************* =================================================== 
             |               Nintendo GameCube                   |
             |          Metal Arms Glitch in the System          |
             | Author:                                  CatSnack |
             | Version:                                     1.45 |
             | Started:                         January 03, 2004 |
             | Released:                        Januray 08, 2004 |
	     | Last Updated:		        January 13, 2004 |
             | E-mail:                   CatSnack513@hotmail.com |
             |            Copyright 2003 CatSnack                |
************* =================================================== 
            __      __    ______    _________        _        _
           |  \    /  |  |  ____|  |___   ___|      / \      | |
           | | \  / | |  | |___        | |         /   \     | |
           | |\ \/ /| |  |  ___|       | |        / /_\ \    | |
           | | \__/ | |  | |____       | |       / _____ \   | |_____
           |_|      |_|  |______|      |_|      /_/     \_\  |_______|
                   _        ______     __      __    _______
                  / \      |  ___ \   |  \    /  |  |  _____|
                 /   \     | |___| |  | | \  / | |  |  |____   o
                / /_\ \    |  __  /   | |\ \/ /| |  |_____  |
               / _____ \   | |  \ \   | | \__/ | |   _____| |  o
              /_/     \_\  |_|   \_\  |_|      |_|  |_______|

                  \ØØØØ\__ A GLITCH IN THE SYSTEM __/ØØØØ/
	           \ØØØØ\__   NINTENDO GAMECUBE  __/ØØØØ/
		     ØØØØ\__     WALKTHROUGH    __/ØØØØ

	Table of Contents    


			1.001 Version History
			1.002 Dedications
			1.003 About The Author
			1.004 About This Walkthrough

		2. Walkthrough (UNDER CONSTRUCTION)
			2.000 Walkthrough Info
			2.001 Hero Training		(Complete)
			2.002 Do Ore Die		(Complete)
			2.003 Seal The Mines		(Complete)
			2.004 Clean Up
			2.005 Wasteland Thunder		(Complete)
			2.006 They Live
			2.007 Wasteland Journey		(Complete)
			2.008 Mozer, Shmozer
			2.009 The Zombiebot King	(Complete)
			2.010 Into The Trenches
			2.011 Infiltrate The Compound
			2.012 Destroy Comms Array
			2.013 Hold Your Ground
			2.014 What Reasearch?
			2.015 The Search For Krunk
			2.016 F&!?ing Krunked		(Requested)
			2.017 You Know The Drill
			2.018 Wasteland Chase
			2.019 Morbot City
			2.020 I, Predator
			2.021 The Reactor Core
			2.022 Fire It Up
			2.023 The Hand Is Mightier
			2.024 Find The Spy Factory
			2.025 Unhandled Exception
			2.026 Access The Ruins
			2.027 Seen Better Days
			2.028 The Snipers Lair
			2.029 Secret Rendezvous
			2.030 Bright Lights, Mil City
			2.031 Get To The Tower
			2.032 Unwelcome Home
			2.033 15 Minutes		(Complete)
			2.034 Round Two			(Complete)
			2.035 Last Bot Standing		(Complete)
			2.036 Fall To Pieces		(complete)
			2.037 Race The Rocket
			2.038 One Small Step		(Requested)
			2.039 Fully Operational
			2.040 Bring It Down
			2.041 General Corrosive
			2.042 Final Battle
		3. Extras
			3.--- Primary Weapons
			3.001 Mining Laser
			3.002 Ripper Gun
			3.003 SPEW
			3.004 Rivet Gun
			3.005 Scatter Blaster
			3.006 Rocket Launcher
			3.007 Slingshot
			3.008 Control Tether
			3.009 Toaster
			3.--- Secondary Weapons
			3.010 Coring Charge
			3.011 Cleaner
			3.012 Magma Bomb
			3.013 EMP Grenade
			3.014 Recruiter Grenade
			3.015 Scope
			3.016 Wrench
			3.--- Items
			3.017 Arm Servo Upgrade
			3.018 Battery
			3.019 Weapon Ammunition
			3.019 Health (Regular & Mega)
			3.020 Morbot Artifact - Speed
			3.021 Morbot Artifact - Jumping
			3.022 Temporary Shield
			3.023 Fire Buddy
			3.024 Det-Packs
			3.025 Chips
			3.026 Secret Chips & Speed Chips
			3.027 Washers (Silver & Gold)
			3.028 EUK (Equipment Upgrade Kits)
			3.029 Robot Control Terminal
			3.030 Switch Console

		4.--- Enemies, Vehicles and Turrets
			4.000 E,V & T Info
			4.001 Mil Grunt
			4.002 Guard
			4.003 Titan & Ultra Titan
			4.004 Trooper
			4.005 Leech
			4.006 Snerq
			4.007 Predator
			4.008 Scout
			4.009 Scientist
			4.010 ZombieBot (Wtf?)
			4.011 ZombieBot King
			4.012 Droid (Spy)
			4.013 Swarmer Spider
			4.014 Sentry
			4.015 Mortar
			4.016 General Corrosive
			4.017 Anything Liquidy & Evil Looking

			4.--- Vehicles/Turrets
			4.018 RAT (Rapid Armored Transport)
			4.019 Loader (Hovercraft)
			4.020 Sentinal (Tank)
			4.021 Gun Only Turret
			4.022 Gun / Grenade Turret
			4.023 Gun / Missile Turret

		5.--- Multiplayer (UNDER CONSTRUCTION)
			5.000 Level Info
			5.001 Big E's House
			5.002 Mil Factory
			5.003 Tanks Alot
			5.004 Last Minute Effort
			5.005 Mac Attack
			5.006 Old Droid Canyon
			5.007 The Trenches (8)
			5.008 Matt's Big Gun Fun (15)
			5.009 Morbot Land (25)
			5.010 The Reactor Factor (40)
			5.011 DMA Death Sphere (60)
			5.012 Ruins (85)
			5.013 The Coliseum (110)
			5.014 Corrosive City (138)

		6. Last Things To Cover
			6.001 Copyrights
			6.002 Credits
			6.003 Email Guidelines
			6.004 Legal Info
			6.005 Final Words

\									      /
                 SECTOR ONE: Introduction
/									      \
ØØ\__/ØØ\__/ØØ\  1.001 Version History

01/13/2004		1.45
01/06/2004		1.40		Sector 4 Ready For Use
01/05/2004		1.31		Sector 2 Started
01/05/2004		1.30		Sector 3 and 6 Ready For Use
01/03/2004		1.10		Guide Started

ØØ\__/ØØ\__/ØØ\ 1.002 Dedications
I'd Like to dedicate this Walkthrough to my cousin Danny.
My favorite video game partner ever!

ØØ\__/ØØ\__/ØØ\ 1.003 About The Author
Hiya everyone! My name is Michael Dunn, but you probably know me as 
This is my first walkthrough ever, so I hope this goes pretty well. I 
intending on adding a little comic relief, so hopefully your droid unit 
equipped with the "Sense of Humor" EUK. Well, here we go, please locate 
exits in case of emergency, and have a safe flight. Our destination,
Metal Arms Credits!

ØØ\__/ØØ\__/ØØ\ 1.004 About This Walkthrough
Not really much to put here, except I will do my best to make sure 
this is the only guide you will need for Metal Arms. I am sorry for any 
spelling errors you find in this guide. I am still in the process of 
on it, so please bear with me! If you would like, you can skip ahead 
past this 
part, because all that's in it is me frowning at the computer screen 
not knowing 
what else to place in this spot.

\									      /
                 SECTOR TWO: Walkthrough
/									      \
ØØ\__/ØØ\__/ØØ\ 2.000 Walkthrough Info
This is just some last minute info you should know before reading the 
walkthrough part.

