o         o      o   o o o o    o o o o o  o o o
       o o        o o   o o  o      o   o          o    o
      o   o       o  o o  o  o       o  o          o     o
     o     o      o   o   o  o o o o o  o o o o o  o      o
    o o o o o     o       o  o          o          o      o
   o         o    o       o  o          o          o     o
  o           o   o       o  o          o          o    o
 o             o  o       o  o          o o o o o  o o o

:Freestyle Snowboarding

FAQ/Walkthrough
By Justin Phill
Copyright 2002
Version 0.92
Last Updated: December 31, 2002
Date Created: November 15, 2002

Intro

I've seen that there have been no FAQ/Walkthroughs yet for Amped, so I've
beaten the game, so why not do one for all the great people out there? I
recently finished my Halo: Combat Guide, and I just love writing FAQs, so I
decided to do this. It's full of great info to help you beat the game, and beat
your friends.
If you don't know how my very good searching system works, simply put in the
letter and number combonation after the part you want to see.
e.g: Open your search box (Ctrl+F) then enter the section you want to find
(let's say Controls), then put in A12, hit enter twice, and you're there!
Amped is a snowboaring game and ONLY for the Xbox. In my opinion it's one of
the best snowboarding games I've ever played. It has many different challenges
to do. The only bad thing about it is that...I think it should have more rail
tricks. It's a great game, so I've decided to do an FAQ/Walkthrough on it.
One more thing, be sure you know what all the tricks are if you're using the
Walkthough, I use the terms in there, so be sure you know how to use them!

=======================================================================
Legal Stuff

This document is Copyright 2002 by Justin Phill. You cannot copy any or part of
this FAQ and give yourself credit for it (if you want to please e-mail me). If
you want to post it on your website, tell me and I'll give you an answer. You
may print this guide off for personal use ONLY! If you bought this guide, you
were tricked into paying and should contact the police immediately.

The sites that this walkthrough can be found on are:

www.gamefaqs.com
faqs.ign.com
members.lycos.co.uk/avgg/index.php

If this FAQ is found on any other website than the ones listed above, please
tell me so I can get it REMOVED. Thanks, and enjoy the FAQ.

=======================================================================
Contact Information

Name: Justin Phill
E-Mail: solidsnake122@msn.com

Please entitle the subject of your e-mail "Amped FAQ", if it's anything else I
will not answer. I also don't want any hate mail. It will be deleted very
quickly. I get enough e-mail, so please get this right. Thanks.

=======================================================================

Newest Version

Version 0.92 (12/31/02): Did you all miss me? Sorry I haven't updated for a
while, but it's the holidays, and I'd like to enjoy them. I got a lot of new
games for Christmas, so I've been playing them, and I lent Amped to one of my
friends for a few days. I have some new stuff (FAQs, some new tips after
watching 2 of my friends struggle) in this update, but not a lot. Expect to see
lots of new stuff soon.

=======================================================================

Version History

Version 0.1 (11/15/02): Just started the FAQ. I finished up to Section 1.3.

Version 0.2 (11/16/02): Beating the game a second time while doing this
walkthrough is fun! I finished all of Section 1 and the walkthrough part for
Brighton 1, but I can't do the Pro Challenges yet, so I'm doing Snow Summit, I
haven't beat it in my game's FAQ-JP file, which I'm doing step-by-step with my
FAQ. Doing the second Snow Summit 1 sponsor now.

Version 0.3 (11/17/02): I finished up to the end of Brighton 2. I may be
getting Metal Gear Solid 2 for the Xbox, so this FAQ might be delayed in about
3 weeks.

Version 0.4 (11/19/02): Oh god, I screwed up my FAQ pretty bad, thank god it
got posted, otherwise I don't know what I would have done. I have to save it
off the site and fix it up (which took half an hour) because it wasn't wrapped
the way I had it. Oh well, it's fine now. Decided to add info about each run
too, which lists basically what each run is like.

Version 0.5 (12/03/02): Fell behind for a bit, probably because I was bet that
if I could stay on the computer for 2 hours a day max, I could get a new game
(MGS2: Substance), but I finished up some snowmen.

Version 0.6 (12/10/02): Finally I rented MGS2 for the Xbox, so I'm happy, and
ready to work on my FAQ again. I added a "Points per Mood Bar" for the Sponsor
Challenges, just giving myself more work to do, but It'll make my FAQ better.
If you want to see more on this, go to the Walkthrough part (B11), it's in the
"My format" part. Finished up to the Pro of Stratton 1.

Version 0.7 (12/12/02): Got a new e-mail account since my old one was screwed
up. solidsnake122@msn.com, it's kinda like my old one....well, anyway, I
finished up to (and finishing) the Pro 1 of Alitbahn, almost done the
Walkthrough....

Version 0.8 (12/14/02): Finished most of the Alitbahn 1 Explore Challenge,
added some new sites my FAQs posted on.

Version 0.9 (12/16/02): Pretty close to finishing the Walkthrough, I'm on the
4th last level. I want to hopefully finish the Walkthrough by Christmas, but I
might not. I got an e-mail that said from a person (if you read this and want
your name here, say so) "...I bought the Official Amped Guide for 10 bucks from
the store, and I wasted my money, the material in your FAQ is much better..."
That's why I write FAQs, to make a difference, help, and save people money.
Fixed a critical error, I added a bunch of clothing to the Promotion from Local
to Shop rider, I put them in their normal spots. I finished the Sponsor of
SlopeStyle, and am starting just after that.

