DARK RANGER'S HARVEST MOON DS GUIDE Good day and welcome to my guide about harvest moon DS. It's Darkranger again and I am writing on harvest moon DS this time. Okay, the nickname is corny as all get out, but there is a long story behind it that I don't want to share here. Anyway as many of you know, the game was just released the second week of September and there aren't too many guides out for it yet. I have been playing it quite a bit since I bought it and I am starting to get a little ways into the game. So, I thought I would throw this guide together to help everyone out a little bit. If you would like to contribute any information that can be accurately verified, please feel free to email me at the address listed in the legal section at the bottom of the guide. Several of my friends and siblings have also purchased the game and we have learned quite a bit about how to find the harvest sprites and some other useful information between us. This guide will be a work in progress which means that I will update it as more information becomes available. So, without further ado here we go. !!!!!!IMPORTANT!!!!!!!!!!! I finally had a child and I am looking forward to see what becomes of him. I am sending out a desperate cry for help with this undertaking at this point. I only have one kid and I don't have the time to replay the game a dozen times to check each of the other brides. I need help with developing the later years section. Please send me anything you have about your kids so, I can make this section as complete as possible. Again thanks to everyone who sends information along for the guide. This work would not be possible without all your contributions. I really appreciate your input into it. 0. Updates ------------------------------- This is just another section that I am adding to keep track of the progress of the guide as it develops. Listed below are the version numbers and the updates made during each one. v 1.00 The original version of the guide. I released this about a week after I got the game. I had enough information to provide a little useful information, but nothing all that special except the quick start mining trick. It contained basic information on crops, animals, tools, some of the buildings, how to find several of the harvest sprites and a quick section about the copy write and contact information available for the guide. v1.01 After another week or two of play, I found quite a bit more about the game. I decided it was time for an overhaul to update the existing sections of the guide with the new information I have available, and it was also time to add some new sections that I finally have enough information to construct. I added the mining and home shopping sections and updated the crops, tools, animals, and building's sections. V1.02 Another much needed update. I am adding a couple of new sections this time and finally adding some of the email input to the game. Keep it coming. Also, a new section this time is an Analytical look at harvest moon. If you have some time on your hands and want to see what makes the game tick inside have a read over it. Sorry its so long but it is a complex topic that needs explaining and exploring. I have also updated most of the major sections with new information and added the credit do some others whom without this guide would not be possible. Additionally, I added some new sections including the much requested marriage section and an outline of how to hire the sprites and their casino games. Keep the submissions coming. V1.03 Another week and another update. The guide is finally starting to take its final shape. I added a four more new sections this time on the information I had available and updated a couple of older sections. The guide is finally starting to take its final shape now that most of the major sections are in place. I will continue to update them as more information becomes available. I will also begin working on the walkthrough in the near future as well as the family life. v1.04 Another much needed update to the guide. This time I added several new sections including recipes, fishing, resource management, accessories, and a FAQ. Additionally, I updated several older sections slightly. We now have all the harvest sprites and how to unlock them and I finished updating the price list for the home shopping network. All the major sections of the final guide are now in tact except for the walkthrough, which I plan to start working on soon. This will be the last major update to the guide for a while. The walkthrough will take some time and I need to get deeper into the game before I can write a complete one. I will update some of the other sections as information becomes available periodically. But, I won't be adding any more new sections until I have a child or finish the walkthrough. Keep the emails coming thanks to everyone who contributed. You have made this guide a success. v1.05 Well, we have another update to this growing guide. I have done quite a few corrections this time. I have also update several sections including information on animals and tools. I have also finished the marriage section, though I still need to write one on family life once I have a family. I am married currently and expecting a child in about a season. I also added a section about the remaining town's people and their likes and dislikes. Finally, I got around to starting on the walkthrough for the game. It is located as the last section down below. The walkthrough is currently in it's beginning stages, but there is still some useful information there so take a look. This guide has come a long way from my original intentions of just sharing some useful information about the game. But, were getting there. Thanks to everyone who contributed to the guide keep the emails coming. I also converted the guide to a website format at . Check it out if you want to. v1.06 Hello again everyone. Another couple of weeks and another update to the ever popular growing guide of harvest moon DS. This is a simple update in contrast to the last few of them. I am adding only one new section which, deals with events in the game. I have been playing a few other games and got away from harvest moon DS for a while, but I am back now. I am also expanding the several existing sections of the guide with new information. Finally, I am redoing my legal agreement do to the confusion I have been receiving in emails over the last month. If you submitted something or are hosting this guide please take a look at the updated and revised legal section concerning the new rules. Not much has changed, but I wanted to be a little more precise this time. Also, I finished the first season in the walkthru in case anyone would like to look at it. Table of Contents: ------------------------------ Sections: 0. Welcome and Updates 1. Crops 2. Animals 3. Tools 4. Buildings 5. Unlocking the Harvest Sprites 6. The Harvest Sprite Casino and Medal System 7. Mining 8. Marriage 9. Shopping Network and Other Items. 10. Fishing 11. Resource Management 12. Accessories 13. Cooking and Recipes 14. Quick Start Mini Guide 15. The People of the Valley 16. Festivals and other events 17. Legal Stuff and Contact Info 18. Email questions I will not answer 19. Thanks and Acknowledgements 20. Linking to Harvest Moon Friends of Mineral Town 21. Frequently asked Questions (FAQ) 22. Glitches and secrets. 23. An Analytical Look at Harvest Moon 24. Marry the Mermaid 25. Coming soon 26. Website Version of the Guide 27. Walkthrough 1. Crops ------------------------------------- Crops are nothing new to the harvest moon series. They are one of the best ways to make money early in the game and they can provide you with a multitude of income later in the game. Crops come in two varieties, ground crops and trees. You can buy ground crops from either the supermarket or Vesta's farm. However, you can only get trees from Vesta's farm. In order to grow crops, you need to have both the hoe and the watering can. The process is the same as it has been in the last few harvest moon games. I am going to cover the basics and provide some information on crops and profits in this section. Later, I will provide you with which crops to grow to make the most of your time and effort. For now just go with the one with the highest profit margin. The profits assumes that you harvest the bag once, but some crops regrow so, you can harvest them multiple times and make more money. Ground crops: These are the crops that you plant in the ground and they grow for one season and die off. Note, grass seed is the exception because it grows for multiple seasons and years. In order to grow on of these crops you need to take the how and plow a 3X3 area and sow a bag of seeds over it. You should also leave one space between the areas, so that you can reach all of the plants, unless you want to use the harvest team to gather the crops for you. You might also want to leave one of the outer spaces on the pattern blank so you can reach the middle crop until you get the silver watering can or better. This way you don't have to wait for the middle crop to finish growing if you want to plant the same plot of land multiple times. If you are growing a renewable crop, you probably won't harvest the center plant until later anyway. You need to water the crops for the specified number of days and then you can pick them and ship them or sell them to Van for a profit. They can also be used as cooking ingredients or as gifts. Trees: You can purchase tree sees from Vesta's farm and plant them anywhere you could grow crops. To prepare the area, plow out a 2X2 area with the hoe. Stand in the upper left hand corner of the plot and spread the seeds over the area. Make sure you leave one space all the way around the outside of the tree. Once the tree matures, nothing will be able to grow in that area anyway. You cannot plant trees right next to each other. You need to water the tree everyday until it becomes a saporling. Afterwards, you just need to let the tree grow. It takes several seasons for a tree to mature and bear fruit. Trees will only bear fruit during a specific season. They will bear fruit every couple of days, which you can ship or cook with. Generally, trees require less maintenance once they become saporling, but ground crops yield a better profit in the long run. Crop Grow time Regrow time Shipping price 1 Bag Harvest price ----------------------------------------------------------------------- Spring Crops Turnip 5 days none 60g 540g Potato 8 days none 80g 720g Strawberry 9 days 2 days 30g 270g Cucumber 10 days 2 days 60g 540g Toy Flower 13 days none 130g 1170g Cabbage 14 days none 250g 2250g Summer Crops Onion 8 days none 80g 720g Tomatoes 10 days 2 days 60g 540g Corn 15 days 3 days 100g 900g Pumpkin 15 days none 250g 2250g pineapple 21 days 5 days 500g 4500g Pink Cat FL. 7 days none 70g 630g Fall Crops Spinach 6 days none 80g 480g Sweet Pot 6 days 2 days 100g 900g Carrot 8 days none 120g 1080g Pepper 8 days 2 days 40g 360g Eggplant 10 days 3 days 80g 720g Magic Red fl 11 days none 200g 1800g Peach 250g Banana 200g Orange 200g Apples 100g Grapes 200g Grass grows in all seasons but winter and regrow every 15 days or so to make fodder for building or animal feed. You can plant any of the ground crops or trees anywhere on the map including your farm or any of the other fields available around the town. I have noticed that the crops will grow at a different rates in different areas. The table above list the time it takes for them to grow on your farm. The take another day to grow if you plant them in the many fields located around the main part of the city. They will grow one day faster if you plant them in the fields located near the waterfall in front of the dig sit. Crops will grow the fastest if you plant them in the secret field behind the waterfall. You need the Legendary Swords from the second mine to break the rocks blocking your way to the waterfall cave field. Regardless of location crops sell for the same price everywhere. Crops also have multiple levels. Crops begin at level one and can go quite high, I haven't found the upper bound on them yet, but I know they go above 10 levels. Higher level crops will ship for a lot more than their lower level counter parts. For example, level 1 sweet potatoes sell for 100g each, while level 10 sweet potatoes sell for around 8000g each. As you can see, leveling up seeds can quickly lead to a higher profit margin. However, this takes quite a bit of work to achieve. The process to obtaining higher level sees is quite simple in nature, but it takes a great deal of patience and time to achieve. The process is described in detail below. Raising the level of crops is very simple, all you need to do is plant multiple bags of seeds on the same 9 squares of land overtop of each other. The seeds you plant all need to be at the same level, and you need to plant at least two bags in order for them to advance a level. You simply water and harvest the crops in the manner described above as you normally would. However, when you pick the crops, there is a reasonable probability that some of the crops you harvest will have increased one level above their standard seeds. The more bags of seeds you plant on an area, the better chance each particular crops has of increasing one level in value. Planting multiple bags of the seeds that you buy from the store will yield level two crops. Unfortunately, this is as far as you can go with the crops from the store. To advance their levels higher, you need to purchase the seed maker from the black smith. The seed maker costs 20000g and requires a piece of admit from the third mine to construct. It takes several days like upgrading a tool does, and it is then delivered to your farm. You need to purchase a maker shed before you can buy it from the black smith. You can read more about finding admit in the mining section and the shed in the building section. The seed maker allows you to turn harvested crops into bags of seeds at a 1 to 1 ratio. The transformation is instantaneous. Each crop you put in will yield a bag of seeds equal to the level of the crop. For example, a level 2 crop yields level 2 seeds. You can then take these new seed and plant multiple bags of them on the same plot of land to increase the crops one more level. Then, you can repeat the process to grow higher level crops. However, this is a time consuming process, because each time you do it you have to start growing the crops all over again. It takes several game years, so be patient with it. The secret waterfall field can be a big help here, because seeds grow faster their than on the normal farm. I will add the profit increase equation later when I break it down. Another interesting thing about crops is the ability to grow giant versions of crops in the game. I have only had this happen to me twice so far, but it's a neat addition to the game. Sometimes when you plant a bag of crops, a giant version will grow and take up for spaces on the screen. These larger crops seem to be random and rare in nature. If you are luck enough to have one, on the day that it is ready to harvest Thomas comes over and offers to take it off your hands. If you accept, you will view a short cut scene where the harvest sprites from mineral town come over and take it. Then you will find that it shipped out for several thousand dollars the next day. I don't have any idea what causes it, but it's just another neat addition to the game. As far as strategy goes, I am still out on that one. I would recommend getting your crops to the highest level you can because their shipping prices seem to grow at a geometric rate. Try to focus on crops with a short growing time and a fast regrow period regardless of price. This will allow you to upgrade their level quickly, and it will also allow you to get multiple harvests out of higher level crops without having to regrow them from seeds every time. Unlike previous games, growing speed will ultimately determine the best profit margin unless you get all the crops to the highest available level. If you have two different crops, and they are two levels apart, the higher level crop will sell for more than the lower level one. So, you want to focus on speed over shipping value. I would recommend sticking with strawberries, tomatoes, and yams for the time being. I will add more on this as the guide develops. Just another quick update, I now have the equation for the shipping prices of the leveled up vegetables. I just needed about 10 levels or so to see what it was. The shipping price for a leveled up crops is: base price * level ^ 2 Where the base prices is the shipping prices of a level 1 version of the crop and the level is the level of the seeds. For example, if I wanted to know the shipping price of a level 19 yam then I would go the following calculation. The shipping price of a level 1 yam is 100g from the table above and the level in this case is 19 so the shipping prices would be: baseprice * level^2 =baseprice * level * level =100 * 19 *19 =100 * 361 =36100g So, as you can see from this example it is pretty easy to figure out the shipping price of an upper level crop. You can multiply the result by 9 to get the shipping prices of a bag of leveled up crops. As you can see here, crops are the key to making money in the game. For example if we look at a level 100 yam it would sell for 100^3 = 1000000g, so a bag of level 100 yams will ship out for 9 million dollars. If you planted say 100 bags of level 100 yams you would make almost a billion dollars for one harvest of yams and you can harvest them 13 times in one season. It would take about 4 game years of leveling up seeds to get the quickest growing ones to level 100, but by then you should have pretty good money anyway. The Basement: The basements are another way that you can grow crops in the game. It is a useful addition to your house, because it allows you to grow crops out of season. This will allow you to upgrade your crop levels quicker than just growing crops in their own season. In order to build the basement you need to have the second house upgrade purchased. You can have up to three floors to the basement. Each floor is like the first except that the first is the only one that has a watering hole in it. In order to grow some thing in the basement, you need to have the appropriate season's sun. You can find them in the third mine and the process is well outlined in the mining section of the guide. You simply place the sun on the box on the appropriate floor and plant the crops as you normally would above ground. Multiple levels will allow you to grow crops from different seasons at the same time. The costs and construction of the basements are located in the building sections. Trees: Trees are another good source of income in that they produce fruit that you can sell or use for cooking. Trees require less maintained than ground crops and will produce fruit year after year once they mature. They can also be upgraded like ground crops, but it takes a long time because they require a long time to grow. To plant a tree, till a 2x2 area of ground and stand with the seeds in the upper left hand corner of the formation. Keep in mind, that nothing will grow in the squares surrounding a tree. So, plan your planting carefully and give them plenty of room. You can buy tree seeds from Vesta's shop for between 800g and 3000g each. Once the seeds are sown, you will need to water them for about two weeks until they grow into a saporling. Once a tree reaches the saporling state, you can stop watering it and it will mature on its own. It take two seasons for a tree to mature and another one before it will bear fruit. A tree will blossom one season before it will bear fruit. Banana and orange trees bear fruit in the summer and apple, grape, and peach trees bear fruit in the fall. A tree will bear one piece of fruit every other day. Trees really don't provide as good of a profit margin as ground crops do, however they are low maintenance because all you need to do is pick them. The fruit from trees is used in several of the recipes and make good gifts for people around town. Trees take too long to grow to upgrade them effectively. Tress will not bear fruit in the basement or behind the waterfall. 