-In the beginning of each level walkthrough, I've listed how many chips 
are in the level, if there is a speed chip, and level difficulty. I'll 
list extra things found in the level, like a battery or EUK. These are 
as I find them, and I'll do my best to help you with finding them too!
-The first time you play a level, try to kill as many robots as 
possible, and
get all weapons, EUK's, and other items, like batteries and such. After 
beat the level the first time, you cannot go back and replay the level 
and get
these items. Example: You beat a level with 50 washers, and you didn't 
pick up
the extra battery or the new weapon introduced in that level. If you go 
and replay that level, and get 100 washers and the battery and new 
when you beat the level, you will still have 50 washers and no battery 
-In Level 37: Race to the Rocket, when you have to pick all your 
weapons up,
make sure you pick them up in order, because it will change the order 
they are 
in for the rest of the game. This is unchangeable once you beat the 
level once.
So, when you land, spend some time looking through the weapons picking
them up in the order you want. Don't spend too much time (more than 30 
doing this though, or you might not make the time limit.
-If you dont pick up all the secret chips the first time around, it's 
ok. I 
recommend beating a level twice. Once, take as much time as you need to 
everythign and get EUK's, weapons, batteries, washers, etc. Then, the 
time, try to run through as much as you can, getting any secret chips 
missed and aiming for the speed chip.
-My level walkthroughs have added strategies for effectively beating a 
alive, with everything, reasonably fast. You don't need to follow the 
but if you don't want to, theres really no point on reading my guide.

If I think of anything else, I'll add it and alert you in my version 
section. Other than that, we're ready to start whooping Mil fanny!

*Example of pre-level info:
Secret Chips: (Number) this does not include speed chips.
Speed Chip: (Yes/No) You can only get one speed chip a level.
Difficulty: Easy Medium Hard *How hard the level is to beat)
New Items: Any New Items, weapons, or EUK found in level.

ØØ\__/ØØ\__/ØØ\ 2.001 Hero Training
Secret Chips: 2 
Speed Chip: No
Difficulty: Easy
New Items: Coring Charges.

When you start your level, you are with Screwed and Hosed, two bots who 
you with Glitch's basic abilities. Follow them to the lift, and you'll 
get a
checkpoint. When the lift reaches you, droids will come off, telling 
you not
to go down there. So what does Glitch do? Goes down there. Its nice to 
know our
hero listens. Ok then, well get in the lift with S&H'ed (Screwed & 
Hosed). Be
careful on the lift, because you can accidentally fall off.

 When you reach the bottom, follow S&H'ed  through the first mining 
You will need to jump over some rocks. Woo-hoo, sure hope I haven't 
lost ya.
 Go into the next area, and you will get your second checkpoint. 
Follow the next path right, and watch the right wall explode, and 
droids will come running out. Stay with S&H'ed, and they will activate 
yellow console opening the hatch/door thing. Follow the path, going 
your third checkpoint. 

 You will go into a room where you have to jump up a series of 
If you slip, look around and you can walk back to the beginning and 
jumping again. When you get to the top, follow it and you will have to 
jump a very large gap to get onto a metal platform with S&H'ed. 
Time your double jump welland you will be onto the next section. 

 Follow S&H'ed and you will enter a room with your fourth checkpoint 
another lift. This is when you get ready for some low scale action. 
The lift will explode, and shortly after, Mil Grunts will come up. 
I just run after them using my Melee attack, and then blow them  up. 
After you take care of them you should get a chip. Pick up anything 
around and then insert the chip into the control console. The Lift gate 
and you get your fifth checkpoint. 

 Get on the lift and wait until it stops. You'll see a rock bridge, and 
part of it explodes. Look to the left, off the bridge, and you will see 
purple grunts on a lower level steel bridge. If you shoot the middle of 
steel bridge a couple of times, it should snap, dropping all the grunts 
at once.
Then S&H'ed will open the door. 

 Follow the cavern down, to your sixth checkpoint. *ENOUGH WITH THE 
ALREADY!* In this next room, you will see a floating Coring Charge, and
a yellow switch console. Grab the coring charge, and turn around. 
You will see a huge pile of rubble on the right wall. Chuck one or two 
your new charges into it, to blow a hole in it. Some droids will come 
out. If you go inside the new hole, there is a yellow energy to your 
and a secret chip to your left. Grab both, and climb back out of the 
Go left, grab the coring charges if more have appeared, and continue up 

 If you are unsure which way to exit, go through the door with the 
switch console. At your seventh checkpoint, you will meet up with 
S&H'ed again,
and they will whine about the door being blocked. No prob, because 
there's a 
conveniantly located hole in the right wall! Slide down it, and you 
will reach 
the last room.

 Walk forward, and get your eighth checkpoint. You can finish the 
by walking up the tiny hill and taking the jump cord, but instead, veer 
and walk down th hill.Once you reach the bottom, you will see a huge 
crack in
the ground, filled with lava. Walk to the very edge, and look right, 
and you 
will see a whole bunch of purple grunts. Jump across the gap, and kill 
grunts. Coring charges work really well. After you blow them up, run 
more, and look for a hill to your right. Run up it, and at the top, 
the last secret chip for the level.

 After you grab it, run back to the lava crack, jump over it, run up 
the hill, and go to the top. walk up the tiny hill, and jump on top of 
rock, and then jump once straight up onto the slide wire. Slide to the 
and it will end the level. Yay! Your first level completed!

ØØ\__/ØØ\__/ØØ\ 2.002 Do Ore Die
Secret Chips: 3
Speed Chip: Yes
Difficulty: Easy
New Items: Ripper, SPEW, Battery

 When you start, you will be looking up at some red wires. Turn around, 
inside a blue turned over box, theres a new gun, the Ripper. Ignore the 
gunshots and grab the weapon. Turn around again, and face the red 
wires. Aim
at them, and shoot the ripper at all four cords. When you have gotten 
them all,
change back to your mining laser, and jump onto the pipes you just shot 

 Run to the top of the first pipe, and look right. Try to shoot a 
couple of 
grunts with your mining laser, and throw one or two coring charges at 
Remember, to throw coring charges long distances, you need to look up a 
Once you've gotten a couple or all the grunts, look in front of you and 
shoot the next two red cords you see. Run down the fallen pipe, and 
turn right.

 Run along the path, and then you will come to a small room. There are 
two ways
into the next part of the level. One, is you can blow up the grate on 
the floor
and jump in, following it to the next grate, and then berserker your 
through the next area. The other way is, you should see a door, which 
open if you killed all the enemies in that first area. Go in there, and 
will see a long blue box with a health in it. Grab it if you want to, 
jump out,
and walk to the right a little. After you get your ckeckpoint,
You will see some blue boxes in front of you. If you notice, they are 
like a staircase. Very carefully, keep jumping up them, trying to get 
to the 
top. when you get to the top blue box, double jump onto the roof of the 
pipe-in-the-metal-thing. On one roof, there is a coring charge, and if 
you jump
to the other roof, there is three SPEW's! Now you can give some pain!

 From the second roof, look around at a nearby wall and you should see 
ventelation duct. If you shoot the metal bars, they will break off. 
Once you 
have destroyed the metal bars, double jump across into the duct. 
Walk forward, and you should get some ripper ammo. Now i will give you 
directions. From each direction, keep walking until you reach another 
junction. From the ripper ammo spot, go left>left, up the slight 
right to get a battery. From the battery, turn around *so your back is 
to the 
vent grate) and go straight>right, down the small hill>grab the SPEW 
ammo, and 
look left in the green pat of the tunnel. There is a vent grate, 
looking into 
a green room. Blow the vent bars, and use your ripper to shoot the red 
at the end of the room. This should make a giant explosion, killing 
out of sight guards. Hopefully, you are still in the vent shaft. Keep 
to the coring charge, then go Right>left>left and then left again, and 
should be in a dead end with a secret chip.

 Grab the chip, then turn around, back to dead end. Go 
down the hill to the health>right>left>left. You come to some more SPEW 
and another vent. Blow it, and you will rescue a captured droid. 
In this new room, look atthe floor, and shoot the sewer-like lid. It 
eventually explode, revealing a copper pipe. Jump inside, and walk 
through it,
untill you come to an underground sewer-like area. Grab the secret chip 
frontof you, and turn back. Don't go to the end of the sewer, because 
you will
come to another pipe, and if you blow up the lid above you, it will 
more droids. I know this doesn't sound like a bad thing, but you can 
them later on in the game, and right now, they'll just be a nuisance. 
They get
stuck underground and slip and blow themselves up and stuff.