Version 0.91 (12/18/02): It's getting close to Christmas, so I want to get the
walkthrough finished, but Version I wanted when the Walkthrough was finished is
to be 1.0 (is that confusing?), so that's why it's 0.91 instead of 1.0.
Finished to up to most of the SlopeStyle Explore Challenge, fixed a few
mistakes, and added the Newest Version section.

=======================================================================
Table of Contents

Section 1.0: The Basics       A11
1.1: Controls                 A12
1.1.1: Main Menu              A13
1.2: Tricks                   A14
 -Tweaks                      A15
 -"Jibs" (Grinds)             A16
1.3: Creating Your Rider      A17
1.4: Stats                    A18
 -Spin                        A19
 -Jump                        A20
 -Balance                     A21
 -Speed                       A22
 -Switch                      A23
1.5: Starting your Career     A24
 -Beginner Tips               A25
 -Getting points              A26
 -The Media                   A27
 -Challenge Types             A28

Section 2.0: Walkthrough      B11
 -Brighton 1                  B12
 -Snow Summit 1               B13
 -Gunny's Gulch               B14
 -Brighton 2                  B15
 -Stratton 1                  B16
 -Altibahn 1                  B17
 -Slope Style                 B18
 -Snow Summit 2               B19
 -Stratton 2                  B20
 -Altibahn 2                  B21
 -Nixon JibFest               B22

Section 3.0: Your Gear        C11
3.1: Clothing                 C12
 -Hats                        C13
 -Goggles                     C14
 -Jackets/Sweaters            C15
 -Pants                       C16
3.2: Snowboards               C17
 -Normal                      C18
 -"Pro" Boards                C19
3.3: Boots                    C20
3.4: Bindings                 C21

Section 4.0: Becoming a Pro               D11
4.1: Trick Combos                         D12
4.2: Suit your Style (picking your gear)  D13
4.3: Advanced Moves                       D14
4.4: 100 000+ pt. moves                   D15
4.4.1: Can you beat me?                   D16
4.5: Portfolio Clip Listing               D17

Section 5.0: FAQ              E11

Section 6.0: Wrapping it Up   F11
6.1: Credits                  F12
6.2: Final Words              F13
6.3: Ending                   F14

=======================================================================
Section 1.0: The Basics A11
=======================================================================
1.1: The Controls A12
=======================================================================

In order to play, I suppose you need to know the controls for the game, don't
you? (Yes, you do). Here's the list of what each button does:

In the menu:

D-Pad/Left Joystick: Move cursor
A: Select item
B: Back a page
X: Nothing
Y: Nothing
Right Joystick: Nothing
Left Trigger: Nothing
Right Trigger: Nothing
White Button: Change Music
Black Button: Nothing

On ground (in game):

D-Pad/Left Joystick: Move
A: Build up speed, release to jump
B: (if near rail, box, etc.) "jib" (or grind)
X: Nothing
Y: Nothing
Right Joystick L/R: Nothing
Left Trigger: Switch (Normal/Goofy)
Right Trigger: Switch (Normal/Goofy)
White Button: Change Music
Black Button: Change view

In air (in game):

D-Pad/Left Joystick: Spin
A: Nose/Tail Grab (see Tricks)
B: Nothing
X: Stalefish/Melon (see Tricks)
Y: Mute/Indy (see Tricks)
Right Joystick: Up- Nose
                Down- Tail
                Left- Stalefish/Melon
                Right- Indy/Mute
Left Trigger: Tweak (different from Right Trigger)
Right Trigger: Tweak (different from Left Trigger)
White Button: Change Music
Black Button: Change View

On rail (in game):

D-Pad/Left Joystick: Spin (which changes your "jib", see Tricks)
A: Jump
B: Nothing
X: Nothing
Y: Nothing
Right Joystick: Nothing
Left Trigger: Lean (Balance) Left
Right Trigger: Lean (Balance) Right
White Button: Change Music
Black Button: Change view

=======================================================================
1.1.1: Main Menu A13
=======================================================================

As any good walkthrough would do, here's the 3 main menus you'll be using...

On the first menu....

Career: Start or continue a career.
Quick Start: Pick a rider and a course and go!!
Replay Theater: View and Challenge replay's you've saved.
Multiplayer: Play with up to four players.
Options: Various options to fool around with.
Game Demos: Certain demos and movies to view and play.

In the career menu...

Level Select: Pick a level and try to beat the challenges!
Clothing: Pick from unlocked clothing to make your rider look cool.
Gear: Select different equipment like boots, snowboards and bindings.
Portfolio: See the portfolio clips you've unlocked.
Options: Various options to fool around with.
Main Menu: Return to the main menu.

In the career pause menu...

Continue Run: Uh, continue your run.
New Run: Pick a different path down the hill.
Challenges: See the Challenges you've passed for the level.
Sound: Change the song and sound volume.
Career Menu: Go back to the career menu.

=======================================================================
1.2: Tricks A14
=======================================================================

Seriously, what's a game without tricks? I've gone through countless times of
going downhill to get you these tricks so you don't have to take up your
valuable time. Here's the list:

**SIDE NOTE** Depending on wether you pick Goofy or Regular, you'll get
different tricks when you are riding, you seem to get MORE points if you do a
trick on the opposite side you ride on.

So, if you picked Regular when making your character, look at the regular
moves, if you pick Goofy, look at the Goofy moves.

These are all mid-air buttons:

X:
Regular: Stalefish
Goofy: Melon
Double Tap (Regular):(X, then X right after) Melon
Double Tap (Goofy): Stalefish

Y:
Regular: Indy
Goofy: Mute
Double Tap (Regular): Mute
Double Tap (Goofy): Indy

A:
Regular: Tail
Goofy: Nose
Double Tap (Regular): Nose
Double Tap (Goofy): Tail

Left Joystick Up: Front Flip
Left Joystick Down: Back Flip
Left Joystick Up-Left or Up-Right: Corkscrew (gives A LOT of points)
Left Joystick Down-Left or Down-Right: Rodeo (gives A LOT of points)

For the Corkscrew and Rodeo, you can do them with the D-Pad, it's just they're
a lot harder to pull off.

