8888     88   888888  88             88   888888   8888888
   88 88    88   88       88           88    88       88   88
   88  88   88   88        88         88     88       8888888
   88   88  88   8888       88       88      8888     88   88
   88    88 88   88          88     88       88       88    88
   88     8888   88           88   88        88       88     88
   88       88   888888        88888         888888   88      88

88                  88 888888  8888     88  888888  888888  8888888
 88                88    88    88 88    88  888888  88      88   88
  88      88      88     88    88  88   88    88    88      8888888
   88    8888    88      88    88   88  88    88    8888    88   88
    88  88  88  88       88    88    88 88    88    88      88    88
     8888    8888        88    88     8888    88    88      88     88
      88      88       888888  88      888    88    888888  88      88

   8888     88  888888   8888888   88   88  888888   88888     88888
   88 88    88    88    88         88   88  888888  88       88     88
   88  88   88    88    88         88   88    88    88             88
   88   88  88    88    88   888   8888888    88     88888        88 
   88    88 88    88    88     8   88   88    88        88       88 
   88     8888    88    88     8   88   88    88        88     888     88
   88      888  888888   8888888   88   88    88    88888     88888888 88

 _____________________________________________________________________________
/=============================================================================\
|                   N E V E R W I N T E R   N I G H T S   I I.                |
|_____________________________________________________________________________|


           ________________________________________________________
          /--------------------------------------------------------\
          |               G A M E  /  F A Q   C A R D              |
          |--------------------------------------------------------|
          |         Neverwinter Nights 2 (US/UK PC Version)        |
          |                   FAQ / WALKTHROUGH                    |
          |                     Version [0.3]                      |
          |                                                        |
          |           Began : 2006. november 04.                   |
          |          Finish : N/A                                  |
          |     Last Update : 2006. november 07.                   |
          |          Author : Gabor Kocsis (DarkFire)              |
          |          E-mail : darkfire68@gmail.com                 |
          |             Web : it will be available soon            |
          |________________________________________________________|


<<-- LEGAL DISCLAIMER (READ IT!!) -->>
This FAQ is meant for personal usage only and copyrighted by the International 
Copyright Law. It cannot be altered and it can only be reproduced in electronic 
form only. It cannot be published in magazines, articles and any other form of 
reproduction. The FAQ is not meant for sale. Any offenders will be severly dealt
with. If you want to use this FAQ for your website or webpage, please seek the 
author's permission and link it to my site. Any un-authorized duplication in 
ANY way will result in immediate action. You are allowed to print the FAQ out,
but make sure that you did not sell it for cash! Copyright (c) 2006 by Gabor 
Kocsis, all rights reserved.

The newest version of this FAQ will always be available at:

      +----------------------------------------------+
      |   GameFAQs             www.gamefaqs.com      |
      |   IGN                  faqs.ign.com          |
      |   NeoSeeker            www.neoseeker.com     |
      |   Cheat Portal         www.cheatportal.com   |
      |   Cheat Happens        www.cheathappens.com  |
      |   Cheat Planet         www.cheatplanet.com   |
      |   Cheat Code Central   www.cheatcc.com       |
      +----------------------------------------------+

The following is a list of sites that may not host this FAQ. This is because 
they have been known to steal FAQs without permission in the past, and I will 
not condone these actions. I repeat, if you're on this list, don't even ask to 
host this FAQ, because you will not receive permission!!

   Cheat Index                   http://cheatindex.com
   Cheat Matrix                  http://cheatmatrix.com
   Cheat Search                  http://cheatsearch.com
   Cheatstop                     http://www.panstudio.com/cheatstop/
   CNET Gamecenter               http://games.netscape.com/Faqs/
   Dirty Little Helper           http://dlh.net
   Dark Station                  http://www.darkstation.com/
   Dreamland                     http://kirby.pokep.net
   Games Domain                  http://www.gamesdomain.com
   Game Express                  http://www.gameexpress.com
   Games Over                    http://www.gamesover.com/
   Mega Games                    http://www.megagames.com
   Ultimate System               http://www.flatbedexpress.com
   VideoGaming.net               http://www.videogaming.net/

If anyone sees any of these sites are using this guide, please notify me
immediately!! Thank you. 