2. Animals ------------ Like all of its predecessors, Harvest moon DS. has a wide variety of animals that you can keep on your farm in order to make money and have. However, a few things have changed from the previous games. This time, you don't start with barns for most of the animals you get. You have to build your own before you can buy animals. See the building's Section for the price and requirements to construct the buildings. The wood cutter will make all of them for you if you have the right amount of money and material. The game's touch screen also adds a more impressive interface with the touch panel gloves to caring for the animals. You can now pet, milk, and wash your animals with the tough panel gloves rather than only the other tools if you prefer. Just a side note, I prefer to focus on Crops rather than animals, so I haven't kept track of how long it takes them to mature. It takes a week or two for them to grow into adult form and start producing milk, eggs and wool, ect. I will provide you with the information that I have available. You can move your animals outside on days with nice weather if you want too. If there out on rainy weather or in a hurricane or blizzard they will often get sick. This will also happen if you forget to feed them inside. If they are outside for several hours, chickens and ducks will find food on their own and cows will eat mature grass if there is any. Otherwise you will need to return them to the barn and give them food in their food box. Cows and sheep eat fodder which you can grow or buy from yodel ranch. Chickens and Ducks eat bird feed which you can buy from the poultry farm. If your animals get sick, you can cure them with animal medicine, otherwise they will die after a few days. Note, I usually leave my animals inside and just feed them. That way they won't get sick unless their is a storm. You can have only a limited number of animals on your farm. Each animal requires a shed to live in. Each shed holds a total of 4 animals. You can have a total of 7 animal sheds which means you can have a total of 28 animals at any given time. Note, you also need a pond to buy ducks. You can get new animals by buying them from one of the farms or having the ones you have reproduce. You can get a new chicken by placing an egg in an incubator and letting it hatch. This is cheaper than buying them from the farm. It takes 3 day for a bird to hatch and a week for it to mature into an adult. I don't really know how long it takes cows and sheep to reproduce. It's better to just buy them as adults from the ranch. The miracle potions only save you 1000g and they end up tying up one of your mature animals for a few weeks. During that time period it still needs to each but won't produce anything. So, they end up costing you more money than they are worth. Listed below are the types of animals and some information about them Dog: You start with the dog and give him a name at the games beginning. You can throw him or pet him with the touch panel gloves to raise his affection rate. Also, you can train him with the ball that Thomas gives you on the first day. He will play fetch with you. Supposedly, he will chase away wild dogs from your land at the end of the day. Otherwise, he is pretty useless. Cat: You also begin the game with the cat. It can be picked and thrown and petted with the touch gloves. It's basically a worthless animal. I just ignore it because it severs no probative value. Horse: Tanaka brings you a horse after you ship about 1200 items through a shipping box. You can pet it with the touch gloves and brush it with the brush. You can ride it around the valley, which is faster than walking, but slower than the teleport stone. It can also be used to ship items anywhere in the valley. Chickens: They are bought from the poultry farm or hatch from eggs. Chickens need to be feed bird feed once a day. They can be thrown or petted with the touch gloves to increase their affection rating. As their affection increases, the quality of their eggs will also increase. Small eggs sell for 50g, medium for 60g and large for 100g. Ducks: Ducks are similar to chickens in every way accept they cost more to buy and require a pond before you can purchase them. However, their eggs sell for more than chickens do. Small 80g, medium 100g and large 150g. Ducks will only lay eggs every other day. You can also purchase a manoise maker to increase the selling value of eggs slightly. It is made by the blacksmith with adamant from the third mine for 20000g. Or, you can use oil to make it in the kitchen. I don't have the maker's yet, so I will disclose their shipping prices in a future version of the guide. Cows: you buy cows from the yodel ranch for 5000g each. They need to be feed fodder once a day and you can brush them and talk to them to increase their affection ratings. You can milk them when they mature with either the touch panel glove or the milker. The selling value of their milk increases with their affection rating. small 100g, medium 150g, large 200g. you can also get makers for cheese and yogurt to increase profits slightly. Sheep: Sheep produce wool that you can sell and have to be shorn once a week. They eat and have their affection increased like cows do. You can use the touch panel gloves to wash and shear them, or you can shear them with the clippers. The wool sells as follows small 100g, medium 400g, and large 500g. There is also a yarn maker to increase their selling prices slightly. The selling value of animal produce increases along with the affection rating of the animal. You can make an animal happier by brushing it, talking to it, and taking it outside. You can also use the touch panel minigames to increase the level of the products produced by sheep and cows by scoring high on the minigames. Birthing new animals: You can have your animals give birth to off spring in several ways. This is required to unlock several of the harvest sprites later in the game. To have a chicken or a duck reproduce, you simply need to put one of their eggs in the incubator located in the bird shed. It takes a 3 days to hatch and a week to become a productive adult. Sheep and cows are a little more complicated. You need to impregnate them with a miracle potion from the yodel ranch. Then you need to walk up to the animal you want to make pregnant and use the potion on it. The next day the animal will be moved to the special pregnant box in the barn. You will need to put feed in the special box while the animal is pregnant or it will become sick. Sheep and cows stop producing milk and wool while their pregnant. It takes 3 weeks for a baby to be born and another week to grow into an adult. Afterwards, it takes another week before it will start producing milk or wool. This is a waste of time and money in the game when it comes to cows and sheep. It is more beneficial to just buy adult animals to begin with. However, your sheep or cows need to reproduce 15 times to unlock one of the sprites. Baby animals gain affection faster than their parents do. The animal festival: There is an animal festival each season other than the winter for a particular type of animal. You can only enter one animal in each festival each year. In order to win the festival you need to have 9 to 10 affection hearts on your animal. If you win your animal will increase one level and the products it produces will sell at a higher value. Additionally, your animal's offspring will also start at the same level as its parent. This can be used to increase the productivity value of your animals on the farm. The animals start on level 1 and go all the way to 100 supposedly. You cannot level up a particular animal more than once. Upgrading the milker and sheers: One thing that I recently found is that the milker and sheer's can upgrade to higher levels. You can do this by milking or sheering your animals with the touch panel gloves. They will increase slowly over time. As they do, they can actually generate 99 milk or wool per sheering or milking. They can also raise the selling price of product several levels which ship for more money. 3. Tools --------------------------------- Tools allow you to perform work on the farm such as clearing the land, watering crops, caring for animals, or gathering resources. They are of cardinal importance to the game. Listed below are a description of the tools I have accumulated so far and their purposes and upgrades. You can only upgrade the six main tools in the game. Many of the tools such as the brush and milker don't have upgrades and only function at the first level. To upgrade a tool, you need to gather ore from the first mine and contact the black smith. The levels of upgrades are as follows: copper 1000g 1 day silver 2000g 2 days gold 3000g 3 days mystrile 4000g 4 days In addition to having the required ore and money to upgrade the tool, you also need to have worked the tool to a certain experience level by using it repeatedly or performing work with it. In order to upgrade a tool, you need to call Gary and Sabina when the blacksmith is open, 11:00 to 4:00 except Thursdays and holidays, and provide them with the ore and money. You cannot upgrade a tool if you lack the experience to do so. You can view your current experience by touching your character's head portrait on the progress report screen. The days are cumulatively spent but the money is not. For example, it only takes one day to go from silver to gold level, but it still costs 3000g to upgraded the tool. So, you may want to go straight to mystrile to avoid wasting money. Be aware that while a tool is being upgraded, you will not be able to use it. To use a tool at a higher level, hold down the Y button and release it at the desired interval. Using a tool at a higher level burns more stamina and fatigue, but it generally does more work than using the tool at the first level repeatedly would. Tool List Hoe: You begin the game with this tool in your possession. It can till soil to prepare it for planting or be used to dig in the mines. It begins by tilling one square in front of you. Each level you advance it up to mystrile will increase the number of squares tilled in front of you in a straight line by one. You can only till one square at a time in the mine or dig site. The Blessed hoe tills three rows by 5 squares. The mythic level does 5 rows by 10 squares in front of you. Axe: You begin with the axe at the beginning of the game. It is used to chop tree branches and stumps to gather lumber. At first you can only cut branches with it. Increasing its level allows it to cut stumps by charging it up multiple times. The higher the level you have, the less swings it takes to break a stump into lumber. The mystrile axe can cleave a stump in one chop. The blessed and mythic levels allow you to cut all the branches and stumps around you in one swing. The mythic axe has the longest reach. Watering Can: The watering can is used to water your crops. It can be filled at any body of water or the watering hole on your farm. The number of squares it holds and waters depends on its level. material capacity waters Iron 30 1 square in front of you copper 45 3 squares in front of you silver 60 6 squares in front of you gold 90 9 squares in front of you Mystrile 150 15 squares in front of you blessed 255 54 squares in front of you mythic 255 252 squares in front of you Hammer: You begin the game with the hammer and it has several uses. It can break rocks to acquire stone for building. If you upgraded it, the hammer can break boulders and even larger rocks into stone for building material. Like the axe, the more you upgrade the hammer, the more few swings are required to destroy boulders. The blessed and mythic levels allow you to break all the rocks around you in one swing. This includes the very large stones by the mine, but not by the waterfall or on top of the hot springs. You can also use the hammer to dig though rocks in the mine and unplowed plowed land. Sickle: You begin the game with the sickle. The sickle is used to cut weeds and mature grass to make fodder. As you upgrade it, it will cut more spaces. material cuts iron 1 space in front of you copper 2 spaces in front of you silver 6 spaces in front of you gold 9 spaces in a arc around where you are standing mystrile 2 rows around where you are standing Blessed 6 rows around where you are standing Mythic 9 rows around where you are standing Fishing Pole: To acquire the fishing pole, go to Galen and Nina's house around noon on a Saturday. You will view a short cut scene where Galen found an old fishing rod and is passing it onto you. The fishing rod allows you to catch fish in any body of water on the map. The more you upgrade it, the better the quality of fish that you can catch with it. The blessed and mythic fishing poles allow you to catch higher level fish. The mythic rod fully charged can catch pirate treasure and fossils. The are found on the beach during the summer and fall respectively and ship for 10000g and 5000g respectively. The following tools cannot be upgraded. Brush: You can buy it from the blacksmith. You can use it to brush your horse, sheep and cows to increase their affection rating. Milker: This is also bought from the black smith. It allows you to milk your cows with or without the touch panel gloves. Shears: These are purchased from the blacksmith and allow you to shear the wool from your sheep to harvest it. Bell: You also purchase this from the blacksmith. When you ring it, it calls all of your sheep and cows to where you are standing. It comes in handy for moving them inside and outside quickly. Touch Panel Gloves: You can purchase these from either of the animals farms for 1000g. They allow you to interact with your animals on the touch screen. You can pet the dog, can, horse, chickens cows, sheep and ducks to increase their affection with them. They allow you to wash your animals to increase their affection rating by equipping them at the same time as the brush. They allow you to milk your cows by combining them with the milker. Finally, the allow you to shear your sheep by equipping them with the sheers. The touch panel gloves are a basically a minigame that you can use to increase the affection rating of your animals based on your score with them. They will also yield higher level produce if you are proficient at the minigames with them. Seeds: These are purchased from either the supermarket or Vesta's farm. They vary in price and grow into crops that you can sell. See the crops section for details. Animal Medicine: This can be purchased from any of the animal farms. It cures an animals sickness when you forget to feed them or leave them out in the rain. They keep sick animals from dying, so its a good idea to keep some on hand. Miracle Potions: There are two types, one for the cows and one for the sheep. These allow you to have your mature animals have offspring. They are pretty self explanatory. Use them next to the animal and it will become pregnant. It takes a few weeks to give birth during which time your animal won't produce items to ship. Legendary Sword: The legendary sword is found on the 255 floor of the second mine after you clean out all the monsters on the bottom floor. You need to have at least one of your tools to the mystrile experience level before you can get it. You don's have to have the tool upgraded, you simply need enough experience to upgrade it. The sword is used to destroy the large rocks blocking the way to the secret field behind the waterfall. You can destroy them by equipping the sword and walking up next to them. Next, just push the A button and you will trigger a short scene that will destroy the rocks. The sword is also useful as a weapon in the mines and can be used to cut weeds, grass, and crops. I have found some of the cursed tools. They are located on various floors in the third mine. The requirements to find and upgrade them can be located in the mining section. 