.  It was an action/RPG side-scrolling game. As
Sub-Zero defeated enemies, he gained experience points which were
used to upgrade Sub's move-set.  Mortal Kombat Mythologies: Sub-
Zero was received to an open-armed audience as many Mortal Kombat
fans were eagerly anticipating John Tobias' foray into the
action/RPG market, as Tobias is/was revered as a great
storywriter.  Ed Boon, one of Mortal Kombat' founders, then set
out to produce another brand-new Mortal Kombat game.  No more
"expansion packs," no more compilations, an all-out new MK game,
Mortal Kombat 4.
    Later on in the year 1997, Mortal Kombat 4 was launched into
arcades across the United States.  MK4 even had a road
trip, which spanned the country previewing the new Mortal Kombat
game at arcades everywhere.  Mortal Kombat 4 was the first title
in the series to play in "full" 3-D.  There were a handful of new
characters in this game, including: Reiko, Jarek, Fujin, Quan
Chi, Kai, Shinnok, and Tanya.  Mortal Kombat 4 was a return to
the series' darker roots.  The game featured dark storylines of
revenge, deceit, and hatred.  The game returned to only two (2)
Fatalities per character.  No more of those other "-alities" that
brought comic relief to the series.  A unique twist on the
traditional hand-to-hand combat was the inclusion of character
specific weapons.  At any point during the match, the player had
the choice of pulling out a deadly weapon.  Some weapons included
Scorpion's massive broadsword, Jax and Reiko's spiked clubs,
Sonya's spinning blades, and even Tanya's boomerang.  Weapons
added a whole new layer of strategy to Mortal Kombat 4.  The
weapons were able to be thrown and dropped when hit, and the
weapons even had their own move-set.  Mortal Kombat 4 implemented
some new ideas, but these innovations were overshadowed with the
arcade releases of Namco's Soul Calibur, and Tekken 3.  Mortal
Kombat 4 will always be remembered as the first 3-D Mortal Kombat
game.  Not to be outdone, Ed Boon and company decided to release
another "expansion pack" coinciding with the release of Sega's
new Dreamcast system.  In September of 1999, Midway released
Mortal Kombat Gold.
    Mortal Kombat Gold closely resembles Ultimate Mortal Kombat
3, content-wise.  It added five (5) returning characters to
Mortal Kombat 4's already meaty fighter lineup.  The characters
added were Cyrax, Mileena, Baraka, Kitana, and Kung Lao.  This
new iteration added nothing new to the series gameplay-wise
unfortunately.  Mortal Kombat Gold did not fare too well on the
Dreamcast because of the lack of gameplay additions, all of its
bugs and glitches, and most importantly, its main competition,
Soul Calibur, the top fighting game by far, at the time.
    A year later in 2000, John Tobias decided to undertake
another action/RPG clone, a la Mortal Kombat Mythologies: Sub-
Zero.  This time the game was to be in full 3-D, chronicling the
adventures of Jax on his adventures in trying to capture his
arch-nemesis, Kano. The game came to be called Mortal Kombat:
Special Forces.  The game featured a level-up system much like
MKM:SZ.  Instead of learning new moves, Jax learned new combos.
Halfway through development, John Tobias left Midway completely,
for undisclosed reasons.  This occurrence all but ensured Mortal
Kombat: Special Forces would grow only to become a complete
failure.  Mortal Kombat: Special Forces was a failure because of
its lack of innovation, poor graphics and gameplay.  This game
tarnishes Mortal Kombat's record as the storied fighting game
franchise everyone thought of it as.  Two and a half years later,
Ed Boon and his development team in Chicago now embark upon an
entirely new MK, Mortal Kombat: Deadly Alliance.
    Shedding the number "5" at the end of it's title, to seem
more as a rebirth of the series, rather than a sequel,
Mortal Kombat: Deadly Alliance seeks out to regain the top spot
Mortal Kombat once held.  Mortal Kombat: Deadly Alliance is going
to feature fully 3-D digitized characters, with 5000 to 6000
polygons each.  The game also features full 8-way movement with
multiple fighting styles per character, rarely, if ever seen in a
fighting game to date.  This game has been in development for a
couple years now and looks to regain the top spot as the best
fighting game around.  This FAQ/Move List will inform you of
EVERYTHING one needs to know in order to become the master of
Mortal Kombat: Deadly Alliance.  From it's full 3-D movement to
multiple fighting styles per character, including hand-to-hand
and weapon, and a return to the series' darker roots, prepare to
step into the tournament known as Mortal Kombat once again.
Mortal Kombat has been reborn.  Are you ready?

II. The Story of Mortal Kombat: Deadly Alliance

	With the aid of the thunder god known as Raiden, Earth's
mightiest heroes have repelled all invasions from other-worldly
forces through a tournament known as Mortal Kombat.
	Although there has been relative peace for many years, a new
threat to Earthrealm has emerged.  And this time, the threat of
evil has two faces.
	In an attempt to seize control of the realms, the sorcerers
Shang Tsung and Quan Chi have joined forces and are preparing to
revive the lost army of the mythological Dragon King.
	Should they succeed, they will be unstoppable.  Once again,
Earth's heores must venture to Outworld and kombat the forces of
evil.  They must act now. They must stop this Deadly Alliance.

*Opening FMV*

    The opening FMV of the game is so great, I am going to give
you, the reader, the most detailed account of what goes on.
Without anymore interruption, I present to you the opening cinema
of Mortal Kombat: Deadly Alliance:

    The FMV starts off showing Liu Kang practicing his moves in
the Wu Shi Academy arena, with Kung Lao looking on.  It then pans
to a tunnel with lava littering the bottom, and Raiden narrating
some of the history of the Mortal Kombat tournament.  Raiden
talks about how the forces of good and evil have been locked into
an eternal battle for Earthrealm.  They then show portraits of
Quan Chi, and Shao Kahn with Raiden telling us that some of the
participants entering the tournament want to stop all that is
good.  They show a picture of Scorpion with Raiden saying that
some enter for vengeance.  Pictures of Kano and Shang Tsung are
then shown with Raiden saying that they are in the tournament for
power, and eternal life respectively.  Once again pan to Kang
practicing, with Raiden saying that time after time, the evil has
been vanquished.  Back to the lava filled tunnel, with Raiden
saying that there is concern that Earth is once again in peril.
This time the threat of evil has two faces.
    We are then shown the evil sorcerer, Quan Chi, running across
a bridge with lava flowing under it, jumping through a portal,
thus escaping Outworld.  Since his escape, Chi has unlocked the
secret of the Ancient Runestone, and discovered the ancient
undefeatable army of the fallen, forgotten Dragon King.  We are
then shown Quan Chi and Shang Tsung shaking hands, as they have
formed an alliance.  With their combined power, they set out to
overpower the only two things that could prevent their total
domination of the two realms.  We are shown Quan Chi and Shang
Tsung walking down a walkway toward a throne containing Shao
Kahn.  After showing a false sense of allegiance, they spring
their attack.  Shan Kahn's bloody helmet tumbles down the stairs,
signifying Kahn's death.  Tsung and Chi then travel to Earthrealm
through a mystical portal, only sorcerers and deities can travel.
    We are shown Liu Kang practicing once again at the Wu Shi
Academy.  Kung Lao is walking behind Kang, and a split second
later, he morphs into Shang Tsung.  It is revealed that it has
been Tsung's desire to dethrone Kang as Mortal Kombat's champion.
The fight between them begins.  Liu kicks Tsung twice in the
stomach, then blocks a punch, and comes down on Tsung's head with
a fist of his own.  With Shang Tsung down, Quan Chi comes up from
behind and fires a glowing green skull into the back of Liu Kang.
With Liu Kang on the ground recovering, Tsung walks up behind
Kang, and proceeds to snap his neck in a very gruesome manner.  A
trickle of blood runs down Kang's left cheek as he falls to the
ground...dead.  Tsung proceeds to absorb Liu Kang's soul from his
fallen corpse.  Tsung and Chi return to Outworld to use the souls
of conquered warriors to fuel their resurrection of the Dragon
King's Army.  With the resurrection of this army, they will be
    We are then shown Raiden and the rest of the mortals: Sonya,
Sub-Zero, Johnny Cage, Frost, Kung Lao, and Jax sitting around a
campfire.  Raiden reveals he has relinquished his status of Elder
God, to once again return to Earth and lead all the mortals into
battle, against two of their most hated adversaries, Shang Tsung
and Quan Chi.  They must act now.  They must stop this Deadly

III. Mortal Kombat: Deadly Alliance Review

    Let me start this review off by saying "WOW!"  I have waited
many a year to finally get my greedy hands on this title.  Now
with my fingers wrapped tightly around the controller and with
many, many hours poured into the game already, I can finally
review what could possibly be the best fighting game available.
It has everything it needs in order to become the best fighting
game around.  It offers many innovative ideas, ridiculous amounts
of unlockables, many DVD extras, and a fighting style so deep, it
makes my head spin thinking off all the kombo variations.  I
can't even begin to explain all of the nuances that make this
game so great. So without further ado, I present you with my
personal Mortal Kombat: Deadly Alliance review for the
PlayStation 2, Xbox and GameCube.  (*NOTE* I will have a separate
review up for the Game Boy Advance edition when it becomes
available *NOTE*)
    When you first boot up the game, the player is treated to a
smooth FMV sequence chronicling Shang Tsung and Quan Chi's quest
for power.  They have happened upon the great Dragon King's long
lost army of the dead, and strive to breathe life back into it,
literally.  In order to do this, they need souls, and many of
them.  Their quest is to seek out as many people as possible and
steal their souls to fuel their army.  Their first stop is Shao
Kahn in Outworld.  They double team him, and steal his soul,
which is "flown" straight into the chest of a soldier in the
Dragon Army.  If they can kill Shao Kahn, boss of Mortal Kombat
II, III, UMK3, and MKT so easily, who is to stop them?  Another
one of Mortal Kombat's beloved characters is also killed off,
which I detail in the "The Story of Mortal Kombat: Deadly
Alliance" section.  With the defeat of Shao Kahn,and Liu Kang,
all hope seems lost to stop this Deadly Alliance.  All hope is
not lost, as Raiden relinquishes his status as Elder God to once
again lead the mortals into battle against Shang Tsung and Quan
	The battle starts with twelve (12) immediately selectable
fighters.  The "default" characters should not disappoint, as
there are many returning fan favorites including: Sub-Zero and
Scorpion, as well as newcomers: Bo Rai Cho, Li Mei, Kenshi, and
Mavado. Likewise, there are nine (9) secret characters that
appear on the select screen, but are blacked out.  One must
unlock them in the Krypt using earned kurrency.  Each character
possesses three fighting styles unique to that fighter; they have
two hand-to-hand styles along with a weapon style.  This approach
to the genre is not only the most innovative thing since the
Fatality, but it also adds bottomless depth to an already huge
move arsenal.  Anything is possible with the amount of moves each
character has at his or her disposal.  I was overwhelmed with how
much each character is capable of.  It is very fun to come up
with your own personal kombos spanning all three fighting styles.
The kontrol in this game is top-notch, with responsive button
commands, and a great deal of very impressive moves to pull off.
It is the most fluid and polished Mortal Kombat yet.  Fans of
Soul Calibur beware, Mortal Kombat has stepped into the ring and
is set to strip you of the title of fighting game king.
	The most noticeable improvement to the series is the
graphics engine.  I was in awe at how much detail went into, not
only the characters, but the backgrounds as well.  There is so
much detail, I notice something new going on in the arena almost
every time I play.  The characters' clothing moves swiftly behind
them as they walk about the arena, hair flows in the wind, and
they even leave bloody footprints in their wake.  The most
impressive character detail I think, is the mist that radiates
from Sub-Zero's mouth as he breathes, and the mist coming from
his hands as he fights.  It is a very cool effect, and adds to
the realism that he is a very cold fighter.  The blood is also by
far, the best blood in any fighting game to date.  You can
actually see the red stuff slowly dripping down characters'
bodies as they fight; as it flings off them, it splatters on the
ground leaving a puddle.  The coolest thing of all, is that the
blood litters the ground throughout the entire match, not just a
round, but the entire match.  It is very cool to survey your
surroundings noticing bloody footprints, and trails of blood
littered throughout the arena.  After each match the camera gets
a close-up of the character as he/she perform their winning pose,
and then you can actually see bloody noses, tears and gashes in
their face and so on.  Fatalities are back, but are also one of
the drawbacks this game has.  The Fatalities are good, but just
not original enough.  I was expecting very gory (which some of
them are) and violent deaths.  What we are treated to are
unoriginal, uninspired death animations that aren't as impressive
as they could have been.  The graphics in this game are some of
the best, if not the best, I have ever seen in a fighting game.
Midway took their time to perfect this engine, from the
impressive blood effects, to the constantly evolving backgrounds,
Midway gets huge props from me.
	The booming announcer from Mortal Kombat 4 is back in this
sequel, and I am not complaining.  I thought he was the best
announcer since MKII, and I was elated when I heard his voice the
first time.  It is very loud and echoes throughout the room, when
you choose your character or start a match.  Nothing is more
satisfying than hearing him scream "Finish Him" after a match
concludes.  The background music to the game is a blast from the
past.  It mostly resembles Mortal Kombat II's somewhat mellow
soundtrack, mixed in with Mortal Kombat 3's techno music.  The
music is varied enough that one won't sicken of it right away.
Dan Forden comes through again with a great mix of techno and
mellow music to compliment an already impressive announcer.  The
sound effects are equally as good.  From the grunts and groans of
the male and female fighters, to the clanging of weapons, it is a
real treat to the ears.  The soundtrack to this game is very
good, and just adds to the fun of the game as you kick the hell
out of someone.  Once again Dan Forden is the man, as he has been
since Mortal Kombat II, coming up with brilliant background music
to fight to. Toasty!
	Mortal Kombat: Deadly Alliance is the deepest fighter on the
market today.  It has enough unlockables to keep a player playing
for months.  The Krypt, one of the coolest features I have seen
in a fighting game, is an enourmous room filled with 676
different koffins that contain secret characters, alternate
costumes, fan art, designer pictures, extra fighting arenas, etc.
The koffins can only be opened by spending the appropriate number
of koins earned in the Arcade and Konquest modes.  Each koffin
has a price value, and a kurrency type.  The more expensive
koffins, obviously have the good stuff, while the not so
expensive koffins might contain nothing.  Not only that, the
Konquest mode spans 218 separate missions for the player to
engage in.  The Konquest mode follows the player through eight
(8) introductory missions.  After those eight (8) are completed,
the game allows you to select a character and "train" through ten
(10) additional missions specific to that character.  Along the
way, your selected character's backstory is revealed, and you
earn kurrency used to open koffins in the Krypt.  The game also
contains a very helpful training mode, allowing you to practice
the deadliest of kombos, also providing the player with a very
detailed move list for each character.  As one can tell, the
sinlge player experience is very satisfying in MK:DA.  The Versus
mode is equally as exciting.  It is a one-on-one fight to the
death, but Midway ups the ante one more time, as they have
included a new wager aspect.  Before each player selects his or
her character, they have the option of putting up some of their
kurrency against the other player.  If they win the match they
win their opponent's kurrency.  It is time to see who can put
their money where their mouth is in this game.  Nothing is more
satisfying than beating a buddy who brags about how good he is,
but then goes on to lose 1,500 gold koins to his opponent.
	As stated many a time in the above paragraphs, Mortal
Kombat: Deadly Alliance simply excels in every category, that
makes a video game fun.  It has one of the best, if not the best,
graphics engine in any fighting game, featuring spectacular blood
effects, clothing effects, and insanely detailed backgrounds.  It
couldn't look much better than it does.  The sound is equally as
impressive as the announcer from Mortal Kombat 4 has a made a
triumphant return to "narrate" this entry into the series.  The
single player experience is VERY rewarding as the game provides
the player with so many unlockables, you don't even know where to
start.  Incredibly deep replay value is presented in this new
edition of Mortal Kombat.  The fun factor cannot be denied.
Every time I play the game, I find something new that I grow to
love.  Fighting games cannot get much better than this.  I
applaud Midway's valiant efforts of trying to regain the crown as
the top fighter in town, and I believe wholeheartedly, they have
accomplished just that with the release of Mortal Kombat: Deadly

IV. PlayStation 2, Xbox, and GameCube Default Controls

    Mortal Kombat: Deadly Alliance's control setup is much
different than the previous entries in the series.  You have four
basic attacks, two punch, and two kick, replacing HP,LP,LK, and
HK.  They are now just called Attack 1,2,3, and 4.  There is also
a special move button, which, when pressed, allows the character
to Power Up, Taunt, perform a throw, or stab your opponent with
some of the weapons featured in the game.  There is still the
traditional Block button, but the addition of a fighting style
button is the real meat of this game.  Unfortunately, the run
feature of past games has disappeared with a more traditional
dash back and forth, in and out manuever set into place.  I go
more in-depth on the fighting style, hand-to-hand, and weapon
combat in the "Basic Weapon and Hand-to-Hand Moves" section.

PlayStation 2 Controls

Walk Forward - Directional Button Right
Walk Backward - Directional Button Left
Walk Out -Directional Button Up
Walk In - Directional Button Down
Jump Forward - Directional Buttons Up and Right
Jump Backward - Directional Buttons Up and Left

Attack 1 - Square
Attack 2 - Triangle
Attack 3 - X
Attack 4 - Circle
Special Attack - R1
Block - R2
Change Fighting Style - L1

Xbox Controls

Walk Forward - Directional Button Right
Walk Backward - Directional Button Left
Walk Out - Directional Button Up
Walk In - Directional Button Down
Jump Forward - Directional Buttons Up and Right
Jump Backward - Directional Buttons Up and Left

Attack 1 - X
Attack 2 - Y
Attack 3 - A
Attack 4 - B
Special Attack - Black Button
Block - Right Trigger
Change Fighting Style - Left Trigger

GameCube Controls

Walk Forward - Directional Button Right
Walk Backward - Directional Button Left
Walk Out - Directional Button Up
Walk In - Directional Button Down
Jump Forward - Directional Buttons Up and Right
Jump Backward - Directional Buttons Up and Left

Attack 1 - B
Attack 2 - Y
Attack 3 - A
Attack 4 - X
Special Attack - Z
Block - R
Change Fighting Style - L

Game Boy Advance Controls

Walk Forward - Directional Button Right
Walk Backward - Directional Button Left
Jump - Directional Button Up
Duck - Directional Button Down
Jump Forward - Directional Buttons Up and Right
Jump Backward - Directional Buttons Up and Left

Attack 1 - A
Attack 2 - B
Block - R
Change Fighting Style - L

V. Basic Weapon and Hand-to-Hand Moves

    Hand-to-hand fighting in Mortal Kombat: Deadly Alliance has
made a big leap over previous games.  The two hand-to-hand
fighting styles per character have around 25-30 moves each.  All
of the moves for the different styles are totally different.
They each have their own unique set of combos to go along with
them.  It is very fun to switch in and out of the styles at will
creating new combos every minute.
    Weapons have made their return to Mortal Kombat: Deadly
Alliance.  When a player takes out his/her weapon, their fighting
style changes to suit the weapon they are currently wielding.
The weapons also have their own unique set of moves, a la the
hand-to-hand fighting styles.  Some of the weapons included in
the game are: Kali Sticks, various Swords, Butterfly Swords,
Machetes, and a Kori Blade.  Unlike Mortal Kombat 4, the weapons
in the game cannot be dropped,nor can they be thrown.
    Another nuance new to the series is being able to stab your
opponent in the thighs, or stomach.  For example, Li Mei's
weapons are a pair of sais, which can be stabbed into her
opponent, causing them to stay imbedded, for the duration of the
round.  As the opponent moves around, blood spurts out, and the
player gradually loses health.  It is a very cool new feature.
The Power Up is also a neat new addition.  At just about any time
during the fight, the player can hit the Special Move button, and
the player will grow in size for about 1 second, shrinking back
down to normal size.  This allows the player to move a little
faster, and inflict more damage per hit.  This adds a new layer
of strategy to the game.
    The Taunt is the other new addition to the actual combat of
this game.  When the Special Move button is pressed, and when the
character is in a certain fighting style, he/she taunts their
opponent.  This isn't just for show either, as when a taunt is
successfully completed, the character regains a little lost

VI. Fighting Style Explanation

    Mortal Kombat: Deadly Alliance allows characters to switch
between three different fighting styles per character at will.
Each fighter possesses two hand-to-hand fighting styles, as well
as one weapon style.  The fighting styles add a whole new and
innovative idea to the Mortal Kombat franchise.  The differing
styles will allow for some very high combo strings, as players
will be able to initiate a combo in one style, then switch to
another fighting style to finish up the combo.  Some of the
fighting styles include: Hapkido, Kenpo, Muay Thai, Tae Kwon Do,
Lui He Ba Fa, Shaolin Fist, Crane, Aikido (which is ALL throws!)
as well as a host of others.  In some fighting styles, what would
be a punch, will be a kick, in another.  Players will have to
know their character pretty well in order to be successful in
using his or her fighting styles to their advantage.  As in the
previous Mortal Kombats, the number of combo hits, and the
percentage of damage dished out, pops out of the corner of the
screen.  Also, as in Mortal Kombat 4, the MAXIMUM DAMAGE feature
returns, thus denying players the ability to dole out over 50%
damage combos.
    When the fighting style button is pressed, your character
switches in and out of one of his/her three fighting styles.  For
example, Quan Chi has the Tang Soo Do, and Escrima fighting
styles.  He starts out in the Tang Soo Do style, and when pressed
switches to Escrima.  When the button is pressed again, he goes
into his Broadswords style, taking out double broadswords.  As
one can tell, MK:DA's control setup and fighting style switching
is very involved, and offers the player a near unlimited number
of combo variations.