<<-- CONTACT INFO -->>
This will be my information to you and will provide the guidelines for 
contacting me, and my info. So, you can reach me at the e-mail provided in the 
game card in the beginning of the guide. Now, this does not mean you can e-mail 
for random garbage, but you can take advantage of it for other things. These 
include asking for help for this game, or, if you wish to make a suggestion on 
how to improve upon what has already been done in the FAQ, you may do so. Also, 
if you wish to submit information not already found in the FAQ, send it on in. 
If, and I mean if, the information submitted is already in  this guide or if 
it's currently under implementation, it shall not be added.

And a few last things, one being that if you happen to spot a spelling error, do
not e-mail me for it, as I eventually find it, and if I don't, you're lucky. :)
Also if you find a mistake in some of the information, contact me as soon as 
possible and inform me and I'll fix it quickly giving you full credit.


<<-- GAME INTRODUCTION -->>
For fans of online role-playing games, the release of Neverwinter Nights in 2002
was a revelation. The game shipped with a robust suite of world-building tools, 
giving wannabe dungeon masters the ability to create their own scenarios and 
modules to share online. The game was an immediate hit, and while it was a big 
departure from the previous Dungeons & Dragons games from BioWare, like the 
esteemed BaldurÂ’s Gate II, the game and its expansion packs went on to sell over
a million copies (!!!). EXCELLENT GAME ALERT!!!!

Now, over four years later, Obsidian picks up the mantle with Neverwinter 2. The
game is superficially the same as Neverwinter Nights, but is improved in almost 
every way, especially for fans of in-depth single-player role-playing games. 
While the story of Neverwinter 1 was serviceable, the game was built around the 
multiplayer arena, and thus, even in the single-player game, you could only 
control one character, and your partyÂ’s maximum size was all of two characters, 
which was a far cry from the five or six-person parties of the older Infinity 
Engine games.

In Neverwinter Nights 2, though, these limitations have been erased, and your 
party cap is now four players, all of which are individually controllable in
battle. (At times, you may find yourself with as many as seven or eight 
characters or creatures in your party!) The gameÂ’s storyline has been given the 
standard Oblivion touch, as well, with character romances, the ability to shift 
alignment from good to evil, and the ability to influence your followers 
as you advance through the plot. All in all, the package is a devilishly 
compelling one for fans of in-depth computer RPGs.


<<-- PERSONAL INTRODUCTION -->>
Hello, my name is Gabor Kocsis from Hungary, a little country in Central-Europe!
Welcome to my first FAQ I've ever created, not just on Gamefaqs but anywhere. 
Not so many people know who I am, in fact I wouldn't be surprised if nobody did.
The truth is as I did come to GameFaqs very regularly, I really never posted 
anything on the message boards or made myself known. I'm sure there are a lot of
other people like that out there and hope no one holds it against me that it 
took me so long to get involved and contribute to the community. My experience 
with games is great, mainly RPGS, and have played and beaten just about every 
RPG. So if my credentials meet your standards, go on with my guide, if not then 
escape now!

Now, something from this stuff, I have played this game's first episode so I had
extremely high expectations of this sequel. This game is completely different 
then any other RPG's I have ever played. And because of that, I decided to make 
a full guide, not just a little walkthrough. While this game uses a special 
included RPG system (AD&D 3.5) and if you haven't played any Neverwinter-Nights-
like-game before, it will be hard for some people in the beginning, but I 
personally find it a breath of fresh air. For those who're new to the NWN series
think of this as your first step into magnificence.

The way that this guide is set up is a basic-things-to-know section, then the 
main walkthrough. Yes, all of the subquest and bonus quest will be included in 
the way i think it should be completed. Since most of these quests are not 
mandatory, but if your one of the people like me that like to complete every 
quest, then they are in order of how you would encounter them! And one important
thing in the end. Since most of the chests in this game give random items I 
cannot give lists of items, furthermore I like it that way because this is a 
linear game and since it is that, you should really try and do most of this on 
your own. I will point out important items that you will need just incase you 
would miss them but normal loot from chests, boxes, tables and the like will not
be listed.