4. Buildings --------------------------------------- As the game progresses and you upgrade your farm, there are several buildings that you can buy from Gotz the wood cutter. You need them to store materials and to house your animals. You cannot buy animals for your farm until you have sheds to house them in. So, buildings are a very important part of building your farm up. You can place an order for a building over the phone like you would to order any other service. Gotz is available from 11:00 am to 4:00 pm and is closed on Saturdays and holidays. You can only have him constructing one building at a time and it usually takes him two days to construct anything. So plan your time carefully when you order buildings and expand the farm. You can build each of the available buildings out of any one of four different materials with a few exceptions. You can either gather the material for the building yourself, or you can buy it from Gotz or the Yodel farm if you want fodder buildings. You can also use any material besides fodder to make fences to keep your animals in and wild dogs away from them on the farm. Fodder is the cheapest building material but it is also the least sturdy. You can buy it from yodel farm or grow and harvest grass. Fodder buildings are relatively cheap to construct, but they can also fall apart in rainy or even sunny weather. The only benefit is their cheap cost. Next, you can build structures out of wood. They are a little more expensive than fodder buildings, but they can hold up in most normal weather situations. However, they can still sustain damage in a hurricane or blizzard. You can obtain wood by cutting trees and stumps or by purchasing it from Gotz. Be aware that any animals in a building are killed if a building collapses so choose a good building material. Here are their purchase prices. fodder 20g lumber 50g stone 200g gold lumber 100000g The third and probably most economic option is stone. Stone is very strong and will only risk sustaining damage in a heavy storm with a small possibility. It offers stability and is still an affordable option. You can obtain stone by purchasing it or by breaking stones and boulders with the hammer. The final choice is to build things out of Gold Lumber. Gold lumber is indestructible, but at 100000g a piece it really isn't affordable. You can buy it from Gotz or complete Thomas's winter request to get one piece. Listed below are all of the buildings I have found to date and their uses and costs. You can only have one of any specific building unless its and animal or a bird shed. In that case you can have a combined total of 7 of the two of them, which allows you to have 28 different animals. Overall, stone is the best building choice if you can afford it. I have included a table that show the number of pieces and the costs to expand purchasing the materials and providing them yourself. House: You begin the game with a small house and you can expand it twice. Your house is indestructible and constructed of lumber. You cannot expand it using other materials. Once you unlock the second harvest sprite channel, and buy a few items from the TV shopping network. The option to expand your house becomes available from Gotz. You can expand your house twice, which is necessary to open new items to buy from the home shopping network. You need to buy the table before you can get the first upgrade and the kitchen before you can buy the second. It is also required to get married later in the game. House Upgrades provide own material purchase from Gotz 1st upgrade material required 200 stone 33000g 43000g 2nd upgrade material required 700 stone 115000g 150000g Bird and Animal sheds: These buildings are required to house your animals on the farm. They are basically the barns from the previous harvest moon games. Each of them can hold up to four animals and come with a place to feed them. Bird sheds hold ducks and chickens while animal sheds hold sheep and cows. They also each have a place to retrieve feed if you have a silo and an indoor shipping bin. The Bird sheds also have an incubator where you can place eggs to increase the number of birds you have. You can have a total of 7 sheds for a total of 28 animals. Material Provide your own Buy it from Gotz Bird shed requires 420 pieces of material. fodder 500g 8900g lumber 5000g 26000g stone 10000g 94000g gold lumber 100000g 42100000g Animal shed requires 500 pieces of material fodder 680g 10680g lumber 6800g 31800g stone 13000g 101300g gold lumber 130000g 50130000g Silo, Lumber, Stone, and Gold Lumber storage: These small structures each holds a specific type of material you gather. The silo holds fodder and the rest of them hold what their name implies. You can put material in them and remove it when needed. Basically they just give you a place to store material outside of your ruck sack. Each of them requires 100 pieces of material to build Material Provide your own Buy it from Gotz Silo, Lumber, Stone shed fodder 200g 2200g lumber 2000g 7000g stone 4000g 24000g gold lumber 40000g 10040000g Gold Lumber shed fodder 3000g 4000g lumber 20000g 25000g stone 40000g 60000g Gold lumber 100000g 10100000g Mushroom Shack: The mushroom shack is another little building that you can get from Gotz. The shed allows you to plant and grow mushrooms similar to the wild ones you find in the fall. The process is pretty simple. Inside the shed, there are several platforms. You need to place a piece of lumber on each of them and then you need to plant mushroom seeds on them. Next, you need to water the mushrooms for about two weeks, when they will first start to grow. The type of mushrooms you get are vary from the toadstools to the truffles. Once you harvest them, if you continue to water them they will regrow at a much faster rate than their initial growing time. Basically, it's just another way to get a renewable crop to grow. A thanks to Kayla D for the information provided here from her email. It requires 320 pieces of material to construct Material provide your own Buy it from Gotz fodder 1000g 7000g lumber 10000g 25000g stone 35000g gold lumber 200000g 30200000g Pond: The pond allows you to buy and raise ducks on your farm. It also allows you to store the fish you catch. Finally, it is a requirement of you want to Mary Leila the Mermaid. It can only be made from stone and requires 600 pieces and 100,000g if you provide the material and it costs 220,000g if you buy the stone from Gotz. Maker Shed: This shed allows you to store the makers that you can purchase from the black smith. Each maker costs 2000g and requires adimante from the third mine and three days to make. They will increase the shipping value of your crops and animals produce or allow you to make seeds out of your crops. You need the second house upgrade and an animal barn to purchase the maker shed. Once the shed is built, you can buy makers from Gary. They cost 20000g and require 5 days each to make. They also require a piece of adimante to construct from the third mine. The maker's allow you to ship items for higher profits or cooking. Then important one is the seed maker that allows you to upgrade your seed levels. It requires 360 pieces of material. Material provide your own Buy it from Gotz fodder 5000g 10200g lumber 30000g 48000g stone 60000g 132000g gold lumber 600000g 36600000g Basement: The basement allows you to grow crops out of season. You need the appropriate seasons sun from the third mine to grow crops. You also need the second house upgrade to purchase it. I don't recommend building it out of anything but stone, because the losses of your crops will be devastating if it collapse. The second and third basement will also be destroyed if the first falls. You need the second house upgrade before you can buy it. It requires 400 pieces of material and costs 400000g to build from stone if you buy the material from Gotz. The second and third upgrades each take 999 pieces of stone to buy and cost 950,000g and 3,200,000g to build respectively. They are the same as the first basement except they lack a watering hole. Having more than one basement will allow you to grow more crops or crops from different seasons at the same time. There may be another building or two, but I haven't unlocked them yet. If anyone has the information feel free to email it to me. Otherwise I will add it at a future update to the guide. 5. Unlocking Harvest Sprites ---------------------------------------- The harvest sprites were sent to another world by the witch princess in order to look for the harvest goddess. You can bring them back by doing various things on the farm and return them to your world. Some of them require you to do a specific task several times while others just require you to stand examine a specific square. Anyway you look at it, it takes a lot of work to get them all back. It is rather unlikely that you will find them all, but you should try to return all of them that you can. It takes 60 of them to find return the harvest goddess, and you have to find all of them in order to Mary her. Additionally, the harvest sprites can help you work on your farm. In order to get them to work, you need to go to their tree and talk to Guts their leader. You can then hire a team to help you on your farm for a couple of day to do a specific task. In order to hire a team, you need to have medals to exchange for their services. You can buy medals from Roller at 10g each or you can gamble them up playing poker, black jack, or a memory game when you unlock the dealers for each of the game. Roller also runs a shop that you can exchange medals for items and Jet runs a shop at the tree that sells some other useful nick knacks. Also, the harvest sprites function at the new TV on the submenu with channels about everything you can learn about farming. Overall, they are one of the main objectives of the game and make it a lot easier to play and enjoy. Listed below are all the sprites we have found so far and what is needed to find them. Let me know if anything is incorrect. I will be listing the harvest sprites by their team. You need to find 60 harvest sprites to unlock the harvest goddess and some are easier than others. A very special thanks goes out to ExpertatFF for the additional sprites he has provided. I added a few more of my own. Thanks to everyone who contribute. We now have them all. Note: Examine means to push the A button while facing the edge of the indicated object. Casino/Store team Guts: Leader of harvest sprites in charge of hiring out groups. Unlock: He is around from the begging of the game. Jet: He runs the store that sells various items in exchange for money. Unlock: Examine the crate on the second floor of the inn where Van has his shop Roller: Sells medals for money and exchanges medals for items Unlock: Cross the bridge to Vesta's farm on the 8th of spring. Jackie: Keeps you from leaving the valley Unlock: Try to leave the valley by taking the path leading to mineral town Tep: He is the Black Jack Dealer at the Casino Unlock: Examine the chimney thing outside inner inn in the fenced off area Jum: He is the memory game dealer Unlock: Examine the front of the fountain in front of the villa. Hops: He is the poker dealer. Unlock: Examine the well next to the bar. Baby: The white harvest sprite, he can be given gifts to up his affection towards you. Unlock: Examine the large pot to the left of the harvest sprite counter in the tree after you unlock 60 or more other harvest sprites. TV Channel team Channel 1: Reports the next day's weather. Unlock: He is unlocked at the beginning of the game Channel 2: This is the TV shopping network. Unlock: Buy at least one item from the supermarket every day for 10 days. Channel 3: Gives you information about the harvest sprites Unlock: Find 20 harvest sprites Channel 4: Gives you information about farming. Unlock: ship out 300 of the same item (upper bound)or so I am not sure about the exact number. Channel 5: Allows you to change background music Unlock: Buy five records Channel 6: Tells you about festivals coming up during the season Unlock : go to three festivals Channel 7: This shows a variety of shows that can be useful for finding recipes and other things Unlock: Get 100 friendship points with one person in town. Channel 8: This channel has tutorials about how to play the game. Unlock: The channel is unlocked when the game begins. Channel 9: It is a quiz show supposedly. Unlock: Ship 100,000 of the same item. Animal Team This team brushes and feeds your animals. From here on, I am just going to list their names and how to unlock them. Red Ribbon: Have 10 adult cows Woody: Ship 300 animal products Liam: Ship 500 animal products Wooly: Ship 1000 animal produce Bade: Shear a sheep 100 times with the touch panel gloves. Channy: Sheer a sheep 300 times with the touch panel gloves Ole: Sheer a sheep 700 times with the touch panel gloves Stuart: Milk a cow with the touch gloves 100 times Magic: Milk a cow 300 times with the touch gloves Bali: Milk a cow 700 times with the touch panel gloves Mick: Have 10 chickens or ducks Woohoo: have 20 chickens or ducks Harvest team: Collects resources on a specific area. Oran: Give Thomas what he wants when he gives you his winter request for an item. It triggers a cute cut scene Bran: Cut 100 pieces of wood Decoy: Cut 250 pieces of wood Woody: Cut 500 pieces of wood Piere: Bread several stumps between 15 - 20 Tilus: gather 100 stone Stone: gather 250 stone Rash: gather 500 stone Alpen: Break 5-7 boulders Rocky: Break 15-20 boulders Valie: Use the Mystrile Axe once Fen: Have the cursed hammer blessed Animal Team Brush and Pet's Animals Canary: Have your sheep or cows give birth 15 times. For the next few sprits, you need to pet, throw, or talk to your animals without the touch panel gloves X times. Referred to as happy up animals from here on out. Kali: Happy up animals 50 times Johnny: Happy up animals 350 times Brushy: Happy up animals 900 times Mouton: Pet your pets with the touch gloves 50 times Boohoo: Pet your pets with the touch gloves 100 times Canal: Pet your animals with the touch gloves 300 times Meow: Pet your animals with the touch gloves 500 times Beta: Wash your animals with the touch gloves 50 times Aaron: Wash your animals with the touch gloves 100 times Pompon: Wash your animals with the touche gloves 300 times Zoo: Wash your animals with the touch gloves 500 times Harvest Team: Harvest crops and wild plants Forest: Use the mystrile sickle once Fraw: Ship around 1000 items Ridge: Ship around 5000 items Ali: Ship 10000 items Cady: Ship 30000 items Paddy: Ship 500 items Veggie: Put something into your basket Kevin: ship an item using the horse Kamar: ship some cabbage Moor: Ship pineapples Vail: ship some peppers Mathew: Have the cursed sickle blessed Fishing team: Catches and ships fish. Blue: Fish in the hot springs near the circus * Rod: Fish in the hot springs near the goddess spring * Poolo: catch 50 fish ** Fry: catch 500 fish ** Pedro: catch 1,000 fish ** Gerik: catch 5,000 fish ** Reese: catch 10,000 fish ** Tricky: catch 50,000 fish ** Sammy: have cursed rod blessed Fisher: use the mystrile fishing rod Yacht: fish in farms pond Fisher: Use the mystrile fishing pole Riveriara: Fish in your farms watering hole *See FAQ to see how to unlock the two springs ** You can have the fishing team catch the required number of fish for you. In fact, it would be nearly impossible to get the larger numbers without them. You still need to catch the final fish at each bench mark yourself to unlock the sprite. Heal team: recovers stamina. To use them, use up all of your stamina and talk to them. Then will recharge a little of it. Violette: Use the hot springs by the circus 200 ** Nette: Use the heal team 100 times * Holt: Use the heal team 500 times * Junior: Use the heal team 750 times * Sante: Use the heal team 1000 times * Anime: Eat 30 pieces of colored grass Powery: Eat 80 pieces of colored grass Spirity: Buy something to drink at blue bar Souly: Have 50 drinks at blue bar Carrie: Use the hot springs near the goddess pond 200 times ** Sage: Use the hot springs near the goddess pond 500 times ** * Use the healing team means to have them restore your stamina. **Each use of the hot springs must be at least an hour in length. Watering Team: waters your crops. Choriori: Water 1000 squares of crops personally. Walter: Water around 5000 squares. Rainy water 10,000 squares Joro water 30,000 squares Patty water 50,000 squares Misti: Fill up the watering can somewhere between 9 and 12 times Roli: Use the Mystrile watering can Maddox: Have the cursed watering can blessed Karaf: Examine your watering hole Ceruleano, Eviran and Owen: You apparently need to water a random square someplace in the valley. The mythic watering can help with this. Well, now we have all of the sprites listed here. I had quite a few emails that just game me one sprite. The major contributor is listed above, but I am trying to get the guide out in an expedient fashion. Not everyone who contributed is listed here or in the thanks and acknowledgement section. I didn't have time to sift through 700 emails looking for the names this time. Rest assured your contributions were appreciated and I will have your names here in the next update. Thanks again to everyone who contributed to making this section a success. 6. The Harvest Sprite Casino and Medal System ---------------------------------------------- I was originally going to make this section part of the harvest sprites section. But the more I thought about it, the more that it seemed to require its own section. A special thanks goes out to Andrew who inspired this section with a lengthy email that he sent me. The email points out that this is another way to make money quickly early in the game. However, I have tried it and I have found that digging through the second mine will yield a better profit in the long run. The tricks mentioned here can generate about half a million gold in two to three hours worth of work off of dumb luck. A run of the mine stopping at every floor divisible by three or five will yield 8 to 9 hundred thousand gold. But, this is another option. However, I do like the idea of adding a section discussing the sprite casino and medals. But I want to take a more structured and complete approach than the email outlined. I am using some of the information from Andrew's email here, but I am going to add some more of my own thoughts and format to the plan here. So, here we go. Harvest moon DS takes quite a bit from the system that was developed and introduced in mineral town. One of the items that made mineral town so popular was the fact that the harvest sprites could help you work on your farm. Hiring the harvest sprites in mineral town allowed you to increase the productivity of your farm by not having to do all the work yourself. The sprites could do work faster and more efficiently that your character could. They could also get to places you couldn't, for example they can pick crops in the center of a formation without cutting one of the plants down to reach them. This meant that you wouldn't have to sacrifice a plant on crops that regrow. Well, the harvest sprites are back and better than ever, but there were quite a few changes to the system. This section is going to go through them. Well, the first major change begins with the number of harvest sprites available in the game. Mineral town had only seven that could perform one of three jobs. Harvest Moon DS has quite a few more at 101 possible sprites and they can serve even more functions in this game. But, the system you use to hire them is a little different this time around. First, there are several teams of twelve sprites each that perform a specific task and this time you need to unlock them by doing various activities on your farm and around the valley. A compiled list of the tasks is in the previous section for several of the sprites. Also, this time you need to pay the harvest sprite teams with medals that you can buy or win at the tree where they live. The price depends on the number of days you want to hire them for and which team you hire. The experience system for increasing a sprite's productivity is still in place. A harvest sprite will become more proficient at their job as they perform it over time. The new harvest sprite hiring system is based on a currency of medals. You can obtain medals either by buying them from roller or winning them at the casino. Medals cost 10g each, but it is easier to win them if you are patient. Once you have medals purchased, you can go choose a team to hire by talking to Guts in the front lobby of the tree. You can only hire one team at a time and you cannot hire a team until you have unlocked at least one sprite from the team. This means that you cannot distribute the work load as easily as you could in mineral town between the sprites, so choose which team you want to hire carefully and plan on doing the rest of the work yourself. The sprites have a lot more diversity in the jobs they can do in Harvest Moon DS, but they can only do one job at a time. Not all of the sprites can work on your farm. Some of them work in the casino and serve as the TV station hosts. Guts hires out the teams and Jet also runs a small store in the tree next to guts where you can buy several accessories and the records for the fifth channel. The items and their prices can be found in their respective sections in this guide. I will have the accessories section up hopefully in the next update. The Teams: There are a total of 7 different teams of harvest sprites you can hire to work on your farm. The cost of hiring each team varies and you can only hire one team at a time. I have grouped their unlocking requirements in the previous section by team. However, I want to give a more detailed explanation of how each team functions here. Note, the harvest sprites will no longer work on festival days. Healing Team (purple): The healing team is useful if you need to recover stamina and fatigue and don't have the hot springs unlocked or have the funding to purchase bodygizer and turbojolt. To use them, hire the team from Guts and select an area on the map. Go to that area and you will find them standing in a central location in that area. Speak to one of them and they will tell you that they can heal you by 10%. Then they will restore 10 points of stamina and fatigue. You can use them multiple time in one day. You just need to wait a game minutes for their