VII.Fighting Style Descriptions:

	Each character in Mortal Kombat: Deadly Alliance possesses
two hand-to-hand and one weapon style.  These unique fighting
styles actually exist in the world today.  They each have a rich
backstory that is told through the Konquest Mode.  Help from the
Official Mortal Kombat: Deadly Alliance Strategy Guide Signature
Series, by Brady Games, and the actual game itself, was taken in
the compilation of these descriptions.  Below, I will list each
characters' three styles as well as their history.

Shang Tsung:

>Snake: The Snake Style is hard to trace historically, because it
is incorporated into so many Chinese systems, including Shaolin
and Many Chinese family styles.

>Crane: Although taught and included in many Chinese systems, the
Crane originated in Tibet.  Crane is considered one of the oldest
"classical" styles and is incorporated into the Shaolin system of
styles.  It's considered to be an internal style.

>Straight Sword: Chinese straight sword is incorporated into a
number of Chinese styles including Tai Chi, Wushu, and others.

Bo Rai Cho:

>Drunken Fist: There are many varities of "drunken" style kung
fu.  There are both northern and southern version of "eight
immortals drunken kung fu," "drunken monkey," and "drunken kung
fu" and many others.  The earliest reference to any drunken style
is in the Sung Dynasty to "Lu Chi Shen Drunkard Kung Fu."

>Mi Zong: Translated as Lost Track created by Ceng Juxiao a
Northern Long Fist Style, which utilizes both hard and soft
movements and many changes, turns and reversals.

>Jojutsu: Jojutsu is the Japanese art of the short staff (4 ft.
staff).  Muso Gonnosuke developed it in the early 1600's after
his loss to Miyamoto Musashi (a very famous swordsman).  He had
been using a long staff (6 ft.) and subsequently developed a
style with a shorter staff.  He then beat Musashi in a second

Quan Chi:

>Tang Soo Do: Tang Soo Do is a relatively modern Korean martial
art developed by Hwang Kee.  It is a combination of several arts,
which Hwang Kee studied during his life.  These arts undluded Soo
Bahk Do (Korean), Tae Kyun (Korean), Tang Method (Northern
Chinese) and Southern Chinese (unspecified).

>Escrima: Escrima is a martial art of the Philippines.  The terms
Escrima, Arnis and Kali are used to describe the many "stick"
arts native to the Philippines.  Because of the jungle-like
environment on the islands, the development of arts that utilize
sticks and/or long knives (i.e. machete) was natural.

>Broadswords: The double broadsword is similar in use and history
to the single broadsword.  The use of two weapons was generally
considered more advanced and provides some combat advantages.

Li Mei:

>Baji Quan: Baji Quan is a 500 year old Chinese art, having been
handed down through various groups over the centuries.  Baji Quan
is actively being taught to the Taiwan Military Police.  Baji
Quan means "eight extremitites fist" and is primarily a close
range style.  As a result, Baji Quan uses all eight extremities,
namely the head, shoulders, elbows, hands, feet, back, hips, and

>Lui He Ba Fa: Chen Tuan, a native of Po-chou in Anhui, is a
famous Taoist who lived on Mount Hua, one of the five sacred
mountains of China in Shensi, during the Later Choi and Sung
Dynasty.  He's credited with the creation of the kung fu system -
Liu Ho Pa Fa - six harmonies and eight methods.

>Sai: The Sai was originally a farming tool used for planting
seeds, and was later adopted as a weapon.  Prior to 1870, special
units of the Okinawan police carried the Sai.  The Sai is not
unique to Okinawa; it undoubtedly migrated there from China,
India, Malaysia or Indonesia, where it is also used.


>Hapkido: Hapkido is the martial art of Choi, Yong Sul.  Mr. Choi
was born in Korea, but was brought to Japan as a young boy.
Eventually he was adopted into the household of Takeda Sokaku,
head to Daito-Ryu Aikijutsu.  Mr. Choi lived and studied with
Takeda Sokaku until Sokaku's death.  At the end of World War II,
Mr. Choi returned to his native Korea and supported himself and
his family by teaching a "new" martial art, Hapkido, which was
based on the Daito-Ryu Aikijutsu he learned in Japan.  Later
elements of traditional Korean arts were incorporated into the

>Pi Gua: Pi Gua means "armor wearing boxing" and was originally
beleived to be a subset of Tong Bei QUan (white ape).  The style
is usually attributed to Wu Zhong of the Hebei Province of China.
Baji Quan and Pi Gua have long been closely associated and are
often taught together.

>Ninja Sword: A favored weapon of the Shinobi, it's similar to
the katana but with a straighter blade.  It was made more for
piercing the armor of samurai than slicing.


>Kenpo: Kenpo is a western style modern variation of Japanese
Karate.  Kenpo was originally introduced to the Hawaiian Islands
as kenpo jujutsu and later adapted into wnat is now called Kenpo
or Kenpo Karate.  Currently, Kenpo is popular in Hawaii, Europe,
New Zealand and the Americas.

>Tae Kwon Do: Japan occupied and heavily influenced Korea from
1910 through the end of WWII.  At that time, Korea gained its
independence and began reclaiming its martial culture.  Several
kwans arose, which were later combined into Tae Soo Do in 1955.
In 1957 the stlye was renamed Tae Kwon Do.  Japanese occupation
influenced Tae Kwon Do through the introduction of Shotokan.
Initially taught to the military, Tae Kwon Do is now a widely
practiced sport.  In many respects, Tae Kwon Do is the Korean
equivalent of Karate, with more emphasis placed on kicking.

>Kali Sticks: Kali Sticks is a martial art of the Philippines.
The terms Escrima, Arnis and Kali are used to descrive the many
"stick" arts native to the Philippines.  The jungle environment
on the islands leads to the natural development of arts which
utitlize sticks and/or long knives.


>Tai Chi: The literal translation of Tai Chi Chuan is "supreme
ultimate fist." Chang San-Feng is credited with developing the 13
postures that form the basis of all modern Tai Chi.  From his
developments sprung the various derivatives of the Chinese art of
Tai Chi which are seen today.

>San Shou: San Shou translates as the "unbound hand." Often
fought on a raised platform, this Chinese martial art is a true
free fighting style.  Developed bu thje Chinese military, it was
created from the study of various Chinese traditional martial
arts and incorporated modern methodologies in training and
health.  In recent years, this martial art has become a style in
and of itself and has evolved into one of the most deadly styles

>Katana: The Katana is the traditional Japanese long sword used
by the samurai.  Many styles of swordsmanship utilized these
swords.  Modern martial art forms that use the Katana are broadly
referred to as kenjutsu, kendo, and iaido.


>Long Fist: Long Fist dates back to the Sung Dynasty.  Long Fist
is a composite style built from elements of various other
northern styles of kung fu.  Historically, Northern Chinese
tended to be taller, with longer limbs.  As a result, most
martial arts of the north, including Long Fist, evolved in a way
that made use of their longer reach.  This manifested itself in
attacks that tended to be longer in range than those found

>Wing Chun: Wing Chun was invented by a senior kung fu master and
Shaolin "nun" named Ng Mui.  Her objective was to combine the
best elements of the other Shaolin styles into one master style.
The style draws heavily from Tiger Dragon, Snake, and White

>Hookswords: Sometimes called the "Tiger's Head Hooked Swords,"
the hooked swords date from the Warring States period in China.
This is a "Northern" style weapon and had been adopted by a large
number of Chinese training styles.

Johhny Cage:

>Karate: Karate is a named used for a group of martial arts
developed on Okinawa, before the island was integrated into
Japan.  Historically, Okinawa enjoyed a great trade economy based
on shipping, which exposed the locals to martial arts from many
parts of Aisa, including Japan and China.  Significant styles of
karate include: Shotokan, Shorin-ryu and Goju-ryu.  Karate was
introduced to Japan in the early 20th century and later to the
rest of the world, where it continues to include many other
martial art forms.

>Jeet Kune Do: Bruce Lee developed Jeet Kune Do in 1967.  The
literal meaning of Jeet Kune Do is "the way in the interceptin
fist."  Wing Chun, Tai Chi Chuan, Hung Gar and Chin Na heavily
influenced Jeet Kune Do among others.

>Nunchaku: This weapon is most often associated with Okinawan
Kobudo (weapons arts), but is also seen occasionally in Chinese,
Philippine, Korean and Japanese arts.  The nunchaku were
originally a horse bit used for farming.  During the 1500's the
local government outlawed the ownership and use of weapons so
locals turned to farm instruments to protect themselves.


>Shotokan: A style of Karate, Shotokan has its roots in Okinawa.
Master Funakoshi Gichin founded Shotokan karate in 1936 in Tokyo.
It is more linear and can be a very aggressive and devastating

>Dragon: A number of kung-fu "styles" make use of the term
"Dragon Form" or "Dragon Style." The Dragon form is one of the
"Shaolin ten-animal form" of Kwan Tak Hing.  It's also one of the
"five-patterns" of Xing Yi.  The Dragon form can be found in many
other Chinese systems of combat.

>Kori Blade: Using a technique perfected by Grand Masters of the
Lin Kuei, Sub-Zero forms his Kori Blade by flash freezing
surrounding water vapor.  The sword is forged of solid
unbreakable ice.  A masterful weapon, it's hevay and extremely
sharp.  It can be used to either bludgeon an opponent into
submission or cut them into ribbons.


>Xing Yi: Meaning "mind form," Xing Yi is a simple and practical
style of kung-fu which originated in the San-Shih province of
China.  This is a northern Chinese system which relies on short
basic forms of training.  This art has long been associated with
Ba Gua and the two are often taught together.

>Aikido: This is a Japanese martial art developed in the first
half of the 20th century by Morihei Uyeshiba.  Aikido is a
distillation of arts learned by Uyeshiba over the course of his
life, including Daito Ryu Aiki Jujutsu, Kito Ryu Jujutsu,
Shinkage Ryu Jujutsu, Yagyu Ryu Kenjutsu, Yarijutsu, and military

>Butterfly: The Butterfly Knives are a Chinese weapon with a 200-
year history as part of the Shaolin system.  It is the primary
weapon of Wing Chun and also taught in Hung Gar, as well as other

Kung Lao:

>Shaolin Fist: The Shaolin Buddhist temple was established in
China about 500 A.D. In about 539 A.D. a holy man named
Bodhidharma left his monastery in Southern India to spread the
Buddhist faith to China.  During his travels, he visited a
Shaolin monastery.  The monks there were in such bad shape
physically that they could not meditate properly, so Bodhidharma
developed an exercise program to get them into shape.  The
program included several Indian fighting style elements.  Over
time, a Kung Fu style grew out of this training, aided by the
fact that many of the priests were retired soldiers and generals.

>Mantis: This is a newer martial art, developed in 1600 A.D. by
Wang Lang in the Ming Dynasty in Northern China.  Wang Lang based
this martial art on observations he made of a praying mantis
fighting a cicada.  The art later splintered into a number of
different variations including Seven-Star, Plum Blossum, Six
Combinations, and Secret Door.  For the most part, Seven-Star is
a hard style avoiding direct opposition to the opponent's energy.
This style is part of the Shaolin system of martial arts.

>Broadsword: The Broadsword is known as the marshall of weapons,
the arm of foot soldiers and Manchurian officials.  Broadswords
vary in length, but should generally reach the user's eyebrow
when held upright along the arm.  It's categorized as a short
weapon.  It usually has a two-edged blade and is designed for
slashing rather than thrusting.


>Leopard: The techniques simulate those of a Leopard, stressing
the importance of free movement and quick actions.  Not as strong
as the Tiger style, but it is superior in its swiftness and
jumping ablility.

>Fu Jow Pai: With an emphasis on balance and technique, Fu Jow
Pai mimics the vicious movements of the rare Black Tiger.  In
fact, the original name was Hark Fu Moon, or Black Tiger System.
It was renamed by Wong Bil Hong in 1934 and was hidden for many
years.  However, many years later, the knowledge, and training,
of the system was brought to the public's attention where it has
become a legitimate and recognized style in China.

>Kama: The Kama is a farm implement used for rice harvesting and
was adopted as a weapon in China, Okinawa and Japan.  In China
and Japan the Kama was often used in conjunction with a chain, to
encircle the opponents, while the Okinawans preferred to use two
Kama together.  The Kama is one of the five principle weapons of
the Okinawan art of Kobudo/Kobujutsu.


>Netherealm: From the little that is known of the Netherealm, one
can say that it's a deadly, torturous, and evil place safe for no
one.  Anyone who spends time there will be hard-pressed to create
a barrier powerful enough to keep the forces of Netherealm at
bay.  Those that succumb to the incredible powers and tortures
that the 5th plane of the Netherealm contains - and live - become
incredible warriors that possess newfound concepts in battle and
fighting.  Of course, all of these ideas focus on pain and

>Oni: The term "oni" means "demon" or "ogre" in the Japanese
language.  Truly, this fighting style was derived from Drahmin's
time spent among the denizens of the Netherealm and the loss of
his humanity to forces beyond his control.  The power of the Oni
Style comes from a built-in rage that is difficult to suppress
once it's been unleased.  Much like a  dam, once a crack's been
created in the facade, ther's no power on earth that can hold the
flood of rushing water, or in this case, the flood of burning hot

>Iron Club: Much less than a true fighting style, the Iron Club
offers nothing more than the ability to pummel an opponent to a
pulp of flesh.  True, this is an incredible weapon, and when the
right hand is encased within the confines of this Iron Club, it
can be used to completely crush an opponent to dust.  Drahmin,
apparently, is not only right for this weapon, but the perfect
choice to wield it.

Hsu Hao:

>Shuai Chiao: Shuai Chiao is the oldest martial art in China.  It
has a history of over 2,000 years - although some claim that it
dates back much farther.

>Wrestling: Perhaps the oldest martial art in the existence of
western culture, it was initially developed by the Romans and
Greeks as a method to display one's strength and fighting
prowess.  Eventually, it turned into its own form of self-defense
and branched into multiple styles.  Fighters grapple and try to
attain a position of advantage over one another.  They learn to
control their center of gravity, how to take their opponent to
the ground, react to an opponent's actions, and take advantage of
their mistakes.  Greco-Roman and Freestyle are two of these that
are still used in the best known world-wide competition, the

>Sun Moon: An exotic weapon of the Chinese martial arts, the Sun
Moon Spears originated in Mongolia.  As a pair, these bladed
weapons can be extremely efficient when used in combat.  When one
hand blocks an incoming attack, it can catch the weapon and keep
it from attacking, or be used to disarm the opponent totally.
However, the true beauty comes into play when one notices that
the other hand is left free to attack.   This is when the
versatility of the Sun Moon Spears really shines.  With the
ability to thrust, stab, slash, or rake an opponent, the Sun Moon
Spears' deadly qualities are easy to see.


>Tong Bei: The name Tong Bei, or Tong Bei Quan, can be translated
as: "fist of spreading power from the back."  The origin of this
fighting style is unclear.  One legend claims it originated in
the 3rd or 4th century B.C. by a man named Yuan Gong.  Another
says it was created in the mid 900's A.D. by a daoist named Lu
Yunging.  Modern history attributes this style to the Zhejiang
province in China in the 1900's.  The style is based on the five
types of palm strike, each associated with one of the five
elements: earth, metal, water, tree, and fire.

>Yuan Yang: Yuan Yang Quan, or Mandarin Duck Fist, is aa art
rarely seen outside of China and as such, information is scarce.
Although there is little available material on the Mandarin Duck
style as a whole, there are a number of references to the kicking
methods it employs.  A number of other Chinese styles adopted
"Mandarin Duck Legs" of this style as they were reputed to be
very effective.

>Daggers: By flash freezing water vapor, Frost can form intricate
solid objects.  She doesn't have the same subtle control and
mastery over her ice powers as Sub-Zero does, so she chooses to
use the simple deadliness of the Double Daggers.  Armed with
these blades of ice, Frost can slice an opponent to ribbons.
When a kombatant feels the burn of a cut from one of Frost's
daggers, it's not from the rending of their flesh, but from the
cold edge of the blade ripping into their muscle.


>Muay Thai: Thai kickboxing is one of the oldest martial art
forms.  Muay Thai's origin along with much of Thai history was
lost during the invasion and sacking of the archives by Burmese
army.  Muay Thai was originally the close quarters combat skills
used by the Thai army.  During times of peace, memberso fthe army
were "kept busy" by being encourage to participate in Muay Thai
competitions.  Later the art grew into a popular sport.  Today
it's considered a very practical, effective boxing style.  It has
developed the same sporting interest in many counties today that
boxing enjoys in the US.

>Judo: Around 1882, Jigoro Kano developed Judo based on Japanese
jujutsu with an emphasis on self-defense and sport competition.
In Judo, opponents use balance, body weight, with minimal
physical effort, to throw or pin each other or hold one another
in a lock.  Submission holds also play a key role in Judo.  One's
gi can often be used against them or an opponent as a choke.
Judo has become an extremely strategic martial art in recent
history and has many practicioners.

>Tonfa: The Tonfa was originally the handle of a hand-operated
grain mill used on farms.  Seen on the belts of police officers
across the US, the Tonfa has also been adopted by Police agencies
around the world.