Now that you have received this amount of orientation and know-hows, you may 
proceed with using and enjoying my first ever created FAQ!!


+------------------------------------------------------------------------------+
+=========================[ I ]=[ THE UPDATE HISTORY ]=========================+
+------------------------------------------------------------------------------+
     -[0.1a]- . First appearance of the FAQ
              . Finished the main layout and format of the guide
              . Completed the disclaimer and the personal introduction
              . Added an ASCII art to the top of this guide
              . Added partial stuff to the table of contents
              . Started some other aspects of the guide
              . This version was not released to the public on this date,
                only started it
              + Updated: 2006/11/04
              + File size: 10,1 KB

      -[0.2]- . Added the credits section
              . Added more stuff to table of contents
              . Added contact information
              . Added game introduction content
              . Added partial content to Chapter 1
              . Finished the Tutorial section of the Walkthrough
              . Some spelling errors corrected
              + Updated: 2006/11/04 
              + File size: 24,6 KB
              
      -[0.3]- . Corrected some typos
              . The guide have been reformatted to 80 chars/line
              . Added some XP info to quests
              . Added the game's original story
              . Added a sub-quest to section [5.2]
              . Finished the walkthrough up to secton [5.3]
              . Started the game basics section
              . Minor enhancements on the guide's readability
              + Updated: 2006/11/07 
              + File size: 39,1 KB
              
              
+------------------------------------------------------------------------------+
+=======================[ II ]=[ THE TABLE OF CONTENTS ]=======================+
+------------------------------------------------------------------------------+
   - A -     Legal Disclaimer
   - B -     Contact Info
   - C -     Introductions
   -[I]-     The Update History
   -[II]-    The Table of Contents
   -[III]-   Character Information
             [3.1] Creating a Character
             [3.2] Races
             [3.3] Classes
             [3.4] Alignments
             [3.5] Abilities
             [3.6] Skills
             [3.7] Feats
             [3.8] Spells (Arcane & Divine)

   -[IV]-    Game Basics
             [4.1] What's new in NWN2?
             [4.2] D&D rules and information

   -[V]-     Walkthrough for the Game
             [5.0] The Story
             [5.1] Prelude / Tutorial

             CHAPTER 1
                [5.2] West Harbour Under Attack!
                [5.3] The Ruins of the Past

                                
        !!!!!MORE TO COME!!!

+------------------------------------------------------------------------------+
+============================[ IV ]=[ GAME BASICS ]============================+
+------------------------------------------------------------------------------+
This chapter discusses the basics you need to know to play the game. It covers 
the concepts of D&D rules and how the general interface works, including 
memorizing your spells, moving and interacting with objects, game-playing know-
hows and much more. This is a basic coverage of these elements, go check section
three for more details about character classes, abilities, spell lists etc. Now
start this!

+================[ 4.1 ]=[ WHAT'S NEW IN NEVERWINTER NIGHTS 2 ]================+
+------------------------------------------------------------------------------+
It's been several years since Neverwinter Nights was released and much has 
changed. You'll immediately notice many major graphics improvements, a new epic 
storyline, and numerous other enhancements in every element of the game. This 
section describes the biggest gameplay changes between the original Neverwinter
Nights and Neverwinter Nights 2.

+ Dungeons & Dragons 3.5 : Neverwinter Nights 2 uses the new rules of D&D 3.5. 
                           Please pay close attention to the details, especially
                           if you have played D&D 3.0, but are new to the 3.5 
                           rules. 

+ New Races              : Added several new races from throughout Faerun as
                           playable options. Most of these are races with level
                           adjustments, which means that their abilities are 
                           great enough that characters of those races advance 
                           slightly more slowly. In addition to the default 
                           races presented in Neverwinter Nights, you can now 
                           choose from the following races: sun elf, wood elf, 
                           drow (dark elf), gold dwarf, duergar (dark dwarf), 
                           svirfneblin (deep gnome), tiefling, aasimar, and 
                           strongheart halfling. 