powers to recharge. The more experience they have, the quicker their powers will recharge. If you have quite a few of them, it is possible to get healed multiple times without waiting. Just talk to different ones. Harvest Team (Green): The harvest team does just what their name implies. The go around the map and harvest items that can be shipped. The will collect wild foraging items like colored grass as well as any ripe crops you have in the selected area. The will begin the first area you selected and then move on to the next area after they finish with the first one. They start out only able to handle a few bags of crops each, but as their experience increases, they can handle more and more crops. They are essential to making a large profit from shipping out crops. Animal Feeding and Collecting Team Red.: There are two teams that can take care of the animals in harvest moon DS. This team feeds your animals and collects and ships anything that they produce that is ready to ship. They are helpful if your animals are happy and you have a lot of them. You can select different spaces, but since all of your animals are on your farm you will likely be selecting there more often than not. Animal Brush and Pet Team (Yellow): This is the second animal team. They will brush and pet your animals each once a day. They are useful if you need to raise the affection level of your animals without tending to them yourself. Be careful though. You still need to feed your animals and collect their products yourself if you hire this team to work for you. Collection Team (orange): When you hire the collection team, they will go to the area's you selected on the map starting with the first area you picked. Their purpose is to collect the fodder, lumber, and stone locate in those positions on the map. They will clean an area out and move onto the next area. The amount of material they can collect depends on their experience. They are useful if you don't have the time or stamina to collect building materials yourself. Watering Team (Light Blue): The purpose of the watering team is to have them water your crops. They can handle multiple areas of the map and follow the same progression as the harvest team. The amount of crops they can water is dependent on their experience. The more they have the more crops they can water. They are helpful when you want to conserve stamina on watering crops. You can hire them intermittently with the harvesting team to make efficient work of harvesting your crops. Fishing Team (Deep Blue): The fishing team collects and ships fish from the area you select on the map. They are useful if you want to expand your list of the fish in the game and they allow you to make a profit just by hiring them. You will want to spread their area's out from week to week as you hire them to catch different types of fish. The level and number of fish each sprite will catch and ship increases as they gain experience. You will notice that they require a good number of fish to unlock. You can hire the team to gather the fish for you, but you need to catch the last fish in each interval yourself to unlock the next sprite. For example, if you wanted to unlock the 1000 fish sprite, even if the team caught 2500 fish, you would still need to get 2501 your self to unlock the next sprite. You can only unlock one sprite per fish you catch, so if you need to unlock two sprites you will need to catch 2 fish yourself. Medals and the Casino: The new system for hiring the sprites works on medals rather than giving them gifts and razing their affection like in mineral town. You can buy medals directly from Roller for 10g each or you can win them from the casino games. Note, you must unlock Roller and each of the dealers before you can play their specific games. Roller also runs a small store where you can exchange medals for seeds, accessories, and some pamphlets that reveal some of the recipes and the shipping prices of the level 1 crops. A summary of the games is give below. Poker: Dealer Hops: There are three games that you can gamble medals at and poker is the first from the left. You need to unlock Hops before you can play poker. To begin the game, speak to Hops and select play poker. Then select the number of medals you want to bet by using up and down on the control pad. You can bet between one and 10 medals on each game per hand. Once you place you bet, push the A button to begin the hand. You will be dealt five cards to make your starting poker hand. The deck consists of 52 normal cards and one wild card joker. You will win medals on a pair or better. After the cards are dealt, the game will highlight a winning hand if you have one, at this point you can discard any of the cards and draw more. The joker is a wild card and can serve as any card in the deck. The payouts are as follows: one pair: break even two pairs: 2 to 1 three of kind: 3 to 1 straight: 5 to 1 flush: 10 to 1 full house: 20 to 1 4 of a kind: 50 to 1 straight flush: 100 to 1 royal flush: 100 to 1 Note: N to one means you win N time your bet. I.E. 2 to 1 means you win twice your bet. If you get a winning hand, you can play another minigame to go for double or nothing or pocket your winnings. The strategy you want to use is pretty simple. First, if you have a winning hand, i.e. a pair or better on the start keep the winning hand and redraw the rest. If you don't have a winning hand, look at your cards and try to get one. It's tempting to hold the hire cards, but don't. A pair is a pair and Aces have the same pay out as a pair of twos. You want to look either for cards that are connected for a straight or save whatever suit you have the most cards in the go after a flush. If you have the same number of each, go after the straight because it has a higher probability of coming up than the flush. This is a mathematical fact. The straight will come up 3:2 roughly over the flush. Black Jack: Dealer Tep: Black jack is a simple casino game where you try to get as close to 21 as you can with cards. You have two options, you can either hit and draw another card or stand and keep your current total. Your goal is to get closer to 21 than the dealer without going over. Number cards are worth their face value and face cards are worth 10. An ace is worth 11 unless it would put you over 21 in which case it is worth one. The dealer plays the same rules as real casinos, which means that it stops drawing cards when its score is 17 or higher. The strategy is simpler really, you want to hit until you have 16 or more. When you pass that mark, the probability is that you will more likely bust than hit under 21. Black jack pays 2:1 Memory: Dealer Jum: Memory is just like the game we all played as kids where their are a bunch of face down cards and you try to find matching pairs turning two cards over at a time. You can see what your opponent turns over, so if you match a card you can find its partner from memory hence the name of the game. You and the computer alternate turns turning over two cards at a time. If you get a pair you get another turn until you miss. Whoever has the most pairs wins. The computer uses a simple strategy. First, it turns over a random new card. Then if it know where the match is it will take it and repeat this process. Otherwise it will choose a second random new card and try to get luck. You should follow the same plan of action. It will sometimes give you the option of who goes first. Your odds are better if you go second. Just trust me here, the mathematical proof is too long for this guide and is over most people's head to begin with. Double or nothing games: If you win the first of the three games, you have the option of trying to go for double or nothing as part of two minigames. They are listed below. High Low Draw: This game begins by showing you two cards, one face up and one face down. You goal is to decide whether the face down card is higher, lower, or the same as the face up card. If you select correctly, you will get double the medals you have won so far. If you select incorrectly, you will lose all the medals you have one for the hand. Just pick the side of the card that has the greatest odds of winning. 9-A choose low, 2-7 choose high and the 8, go with your gut. This game is the better choice for the double up. High Draw: This game is another double up minigame. Its pretty simple, you are shown one face up card and 4 face down cards. You then try to pick a down card that is higher than the face up card. The number of winning cards depends on the size of the card face up. You will lose automatically if an Ace comes up and you don't get an Ace in the draw cards. The other game is easier because you always have a chance to win. Okay, now that each of the games are outlined here, it's time to explain the best strategy for making medals. To start with, you cannot win all that many medals for just betting 10 and winning a minigame. To make a great deal of medals, you need to play the double up game and win several times in a row. To begin with, but about 100 medals and save your game. If you run out of medals, just reload your game and start over. This way you won't have to worry about buying medals again. The following strategy is based on Andrew's Contribution and partially on my own experience working with this idea mathematically and trial and error. Thanks for the idea Andrew. Alright, I am going to give some of the actual odds of winning. You can verify these by doing some high level math. I have and you can take my word for them. I did this a while ago, so I can guarantee these are within about two percent. Start playing poker! The help on the game boy and the strategy above will show you what to do. If you play black jack, using any strategy and the computer follows the Vegas casino style, you will only win 44% of the time in the first place. There are several good books on the market that explain this probability well. Playing the memory game, you will win about 52% of the time if you go second and 48% if the computer makes you go first. Again, this is a simple problem but it involves a probability matrix that I don't want to explain here. However, with a joker in the deck, the odds of you getting a pair or better without drawing cards is 58% roughly and if you follow the strategy above, the odds of winning are about 66%. You should always bet 10 medals, the goal is to get to the high low double up game. Also, look at the payouts above, black jack will always pay 20 medals and memory will pay 100 at most. However, Poker can outdo these payoffs quite a bit by hitting 4 of a kind or better. So, clearly poker is the best choice. Okay, once you get to the double or nothing game, you want to start playing the high low double up several times in a row. By winning several times in a row at the double up, you can quickly earn a good deal of medals. 4 wins in a row will yield at least 160 medals and about 7 will yield a 1000 medals or more. If you have more patience, you can win even more medals into the upper thousands, but keep in mind the odds of you getting more than three right in a row are less than 50% The point where you choose to stop is up to you. I usually stop if I win a thousand or more. Save each time you win a bunch, so you don't risk a major set back. You will likely have to play between 25 and 30 hands of poker to win 1000 medals, but this will only take a few minutes and can save you a lot of money in the long run. Andrew made an interesting point in his email. If you have the patience to put together 65000 medals, Roller has the animal cape accessory that he sells. You can buy it and sell it to van for more than half a million dollars. You can then repeat this process by buying more cloaks to make more money. Either way this is a very efficient way to get medals. It takes a little trial and error to get the hang of, but I doubt you'll want to buy medals ever again after you figure it out. Just another useful side note, while this trick is profitable and does work. It is time consuming and relies heavily on luck to make money. If you are willing to win the double up 17 times in a row, you can buy the cloak outright, but this is risky and terribly taxing on patience. It takes several hours to get that lucky usually. I have only been able to do it once. I still recommend the mine trick over this route to make easy money. While it takes a little longer, it is garneted to work and if you stop on every floor divisible by 3 and 5 it will usually yield between 800,000g and 1,200,000g per run. More than double the money from this trick. Still, it is a good alternative if you hate digging in the mine. Thanks again for the trick Andrew. 7. Mining ---------------------------- I think it was about time that I put in a section on mining with mining trick in the ministart up guide below. Be sure to take plenty of provisions with you into the larger mines. They are perilous, and without supplies you will find yourself required to return to the surface or collapsing from being out of stamina. Harvest Moon DS is home to a number of different mines each containing a different materials. There are four mines in all. Each of the mine entrances are located at the dig site, however you cannot enter the until you trigger an small event with carter to open them. In order to view this event, you need to go to the dig site between 9 and 11 pm on any game day other than a festival. All you need to do is walk into the dig site during the appointed time and make sure you have your hammer with you. Carter will greet you and tell you that he has found a hollow space behind the wall and asks to borrow you to use your hammer to open it. You will then go to the back wall and open the passage way to each mine with you hammer. Note, you can only open one mine per day and you have to meet specific requirements to open each of the other mines. I will comment on each of the mines below. There are some similarities between the mines, but there are specific items that are unique to each of the mines including the ores found and some of the items found in the ground. The digging mechanics are the same for all the mines. You can dig in the rocks for the different ores with your hammer, and you can till the soil on the floor with your hoe. Regardless of the level of your tools, each use of the tool will only allow you to open one space or break one stone. Once you break a stone, open or dig on the ground, you might find an item or an ore that you can store in your runk sack, eat, or throw if you don't want it. When you break rocks with the hammer, you can find nothing or some type of stone. Stones vary by each mine, except junk ore that looks like three gray lumps. This is a worthless stone that is found in all the mines that sells for 1g. When you dig around with the hoe, there are a number of things that you can find. The first and most common is that you won't find anything and you will need to continue looking. Next, you can find a bag of gold which is worth a small random amount of money. You can also find black grass which can be eaten to restore a small amount stamina and fatigue or can be shipped to ship later. You can also retrieve cursed tools and accessories located on specific floors on the third mine. I will talk about these below. However, the two primary things you are looking for with the hoe are the stairs or holes in the floor. A set of stair will allow you to descend on floor lower into the mine. The upward stairs allow you to return to the surface of the mine at any time. Just walk over them and select the return to surface option. The holes will drop you a random number of floors lower into the mine. The distance of the fall depends on which mine your in and random luck. Thanks to the new runk sacks size and stackability, mining can be a very profitable career option. Especially in the second mine. Use the following sequence of moves to find whatever you are looking for on the current floor. When you first arrive on a floor, save the game on the first diary. Next, kill any of the monsters on the floor (see below.) The dig up the floor using the hammer and hoe and memorize where anything that you are looking for is located. Next, reload the game and gather any of the valuable items on the floor and leave the rest. Also, it's important to make sure you know the location of the way onward before you proceed. Then, open the way onward and save on the second file. Then you want to go down to the next floor and save the file in the first diary. Then repeat this process on the next floor. You can also continuously load the first file if you are unhappy with where a hole drops you to. By reloading the file, you can control you decent with quite a bit more accuracy and more speed than digging up the stairs on each floor. Fighting: New and unique to harvest moon DS is the enemies that live in the mines. There is finally some fighting to be done in a harvest moon game, yeah. Well, not really, all the enemies really do is get in the way and deplete your stamina. Each time an enemy touches you will lose one point of your stamina or fatigue if your stamina is depleted. You can defeat any of the enemies by hitting them repeatedly with the sickle, axe, hoe, hammer or the legendary sword. The sword works the best, defeating enemies in few hits than the other tools, but it also uses more stamina than the other tools. The others all do the same damage, but the sickle swings the fastest and is probably the second best choice for a weapon. Listed below are some of the many enemies in the game. "hits", represents the number of times you need to strike an enemy with a tool to defeat it. The sword will deliver equivalent damage of three hits with another tool. Bugs: Bugs come in different varieties and are located in the second and third mine. They move back and fourth across the floor in a strait line either horizontally or vertically. Killing them is optional, because they are actually quite easy to dodge if your patient with them. Small Bug: moves horizontally, hits 1 Big Bug: moves vertically, hits 1 Animals: There are several musters that are basically dark versions of the animals you can raise on your farm. Unlike the bugs, they are difficult to evade and you will likely have to kill all of them. They move in a strait line towards you taking the shortest available path. If you run around for a little while, it is possible to get them to follow you in a group. That way, you can conserve energy by hitting several of them simultaneously with the big hoe. They are listed below. They all move in the same way, the stronger ones tent to move faster than the smaller ones. Keep this in mind when trying to group them together. Dark Chick: hits 1 Dark Chicken: hits 2 to 3 Dark Duck: hits 3 to 4 Dark Sheep: hits 3 to 5 Dark Cows: hits 4 to 6 Individual mines: Dig Site: Okay, its technically not a mine, but this is the best place for it. It is the room located to the right of Carter's tent where you unlock all of the entrances to the mines. You can dig up items here with the hoe to ship or use as gifts. Digging her is the same as the mine. You can save and dig up the floor to find the items. Then you can load the game and dig from memory to conserve stamina. The floor reradomizes itself each time you enter and leave the mine. It's a good place to make a little money when you are first starting out in the game. Listed below are the available items you can find and sell. Item: price ----------------------------- Suntan lotion 43g Skin lotion 40g Face pack 47g Dress 50g Bracelet 2000g Necklace 