If you use the Right Joystick you can't do the double taps (I've tried, if you
want to prove me wrong, go try), so try to get used to using these 3 buttons.

**SIDE NOTE**: When you are going "uphill" it will say "Go downhill!", when it
says this, you cannot get any points until you go downhill and that message
disappears.

=======================================================================
Tweaks A15
=======================================================================

So you've mastered the basic moves, now what you ask? It's time to start
tweaking your moves! I'm not talking about getting your moves down so you're
unbeatable, I mean making new moves with the Triggers. For this part, I'm just
going to list the move, and tell you the 3 tweaks you can do.

Stalefish:
Left Trigger: Tweaked Stalefish
Right Trigger: Stinky Stalefish
Both Triggers: Rocket Stalefish

Melon:
Left Trigger: Palm
Right Trigger: Crooked Cop
Both Triggers: Method

Indy:
Left Trigger: Crooked Indy
Right Trigger: Indy Nose Poke
Both Triggers: Indy Nose Bone

Mute:
Left Trigger: Mute Palm
Right Trigger: FS Mute
Both Triggers: Japan

Tail:
Left Trigger: Nose Poke
Right Trigger: Shifty
Both Triggers: Nose Bone

Nose:
Left Trigger: Tail Poke
Right Trigger: Shifty
Both Triggers: Tail Bone

All right, there you go, all the moves you can do, but that's not all...

=======================================================================
"Jibs" (Grinds) A16
=======================================================================

There is, of course, plenty of air moves, but what about all those poor, poor,
un"jibbed" rails and boxes out there? They have a few tricks to do on those
too!

Here are the different grinds you can do:

When board is parallel (same way) as rail: 50-50
When board is perpendicular (opposite way) as rail: Boardslide
When you press Up and B: Nose press
When you press Down and B: Tail press

**SIDE NOTE** The 50-50 and Boardslide are MUCH easier to balance than the
presses, but the presses give off more points. Try to use a little press at the
beginning of your grind to get points, then go back to a normal grind by
hitting B. (So if you were doing a nose press and wanted to get out of it, hit
B!).

=======================================================================
1.3: Creating Your Rider A17
=======================================================================

The best part about the game is creating your own rider (well, doing the actual
game is fun, but this is great too...). You can choose the clothes he/she
wears, the gear they use, and even their face! After doing the appearance, you
get to put on some skills.
While you're making your own rider, I'm going to make my own too, his name will
be FAQ-JP, it's up to you what you are going to call your rider. Enough of this
intro talk, let's make the rider! I'll do this screen by screen.

First, you have to give your rider a name. The name doesn't really matter, but
in the end, that name is going to be the #1 Rider in the World, so choose
carefully.

Next, you get 5 attribute points to spread around. You can put them on Spin,
Jump, Balance, Speed and Switch. I'll go into more detail in the section
involving skills, but here's the basic thing:

Spin: The more points, the faster you spin (my #1 Rider can easily do a 900,
even a 1080!). Spinning is good.

Jump: The more points, the higher you jump. The more air you get, the bigger
your combos can get and you have more time to spin and do tricks!

Balance: The more points, the longer you can balance on a rail.

Speed: The more points, the faster you go. This is good for getting speed for
big air.

Switch: I find this one pretty useless, it allows you to ride better on the
opposite stance (Regular or Goofy).

Put the 5 skills on to best suit how you think you're going to play! Then we'll
continue on.

After that we get to pick what our character looks like! You will have one
garmet of clothing from each of the companies in the game (except for the hats
part, you automatically have all of them). So pick the character's face, coat,
pants, goggles, and hat, then let's move on.

**SIDE NOTE** There are 3 types of hats, Milos, Bandanas, and Beanies, hit Left
to see them.

Next, we get to pick the gear. Each board affects different attributes on your
boarder (which I will list later). So pick one that you think will do you best
until I get that section done. Pick your board, will will affect your stats (a
little, it will improve them, not remove them), and the Boots and Binding don't
matter now (they will affect your stats later when you unlock new kinds), then
pick your stance.

After that, you're done, and can start doing Challenges!! (I'll cover this in
the Walkthrough section)

=======================================================================
1.4: Stats A18
=======================================================================

The fun part about the game is that you can get certain stats to customize your
rider to suit your playing style. Each one does something different. In the
previous section (1.3), I briefly told you what each one does, now I will go
in-depth for you.

=======================================================================
Spin: A19
Spin can be one of the most valuable attributes. It allows you to spin faster
in mid-air. The more you spin, the more points you get. If you use this in a
combo with other moves (e.g: 720 Stalefish), you will get a lot of points. Now,
if you do a 900 Corkscrew and Mute Palm, that's a  whole lot of points. (More
on Combos later)

=======================================================================
Jump: A20
Jump is just as important as Spin. This attribute allows you to jump higher,
allowing you to get more air for tricks (and jump longer distances and to get
to high up hard to reach places). If you have maxed out Spin, but no jump, it's
not going to help you at all. Jump is VERY important.

=======================================================================
Balance: A21
Balance lets you "jib" for longer. It is also good because you can do the
Presses for quite a while. The most stat points on this, the longer you will go
(and this combined with a huge air trick means tons of points!). Balance is
good if you like to do air-to-rail combos, or just like rails.