+ New Prestige Classes   : Going back in time, we noticed that The Shadows of 
                           Undrentide expansion introduced prestige classes and
                           Neverwinter Nights 2 adds more of these advanced 
                           character classes. Your character can now become an 
                           arcane trickster, duelist, eldritch knight, frenzied 
                           berserker, Shadow Thief of Amn, or war priest. The 
                           number of classes each character can have has been 
                           increased to four, allowing for more combinations and
                           customization. 

+ Four-Member Group      : In Neverwinter Nights, you could have one companion.
                           That's sucked big time! The Hordes of the Underdark 
                           expansion added another to cure this. Now in NWN2, 
                           you can have the classic four-person party!

+ Item Crafting          : NWN 2 features an entirely new item crafting system. 
                           To make weapons and armor, as well as magical and 
                           alchemical items, you'll first have to learn the 
                           correct recipe, either by finding it within the game
                           or figuring it out through experimentation. If you 
                           have sufficient skill to create the item, success is
                           automatic - no random die rolls. Finally, magical 
                           items are created in part with essences, which are 
                           distilled from monster parts that you'll acquire from
                           enemies. (Creation of potions, scrolls, and wands is
                           unchanged.) 

+ Interface Enhancements : In NWN2, you'll notice a host of interface 
                           improvements. New context-sensitive Dropdown Menus
                           place all actions within two clicks, replacing the
                           radial menu. A new Mode Bar lets you easily turn 
                           Stealth, Power Attack, and other modes on and off. 

+ Stronghold             : Throughout your adventures in Neverwinter Nights 2, 
                           you will eventually establish your own stronghold. 
                           This base of operations can be improved through 
                           construction and populated by people you persuade to
                           join your cause. Your stronghold provides you with 
                           numerous benefits and serves as a testimony of your 
                           accomplishments. 

+ Companion Influence    : One of the great features of Neverwinter Nights was
                           the detailed and intriguing relationships you could
                           develop with your companions. In NWN 2, Bioware 
                           expanded this feature even further. How you act 
                           within the game, and how you behave toward your 
                           companions, will affect their loyalty toward you and
                           how the story unfolds.


+============[ 4.2 ]=[ DUNGEONS & DRAGONS RULES AND INFORMATION ]==============+
+------------------------------------------------------------------------------+
This section describes some of the basic terms and concepts of the Dungeons & 
Dragons (D&D) roleplaying game. If you come across terms within the game that 
are unclear to you, this is a good place to look for the answers.



Later.....



+------------------------------------------------------------------------------+
+=======================[ V ]=[ WALTHROUGH FOR THE GAME ]======================+
+------------------------------------------------------------------------------+
So, you're ready to start this massive game? Just a few things to keep in mind 
before starting your journey:

+ Make sure to update frequently. There will be regular bug fixes no doubt about
  it, so make sure you always have the newest version of the game.

+ Change your settings to get maximum performance. This could take a long time 
  for newbies, but you can change controls in every aspects of the game, display
  anything at all.

+ REST OFTEN!! I cannot stress this enough. By resting you get skills back that 
  you already used, and also complete restoration of HP. You can do this 
  anywhere as long as you're not near an enemy(s).

+ SAVE OFTEN!! You'll hate yourself if you run into a trap or die unexpectadly 
  and your last save was hours ago. Rest and save are the most important things
  you can do!

+ Use your MAP often, even if you have it at smallest, you have the important
  locations on there, and can also add your own!

+ Set hotkeys! This is most important for spellcasters and especially important 
  in multiplayer games. For item's you can drag them onto the hotkey, and for 
  anything and everything (and i mean everything) else just right click on the 
  hotkey slot. Right click to remove a hotkey as well. Hold shift or ctrl for 
  another bar of hotkey possibilities!

+ When you get stuck in a part of the game CHECK YOUR JOURNAL, I cannot stress
  this enough, the quests that you have there will tell you what you have to do
  better then I can, so please DO NOT EMAIL me about not being able to get this
  or that or not being able to do something else.