2000g Earrings 2000g Broach 2000g 1st Mine: The first mine has no requirements to unlock other than viewing the cut scene with Carter. It is the shortest of the mines having only 10 floors and it contains the ores needed to upgrade your iron tools to levels between copper and mystrile. It also contains junk ore, the black grass, and the bags of gold. The mine has both stairs and holes that you can use to descend. A hole will descend one floor in this mine. There are no enemies located in this mine accept the one dark chick located on the 10th floor. You need to defeated it in order to open the second mine. Items: floors price ------------------------------------- junk ore: any 1g copper ore: any 15g silver ore: 3 and down 20g gold ore: 6 and down 25g mystrile: 10th floor 60g black grass: any 10g bag of money: any 10g-100g 2nd Mine: The second mine is the equivalent of the winter mine in mineral town. It contains some of the most valuable stones in the game and is the source of income in the quick start guide. To open the second mine, you need to dig your way down the 10th floor of the first mine and defeat the dark chick there. You also need to trigger the event above with Carter a second time. The second mine is home to all the dark bugs and also the dark chicks and chickens. So, fighting is a little more cooperative here. The second mine is home to the most valuable selling gems in the game. The mine has 255 floors this time and a hole can drop you anywhere between 1 and 10 floors deeper into the mine. Descending takes a little more patience and control than in the first mine, but not all that much. Use the above trick and it is pretty easy to manage. The floors in the second mine vary in size based on their numerical values. Most of the floors are a fixed size one screen in size. These are easy to search, but most the valuable items are located on the larger floors. The next size floor are horizontally the same as the first floors, but they are three times the vertical size. They are any floors divisible by 3 such as 3, 6, 9, 12, 15, ect. A valuable pink diamond or more is located on each of these floor greater than 100. The ones greater than 200 can have as many as four of them. The final floor size is huge and about 9 times the size of the smallest ones. These occur on floors divisible by 10, i.e. 10, 20, 30, ..., 100, 110, ect. These floors contain alexandrite, which is another high selling item. They can have multiples of them. The final feature worth noting about the second mine is the final bottom floor. It is home to the maiden and the legendary sword. When you arrive, you need to kill all of the enemies on the floor with any tool you have. Once you defeat all of them, the big rock at the top of the screen will open leading you into the room containing the maiden. The first time you enter her room, she will give you the legendary sword. It is a tool you need in order to open the secret field behind the waterfall. You also need to retrieve it in order to open the third mine. Note, div means floor divisible by. Items: floor price -------------------------------- Ruby: any 75g Emerald: any 80g Topaz: any 70g Peridot: any 68g Agate: any 62g Amethyst: any 60g Agate: any 32g Firefly ST: varies 60g moon stone: any 55g sand rose: any 50g Diamond 201 and up 100g pink diamond div 3 >100 10000g Alexandrite div 10 >100 10000g 3rd mine: The third mine is not as profitable as the second mine, but it is home to some of the most valuable items in the game. In order to open the third mine, you must retrieve the sword from the second mine on the 255th floor as well as triggering the event with Carter a third time. The third mine had 999 floors and dropping through a hole will lower you between 1 and 100 floors at a time. Be careful, because you can pass out from a long drop if you stamina is low or your fatigue is high. The third mine has the same enemies as the second, with the addition of the dark ducks, cows and sheep. It also has a stronger version of the bugs on the lower floors. The floors in the third mine differ by depth rather than divisibility. The first 300 are the small one screen size. The floor 301 to 990 are the long vertical rooms like the 3 divisible rooms in the second mine. Finally, the last few floors are the largest size available such as the divisible by 10 floors in the second mine. The third mine is not home to very profitable selling ores like the second, but it is home to the cursed tools and accessories and the valuable mythic stones need to upgrade the blesses tools. Mine three also contains the adimante needed to make the makers. Simply collect a piece of it and call the black smith to have a maker produced. They all cost 20,000g and take 3 days to produce. They can help you increase your profits greatly. You need to build a maker shed in order to purchase the makers. The third mine also contains all of the ores from the first mine, and they can be found on any floor. It also has the suns needed to grow crops in your basement. Items: floor price ----------------------------------------- Admit any 50g Oricalco any 50g Spring Sun: floors ending in 1 1g Summer Sun: floors ending in 2 1g Fall Sun: floors ending in 3 1g Winter Sun: floors ending in 4 1g Mythic Stone: div 10 10, 50, 70, 100, 130, ect. It will only appear after you have all six cursed tools blessed. Q: How do I get the cursed tools and accessories blessed? A: Call the church on the phone on any day except Saturday of Sunday and select the "undo a curse" option. You will be charged 100,000g for the privilege and then the curse is gone. You need to have the cursed item that you want to uncurse equipped when you call. Q: How do you open the hot springs? A: The first hot springs is open by triggering Flora' blue heart event. You need to walk into the area where their tent is located by the waterfall on the over world map around 11:00 pm after you have Flora up to a blue heart to trigger it. She will take you on a short walk and unlock the hot springs by the circus construction site. It can restore your fatigue if you sit in it over time. Unlocking the second hot springs by the harvest goddess spring requires that you unlock the one by the circus first. Once it is unlocked, use it 100 times for more than an hour and Thomas the harvest sprites from mineral town will appear and trigger an event. They comment on how much you like the hot springs and offer to build another one for you. They will construct it in a few days up by the harvest goddess spring. You need both of them unlocked to gather several of the harvest sprites. Q: Can I post this guide on my site? A: Yes. You can post this guide on any site you may own as longs as it is related to videogames or harvest moon (which is a video game). Just email me to let me know you posted it. This guide is a frequently updated work in progress. I just need to know where to send updates to. Q: How do I get the fishing pole A: I get asked this question more times than anything else. So, let me clarify it here one last time explicitly. If you follow this you will get the fishing pole. I will not answer that question by email any more. You need to go to Galen's house on a clear Saturday during the spring. You need to arrive between 11:00 am and 3:00 pm. You may need to enter and exit the house several times to trigger the event. When you walk into the house is it important that you do not have a tool equipped in the tool slot on the ruck sack screen. If you have a tool equipped, the event will not trigger. You can get the rod regardless of the friendship points you have with Nina or Galen. Q: Where do I find the bottle for Lei's heart event. A: The bottle is found by fishing on the beach during the spring. You need to have the mythic fishing pole and you need to charge it all the way up. I have found that it will appear in different weather conditions and different times of the day. However, you should wait until after midnight for the best success rate. Catching the bottle is random and it will take a while so be patient. The bottle will not come if you have already married another girl in the game. The only purpose the bottle serves is to trigger Leia's yellow heart event. 22. Secrets and Glitches in the game ---------------------------------------- This section is to list out some of the secrets and the glitches hidden in the game that I have found so far. As usual feel free to send more if you have them to give. Glitches: Milk the sheep: This is a neat little trick that will allow you to get milk from your sheep or horse. Equip the brush and the touch panel gloves. Then, quickly drag the milker over to the equipment slot and push the y button next to the animal. If done correctly, it will initiate a milking on a sheep or horse. The same is true for the clippers. You can sheer your cows or horse. Game Freezes: This is an unfortunate glitch that Natsume failed to fix. Sometimes when you walk through a door or enter a new area, the game will freeze. There isn't much you can do except turn off the power and reload your game. This is an important reason to save and save often. House Building Glitch: If you put stone in your shelf, you will find out that the game has a hard time keeping track of it. You can buy the second house upgrade this way with only 200 stone when the game says you need 700 stone to build it. The Billion Dollar Glitch: I have received several emails about this glitch. The glitch is that when you go to sleep at night and wake up the next morning your money will be set to 1 billion g. I have not managed to trigger it myself yet, but it seems that you need to hire the fishing team during the winter or the harvest team during some other time during the year. Occasionally, this will trigger accidentally. Barns are all messed up: Sometimes in the game you will find that your barns will mess up and look like a bunch of lines. This is cause by a damage glitch in the game during the winter. It will sometime happen if you have a fodder or wooden barn during the winter and it gets damaged by the snow. The game will correct itself if you walk in and out of any normal building or if you walk out the bottom entrance of your farm. Save file becomes useless: Sometimes the game will not let you load a file from the one of the save files. This is probably caused by a data read error due to moving objects while you are saving. The best solution here is to save both files of your game a few minutes apart and to save and save often. You can also avoid this by making sure nothing is moving on the screen when you save the game. Secrets: The RPG battle Mini Game: Examine your doghouse at 4:44 in the morning and you will activate a short minigame where you fight the girls from harvest moon. It works a lot like an RPG battle system. You will get a title if you can defeat all of them. You can ship it for one gold. The 3 Bears Game: If you enter the Witch Princess's hut at exactly midnight she will greet you and warp you to a mini game where you try to follow the movements of three bears in front of her. The game is like the old shell and pea game. The girl memory game: This game is opened by touching the record holder in your house at exactly 6:01 am. You need to run out and back into the house very quickly in the morning to trigger this game. The time ring and the clock can be helpful when trying to play this game. You will be shown a screen containing 15 images of the girls from the game facing random directions in rows for a few seconds. Then, the game will ask you random questions involving how many girls were facing a certain direction or how many were a particular girls. If you get it right several times in a row you will win a prize. High low Harvest Goddess Game: This is the same as the new years game in mineral town. You can play this game once for every 10 gifts you give to the harvest goddess. Each 10th item you throw into the spring will trigger the game. The goddess will pick a number between 0 and 9. Then she will ask you whether the next number she will choose will be higher or lower. If you guess correctly you will continue playing if not the game ends. If you get several in a row she will give you a prize ranging from colored grass to some really nice stuff for 50 or more wins in a row. Gifts from the Witch Princess: If you litter 10, 100, or 1000 times, she will give you a small gift that you can store in your ruck sack. Carrying it around will slowly lower the rating for your farm so get rid of it quickly. Littering and Fishing: If you litter in the game or throw things in the water, it will cause you to catch fewer fish for a few days and increase the amount of garbage you will catch. Bye-bye Ball: If you give your ball away to someone as a gift or throw it in the water. You will find that the mayor will return it to you in a few game days. Buy the Island from Thomas: Have you ever noticed the little island on the map in the instruction manual. You can buy it from Thomas later in the game for 900,000,000 g. You need to have more than that amount on you during the first day of a season in the morning. If you do, Thomas will show up and offer to sell you the island. It is rather expensive for what you supposedly get out of it. I haven't bought it yet, but I got an email about it. Supposedly, Gotz will build you a vacation house on it for an expensive fee. You get to it by taking the boat on the beach. I think there are also several new types of fish to catch on it. More to come on this event. Well, that is all for now I will add more as I find them. 23. An Analytical Look at Harvest Moon ---------------------------------------------- Alright, before I get started with this section of the guide, I think that I need to point a few things out. This section is unlike what you would typically find in any other guide. There are probably several people who disagree with me that this section belongs in this guide. It could be put out as a stand alone review or other look at the game. If that is your opinion on the matter, that's fine with me feel free to skip this section and use the rest of the guide. The rest of the guide is still an excellent reference to the game and contains most of the necessary information about the game and its various areas. However, this is my guide and I feel that I have a legal right to include it here. I have decided to add this section to the guide for a number of different reasons. The primary one is that I am adding this section to make my guide different from all the other faqs and walkthroughs that I see on the site for every other harvest moon game. Which, brings me back the reason I am writing this guide in the first place. One purpose of this guide is to provide the sought after information about this game including, the basic strategies, explanations of where things are, the little tables showing prices, and the other commonly found in guides about harvest moon and similar game. I am probably one of the first to write a free guide for the U.S. Release of the game. While that is a worthwhile endeavor in itself, I know that in the next 3 to 5 months there will be quite a few guides just like this one that spring up on game faqs and similar sites. They will contain basically the same information as the first few sections of my guide. Probably in a different format, but with the same content listed here. There will be several general guides like this one appears now and quite a few smaller ones on the specific topics of the games. While I want this guide to fulfill those objectives, I also want to use it as a chance to take a deeper look as the mechanics that drive the game and to develop a detailed walkthrough for it. Now, I have seen several guides online for past harvest moon games that give you a getting started walkthrough that leads you through the first few weeks or season of the game. Most of them are similar in content and do a good job getting out of the starting gate, but nobody really seems to know where to go from there. This provides me with an opportunity to provide two new sections to this guide for uniqueness. I plan to add a in depth walk through later on when I have finished compiling the necessary information to do so. Also, I want to include this section because it can be useful for long term planning to examine the game from a different stand point. This section will break down the games mechanics to a simple form that you can use to plan ahead and get an idea of how the walk through will be. It can also be interesting to look at the game from this stand point. Alright, lets get started by looking at what the harvest moon series is in the first place. I have seen the game commonly classified both as an RPG and a strategy game or simulation game. Most people consider it a combination of the two. The character moves like an RPG and the animations and mechanics play and feel like a real time RPG on a counsel. However, regardless of the view you take, this game is a simulation strategy game at its basic core. If you disagree, that's fine but we each have the right to our own opinion. I will argue mine here. To see this clearly, you need to pull away all the character interactions, the story line, the experience tool upgrades, and the collecting things game play. Basically all the window dressing and look at what you have left to work with. Don't get me wrong, these things all make the game fun to play and I enjoy the show they put on. But if we're going to look at the game seriously we need to see past all the gloss and examine the base of the games mechanics. The core mathematical strategy system that harvest moon revolves around is very simple in ideal. However, it is more complicated than most other strategy games. Harvest moon's core system revolves around three variables and the limits they put on your advancement through the game. They are money, time, and stamina or productivity. They begin the game in very limited quantities and you need to balance them so that you can raise their limits. The higher you raise their limits, the quicker and more advanced you can progress through the game. These three variables provide a complex balancing system by working with and against each other. You can usually trade one for another, but usually at a loss. This is quite a bit harder to analyze than a typical strategy games. They usually rely off of only two variables, time and money. Let's look at each one individually. Money: Money is the key resource in the harvest moon game. You acquire it by using your other two resources. You do this by purchasing seeds or animals on your farm and then using your time and stamina to interact with them to make a profit yielding more money. You can trade it for more of the other two directly and indirectly. For example, you can buy bodygizer and turbo jolt to restore stamina. You can also but better tools that allow you to do more work in less time and with less stamina. Finally, you use money to make money by purchasing the items you need to interact with the other resources. Stamina: Stamina is the second and odd ball resource in the game. It limits the number of times you can interact with your animals and crops to make money. You can use it to expand the other resources in several ways. Making money should be pretty implicit. You can increase your time by charging up tools. This will cost more stamina, but take less time to accomplish the same goals. Time: Time is a constant resource throughout the game. It is divided into two controls, the amount of time in a day and the number of days in a season. The