>Eagle Claw: The Eagle Claw system of kung fu originated in
southern China during the Sung Dynasty.  Eagle Claw began as the
"108 Fighting Techniques" taught by Ngok Fei.  Sometime between
1368 and 1644, a monk named Lai Chin, combined Eagle Claw with
Faan Tzi into what was the basis for modern Northern Eagle Claw.

>Ba Gua: Ba Gua Zhang, translated to Eight Trigram Palm, is a
relatively new Chinese martial art, having been developed in the
late 1800's.  Dong Hai-Chuan, a Taoist monk of Lung Men Sect,
developed Ba Gua Zhang.  The circular movements of the art are
attributed to the circular chanting meditations done by the Lung
Men Sect.  Starting in the early 1900's, Ba Gua Zhang has been
associated with Hsing-I.  Currently, there are five major
branches of the style: Cheng, In, Ma, Song, and Lui.

>Steel Fans: Also known as "Ogi," Kitana's weapon of choice is
the deadly Steel Fan.  While many martial arts masters use a
single fan, Kitana's prowess is such that she uses one in each
hand.  They're easily concealable and can be used in their open
and closed states.  Kitana's fans are tipped with sharpened
daggers to add to the deadly finesse with which she wields them.


>Nan Chuan: Nan Chuan is a composite style built from elements of
various other southern styles of kung fu.  Historically, Southern
Chinese tended to be shorter, with shorter limbs.  As a result,
the martial arts of the south evolved in a way that accommodates
their shorter reach.  This manifested itself in attacks that are
most effective at short to middle range.  Nan Chuan contains a
greater number and variety of hand techniques, and fewer leg

>Jujutsu: Jujutsu is a term used to refer to unarmed Japanese
combat.  Historically there are more than 750 documented
varieties of Jujutsu.  In general, Jujutsu tends to be
comprehensive in the sense that they teach hand and foot strikes,
throwing, joint-locks and ground fighting.  Today Jujutsu is most
commonly associated with throws, joint-locks and ground fighting.

>Staff: The cudgel (long staff) has existed as a weapon since man
first started fighting with hand weapons.


>Hung Gar: Hung Gar, namely "Tiger Fist," is the synthesis of
Southern Shaolin styles of Chinese kung fu, and is based on the
movements of the tiger and the Crane.  Hung Hei Goon is believed
to have been the original developer of the style.  he bagan
openly teacking it about 1813.

>Crab: Taught to Reptile by his ancestors, the style imitates the
side movements and claw attacks of the crab.

>Kirehashi: Much like a typical Broadsword, the Kirehashi has
some minor difference that allow it to be used more efficiently
by Reptile.  Its weight and balance are changed from the sleek
and slim blade of Kung Lao, to a more hefty and cruel instrument.
Still, it retains a sharp edge with which it can be used to slash
an opponent to shreds.


>Ninjitsu: Translated as The Art of Stealth, Ninjitsu is a term
used to describe all the arts taught to a ninja warrior including
armed and unarmed combat, as well as camouflage and espionage.
It is still a widely debated subject, but the term ninja has many
possible histories.  Some think that they were mercenaries who
trained in stealth and martial arts and were employed as spies,
saboteurs, and assassins.  Others counter this argument and state
that they were actually samurai warriors who needed to cover
their faces to take such drastic action and hide who they really
were.  Whatever the derivation, ninja has become a word that
instills fear and an appreciation for their talent.

>Sambo: Sambo is a style of wrestling developed by the Soviets in
the early 1930's, originally conveived as a means of unarmed
crowd control for the police.  The art is a distillation of over
20 folk arts native to the Soviet Union as well as Greco-Roman
Wrestling, Judo, Jujutsu and Free Style Wrestling.

>Pulse Blade: This weapon is standard issue for the Lin Kuei
cyborg Ninjas and is a deadly instrument in and of itself.  The
Special Forces tech department further modified Cyrax's Light
Sword into a Pulse Blade, which now has more power and has become
a truly devastating weapon.

VIII. Modes of Play:


"Face opponents across Outworld to defeat the Deadly Alliance."
The player faces off against other CPU controlled players at
varying difficulty levels, earning kredits to be spent in the
Krypt.  As you progress through Arcade Mode, you unlock the
character's ending.


	"Play against a friend...........or enemy."  This mode is
the standard 1 on 1 battle between you and a friend.  A new
addition to this mode is the gambling aspect.  The game allows
you to create a profile for yourself.  It keeps track of
EVERYTHING: how many times you've won/lost, how many kredits you
currently own, etc.  The kredits you build up on your profile
allow the player to gamble them on a fight.  For example, my
friend and I are playing versus mode.  I have 1,000 kredits, and
he has 1,500.  I can bet him any amount of my kredits against
his.  If I win the battle then I win his kredits to be spent in
the Krypt.  This idea is something the fighting game genre has
never seen.  It is very innovative, and it adds much replay value
to the Versus Mode.


	"Learn the moves that will make you a master kombatant."
The Practice mode is like any other.  It allows you to practice
your selected fighters special moves and kombos.  It also
features a hand move list for every fighting style.


	"Travel on a long journey, earning kurrency as you face
hundreds of challenges and obstacles."  This mode most closely
resembles Soul Calibur's Mission Mode, where you are required to
overcome certain objectives to earn what is being dubbed as
kurrency.  There are eight (8) introductory missions.  After
those are completed, the game allows you to choose a character
and go through ten (10) more missions specific to that character.
There are 218 Konquest missions for the player to overcome.

The Krypt:

    "Buy characters, arenas, and extras with your earned
kurrency."  This is a shop of sorts.  The Krypt is a VERY large
room, containing 676 different koffins.  Each koffin has a price
on the front of it.  You can spend your kurrency on these koffins
to unlock bonus material in the game.  Some of the unlockables
are secret characters, additional character costumes, fighting
arenas, concept art, character renders, funny snippets of the
fighters, like "Kooking with Scorpion," and numerous other
goodies.  Some of the koffins do not contain anything, so be
careful and choose wisely.

Player Profile:

    "Create a Profile. View Profiles. Erase a Profile."  This is
where you store stats for your characters, including number of
battles won and lost, as well as the number
of Fatalities you have performed.  Profiles can be saved to
memory cards (or in the XBox's case, the hard drive) and taken to
a friend's house.


    "Game settings. Sound Settings. Control Setup." This is where
players can toggle with various settings in the game including
controller configurations, volume of sound, as well as turn the
timer on and off, ect.

Game Options:

-Difficulty Level: Choose from Novice, Easy, Medium, Hard or Max
difficulty depending on your personal skill level.

-Rounds to Win: You can decide how many rounds you'll need to win
in order to determind the winner of a match.  Choose 2 or 3

-Round Time: Rounds are timed at 60 seconds.  You can choose to
turn the timer Off completely, or select specific times between
10 and 90 seconds (in increments of 10).

-Mini Game: Decide how many matches you'll fight before a Mini
Game is available.  You can choose to take them out completely by
selectin Off or select a specific number between 3 and 10

-Blood Level: You can select the amount of blood spilled during
the course of a match.  You can also select Max, Low, Medium or
turn it Off completely.

Sound Options:

-Make volume adjustments to Game Music, Environment, Announcer,
Effects and Fighter Speech.

Controller Options:

-The Controller Setup menu allows you to configure the controller
the way you like.


    "View purchased Krypt items, unlocked endings and exclusive
videos." This is where all of your unlocked materials will be
located.  The unlocked materials are separated into categories.
They are: Characters- "View Character biographies and costumes
purchased in the Krypt." Endings- "View unlocked character
endings earned from completing fighters in Arcade mode." Arenas-
"See Arena images and stories purchased in the Krypt." Koncept
Art- "View sketches, renders and videos you've purchased in the
Krypt." Extras- "View team photos and other items purchased in
the Krypt."  They also have the Adema music video, "Immortal"
here for viewing, as well as a History of Mortal Kombat package,
along with various developer interviews, including one with the
man himself, Ed Boon.

Mini Games:
Spinning Backfist: 1
>Cross Strike: Back - 1
>Serving Fist: Down - 1
>Drinking Punch: 2
>Twisting Flask: Down - 2
>Battle Punches: Up - 2
>Lazy Leg: 3
>Sweep Kick: Back - 3
>Drinking Wine: Down - 3
>Drunken Leg: 4
>Spinning Kick: Back - 4
>Monkey Kick: Down - 4
>Taunt: SM
>Throw: Toward - SM

Kombo Chains:

>Kreepy and Jugs: 3 - 2
>Twist of Lime: 1 - 1 - 1
>Crushing Grapes: 3 - 3 - 3
>Staggering Steps: 2 - 3 - 2 - 2
>Zero Tolerance: 3 - 3 - 2 - 2
>On the Rocks: 2 - 2 - 1 - 1 - 1
>Bottoms Up: 2 - 2 - 1 - 1 - CS - 2 - CS
>Last Call: 2 - 2 - 1 - 1 - CS - 2 - Back - 4
>Drunken Fury: 2 - 2 - 1 - 1 - CS - 2 - Up - 4

Mi Zong Move List:

>Hook Fist: 1
>Low Strike: Down - 1
>Staight Punch: 2
>Low Knife Hand: Down - 2
>Roundhouse: 3
>Sweep Kick: Back - 3
>Tripping Sweep: Down - 3
>Side Kick: 4
>Step Kick: Down - 4
>Lift Kick: Back - 4
>Smashing Kick: Up - 4
>Shove: SM
>Throw: Toward - SM

Kombo Chains:

>Critical Strike: 2 - 2 - CS
>Lost Track: 2 - 2 - Up - 4
>Iron Broom: 2 - 2 - Back - 4

Jojutsu Move List:

>Overhead Strike: 1
>Strong Overhead Strike: Back - 1
>Reverse Low Strike: Down - 1
>Two-Handed Thrust: 2
>Vertical Smash: Back - 2
>Leg Sweep: Doon - 2
>Homerun Swing: 3
>2-Hit Strike: Toward - 3
>Low Foot Poke: Down - 3
>Straight Thrust: Up - 3
>Mid Reverse Strike: 4
>Leg Poke: Back - 4
>High Reverse Strike: Down - 4
>Sidestep Swing: SM

Kombo Chains:

>Homerun: 2 - 3
>Dancing Stick: 2 - 4 - 1
>Splitting Bamboo: 2 - 4 - Back - 1
>Rolling Wind: 2 - 4 - 4 - Up - 3

Special Moves List:

> Puke Puddle: Back - Toward - 2
> Flip Flop: Down - Back - 1
> Ground Stomp: Toward - Back - 3
> Belly Bash: Toward - Toward - 4

Fatality: Back - Back - Back - Down - 4

	Description: Bo' Rai Cho takes three sumo steps backward
from his defeated enemy.  He then proceeds to run at his
opponent, and jump into the air.  He belly flops onto his
opponent twice, crushing their body, and bounces back to his
feet.  Both of his opponent's arms and legs become dismembered,
and the opponent is left lying in a puddle of their own blood and
"bloody popcorn."


	Bo' Rai Cho looked gruff, but beamed inwardly.    With their
victory over the Deadly Alliance complete, he and Kung Lao had
liberated Outworld from its greatest threat.  Despite the years
that had past since training his last student, his skills had
proved useful once more.  He was elated, but it would be
inappropriate to express such emotions in front of his newest
apprentice.  Kung Lao invited his master to return to Earthrealm
to teach more warriors at the Wu Shi Academy.  The success of his
apprentice gave him renewed confidence in his training skills and
for the first time, a clear purpose in life.  Bo' Rai Cho offered
only token resistance.  He accepted the offer because the
defenders of Earthrealm could certainly use his help, but more
importantly because Earthrealm's rice wine put Outworld's liquor
to shame.

Quan Chi:


Status: Sorcerer
Alignment: Evil
Weight: 210 lbs.
Height: 6'7"
Styles: Tang Soo Do and Escrima
Weapon: Broadswords
Difficulty: 4

    Description: Quan Chi looks very much like he did in Mortal
Kombat 4/Gold.  He now has many tatoos on the top of his head.
He has a strap going across his chest, and he wears the Amulet on
his belt, like a belt buckle.  He has thick boots, and a piece of
cloth flowing in front and behind him.

     Alternate Costume: Quan Chi's alternate costume is a replice
of the one he wore in Mortal Kombat 4.  It is dark blue, with
spikes running down the shoulders of it.  His pants are also a
dark blue/black.  Instead of wearing the amulet like a belt
buckle, Chi wears it in the middle of his chest.  His boots are
the same as his regular costume. (Quan Chi's alternate costume is
in koffin "AA" and costs 1,556 Gold Koins).


    Stranded in the Netherealm, Quan Chi was persistently
tormented by the ninja spectre Scorpion.  But with assistance
from Moloch and Drahmin, Quan Chi discovered the truth about the
amulet he had stolen from the fallen Elder God Shinnok.  An
ancient Rune Stone bearing the likeness of his amulet revealed
new information that would enable Quan Chi to traverse the realms
through a network of ancient gateways.  Narrowly evading
Scorpion's wrath, he escaped the Netherealm through one of these
gateways and emerged in an ancient tomb in Outworld.

Tang Soo Do Move List:

>Open Palm: 1
>Knee Chop: Down - 1
>Downward Elbow: Back - 1
>Forward Open Palm: 2
>Low Spearhead: Down - 2
>Front Ball Kick: 3
>Low Parallel Punch: Down - 3
>Inside Crescent Kick: Toward - 3
>Spinning Sidekick: Back - 3
>Sweeping Knife Hook: 4
>Low Foot Strike: Down - 4
>One Knuckle Fist Punch: Back - 4
>Reversal: SM
>Throw: Toward - SM

Kombo Chains:

>Face Breaker: 2 - 2
>Path Maker: 3 - 3
>Nightfall: Back - 1 - 4
>Rushing Palm: 1 - 1 - 1
>Running Stream: 2 - 3 - 4
>Walking Dead: Back - 1 - 3 - 3
>Strong Wind: 1 - 1 - 2 - 2
>Internal Power: 1 - 1 - 3 - 3
>Green Mountain: 1 - 1 - 2 - 3 - 4
>Pain Killer: 1 - 1 - 2 - 3 - CS - 4 - CS

Escrima Move List:

>Pinasaka: 1
>Pintok: Down - 1
>Lightning Strike: Back - 1
>Backhand Strike: 2
>Planchada: Down - 2
>Chest Strike: 3
>Piercing Elbow: Down - 3
>Deadly Palm: Back - 3
>Rising Knee Strike: 4
>Straight Fist: Toward - 4
>Cutting Elbow: Down - 4
>Neijin: SM
>Throw: Toward - SM

Kombo Chains:

>Double Pinasaka: 1 - 1
>Hit and Run: 3 - 1 - 1
>Rushing Knee: 4 - 4 - CS
>Slitting Hand: 3 - 1 - Toward - 4
>Ice Pick: 2 - 4 - 4 - CS
>De Cadena: 3 - 1 - Back - 1

Broadswords Move List:

>Piercing Thrust: 1
>Double Edged Blow: Down - 1
>Decieving Strike: 2
>Dual Blade Swing: Back - 2
>Winged Strike: Down - 2
>2-Hit Strike: 3
>Half Moon Slice: Down - 3
>Dual Side Slash: 4
>Circular Slash: Down - 4
>Strong Slice: SM
>Doom Blade: 3 - 4

Special Moves List:

> Skull Fireball: Down - Back - 1
> Rising Star: Back - Down - 4

Fatality: Back - Back - Toward - Back - 3

	Description: Quan Chi pounces onto his opponent's shoulders.
Using his legs as leverage, he proceeds to pull up on his
opponent's neck. When the neck is extended about 5 feet in the
air, Quan Chi hops off their shoulders.  The opponent stumbles
around for a bit with the elongated neck, falling face-first to
the ground seconds later.


	The Deadly Alliance was successful in reviving the mummified
remains of the Dragon King's undefeatable army.  It would appear
that nothing could stand in the way of Shang Tsung and Quan Chi
as they began their domination of the realms.  For Shang Tsung
however, Quan Chi had no further need for the partnership.  Once
Shang Tsung had finally revived the last of the mummified
warriors, Quan Chi closed the portal to the heavens, and
effectively shut off Shang Tsung's endless supply of souls.  Quan
Chi then instructed Kano to assassinate Shang Tsung in a surprise
weapon attack.  With their captor cut wide open, the thousands of
souls Shang Tsung had consumed in the past, spewed forth and
swirled around the room.  Quan Chi came to the realization that
if Kano could so easily turn on Shang Tsung, he could easily turn
on Quan Chi himself.  Quan Chi used his sorcerey to drain the
life from Kano and left his body where it fell.  Immediately, one
of the lingering souls shot into Kano's body.  To Quan Chi's
surprise the man standing before him was no longer the Black
Dragon thug known as Kano.  Kano's body now contained the soul of
the Shaolin Monk know as Liu Kang.

Li Mei:


Status: Student
Alignment: Good
Weight: 120 lbs.
Height: 5'8:
Styles: Baji Quan and Lui He Ba Fa
Weapon: Sais
Difficulty: 3

    Description:  Li Mei has a very open pink and purple shirt.
Along with matching silky pants, with oriental designs flowing
down the sides, with a very thin silky belt.  She wears sandals
and is very quick.

    Alternate Costume: Li Mei is very scantily clad wearing a
reddish/pink sports bra, that zips up the middle.  She has a
chain that hangs on her chest.  She wears see-thru stocking, and
high, thick, dark boots.  Around the bottom of her outfit, hang
dark tassles. (Li Mei's alternate costume is in koffin "KX" and
costs 1,406 Sapphire Koins).


	The Deadly Alliance commanded Kano and his troops to force a
small population of people to construct a palace fortress.  One
of those enslaved was Li Mei, who rebelled against the invaders
and attacked Kano himself.  Recognizing the warrior spirit she
possessed, the sorcerer Quan Chi offered to free her people if
she could win the Deadly Alliance Tournament.  If she did not
win, however, she would be forced to serve the Alliance and her
people would remain slaves forever.  Li Mei had no choice but to
accept the offer.