 Go through the 
pipe you originally came through, and double jump out. Now, from the 
cell, go back into the air shaft and go: 
don't turn>right>left> then right, out the vent you had blown to shoot 
ripper gun through. Exit the vent shaft, and go into the green room. 
Use your
SPEW and coring charges to kill ALL the badguys in the room. Once you 
killed Jump back into the Vent Shaft, pick up all the washers, and look 
for a 
chip. One of the badguys you blew up had it, so you need to look for it 
their washers and stuff. Once you've found it, jump onto the first 
and look for a a small, green double door. Enter, and turn right. There 
is a
Robot Control Terminal. Add the extra chip to activate it.

 You will now be able to control infinite amounts of Red grunts until 
complete your objective in this area. Before you even fire your weapon, 
left, and you will see a huge door and a Red Control Console. Run over 
and use your grunt to activate it. It will open a small room with a 
dead end, 
but if you look closely, inside one of the boxes theres your third 
secret chip!
You cannot pick it up as a mil though, so you need to wait until your 
again. anyways, go back to the main area and use your grunt to blow up 
as many 
other grunts as you'd like. You might die, but just keep re-activating 
control terminal to get more grunts. Walk up the stairs, until you come 
a part where you can go left or right. Go Right, and walk up. You will 
a giant white glowing thing.. Shoot it until it explodes, and run your 
into the electricity. It should explode, and trigger you returning to 

 You will hear giant honky sirens. Go back through the door you came 
and go left. A huge door should open, letting a bunch of Mils in. Blow 
them up,
and then go through the big door. You will get a checkpoint. Inside a 
blue box
at the end of the room is a health and a Fire Buddy. Grab both, and 
enter the
next area. Now, right as you enter, you will see an elevator coming 
down with
a bunch of mils. Chuck a coring charge fast anf far, and if you do it 
you can take out every bad guy on the elevator at once. Take out the 
of the guys, and you will see more green cells. between two cells is a 
looking contraption which makes mil bots. Shoot it and chuck coring 
against it, until it blows up. Turn around, and there is a blue box 
near you
filled with SPEW ammo. Cool! Grab the ammo, and get onto that elevator. 
something you might want to know about this level, the grates on the 
floor can come off, and then if you fall in you blow up. So try to stay 
from those yourself. They are good for melee attacking grunts into 

 So go up the elevator, and follow the path until you see a grunt and a 
control console. Kill the grunt, and activate the console. It doesn't 
a chip. After you activate that, it releases all of your captured droid
friends, but also lets a whole bunch of new enemies in. Remember the 
they come in, because its the door you use to get to the next part of 
level. Kill the new wave of enemies, and watch out for the "Leech". 
the flying robot with the four legs that comes after you and trys to 
you up. After you kill all the baddies, go through the door they all 

 When you go into the hall into the last room, another wave of Mil's 
kill them with come coring charges and SPEW fire, and proceed to th 
area. Go down the elevator, through the next door, and you'll get your
last checkpoint. Now in this room, the end of the level is triggered by 

onto a loose rock right before a droid by a door. Before you end the 
turn left from the entrance, and go into the hall you see. The third 
chip is in the box in there. Turn around and walk out, and go for the 
you saw as a red grunt. Climb up them, grabbing all the washers, and 
once you
reach the top, jump all the way down again and run to the back of the 
The door with the droid by it is over there, and walking to it will 
trigger a 
cutscene and the end of the level.

ØØ\__/ØØ\__/ØØ\ 2.003 Seal The Mines
Secret Chips: 3
Speed Chip: Yes
Difficulty: Easy
New Items: Rivet Gun, Det-Pack

 From Where you start, turn around 180 degrees. You willsee a pretty 
big rock
with a glowing purple "R" shape in it. Throw a coring charge onto it, 
when it blows up, a secret chip should come out, and be somewhere 
within a 
couple of feet from the rock. After you get the chip, jump on the rock, 
look at the floor around you. There should be a golden washer, a yellow 
and some ripper gun ammo. after you grab all that, follow the cavern to 
a room
where you have to fight a bunch of grunts. Kill them with your SPEW and 
charges, and then look at the left wall. There should be a hole in it. 
through the hole, and you should get a checkpoint. Go down the hole, 
and turn
right slightly.

 You will see a box with a green health in it, a golden washer and a 
artifact. Grab them all, and hop into the Loader (yellow hovercraft) in 
of you. Now this room is easy to get lost into, so try not to get lost. 
take out as many enemies near you as you can see. Then take out the 
Snerq's. After you get all the enemies gone, drive along the right wall
until you reach a small island. Jump out of our Loader, and look inside 
a blue
box. There should be another golden washer, a secret chip and a Rivet 
Grab all of them, and get back in your Loader. Turn around, untill you 
see a
bright blue hole you entered this level from. Fly towards it, and when 
you get 
there, follow the left wall to another green hole. You should be able 
to fly
your loader through this hole. Anyways, drive your loader through and 
your next checkpoint location.

 When you reach the next big area, shoot the Snerq's, then aim your 
gun at the middle of the bridge above. Shoot the middle until it 
then look right. You will see a some land where you can get off your 
Get off, then slowly start making your way along the curved path, 
grunts as you go. If you have enough health and you feel bored, you can 
try to
whack the grunts with your melee attack, and knock them off the path's 
makingthem fall down into the water below. Eventually you should reach 
top, and you will see the bridge you blew the middle out of. Just 
jump to the other side, and follow the path. You will get a checkpoint, 
get your first run-in with the barter droids. You should have about 200
washers to spend. Do not buy the SPEW upgrade, it is way overpriced. 
up on ammo if you need it, and health. If you'd like, you can buy the 
blaster or rocket launcher if you want, but you will basically get them 
free in the next couple of levels. Your choice. I reccomend not buying 
weapons or EUK's. Well, after your done, continue along the path.

 Fall through the crack in the path your following, then go through the 
You will reach your next checkpoint, and you should enter a big metal 
Jump on the metal bar and look right, and jump onto the ledge below.
Once on the ledge, kill the grunts near you and then follow the metal 
platform to a lift. take it down, and go left. Walk around the middle 
in the room, and you will come to a green and yellow generator about 
Glitchs tall. Shoot it until it explodes, and then backtrack to the 
Take it back up, and look to the middle of the room. You should see an 
where you can jump into the giant mechanical thing in the middle of the 

 When inside, fall down the hold and follow the path, picking up the 
energy. Once at the red door that opens to the next part of the level, 
jump down yet. If you look closely, there are a bunch of metal girders
attached to the ceiling with red cords. Shoot them with your ripper, 
they will fall down, squashing enemies on the floor. Once you've shot
the two on the right and one to the left, go into the room. To your 
left there is a box with a speed artifact and a fire buddy. Grab both,
and run to the back of the room, killing any leftover bots and picking 
washers. You will see in the back of the room a bunch of blue boxes, 
and one,
which is blinking. Jump inside it, and grab the det-packs. Jump out, 
and take 
the elevator that is only a couple feet from the box with the three 

 Go through the metal Vent-like passage, into a giant metal orange 
When you come out of the passage, walk down the right ramp, until you 
to a big pipe. Kill any grunts that get in the way. Go down the pipe, 
as you exit it, look left off the edge. If you look all the way down to 
bottom level, you will see a secret chip. Jump off the ledge at your 
location to the bottom floor and grab the chip. If you fall in the 
lava, you 
won't instantly die, but you will take damage for however long your in 

 After you grabbed the chip, follow the walkway until you see a pipe. 
the pipe up, and when you exit the pipe, there should be a tiny outcove
in the machine in the middle of the area. It has a bunch of spinning 
gears on the walls. Jump in there, you will see an orange glowing spot. 
Walk up to it, and press whichever button it tells you to to place a 
Exit the alcove and turn right, follow the metal grate platform you 
exit onto.
When you get to the other pipe, instead of turning left to enter it, 
turn right
and you will see another orange det-pack spot between two red pipes. 
Place the det-pack, then enter the pipe behind you. Now, the last one, 
is right
as you exit this pipe. Walk on the thing metal beam and place your 
det-pack, and the level will end.