first limits the amount of work you can get done in a day and the second limits the number of times you can produce a profit from a specific source. You can trade it directly for stamina by using the hot springs or foraging for something to eat. You can trade it for money by gathering items or working on the farm. There you have it, that's is the basic structure of how the game operates at the most basic level. The main objective of any harvest moon game is to find the most productive balance between the three resources. Thus, the game is a strategy game at its roots, but you don't have to play it like one if you don't want to. The harvest moon series has quite a few other aspects of game play that you can achieve. But, the primary focus is expanding the limits of these three resources. The next thing to look at is how the expansion occurs and what the other aspects of the game have to do with them. Let's continue. Let me outline the mechanics that the system is supposed to work on. When you start out the game, you are supposed to have a constant amount of time, a limited amount of stamina and a small amount of money. The first few days of game play are pretty predictable. You will spend your meager money to purchase a few bags of seeds. Then, you will use your stamina to plant the seeds and water them. This will take most of your resources from the first day cumulatively. The next few days, your money is gone and you will spend the other two trying to recover it. You'll likely water the crops and spend the second half of the day foraging or fishing to bring in a little money on the side. Eventually, the crops will mature and you will make more money from them. You can then use this money to buy more seeds and the profits should grow geometrically (multiply by itself). I. E, you use money to make more money. However, there is a problem with this approach. You will soon find that the number of crops you want to produce is also constrained by your stamina and time. You either lack the strength or time to care for all the crops you would ideally like to produce. So, you need to spend money to do more work in less time and with less stamina. This is done by buying more efficient tools and accessories in this game and Stamina restoring items. You can also buy things like the teleport stone that saves you travel time at the expense of money and stamina. Or, you can buy a ruck sack that allows you to carry more items, thus allowing you to ship items faster. The remaining aspects of the game interact with this equation in several ways. The other aspects of the game exist to allow you to expand the resources and to consume the excess amounts you gain as their limits increase. For example, the mythic watering can will water 252 spaces in 10 game minutes for 20 stamina. While, the iron one would take 504 stamina and all day for the same result. The watering can costs a lot of money, but it frees up the other two resources of time and stamina. This system works fine to begin with, but what happens when all three resources reach their threshold? For example, what happens if I have a lot of money but I have already bought every item related to increasing my productivity available. Money becomes worthless and I get bored with the game because expanding my money serves no benefit. This problem is why some of the earlier harvest moon games ended after a set number of years. However, Natsume has done a pretty good job at expanding their system to consume extra resources to avoid this problem. Mining, fishing, and foraging serve several purposes in the game. They allow you to consume the extra time and stamina you have at the end of a game day for a monetary value. They take less stamina than working on the farm and provide an alternative profit margin. They also assure that you won't go broke completely if you spend all your money stupidly. I.E. Buying 10 bags of flour to start with that you cannot make a profit off of. They ensure you have a way to restart if you go broke. Animals work in the same way in this game. They allow you to make money and expend less stamina than crops. They are also used provide another use for any time and stamina you don't spend on crops. Additionally, they require you to spend money to gather them food and a place to live. Finally, animals add a fun aspect to the game allowing for an interactive thing to do, and they allow you to personalize your experience some. The same thing can be said about cut scenes, festivals, collecting things and marriage in the game. All of these things consume the resources of your time and money. The time spent at festivals and hunting down cut scenes is pulled away from your time to make money. Collecting items and going after a girl require both time and money. You will often need to spend time looking for things or tracking the girl you want to marry down to give her gifts. Also, the gifts you give to her either cost money or you lose money because you could ship them rather than give them to her. They may also burn stamina to retrieve them. Finally, we have the window dressing effects that eat your money for breakfast. Natsume made sure that there was plenty to buy this time. Buying everything that you can will cost you several billion gold in this game. I mean you really don't need a gold lumber barn for the cows. It's indestructible and impressive to show your friends, but you could build several thousand grass ones for the same price. The same goes for the kitchen stuff, Van's TV and DVD's, the records, the table, the clock and any other hokey thing I forgot to mention. These provide no other useful function in the game other than something to look at and to give you some thing to spend your money on. That way you won't get bored from having nothing to buy. Before you get mad at my opinion of this, please finish the section so you can get the full story. Okay, that's the system that you play with in this harvest moon game in a nut shell. Please don't take this section the wrong way, the other aspects of the game are what really make it enjoyable to play. After all, the cute graphics, hunting stuff down and getting married are what make this game fun. They keep it from getting boring and repetitive in a short amount of time. They also serve as milestones for measuring your overall progress through the game and add a new more challenge to it. The purpose of this section is to allow you a look inside my reasoning behind the strategies that appear in this guide and are to come in the future. I know that I have overanalyzed this, but it helps to explain some of my ideas in this guide. It can also be used to explain why some of my strategies work so well. Take my quick start mining trick for example. This strategy trades stamina directly for quite a bit of money. It doesn't require much game time since time hardly passes in the mine. If you follow the common sense mining tricks I learned playing mineral town regarding saving and loading for a floor you can conserve stamina easily. It, doesn't require any advanced tools either. So all that leaves you with is the need for 3 to 4 thousand stamina in a portable form. The obvious answer is to buy bodigizers from Van. So, all you need it 30,000g to get started. You can get that from about two weeks of crops and foraging or from digging in the dig site for 2000g items to ship. Then you have pretty much infinite money to start with if you want to make multiple trips a day. The point is that you need to understand how the underlying system works if you are going to find a way to beat it. Overall, the rpg effects of the game attract the younger intended age group of 7-12 year olds to the game. They can be enjoyed by everyone, but its really the strategy of harvest moon that attracts teenagers and adults to the game. I am in my early 20's and I still love this game because there really isn't anything else like it on the market. Natsume got the system right the first time, and they have just been improving it since. Some of the strategies I want to include later will require some explanation that I will summarize. But, I don't want to take the 3 to 4 pages of algebra to prove a point. Most people don't understand it and get a headache looking at it. So, I added this section to show my reasoning intuitively in an understandable fashion. For those of you who made it this far, thanks for sticking with me through this. I hope this can be of some help to other's of you planning to write guides for this game. 24. Marry the Mermaid ------------------------ Well, I have been getting a lot of interesting emails from everyone about marrying the mermaid. This section is just meant to add some cheap laughs and fun to the document. I am compiling a list and still need to add a few more to this section. I have quite a few, but not all of them will fit here. You are still welcome to send more along and I will update the section. I was originally going to do a top 10 on each side of the issue, but it's so hard to choose so I will add them all. At least the good ones anyway. *Reasons not to Marry her: Hoodau: She might be hard to find after a hurricane. CherryHearts: 1. If she gets homesick, it would be rather hard to take her home. 2. Meeting her parents would not be easy. 3. She probably smells like dead fish. 4. Next thing you know, you catch your cat trying to eat her. Tails12:She won't EVER let you eat seafood again (nooooooo!) Pache: 1. You never get to go on a date 2. You have to get in close proximity to DARYL!! *shivers* 3. what would you say to her parents if you married her? I bet her father has one of those trident things... Darkranger: 1. You have to buy the pond. 2. You have to make friends with the nerd (Daryl) to meet her 3. She lives in the nerd's basement. 4. You cannot take her on a real date other than the beach. 5. You cannot hold a get together with her extended family. 6. I have to teach the kid to swim or he can't visit his grandparents. 7. Are our parts compatible? *Reasons to Marry the Mermaid: Cukeman: This is (probably) the first Harvest Moon (or possibly any video game) in which the player creates such a relationship with a mythological or supernatural being, so gamers want to marry the Mermaid purely because of curiosity of a new concept. (Too long.) Cukeman: Mermaids are cool. (Much better) CherryHearts: 1.The smell of dead fish isn't that bad...** 2.She could probably wash you animals! ChronoPika: 1. It's my choice to marry her 2. Seriously, does anyone really want to spend about 5 HM: DS game years(That's probably about 3 weeks or 2 months worth of playing) trying to get at the Witch Princess, or even attempt at the Harvest Goddess? Leia is pretty easy, and it's probably better to have a wife that you know doesn't have overwhelming status nor power. The Witch Princess isn't that attractive anyways, and the Harvest Goddess is a some what flashy show off. If I'd have more determination and so forth, I would go for them. 3. Celia, Nami, Muffy, Lumina, and Flora all don't seem too HM-ish to me. And don't get me started on that Keria.... 4. She's pretty Several: You get the bid bed all to yourself. Tails12: She won't be able to catch you flirting with that blonde babe Muffy cause she's stuck in that dumb pond! Darkranger: 1. It would provide an interesting lesson in anatomy. If you know what I mean... 2. Justifies building the pond. 3. She's cute Okay, I know the humor is a little crude, but it's all in good fun keep the reasons coming okay. 25. Coming Soon: ---------------------- Walkthrough Complete Married life and children. and much more hopefully This guide is being released as a work in progress. I have only had the game for about a week now and I need more time to explore it before I can put strategies and all of its secrets here. I will update this as I find more information to add to the guide. If you want to contribute something feel free to email me at email@example.com and I will add it to the guide if it is credible. If I use something you send me, I will give you credit for the information at the information's location in the document and at the thanks section I will be adding when I have some contributions. Until next time, happy farming and have a good time all. Another Update finished and ready for distribution to everyone. I got quite a bit added to the guide this time and I hope to add more in the near future. The file keeps getting bigger, but there is so much to add about this game. Natsume must have really put their time into producing it for me to have to write all of this. The next release will have the walkthru done through the first year and hopefully some information about the kids. I finally had a child and I am looking forward to see what becomes of him. I am sending out a desperate cry for help with this undertaking at this point. I only have one kid and I don't have the time to replay the game a dozen times to check each of the other brides. I need help with developing the later years section. Please send me anything you have about your kids so, I can make this section as complete as possible. Again thanks to everyone who sends information along for the guide. This work would not be possible without all your contributions. I really appreciate your input into it. Darkranger. Currently we have pages: 99 words: 55401 characters: 230769 26. Website Version of the Guide ----------------------------------- The purpose of this section is just to inform everyone that I put a web site on the game together. The website is nothing special, it is just a html version of this guide. The information on the site is word for word the same as it is in the guide. However, I changed the look and added some tables and headings. The site is meant to serve two purposes. First, this guide is getting pretty long and tougher to navigate through. I put the site up so that you can navigate through the guide a little easier than just with this text document. The second reason I put the site together is because I believe that html provides a much better medium to display the information than this text file does. The site is found at: http://darkrangerhmds.freehostia.com/ The site itself is nothing special all that special, it is just another way to traverse this guide. There aren't any pictures of the game on it mostly because I don't have a digital cameral good enough to get images from the DS for it. Also, given the amount of information that it contains I wanted it to load fast for anyone still running a 56k modem or slower and I don't want to waste bandwidth with picture files. The website is not offering any new information to the about the game. It is just another format that I am distributing the guide in. I will still be updating the text version of the guide so don't worry if that is the version you like. For my future updates, I will update the text version first and the site second. So, it may be a week or two before the website is updated. I will still be releasing my primary update to gamefaqs.com and the other sites that I submit updates to. 27. The Walkthrough ------------------------------------ Okay, now that I have most of the major sections of the main guide in place, I want to get started on the complete walkthrough of the game. I know that I have been advertising this section for a long time and now it is time to get started on it. The intended purpose of this section is to provide a complete start to end walkthrough for the game Harvest Moon DS. I have seen a good number of guides on the web for previous games in the harvest moon series. Several of them have a getting started or a walkthrough for the first few days to the first few weeks of the game. However, after that they just leave the gamer hanging with a good base of information and an unpaved path. The problem being that harvest moon is an open ended game with an almost unlimited number of paths you can take through out the game. This can be difficult to navigate and plan for the long term player. Many players don't reach the latter game years of the game because they either get bored with the game or don't have a good direction to follow for the remainder of the game. That is what I want to examine in this walk through. The biggest question in harvest moon is how to start out and get past the early goals in the game. The guide already does that well, but I am going to go into them even farther in depth here. However, the main purpose of this section is to look at the highest achievement level the game provides and the necessary steps to reach it. It is difficult to deal with, but I have experience in playing harvest moon games for many game years beyond the game's intended threshold. I tried this with mineral town and had some success, I think Darkranger's Guide to Retirement is still up on Gamefaqs, but this time I want to go all the way. With mineral town, there were already plenty of faqs and guides already written for the game. So, I assumed that if you had a specific question about how to get something mentioned in the guide you could find out about it elsewhere. Unfortunately, this time there weren't any preexisting guides for the game. So, before I could write a walkthrough I needed to write an in-depth guide that indexed all the aspects of the game. This is my first long guide of it's kind and I think it turned out pretty well. I wrote the above sections to cover most of the major sections of the game and I still have a little to add. They should be sufficient to cover all the information needed here. I will be referencing them, so be prepared to look something up if you haven't read it already. For a final note before I get started, this is a complete walkthrough and spoiler of the game. Therefore if use it at your own discression. I am not suggesting that this is the only way you can play harvest moon DS or accomplish the goals in the game. I am taking a look at the quickest way that I can plan out how to make it through the mainstay of what the game has to offer. You don't have to follow this to a complete agenda. For example, you could take two or three game years to get to where I suggest to be at the end of the first game year. This is just the most efficient path from point a to point b in the game. The path here is about as fast as it can be done. I am about two weeks behind it myself in the game. It took me a while to figure things out, but I can still outline it here for you. Here we go. By the way, a special thanks goes out to Waldark for helping me revise the first week of the game below. I am not using his words exactly, but I am incorporating a lot of his ideas with my own here. This information is used with permission. Thanks again. Walkthrough Contents ------------------------------- 0. Prelude 1. Before you start 2. The first week 3. Week 2 4. Week 3 5. Week 4 1. Before You Start ---------------------------- This section is really a guide all on its own, which is why it has its own contents and section numbers. I could put it buy itself, but it makes reference to the main guide above. So, I decided to put it all together in one file for viewing convenience. I know if you just bought this game or you are starting a new file on it, it can be tempting to put it into the DS and just start playing the game. You are welcome to do that if you want to, but if you are going to follow this guide exactly you need to do a few things first. Keeping on track with the walkthrough requires you to do a little preparation and planning before you start the game. That way you will be up to speed while your playing and won't have to