Baji Quan Move List:

>Wing Arm: 1
>Low Scooping Arm: Down - 1
>Upward Palm Strike: Toward - 1
>Thrusting Fingers: 2
>Scooping Arm: Down - 2
>Circling Hand Strike: Back - 2
>Scraping Kick: 3
>Low Kick: Down - 3
>Lifting Kick: 4
>Rising Elbow: Down - 4
>Nailing Kick: Back - 4
>Taunt: SM
>Throw: Toward - SM

Kombo Chains:

>Setting Sun: 4 - 4 - 4
>All Natural: 4 - 4 - 4 CS - 4
>Rising Sun: 4 - 4 - CS - Back - 1
>Linked Strength: 4 - 4 - CS- Back - 1 - CS

Lui He Ba Fa Move List:

>Sideward Palm: 1
>Hammer Palm: Back - 1
>Halting Palm: Down - 1
>Heel Palm Strike: Up - 1
>Open Fist Strike: 2
>Low Jab Fist: Down - 2
>Back Kick: 3
>Sweeping Kick: Back - 3
>Back Sweep: Down - 3
>Spinning Elbow: 4
>Lifting Knee: Back - 4
>Low Sideward Palm: Down - 4
>Shove: SM
>Throw: Toward - SM

Kombo Chains:

>Lost Rose: 2 - 4
>Pink Dragon: 3 - 3
>Extreme Fists: 1 - 1 - 1
>Unleashed: 2 - Back - 1
>Explosive Strength: 1 - 1 - Back - 4
>Rejuvenation: 1 - 1 - 2 - 4
>Coiled Dragon: 1 - 1 - 3 - 3
>Golden Path: 1 - 1 - 2 - Back - 1
>Flower Blossom: 1 - 1 - 2 - Back - 1 - CS

Sai Move List:

>Forward Thrust: 1
>Overhead Smash: Back - 1
>Low Swipe: Down - 1
>Gut Stab: 2
>Rising Sai: Up - 2
>Low Thrust: Down - 2
>Foot Spike: 3
>Knee Poke: Down - 3
>Side Swipe: 4
>Sweeping Sai: Back - 4
>Hooking Stab: Down - 4
>Impale: SM

Special Moves List:

> Flying Fists: Toward - Toward - 2
> Kartwheel: Down - Back - 4
> Klock Kick: Toward - Down - 3
> Sparkler: Down - Back - 1

Fatality: Toward - Toward - Down - Toward - 4

	Description: Li Mei readies herself for the Fatality, by
doing a little warm up.  She then proceeds to kick her opponent
in the chest with her left foot.  Her foot goes all the way
through the opponent's body.  She extracts her left leg, as blood
pools around her victim.  She then sizes up her fallen opponent,
as she then superkicks her opponent's head off with her right
foot.  The decapitated corpse falls to its knees, and then face-
first to the ground, with blood shooting from the neck, and


	Li Mei had been promised that her people would be freed from
enslavement if she could win the tournament held by the Deadly
Alliance. Now that she had emerged victorious, the true purpose
behind the tournament was finally revealed to her. Her soul would
be the last one Shang Tsung needed to completely revive the
Dragon King's lost army.  Her people would never be freed and Li
mei herself would remain trapped inside the mummified remains of
a dead soldier... cursed to serve the Deadly Alliance... forever.



Status: Ninja Spectre
Alignment: Neutral
Weight: 210 lbs.
Height: 6'2"
Styles: Hapkido and Pi Gua
Weapon: Ninja Sword
Difficulty: 1

    Description: Scorpion sports a much different look than past
games.  He now resembles more of a samurai.  His ninja mask is
the same, only covering his nose and mouth.  He wears a gold
karate gi, with a skull belt buckle around the waist.  He has
gold and black thigh and shin guards along with two sword
holsters strapped to his back.  His spear dangles "harmlessly" at
his side.

    Alternate Costume:  Scorpion's alternate costume looks much
like his regular costume, except for a few differences.  He wears
no shirt under his gi, and has two chains crossing his chest.  He
also has his mask off, revealing his skull.  His skull is on
fire, and burns the entire match.  He also wears bandages around
his forearms. (Scorpion's alternate costume is in koffin "UH" and
costs 1,660 Jade Koins).


	The ninja spectre Scorpion had assumed for many years that
Sub-Zero killed his family and clan, only to later discover that
the true murderer was the sorcerer Quan Chi.  After revealing his
treachery, Quan Chi then attempted to send Scorpion to the 5th
plane of the Netherrealm.  Thinking quickly, Scorpion grappled
with the sorcerer at the last moment and they were both
transported to that forbidden realm.  This turn of events boded
well for Scorpion as his strength increased the longer he
reamained there.  Quan Chi's powers, however, proved to be
useless against him.

Hapkido Move List:

>Back Hand Strike: 1
>Face Strike: Back - 1
>Twisting Fist: Down - 1
>Neck Chop: 2
>Open Palm: Down - 2
>Axe Kick: 3
>Knee Knockdown: Toward - 3
>Hop Sweep: Back - 3
>Back Sweep: Down - 3
>Snap Kick: 4
>Front Sweep: Down - 4
>Backside Kick: Back - 4
>Front Thrust Kick: Up - 4
>Taunt: SM
>Throw: Toward - SM

Kombo Chains:

>Sinking Leaf: Toward - 3 - Back - 3
>Flowing Water: 2 - 2 - 1
>Inner Power: 2 - 2 - 4
>Spectre Blast: 3 - Back - 1
>Lethal Legs: 4 - Back - 4
>Liftoff: 4 - Up - 4
>Burning Soul: 2 - 3 - Up - 4
>Doombringer: 2 - 3 - Back - 1
>Painless: 2 - 2 - CS - 2 - 3
>Undead Rush: 2 - 2 - CS - 2 - 1
>Knightmare: 2 - 2 - CS - 2 - CS - 4
>Darkness: 2 - 2 - CS - 2 - CS - 3
>Infernal: 2 - 2 - CS - 2 - CS - 1 - 1 - 3

Pi Gua Move List:

>Ridge Hand: 1
>Knife Hand Chop: Back - 1
>Low Knife Hand Chop: Down - 1
>Spear Hand Strike: 2
>Wing Chop: Toward - 2
>Spear Hand Sweep: Back - 2
>Chest Strike: Down - 2
>Stepping Heel Kick: 3
>Open Palm Strike: Down - 3
>Low Heel Kick: 4
>Low Knife Hand Strike: Down -4
>Double Knife Hand Chop: Back - 4
>Shove: SM
>Throw: Toward - SM

Kombo Chains:

>Stone Breaker: Back - 1 - 3
>Falling Tree: 2 - 2 - 3
>Rushing Ridge Hand: 2 - 2 - 1
>Nuisance: 2 - 2 - CS - 4
>Deranged: 2 - 2 - CS - 3
>Hell Bound: 2 - 2 - CS - 1 - 1 - 3

Ninja Sword Move List:

>Spinning Slash: 1
>Upward Slash: Down - 1
>Reverse Stab: 2
>Edge Slash: Down - 2
>Rising Slash: 3
>Charging Slash: Toward - 3
>Piercing Blade: Down - 3
>Crescent Blade Strike: 4
>Sweeping Blade: Down - 4
>Sidestep Swing: SM

Kombo Chains:

>Turning Dragon: 1 - 2
>Rising Dragon: 1 - 3
>Demon Slice: 4 - 3
>Moon Strike: 4 - 4
>Edge of Pain: 4 - 1 - 1 - 3

Special Moves List:

> Spear: Back - Toward - 1
> Summon Hellfire: Down - Back - 2
> Backflip Kick: Toward - Back - 3

Fatality: Back - Back - Down - Back - 4

	Description: Scorpion hurls his spear at his opponent's
head.  The spear lodges itself through their skull.  Scorpion
proceeds to tug on the spear three times as the spear remains
through his opponent's head.  He gets fed up with this, and yanks
on the rope with all his might.  The spear rips the opponent's
head off, sending it flying toward Scorpion.  The opponent falls
face first to the ground, with blood spilling out of their neck.

        Ending: The hunt for Quan Chi had led Scorpion to the
palace of Shang Tsung. Scorpion entered the palace through a
hidden passage. As he made his way through the lower levels, he
was discovered by the two Oni he had previously encountered while
in the Netherealm. Shang Tsung had secretly allied with Moloch
and Drahmin as a backup defense against Quan Chi. The two Oni had
been hidden in an underground chamber and were periodically fed
mortals to keep them satisfied.  Scorpion fought well but was
overpowered by Moloch and Drahmin. Although the could not consume
the ninja spectre, they devised another means for eliminating
their foe that would satisfy their cruel nature. The Oni brough
Scorpion before the portal to The Heavens that Shang Tsung had
tapped as a source of limitless souls. They hurled him into the
Soulnado and his hellspawn body was ripped apart by the purity of
that realm.



Status: Special Forces Operative
Alignment: Good
Weight: 140 lbs.
Height: 5'10"
Styles: Kenpo and Tae Kwon Do
Weapon: Kali Sticks
Difficulty: 1

    Description: Sonya wears a very thin T-Shirt under a dark
vest/coat.  She has long dark pants, with black boots.  She has
bullets strapped around her waist, and a belt buckle.  Her black
gloves have the fingers cut off as well.

    Alternate Costume: Sonya's alternate costume is a Special
Forces outfit.  It is light gray on the top and bottom.  She
wears a dark beret much like Jax's.  Her gloves have the fingers
cut off like before, and she wears very dark, high boots.
(Sonya's alternate costume is in koffin "SH" and costs 1,834 Ruby


	Agent Sonya Blade and her team had finished their mission of
demolishing any known ancient inter-realm portals when she
received word from Jax that the Agency's portal chamber had been
destroyed.  With no means for traversing the realms, Sonya
realized that there were now two agents lost in Outworld.  The
first was the ninja cyborg Cyrax, whom the agency had lost
contact with some time ago.  And now Agent Kenshi, originally
sent to find Cyrax, was lost as well.  She would have to find a
way to get to Outworld and bring them home.

Kenpo Move List:

>Knife-Hand Strike: 1
>Double Hammer Fist: Down - 1
>Spinning Elbow Strike: Back - 1
>Eye-Gouger: 2
>Knife-Hand Chop: Back - 2
>Low Punch: Down - 2
>Standing Uppercut: Up - 2
>Back Kick: 3
>Leg Sweep: Back - 3
>Low Heel Kick: Down - 3
>Rising Axe Kick: 4
>Shovel Kick: Back - 4
>Low Step Punch: Down - 4
>Neijin: SM
>Throw: Toward - SM

Kombo Chains:

>Conscious Mind: 3 - 3
>Cutting Edge: 1 - 3 - 3
>Big Guns: 1 - 1 - 4
>Warfare: 1 - 1 - CS - 4 - CS

Tae Kwon Do Move List:

>Side Kick: 1
>Hook Kick: Back - 1
>Double Hammer Fist: Down - 1
>Downward Axe Kick: 2
>Twin Fist Punch: Down - 2
>Spinning Heel Kick: 3
>Rolling Strike: Down - 3
>Ankle Smash: Back - 3
>2-Hit Axe Kick: 4
>Nitro Kicks: Back - 4
>Spinning Back Kick: Down - 4
>Reversal: SM
>Throw: Toward - SM

Kombo Chains:

>Clearness of Mind: 4 - 4
>Take Out: Back - 3 - 3
>Blitzkrieg: Back - 4 - CS
>Peaceful World: 1 - 1 - Down - 3
>Special Forces: 4 - Back - 3 - 3

Kali Stick Move List:

>Straight Snap Strike: 1
>Low Snap Strike: Down - 1
>Overhead Strike: Toward - 1
>Circular Strike: 2
>Low Scissors Swipe: Down - 2
>Low Swinging Strike: 3
>Spinning Strike: Back - 3
>Low Strike: Down - 3
>Wrist Snap Strike: 4
>Chin Jab: Down - 4
>Circular Power Strike: Back - 4
>Stick Smash: SM

Kombo Chains:

>Multi-Level Strikes: 2 - 4 - 3
>Show-Off 2 - 4 - Back - 3
>Furious Blows: 4 - 2 - 4
>Live Hand: 4 - 2 - Back - 3

Special Moves List:

> Kiss of Death: Down - Back - 1
> Fly Kick: Toward - Toward - 3

Fatality: Back - Toward - Toward - Down - 2

	Description: Sonya blows a kiss to her opponent in the form
of a pink mist; a heart floats out for effect.  The opponent
immediately falls to their hands and knees vomiting.  They then
start to choke and cough up blood.  As the opponent is lying on
the ground vomiting and coughing, Sonya leaps onto their back,
causing their head to explode, leaving a huge pool of blood.  The
opponent's headless corpse lays there, with the red stuff gushing
from the neck.


	After the destruction of the Deadly Alliance, Sonya searched
for the missing Special Forces agent Kenshi. She finally
discovered him badly beaten and near death apparently from hook-
like wounds in his ribcage. She managed to return him to the
rendezvous point where I transported them back to Earthrealm.
Upon her return, Sonya was promoted to General and given her
choice of command. She hand-picked a team to deal with new
terrorist threats located on Earth. While in Outworld, Special
Agent Kenshi had learned of a new threat to peace. The Red Dragon
had awakened.



Status: Rogue Swordsman
Alignment: Unknown
Weight: 185 lbs.
Height: 6'11"
Styles: Tai Chi and San Shou
Weapon: Katana
Difficutly: 4

    Description:  Kenshi wears what almost looks like dark green
and black army camouflage.  He has a strap across his chest with
an Oriental symbol adorning it.  He has red knee pads and high,
think boots.  The red bandanna covering Kenshi's eyes is his

    Alternate Costume: Kenshi sheds his "army" gear in favor of a
traditional white karate gi.  He no longers wears the red
bandanna over his eyes.  His karate gi is white, with many tears
and gashes; he is wearing a black belt holding his pants up.  He
goes barefoot. (Kenshi's alternate costume is in koffin "YM" and
costs 1,435 Platinum Koins).


	Serving the cries of his captured ancestors, Kenshi made a
vow to slay Shang Tsung in order to free them from his grasp.
When he learned of Shang Tsung's escape to Outworld, Kenshi
agreed to help the Special Forces search for the missing agent
Cyrax as a means of gaining access to that realm, which allowed
him to act as both rescue party and spy.  Shortly after
discovering the sorcerer's whereabouts, the Agency was destroyed
and with it his only means for a return to Earth.  Kenshi now
finds himself facing the Deadly Alliance on his own.

Tai Chi Move List:

>Palm Strike: 1
>Rising Spade Hand: Back -1
>Pushing Hands: Toward - 1
>Dual Fist Strike: Down - 1
>Chopping Strike: 2
>Quick Uppercut: Back - 2
>Rising Uppercut: Down - 2
>Straight Kick: 3
>Low Lean Kick: Down - 3
>Spinning Roundhouse: 4
>Low Spin Kick: Down - 4
>Standing Sweep: Back - 4
>Taunt: SM
>Throw: Toward - SM

Kombo Chains:

>Empty & Full: 1 - 1
>Blind Justice: Back - 2 - 3
>Play By Ear: 2 - 2 - 2 - 3
>Dark Fists: 2 - 2 - 2 - 1 - 1
>Fading Light: 2 - 2 - 2 - Back - 1
>Nightfall: 2 - 2 - 2 - CS - 1 - 3
>Out of Sight: 2 - 2 - 2 - CS - 1 - CS
>See No Evil: 2 - 2 - 2 - CS - 1 - Back - 3

San Shou Move List:

>Hook Punch: 1
>Long Range Fist: Back - 1
>Low Jab: Down - 1
>Face Strike: 2
>Knee Knocker: Toward - 2
>Rising Elbow: Down - 2
>Side Kick: 3
>Low Sweep: Down - 3
>Propelling Hook Kick: Back - 3
>Rising Toe Kick: Toward - 3
>Snapping Roundhouse: 4
>Spinning Roundhouse: Back - 4
>Shin Kick: Down - 4
>Neijin: SM
>Throw: Toward - SM

Kombo Chains:

>Don't Blink: 4 - 4
>Natural Way: 2 - 1 - 3
>Near Sight: 2 - 1 - CS
>All Ears: 2 - 1 - Back - 3

Katana Move List:

>Spinning Slash: 1
>Upward Slash: Down - 1
>Reverse Stab: 2
>Edge Slash: Down - 2
>Rising Slash: 3
>Charging Slash: Toward - 3
>Piercing Blade: Down - 3
>Crescent Blade Strike: 4
>Sweeping Blade: Down - 4
>Sidestep Swing: SM

Kombo Chains:

>Day Break: 1 - 2
>Rising Dragon: 1 - 3
>Blind Slice: 4 - 3
>Moon Strike: 4 - 4
>Edge of Pain: 4 - 1 - 1 - 3

Special Moves List:

> Telekinetic Slam: Back - Down - Back - 1
> Telekinetic Toss: Down - Back - 4
> Telekinetic Push: Toward - Toward - 2

Fatality: Toward - Back - Toward - Down - 3

	Description: Kenshi puts his hands to his head in deep
thought.  The fallen opponent's eyes then proceed to pop out of
their head, and roll toward the screen.  The opponent's eyeless
body then proceeds to contort in non-human ways in mid-air.
Their arms bend up and backwards, as do their legs.  When Kenshi
is done using his telepathic powers on the defeated opponent,
they fall to the ground shaped almost like a pretzel.


	Kenshi had finally caught up with Shang Tsung in Outworld.
Years ago, Kenshi had been manipulated into releasing the souls
of his warrior ancestors. Shang Tsung had consumed those souls
and left Kenshi to die in the tomb. The ordeal left Kenshi
blinded, but the sword of his ancestors led him out of the
depths.  Kenshi had finally caught up with Shang Tsung in
Outworld.  To redeem himself, Kenshi had vowed to free his
ancestors from their captor. He cut Shang Tsung down with his
ancestral sword and a blast of souls was instantly released. The
spirits of the warrior kings reentered the sword as Kenshi held
it above his head. His duty fulfilled, he could now return to



Status: Red Dragon
Alignment: Evil
Weight: 175 lbs.
Height: 5'9"
Styles: Long Fist and Wing Chun
Weapon: Hookswords
Difficulty: 5

    Description: Mavado wears a long black trenchcoat with silver
shoulderpads.  On the back of his trenchcoat is the Red Dragon
symbol.  He wears long black pants with spiked metal boots.
Under his trenchcoat are grappling hooks, used for planting in
the ground and striking his opponent.

    Alternate Costume: Mavado's alternate costume resembles that
of a knight in shining armor.  He has a red "mouth mask," and
armored plating on his chest that looks like chain mail.  His
pants are the same way.  His boots are metallic like his regular
costume. (Mavado's alternate costume is in koffin "RD" and costs
1,455 Jade Koins).


    The Red Dragon had existed for centuries as a secretive
criminal organization.  Members such as Mavado were highly
skilled and disciplined warriors.  But in the last century, many
of the more reckless members became dissatisfied with the
restraints the code of the Red Dragon placed on them and broke
away to form their own gang.  Since then, it has been the Red
Dragon's number one priority to completely eradicate the infidels
known collectively as the Black Dragon.

Long Fist Move List:

>Flat Punch: 1
>Knee Strike: Back - 1
>Ducking Claw: Down - 1
>Long Straight Fist: 2
>Crane Strike: Back - 2
>Low Strike: Down - 2
>Heel Kick: 3
>Ducking Fist: Down - 3
>Cutkick: 4
>Floor Kick: Down - 4
>Spinning Crane: Back - 4
>Shove: SM
>Throw: Toward - SM

Kombo Chains:

>Longfist Blast: 1 - 1 - 2
>Forklift: 1 - 1 - Back - 2

Wing Chun Move List:

>Outside Whip Punch: 1
>Low Punch: Down - 1
>Hammerfist: 2
>Low Whip Jab: Down - 2
>Sidekick: 3
>Shin Kick: Down - 3
>Front Heel Kick: 4
>Sweep Kick: Down - 4
>Dragon Tongue: SM
>Throw: Toward - SM

Kombo Chains:

>Mavado Surprise: 4 - 3
>Lin Wan Kuen: 1 - 1 - 1
>Determination: 2 - 4 - 3
>Storm Kicks: 4 - 4 - 3
>Rolling Hands: 1 - 2 - 4 - 3
>Red Dragon: 2 - 4 - 4 - 3
>Empty Shadow: 1 - 1 - Up - 1
>Control of Power: 1 - 2 - 4 - 4 - 3
>Chainsaw: 1 - 2 - 4 - CS - 4 - 2
>Sacred Band: 1 - 2 - 4 - CS - 4 - Back - 3
>Downfall: 1 - 2 - 4 - CS - 4 - Back - 2

Hooksword Move List:

>Chest Strike: 1
>Low Reverse Blow: Down - 1
>Downward Hook Strike: 2
>Twin Overhead Strike: Back - 2
>One Hook Sweep: Down - 2
>Low High 2-Hit: 3
>Twin Overhead Slam: Back - 3
>Scissors Swipe: Down - 3
>Stepping Chest Strike: 4
>Upward Cross Strike: Down - 4
>Dual Hook Strike: Toward - 4
>Sidestep Swing: SM

Kombo Chains:

>Kabal's Torment: 4 - 4 - 2
>Strength and Balance: 4 - 4 - Back - 3
>Hook N Bash: 4 - 4 - Back - 2
>Blazing Fury: 2 - 4 - 4 - 2
>Brutal Revenge: 2 - 4 - 4 - Back - 3
>Kabal's Return: 2 - 4 - 4 - Back - 2

Special Moves List:

> Grapple Hook Strike: Toward - Toward - 4
> Change Sides Hook: Down - Up - 2

Fatality: Back - Back - Up - Up - 1

	Description: Mavado plants both of his grappling hooks into
the ground on opposite sides of his defeated opponent.  He then
proceeds to walk backwards, pulling the rope as taut as possible.
He then raises his left boot, as spikes protrude out the bottom.
He then "jumps" into the air with his legs extended, letting the
grappling hooks propel him forward and into his opponent.  He
impales them in the chest, and steps out of their body with
organs attached to his boots, while the opponent lays in a pool
of blood.


