----------------------------------
    __________                __  .__                         
    \______   \_______  _____/  |_|  |__   ___________  ______
     |    |  _/\_  __ \/  _ \   __\  |  \_/ __ \_  __ \/  ___/
     |    |   \ |  | \(   )  | |   Y  \  ___/|  | \/\___ \ 
     |______  / |__|   \____/|__| |___|  /\___  >__|  /____  >
            \/                         \/     \/           \/ 
           .__               _____                        
           |__| ____        /  _  \_______  _____   ______
           |  |/    \      /  /_\  \_  __ \/     \ /  ___/
           |  |   |  \    /    |    \  | \/  Y Y  \\___ \ 
           |__|___|  /    \____|__  /__|  |__|_|  /____  >
                   \/             \/            \/     \/
                 
               >>>---=== ROAD TO HILL 30 ===---==================
                       For Microsoft X-BOX
                           Version 1.0
                         By Chris Zawada
                         User: antseezee
                   E-mail: antseezee@epix.net
                   Website: www.antseezee.com
                         Created: 05/20/05
                       Last Update: 05/24/05
                    Copyright 2005 Chris Zawada 
----------------------------------

Author's Note
---------------------------- 
World War II is probably the most infamous, and well-remembered war since it
featured an overwhelming amount of countries, allied on different sides,
fighting for different motivations. One side wanted world domination, the other
wanted world peace. Unlike other wars fought over petty quarrels, this one
meant quite a bit to nations around the world. Brothers in Arms: Road to Hill
30 is a high-quality production that has been in place for well over two years
now. Being designed by Gearbox, and receiving some public hype as to being the
next WWII shooter, you can say it partially lived up to that promise. Featuring
a 1st-person shooting mode, encompassed with Squad AI, excellent graphics, an
emotional backline, and most of all, intriguing gameplay. While the combat is
realistic and tough, it also was multireleased for the PC, PS2, and XBOX giving
it a multitude of popularity. Will you charge into the fields of Normandy, or
get stuck in a tree with a faulty chute system?

Contributing/Feedback
----------------------------
If you have any contributions, feedback, or strategies you'd like to have 
added to the guide, contact me via e-mail or on GameFAQs. I'll be more than 
content to add your segment of information, and will also provide credit. If 
you have any questions you'd like added to the Common Questions section, ask. 
I simply don't have the time to sit around thinking of questions. Provide me 
with what you want to know!

Updates
----------------------------
=05/24/05= v1.0
Finished the FAQ. Probably better fits as a rental for most people, and also
probably why it took a huge price drop in only being released about 2 months
ago. Great game, but the multiplayer department was lacking.

=05/20/05= v1.0
Started the FAQ. A great game that I passed up early on to play a different
title. However, I'm FAQing this baby all the way to Berlin. Probably take a
week at most.

- I've now added a Quick Search function to the guide. Press CTRL + F, and 
type in the designated (#.#) to be quickly forwarded to that specific section 
of the guide.

          ============================
          -    Table of Contents     -
          ============================
          1) Introduction
          2) Game Basics
             > Controls
             > Screen HUD
             > Characters
          3) Game Modes
             > Description of each
          4) Walkthrough
             > Chapter 1: Hill 30 [Intro]         (4.1)
             > Chapter 2: Rendezvous with Destiny (4.2)
             > Chapter 3: Silence the Guns        (4.3)
             > Chapter 4: Ambush at Exit 4        (4.4)
             > Chapter 5: Objective XYZ           (4.5)
             > Chapter 6: Foucarville Blockade    (4.6)
             > Chapter 7: Rommel's Asparagus      (4.7)
             > Chapter 8: Action at Vierville     (4.8)
             > Chapter 9: Dead Man's Corner       (4.9)
             > Chapter 10: The Crack of Dawn      (4.10)
             > Chapter 11: The Fall of St. Come   (4.11)
             > Chapter 12: Buying the Farm        (4.12)
             > Chapter 13: Alternate Route        (4.13)
             > Chapter 14: Purple Heart Lane      (4.14)
             > Chapter 15: Cole's Charge          (4.15)
             > Chapter 16: Ripe Pickings          (4.16)
             > Chapter 17: Push into Carentan     (4.17)
             > Chapter 18: Tom and Jerry          (4.18)
             > Chapter 19: No Better Spot to Die  (4.19)
             > Chapter 20: Victory in Carentan    (4.20)
          5) Weapons
             > Profile of each w/ ratings
          6) X-BOX Live
             > Game Modes
             > How it Works
             > Mission Strategies
          7) Codes
          8) Common Questions
          9) Copyright/Distribution/Reproduction Guidelines
         10) Proper Credits