look back to the walkthrough or the guide so often. First, if this is you first harvest moon game or the first time you played through the game, then read the directions that came with it first. The instruction manual to this game is very well organized and will teach you most of the basics you need to play the game. It really helps to be familiar with the controls and the techniques required to accomplish tasks in this game. The second thing you need to do is start reading this guide a little before you start playing the game. Go back to the general guide and skim over each of the major sections before you begin playing. Make sure you have a chance to read through the quick start miniguide, the mining, and the harvest sprite and casino sections before you start looking at the walkthrough. Knowledge from these sections is critical to get through out the first spring. So, familiarizing yourself ahead of time will get you ready to proceed. The next order of business is to get some references in place for while your playing the game. The first part of the guide is full of useful tables that you will likely want quick access to while your playing the game. For example, you will want a list of the harvest sprites and the heart events for the girl you want to marry available to you for quick reference. It can be a pain to boot up the computer and sift through this long file every time you want to find something. I would suggest that you print out some of the key pages you want to use. You can print a selection of text by highlighting it and choosing the print option from the file menu. Now that your ready to get started, you need to make a few decisions before you approach this game with the walkthrough. The other major decision you need to make before you start is who you are going to marry in the game. The walkthrough plans for you to be courting your new bride on the second or third day of spring. So, you need to know who you are going to marry ahead of time. Open the instruction manual and look up the girls from the valley and pick one out to marry. Note, that this guide assumes you are going to marry one of the five valley girls or the mermaid. Marrying the mineral town girls ends your game and the harvest goddess and with princess each take five years to court. Keria lives at the bottom of the second mine and is a pain to reach especially because you need ultimate curry to start the relationship and her favorite gift is gold lumber. If you want to marry one of the harder girls, just ignore the marriage subjections in the sections below and follow their events listed in the marriage part of the guide. This will just push back your marriage and family for a couple of years. The final thing you need to do is learn to read ahead of where you are in this guide. While the path you are following through the game can be predicted, there are a few small things that are easy to forget along the way. You should read ahead a few weeks to a game season of where you are and come back to review the guide. Believe me when I tell you that it is easy to forget something. The little details of the game can set your long term goals back quite a bit if your not careful. So check where you are often in the guide. Now that the preliminary stuff is done let's get down to the game itself. 2. The first week ------------------------------ The first week of the game or so is already outlined in the quick start magnitude very well. You should focus on following that and you will be right on target to starting off on the right foot. Here is a list of goals for the first few weeks as well as the rest of the first spring. Get a base of money established. Get most of the iron tools to mystrile level. Start building up the affection rating of your girl friend. Attend some of her heart events. Get the home shopping network open and start buying things. Ship a cabbage and start working on unlocking harvest sprites. Get a couple of animal shed up and running. Get your house expanded at least once. Purchase most of the accessories and tools you will need. Get a stock of bodygizer and turbojolt ready. Attend two festivals. Retrieve the fishing pole. Expand your ruck sack twice. Get a base of medals established at the casino. Well, as you can see that is quite a lot to get done in the first game season, but if you stick to a well planned schedule you will be able to get through it with flying colors. Getting established early in the season will give you more options to advance through the rest of the game. Spring 1 ------------------------ This is the first day of spring in the game. You cannot actually get the farm started until the second. Enter your name and birthday as well as the name of your farm and pets. Then sit back and watch the opening sequence to get a feel for the story line of the game. The go to bed and get ready to get started the next day. Spring 2 ----------------------- Get up and greet the first day that you can work on your farm and get established. Your plans for the day should be pretty straight forward. Head over to the dig site. Use the saving trick to learn where things are buried in the floor. You goal for the day is to collect jewelry that you can ship. The bracelets and broaches sell for 2000g each and you need to find about 30 to 50 of them. Then you want to double back and go back to the dig site and trigger the event with carter to open the first mine. You can use the colored grasses and bamboo shoots to restore stamina and fatigue if you run low. Use the resource management guide to learn how to keep track of your fatigue and stamina. Go home and go to bed. Spring 3 ----------------- Head back over to the dig site and start going through the first mine down to the bottom. The descending process is outlined in the mining section. Kill the monster on the bottom floor and return to the surface. Use up the rest of your stamina and fatigue to gather more jewelry from the dig site. When your running low on both, head over to the inner in and wait for 10:00 am to roll around. Head upstairs and talk to Van. Sell him the jewelry that you got from the dig site. Van will offer you more money than just shipping the items would yield. Haggle with him a few times until you make around 3000g for each of the items you are selling him. Then buy 10 to 12 turbojolt XL and spend every remaining penny you have on bodygizer XL. You may also want to examine the crate while your here to unlock Jet. During one of each and head back over to the mine and wait for 9:00 pm to roll around. When it does enter the dig site and trigger the event with carter again to open the second mine. Note, you need to have the hammer equipped to do it. Then head into the mine as the miniguide outlines and fill your ruck sack with pink diamonds and amethyst. Each of them is worth 10000g or up to 15000g to Van. After your run you will likely be out of supplies or low on them. So head back to the farm and go to bed. I should comment on one other event that you will likely encounter on that day. It is the process involved in getting the legendary sword from Keria on the 255th floor of the second mine. If you don't get it the first time, you can repeat theses steps on any run of the mine to retrieve the sword from her. When you reach floor 255 you will notice that there is a large boulder blocking a path into an upper room. You need to kill all of the enemies on the floor including the bugs with one of your tools. Then the screen will flash white for a second and reload the room with the boulder removed. Next, you need to walk into the room at the top before you leave the mine. Inside you will meet Keria and she will be holding a sword. She asks you if you want it and you need to respond with a yes reply. She will then give you the sword and you will be transported back to the surface. Spring 4. -------------------- Unfortunately, Van has left town and won't return until the 8th. He comes in on every day ending in a 3 or an 8. You will have to wait for his return to resume making mining profits. Once you get up, head out the door of your house and over to the shipping box. Ship two of the pink diamonds from the mine. I know Van will pay more for them, but you will need the 20000g for the next few days just to survive. With that done, head out into town and start gathering the harvest sprites that work in the casino and the sprite shop. Unlock any of the sprites that require you to examine something in town to unlock them. You can do this over the next few days if you want, but they need to all be here by the 8th. Find the girl you want to marry and give her a diamond from the mine unless it's Nami in which case you will have to use flowers instead. If you still have time left, you should go ahead and forage for anything that you can carry are from around the map. This includes all the wild grasses and the weeds. Pick them up with the a button and place them into your backpack with the Y button. Then, when you get back at the end of the day ship all of them out through the shipping box and head to bed. This will increase total number of items that you have shipped. You need to ship 1000 items to get the horse and this will help you to unlock several of the harvest sprites. Spring 5 and 6 ------------------------- You will need to spend these two days just like you did on the 4th of spring. You need to give the girl you're going to marry a gift each day, additionally, you should start giving a gift to Flora each day until you trigger her blue heart event. It is the first step towards unlocking both of the hot springs. Note, it is assumed from here on out that you will be giving both girls a gift every day until Flora's blue heart event is triggered and the other girl is ready for marriage. I won't be including these instructions again. Go about your business until 10 am and then head back to your farm. Head over to the phone and call Karen's general store. She will have a number of items for sale, but the one you want is at the bottom of the list. It's a larger ruck sack that will double your carry capacity. In addition to the ruck sack, you also need to buy another item of your choice from the store. It really, doesn't matter what, either seeds or any food item will do for this requirement. You need to continue purchasing an items from the store everyday for the next 10 days that the store is open. This is the key to unlocking the second harvest sprite channel and being able to buy the items sold on the home shopping network. Spend the rest of your days foraging for more items to ship and if you still have stamina you can go start to gather building materials now that you have space to store them in your ruck sack. Breaking stones and cutting lumber are the keys to unlocking several of the harvest sprites. Spring 7 --------------------------- Today is a little different from the last two game days that you have had. There are three tasks that you need to complete on this game day other than the girls and the super market. First thing in the morning, you need to head out of your house and leave your farm. Then you need to head over to the river and head upwards towards the harvest sprites tree. Just follow the river to the north until you come to the water fall. You will notice two large rock formation that you cannot break with the hammer. You need to equip the legendary sword and walk up next to them. Then while facing them push the A button and you will trigger a short cut scene where you character will destroy them with the sword. This will yield two benefits. First, it will open a more northern route between the dig site and the harvest sprite tree. Second and more importantly, this will open the cave that leads to the second field behind the waterfall. Crops planted here will grow two days faster than on your farm. This is important because it allows you to level up crops the fastest. Once this event is complete, head over to the dig site and enter the first mine again. Work your way down to the 10th floor conserving stamina by looking for the holes that will drop you one floor at a time. Once you arrive, kill the one dark chick that is there and start looking for mystrile in the rocks with the hammer. You will need to find at least six pieces of it here. So, save your game and break all the rocks on the floor to find out where the mystrile is hidden. Then you can reload your game and dig up only the pieces that you need to reach the six that you require. Then exit the mine and head south towards the small shack where Galen and Nina live. When you arrive, head up towards the door and wait for time to pass. The event you are trying to trigger occurs some time between 11:00 am and 2:00 pm. Just keep walking in and out of the house at 10 minutes intervals until it triggers. When you enter the house, you will trigger a short cut scene with Galen where his is doing a little spring cleaning. He finds an old fishing pole and gives it to you. This is how you get the fishing pole in the game. If you miss this event for some reason, you can trigger it later on any Saturday in the spring between 11 and 2 to get the fishing pole. You need to have it by the end of the spring for sure. Otherwise you will be a year behind this guide. Once you have the fishing pole, head over to the harvest goddess spring and the watering hole on your farm in any order. Cast the rod out into both of them and reel it back in. This will unlock two of the fishing harvest sprites. Once you have them, if you still have time, go forage for items to ship and then go to bed. Spring 8 ----------------------------- This will probably be the longest game day you have during the whole game unless you try to run the 4th mine. However, it is the most important and the best way to get going. Early in the morning, you need to head out and cross the bridge towards Vesta's farm. This will trigger a short event where you meet the harvest sprite Roller. He will introduce himself to you and teleport you back to the harvest sprite tree. Here, you will get a short lesson on how the medal system for hiring the sprites works in the game and an explanation about the casino. The entire system is outlined and explained in section 6 of the above guide. You will then be put outside of the tree and you need to wait there until the tree opens for business around 9 in the morning. Once it opens, head inside and go into the back room through the door on the right side of the screen. Walk over to the counter on the far left and talk to roller. You need to speak with him and buy some medals from him. You will want to buy about 100 to 200 medals from him for 10g each. Now that you have enough medals to get started, you need to generate quite a few of them. You can do this by gambling until you get luck with the double up. See section 6 for details on this process. You will need to generate about 20000 medals to stabilize your position in the game. Once you have reached the required number of medals, you need to buy a couple of things from Roller. Talk to him and select the trade medals for items option. You need to purchase the teleport stone first. It allows you to transport yourself anywhere in the valley for 2 fatigue points which saves on travel time. Secondly, you need to buy the truth ring, this will allow you to see your stamina and fatigue. It is very helpful when mining because it allows you to know when to drink bodygizer and turbojolt. The third item I recommend buying is the friendship ring. It allows you to see the friendship and affection values of the townspeople when you equip it. It is helpful for monitoring your love relationships. Also, buy a bag of cabbage seeds. Okay, now that you have your items purchased here, back into the first room and talk to Guts. Go ahead and hire the fishing team for a week. This will allow you to gain fish towards unlocking the later members of the team. It takes a while so, you might as well get started now. After you finish with your affairs here, head outside and fire up the teleport stone. You want to teleport to inner inn and head upstairs to meet Van. Sell him the pink diamonds and Alexandrite from your inventory. This should yield about 500,000g to 800,000g if you haggle over the selling price several times. You need to take all the money you just made and buy BodigizerXL and TurblojoltXL with it until your broke. You want about 100 turbojolt XL's and the rest should go to bodigizers. With this finished, grab the teleport stone and head back outside the inn. Next, teleport back up to the dig site and get ready to run the second mine. You are going to excavate it for pink diamonds and alexandrite again top to bottom just like you did on the third day. This time, get as many floors as you can along the way. Stop and every multiple of 3 for a pink diamond and every multiple of 10 for 1 or more alexandrite between floors 100 and 255. When you finish your first run of the mine, dig it up a second time thoroughly. After the second run is complete, go ahead and do a third. I know this is very time consuming. It takes about 2 to 2 1/2 hours real time to run the mine once. But, this will likely be the last time you need to run it for a while. Equip the truth ring and keep an eye on your stamina and drink bodigizers as needed. After you finish your third run of the mine, you will notice that time passes very slowly in the mine. It will likely be between noon and 1:00 p.m. when you finish in the game. So, far so good, but you still have a little to go. The next order of business is to head over to the secret cave behind the waterfall and plant the bag of cabbage seeds and water it. You need to ship a cabbage to unlock one of the shipping harvest sprites, so you might as well get started on it. Next, you need to teleport back to the inn to sell your latest hall of stones to Van. This time, if you are patient on the price, you will get around 2 to 3 million g for them. That sum will sustain you for quite a while. Next, teleport back to your farm and get on the phone. Look up all the businesses you can call and buy any of the tools that you can for under 10000g a tool. The list includes the brush, milker, sheers, touch panel gloves, and anything else you see that you want. Now, you need to put in a call to Gotz and order an animal shed. You will obviously need to purchase the material, wood is a good compromise at 35,000g. It is sturdy and won't drastically drain your account. Keep in mind that you will have to knock several of the animal sheds down later in the game to make way for chicken sheds to unlock several of the sprites. So, think carefully before you commit to an expensive stone building. The final order of business for the day is to teleport back to inn one last time. Head up to the second floor and talk to van again. You need to restock your BodigizerXL and TurblojoltXL. You need about 500 BodigizerXL. Then teleport back to your farm. Once your back to the farm it's time to start working on the tools. You want to get all of the expertise for your tools up to the point that they are ready to upgrade to mystrile. To do this, simply use the tool continuously in the house because time won't pass here. Keep the truth ring equipped and keep an eye on your stamina. Refill it every time it runs out with a BodigizerXL and repeat the process until all your tools are ready for the mystrile level. You can keep track of their progress on the status menu by touching the picture of your character's head with the stylis. You will need to fill the watering can repeatedly to upgrade it. Once most of