	For many years Mavado's Red Dragon clan had been secretly
engineering the destruction of their rivals, the Black Dragon.
Through careful manipulation, Mavado had used the Special Forces
to unwittingly aid them in this task. In return for eliminating
Kenshi for the Deadly Alliance, Mavado was finally granted his
battle with the last known member of the Black Dragon: Kano.
After a long, brutal fight, Mavado emerged victorious and all
traces of the Black Dragon had been erased.  Impressed with the
fighting skill and discipline of Mavado as well as other members
of his clan, Quan Chi realized the potential the Red Dragon held
for staging the eventual invasion of Earthrealm. In return for
their continued assistance, he offered crucial information about
a new threat to Mavado's Red Dragon clan... the Lin Kuei.

Johnny Cage:


Status: Movie Star
Alignment: Good
Weight: 190 lbs.
Height: 6'0"
Styles: Karate and Jeet Kune Do
Weapon: Nunchakus
Difficulty: 3

	Description: Johnny Cage once again wears no shirt, but he
does have a new tatoo that covers his entire back.  He wears
black sweat pants that stop just above his knees.  "Cage" is
printed on the side.  He has blue and gold arm and wrist bands,
along with a blue and gold belt.  He goes barefoot, and also
sports his sunglasses the entire match.

    Alternate Costume: Johnny Cage is wearing his tuxedo costume
from Mortal Kombat 4.  It is black, with a white undershirt.  He
wears black dress shoes, and his trademark, dark sunglasses.
(Johnny Cage's alternate costume is in koffin "DK" and costs
1,460 Ruby Koins).


	Johnny Cage had been fed up with the lame writing on his
current movie "Mortal Kombat: The Death of Johnny Cage," in which
his character repeatedly died and was resurrected.  To him, his
real-life adventures were much more sensational-he kicked butt!
But his studio felt that the hero needed to take a fall for
dramatic purposes, Johnny Cage reluctantly agreed to continue
with the project until the Thunder God Raiden called him away to
a new adventure in Outworld.

Karate Move List:

>Lunge Punch: 1
>Low Hook Punch: Down - 1
>Side Elbow Punch: Back - 1
>Knife Hand Chop: 2
>Knife Hammer Strike: Toward - 2
>Low Palm Strike: Down - 2
>Front Thrust Kick: 3
>Low Jabbing Punch: Down - 3
>Cutting Kick: Up - 3
>Side Thrust Kick: 4
>Low Kick: Down - 4
>Shin Thrust: Back - 4
>Flip Kick: Up - 4
>Double Flip Kick: Up - 4 - Up - 4
>Shove: SM
>Throw: Toward - SM

Kombo Chains:

>Smash TV: 2 - 4
>Bone Breaker: 3 - 4
>Big Blast: 1 - 1 - 4
>Out Take: 1 - 1 - CS
>The Foot Sword: 3 - 3 - 3
>Cutting Hands: 2 - 3 - 4
>Closing Credits: 1 - 1 - Back - 1
>Chopping Hands: 1 - 2 - Toward - 2
>Cameo: 1 - 2 - 3 - 4
>Prequel: 2 - 3 - 3 - 3
>Box Office Smash: 1 - 2 - 3 - 3 - 3
>Theatrical Release: 1 - 1 - Up 4
>Directors Cut: 1 - 1 - Up - 4 - Up - 4

Jeet Kune Do Move List:

>Leading Straight Punch: 1
>Hook Fist: Down - 1
>Knuckle Fist: Back - 1
>Duck 'n' Jab: 2
>Low Knuckle Fist: Down - 2
>Stepping Snap Kick: 3
>Low Punch: Down - 3
>Side Kick to Knee: Back - 3
>Side Kick to Face: 4
>Sweeping Kick: Back - 4
>Low Kick: Down - 4
>High Hooking Kick: Up - 4
>Taunt: SM
>Throw: Toward - SM

Kombo Chains:

>Straight Blast: 1 - 1
>Spotlight: 2 - 2 - 4
>Runner Up: 2 - 2 - 3 - 3 - CS
>Sticky Legs: 2 - 2 - 3 - 3 - 4
>Outer Gate: 2 - 2 - 3 - 3 - Back - 4

Nunchaku Move List:

>Reverse Shoulder Swing: 1
>Overhand Strike: Back - 1
>Bottom Swing: Down - 1
>Stepping Cross Swing: 2
>Cross Back Strike: Back - 2
>Low Knee Strike: Down - 2
>Underhand Strike: 3
>Low Circular Swing: Back - 3
>Double Thrust Strike: Toward - 3
>Rising Swing: Down - 3
>Side Kick: 4
>Roundhouse Kick: Back - 4
>Low Foot Strike: Down - 4
>Side Step Swing:SM

Kombo Chains:

>Gentle Spirit: 1 - 1 - 3 - 3
>Flowing Strikes: 1 - 1 - 1 - 1
>Living Legend: 1 - 1 - 2 - Back - 2

Special Moves List:

> Forceball: Down - Back - 1
> Shadow Kick: Back - Toward - 4
> Johnny Uppercut: Back - SM

Fatality: Back - Toward - Toward - Down - 2

	Description: Johnny Cage strikes his defeated opponent in
the stomach, causing them to fall to their knees.  He then raises
his right arm high in the air, watching it as he brings it back.
He proceeds to punch his opponent square in the head, causing
blood and brain matter to be flung everywhere, all the while his
opponent screaming with half a skull.  He extracts his hand from
his opponent's head, raising his arm trumphantly as he grasps
their brain, dripping with bucketloads of blood.


	Upset by the way his adventures had been portrayed in the
past, Johnny Cage found a loophole in his contract and left MCM
studios during the production of "Mortal Kombat: The Death of
Johnny Cage." He then used his own money to fund the production
of his next movie, which is rumored to be the true story of his
latest adventures in Outworld.  "Mortal Kombat: Deadly Alliance"
broke all records in its first weekend in theaters, and made
Johnny Cage extremely wealthy. The movie told the true story of
how Johnny Cage single handedly saved the world from the threat
of Quan Chi and Shang Tsung's deadly alliance.



Status: Grandmaster
Alignment: Good
Weight: 210 lbs.
Height: 6'2"
Styles: Shotokan and Dragon
Weapon: Kori Blade
Difficulty: 5

    Description: Sub-Zero looks to have aged since the past
tournament.  He looks more menacing than ever though.  He sports
his classic Mortal Kombat 3 outfit with the blue "suspenders"
down the sides of his upper torso.  He has black pants with blue
knee pads.  His hands and hair are frozen with mist radiating off
of them throughout the match.

    Alternate Costume: Sub-Zero's alternate costume is pretty
much the same as it was in Mortal Kombat II.  It is all blue and
black.  His "shirt" has no sleeves, and his forearms are frozen.
His pants are black with a blue flap in front of him.  His mask
his back, which is also blue and black.  He looks VERY cool.
(Sub-Zero's alternate costume is in koffin "YA" and costs 1,999
Sapphire Koins).


    Raiden appeared before Sub-Zero and asked for his aid in
defeating the Deadly Alliance in Outworld.  Fighting alongside
Raiden would prove to the world that the Lin Kuei had changed for
the better, Sub-Zero accepted the challenge and brought with him
one of his newest recruits.  It was highly unusual for the Grand
Master to embark on such a dangerous mission, but Sub-Zero felt
it was necessary to earn the respect of his fellow Lin Kuei.

Shotokan Move List:

>Spear Hand Strike: 1
>Forward Elbow Strike: Back - 1
>Lower Knee Strike: Down - 1
>Sword Hand Strike: 2
>Lower Dual Punch: Down - 2
>Mountain Punch: Back - 2
>Rising Thrust Kick: 3
>Side Snap Kick: Toward - 3
>Low Sweep Kick: Down - 3
>Thrust Kick: 4
>Low Double Side Strike: Down - 4
>Low Shin Kick: Back - 4
>Icy Retreat: SM
>Throw: Toward - SM

Kombo Chains:

>2-Hit Trick: 3
>King's Crown: 3 - Toward - 3
>Peaceful Mind: 3 - Back - 2
>Icy Pain: 1 - 2 - 4
>Cloud Hands: 1 - 2 - Back - 1
>Iron Horse: 1 - 2 - Back - 2
>Rock Solid: 1 - 2 - 4 - CS - 3
>Lin Kuei Storm: 1 - 2 - 4 - CS - 2 - 3
>Zero Below: 1 - 2 - 4 - CS - 2 - 4
>Frozen Frenzy: 1 - 2 - 4 - CS - Back - 1
>Frosty: 1 - 2 - 4 - CS - 2 - CS
>Thin Ice: 1 - 2 - 4 - CS - 2 - Back - 2
>Unthawed: 1 - 2 - 4 - CS - 2 - Up - 4

Dragon Move List:

>Back Knuckle Strike: 1
>Ducking Dual Claws: Down - 1
>Upper Lunge Punch: Back - 1
>Sun Fist: 2
>Dragon Attack: Back - 2
>Uppercut: Down - 2
>Roundhouse Kick: 3
>Low Claw Strike: Down - 3
>Front Stomp Kick: 4
>Wheel Turning Kick: Up - 4
>Mid Claw Strike: Down - 4
>Neijin: SM
>Throw: Toward - SM

Kombo Chains:

>Tiger in Cave: 4 - Back - 2
>Yielding Fire: 2 - 3
>Ice Pop: 1 - 1 - 2
>Dragon Dance: 1 - Back - 1
>Silent Dragon: 1 - 2 - 3
>Dragon Plays with 7 Stars: 1 - 2 - 4
>Ice Maker: 1 - 2 - CS
>3-Hit Claws: 1 - 2 - Back - 2
>Twist of the Tiger: 1 - 2 - Up - 4

Kori Blade Move List:

>Overhead Swing: 1
>Ducking Moon: Down - 1
>Spinning Slash: Back - 1
>Overhead Smash: Up - 1
>Blade Lunge: 2
>Straight Stab: Down - 2
>Close Swipe: Back - 2
>Stomp Kick: 3
>Downwards Stab: Down - 3
>Back Kick: 4
>Sweep Kick: Back - 4
>Twisting Blade: Down - 4
>Impale: SM
>Cut Up: 4 - 4
>Bitter Blade: 1 - Back - 1

Special Moves List:

> Freeze: Down - Toward - 1
> Ice Shaker: Back - Down - 2
> Cold Shoulder: Back - Toward - 4

Fatality: Back - Toward - Toward - Down - 3

	Description: Sub-Zero walks behind his fallen opponent as
they stand there dazed.  He then thrusts his right arm into their
back.  He pulls once with no results.  He pulls again as you hear
some snapping.  He pulls one more time extracting his opponent's
entire skeleton.  The opponent's body slumps there lifelessly.
He drops their skeleton to the ground in relative satisfaction.


	After defeating the Deadly Alliance, Sub-Zero returned to
the new temple of the Lin Kuei with the severely injured ninja
Frost.  A short time later, I visited the temple to commend him
for his victory in Outworld and to express my gratitude for all
his assistance. With Sub-Zero now the Grand Master of the Lin
Kuei, Earthrealm will be well protected.



Status: Mercenary
Alignment: Evil
Weight: 200 lbs.
Height: 5'10"
Styles: Xing Yi and Aikido
Weapon: Butterfly
Difficulty: 3

    Description: Kano wears a black vest with no undershirt.
His eye is still "encased" in the metal plate with the red
radiating off it.  He has brown pants and thick boots.  On the
ankle of his pants is a bowie knife.  His golves are black and he
is very muscular.  He wears a chain around his neck with what
appears to be a lock of hair snapped to it.

    Alternate Costume: Kano's alternate costume is his costume
from the original Mortal Kombat.  It resembles his costume in
Deadly Alliance but is white.  He has the red and black strap
going across his chest also.  He has white pants, and light brown
boots. (Kano's alternate costume is in koffin "BD" and costs
1,520 Sapphire Koins).


	Kano had been defeated in a battle with Special Forces agent
Sonya Blade during Shao Kahn's invasion of Earthrealm.  Shao Kahn
incarcerated Kano for this failure, but later hastily promoted
him to General when he prevented the Emperor's assassination at
the hands of the Shokan warrior known as Sheeva.  With the
merging of Earthrealm and Outworld not yet complete, Shao Kahn
ordered Kano to portal back to the last remnants of Outworld to
gater more troops for the final push against the Earthrealm

Xing Yi Move List:

>Straight Punch: 1
>Power Fist: Back - 1
>Low Palm Strike:  Down - 1
>Axe Strike: 2
>Eagle Strike: Down - 2
>Tiger Strike: Toward - 2
>Front Snap Kick: 3
>Low Elbow Strike: Down - 3
>Rising Knee: 4
>Hopping Back Kick: Back - 4
>Toe Strike: Dowm - 4
>Lifting High Kick: Up - 4
>Reversal: SM
>Throw: Toward - SM

Kombo Chains:

>Sure Fire: 4 - 2
>Casualty: 4 - 3
>Seek and Destroy: 1 - 1 - 4 - 3
>Dead Zone: 1 - 1 - Up - 4
>Backlash: 1 - 1 - Back - 4
>Minimum Damage: 1 - 1 - 2
>Maximum Damage: 1 - 1 - 2 - CS
>Honor and Disgrace: 2 - Back - 1
>Three Powers: 1 - 1 - 2 - Back - 1
>Assault and Battery: 1 - 1 - 4 - 2

Aikido Move List:

>Heaven and Earth Throw: 1
>Low Frontal Punch: Down - 1
>Breath-Power Throw: 2
>Low Toe Kick: Down - 2
>Side Kick: 3
>Crescent Kick: Back - 3
>Low Side Kick: Down - 3
>Frontal Kick: 4
>Knee Kick: Back - 4
>Low Step Kick: Down - 4
>Nejin: SM
>Throw: Toward - SM

Kombo Chains:

>2-Hit Doom: 4 - Back - 3
>Underdog: 4 - 4 - 3
>Total Karnage: 4 - 4 - Back - 3
>Destroyer: 4 - 3 - CS - Back - 2
>Killing Time: 4 - 4 - 3 - CS - Back - 2

Butterfly Sword Move List:

>Jut Do: 1
>Piercing Low Strike: Down - 1
>Downward Circling Sword: Back - 1
>Twisting Sword: 2
>Rising Strike: Down - 2
>Upward Circling Sword: Back - 2
>Biu Do: 3
>Push Strike: Toward - 3
> Cutting Sword: Down - 3
>Pek Do: 4
>Rising Chop: Down - 4

Kombo Chains:

>Cutthroat: 1 - Toward - 3
>Ear to Ear: Back - 1 - Back - 2
>Lost Dragon: 4 - Toward - 3

Special Moves List:

> Cannonball: Back - Toward - 1
> Eye Laser: Toward - Toward - 2

Fatality: Toward - Up - Up - Down - 1

	Description: Kano plunges his left hand into his opponent's
chest/stomach.  He extracts what looks like the opponent's heart.
He then plunges his right hand deep into his opponent's chest,
extracting what looks like a liver or kidney.  He then plunges
both of his hands/arms into his opponent's chest and rips out
what looks like their stomach.  With a look of disgust on his
face, Kano violently kicks the bleeding opponent away from him.


	Kano and Sonya had fought before. Although Kano was
humiliated by his defeat at her hands so many years ago, this
time the outcome would be different...  Kano had stolen Quan
Chi's amulet at the request of Shang Tsung. With the amulet in
his possession, Kano came to the realization that he was now in
total control of the revived undefeatable army. Rather than hand
the amulet and the army over to Shang Tsung, Kano kept them for
himself, and used the army to ambush Sonya, ending their long
rivalry once and for all.

Kung Lao:


Status: Shaolin Monk
Alignment: Good
Weight: 175 lbs.
Height: 5'10"
Styles: Shaolin Fist and Mantis
Weapon: Broadsword
Difficulty: 2

    Description: Kung Lao is wearing a baggy overshirt, with
white pants.  He wears brown "boots" and has a red sash around
his waist.  His hair is pulled back into a ponytail and his
treasured hat rests upon his back.

    Alternate Costume:  Kung Lao wears a blue and black karate
gi, with gold tassles hanging off the sides.  He wears his bladed
hat on his head this time.  He wears silverish wristguards, and
has a blue and gold flap flowing in front of him.  His pants are
blue, and he has brown shin guards, with samurai-like shoes.
(Kung Lao's alternate costume is in koffin "YJ" and costs 1,208
Ruby Koins).


	Kung Lao was the first to find the body of his friend and
fellow Shaolin Monk Liu Kang.  He later discovered that it was in
fact Shang Tsung who had dealt the fatal blow.  Enraged, Kung Lao
abandoned his Shaolin beliefs and vowed revenge against the
sorcerer.  He knew that his fighting skill would not be
sufficient to best Shang Tsung.  He would need training from the
same Outworld master who had taught Liu Kang the one special
attack he needed to win the Mortal Kombat tournament so many
years ago.