ØØ\__/ØØ\__/ØØ\ 2.004 Clean Up
Secret Chips: 4
Speed Chip: Yes
Difficulty: Easy
New Items: Cleaner, Rocket Launcher


ØØ\__/ØØ\__/ØØ\ 2.005 Wasteland Thunder
Secret Chips: 0
Speed Chip: Yes
Difficulty: Easy
New Items: Krunk's RAT

 This Level is pretty easy, and doesn't require much of a walkthrough. 
get to drive Krunk's modifired RAT, while Zobby aims the gun. Just try 
to hit the explosive barrels too often, or you'll blow up. *Boy, did I 
need to tell you that?* Try to avoid water, because it drastically 
slows your
RAT down, and don't crash into too much stuff and you'll be fine. Oh, 
watch out for that flying ship that shoots the sonic explosions down 
middle of the road. Drive to the side of the path, and you should 
miss getting hit by them, and sometimes if you are lucky, the 
explosions will 
blow up the enemies' own troops. I'm surprised the Mils can even figure 
how to shoot a gun the right way...

ØØ\__/ØØ\__/ØØ\ 2.006 They Live
Secret Chips: 4
Speed Chip: Yes
Difficulty: Easy
New Items: ---


ØØ\__/ØØ\__/ØØ\ 2.007 Wasteland Journey
Secret Chips: 3
Speed Chip: Yes
Difficulty: Easy
New Items: Slingshot

 After you slide down the pipe, walk on the steel path in front of you 
and turn
right. You will see a giant hole in the wall, with a ZombieBot inside. 
Blow him
up with your Rocket Launcher, and follow the path up. If you made a 
ammount of noise, a green mil will come running down the hold at you. 
no one comes down, continue up the path, to the Slingshot and Coring 

 After you get the items, exit the hole an turn right. If you didnt 
alert the 
grunt, he will be to your right. Blow him up if you'd like, but I like 
him with my melee attack off the edge of the path. Continue dow nthe 
path, and you will see two ZombieBots come from the bottom of the hill. 
at them with your new slingshot, and try to get them both at once. Wait
until they respawn, and blow them up again. Continue down the hill, and 
left. Walk over the weird bridge thing. If you look slightly to the 
left, you
will see a grunt inside a pipe. Shoot him with your Rocket Launcher, 
continue on the bridge. Near the other end of the bridge, you will have 
fight two other ZombieBots. Blow them up with your Slingshot and Coring 
Charges. When you get to the end of the bridge, turn right, and follow 
road to the two yellow energies. Grab them, and turn left.

 You will see another hole passage, with a ZombieBot and a green Mil 
Kill them both, and continue up the road. When you get to the top, look 
and down, and you will see the road to contine on. Jump down, and 
follow the 
path. You will end up jumping up a small flight of about 4 steps and 
right, along the side of the mountain/wall thing. When you reach a 
slide wire,
continue past it alittle, and look left. Kill all the grunts in there 
with a 
Coring Charge or something, and then go in there. You'll see a huge 
tank with a steering wheel-like valve on the front. Grab all the 
blaster ammo behind the water tank, and then activate the valve. 

 As you get your checkpoint, go back to the slide cord, and grab onto 
sliding down to the lower level. When you get down there, you will need 
kill a ZombieBot inside a hole passage. Kill it with your Rocket 
or Scatter Blaster. Now, instead of going inside the hole passage, 
follow the
purple colored grate passage until you get to a solid reddish white 
From there, look off the edge, and you will see the water level 
Once you can see ground about 100 feet underneath you, jump to it.

 When you land, turn around, and get ready for alot of ZombieBots. If 
you run 
foward, and go underneath the giant ramp you see in front of you, there 
is a 
fire buddy and a sheild artifact, which will greatly assist you. I 
using the scatter blaster and the fire buddy right now. Once you have 
out all the ZombieBots, go up the giant red ramp in front of you. 
Follow the
right wall, and you will get some Ripper and Coring Charge ammo. Keep 
and you will see a tiny little space with a secret chip at the end. 
through the tiny spot and grab the chip, run left. You will see a small 
with Ripper cords above it. Shoot the wires with Ripper Ammo and run
up the fallen pipe. You will see the barter droids behind a fence. Get 
running start, and double jump over the fence to get to them.

 I reccomend you fill up on Coring Charges, Cleaners, and ammo for your 
If you want, you can buy the level 2 mining laser upgrade for 100 
washers, but
you can get it for free in an upcoming mission. When your done, get 
running start, and jump over the fence again. Exit this room, and go 
the red ramp. To your left, you will see a bridge, and under it are two 
Jump on the first one which is on land, and walk towards the second 
box, which
is in the water. jump to the second box to grab the chip, then go back 
to land.

 Walk towards the red ramp again, and then look left. You will see a 
bridge. Walk over it, and you will see on the other side two healths 
and a big
gated door. At the end of the bridge, look right and you will see the 
secret chip on a box in the water. Double jump to it, being careful not 
over-jump, and grab the chip. If you think you can't make it, grab the 
energy and activate the checkpoint so you can restart near the chip. 
When you 
get to the yellow energy, the door will open and you will get your last 
checkpoint. Enter the area with the huge door, and get ready for your 
ZombieBot fight in this level. I recommend you jump on top of something 
so the ZombieBots can't get you caught in a corner as easily as usual. 
Get your
Rocket Launcher and Coring Charges ready. When you hear the giant evil 
all the ZombieBots will start coming. After you kill the ZombieBots, 
look for 
a bug bent pipe. Run up it, and you will meet a robot named "Mozer" at 
end of the corridor. This will end the level.


ØØ\__/ØØ\__/ØØ\ 2.008 Mozer, Shmozer
Secret Chips: 0
Speed Chip: Yes
Difficulty: Easy
New Items: ---


ØØ\__/ØØ\__/ØØ\ 2.009 The ZombieBot King
Secret Chips: 1
Speed Chip: Yes
Difficulty: Medium
New Items: ---

 Apparently alot of people have a hard time on this level. All you need 
to do,
is shoot the Zombiebot King and dodge his mace until he bends over, 
fire. Run up in front of him and hand throw a Coring Charge into his 
You can slingshot it, but i find it alittle harder. After you do this 
times, one regular ZombieBot will appear. Kill it, and take it's 
At 6-7 times of grenading the ZombieBot King's mouth, you will have to 
two regular Zombiebots. Kill them, and concentrate on the King. 
he will die. In this level, you will notice weird holes in the ground 
junky bars on top of them. If you stand on top of them, the ZombieBot 
will throw his mace at you. Run left or right, and the mace should hit 
top of the hole. This will break the bars and allow you to get the 
inside. If you run along the left wall as you start, you will come to a 
with a secret chip in it. Just get the ZombieBot King to break it open 
grab it. There is also another hole with a mega energy in it. There are 
super secret strategies to this level, just keep trying and you'll get 
hong of it.

ØØ\__/ØØ\__/ØØ\ 2.010 Into The Trenches
Secret Chips: 5
Speed Chip: Yes
Difficulty: Medium
New Items: Rivet Gun EUK Level 2, EMP Grenade


ØØ\__/ØØ\__/ØØ\ 2.033 15 Minutes
Secret Chips: 1
Speed Chip: Yes
Difficulty: Easy
New Items: ---

 In this level, you have been stripped of all your weapons, and held 
in a giant, Mil Coliseum. When you start, you will be inside a small 
cell with
another, old crappy looking droid. He will tell you about the level for 
30 seconds, and when he's dont talking, some shielded Mil Grunts will 
come and
let you out of the cell. Before you leave the cell, try to very slowly 
the insane old droid guy out the door of the cell. If you push him out 
the guard bots noticing, they will shoot the old droid, and when he 
blows up, 
you get two free Cleaners to use in battle. After you do this, leave 
the cell
and go left. You will reach a circular outside room with about 5 
floating along the walls. I highly reccomend the Control Tether. Grab 
and a big door will open. Go up there, and you will be in a room with 
Grunts high up in some seats. They will throw junk at you, but just 
them. A the announcer.. uhm, announces you, a laser barrier will lift. 
through the new passage, and run into the middle of the arena.