When the game is started and the commercial intros are over, you are in the main
menu. Its very important before starting the game that you should change the
audio/video settings in the Options menu depending on your PC. After this, pick 
the New Game option then select the default official NWN2 Campaign module and 
hit start! From here, you can create a new character or import an existing one 
from previous games! By default you haven't got any existing so you should 
create a new one! Head to Section III for in-depth information about character 
creation.

After creating your character, your journey starts!


+============================[ 5.0 ]=[ THE STORY ]=============================+
+------------------------------------------------------------------------------+
The Hells had come to the village of West Harbor. Ash drifted on the breeze like
a black snow, born from fires that licked the moonlit sky above. The sounds of 
battle - steel on steel, the screams and pleadings of the wounded and the dying,
the roaring of magic unleashed-rang out around the wizard, a deafening cacophony
that tore at his mind, threatening the concentration he required to work his 
Art. The shadow creatures had come in force and unexpectedly, but their tactics
were not those of an occupying army, nor of bandit raiders. The creatures were 
searching for something, and the wizard would be damned if he would let them 
have it. There was a sudden lull in the fighting; the shadows broke away from 
the wizard, swirling to the edges of the town square like leaves on the autumn 
wind. They were waiting for something.

The wizard steeled himself and invoked potent spells of protection. Shadows 
thrown by burning farmsteads danced madly across the green, slowly coming 
together and merging into an inky black pool. The pool of shadow rose up, 
resolving into a gaunt, humanoid figure taller than the houses of West Harbor. 
An air of icy malevolence, the charnel stink of an open grave on a winter 
morning, hung about the creature as it turned its burning eyes to the wizard. 
There was no sound as the creature struck-no roar of challenge, no hiss of 
breath, not even the crunch of feet on grass. Blades of pure, black shadow 
melted from the giant's hands, formed out of the nothingness of the Plane of 
Shadow. That blade arced toward the wizard's head in a strike swifter than a 
snakebite, only to strike hard and rebound from a sword of glittering silver. 
The wizard's blade shone like moonlight and rippled as though it were made from
liquid mercury. The shadows shrieked and recoiled from its light.

Even the shadowy giant seemed taken aback by the blade, and the wizard 
took advantage of the opportunity to launch a vicious counterattack. Violet 
sparks flashed where the blades connected, and the battle began in earnest, 
dancing silver clashing with shifting black. Arcane fire seared the night, only
to be absorbed by the absolute emptiness of the shadow giant's form. Wizard and
creature duelled across the breadth of the charred remains of the village, 
neither able to gain the advantage. As the tide of battle carried them toward
the western edge of the green, a single sound rose out of the din of battle: a 
high, reedy noise, the unmistakable cry of an infant. For just a heartbeat's 
time, the wizard's eyes broke away from his opponent, darting across the chaos 
of the battlefield to find the source of the cry. There-a mother and her child, 
crouched behind the half-smashed rubble of what had once been the village 
headman's home. The mother's eyes, wide and bright with terrified grief, met the
wizard's in a silent plea for help. It was only a moment, a brief instant of 
human contact in the midst of a duel to the death. But it was too long.
 
The shadow giant's blade struck so swiftly it scarcely seemed to cross the 
intervening space. The wizard desperately brought the silver sword up in a 
parry, but his focus had been shaken. Bereft of the focusing power of the mage's
will, the silver sword began to crack, jagged lines of light spider-webbing 
across its surface. The wizard desperately poured his arcane power into the 
blade, but to no avail. The shadow giant's eyes glowed with triumph as the 
silver sword shattered into a dozen pieces, its pure, clear light winking out 
like a snuffed candle. In the silence that followed, the child wailed.


+=========================[ 5.1 ]=[ PRELUDE / TUTORIAL ]=======================+
+------------------------------------------------------------------------------+
The tutorial module in Neverwinter Nights 2 is more focused on teaching you the
game's interface than showing you the inner workings of the D&D engine. That 
said, it'll still be a good idea to play through it, even if you've played the 
first Neverwinter Nights. If you want, skip it, though, you'll automatically be 
warped to the night after the events of the tutorial, and will gain most of the 
XP that you might've missed by playing through the tutorial.