Praying Mantis Move List:

>Drilling Punch: 1
>Low Thrusting Palm: Down - 1
>Power Forcing Fist: 2
>Double Mantis Strike: Back - 2
>Sweeping Punch: Down - 2
>Leg Sprouting Kick: 3
>Ward Off Punch: Down - 3
>Toppling Kick: Back - 3
>Chest Piercing Kick: 4
>Seven Star Hit: Down - 4
>Leg Squatting Kick: Back - 4
>Single Leg Soaring Kick: Up - 4
>Taunt: SM
>Throw: Toward - SM

Kombo Chains:

>Lotus Petals: 3 - 3
>18 Elders: 1 - 1 - 1
>Natural Death: 1 - 1 - 2 - 4
>Cave Mantis: 1 - 1 - 3 - 3
>Five Blessings: 1 - 1 - 2 - Back - 2
>Deadly Insect: 1 - 1 - 1 CS - 4 - 3
>White Lotus: 1 - 1 - 1 - CS - 2 - 4 - 3
>Peaceful Life: 1 - 1 - 1 - CS - 4 - 4 - 3
>Teachers Pet: 1 - 1 - 1 CS - 4 - 4 - CS
>Fallen Hero: 1 - 1 - 1 - CS - 4 - 4 - Toward - 2

Shaolin Fist Move List:

>Buddha Fist: 1
>Low Axe Palm: Down - 1
>Attack the Heart: Back - 1
>Curved Hook Punch: 2
>Palm Heel Strike: Down - 2
>Backfist Strike: Back - 2
>Fore Knuckle Fist: Toward - 2
>Roundhouse Strike: 3
>Low Back Fist: Down - 3
>Front Kick: 4
>Low Knuckle Punch: Down - 4
>Sweeping Blade Kick: Back - 4
>Neijin: SM
>Throw: Toward - SM

Kombo Chains:

>Double Kicks: 4 - 3
>Shaolin Faith: 4 - Toward - 2
>Shout of Spirit: 1 - 4 - 3
>Rushing Buddha: 2 - 4 - 3
>Enlightenment: 1 - 4 - 4 - 3
>Shaolin Beat Down: 1 - 2 - 4 - 3
>Pins and Needles: 1 - 4 - 4 - CS
>Hurricane: 1 - 4 - 4 - Toward - 2

Broadsword Move List:

>Crosscutting Slash: 1
>Twisting Body Strike: Toward - 1
>Piercing Low Lunge: Down - 1
>Crushing Side Slash: 2
>Overhead Strike: Down - 2
>Gut Ripping Stab: 3
>Rising Slash: Back - 3
>Low Stab: Down - 3
>Half Moon Slash: 4
>Full Moon Strike: Toward - 4
>Spinning Low Slash: Down - 4

Kombo Chains:

>Sharpen the Mind: 2 - 1
>Clouds Over Head: 2 - 2
>Tiger Leaps Suddenly: 2 - Toward - 1
>Onslaught: 4 - Down - 4
>Rise and Shine: 4 - Toward - 1
>Dao Strikes: 2 - 4 - Down - 4
>Phoenix Tail: 2 - 4 - Toward - 1

Special Moves List:

> Hat Throw: Back - Toward - 1
> Whirlwind Kicks: Down - Back - 4

Fatality: Down - Up - Back - 3

	Description: Kung Lao takes off his hat and violently whips
it at his opponent.  The hat lodges itself vertically into their
skull, causing them to fall backward.  Kung Lao slowly saunters
over to his fallen, bloody opponent, and strikes them in the
stomach with his foot.  The hat pops into the air, out of the
opponent's head, and into Kung Lao's hand.  Lao then calmly
places his bladed hat back onto his back/head.


	Rage fueled Kung Lao's thirst for revenge. The memory of
holding his fellow monk's broken body on the lei tai of the Wu
Shi Academy grounds consumed him as he rained blow after blow
down upon Shang Tsung. Kung Lao had finally mastered the attack
Bo' Rai Cho had taught him. The sorcerer could not withstand his
whirlwind assault. Shang Tsung begged for mercy. Kung Lao granted
him none.  Upon his return to Earthrealm, Kung Lao stood before
the modest shrine to Liu Kang which had been erected by the Wu
Shi initiates during his absence in Outworld. He lit a stick of
incense and placed it among the others already burning there. He
bowed his head and prayed for safe passage to the afterlife for
his friend and brother. With Shang Tsung's death, Liu Kang's
spirit could rest peacefully. Earthrealm was safe once more, but
at terrible cost. The work of the White Lotus society had become
more important than ever.



Status: Vampire
Alignment: Neutral
Weight: Unknown
Height: Unknown
Styles: Leopard and Fu Jow Pai
Weapon: Kama
Difficulty: 5

*Nitara becomes playable only after unlocking koffin "TI" costing
4,022 Gold Koins.*

    Description: Nitara is a new character to Mortal Kombat.
She has shoulder length brown hair with a gold necklace. She has
red sleeves and a brown speckled bra with matching underwear.
Her kama is attached to a chain that runs around her stomach.
The massive wings attached to her back are her trademark.

    Alternate Costume: Nitara's alternate costume is not all that
different than her regular one.  Her face is pale white in the
new costume, and her bottom is showing under her waistband.  She
also wears cool new boots, that have spiked heels.  Her knee pads
are also spiked.  She has tattoos running up and down her arms
and legs now too. (Nitara's alternate costume is in koffin "AR"
and costs 2,206 Jade Koins).


	The vampire Nitara had at long last discovered the location
of the Orb that bound her to Outworld.  Unfortunately, it rested
in a location she could bever access.  However, the ninja cyborg
Cyrax of Earthrealm had the ability to retrieve it for her.
Through careful manipulation, she convinced Reptile to engage
Cyrax in combat and destroy is arm panel in the process.  The
damage to his transporter left him stranded in Outworld.  Her
plan was coming together beautifully.

Leopard Move List:

>Paw Strike: 1
>Dual Claw Push: Up - 1
>Lifting Strike: Down - 1
>Front Rising Paw: Back - 1
>Swtiching Paw: 2
>Soaring Paw: Back - 2
>Low Jab: Down - 2
>Spin Kick: 3
>Step Kick: Down - 3
>Front Kick: 4
>Low Kick: Down - 4
>Wing Flap: SM
>Throw: Toward - SM

Kombo Chains:

>Leopard at Dawn: 1 - 1 - Up - 1
>Leopard at Rest: 1 - 1 - Back - 1
>Snow Leopard: 1 - 1 - 1 - 2 - 4
>Golden Leopard: 1 - 1 - 1 - CS - 1 - 2
>Tree Leopard: 1 - 1 - 1 - 2 - Up - 1
>Dry Blood: 1 - 1 - 1 - CS - 1 - 1 - 3 - CS
>Blood Thristy: 1 - 1 - 1 - CS - 1 - 1 - 3 - 3

Fu Jow Pai Move List:

>Straight Claw: 1
>Knee Strike: Back - 1
>Rising Claw: Down - 1
>Upward Paw: 2
>Tiger Strike: Back - 2
>Tiger Scratch: Down - 2
>Back Kick: 3
>Spinning Low Kick: Down - 3
>Roundhouse: 4
>Lifting Kick: Up - 4
>Shin Kick: Back - 4
>Low Toe Kick: Down - 4
>Nejin: SM
>Throw: Toward - SM

Kombo Chains:

>Bloodshed: 3 - 3
>Vampire Bash: 1 - 1 - 1
>Wandering Claws: 1 - 1 - 2
>Black Tiger: 1 - 1 - 1 - 3 - 3
>Bloodshot: 1 - 1 - 1 - 3 - CS

Kama Move List:

>Dual Overhead Strike: 1
>Scissor Swipe: Toward - 1
>Low Rising Swing: Down - 1
>Rising Swing: 2
>Upward Swing: Down - 2
>Low Cross Stike: 3
>Low Sweeping Slice: Down - 3
>Overhead Strike: Up - 3
>Hook Sweep Knockdown: 4
>Backhand Swipe: Down - 4
>Charging Overhead: Back - 4
>Sidestep Swing: SM

Kombo Chains:

>Bloodbath: 1 - 4
>Treacherous Edge: 3 - 4
>Kama Fury: Back - 4 - Back - 4
>Crucified: Back - 4 - Back - 2
>Bloodlust: 1 - 3 - 4

Special Moves List:

> Unicorn Kick: Back - Down - 4
> Blood Spit: Toward - Back - 2

Fatality: Up - Up - Toward - 1

	Description: Nitara faces the screen and lets out an
intimidating hiss.  She then proceeds to pounce on her opponent's
body, and dig her fangs into their neck.  She proceeds to suck
their blood for a good couple seconds, stopping to spit out the
excess.  She then goes back to feeding; when she is done, she
kicks the opponent away from her and lands perfectly on her feet.


	After what seemed like an eternity, Cyrax finally emerged
from the lava, holding the Orb that had bound Nitara's realm to
Outworld for ages. At last it was within her grasp. She would be
able to free her people from Shao Kahn's imprisonment. Fulfilling
her end of the bargain, she sent Cyrax back to his Earthrealm
home in exchange for the Orb.  Nitara stared into the Orb. It
seethed with the power trapped within. She raised it above her
head, and then smashed it to the floor. It shattered with an
inhuman, soul-rending howl. Its horrible energy exploded away,
and tore her consciousness from her. She awoke later for the
first time on her native soil.



Status: Oni Demon
Alignment: Evil
Weight: Unknown
Height: Unknown
Styles: Netherealm and Oni
Weapon: Iron Club
Difficulty: 5

*Drahmin becomes playable only after unlocking koffin "UR"
costing 6,500 Sapphire Koins.*

    Description: Drahmin is the Oni-Tormentor.  His face has been
badly scarred, so he wears his tribal mask as a result.  It
appears as if he has no skin.  It all looks just like muscle.  He
has a club attached to his right arm.  The club has spikes
attached to the club.  It is said that his tribal mask holds his
true power.  He constantly has flies buzzing around his body as

    Alternate Costume: Drahmin's alternate looks very similar to
his regular costume.  He has shoulder guards, and a shrunken head
hanging off his left shoulder.  His iron club still encases his
right hand/arm.  He wears what looks like silver plate mail, and
silver plate mail "pants."  He has silver shin guards, and fights
barefoot. (Drahmin's alternate costume is in koffin "SW" and
costs 1,152 Jade Koins).


	The Oni Tormentor Drahmin resided in the 5th plane of the
Netherealm for centureies.  It was therefore no surprise that
Drahmin would so readily accept Quan Chi's offer of freedom from
that realm in return for protectoin from the ninja spectre
Scorpion.  Drahmin and Moloch savagely brutalized Scorpion
whenever he made a move for Quan Chi.  It would not be long
before they would be released upon the world of the living and
taste mortal flesh once more.

Netherealm Move List:

>Big Whack: 1
>Low Swipe: Down - 1
>Gut Smash: 2
>Low Strike: Down - 2
>Straight Kick: 3
>Back Kick: Back - 3
>Rising Blast: Down - 3
>Hooking Kick: 4
>Low Kick: Down - 4
>Taunt: SM
>Throw: Toward - SM

Oni Move List:

>Iron Lunge: 1
>Low Swipe: Down - 1
>Smashing Iron: Back - 1
>Crushing Chop: 2
>Low Strike: Down - 2
>Frontal Kick: 3
>Sweep: Back - 3
>Rising Blast: Down - 3
>Side Kick: 4
>Low Kick: Down - 4
>Shove: SM
>Throw: Toward - SM

Iron Club Move List:

>Head Smash: 1
>Leaping Smash: Up - 1
>Mid Swipe: Down - 1
>Uppercut: 2
>Doom Chop: Back - 2
>Low Strike: Down - 2
>Iron Strike: 3
>Iron Sweep: Back - 3
>Rising Blast: Down - 3
>Neck Jab: 4
>Power Swipe: Back - 4
>Low Kick: Down - 4
>Nejin: SM
>Throw: Toward - SM

Special Moves List:

> Ball-O-Flies: Back - Toward - 2
> Propeller Clock: Toward - Toward - 2
> Super Uppercut: Down - Back - 1
> Ground Smash: Back - Down - 4

Fatality: Back - Toward - Toward - Down - 3

	Description: Drahmin raises his clubbed right arm, and
brings it down hard upon his opponent's head.  The head explodes
in a bloody mess.  As the decapited opponent is standing there
dazed, Drahmin raises his arm again, and bashes the opponent,
propelling him/her backwards in a pool of their own blood.


	Sent by the sorcerer Shang Tsung, the two Oni known as
Drahmin and Moloch confronted Quan Chi, enraged that he had tried
to leave them stranded in the bowels of the Netherealm. In the
battle that ensued, Drahmin leapt at Quan Chi and both kombatants
stumbled into the Inner Sanctum Chamber.  Moments later, Drahmin
emerged from the chamber altered from his previous form.

Hsu Hao:


Status: Red Dragon
Alignment: Evil
Weight: 220 lbs.
Height: 6'1"
Styles: Shuai Chiao and Wrestling
Weapon: Sun-Moon
Difficulty: 4

*Hsu Hao becomes playable only after unlocking koffin "MW"
costing 3,317 Jade Koins.*

    Description: Hsu Hao is also a new character to Mortal
Kombat.  He wears a green hat that resembles a cop's hat.  Hsu
has a weird contraption going from his right arm meeting in his
chest with a red jewel.  He wears dark pants and fights bare

    Alternate Costume: Hsu Hao fights without his hat in his
alternate, revealing his bald head.  He still has the contraption
on his chest, with the swirling circle.  He also wears gloves
this time.  His pants are grayish/silver with dark shin pads, and
dark brown boots. (Hsu Hao's alternate costume is in koffin "QX"
and costs 1,518 Jade Koins).


	A member of the Red Dragon, Hsu Hao's duty was to infiltrate
the Special Forces and covertly guide them to the members of the
Black Dragon.  Once the Black Dragon was seemingly destroyed, Hsu
Hao was ordered to remain among the Special Forces ranks as an
informant until further notice.  That notice came when his
superior Mavado, ordered him to destroy the Outerworld
Investigation Agency's ability to travel to the Outworld.  Hsu
Hao would not dishonor his Red Dragon clan; he owuld complete his
task at any cost.

Shuai Chiao Move List:

>Single Hand Strike: 1
>Lunging Palm: Back - 1
>Low Wing Strike: Down - 1
>Uppercut: 2
>Shoulder Lunge: Toward - 2
>Crouching Chop: Down - 2
>Front Snap Kick: 3
>Crouching Sweep: Down - 3
>Rising Knee: 4
>Sweep: Back - 4
>Low Kick: Down - 4
>Backflip: SM
>Throw: Toward - SM

Kombo Chains:

>Bottle Opener: 2 - 2
>Bone Crusher: 1 - 1 - 3
>Asylum: 1 - 1 - Back - 1
>Chaos: 1 - 1 - 2 - 2
>Watch This: 1 - 1 - 2 - CS - Back - 2 - CS - Back - 2

Wrestling Move List:

>Back Breaker: 1
>Shoulder Toss: Back - 1
>Rising Neck Strike: Down - 1
>Strong Hook Punch: 2
>Spinning Backfist: Back - 2
>Low Jab: Down - 2
>Straight Kick: 3
>Low Kick: Down - 3
>Front Kick: 4
>Low Shin Kick: Down - 4
>Reversal: SM
>Throw: Toward - SM

Kombo Chains:

>Insanity: Back - 2 - Back - 2

Sun Moon Move List:

>Quick Chop: 1
>Piercing Low Strike: Down - 1
>Downward Circling Strike: Back - 1
>Twisting Sword: 2
>Rising Strike: Down - 2
>Upward Circling Sword: Back - 2
>Gut Strike: 3
>Push Strike: Toward - 3
>Cutting Sword: Down - 3
>Edge Stab: 4
>Rising Chop: Down - 4
>Piercing Strike: SM

Kombo Chains:

>The Kahn: 1 - Toward - 3
>Lost Dragon: 4 - Toward - 3
>Settling Sun: Back - 1 - Back - 2

Special Moves List:

> Cyrus Stomp: Back - Toward - 3
> Kahn Klap: Back - Down - 1

Fatality: Toward - Back - Down - Down - 2

	Description: Hsu Hao emits a massive red energy beam from
his chest contraption.  The beam hits the opponent immediately
tearing at their flesh.  Within a few seconds, their upper torso
flies backward.  The camera pans to the torso while it tries to
"get away."  The two hands are hoisting the torso off the ground,
all the while massive amounts of blood spills from the torso.  A
few moments later, it collapses in a bloody heap.


	Hsu Hao reported to his superior, Mavado, and informed him
of his success in destroying the Special Forces Outerworld
Investigation Agency. Mavado then informed Hsu Hao of his next
objective...  It seemed that Quan Chi was proving to be a
powerful ally and was willing to aid the Red Dragon in its quest
for domination of Earth. In a show of good faith, Mavado agreed
to destroy Quan Chi's enemies. The sorcerer suspected betrayal
from Shang Tsung. There was evidence that Shang Tsung had allied
with the two Oni known as Moloch and Drahmin. Hsu Hao's new
orders were to eliminate the sorcerer Shang Tsung before the Oni
eliminated Quan Chi.



Status: Lin Kuei
Alignment: Unknown
Weight: 120 lbs.
Height: 5'8"
Styles: Tong Bei and Yuan Yang
Weapon: Daggers
Difficulty: 2

*Frost becomes playable only after unlocking koffin "IV" costing
208 Ruby Koins.*

    Description: Frost wears a blue vest/coat akin to Sub-Zero's
with a black shirt underneath.  She has black and blue arm and
wrist bands going up her arms.  She wears skin-tight black pants
and a has cloth flowing in front of her.  She also sports Sub-
Zero's blue face mask, only covering her nose and mouth.  Her
hair is also frozen and it, too, radiates a mist.

    Alternate Costume: Frost wears a more revealing outfit that
her regular costume.  She wears what looks like a blue vest, with
nothing covering her chest barely.  She has blue arm bands that
spiral up her arm.  She also has a long blue flap flowing in
front of her.  Her legs are bare, and she wears high, thick, blue
boots. (Frost's alternate costume is in koffin "UB" and costs
1,261 Gold Koins).


	Sub-Zero had reformed the Lin Kuei clan and held a
tournament to recruit the best of the best.  The winner was a
mysterious female named Frost who seemed to have freezing
abilities similar to those of Sub-Zero.  Breaking with Lin Kuei
tradition, the new Grand Master, Sub-Zero took it upon himself to
train this new recruit.  With his help, Frost was able to better
harness her Kori power.  Sub-Zero was not able to teach her
humility, however, and her arrogance grew along with her superior
fighting abilities.

Tong Bei Move List:

>Cold Strike: 1
>Falling Strike: Down - 1
>Corkscrew Strike: Back - 1
>Ice Crusher: Up - 1
>Slapping Palm: 2
>Low Rising Strike: Down - 2
>Icy Maul: Back - 2
>Northern Lights: Up - 2
>Cutting Guy Kick: 3
>Low Roundhouse: Back - 3
>Power Kick: Up - 3
>Low Poke: Down - 3
>Frosty Kick: 4
>Winter Winds: Up - 4
>Thrusting Low Kick: Back - 4
>Frozen Elbow: Down - 4
>Back Flip: SM
>Throw: Toward - SM

Kombo Chains:

>Shiver: 1 - 2
>Spring and Autumn: 3 - 3
>Chills: 1 - 1 - Back - 2
>Harmony: 2 - 2 - Up - 2
>Crazy Monkey: 1 - 1 - 2 - Up - 4
>Tong Bei Fury: 1 - 1 - 2 - 2 - Up - 2
>Freezer Burn: 1 - 1 - 2 - 2 - CS - 4 - 3
>Blizzard: 1 - 1 - 2 - 2 - CS - 4 - 1 - 2
>Iceberg: 1 - 1 - 2 - 2 - CS - 4 - Up - 3
>Icefall: 1 - 1 - 2 - 2 - CS - 4 - Toward - 1
>Snowball: 1 - 1 - 2 - 2 - CS - 4 - 1 - 1 - Up - 3
>Frostbitten: 1 - 1 - 2 - 2 - CS - 4 - 1 - 1 - CS - 1 - 1 - 1

Yuan Yang Move List:

>Open Hand Strike: 1
>Strong Fist: Toward - 1
>Upward Strike: Down - 1
>Dual Duck Strike: 2
>Low Winged Strike: Down - 2
>Thrusting Roundhouse: 3
>Grounded Duck: Down - 3
>Lifting Head Duck: Up - 3
>Duck Leg Strike: 4
>Tripping Strike: Back - 4
>Sweep Kick: Down - 4
>Neijin: SM
>Throw: Toward - SM

Kombo Chains:

>Mandarin Duck Fists: 1 - 2
>Deadly Decoy: 4 - 4 - 3
>Ice Cold: 4 - 4 - 1 - 2
>Mandarin Duck Legs: 4 - 4 - Up - 3
>Waterfall: 4 - 4 - Toward - 1
>Deceptive Step: 1 - 1 - Up - 3
>Ugly Duckling: 4 - 4 - 1 - 1 - Up - 3
>Frigid Frenzy: 1 - 1 - CS - 1 - 1 - 1
>Snowflake: 4 - 4 - 1 - 1 - CS - 1 - 1 - 1

Dagger Move List:

>Gut Stab: 1
>Stamping Blade: Up - 1
>Low Stagger: Back - 1
>Low Strike: Down - 1
>Dual Lunge: 2
>Lifting Dagger: Back - 2
>Low Stab: Down - 2
>Side Kick: 3
>Low Chop: Down - 3
>Pop Kick: 4
>Low Moon Strike: Down - 4
>Impale: SM

Kombo Chains:

>Frozen Storm: 1 - 1 - 1 - 1
>Cold Feet: 3 - 3 - 3

Special Moves List:

> Slide: Down - Toward - 4
> Ground Ice: Down - Back - 3

Fatatlity: Toward - Back - Up - Down - 1

	Description: Frost raises her right hand above her head as
ice begins to encapsulate her arm.  She proceeds to shoot the ice
at her opponent's feet, slowly moving up their body, completely
encasing them in ice.  She then proceeds to front kick their
entire upper torso off of the rest of their body, shattering it
on the ground.  Their bloody body is still visible encased in
ice, as their frozen bottom half rests on the ground.