=======================================================================
Speed: A22
The more points here, the faster you go. The faster you go, the more air you
can get as well. But the bad thing is this will make your time on the rails a
lot shorter too. If you like doing lots of huge air combos, put your points
here (but don't forget Spin and Jump). If you like staying on rails for a long
time, don't put too many points here (it doesn't matter how many you put for
LONG rails, if you stay on for too long, you'll fall off!).

=======================================================================
Switch: A23
I find this stat fairly useless (if you don't agree, send me a reason!), it
simply allows you to ride faster and turn better on the opposite stance
(Regulars will ride better on Switch, Goofys will ride better on Normal). I
don't see the point, you can just pull the Left Trigger to do this (or Right).
Put some on here, sometimes it comes in handy!

=======================================================================
In my opinion, here are the stats from most important to least important:

1: Jump
2: Spin
3: Speed
4: Balance
5: Switch

It could vary for you, if you like riding the rails, Balance would be 3 and
Speed would be 4. It all depends on what your style is.

=======================================================================
1.5: Starting your Career A24
=======================================================================

Well, you've created your character, and ready to hit the slopes, right? Yeah,
you are, but here are some things that you should know and could help you a
lot!

=======================================================================
Beginner Tips A25
=======================================================================

You have to start somewhere don't you? Everyone is a Beginner at one point or
another, and every Beginner can use a tip or two from a more experienced
player, can't they? They can, and here's some that will help you get points on
your first runs (some Veterans may find some of these useful too)!

-Don't push it!
What this means is that you shouldn't overdo your tricks. Don't spin longer
than you think you should, don't hold your grabs until the last second, don't
grind so long you fall off, things like that. Learn to judge your tricks, and
you'll find you'll crash less each time.

-DON'T HOLD A DURING A TRICK!!
Unless you want to do a Nose or Tail anyway. This isn't Tony Hawk or any other
game like that where A isn't a trick! A is a trick here, so don't hold it
unless you're doing a Nose or Tail.

-DON'T HOLD A WHEN GOING AGAINST A PRO (all the time anyway)
Pros sometimes do tricks close together (there are a few), especially after big
jumps sometimes. Don't hold A until you are getting fairly close to the jump.

-Try some small rail combos.
When you're on a rail, jump off and try doing a 360, then land back on it, this
is a combo. It will bring in more points than just simply grinding! Try rail
combos whenever you can.

-Vary your tricks.
Don't do the same trick over and over again, it's worth less and less points
every time. Try mixing up the X and Y (maybe A) buttons for different tricks.
Remember, there are 5 tricks with every button (that's with the tweaks by the
way), so you have plenty to work with.

-Learn the big point moves.
Corkscrews and Rodeos are great ways to bring in points, especially when
combined with other tricks like Mutes and Stalefish. A 720 Corkscrew and Mute
is worth over 10,000 points! Learn these tricks as early on as you can, and
you'll soon be making huge combos.

-Jump at the top of the jump.
Just as you're about to go off a jump, JUMP! This will give you alot of air
(make sure your not going over though). As you know (if you don't, now you do)
big air gives you a lot of trick time.

These should help most beginners out, maybe even some veterans. If I can think
of any more, I'll put them up, or if someone sends some in too...

=======================================================================
Getting Points A26
=======================================================================

Getting points are easy. But getting a lot of points isn't. Here are a couple
of ways to get some huge points off just a few button presses.

-Air-to-Rail
These combos give off a heck of a lot of points. Especially if your air move is
worth a lot of points in the first place. If you do a Nose or Tail press after
a huge air combo onto a rail, you'll get a lot of points. With the Media you
get even more....

-Big Jumps
Most of the jumps go at about a 45 degree angle, which will launch you far into
the air and get you some good air time. There are some really steep ones that
will give you lots of air, but no distance. If there is a 45 degree jump going
down a mountain, you'll have major air time.

-Rails
There are 3 kinds of rails: Short, Medium and Long. When just starting out, the
Long rails aren't going to do you any good (you don't have any points on
balance yet), so stick with the Short and Medium. The longer you stay on a
rail, the better chance you have of falling off, but you get a lot more points.

-Mix up your moves in the air.
If you just do a Stalefish in the air, your not going to get a lot of points.
Now, if you do a Stalefish with a Mute, then do a 360 Corkscrew, you're going
to get a lot more points, aren't you? That's a combo, learn how to do them, or
you're not going to get anywhere in this game. (More on Combos later)

This should do it for now. If you have any other BASIC ways of getting points,
send 'em in!

=======================================================================
The Media A27
=======================================================================

The media is represented by a Red Camera Icon above or beside a jump or rail.
When you do a trick near a Media person, the screen will turn into a video
camera-like view. Doing a trick near the Media greatly increases the score for
your moves.
So let's say you were doing a trick worth about 20,000 points, ok? Well, if you
were to do it near the Media, it would go up to over 30,000 points. I'm still
trying to figure out how many points the Media gives you, if I ever get it,
I'll put it right here.
So do your tricks by the Media when you can, you'll get a lot more points!

=======================================================================
Challenge Types A28
=======================================================================

There are basically 5 different challenge types:

High Score Challenge (each one advances you 1 World Rank):
In this, you have to beat a certain high score, which is displayed on the
Loading screen, and the in game Challenges screen. Your current score is
displayed on the top left corner of the screen. Once you have reached the High
Score for the Challenge, it will say right in the middle of the screen, High
Score Challenge Complete (or something like that), then you will hear applause,
and you can try for the next one.