The game starts in a room with a strange named elf Daeghun and your created 
character. He speaks'bout the High Harvest Fair, which is a short tutorial about
the game basics. You get the first quest in this dialog, and I can tell you this
is nothing special. This quest you'll receive will revolve around a simple 
transaction: selling your foster father's furs to Galen, a wandering merchant, 
and using the money to purchase a bow for him. Retrieve the furs from Daeghun's 
chest in your house, and they'll be added to your inventory. Later on, when you 
find Galen in town, double-click on the furs to sell them to him, then double 
click on the special bow in his inventory to buy it for Daeghun. Deliver it to 
him (he'll be standing near the archery range) to polish this quest off.

QUEST: The Fur Trade, XP: 400
MAIN QUEST: High Harvest Fair, XP: 1000

Much of the tutorial's gameplay mechanics will be explained to you through the 
High Harvest Fair, a collection of four challenges. Winning three of them will 
earn you the right to call yourself a champion, while winning all four will net 
you a special prize. To begin the competitions, meet your friends Amie and Bevil
by the bridge leading into town (this can be achieved by exiting from the house 
where Daeghun told you some intro stuff and following the route); they'll join 
your party and help you out in the tasks. Speak to Georg in the town center to 
learn about the four challenges. They take the form of their own small quests, 
which we'll collect here. (The Harvest Brawl, The Archery Competition, Tomnery
of Talent, The Knaves' Challange)

SUB-QUEST: The Harvest Brawl, XP: 500, GP: 10 ()

Yeeee-haw! Time to celebrate the fulgent blossoming of all the year's labors by 
beating the crap out of the other kids in town. Head over to the small square 
where the priest named Brother Merring is administering the fights and speak to 
him. He'll tell you to grab some clubs from the barrel nearby, so pick them up, 
hand them out to your friends (press I and drag them from your inventory onto 
your party member's portraits), and be sure to equip them by dragging them to 
the active weapon slots.

You have to fight two fights in order to win the Brawl here. The first should be
easy to win for any characters, but the second, against the Mossfelds, will be 
substantially tougher. To have a chance at it, it's best to complete the other 
sub-quests and earn enough experience to boost yourself up to level two before 
attempting it, giving you more hit points and possibly a better attack roll as 
well. If you do so, your chance of beating the Mossfelds will be quite a bit 
higher. Note that you can bet the Mossfelds on the outcome of the fight if you 
wish to do so, even though the priest tells you that it's against the rules of 
the tourney. The most you can bet is 10 gold, which is a pittance in the big 
scheme of things, but if you do bet, you'll earn some Chaotic points. Don't 
forget to speak to Wyl after the match to collect your winnings.

SUB-QUEST: The Tourney Of Talent, XP: 400, Items: 3x Magic Scroll

Speak to Retta Starling, the woman in the red dress just above the place where
you fought a little earlier, to start the Tourney of Talent. Unlike some of the 
other contests, you can't really lose this competition; you'll be walked through
the basics of spellcasting, make some generic spell effects like summoning, and 
win the tournament outright. Don't forget to hit F to call up your quick-casting
interface.

BONUS QUEST: A Man And His Pig, XP: 150, Items: 1x Pork Jerky

After you win this competition, Orlen will approach you with an offer: prove 
that Lewy Jons has enchanted his pig in the hog competition, and he'll reward 
you. If you go and examine the biggest pig in the lot, Amie will report that 
it's definitely been enchanted. Speaking to Lewy will let you entertain an 
offer: he'll give you a potion if you report that the pig's clean. If you don't 
want to be part of his mischief, use the Lesser Dispel scroll that you won in 
the previous quest on the pig to dispel its enchantment (Amie can use the scroll
if your character can't), then speak to Orlen to turn in the quest.