 When you get into the middle, look left, and try to find an EMP 
This is crucial, because there is only one, and you'll need it. If the 
are realeased before you get the grenade, keep looking, and use your 
on the troopers. Once you get the EMP Grenade, look for a shielded 
Ultra Titan.
When you see him, use the EMP Grenade on him. Then, while he's offline, 
him. When you have control over him, look up, and you will see two 
weird blimp like things. Shoot them both down. When they crash, there 
is a 
chip in one of them. Use the hijacked titan to then take out all of the 
bots in the level. When you've taken everyone out, aim at the floor and 
missiles until your Titan's health is very very low. When its almost 
but the titan is still alive, eject from the bot, and have Glitch look 
for the secret chip. Once you've found it, look for anything in the 
level that
you can useto blow up the titan. Since you weakened it with it's own 
it should blow up pretty easily. Killing the last bot will complete the 

ØØ\__/ØØ\__/ØØ\ 2.034 Round Two
Secret Chips: 2
Speed Chip: Yes
Difficulty: Easy
New Items: ---

 When you start, go to the room where you select your weapon. I suggest 
Rocket Launcher, because you will be fighting Mil Grunts, Guards and 
ZombieBots. When you have the Rocket Launcher, enter the level. Shoot 
the two blimps in the sky and look for a secret chip on the floor where 
crashed. Then, run towards the cage in the middle of the level. The 
secret chip is inside the cage. After you have both chips, look for a 
spot to shoot enemies form. I recommend going to this one spot, where 
you run
up a fallen metal beam, and near the top there are two healths. From 
shoot all the enemies, going down every once in awhile to grab some 
more ammo.
Once you have blown up all the ZombieBots, some shielded Mil Grunts 
will come,
followed by some guards. What is good from your vantage point, is you 
get hit by melee attacks. After you've blown all the enemies up, the 
level is

ØØ\__/ØØ\__/ØØ\ 2.035 Last Bot Standing
Secret Chips: 1
Speed Chip: Yes
Difficulty: Easy
New Items: ---

 Now this level can be a little bit of a pain. The only weapon you get 
the Slingshot, and Coring Charges. When you enter the arena, Look up 
and shoot
the two blimps with your Slingshot. With any luck, the blimps will 
crash on
some of the Mil Grunts, and blow them up. Run around, killing any 
Grunts that 
are left, and then use a jump pad to get to the middle of the area. A 
will appear, and start shooting you. Use your Slingshot to blow off the 
Predetor's gun arms first, and then concentrate on hitting his main 
body with
more Coring Charges. You miht be having missiles launched at you from a 
robot in the wall of the coliseum level. This is General Corrisive. But 
can't hurt, or fight him here, so just try to dodge the missles. When 
have killed the Predetor, the level should end briefly.

ØØ\__/ØØ\__/ØØ\ 2.036 Fall To Pieces
Secret Chips: 0
Speed Chip: Yes
Difficulty: Easy
New Items: Wrench

 Ok, this apparently sucks at first. You have to take on General 
with no weapons at all while he's invincible. But this level is 
suprisingly simple. When you get in the main area, dodge Corrosive's 
and missles, and lok for boxes with yellow energy inside. Stand on top 
of the
box. When General Corrosive fires his missiles, it should blow up the 
underneath you. Grab the health, and you might get a Wrench too. If you 
look for another box with health and repeat this process. Once you get 
Wrench, go inside one of the bunker-like buildings, and activate the 
When Glitch fall apart inside the bunker, General Corrosive will bend 
and look inside, and then smash the bunker with his hand. He will then 
he won by destroying you, and the level will end. 

\									      /
                 SECTOR THREE: Extras
/									      \
ØØ\__/ØØ\__/ØØ\ 3.--- Primary Weapons
Weapon Name: If you can't figure out what I'm going to put here, do the 
a favor and lock yourself in a cardboard box for eternity.
Effective Range: Best distance used for.
Efective Against: Enemies this weapon is good against.
Weapon Icon: Which icon this gun is found under in weapon select.

Level One
Ammo/Ammo: How much ammo it has at this level.
Notes: Notes about level.

-Level Two
Ammo/Ammo: How much ammo it has at this level.
Notes: Notes about level.

Level Three
Ammo/Ammo: How much ammo it has at this level.
Notes: Notes about level.
*EUK Level Note: Generally, each time you upgrade the weapon, it gets 

Overall Usage Score: A score of how often you should or will use it.
Overall Last Notes: Last notes about weapon.

*Note, Mind you Glitch's hands are in the weapon select. Not really any
purpose for them, besides playing rock, paper scizzors, and counting.*

ØØ\__/ØØ\__/ØØ\ 3.001 Mining Laser
Weapon Name: Mining Laser
Effective Range: Short-Medium-Long (It's pretty accurate, just not very 
Efective Against: Low health robots you dont want to waste good ammo 
Weapon Icon: Laser beam exploding.

Level One
Ammo/Ammo: Infinite/Infinite
Notes: Green laser, one cannon. Not very impressive, but hey, it 

-Level Two
Ammo/Ammo: Infinite/Infinite
Notes: Two cannons now, fires yellow, can now charge up, and is 
stronger than 
level 1.

Level Three
Ammo/Ammo: Infinite/Infinite
Notes: As strong as the Mining Laser can get, and fires red! Woo-Hoo!

Scope Useable?: No
Overall Usage Score: 5/10
Overall Last Notes:  If you are bored, you can tattoo your name in 
with it. When you hold the fire button all the way down before it 
it'll charge up and make a big blast. Cool, but not too powerful.

ØØ\__/ØØ\__/ØØ\ 3.002 Ripper
Weapon Name: Ripper
Effective Range: Short-Medium-Long.
Efective Against: Titans, Predators, Red Wires.
Weapon Icon: Sawblade.

Level One
Ammo/Ammo: 4/24
Notes: Shoots saw-like blades that cut stuff. Not very damaging, but it 
dismember robots. Woo!

-Level Two
Ammo/Ammo: 4/32
Notes: I'm pretty sure it's the same, it just takes less blades to pop 
and legs out of sockets.

Level Three
Ammo/Ammo: 4/40
Notes: This one is really worth it! Not only does it cut wires and 
when you shoot it in the general area of a bots arm, or leg etc, it 
automatically, go through and around the joint to pop off the part. 
Awesome in

Scope Useable?: Yes
Overall Usage Score: 6/10
Overall Last Notes: Pretty cool weapon, but not very useful against 
robots in campaign mode. Most likely used for teasing your friend's 
Titan. *Evil Grimace*

ØØ\__/ØØ\__/ØØ\ 3.003 SPEW
Weapon Name: SPEW (Small Projectile Emitter Weapon)
Effective Range: Short-Medium.
Efective Against: Grunts, Guards, virtually anything.
Weapon Icon: Two red flyng bullets.

Level One
Ammo/Ammo: 60/300
Notes: Standard Metal Arms machine gun. Use it to add a layer of ammo 
to any 
Mil you dislike.

-Level Two
Ammo/Ammo: 70/400
Notes: More ammo, a little better accuracy. Do NOT spend 450 washers to 
upgrade it!!! Wait a few levels, and then buy it or find the in-game 

Level Three
Ammo/Ammo: 100/500
Notes: Ok, now it looks awesome and kicks butt! One of my fav's, 
but be careful, you can run outta ammo fast.

Scope Useable?: Yes
Overall Usage Score: 8/10
Overall Last Notes: Pretty good basic weapon. This is one of the best 
to remove enemy shields with.

ØØ\__/ØØ\__/ØØ\ 3.004 Rivet Gun
Weapon Name: Rivet Gun
Effective Range: Short-Medium-Long.
Efective Against: Troopers, fast or flying enemies.
Weapon Icon: Looks like a sideways red mushroom... =-S

Level One
Ammo/Ammo: 5/25
Notes: Ok weapon, fires a giant metal arrow-like dart.