Media Score Challenge (each one advances you 1 World Rank):
Pretty much like the High Score challenge, but this time it only counts Media
points, which are displayed in the top-right corner of the screen. Remember,
you can only get Media points by tricking near the Media people.

Sponsor Challenge (each one advances you 1 World Rank):
You have a "Amped" meter up top, and your goal is to get your Sponsor into the
Amped mood by the end of the run. The meter increases when you do a trick the
Sponsor likes, and if it isn't what they like, it better be one good trick.
When you crash or do a trick they hate, it will go down. If they are Amped at
the end of the run, you complete the challenge and get some new clothing.

Pro Challenge (each one advances you 1 World Rank):
You get to ride with a pro, but your goal is to beat them. The circles are
where they jump, and they are color coded for different amounts of points as
follows:

Easy Trick (Green): 5,000 pts. or less
Medium Trick (Blue): 5,000-10,000 pts.
Hard Trick (Orange): 10,000-20,000 pts.
Crazy Trick (Red): 20,000+ pts.

The pro's trick score is displayed in the top right corner of the screen, you
have to beat that score. You must start your trick in the circle, otherwise it
doesn't count. If you don't get enough points, crash, or miss the circle, you
get a strike. 3 strikes and you're out!
A good tactic for pro challenges is to not hold A or Foward the whole time, as
sometimes they will do tricks one after another. Just build up speed when you
are getting close to the jump. Don't forget to follow the green path, that's
where the pro goes.

Explore Challenge (find all 8 snowmen and you advance 1 World Rank):
When you hear weird noises, it's the snowmen. Hit them and you will kill them,
getting you one of the eight hidden in the level. I'm not entirely sure on each
location, but I'll find them all again, just for the sake of the FAQ!

=======================================================================
Section 2.0: Walkthrough B11
=======================================================================

All right, here it is, the biggest part of the FAQ, the Walkthrough. I'll take
you through every challenge in the game until you are Rank #1 in the world! I
will also tell you any rewards you get after each challenge. This is my format
for the Walkthrough:

Name of Place (e.g: Brighton 1)

Runs

High Score Challenge # - How many points you need to beat it
Difficulty Rating
Tips on how to beat it

Media Score Challenge # - How many points you need to beat it
Difficulty Rating
Tips on how to beat it

Sponsor Challenge # - What the Sponsor likes
Difficulty Rating
How to do what the Sponsor likes/Tips
What you win

Pro Challenge #: Who it is (how to unlock)
Difficulty Rating
Trick # + Points
Tips on how to beat it
What you win

Explore Challenge
Location of Snowmen 1-8 (I will also tell the run to find each one)

My difficulty Rating system (so far):

Cakewalk: This is TOO easy, you shouldn't have a problem.
WAY too Easy: Really, really easy, shouldn't be hard.
Super Easy: Not hard at all.
Easy: Not too hard, but still somewhat of a challenge.
Easy-Medium: Not that easy, but not quite Medium.
Medium: Not too easy, not too hard.
Medium-Hard: More hard than Medium, should be a Challenge.
Hard: You'll probably have a tough time with this.
Hard-Very Hard: This one is tough man!
Very Hard: This one requires a lot of practice, and patience!
Impossible: You can't beat it (don't worry, this is EASILY fixed)

**SIDE NOTE**: After watching my friend struggle through some of the levels,
these ratings are after you've practiced your moves a bit, and can pull off
some pretty OK combos and stuff. Keep this in mind if you find something too
hard.

That's my format, now enjoy.

=======================================================================
Brighton 1 B12
=======================================================================

Brighton 1 may as well be the intro level, it has plenty of good jumps with
Media Icons on it, which will give you a lot of points. If your daring, you can
try to get up onto the lift, then grind until you hit all 3 scores!

Runs:
Majestic:
Majestic is for the people who really like more jumps than rails. There are
plenty of good jumps, and a halfpipe, with Media icons on them. This is pretty
much a beginner's level without anywhere to get lost or forks in the road. I
like this run over Hawkeye personally.

Hawkeye:
Hawkeye is your rail run. It has plenty of logs and differnet rails to do
presses and other grinds. It has no big jumps whatsoever until the two runs
merge near the end. The two log rails are near the end, to the right of a
yellow jump, grind one, jump, grind the other, get the media and a lot of
points too.

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High Score Challenge #1 - 15,000 pts.
Difficulty Rating: Super Easy

This really isn't that hard, just remember not to hold A, and try to combo your
moves. I beat the score in one trick :) Use the rails and the half-pipe (which
is about halfway into the level). If you are deciding to be a rail person,
there are plenty around here. This is the level where you get to learn your
stuff, so use your time here wisely.

High Score Challenge #2 - 30,000 pts.
Difficulty Rating: Easy

It's only twice as much as last time...use the tips from challenge #1 and
remember, tricking near the Media give you lots of points!!

High Score Challenge #3 - 60,000 pts.
Difficulty: Easy-Medium

I beat this. Just try to make big tricks in the halfpipe (the 360 Corkscrew and
Mute works well). Remember, don't push it too much, you'll get it if you combo
your moves. Slowing down before rails will help you get points too. Don't
forget the Media!!

After beating these three challenges, you'll be rewarded with 3 new skill
points!!

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Media Challenge #1 - 10,000 pts.
Difficulty Rating: Too Easy

One or two tricks is all you'll probably need to beat this Media score, it's
very, very, easy, trust me. The first jump is a good place to get some points,
as it is a big jump, and the half pipe has a Media icon in it too, so at that
spot should really help. Near the end of the level there are a lot of big
jumps, and a lot with Media, so use these when you can!