SUB-QUEST: The Archery Competition, XP: 400

When you track down Daeghun, speak to him to begin the archery contest. After 
equipping yourself with the crossbow from the barrel and taking some practice 
shots on the three tables, you'll be told to take potshots at the bottles and 
jars mounted on the crates nearby. Again, it's more or less impossible to lose 
this competition, since adjusted rolls as low as 2 will still be counted as a 
hit. Knock down all of the bottles and return to Daeghun to be counted as the 
winner.

SUB-QUEST: The Knave's Challenge, XP: 400

Speak to Tarnas, the village mage, to learn more about this challenge. It's a 
walk-through of the thief mechanics. If your main character can't do thieving, 
you'll be able to pick up Kipp, a hell of a child with rogue class, who's 
standing by the building near Tarnas's little tent.

Your goal is to find three feathers hidden around the village. One is located in
the woodpile near the brawling square (use Disable Device to remove the trap set
on it), one is in the chest you passed by earlier (pick the lock on it), and one
is in the pocket of the Man In Green (use Sleight of Hand on him after right-
clicking on him). After you have all three, return to Tarnas for your reward.
Congrats! All of the Fair's quest are completed!

Feel free to run back to Georg and report your progress. He'll give you your 
rewards on the makeshift stage near the field on the edge of town, and you'll 
complete the tutorial, and earn the very helpful Harvest Cup as well as a 
magical cloak if you managed to win all four of the events. This is the end of 
the tutorial chapter, now we go into the real action!


+==============================[ C H A P T E R  1 ]============================+
+====================[ 5.2 ]=[ WEST HARBOUR UNDER ATTACK! ]====================+
+------------------------------------------------------------------------------+
After the events of the Harvest Fair, it would appear that everything is got 
bad. Yep, nothing to see here, just another sleepy little town. Sleepy, that is,
until the forces of darkness invade in the middle of the night. As a member of 
the town militia, it's your job to see to it that the invaders are repelled.

After gaining control of your character, flip the camera around and check the 
chest by the wall here. It'll contain some equipment that will be appropriate 
for your character class, so equip everything you can. You can also walk into 
Daeghun's room and loot his chest, as well. With that done, head downstairs and 
take out the three grey dwarves that bust into your house. Each of them will 
leave behind some loot, including a quarterstaff for Amie. Grab whatever you can
nab from the workbench, as well, then head outside to receive your marching 
orders. When the priest is done blessing you, fight your way to the bridge 
nearby. When you've killed all of the attackers, you can speak to Georg to get 
the next quest, getting 50 XP. 

MAIN QUEST: Reporting For Duty, XP: 150

If you're going to protect West Harbor from the invaders, you're going to need 
to recruit the militia. Georg wants you to find at least five militiamen and 
tell them to report to the field on the far side of town. The first of these is 
Ward Mossfeld, who's standing near the fire that burns near the bridge. If you 
speak to him, you'll find that he's desperately wounded. If you're going for the
evil route, feel free to cut his throat and put him out of his misery. Otherwise
you can attempt to heal him (if you have healing spells, this will happen 
automatically, without wasting a spell), or you can run back to Brother Merrin 
to retrieve some healing mosses. Give these to Ward and he'll be the first 
recruit for the militia. This action earns you 50 XP!

SUB-QUEST: A Magician's Arsenal, XP: 75

In the far south you can see that Tarmas got encountered a fight with a strange
wizard. Tarmas tell you to stay out of this, but Amie attacks him anyway. She
doesn't have a single chance against him. After Amie gets offed by the Githyanki
mage, Tarmas will tell you to gear up for the fight by looting whatever's in his
house. Go there (it'll be marked on your map), and steal everything you can 
find. The armoire is trapped, but since you can rest inside, you should be able 
to rest up to heal any damage that you take. Got another package of 75 XP!

Now back to the main quest, the other recruit members are scattered around the 
town in the following order. You can speak with them to gather them to the 
militia, but in other cases you can use different, power ways.