	 As they traveled back to the portal that would return them
to Earthrealm, Sub-Zero revealed to Frost that she had been an
integral part in the destruction of the Deadly Alliance, and that
he was proud to have her as a member of the Lin Kuei clan. But
unknown to Sub-Zero, Frost's true intention for joining the Lin
Kuei was to become Grand Master herself. She used her ice blast
to temporarily immobilize him and ripped the Dragon Medallion
from his chest.  As she held the medallion, she felt power surge
through her body. Lacking the strength and discipline required to
control the medallion's immense power, she was consumed by her
own freezing ability.



Status: Special Forces
Alignment: Good
Weight: 350 lbs.
Height: 6'8"
Styles: Muay Thai and Judo
Weapon: Tonfa
Difficulty: 2

*Jax becomes playable only after unlocking koffin "SA" costing
3,780 Ruby Koins.*

    Description: Jax has a red beret atop his head along with
dark goggles.  He still has his metal arms, but they look much
more enhanced.  He has bullets strapped around his chest, along
with an actual sub-machine gun on his back.  His boots are very
big, complimenting his dark pants.

    Alternate Costume: Jax wears a light yellow/orange vest over
a gray undershirt, with a hood.  He wears a backwards black hat,
instead of the beret.  He has an enormous gold medallion around
his neck, with the Mortal Kombat Dragon symbol attached to it.
His arms are bare this time, no metal.  He wears black and silver
biker's gloves, and has very dark pants and boots.  The sub-
machine is still on his back. (Jax's alternate costume is in
koffin "ZM" and costs 1,410 Ruby Koins).


	Jax spent most of his time in the heavily fortified
underground facilities of the Outerworld Investigation Agency.
From an enormous underground chamber, Jax would send his agents
to the other realms by way of man-made inter-realm portals.  Two
of his agents, the cyborg ninja Cyrax and the rogue swordsman
Kenshi, had been assigned to the realm of Outworld - a domain of
strange creatures and maniacal sorcerers.  Jax would soon be
reminded of just how dangerous a threat to Earth that realm could

Muay Thai Move List:

>Swing Punch: 1
>Spinning Strike: Back - 1
>Cutting Up Elbow: Down - 1
>Straight Punch: 2
>Hooking Punch: Back - 2
>Low Swing Punch: Down - 2
>Farewell Knee: 3
>Roundhouse: Up - 3
>Lower Knee: Down - 3
>Forward Foot Push: 4
>Pecking Kick: Down - 4
>Taunt: SM
>Throw: Toward - SM

Kombo Chains:

>Get Some Sucka: Back - 1 - 2
>What You Get: 2 - 2 - 4
>Rush N Hook:  2 - 2 - 1
>Boot Kamp: 3 - 3 - 4
>Im Gonna Get Ya: 2 - 2 - Up - 3
>Jax Special: 2 - 2 - Back - 1 - 2
>Ballistic Wind: 2 - 2 - 3 - 3 - 4
>In Your Face: 2 - 2 - CS - 4 - 3
>Insertion: 2 - 2 - CS - 4 - Back - 2
>Damage Control: 2 - 2 - CS - 4 - CS - 4

Judo Move List:

>Suplex: 1
>Thrusting Palms: Back - 1
>Rising Double Fist: Down - 1
>Leg Trip Throw: 2
>Standing Uppercut: Back - 2
>Gut Punch: Down - 2
>Back Kick: 3
>Backward Spin Kick: Back - 3
>Low Sweep: Down - 3
>Side Snap Kick: 4
>Wheel Kick: Back - 4
>Low Kick: Down - 4
>Reversal: SM
>Throw: Toward - SM

Kombo Chains:

>Groundwork: 4 - 4 - 3
>Metal Fury: 4 - 4 - Back - 2
>No-Mans Land: 4 - 4 - CS - 4

Tonfa Move List:

>Spear Hand: 1
>Low Double Strike: Down - 1
>Double Strike: Toward - 1
>Downward Strike: 2
>Scissor Sweep: Down - 2
>Scissor Strike: 3
>Uppercut Strike: Down - 3
>Dashing Strike: Toward - 3
>Roundhouse Elbow Strike: 4
>Low Back Hand: Down - 4
>Tonfa Sweep: Back - 4
>Sidestep Swing: SM

Kombo Chain:

>Stand-Down: 4 - 4

Special Moves List:

> Ground Pound: Toward - Toward - Down - 3
> Machine Gun: Back - Toward - 4
> Piston Punch: Down - Toward - 1

Fatality: Down - Toward - Toward - Down - 2

	Description: Jax lifts his defeated opponent high above his
head with both hands, in gorilla press slam position.  He throws
them to the ground.  As their body lay still, he crouches and
jumps straight onto their head.  Their head explodes into a mess
of bloody popcorn and brain matter.  Jax steps to the side of the
victim and stares menacingly at the corpse spilling blood from
the neck.


	Jax had a score to settle with the traitor he knew as Hsu
Hao. Now revealed to be a member of the Red Dragon, Hsu Hao had
infiltrated the Special Forces Outerworld Investigation Agency
and destroyed it with a miniature nuclear weapon.  Making good on
his promise, Jax eventually caught up with Hsu Hao and ripped the
implant from his chest in retribution. Hsu Hao died a most
painful death.



Status: Princess
Alignment: Good
Weight: 128 lbs.
Height: 5'9"
Styles: Eagle Claw and Ba Gua
Weapon: Steel Fans
Difficulty: 4

*Kitana becomes playable only after unlocking koffin "KI" costing
2,931 Sapphire Koins.*

    Description: Kitana looks very much like how she did in
Mortal Kombat II.  She wears the mouth guard, that covers her
mouth and nose.  Her very long hair is back along with her purple
outfit.  She has knee high black boots and black wrist guards.
Her hair is tied behind her head in a ponytail, flowing
gracefully behind her.

    Alternate Costume: Kitana wears a purplish outfit that has no
sleeves.  Her hair is tied in a ponytail, and she is also without
her mouth guard.  She wears see-thru stockings all the way up her
legs, and has very high purple boots, reaching past the knees.
(Kitana's alternate costume is in koffin "BQ" and costs 1,327
Gold Koins).


	Having freed her home world of Edenia from Shao Kahn's
grasp, Kitana led her people to battle against the weakened
Emperor in a pre-emptive strike.  She allied with the Shokan
armies of Outworld, led by Prince Goro, and togeher their two
nations were on the brink of victory.  Tragedy struck when Goro
was killed in battle and the shokan army sprialled into
leaderless chaos.  But in a strange turn of events, Shao Kahn was
slain by unnknown assailants and Kano's troops began a hasty
retreat.  Kitana had won, but at a terrible cost to the Shokan

Eagle Claw Move List:

>Mide Eagle Claw: 1
>Low Eagle Claw: Down - 1
>High Eagle Claw: Back - 1
>Side Finger Jab: 2
>Sidestep Claw: Up - 2
>Low Claw Swipe: Down - 2
>Double Edge Claw: Toward - 2
>Side Heel Kick: 3
>Chyun Teui: Back - 3
>Claw Scratch: Down - 3
>Solar Plexus Kick: 4
>Lifting Kick: Up - 4
>Crouching Upward Strike: Down - 4
>Front Toe Kick:  Back - 4
>Shove: SM
>Throw: Toward - SM

Kombo Chains:

>Shooting Star: 4 - 3
>Walking Fists: 2 - 1
>Grounded: 4 - Back - 4
>Lipstick: 4 - Back - 1
>Pucker Up: 4 - Up - 4
>Broken Talon: 1 - 4 - 3
>Tiny Bubbles: 4 - 4 - 3
>Splitting Bone: 4 - 3 - Back - 3
>Up and Away: 1 - 4 - Up - 4
>Down Boy: 1 - 4 - Back - 4
>Faceplant: 1 - 4 - Back - 1
>Back Off: 4 - 4 - Toward - 2
>Ill Eagle: 1 - 4 - 4 - Toward - 2
>Lost Love: 4 - 4 - CS - 3 - Toward - 3 - CS
>Baguash: 1 - 4 - 4 - CS - 3 - Toward - 3 - CS

Ba Gua Move List:

>Ox Tongue Palm Strike: 1
>Dragon Palm Strike: Down - 1
>Snake's Tail: Back - 1
>Hooking Strike: 2
>Spear Hand Thrust: Back - 2
>Low Snapping Palm: Down - 2
>Spinning Force Palm: 3
>Hammer Palm Strike: Toward - 3
>Low Lifting Palm: Down - 3
>Stepping Side Kick: 4
>Swinging Sweep: Back - 4
>Horse Kick: Up - 4
>Low Upward Palm: Down - 4
>Backflip: SM
>Throw: Toward - SM

Kombo Chains:

>Art of Overkill: 1 - 3 - Toward - 3
>Four Dragons: 1 - 3 - Toward - 3 - CS

Steel Fan Move List:

>Hooking Fan: 1
>Chest Strike: Toward - 1
>Low Swipe: Down - 1
>Fan Swipe: 2
>Sky Strike: Back - 2
>Fan Smash: Toward - 2
>Low Stab: Down - 2
>Piercing Kick: 3
>Downward Strike: Down - 3
>Neck Thrust: 4
>Low Poke: Back - 4
>Upward Strike: Down - 4
>Impale: Back - SM
>Sidestep Swing: SM

Kombo Chains:

>Princess Blast: 3 - 3
>Kirin Smash: 3 - Toward - 1
>Bootlicker: 2 - 2 - 2
>Forgotten: 1 - 1 - Back - 2
>Royal Pain: 2 - 2 - Toward - 1
>Forever: 2 - 2 - 2 - Toward - 2
>Edenian Rush: 2 - 2 - 2 - Back - 4

Special Moves List:

> Pretty Kick: Up - 3
> Fan Lift: Back - Toward - 1

Fatality: Down - Up - Toward - Toward - 2

	Description: Kitana kisses her opponent on the right cheek.
The opponent stands there looking nauseous as they proceed to
cough up blood.  All of a sudden their entire body blows out to
enormous size, before shrinking back to normal size.  Their body
convulses two more times, before exploding on the third
convulsion, leaving behind a huge puddle of blood, and body


	Kitana's longtime enemy Shao Kahn was dead, and the alliance
between Shang Tsung and Quan Chi was defeated with the help of
warriors from Earthrealm. Although there was peace once more
throughout the realms, all was not right for Kitana. Saddened by
the death of Goro, she attended a ceremony in the Kuatan palace
to honor her fallen friend and ally.  Following Shokan tradition,
Prince Goro's body was lowered into the molten rock contained
within the throne room itself. As Kitana said goodbye to her war
time ally, she also held a moment of silence for Liu Kang and
secretly wished he had joined her in Edenia so many years ago.



Status: Thunder God
Alignment: Good
Weight: 230 lbs.
Height: 7'0"
Styles: Nan Chuan and Jujutsu
Weapon: Staff
Difficulty: 3

*Raiden becomes playable only after unlocking koffin "XG" costing
3,116 Jade Koins.*

	Description: Raiden is wearing a huge white and bluish/green
robe.  He has two symbols on his shoulders, as well as a big red
sash belt.  He has a flap that flows in front of him, and his
pants of white.  His hat rests on his head, and he also has a
massive cape attached to his back.  Electricity runs up and down
his entire body.

    Alternate Costume: Raiden wears a half white toga on top,
with a blue and black bottom.  He wears what appears to be a
skirt and has black sandals.  He has two sashes for a belt, with
a sword holster by his side.  His hair is gray and is pulled up
and back in a ponytail. Again, electricity runs up and down his
entire body. (Raiden's alternate costume is in koffin "JR" and
costs 1,685 Ruby Koins).


	The Elder Gods were fully aware of the ptential damage the
alliance between Quan Chi and Shang Tsung posed to the stability
of the realms.  Yet even with this foresight, they all stood firm
on their decision not to interfere.  All, that is, except for
one-Raiden.  The former God of Thunder pleaded with his fellow
Elder Gods to take actoin, but they refused.  Disgusted, Raiden
relinquished his Elder God status and returned to Earthrealm to
gather support against the coming storm.

Nan Chuan Move List:

>Lighting Jab: 1
>Low Double Palm Strike: Down - 1
>Uppercut: Back - 1
>Backfist Chop: 2
>Low Elbow Strike: Down - 2
>Thunder Chop: Back - 2
>Dual Thunder Palms: Toward - 2
>Stepping Snap Kick: 3
>Shin Strike: Down - 3
>Hook Leg Knockdown: Back - 3
>Hop Side Kick: 4
>Low Chin Strike: Down - 4
>Reversal: SM
>Throw: Toward - SM

Kombo Chains:

>Thunder Clap: 2 - 3
>Electric Strike: 2 - Back - 1
>The Middle Way: 2 - Back - 2
>Knowledge and Skill: 1 - 1  - 3
>Butterfly Palms: 1 - 1 - Back - 2
>Finishing Touch: 1 - 1 - 2 - 3
>Natural Way: 1 - 1 - 2 - Back - 2
>Wake The Dead: 1 - 1 - 2 - Back - 1
>Power Bolts: 1 - 1 - 2 - CS - 1 - Back - 1
>Out of Order: 1 - 1 - 2 - CS - 1 - 3 - 4
>Black Thunder: 1 - 1 - 2 - CS - 1 - 3 - CS - 4 - 4
>Sparky: 1 - 1 - 2 - CS - 1 - 3 - CS - 4 - Back - 2

Jujutsu Move List:

>Open Hand Strike: 1
>Bearhand Chop: Back - 1
>Low Palm Strike: Down - 1
>Bent Wrist Strike: 2
>Thunder God Palm: Toward - 2
>Diagonal Fist: Down - 2
>Front Snap Kick: 3
>Sweep: Back - 3
>Back Sweep: Down - 3
>Front Thrusting Kick: 4
>Front Sweep: Down - 4
>Shove: SM
>Throw: Toward - SM

Kombo Chains:

>Heavenly Strikes: 3 - 4
>Essence of Strength: 1 - 1 - 3 - 4
>Thunder God Fists: 1 - 1 - Back - 1
>Fireworks: 1 - 1 - 3 - CS - 4 - 4
>Chain Lightning: 1 - 1 - 3 - CS - 4 - Back - 2

Staff Move List:

>Overhead Strike: 1
>Reverse Side Strike: Back - 1
>Low One Handed Poke: Down - 1
>Upward Strike: 2
>Low Strike: Down - 2
>Leaping Strike: 3
>Sweeping Strike: Down - 3
>One Handed Poke: Back - 3
>Reverse Thrust: 4
>Staff Blast: Up - 4
>Sweeping Swing: Down - 4
>2-Hit Swing:SM

Kombo Chains:

>Catching a Butterfly: 4 - 4 - 4
>Dragon Wild: 4 - 4 - Back - 2

Special Moves List:

> Shocker: Toward - Toward - 1
> Lightning Dash: Toward - Toward - 4
> Lightning Bolt: Down - Back - 1

Fatality: Back - Toward - Toward - Toward - 3

	Description: Raiden digs his hands into his defeated
opponent's chest and lifts him/her high above his head with both
hands.  Raiden then proceeds to electrocute the opponent with
multiple shocks of lightning.  The opponent all the while is
turning a dark black color from the shock and electrocution.  A
couple seconds later, the opponent violently explodes into a mess
of bones, blood, and bloody popcorn.  This Fatality closely
resembles one of Raiden's from Mortal Kombat 4.


	Once again, the threat to Earthrealm has been vanquished.
The Deadly Alliance is no more. What dangers lie in the future, I
can no longer foresee. Perhaps the Dragon King will, in fact,
return. Perhaps the depths of the Netherealm will spew forth a
legion of Oni. Even the Vampire people pose a threat to peace now
that Outworld is in chaos. But one thing is certain... Earthrealm
must be protected.  I have abandoned my status as Elder God to
aid these mortals... an act defiant of the Heavens. I will
instead remain here on Earth... as GOD OF THUNDER.



Status: Warrior
Alignment: Evil
Weight: 189 lbs.
Height: 6'0"
Styles: Hung Gar and Crab
Weapon: Kirehashi
Difficulty: 5

*Reptile becomes playable only after unlocking koffin "LL" for
3,822 Gold Koins.*

	Description: Reptile is back to his reptilian form a la
Mortal Kombat 4.  He wears no mask and has what looks like
samurai garb on.  He has green and gold shoulder pads and silver
shin pads.  His faces looks like that of an iguana.  He has very
long claws on his hands and feet.  His tail stretches out behind
him and is spiked all the way from his neck to the tip of his

    Alternate Costume: Reptile appears to be wearing some
semblance of clothes in this costume.  He wears a light "shirt"
and has a medallion on his chest.  He has a tan cloth flowing in
front of him.  He also has skull knee pads on his knees.  His
spiked tail is still intact. (Reptile's alternate costume is in
koffin "XO" and costs 1,736 Sapphire Koins).