Media Challenge #2 - 20,000 pts.
Difficulty Rating: Super Easy

It's still way too easy to give any real tips! Remember to combo your moves and
you can probably beat all 3 in just one trick! It's quite easy, even a
super-beginner should be able to beat it with ease.

Media Challenge #3 - 40,000 pts.
Difficulty: Easy

If you can get 60,000 pts in the high score challenge, why can't you get 40,000
here? It's pretty easy still, so I can't really go in depth yet.

After beating these 3 challenges, you'll unlock a new level and get these 3
media portfolio clips:

You made the Family Newsletter!
Your friend got a great shot of you!
I posted your trick on my Web Site!

Now, don't go to the next level yet, let's finish up here first.

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Sponsor Challenge #1 - Aireal Tricks
Difficulty Rating: Easy

All you have to do is tricks in the air! It's shouldn't be much of problem.
Remember to use combos to make the meter go up faster, and try to to "jib",
you'll only bring the meter down. It's very important not to push it too much
in Sponsor challenges, because if you crash, it takes the meter down quite a
bit.

You win the following:
A free hot dog! (which does nothing)

Sponsor Challenge #2 - Grabs
Difficulty Rating: Easy

Grabs are things like Stalefish and Mutes. Anything your boarder does with the
X, Y, and A buttons is a grab. Remember to combo this with 360's, 540's and
720's to make the meter go up like crazy. Use any big jumps you can, they'll
make the meter go up quite a bit faster.

You win the following:
Iris Clothing (Iris Goggles, Eclipse Model)
Rider's Choice Clothing (it's a coat, in the sweaters)

Sponsor Challenge #3 - Rails
Difficulty: Easy-Medium

The very first time (ever) I played this challenge, I had some trouble with it,
but all you have to know is that you should use presses (Up+B and Down+B, to
cancel, hit B). After that, do a 180 or 360 off and you shouldn't have any
trouble beating this. Don't go really fast into the rails, slow down so you get
more points, and that will bring the meter up faster too.

You win the following:
Smith Clothing (Smith Goggles, Cascade Model)
Snowaccess Clothing (it's a coat, in the hoodies)

...and you unlock another level. Your World Rank should be 117, you can't do
the Pro Challenges yet, so just skip to the Explore!

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Pro Challenge #1 - Jason Murphy (beat Gunny's Gulch Sponsor Challenge)
Difficulty: Easy

Tricks:
1st:   972 pts.     6th: 2,993 pts.
2nd: 1,850 pts.
3rd: 2,505 pts.
4th: 1,255 pts.
5th: 1,000 pts.

This guy is VERY easy. Don't be scared by the 3rd and 6th tricks, just do a
back or front flip if you don't think you can do a combo to beat it. All you
really have to do is a spin and grab, and you'll easily beat him.

You win:
A new trick! - Melon to Palm (Melon + R)

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Explore Challenge

For these Challenges, I will just list where to find the snowmen.

Majestic:
One of them is right in front of the double green jump, go VERY slow over it,
and it'll be right at the bottom.

Majestic:
Right after the halfpipe, just over the blue fence and a bit to the left, there
is another one right in the open there.

Majestic:
After you go through the halfpipe, go slightly right, there should be a patch
of trees, one of the snowmen is in there.

Majestic:
If you go right over the blue fence after the halfpipe, there will be a blue
jump in front of you (which leads into a small forest). In this forest, there
will be a big set of logs with an open route in the middle, go right through
the logs (make sure you stay straight), and the snowman is before the house.

Majestic:
There is a house (yes, a house, not the big building) near the end of the
level. On the left side of the house is the snowman, it's near the back end.

Hawkeye:
Go down the hill until you reach the arch rails (the rails that look like
arches). Go left down toward the logs there, and follow it for a little bit,
the snowman is in the middle of the path.

Hawkeye:
Follow the main path down Hawkeye until you see a house on the right side of
the path. There is an opening in the house. The snowman is right in the middle
of the path.

Majestic:
This snowman is near a snow mound with a rail going into the halfway. A good
plan is to stay near the forest on the left. When you get to the snow mound
connecting to the left side of the halfpipe, go left into the opening, there's
your snowman.

That's all of them!
If you've done all the High Score, Media, Sponsor and the Explore, your World
Rank should be 116. Let's move onto the next level!

=======================================================================
Snow Summit 1 B13
=======================================================================

Snow Summit 1 is more open than Brighton, and it has less Media icons on big
jumps. There still are good Media spots, and plenty of good jumps and rails, so
this will be a fun level.

Runs:
Miracle Mile:
This run is packed with pretty much everything, which can be good or bad. Good,
if you are good at everything, bad if you either like rails only, or jumps
only. This level has an _excelllent_ rail right at the beginning (it's silver,
on the right), and has a great big Media jump (it's red, near the beginning of
the level. At the beginning, you can go left or right, go right.

West Ridge:
West Ridge is for people who like jumps ONLY!! This run has very little rails
and tons of HUGE jumps (be sure to go left if you like the big jumps, right if
you want a short halfpipe). You can catch a lot of air off the jumps on the
left, so go that way to get the high score! (Careful though, there aren't a lot
of Media people that way).

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High Score Challenge #1 - 20,000 pts.
Difficulty: Easy

It's not much harder than Brighton. There are plenty of big jumps with Media
Icons to get you some big points here. Right at the beginning, try doing a
trick and landing on the rail, if you can, you can probably beat all 3 in one
trick! Make sure to use the Red Jump with the Media Icon after this!

High Score Challenge #2 - 40,000 pts.
Difficulty: Easy

It still shouldn't be too hard to beat this, you've gotten 60,000 before, so
this shouldn't be any trouble. Use the air-to-rail combos and this should be
really easy (or just do a lot of cool big air combos, either one works).