your tools reach the final level, or 3:30 whichever comes first, call Gary the blacksmith on the phone. Select tool upgrade from him and upgrade your hammer to mystrile level. You will lose your hammer for about 5 days. I know you need it to mine, but with 1.5 to 2 million g in your pocket you should have enough money to get by for now if you don't buy anything you don't need. 3. Week 2 Intro --------------------------------------- Well, you made it through your first week of the game without much difficulty and look how far you have already come. However, you have a long way to go in the game. I need to point a few things out at this point that I am going to take for granted and assume that you will do on your own. These are things you need to get done as soon as you possibly can and remember to update daily. First, each day you need to give your girlfriend a gift to increase their heart rating. You should also start working on Flora even if you aren't going to marry her. Her blue heart event is needed to unlock the hot springs. Next, you also need to continue upgrading your tools all to the mystrile level. The process is simple, when one tool is finished, call Gary and have him start on the next one until all six are done. Make sure to do them in an order that won't interfere with your farm work. For example, wait until you have shipped a cabbage to get the watering can upgraded. You also need to make sure to buy something from Karen's store everyday that it is open until the second harvest sprite channel unlocks. Also, you need to keep hiring either the fishing team or the healing team since you need to use them several times to unlock their later members. You should also start throwing you dog and cat and petting them with the touch panel gloves once a day. The goal of all of this is to start unlocking the harvest sprites. You can find the requirements to unlock all of them in section 5 of the guide. Try to get as many as you can especially the harvesting team. They will be the main stay of you profit later in the game. You also need to unlock 60 of them to get married. The family life unlocks quite a bit in the game so getting married by the end for the first year is a worth goal. You also need to water you cabbage everyday until you can ship one to unlock the shipping sprite. Finally, this guide now assumes you know how to make money when you need it. If you try to do everything suggested in the walkthrough here on your sleeping stamina allotment, you will find that you cannot. I am assuming that you will be going thru 2-6 BodigizerXL a day just getting the farm work done. As such, you will need money to stock up on them when Van comes to town the days ending in 3 and 8. Also, there are quite a few things you need to buy to get through the game. You will find that the 2 million g g you now have will last quite a while, but it will eventually run out, especially if you buy the expensive accessories. The mine is your primary source of income at this point in the game. I will not advise you to make another run again in this walkthrough. I will assume that you will make them as your finances require you to do so. After the second year completes, you won't ever need to do it again with any luck. spring 9 ---------------------- Wake up and have Gotz build your new barn. It will take two days to complete. Put it someplace easy to reach from the house. Take care of your girl and forage for the rest of the day or gather materials to unlock the orange sprites and defer your building costs. You should also go to the harvest sprite casino and purchase a bag of cabbage seeds. Then you need to plant and water a them for the day. Shipping a cabbage will unlock one of the shipping sprites who is key to making money later in the game. spring 10 --------------------- Not much new here, you should spend the day gathering materials and foraging. If the map is running low now, you can pass the time fishing. You should also call yodel ranch if they're open and buy 99 pieces of fodder from them. spring 11 ------------------- Gotz will finish with your first animal shed today. You can spend the day pretty much as you have been doing, but you need to do one additional thing today. Call yodel ranch, if they're open and order 4 cows. Rick will deliver them to the front of your farm and you will need to push them into the barn. Call Gotz again and have him build the silo this time. preferably out of stone it's not that expensive. Then you need to head out to the barn and talk to each of the cows. Then you need to pet them by equipping the touch panel gloves and pushing the A button next to them. You also need to wash them by equipping the brush and the touch panel gloves at the same time and using the brush. Finally, you need to feed all of them. It will be a week or so before you can start milking them. You can also wash and pet your horse. The actions you are taking here will eventually unlock about 12 of the harvest sprites over the next few seasons. spring 12 ------------------- Nothing much new here. Gotz will arrive and start work on the new silo. Bury it in some remote corner of the farm. Make sure you water the cabbage and give the girls a gift each. Take care of the animals by petting, washing, talking, and feeding all of them. (From here on this will be referred to as taking care of the animals.) This is extremely an extremely important part of getting the harvest sprites together. If you read the unlocking section, you will see that more than one third of the required sprites to release the harvest godess can be obtianed by caring for your animals. You should start with the washing and petting of the cows and you can start working on the shipping milk sprites in a week. You can also pet your dog and cat each day and wash your horse to increase your path towards these sprites. Once you have milked your cows 700 times you can switch over to sheep and start on getting wool. Keep in mind that all the unlock activites must be done with the touch panel gloves equipped. From here on out I will assume that you wash, pet, and milk each of your animals daily. When you finish, forage or gather material for the rest of the day. spring 13 ------------------------ You day should start with Gary returning your hammer to you. Walk in and out of your house a second time and Gotz should be done with the silo. Take care of the animals and work until 11:00 rolls around. Fire up the phone and call Gotz. Have him start construction on another wooden animal shed for you. You should then call Gary and have him start working on upgrading your next tool. The hoe is a good choice to have it done and out of the way Finally, you should call Rick and have him fill up your new silo. Spring 14 ----------------------- Today is the spring thanksgiving festival and the first event you can be part of in the game. Really, the game day is nothing special accept if you give a girl a gift it will count for extra and the shops will be closed. Take care of your animals and forage for the rest of the day. It would is also a good day to be collecting wood with your axe and hammer if you want stone. Spring 15 ----------------------- Today is similar to the last few days you have played so far. Gotz will show up early in the morning and ask you where you want the new barn. Place it and get to work on your animals for the day. Make sure to wash and pet all of them with the touch panel gloves. Make a run out to your girl when you are done and give her a gift to increase her affection. Make sure you are doing this every day. Water your cabbage and spend the rest of the day gathering either materials for foraging. Remember that you need to gather a certain amount of material to unlock several of the harvest sprites. 4. Week 3 --------------------------------- Well, with the first two game weeks under your belt, you are off to a great start at the game. If you have been reading this walkthru carefully, you are beginning to see a pattern in your days progression. From this point forward, I won't be reminding you to pet or wash your animals and give a gift to your girl friend each day. Also, make sure that you are buying something from Karen's store everyday that it is open excluding Tuesdays, Sundays, and holidays to go towards channel 2 getting unlocked. I am assuming that you are completing each of these tasks daily towards the furtherance of your long term goals. You should see the pattern of daily events and I don't need to remind you of them constantly. However, don't get too comfortable, things will change before you know it. Spring 16 --------------------------------- Another quiet day on the farm spend attending to the animals and gathering resources. You should call Yodel farm today and fill up the silo completely with fodder so that you have a steady supply on hand. Keep fishing and foraging if you have extra time. If you have time on your hands at this point in the game, you are well established and could spend it exploring the town and meeting people rather than working on gathering resources for the farm. Spring 17 ---------------------- Today, Gotz will finish with your second barn. You will need to run your normal daily routine with a few exceptions. Today you need to contact Gotz again and have him start on a third barn You should also order 4 more cows and start caring for them from Yodel ranch. Remember, the more animals that you have, the quicker you will be able to unlock the rest of the harvest sprites. You need 60 of them before you can get married and that requires focus if you want to be married by the end of year 1. Also, you should be getting pretty close at this point to being triggering your girl friend's second heart event. Consult the marriage section for the specific locations and requirements. Spring 18 -------------------- Well, it is time for the Duck festival at the beach. Popuri will have come to your house the day before but, you certainly don't have a duck to enter so, you will have to wait for the following year to enter the festival. Still, you should attend the festival anyway because unlocking channel six requires you to attend 3 festivals. Make sure that you take care of your animals and water your cabbage before you attend the festival. You can also finish any unfinished work in the evening. Spring 19 --------------------- This will be one of the most significant days to the changes in your routine in the game. A great deal will unlock and change during this game day. At its start, you will find Gary returning with your hoe in the morning followed by Gotz to place your third barn. After you collect the new tool, take care of the animals and water the crops as usual. You will need to call Gray at some point during the day and have him start upgrading on your next tool. Anything but the watering can is a good choice at this point since you need it to water the crops. Pick your favorite tool and send it along to Gray to upgrade. Two other significant event will happen during this game day. The first, is that by this point channel two should be unlocked if you have been buying something from Karen each day. This will grant you access to the home shopping network that will sell you one item each week. The first item up for bid is the table, which may seem only decorative, but it is necessary to allow you to upgrade the house. You need to order it before the day is out by using the phone to call the home shopping network. The second item of importance is that your first batch of cow should be giving milk today. Remember that you need to have the touch panel gloves equipped if you want the milking to count towards unlocking the harvest sprites. Spring 20 ----------------------- Today will be a normal boring day. Just keep the farm running and keep working towards your long term goals. Today is also a good day to run the mine if you are starting to run low on money. Gotz will show up and you can tell him where to put the third barn at. Also, by this point Karen's store should have the second Ruck sack upgrade, which will allow you to get a third inventory menu. Spring 21 ------------------------- Again, just keep things running at status quo today. There are a few boring days in the games progression like this one. Again it might be a good time to run the mine if you are bored. Spring 22 ------------------------- Today is the cooking festival on the beach in the morning. You cannot enter the festival because you cannot cook without a kitchen. But, you should still attend to work on unlocking channel six. Make sure you take care of the animals and water the crops. Week 4 -------------------- Well, as we approach the last week of spring we are getting pretty close to the goals we established for the season. Hopefully you have some rocks from the mine that you should be ready to sell Van to replenish your money supplies. Also remember, that you may not be exactly where the walkthru puts you at this point. It is entirely possible that you made a small mistake or that I miscalculated something due to the days of the week. Just keep working at it and you will get to where you need to go sooner or later. Here we go. Spring 23 ---------------------- This a another important day in the first season on your farm a lot will be happening today. First, Gotz will arrive early in the morning to inform you that the third barn is done. At some point in the day you need to fill it with cows. Remember, the more cows you have the faster the sprites will unlock. In fact having 10 cows will unlock one of them. The second major item of the days is that the table should have arrived by now. This means that you can access the first house upgrade. You will need to contact Gotz to order the expansion, which requires a good deal of stone to build. You may have it already gather, but more than likely you will need to buy at least some of it from him. You should also not that Van visits today, so it is a good day to sell him your mined diamonds and stock up on healing supplies. The final thing to note for the day is that your cabbage should be grown by now and ready to ship. Especially if it was planted behind the waterfall. This will unlock one of the harvesting sprites, which is crucial to you later in the game. Spring 24 ------------------------ Today is just an ordinary day in your rotation. Gotz will arrive to announce the start of the house upgrade and Gary will return your tool to you. You should contact him today and have him start working on the watering can upgrade. It is an ideal time because you should be between the spring and summer growing seasons. Spring 25 ------------------------- Another quiet day on the farm. You should take care of the animals and keep working on your girl friend. Also make sure that you are giving gifts to Flora on a regular basis to work towards her blue heart event and the hot springs unlocking. Spring 26 ---------------------------- Today is another quiet day on the farm taking care of animals and giving a gift to your girls. If you have the upgraded version of the axe or hammer you should consider breaking up stumps and boulders in your spare time on the map. Doing these will unlock a couple of easy harvest sprites. You should also be able to buy your second item from the home shopping network today. It will likely be one of the containers. This is another good day to make a run of the mine for money. Spring 27 --------------------------- Alright, Gotz should be finished with the first house upgrade by now. You will notice that your house's area will be expanded. This will unlock several new items for sale on the shopping channel. Keep running with the animal routine and have Gotz start work the next day on your fourth cow barn. Spring 28 -------------------------- Gotz will show up and announce the placement of the fourth cow barn. Tell him where to stick it and get to work on your farm. Keep an eye on your girls affection points at this time. You should be closing in on her third heart event and Flora's blue on needed to open the hot springs. Keep those gifts coming in a steady stream. Also, note that Van comes to town to day if you need to stock up on money and supplies. Spring 29 ------------------------- The second to last day of spring is finally here and you have gotten your farm off to a good start. Gray will show up and return the mystrile watering can to you today and you should have him start upgrading one of your two remaining tools towards mystrile level. You also need of buy a bag of pineapple seeds from the casino shop today. Take care of the animals and keep looking for sprites that you can work towards unlocking. End of Spring Conclusion ---------------------------- Well, if you have followed the steps listed above so far, you should be well on your way to getting through the game. Okay I know there is one day left, but I am going to add it to summer. By this points, you should have around 20 - 25 of the harvest sprites unlocked as well as most of the channels accept 6 and 9 at this point. Your girl friend and Flora unless they are one in the same should both be nearing their blue heart event level. Flora is important because her third heart event opens the hot springs which allow you to unlock 5 of the harvest sprites later in the game. You should also have about 6 to 8 million g on hand and 500 Bodygizer XL's and Turbojolt XL's ready to keep your stamina available to you. The mine can provide you with the required funds if you don't Summer ------------------------- Well, I am going onto Summer now, but I am going to change the flow of the guide a little. In stead of doing the day by day report, I am going to start going through things week by week. I assume that you have learned by now that Gotz takes 4 days to make something and order the next building, Gray takes 6 to upgrade a tool counting the day of the order, and that cows require a week to produce milk after you but them. I trust that you also know to take care of your animals and girl friend, and forage each day as well. Also, you need to keep buying one thing a week from the shopping network and keep your farm stocked with animal feed, healing supplies, animal medicine, and anything else you use on a daily basis. Finally, you need to make runs of the mine periodically to gather money from Van, but only as you need it. From here on out I won't be reminding you of these things unless they have an important significance to you. In other words keep up the good work. The entries will be a little long, but they cover a whole week and not just one day any more. Just as you had a list of goals for spring, here is a list of goals you should accomplish by the end of summer. Have 40 or more harvest sprites unlocked. Have the house upgraded twice Purchase 4 more things from the home shopping network. Build a maker shed. Get the seed maker. Have all the tools to Blessed level. Open the third mine. Gather some of the cured accessories. Start closing on your girl's fourth heart event. Have 4 of your animals give birth once. Build 2 chicken coops. Attend the festivals Unlock the first hot springs. Keep things running smoothly on the farm. I know this looks like a pretty long list to get done in just one season, but I can assure you that it can be done and that you will have no trouble if you keep up with your daily requirements listed in the first paragraph of the season. If you can get through this season, then you will be married the first year and be able to start planning for your future profit margin in year two during the fall. Good luck let's get started.