	Reptile's detour to Kitana's base camp had delayed him just
long enough for Shang Tsung and Quan Chi to spring their attack
on Shao Kahn.  Reptile was devastated that he had failed his
master and wandered the Outworld wastelands aimlessly until he
once agian crossed paths with Nitara.  Desperately in need of a
master, he offered his loyalty to her.  Her first command to him
was to attack the invader from Earthrealm, Cyrax.  She explained
that he must first destroy his arm panel in order to weaken the

Hung Gar Move List:

>Scratching Claw: 1
>Low Paw Attack: Down - 1
>Double Claw Strike: Back - 1
>Chameleon Palm: 2
>Low Claw Strike: Down - 2
>Dual Claw Strike: 3
>Forward Strike: Down - 3
>Lizard Smash: Back - 3
>Low Snap Kick: 4
>Mid Roundhouse Kick: Down - 4
>Spinning Roundhouse Kick: Back - 4
>Hook Sweep Kick: Toward - 4
>Shove: SM
>Throw: Toward - SM

Kombo Chains:

>Lazy Lizard: 1 - 2
>Internal Strikes: 3 - 2
>Wise Tiger: 1 - 3 - 2
>Iron Thread: 1 - 3 - 4 - Back - 1
>Matriach: 1 - 3 - 4 - CS - 1 - 3
>Evolution: 1 - 3 - 4 - CS - 1 - 1
>Zaterrorize: 1 - 3 - 4 - CS - 1 - Back - 2 - CS

Crab Move List:

>Upward Elbow Strike: 1
>Spinning Elbow Strike: Back - 1
>Low Punch: Down - 1
>Ridge Hand Swipe: 2
>Dual Uppercut: Back - 2
>Low Dual Uppercut: Down - 2
>Spinning Back Kick: 3
>Hooking Sweep: Back - 3
>Low Snap Punch: Down - 3
>Mid Hook Kick: 4
>Low Hook Kick: Down - 4
>Reversal: SM
>Throw: Toward - SM

Kombo Chains:

>Boiling Water: Back - 1 - 3
>Crab Crawls on Sand: 1 - 1 - 3
>Claws of Fury: 1 - 1 - 1
>Reptilian Rage: 1 - 1 - Back - 2 - CS

Kirehashi Move List:

>Downward Slash: 1
>Circular Swing: Back - 1
>The Cutter: Up - 1
>Low Lunge: Down - 1
>Side Slash: 2
>Spinning Slash: Back - 2
>Balde Chop: Down - 2
>Upward Slash: 3
>Low Swipe: Back - 3
>Low Poke: Down - 3
>Mid Lunge: 4
>Blade Smash: Back - 4
>Spinning Blade: Down - 4
>Impale: SM

Kombo Chains:

>Dead End: 2 - 2
>Reptilian Slice: 3 - 3
>Shredder: Back - 2 - Back - 2
>Rip Torn: 1 - Back - 2 - Back - 2

Special Moves List:

> Lizard Ball: Toward - Down - 4
> Acid Spit: Back - Toward - 1

Fatatlity: Up - Up - Up - Toward - 3

	Description: Reptile pounces onto his opponent and proceeds
to vomit acid upon their head.  When he is done, he jumps off his
opponent revealing their skinless skull; which had disintigrated
from the acid.  He then lashes out his tongue which attaches to
their exposed skull.  He jerks his head back tearing the skull
from their neck, straight into his mouth.  The opponent's
headless body squirts blood before slumping to the ground.


	Despite the strong sulphurous stench that filled the
chamber, Reptile could smell that Nitara and Cyrax had been there
recently. There was no sign of them now, except for some
scattered glass shards and a residual trace of strong magical
energies. His revenge would have to wait.  Suddenly an expectant
hush filled the chamber as energy cascaded around what appeared
to be a dragon embryo. The tiny dragon stretched and the egg
cracked. A beam of energy ripped out from inside and lanced into
Reptile. His world was filled with roaring power as his squamous
body was twisted and transformed. The ancient prophecy had been
fulfilled: the Dragon King had returned.



Status: Special Forces
Alignment: Good
Weight: 650 lbs.
Height: 5'11"
Styles: Ninjitsu and Sambo
Weapon: Pulse Blade
Difficulty: 4

*Cyrax becomes playable only after unlocking koffin "CN" costing
3,003 Platinum Koins.*

    Description: Cyrax looks almost identical to what he did in
Mortal Kombat 3.  He still wears his yellow robot suit, with the
compartment in the front for his bombs.  He has black and yellow
shin pads, along with silver boots.  His helmet is exactly the
same with holes slit in the mouth area, and the cables flowing
out the top of his head, like hair.

    Alternate Costume: Cyrax does not have his entire helmet in
this costume.  His face is revealed, and he is African American.
He has a mouthpiece from the top of his helmet going to his mouth
to communicate with other members of the Special Forces.  He has
contraptions on his almost bare arms.  He no longer has the
yellow metal to protect him.  He has a yellowish/gold flap
flowing in front of him.  His "pants" are a silverish/black and
he has black knee pads.  His shoes are black with a yellow stripe
across the toes. (Cyrax's alternate costume is in koffin "ZW" and
costs 1,485 Sapphire Koins).


	The cyborg ninja Cyrax regained his soul with the aid of
Special Forces agents Sonya Blade and Jackson Briggs.  In return
for their help, he joined the Special Forces Outerworld
Investigation Agency and became a scout in the realm of Outworld.
On his last transport to that realm, a reptilian creature
ambushed Cyrax.  His arm console was damaged in the struggle and
with it his Inter-realm portal technology.  He defeated the
creature, but still will have to find some other means to return
to Earthrealm.

Ninjitsu Move List:

>Sraight Kick: 1
>Ninja Strike: Back - 1
>Low Punch: Down - 1
>Strong Elbow: 2
>Double Fist Strike: Up - 2
>Low Palm Strike: Down - 2
>Spinning Back Kick: 3
>Shin Kick: Back - 3
>Low Kick: Down - 3
>Front Kick: 4
>Ducking Mid Kick: Down - 4
>Back Flip: SM
>Throw: Toward - SM

Kombo Chains:

>Ninja Strikes: 1 - 1 - 1
>Stealth Blast: 1 - 1 - 2
>Cyborg Strikes: 1 - 1 - Back - 1
>Yellow Doom: 1 - 1 - 3
>Full Gore: 1 - 1 - Up - 2
>Pain Killer: 1 - 1 - Back - 1 - CS

Sambo Move List:

>Quick Jab: 1
>Hammerfist Strike: Back - 1
>Low Hook Punch: Down - 1
>Shoulder Toss: 2
>Straight Chop: Up - 2
>Rising Fist: Down - 2
>Backward Elbow: Back - 2
>Roundhouse: 3
>Low Fist Strike: Down - 3
>Big Leg: 4
>Low Shin Kick: Down - 4
>Taunt: SM
>Throw: Toward - SM

Kombo Chains:

>3 Step Rush: 1 - 1 - 1
>Quicksand: 1 - 1 - 4
>Ketchup: 1 - 1 - Back - 1
>Mustard: 1 - 1 - Back - 2
>LK9T9: Back - 2 - Toward - 2 - CS
>Oil Leak: Back - 2 - Toward - 2 - Up - 2
>LK4D4: 1 - 1 - Back - 2 - Toward - 2 - CS
>Self Destruct: 1 - 1 - Back - 2 - Toward - 2 - Up - 2

Pulse Blade Move List:

>Cutting Blade: 1
>Sweeping Edge: Back - 1
>Stomping Blade: Up - 1
>Downward Blade: Down - 1
>Circling Swipe: 2
>Lifting Blade: Back - 2
>Low 2-Hit Strike: Down - 2
>Back Kick: 3
>Sweep Kick: Back - 3
>Twisting Edge: Down - 3
>Knee Strike: 4
>Thrusting Sword: Down - 4
>Impale: SM

Special Moves List:

> Detonator: (Far) Back - Toward - 1
> Detonator: (Close) Toward - Back - 1
> Spinkicks: Down - Back - 3
> Slice and Dice: Back - Toward - 4

Fatality: Toward - Toward - Up - 2

	Description: Cyrax opens his front chest plate and extends a
mechanical arm with tongs attached to the end.  It grasps the
opponent's head and proceeds to raise them in the air and
violently smashes their helpless body into the ground three
times, as massive amounts of blood splatter out.  He then raises
them again and inserts them horizontally into his chest; blood
then trickles down the front of his chest plate.  A second later,
he "shoots" out pieces of their body along with massive amounts
of blood.


	The enormous heat and pressure of the lava burned out
Cyrax's sensors almost immediately. He cast about blindly in the
infernal pit, searching for the orb Nitara had sent him to
locate. Cyrax found it resting upon a small submerged pedestal
beneath the molten depths. As soon as he clambered to the
surface, she demanded he hand over the Orb.  Nitara had promised
to return Cyrax to Earthrealm once the orb had been retrieved.
Taking her necklace in hand, she uttered a mystical incantation.
A swirling portal opened around Cyrax and he only had time for a
solemn bow before he was swept into the gateway.

XI. Kombos:

    Kombos for all of the characters, as well as Kombos for the
various fighting styles will be added in a future version.

XII. Boss Strategies:

    Boss strategies will be added in a future version.  This
section will contain strategies on how to defeat Moloch, Shang
Tsung and Quan Chi effectively in Arcade Mode.

XIII. Individual Character Endings:

    Individual character endings will be added after I completed
the game with every character.  I will have complete, detailed
summaries of the endings, so if you want to beat the game
yourself, stay away from this section!!!

XIV. The Krypt:

	All of the koffins, their kurrency value and type will be
presented here, along with what each individual koffin contains
in a future version.


	The Konquest Mode featured in Mortal Kombat: Deadly Alliance
is a training ground for the individual characters.  Konquest
starts off with eight (8) introductory missions that pertain to
every character.  After the introductory missions are completed,
the game allows the player to choose an individual character and
progress through ten (10) additional missons specific to the
character chosen.  Each fighter has similar, but somewhat
different objectives to complete; they basically entail the
character's special moves, and combos, and how to use them
	Below I will list each character's individual missions, as
well as what they entail, with my pointers along the way.
Another bonus for going through the Konquest Mode is that it
rewards the player with kurrency to be spent in the Krypt.  So
not only does it introduce new characters, and how to use them,
it also allows for players to purchase koffins in the Krypt.

	Below are the first eight (8) introductory missions for the
Konquest Mode:

Introductory Mission - 1

Pre-Mission Introduction:
	The path of every warrior has a humble beginning, and the
road to one's destiny is long traveled.  Each of life's
challenges brings you closer to enlightenment.  Experience is the
path to understanding.  By completing these many journeys to
come, you will have gained the strength, speed, agility, and
wisdom to master a variety of fighting arts.

	Every step is a victory.  How you maneuver in kombat plays
as much a part of your strategy as how you punch or kick.
Tapping your control pad toward or away from you opponent will
guide your movements, as you will see.

	Directions: Step toward the ninja 3 times.  Then, step away
from him 3 times.

> Tap - Toward, Toward, Toward
> Tap - Back, Back, Back

	Do not assume that offensiveness is always the correct path
to victory.  A hasty retreat can give you the space you need to
plan for your next attack.  By quickly tapping twice away from
your opponent, you can perform a Backward Dash.

	Directions: Put distance between you and Scorpion by
performing 3 Backward Dashes.

> Tap Back - Back, and Back - Back again to complete the mission.

Mission Complete!

Introductory Mission - 2

Pre-Mission Introduction:
	Learn and forget.  Make the technique a part of yourself
before you move on.

	Becoming familiar with the fighting styles of the warrior
you have chosen to emulate is very important.  Know a fighting
style like you would know yourself.  Let no attribute escape you.

	Directions: Strike your opponent once with each of these 4
basic attacks to understand their characteristics.

>Attack 1
>Attack 2
>Attack 3
>Attack 4

	Often you can perform different attacks with the same button
by holding one of the Control Pad directions at the same time.
For example, pressing 2 while holding Back will execute a
different attack than pressing only 2.

	Directions: Strike Scorpion with each of Sub-Zero's high
punch attacks.

> 4
> Back - 4

Mission Complete!

Introductory Mission - 3

Pre-Mission Introduction:
	One wins battles by making no mistakes.  Making no mistakes
is what establishes the certainty of victory, for it means
conquering an enemy that is already defeated.

	Attacks that are exectured by combining the Control Pad and
an attack button will often strike your opponent in different
locations.  In Sub-Zero's Shotokan fighting style, the 3 button
will initiate an attack to his opponent's chest.  However, by
holding Back and 3, Sub-Zero will attack his opponent's knees.

	Directions: Strike Scorpion with each of Sub-Zero's high and
low attacks.

> 2
> Back - 2

	A mixture of high and low attacks can overcome the defenses
of even the most determind foe.

	Directions: Strike Scorpion with 2 high attacks and 2 low

> 1
> 2
> Down - 2
> Down - 3

Mission Complete!

Introductory Mission - 4

Pre-Mission Introduction:
	Let your rapidity be that of the wind, your compactness that
of the forest.  Letyour plans be dark and impenetrable as night,
and when you move, fall like a thunderbolt.

	You must learn to let your fighting technique flow from you.
Every warrior has the potential to effortlessly link his or her
moves into one long attack combination.  For example, Sub-Zero
can combine his Shotokan attacks 1 and 2 buy pressing the 1 and 2
buttons in rapid succession.

	Directions: Test your attack combo skills.  Execture the
short form of Sub-Zero's Shotokan combo called Icy Pain.

> 1 - 2

	You are indeed a warrior of great skill.  You have mastered
the technique of combining many attacks into one attack.  This
knowledge will serve you well on your coming journeys.

	Directions: Now try the full Icy Pain combo move.

> 1 - 2 - 4

Mission Complete!

Introductory Mission - 5

Pre-Mission Introduction:
	A pacifist cultivates good karma.  Defense is just as
important as offense in the Art of Mortal Kombat.  A true warrior
must know when to avoid contact as well as when to strike.

	A defensive warrior can block an attack by holding Block
while his opponent strikes.

	Directions: You must now attempt to block 5 of Scorpion's

>A timer counts down from 3, and when it reaches 0, Scorpion
strikes.  Make sure you hold down block when the counter reaches
1, to avoid being hit.  Complete this 5 times and move on.

	Your opponent may attack from above or from below.  You must
learn to defend from either direction.

	Directions: Practice what you have learned and block 3 of
Scorpion's high attacks.

>Same thing as before, but now there is no timer.  Scorpion
randomly throws punches; just sidestep them, and hold block.
Complete this 3 times and move on.

	Directions: Excellent.  Now block 3 low attacks.

>Once again, same thing, again with no timer.  Scorpion randomly
performs a series of trips.  Just hold down the Block button, and
block 3 of his attacks to complete the mission.

Mission Complete!

Introductory Mission - 6

Pre-Mission Introduction:
	For you to become a true master of Mortal Kombat, you must
learn to attack with multiple fighting styles.  Every warrior has
3 fighting styles, each with its own strengths and weaknesses.

	Sub-Zero's 3 fighting styles are Shotokan, Dragon, and Kori
Blade.  It is important to understand the different advantages
and disadvantages of each fighting style.  By using the Change
Fighting Style button, a warrior can instantly switch to another
fighting style with a completely different set of attacks and
special moves.  Depending on the situation, a warrior may choose
to switch to a different fighting style to take advantage of its
differing attacks.

	Directions: Cycle through all 3 of Sub-Zero's fighting

>Hit the Fighting Style button 3 times.

	You must now demonstrate your knowledge of multi-style
fighting by striking your foe with an attack from each of your
fighting styles.

	Directions: First, you must attack Scorpion with any attack.
Then you must switch to the next fighting style and strike with a
different attack.  Finally, you must switch to your third
fighting style, and strike one more time.

>Cycle through each style, tapping button 1, to make it easy.

Mission Complete!

Introductory Mission - 7

Pre-Mission Introduction:
	If you desire total victory in Mortal Kombat, you must learn
to harness the tools at your disposal.

	The weapon is an extension of every warrior's soul.  Though
a weapon may deliver great amounts of damage to one's opponent,
wielding a weapon also means taking more damage.  Be wary of your
health while brandishing a weapon.

	Directions: Use your Kori Blade to beat your opponent

>Scorpion rushes in with an onslaught of attacks.  I found it
easy to perform Sub-Zero's 1 - Back - 1 (Bitter Blade) combo with
his sword.  It does a lot of damage, and before I knew it,
Scorpion had lost all his health.

	Likewise, if your opponent is wielding a weapon, take
advantage of his or her increased vulnerability and strike to
achieve maximum kombative effectiveness.

	Directions: Attack Scorpion while he is holding his weapon
to exploit his weakened state.  He will take the most damage with
a weapon in his hand.

>Scorpion comes out swinging this time, with high hitting combos
involving his sword.  Sidestep his attacks and attack him with
the 1 - Back - 1 (Bitter Blade) combo again.  It should keep him
at bay and drain his life to zero.

Mission Complete!

Introductory Mission - 8

Pre-Mission Introduction:
	A tree sways in the breeze...  By mastering the 3D walk, a
dexterous warrior can outmaneuver an attacking foe, avoid
external barriers, or force an opponent into an obstacle.

	A useful 3D walk technique is the Evasion.  If you timed
right, an attacking opponent can be dodged, leaving him or her
open for a counter-attack.  This method of evasion will require
much practice, but once you have mastered it, you will become a
most formidable kombatant.

	Directions: Quickly sidestep Shang Tsung's attack as it

>A counter starting at 3 is once again displayed in the middle of
the screen.  Wait until the counter reaches 1, and press either
Down, Down, or Up, Up to sidestep Tsung's attack.  Complete this
3 times and you have completed the introductory missions of
Konquest Mode.

Mission Complete!

You have mastered the fundamentals of Mortal Kombat.  Use this
knowledge well as you begin yor spiritual journey and experience
conflict through the eyes of skilled warriors.

	You are now able to select any availabe character and
continue your training through his or her individual Konquest
missions.  I will list each character's Konquest Missions in the
order they appear on the select screen.
	*NOTE* You cannot go through Konquest Mode with a character
you have not unlocked yet.  In other words, one must unlock
either Nitara, Drahmin, Hsu Hao, Frost, Jax, Kitana, Raiden,
Reptile, and Cyrax in order to play through their respective
Konquest missions. *NOTE*

Shang Tsung:

Mission - 1:
Mission - 2:
Mission - 3:
Mission - 4:
Mission - 5:
Mission - 6:
Mission - 7:
Mission - 8:
Mission - 9:
Mission - 10:
Mission - 1:
Mission - 2:
Mission - 3:
Mission - 4:
Mission - 5:
Mission - 6:
Mission - 7:
Mission - 8:
Mission - 9:
Mission - 10:
Mission - 1:
Mission - 2:
Mission - 3:
Mission - 5:
Mission - 6:
Mission - 7:
Mission - 8:
Mission - 9:
Mission - 10:
Mission - 1:
Mission - 2:
Mission - 3:
Mission - 4:
Mission - 5:
Mission - 6:
Mission - 7:
Mission - 8:
Mission - 9:
Mission - 10:
Mission - 1:
Mission - 2:
Mission - 3:
Mission - 4:
Mission - 5:
Mission - 6:
Mission - 7:
Mission - 8:
Mission - 9:
Mission - 10:
Mission - 1:
Mission - 2:
Mission - 3:
Mission - 4:
Mission - 5:
Mission - 7:
Mission - 8:
Mission - 9:
Mission - 10:
Mission - 1:
Mission - 2:
Mission - 3:
Mission - 4:
Mission - 6:
Mission - 7:
Mission - 8:
Mission - 9:
Mission - 10:
Mission - 1:
Mission - 2:
Mission - 3:
Mission - 4:
Mission - 5:
Mission - 6:
Mission - 7:
Mission - 8:
Mission - 9:
Mission - 10:
Mission - 1:
Mission - 2:
Mission - 3:
Mission - 4:
Mission - 5:
Mission - 6:
Mission - 7:
Mission - 8:
Mission - 9:
Mission - 10:
Mission - 1:
Mission - 2:
Mission - 3:
Mission - 4:
Mission - 5:
Mission - 6:
Mission - 7:
Mission - 8:
Mission - 9:
Mission - 10:
Mission - 1:
Mission - 2:
Mission - 3:
Mission - 4:
Mission - 5:
Mission - 6:
Mission - 7:
Mission - 8:
Mission - 9:
Mission - 10:
Mission - 1:
Mission - 2:
Mission - 3:
Mission - 4:
Mission - 5:
Mission - 7:
Mission - 8:
Mission - 9:
Mission - 10:
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