High Score Challenge #3 - 75,000 pts.
Difficulty: Medium

This is where is starts getting hard. Remember to trick off near the Media
people, and do big combos on both rails and the air. It may take you a few
tries, but there are some really good jumps in there to make it a heck of a lot
easier. Remember to go slow on rails, and be sure to use the Media, they will
really help your score.

After all those points, you get rewarded with 3 new skill points.

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Media Challenge #1 - 15,000 pts.
Difficulty: Easy

One big combo will do nicely here, but it will also work if you get a bunch of
little combos in. There are lots of Media people on the good jumps and rails,
so 15,000 shouldn't be that hard.

Media Challenge #2 - 30,000 pts.
Difficulty: Easy

If you use the rail with the media just to the right at the beginning of the
Miracle Mile, you can get some pretty big points (in my FAQ file I got 64,868).
There is also another jump just after the rail, it's a really big one and is
bound to get you alot of points (in my FAQ file, for this jump I got 48,549).
Not too hard.

Media Challenge #3 - 50,000 pts.
Difficulty: Easy-Medium

This could cause some trouble for some people out there, but remember to try
and combo your moves! If you're on a rail, do a Press, then go back to regular,
that's a combo (don't forget to go SLOW on rails). In mid-air, you should try
doing a Corkscrew (any Up diagonal), or a Rodeo (any Down diagonal), and combo
that with a grab. If you do all this, you'll beat it.

After beating these 3 challenges you'll get these 3 new media portfolio clips:

Year Book: Voted most likely to shred
The Sixth Street News wrote you up!
Wow, an article in the Times!

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Sponsor Challenge #1 - Spins and flips
Difficulty: Easy

It's not that hard to beat, all you have to do is spins (360's, 540's, etc.)
and flips (Back Flip and Front Flip). Corkscrews and Rodeos are a combination
of a spin and a flip, so if you can do those, this challenge won't be too hard.
One last tip, try to stay out of the ice river, it is hard to control on it,
and there is barely any jumps in the middle anyway.

You win the following:
SnowPark clothing (a sweater and a hoodie)
A preferred parking pass! (All right! It does nothing!)


Sponsor Challenge #2 - Big Air
Difficulty: Medium

I hope you've been practicing your big air combos, becuase here's your chance
to shine. There are plenty of big jumps to pull off big tricks, so use them all
wisely. Try doing at least a 720 or double back/front flip, otherwise you won't
be doing that great (trust me, the jumps are big enough for those tricks).

You win the following:
Ride Clothing (a sweater and a hoodie)
              (Ride Jacket, Mammoth Model)
              (Ride Pants, Railside Model)
Iris Clothing (Iris Goggles, Profile Model)
              (Iris Sweater and Hoodie, Iris Model)

Sponsor Challenge #3 - Rails
Difficulty: Easy-Medium

Back to the rails...Nose and Tail presses will get the meter up pretty
quick,but so will big rail combos too. Remember, air-to-rail combos count, so
if you can do one, by all means, do it, it will score you big points. One of
the air-to-rails is a red jump after the REALLY big rails (where Miracle Mile
starts), and just to the right. There is also one near the end, a small jump
onto a rail. This one can be tricky (the jump to rail, not the level) so be
careful!!

You win the following:
A Snow Summit season pass! (which does nothing)
Smith clothing (Smith Goggles, Anthem model)

-----------------------------------------------------------------------

Pro Challenge #1 - Travis Parker (beat Gunny's Gulch Sponsor Challenge)
Difficulty: Easy

Tricks:
1st: 1,233 pts.     6th:  992 pts.
2nd: 3,472 pts.
3rd: 1,351 pts.
4th: 1,644 pts.
5th: 1,299 pts.

He's not THAT hard. If you're worried about the 2nd trick, just do a back or
front flip, that'll do the trick (they're worth 3,500 pts if you haven't used
it previously). Remember to not hold A until you've almost reached the jump.

You win:
A new trick! - Melon to Crooked Cop (Melon + L)

-----------------------------------------------------------------------

Explore Challenge

Miracle Mile:
To the left of the a jump near the beginning (it's spraypainted yellow), go
into the forest, then in the clearing, there will be a snowman.

Miracle Mile:
Stay near the green fence to your right right away. Follow it into a BIG hill,
then go over it (don't jump, you might miss the snowman), in a little patch of
forest to the right of a ski lift station there is a snowman.

Miracle Mile:
Down down the hill a bit until you hit a RED JUMP with a Media icon over it. To
the right of that should be a series of 3 rails. Stay to the right of these
rails and follow them straight. Up ahead should be a yellow jump with a media
icon, and the snowman to the left of it.

West Ridge:
Take the path to the right right at the beginning of the run. Follow it until
it reaches a turn, after this, hug the left wall. It will turn from green fence
to poles and a rope, there will be a break in between these. It's the ice
river! Follow it until you see the final jump at the end, the snowman is just
to the right.

West Ridge:
Take the path to the right at the beginning. After the halfpipe, hug the green
fence. There should be a break in it (with a small jump in it), and the snowman
in straight from that jump.

West Ridge:
Take the path to the right at the beginning. After the turn, go up onto the
right bank, and follow it (staying close to the path), the snowman will be
right there.

West Ridge:
Follow the path left until you are at the point will 3 quarter pipes (half of a
half pipe). After the 2nd one, go off the path to the left, but stay near the
path and you'll see your snowman.

West Ridge:
Go to the ice river (how to get there is explained in the 4th snowman). Instead
of going over the jump with the Media person on it, go to the right of it (I
mean right so you're in the forest). Follow it straight for a while, and the
snowman will be sitting on top of a small hill.