-Level Two
Ammo/Ammo: 5/35
Notes: Even better! when it gets lodged in something, it will flame 
and explode! I can see more uses for it now! Muwahahaha!

Level Three
Ammo/Ammo: 5/50
Notes: The Best of The Best, now it only takes about 2-3 well aimed 
darts to
kill a grunt. Good for blowing off Titan's chainguns, or a Predator's 

Scope Usuable?: Yes
Overall Usage Score: 8/10
Overall Last Notes: Basically, the closest weapon to a sniper rifle you 
can get
in Metal Arms. Pretty cool weapon, I like using it to snipe off a 
titan's arm-
mounted Rocket launcher, or for dispatching stationary targets.

ØØ\__/ØØ\__/ØØ\ 3.005 Scatter Blaster
Weapon Name: Scatter Blaster
Effective Range: Short.
Efective Against: Shielded enemies, enemies you need executed fast.
Weapon Icon: Looks like four red bullets spreading out.

Level One
Ammo/Ammo: 08/32
Notes: Pretty much a basic shotgun, it's a good weapon for all 
-Level Two
Ammo/Ammo: 12/48
Notes: Stronger, a little faster, but still the same old shotgun as 

Level Three
Ammo/Ammo: 16/64
Notes: This weapon RULES with level 3. Hold down the fire button to 
all your ammo into an enemy in no time flat. Downside, you can
run out of bullets fast.

Scope Usuable?: No
Overall Usage Score: 10/10
Overall Last Notes: Great weapon! Use it often. Now, in fact.

ØØ\__/ØØ\__/ØØ\ 3.006 Rocket Launcher
Weapon Name: Rocket Launcher - Barrage Cannon
Effective Range: Any freakin distance! Lol.
Efective Against: Anything that can go "Ouch". Zombiebots too.
Weapon Icon: Orange rocket.

Level One
Ammo/Ammo: 3/30
Notes: Standard Rocket Launcher. Good against Zombiebots, and multiple 

-Level Two
Ammo/Ammo: 4/50
Notes: Stronger, more ammo and you can use a scope now. Tee-hee, BOOM!

Level Three
Ammo/Ammo: 4/75
Notes: Now, when you fire it, one rocket breaks into four. Majorly 
Reload time is a tad slow, but its stregnth makes up for it.

Scope Usuable?: EUK Levels 2 & 3 Yes
Overall Usage Score: 9/10
Overall Last Notes: It's a Rocket Launcher. Whats not to love?

ØØ\__/ØØ\__/ØØ\ 3.007 Slingshot
Weapon Name: Slingshot
Effective Range: Short-Medium-Long, with aiming practice.
Efective Against: Anything, basically.
Weapon Icon: Yellow slingshot.

Level One
Ammo/Ammo: However much of the secondary you're firing.
Notes: Really great weapon, and really dangerouse with practice. 
Fires all secondary weapons except "Cleaners".

Scope Usuable?: No
Overall Usage Score: 7/10
Overall Last Notes: This is a really good weapon, and I personally 
think people
don't use it enough. No EUK's available for this weapon. To aim, use 
antenna on Glitch's backpack.

ØØ\__/ØØ\__/ØØ\ 3.008 Control Tether
Weapon Name: Control Tether
Effective Range: Short-Medium.
Efective Against: Any robot equipped with a "D-Port". 
*flashing red thing on back*
Weapon Icon: Weird orange box with cord and antenna.

Level One
Ammo/Ammo: Infinite/Infinite
Notes: Pretty cool weapon, which allows you to reprogram a robot and 
control it. You can also shoot the weapon, and nearby enemies, will 
towards the noise. Great for getting robots to turn around so you can 
them. This trick does not work if they have seen you.

-Level Two
Ammo/Ammo: Infinite/Infinite
Notes: Gives the robot you hijack more armor and can lock on faster. 
allows you to lock on from farther away, and transfer time is 

Level Three
Ammo/Ammo: Infinite/Infinite
Notes: Everything of level 2, but even better.

Scope Usuable?: No
Overall Usage Score: 8/10
Overall Last Notes: This great weapon adds a whole bunch of fun to this 

ØØ\__/ØØ\__/ØØ\ 3.009 Toaster
Weapon Name: Toaster
Effective Range: Short.
Efective Against: Swarmers, Robots you want to see in pain. Muwahahaha!
Weapon Icon: Two red flames.

Level One
Ammo/Ammo: 100/400
Notes: Really cool looking weapon, it's the only one that can kill 
spiders besides the Magma Grenade. No EUK's available for this weapon.

Scope Usuable?: No
Overall Usage Score: 6/10
Overall Last Notes: Cool looking weapon, but not really effective 
to be used often. I seem to have a tendancy to end up setting myself 

ØØ\__/ØØ\__/ØØ\ 3.--- Secondary Weapons
Weapon Name: Ask a scholar jerkwad! =-D
Most Effective Against: Which enemy you should use this against.
Weapon Icon: Icon this secondary comes up under in weapon select.

Ammo: How much of it you can carry.

Overall Usage Score: A score of how often you should or will use it.
Overall Last Notes: Last notes about weapon

ØØ\__/ØØ\__/ØØ\ 3.010 Coring Charge
Weapon Name: Coring Charge
Most Effective Against: Anything really.
Weapon Icon: Yellow explosion.

Ammo: 10

Overall Usage Score: 8/10
Overall Last Notes: Standard grenade. Blow stuff up with it.

ØØ\__/ØØ\__/ØØ\ 3.011 Cleaner
Weapon Name: Cleaner (freakin' stupid name...)
Most Effective Against: Troopers, hard to hit enemies, Zombiebots...
Weapon Icon: Yellow winged bomb.

Ammo: 2

Overall Usage Score: 7/10
Overall Last Notes: Cool weapon that can lock onto up to three targets.

ØØ\__/ØØ\__/ØØ\ 3.012 Magma Bomb
Weapon Name: Magma Bomb
Most Effective Against: TITANS! One direct hit can blow a titan up 
Weapon Icon: Two yellow flames.

Ammo: 2

Overall Usage Score: 10/10 *Great for titans!*
Overall Last Notes: A capsule of lava, this is an awesome secondary! It 
only kills titans in less than 3 seconds, its good for damaging enemies 
following you through a narrow path and swarmer spiders.

ØØ\__/ØØ\__/ØØ\ 3.013 EMP Grenade
Weapon Name: EMP (Electro Magnetic Pulse) Grenade
Most Effective Against: Robots you want to hijack, or do damage on 
while they
are offline.
Weapon Icon: Blue staticy explosion.

Ammo: 3

Overall Usage Score: 8/10
Overall Last Notes: This weapon, although it does not deal damage, 
turns other
robots off for about 7 seconds, leaving them open to be hijacked, or 

ØØ\__/ØØ\__/ØØ\ 3.014 Recruiter Grenade
Weapon Name: Recruiter Grenade
Most Effective Against: Titans, Guards, Big Groups of close enemies.
Weapon Icon: Purple triangular thing with little pointy tips.

Ammo: 2

Overall Usage Score: 7/10
Overall Last Notes: Possibly the coolest item there is, it reprograms 
to fight on your side! Dont use to sparringly though, because they are 
expensive, and they aren't found too often.

ØØ\__/ØØ\__/ØØ\ 3.015 Scope
Weapon Name: Scope
Most Effective Against: Far away enemies.
Weapon Icon: Yellow aiming reticule. (Circle with "+" in it)

Level One
Notes: Has two zoom modes, 2X and 4X.

-Level Two
Notes: Now has 2X, 4X, and 8X.

Overall Usage Score: 7/10
Overall Last Notes: The scope, which can be used with Ripper, SPEW, 
Rivet Gun, 
levels 2 & 3 Rocket Launcher. The Scope icon will blink red if it is 
useable with your current primary weapon.

ØØ\__/ØØ\__/ØØ\ 3.016 Wrench
Weapon Name: Wrench
Most Effective Against: General Corrosive (First Time), Spy Factory.
Weapon Icon: Yellow wrench.