----------------------------------

============================
- 1) Introduction          -
============================
Many World War II shooters often paint generic images that get implanted into
gamers' heads from time and time again. Brothers in Arms continues the trend by
outplaying an emotional background, during the WWII setting, but with a sense
of realistic gameplay. Unlike titles such as Medal of Honor, in which you run
n' gun, BiA plays more like a tactical - sit, crouch, aim, and fire. You can no
longer run around like Audie Murphy armed with a Garand, but instead, must use
cover and tactical AI for support. The two biggest uptones of Brothers in Arms
is the high-quality production value, and realistic graphics. Grenades send out
dirt spurting into your face. Faces look realistic, and you'll even see scene
interaction high above in the sky.

Self-composed tones play in the background to set the mood of valiant fighters
challenging for freedom. Most of all is that the single-player is truly an
overwhelming aspect. Many consider the difficulty of the single campaign to
almost rival to the Hard difficulty of Men of Valor (for those who have played
it). Nonetheless, BiA also features a mediocre multiplayer mode, allowing
support up to 4 players on X-BOX Live play, in a team-deathmatch esque
objective mode. The only flaws come with decent amounts of lag, and a limited
amount of maps for support. Nonetheless, granted, BiA is a high-quality and
surely great WWII shooter. But when you examine some of the finer points, I
consider the multiplayer aspect to be the biggest aspect.

Here's a brief excerpt from the instruction manual (credit to Gearbox):

   ==: Introduction - Screaming Eagles :==
   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

The 101st Airborne Division (Air Assault) of the United States Army, nicknamed
the "Screaming Eagles," was activated on August 15, 1942. On August 19, its
first commander, Major General William C. Lee, promised his new recruits that
the 101st had a rendezvous with destiny. General Order Number Five, which gave
birth to the division, read:

   "The 101st Airborne Division, activated at Camp Claiborne, Louisiana, has no
    history, but it has a rendezvous with destiny. Like the early American
    pioneers whose invincible courage was the foundation stone of this nation,
    we have broken with the past and its traditions in order to establish our
    claim to the future."
    
   "Due to the nature of our armament, and the tactics in which we shall
    perfect ourselves, we shall be called upon to carry out operations of
    far-reaching military importance and we shall habitually go into action
    when the need is immediate and extreme."

----------------------------

_____________________
##### GAME INFO #####
//////////|\\\\\\\\\\
Players: 1-4 (w/ X-BOX Live support)
Developer: Gearbox
Released: 2005
Rarity: common
Special Features: HDTV 480p, Scoreboards, X-BOX Live, Voice, System Link
ESRB: Mature (17+)
Cover Art on box: 
- Shows several Infantrymen fighting the enemy, with one soldier slinging
another over his back

----------------------------------

============================
- 2) Game Basics           -
============================
The X-BOX controller fits great for any first person shooter, mainly because 
of dual joysticks, and the ability to switch between numerous functions with 
the overwhelming amount of buttons. Men of Valor's controls are very simple, 
with the exception of Precise Aim, which takes some time to get use to.