That's all of them!
I hope you've completed all the challenges that you can here (if you did, your
World Rank should be 106). Now let's head off to Gunny's Gulch!

=======================================================================
Gunny's Gulch B14
=======================================================================

Gunny's Gulch is different from the other places you've visited so far, it only
has one High Score, Media, and Sponsor Challenge. What's really special about
this level, is once you complete these three challenges, your Rider Rank (which
is Local Rider now), will change, and you get some new gear! This place has
some very good jumps and a big halfpipe that goes all the way to the end of the
level (if you want to get to it, it's on the left at the beginning, after the
first few jumps). Now, on to the challenges!

Runs:
Gunny's Gulch
Uh, it's only one run with many ways of getting down it. To the left is  a
halfpipe which runs all the way down to the end of the level. Straight ahead at
the beginning is a bit of everything, but more jumps than rails. In this level,
you should basically just go to the halfpipe, it's got 3 or 4 Media people, and
it's fun too!

-----------------------------------------------------------------------

High Score Challenge - 75,000 pts.
Difficulty: Easy-Medium

If you think you like the halfpipe, go over the first big jump (it's Red with a
Media icon), then take a left. The halfpipe will give you big points
(especially the big Media jump in it, try landing on the rail). If you like
rails on the other hand, go right as soon as you start, there's a big rail for
you. It's not that hard, but practice in the halfpipe, you'll need to be good
for the Sponsor Challenge.

After doing this you get 2 skill points!

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Media Challenge - 50,000 pts.
Difficulty: Easy-Medium

The first jump (go straight) is an excellent place to get media points. There
are also quite a few Media people in the halfpipe, and some along the main
course. It all depends on how you play. If you're not good at the halfpipe,
just go straight, there are plenty of Media icons along the way, and if you
like rails, there is a medium-length rail at the end with a Media person.

The following 1 thing is added into your porfolio:

I saw you in Heckler, sick!

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Sponsor Challenge - Halfpipe
Difficulty: Medium

This can be easy or hard, depending on wether you used the halfpipe in the
other 2 challenges. If you didn't, go practice on it, then come back here. It's
a very long halfpipe, so vary your tricks, and don't try to grind on the
halfpipe, it's VERY difficult, and you'll probably crash. Remember to try to
combo your moves to make the meter go up faster.

You win the following:
Four Square Clothing (Jacket, Paramount Model)
                     (Pants, Mercer Model)
Dragon Clothing (Dragon Goggles, Dragon Model)
                (Dragon Sweater and Hoodie, Dragon Model)

....and you unlock a new level!
(2 if you've been following my guide)

Not only that, but now you're a SHOP RIDER (yay!). You've got some new boards,
boots and binding, so check 'em out and put 'em on! (Be sure to use the new
gear to bring out your weak points or strengthen your strong points). Now we
can go do some of the Pro 1 Challenges, so go back to Brighton 1 and Snow
Summit 1, and I'll walk you through them.

I'll be nice and save you some time, here's the list of gear and the stat
changes (I'm listing them left to right in the order they are on screen!):

Snowboards:

Model              Spin     Balance     Jump     Speed     Switch
Burton Dominant     +1       +1          +1       +2        +1
Burton Frontier     +1       +1          +2       +1        +1
Capita Black Board
of Death            +2       +2          +1       +0        +1
Chorus Respect      +2       +1          +1       +1        +1
Forum Navigator 163 +2       +2          +1       +0        +1
K2 Mix              +1       +1          +2       +1        +1
K2 Recon            +1       +2          +1       +1        +1
M3 156              +1       +2          +1       +1        +1
Morrow Radium       +1       +1          +2       +2        +0
Ride Control        +1       +1          +1       +2        +1
Ride Exile          +1       +1          +2       +1        +1
Santa Cruz Flame    +1       +1          +2       +1        +1
Santa Cruz Grafitti +1       +2          +1       +1        +1
Sims FS 750         +1       +1          +2       +1        +1
Sims FR 750         +1       +1          +2       +2        +0

Boots:

Model              Spin     Balance     Jump     Speed     Switch
Burton Ruler        +0       +0          +0       +1        +0
DC Response         +0       +0          +1       +0        +0
Forum Park          +0       +0          +0       +0        +1
K2 FireBird         +0       +0          +0       +1        +0
Northwave Static    +0       +0          +0       +1        +0
Ride Nova           +0       +0          +0       +1        +0
Sims RC600-1311     +0       +0          +0       +0        +1

Bindings:
Model              Spin     Balance     Jump     Speed     Switch
Burton Freesole540  +0       +0          +0       +1        +0
Drake Limited       +0       +0          +1       +0        +0
Flux PlatniumPainted+0       +0          +0       +1        +0
Forum ATA           +0       +1          +0       +0        +0
K2 V12              +0       +0          +0       +1        +0
Ride Le Mans        +0       +0          +0       +1        +0
Link Link           +0       +0          +1       +0        +0


....and for being a Shop Rider you get a new porfolio clip:

Congrats! You are a Shop Rider!

-----------------------------------------------------------------------

Pro Challenge #1 - Mitch Nelson (beat Gunny's Gulch Sponsor Challenge)
Difficulty: Super Easy

Tricks:
1st: 1,000 pts.
2nd:   649 pts.
3rd:   250 pts.
4th:   162 pts.

This guy isn't hard to beat at all as you can see. You can do a 360, or just
hold a grab for a few seconds and you'll beat him. It's not really that hard.
One tip though: Don't hold A until you're almost at the jump, that way you
won't miss any tricks (