Ammo: Intinite

Overall Usage Score: --/--
Overall Last Notes: Only used twice in the game, and you do not get to 
keep it.
It dismantles Glitch and puts him back together. Used in:
Level 25: Unhandled Exception
Level 36: Fall To Pieces

ØØ\__/ØØ\__/ØØ\ 3.--- Items
Item Name: *Sigh* Do I really need to tell you what I'm putting here?
Description: Short physical description of item.
Campaign/Multiplayer: Whether this item is found in one player or 
Notes: Information about this item.

*Not all the names are the official names given*

ØØ\__/ØØ\__/ØØ\ 3.017 Arm Servo Upgrade
Item Name: Arm Servo Upgrade
Description: Three floating gears in weird glowy stuff.
Campaign/Multiplayer: Yes/No
Notes: There are three Arm Servo Upgrades in the game. These litle doo-
allow Glitch to change weapons faster, and shorten reloading time. One 
start out with, one you buy and one you get from Agent Goff.

ØØ\__/ØØ\__/ØØ\ 3.018 Battery
Item Name: Battery
Description: Cylinder which is metal at either end, and glowy blue in 
Campaign/Multiplayer: Yes/No
Notes: Glitch's health meter is comprised of batteries. You can get up 
to six.
The more you have, the more damage you can sustain before blowing up.

ØØ\__/ØØ\__/ØØ\ 3.019 Weapon Ammunition
Item Name: Ammunition
Description: A gun floating around that you already have.
Campaign/Multiplayer: Yes/Yes
Notes: If you pick up a weapon that you already have, it will give you 
certain ammount of extra ammo for the corresponding gun. You can also 
buy ammo
from the barter droids.

ØØ\__/ØØ\__/ØØ\ 3.020 Energy (Regular & Mega)
Item Name: Energy, Mega Energy
Description: Looks like a floating atom.
Campaign/Multiplayer: Yes/Yes
Notes: Yellow Energy gives you one battery's worth of health. Green 
or Mega Energy, fills up all your health to full.

ØØ\__/ØØ\__/ØØ\ 3.021 Morbot Artifact - Speed
Item Name: Morbot Artifact (Speed Increasing)
Description: Blueish-purple vertical spinning artifact.
Campaign/Multiplayer: Yes/Yes
Notes: Temporarily increases Glitch's running speed. When obtained, 
legs with have shiny things around them.

ØØ\__/ØØ\__/ØØ\ 3.022 Morbot Artifact - Jumping
Item Name: Morbot Artifact (Jump Height Increasing)
Description: Blueish-purple horizontal floating artifact with rings 
bouncing up
and down inside.
Campaign/Multiplayer: No/Yes (Only DMA Death Sphere)
Notes: Temporarily increases Glitch's jumping height.

ØØ\__/ØØ\__/ØØ\ 3.023 Morbot Artifact - Shield
Item Name: Morbot Artifact (Temporary Shield)
Description: Blueish-purple floating spikey triangular artifact.
Campaign/Multiplayer: Yes/Yes
Notes: Makes a yellow bubble shield around Glitch, protecting him from 
damage. Can still die from jumping off cliffs, landing in water, etc.

ØØ\__/ØØ\__/ØØ\ 3.024 Fire Buddy
Item Name: Fire Buddy
Description: Weird thing inside a dark, tiny cage with a bunch of bars.
Campaign/Multiplayer: Yes/(Not that I know of)
Notes: After you pick up this unusual item, a little black head with a 
propeller on top spins around Glitch, firing the same wepon as Glitch.
Can't copy all weapons.

ØØ\__/ØØ\__/ØØ\ 3.025 Det-Pack
Item Name: Det-Pack (Detonation Pack)
Description: Looks like a bunch of coring charges taped together.
Campaign/Multiplayer: Yes/No
Notes: Only given to you or found on special occasions, these are used 
to blow
up big obstacles.

ØØ\__/ØØ\__/ØØ\ 3.026 Chips
Item Name: Chip
Description: Blue Computer chip with silver claspy things on sides.
Campaign/Multiplayer: Yes/No
Notes: Find these to activate Switch Consoles that require them or to 
a Robot Control Terminal.

ØØ\__/ØØ\__/ØØ\ 3.027 Secret Chips & Speed Chips
Item Name: Secret Chip, Speed Chip
Description: Looks like a regular chip, but it's yellow instead of 
Campaign/Multiplayer: Yes/No
Notes: These are hidden around levels, and when you find them, you can 
them to unlock multiplayer levels. There are also Speed Chips, which 
exactly the same as Secret Chips, but are only obtainable by beating 
levels in a set ammount of time.

ØØ\__/ØØ\__/ØØ\ 3.028 Washers (Silver & Gold)
Item Name: Washer / Gold Washer
Description: Well, if you dont know what a wahser is, its a circular 
piece of metal, with a hole in the middle. Gold washers are... gold.
Campaign/Multiplayer: Yes/No
Notes: Glitch collects these and uses them to buy stuff from the barter 
Silver Washers are worth one, and golden washers are worth 25. Blow up 
and pick up their washers, or find them laying around on the floor. 
washers are pretty rare, and usually are hidden well or come from Ultra 
Only silver washers jump to Glitch when he gets near. Golden Washers 
have to
be walked into to be picked up.
 The first time you beat a level, make sure you get as many washers as 
you can,
because if you replay a level, you can't get more washers. Only the 
you got the first time you beat the level will count. Same thing with 
weapon EUK's, and batteries.

ØØ\__/ØØ\__/ØØ\ 3.029 EUK (Equipment Upgrade Kit)
Item Name: EUK (Equipment Upgrade Kit)
Description: Box of ammo and gun parts, with a red circle above it, 
the weapon icon of the gun it upgrades.
Campaign/Multiplayer: Yes/No
Notes: You can buy these from the barter droids, or you can find some 
in one player levels. These upgrade your weapon level. If you buy the 
and then find it in the game, you can pick it up, but it wont do 
anyhting to 
your gun. I recommend looking for the upgrades first, before buying 

ØØ\__/ØØ\__/ØØ\ 3.030 Robot Control Terminal
Item Name: 
Description: Looks like a green and red arcade game console.
Campaign/Multiplayer: Yes/No
Notes: These terminals allow you to control other enemies without 
having to 
hijack them. Sometimes you need to find a chip to activate them. Be 
some you can re-use, but others only work once.

ØØ\__/ØØ\__/ØØ\ 3.031 Switch Console
Item Name: Switch Console
Description: Skinny, Waist-high console that glows yellow, green or red
at the top.
Campaign/Multiplayer: Yes/No
Notes: These are used to unlock locked doors, or activate things.
Switch Consoles that need chips are yellow. Ones that just need to be 
activated are green. Red switch consoles need to be activated by a Mil 

\									      /
                 SECTOR FOUR: Enemies, Vehicles and Turrets
/									      \
ØØ\__/ØØ\__/ØØ\ 4.--- E, V & T Info
Unit Name: Enemy Name
Weapons: Weapons this unit carrys.
Open D-Port: Whether you can hijack this uint or not.
Destroy With: Weapons to kill this unit with.
Description: Physical description

ØØ\__/ØØ\__/ØØ\ 4.001 Mil Grunt
Unit Name: Grunt
Weapons: *See Description*
Open D-Port: Yes
Destroy With: Any weapon.
Description: Most common enemy, These units are a little taller than 
but not smarter by any means. They have a big torso, buy small legs 
arms and 
head. Not hard to kill, but sometimes come with a shield barrier. Shoot 
shield with a SPEW to quickly deactivate it. If you shoot their arms,
sometimes it will come loose and keep firing, and he'll shoot his own 

Purple: Purple Mining Laser & Coring Charge
Red: SPEW & Coring Charge
Green: Rocket Launcher & Coring Charge
Black: Rivit gun & Coring Charge
Light Grey: Flamethrower & Coring Charge

ØØ\__/ØØ\__/ØØ\ 4.002 Guard
Unit Name: Guard
Weapons: Giant Axe, Shotgun-like laser fire, Speed
Open D-Port: Yes
Destroy With: Rocket Launcher, Scatter Blaster, Coring Charges, SPEW.
Description: Reddish Purple Robot about 2 and a half Glitchs tall.
Looks like some kind of Greek God Robot. Ok Armoring.