+ Lazlo Bruckman: Standing near center of town's buildings. Speak to him to
                  recruit, and you got another 50 XP.
+ Ian Harman    : You can find him near Lazlo, just a little to the south.
                  Speaking to him gets you another 50 XP.                 
+ Wyl Mossfeld  : Standing near Tarmas. Cure his wounds to get 50 XP!
+ Webb Mossfeld : Near Tarmas' house. Another cure, another 50 XP.
+ Militiaman    : Near the banks of the river, by Tarmas' house. Speak with him
                  and get 50 XP.
+ Pitney Lannon : Near the farm where the Tourney of Talents was set up. Speak
                  to acquire 50 XP.
+ Pierson       : Barricaded inside his house, one of the smaller ones in the 
                  group of buildings. Talk your way inside or bash the door 
                  down, then guilt him into joining the militia. Looting the 
                  items in his house is both chaotic and evil.

When you have 5/5 militiamen recruited (you can get more than that if you wish,
and above 5 you can get the 50 XP, too), head to the field. Be sure that you've
spoken to Tarmas, though. Also note the dying grey dwarf near the burning 
building; if you want some Evil points, you can threaten to burn him alive, then
cut his throat. ThatÂ’ll teach him.

Now everyone is in our army, so get back to Georg and speak with him to start
the waves of fight! Bladelings and Duergars will be attacking the fields in 
force, but with all the militiamen on your side, you shouldnÂ’t have too many 
problems beating them back. Unfortunately, the third wave of enemies will bust 
through to the Starling farm, where BevilÂ’s brothers and sisters are located. 
ItÂ’ll be best to help them out, so accept the challenge and head over for a 
brief diversion.

SUB-QUEST: Starling Standoff, XP: 75

You can loot anything you want in the Starling house, so search thoroughly. 
Remember that if a chest or armoire is locked, you can right-click on it to bash
it. A Dagger +1 is located in the small bedroom near the front door, for 
instance. Bashing chests will break some items, but wonÂ’t destroy everything. 
If your main character isnÂ’t a rogue, youÂ’re going to be forced to bash in some
stuff until you manage to take one into your party.

When you speak to Retta, accept her offer to take the dogs along on the 
adventure, then head into the nearby room and kill the dwarves there. The 
children are located in the nearby room, so open it up and tell them 
everythingÂ’s going to be all right for some good points. You get 75 XP for 
completing this. With that done, return to the fields and get back in the fight.

After leaving the Starling house, return to the field and fight as best you can.
Daeghun will quickly appear and finish off the remaining enemies, thus ending 
the assault on the town.


+=====================[ 5.3 ]=[ THE RUINS OF THE PAST ]========================+
+------------------------------------------------------------------------------+
Yehhaaaww, we finished off the attackers! Now in the next couple of events, you
and the others counts the wounded in the previous fights. After that, you get 
the next quest.

MAIN QUEST: Ruins Of The Past

Daeghun will fill you in on a little secret: he found a silver shard after a 
major battle in West Harbor many years ago. Knowing that they were important, he
hid it in the ruins outside of town. Said ruins are doubtless going to be 
dangerous, so he wants you and Bevil to explore them, find the silver shard, and
return it to town.

If you want, you can speak to the others, from Tarmas you can buy some stuff
expecially for mages and clerics. It won't be a bad thing buying a couple of
healing packs or potions. Head down to the swamp ruins when youÂ’re good and 
ready and start taking on the Lizardlings and Swamp Beetles there. If your main 
character is a weaker, non-fighter, like a mage or a rogue, get used to using 
Bevil as the character you control and moving with him; heÂ’ll be better able to 
take hits from enemies if you let him get spotted first.

Eventually youÂ’ll come to a structure guarded by Lizardlings. (ThereÂ’s another 
building nearby, but you wonÂ’t be able to enter it anytime soon.) Kill the 
guards and head inside, but be sure to rest up first.


To Be Continued....

+------------------------------------------------------------------------------+
+==========================[ X ]=[ CREDITS AND THANKS ]========================+
+------------------------------------------------------------------------------+

I thank Bioware for their difficult work and wish them to continue create 
another great and exiting games.

Special thanks to www.gamefaqs.com for their game FAQs. I hope that my guide
would help some people in their difficulties.