KEY representation for each button:
     Thumbstick = left/right thumbstick pads (black)
    Control Pad = left directional pad (black)
              A = A button (green)
              B = B button (red)
              X = X button (blue)
              Y = Y button (yellow)
              R = R trigger (black, underneath right side of controller)
              L = L trigger (black, underneath left side of controller)
          START = Start button (black, center)
           BACK = Back button (black, center)
          Black = Black button (black, right)
          White = White button (white, right)

 ______________
/Game Controls/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
        Left Thumbstick - moves character, strafes left/right
  Left Thumbstick Click - crouch, toggle-based
       Right Thumbstick - aims up/down, turns left/right
 Right Thumbstick Click - zooms in
                      L - performs manual AI commands for tanks/squads
                      R - fires current selected weapon
                  START - pauses game
                   BACK - brings up Situational Awareness Mode
       Control pad (Up) - squad retreat command
     Control pad (Down) - squad charge command
     Control pad (Left) - select fire team
    Control pad (Right) - select assault team
                      A - jump
                      B - melee attack
                      X - reloads, picks up weapons, uses (interaction)
                      Y - switches to alternate weapon
                  Black - throws grenade
                  White - selected team fall-in command
                  
- The control scheme of BiA is remarkably simple for even new players to
understand quickly. Moving is fairly slow, but basic along with the left/right
thumbsticks. Crouching is toggle-based, so press it once to crouch, and again
to stand. Zooming in forces the weapon to entire precise mode, where you view
down the barrel of the gun. It's fairly tough to aim in this mode, as the
weapon wobbles until you stand still in the set position for at least three
seconds. Your aim can also get messed up from nearby explosions, enemy fire, or
even dirt tossed into your face. Situation Awareness Mode is an overview of the
entire field, in which you get a perception of where the enemy positions are
located. Great for deciding where to flank or move. Squad commands are basic as
described, otherwise your AI follows you, whereever you go. The melee attack
isn't as useful as you'd hope, but does almost instant kill if contacted with
an enemy. Grenades are cocked and thrown once the black button is pressed. You
don't have to hold it down.
                  
 ____________________
/Squad/Tank Commands/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      L (hold) , L (let go) - directs squad to take cover to that position
      L (hold) , L (let go) - if pointed at enemy, tells squad AI to suppress
                              enemy with distraction fire while taking cover
      L (hold), (R) (press) - tells squad to charge enemy position while
                              firing, risky and provides no cover
                              
- These commands are self-explanatory. Sometimes it's essential to make use of
your tanks for support on certain missions; don't forget to do so.

 ___________
/Screen HUD/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Screen HUD is the special system through which you view everything that
occurs in BiA. This section will explain what the on-screen indicators mean/do.

   ______________________________________
  |                                      |
  |                                      |
  |                                      |
  |                                      |
  |              [4]                     |
  |            *                         |
  |                  [5]                 |
  |                 | |                  |
  |   ___^[1]                            |
  |  /   \               \|_             |
  | |  [2]|               \ \            |
  | |     |                \ \_          |
  |  \___/

- I'm going to be honest; I was not overwhelmingly impressed by the game. Why
you ask? Simply because I have experience with WWII shooters going all the way
back to 1998. Ever since the days of playing titles like Medal of Honor for the
Playstation, and Day of Defeat for the PC, I know the possibilities that these
games can present. For starters, Brothers in Arms brings a much more
strategic/realistic atmosphere to the WWII shooting genre. While the aiming
system is exaggerated to a conservative belief, the game provides amazing
visuals for both a console and the PC. Complete with an emotional soundtrack,
nice audio effects, a well-composed gameplay system, and fairly difficult, then
you've got yourself a challenging game. The title makes exclusive use of squad
AI, compromised with orders from yourself, allows for flanking, suppressive
fire, and even charge attacks. Brothers in Arms only puts you in the usual role
of WWII paratroopers, the 101st Airborne. The single-player campaign is fairly
large, spanning 19 different "chapter" missions, and also has a above average
multiplayer. The single-player campaign is spectacular, but my true complaints
come with the multiplayer aspect. Live play suffers from two main problems: Lag
& lack of variety. Only 10 mission are supported online, with only 2 allowing
for sniper rifles. There are no commandable vehicles, rocket launchers, or even
MG turrets on online play. The host has 0 lag whatsoever, meaning the host
generally has a greater advantage over other players. You'll often find
yourself gunned down, even if you never saw the host pop his head up fast
enough. Lag can be intermittant at times, and cause great problems.

- It's not to say that the multiplayer is bad at all. Matter of fact, it's
fairly unique. It's based off of objective sets, meaning you have to blow up
this (rather than capture all points on a map or what not). However, squad AI
can be fairly useless against a human opponent, and there are perhaps no more
than 10 games being hosted at peak hours. There are minute-long loading screens
when joining servers, changing maps, or just changing menus. Thankfully the
loading screens are MUCH less than Men of Valor. However, one of the other
major problems is a lack of common sense. This games does not detect opposing
players joining a server. If you join a server that only has 2/4 people in it,
you will sometimes receive a full server message, even though the game just
said only two people were in it. Often, the game will force you to load through
a minute of screens just to give the full server message. I'm most likely
overjudging this title, but I feel that it has flaws for online play. Aside
from that, it's a great overall WWII title, and I'd rate it an [8/10]. I've
only played (2) WWII games better than it, Day of Defeat & Call of Duty.

>

- Yes, the game was multiplatform released on the PS2, XBOX, and PC. The PC
version is obviously the best, with better graphics and the ability to put
custom mods on. However, all versions only support up to 4 players, and
dedicated servers are not an option (as far as I'm aware). A sequel has been
planned, BiA: Earned in Blood, which will also be multiplatform released for
the above systems. It's expected to release in the fall of 2005.

>

- The developers wanted to focus more on the strategic aspect of having
suppressive fire to cover, while you flanked the enemy. For starters, turn a
default crosshair on (the game does not allow for crosshairs by default).
Secondly, stay in one viewing mode for three seconds, and the wobbling will
lower greatly. Crouching also lowers wobbling by about 40%. The on-screen
crosshair is NOT a correct representative of what you're aiming at. The only
way to truly tell what you're aiming at is by zooming in.

>

- Host a game, plain and simple. I was looking over the top players on the
leaderboards, and almost all of them are usual people I've played that have
hosted their own servers. It's the only way to get good, to get better, and to
look good stat-wise.

>

- The person that is alone received all or the remaining reinforcements that
the previous player had.

>

- This is probably a long age debate. Garand has a continuous stream of fire,
but lacks from precise aim and/or better damage. The K98 is a deadly weapon
with bolt-action reload, but can down targets in one shot. I've always
preferred the K98 in most scenarios, so my vote goes there. I just love holding
a weapon that "could be" molded into a sniper rifle. That just goes to show its
true power.

>

- I'd sure hope not.

----------------------------------

=====================================================
- 9) Copyright/Distribution/Reproduction Guidelines -
=====================================================
This FAQ/Strategy Guide/Walkthrough is my own published work, and copyrighted 
by Christopher Zawada. Whatever you do, DO NOT edit this FAQ in any way. DO 
NOT steal anything from this FAQ. If you want to use some information in your 
own guide, simply ask me. If you want to place this guide on your website, 
either link to the GameFAQs game page, or download the file and place it on 
your own web server. Basically, you can post this on your website as long as 
it's in ORIGINAL form, and not linking directly to GameFAQs. Aside from that, 
all proper credit is due when necessary. Also, don't even think about selling 
FAQs. Trying to prosper off of other people's work will get you in big time 
trouble (coming from an eBay seller myself).

Any site out there has permission to host my FAQs (following the above terms), 
however, these are a list of current sites that host my FAQs officially:

- http://www.gamefaqs.com/
- http://www.ign.com/
- http://www.neoseeker.com/
- http://www.cheatcc.com/ 
- http://www.cheatplanet.com/

----------------------------------

============================
- 10) Proper Credit        -
============================
I'd like to thank the following people for their help in making this FAQ 
possible:

)) CJayC (( for constantly updating GameFAQs, and dedicating his entire life 
to it. Takes a lot of effort to keep a site going this long.

)) Rootsecure.net (( for letting me use an excellent ASCII generator, which
composed this gangster-style art. How lovely.

)) Gearbox (( for creating perhaps an overhyped, but still great WWII game that
provides an everlasting 1P campaign, combined with mediocre multiplayer. I'm
just hoping you provide more support in the multiplayer department with Earned
in Blood.

)) Gamewinners.com (( for providing me with several useful codes that can help
expand the gameplay of this great WWII game.

  "Some people make sacrifices to make other people happy." - Chris Zawada
  "Freeeeeeddooommmmmmmmm!" - William Wallace (Braveheart)