ØØ\__/ØØ\__/ØØ\ 4.003 Titan & Ultra Titan
Unit Name: Titan
Weapons: Double Chaingun Arms, Rocket Launcher, can jump on enemy and 
them or double jump and do a damaging sonic stomp.
Open D-Port: Yes
Destroy With: Magma Bomb, Coring Charges, Rocket Launcher.
Description: Looks like something from "Transformers". Blue armored 
right shoulder-mounted rocket launcher and huge arms & legs. Pretty 
robot. Sometimes, it can come "Ultra", with its own shield, and its 
Rocket Launcher that has the one-missile-becomes-four upgrade. 
Ultra Titans sometimes have golden washers.

ØØ\__/ØØ\__/ØØ\ 4.004 Trooper
Unit Name: Trooper
Weapons: Double Blasters on either hand. Can fly and use melee attack.
Open D-Port: Yes
Destroy With: Rivet Gun, SPEW, Cleaner.
Description: Looks like a dark blue, light blue and lime green 
skydiving raptor
robot. Be careful, when it blasts into the air, it can shoot foward and 
hit you
causing alot of damage.

ØØ\__/ØØ\__/ØØ\ 4.005 Leech
Unit Name: Leech
Weapons: Can Fly, and comes after you and hits you with its four legs.
Open D-Port: No
Destroy With: SPEW, Scatter Blaster, Rivet Gun.
Description: Looks like a robotic head with a jet inside its neck and 
legs. It will fly at you and whack you with its legs, or it can pick 
you up and
shake some washers out of you. I think they are creepy, so blow them up 

ØØ\__/ØØ\__/ØØ\ 4.006 Snerq
Unit Name: Snerq
Weapons: Can fly, has two laser cannons, and is very quick.
Open D-Port: No
Destroy With: Rivet Run, Cleaner.
Description: Looks sort of like a mini jet version of a Predator. Very
fast and small, and if not taken care of fast, they'll knaw your health 

ØØ\__/ØØ\__/ØØ\ 4.007 Predator
Unit Name: Predator
Weapons: Can fly, has four giant cannon arms that shoot lasers, or a 
of really powerful blasts.
Open D-Port: Yes
Destroy With: Rivet Gun, Rocket Launcher, Cleaner, Slingshot Coring 
Description: Huge flying red & silver four armed robot. Blow off its 
cannons while fighting it, so it cannot hurt you as badly.

ØØ\__/ØØ\__/ØØ\ 4.008 Scout
Unit Name: Scout
Weapons: Alerts Alarm consoles of intruders, can ram Glitch and 
Open D-Port: No
Destroy With: Shingshot Coring Charges, Rocket Luancher, Rivet Gun
Description: Red little bot with tank treadss, and an antenna thing 
with blinky
lights at the top. Blow these up fast, or avoid them all together.

ØØ\__/ØØ\__/ØØ\ 4.009 Scientist
Unit Name: Scientist
Weapons: Can Shoot Red (damaging) electricity if it's your enemy, or 
(healing) electricity if you've recruited it.
Open D-Port: No
Destroy With: Rocket Launcher, Rivet Gun, SPEW.
Description: Looks like an odd.. I don't really know how to describe 
It's tall and skinny, and has little thin arms that shoot electricity 
at you.
It floats around, and is not very fast, but can damage you pretty well 
if you
don't kill them.

ØØ\__/ØØ\__/ØØ\ 4.010 ZombieBot (WTF?)
Unit Name: Zombiebot (WTF?)
Weapons: Runs at you and slashes you. (You can get stuck in a corner)
Open D-Port: No
Destroy With: Rocket Launcher, Scatter Blaster, Slingshot Coring 
Description: Weird things that are comprised of floated junk. They 
don't talk,
but they make funky screeching noises. You have to kill them once, let 
COMPLETEY respawn, and kill them again.

ØØ\__/ØØ\__/ØØ\ 4.011 ZombieBot King
Unit Name: Zomebiebot King
Weapons: Huge Mace on a chain, and can pick you up and BBQ you with his 
bad breath. Here's a tic-tac dude.
Open D-Port: No
Destroy With: Shoot him with the Scatter Blaster, Rocket Launcher, or 
while dodging his mace, and when he bends over panting, throw a coring 
into his mouth. Do this about 6-7 times to blow him up.
Description: Big fat junky looking metal robot. Goes "Raaaaawwwwr!!" 
and stuff.
You only meet him in one level 9, The ZombieBot King.

ØØ\__/ØØ\__/ØØ\ 4.012 Droid (Spy)
Unit Name: Droid (Spy)
Weapons: Rocket Launcher
Open D-Port: No
Destroy With: Rocket Launcher.
Description: Small, yellow robots similer to Glitch, You can only fight 
them in
level 25, Unhandled Exception. You only gett a Rocket Launcher to 
but you can use whichever level gun you had the previous mission.

ØØ\__/ØØ\__/ØØ\ 4.013 Swarmer Spider
Unit Name: Swarmer
Weapons: Runs after you and latches on, and scratches at your armor, 
damaging you.
Open D-Port: No
Destroy With: Toaster, Magma Bomb
Description: Tiny little silver robots, that look like spiders. Usually 
streaming out of cracks in tunnel walls, these things jump on you and 
scratch, and drill at you until you blow up. Double jump to get them 
off you.

ØØ\__/ØØ\__/ØØ\ 4.014 Sentry 
Unit Name: Sentry
Weapons: Four machine gun cannons, rocket launcher
Open D-Port: No
Destroy With: Rocket Launcher, Rivet Gun, Slingshot Coring Charges.
Description: Giant red stationary gun turret, the Sentry fires at you 
you get within its Line of Sight. It will shoot you with four machine 
cannons, and every few seconds, a rocket.

ØØ\__/ØØ\__/ØØ\ 4.015 Mortar
Unit Name: Mortar
Weapons: Fires a huge exploding cannonball at you.
Open D-Port: No
Destroy With: Rocket Launcher, Coring Charges, Rivet Gun.
Description: Looks like the Sentry, but instead of the machine guns and 
launcher, it looks like a giant cannon in the middle of it. Be careful,
red targeting marks will appear on the floor near it. Takes alot of 
but keep at it, and it will eventually explode.

ØØ\__/ØØ\__/ØØ\ 4.016 General Corrosive
Unit Name: General Corrosive
Weapons: Rocket Launcher, Can step on you, can spawn Troopers.
Open D-Port: No, but you take control of him the second time you meet 
Destroy With: Cleaner, Coring Charges, Rocket Launcher, Rivet Gun, 
Scatter Blaster.
Description: GIANTLY HUGE robot, about a gazillion times taller than 
He's purple and silver, and the first two time you meet him, 
invulnerable. You
will know when you meet him. Be careful, he likes stepping on you. For 
a Super
General, with invulnerability and his own army and stuff, he seems 
stupid. After all, basically his dialog consists of "RaArRrg! and 

ØØ\__/ØØ\__/ØØ\ 4.017 Anything Liquidy & Evil Looking
Unit Name: Water, Liquid, Lava, I dunno.
Weapons: If you fall in it, you will instantly die.
Open D-Port: No
Destroy With: NOTHING! The ultimate enemy.
Description: Anything liquidy is basically an instant death to Glitch.
Try to stay away fomr edges of cliffs and stuff when around this 
enemy. I think I died more often from jumping into evil liquid than 
enemy fire!

ØØ\__/ØØ\__/ØØ\ 4.--- Vehicles/Turrets
Vehicle Name: Name of vehicle
Capacity: How many units can ride on it, or use it at once.
Weapons: Weapons this vehicle/turret comes equipped with.
Description: Short Physical Description.

ØØ\__/ØØ\__/ØØ\ 4.018 RAT (Rapid Armored Transport)
Vehicle Name: RAT (Rapid Armored Transport)
Capacity: 2. Driver and Gunner, plus other robots can stand on it while 
Weapons: It comes equipped with a 360 degree swiveling gun turret on 
the back.
Not very strong, but its good for doing hit and run missions.
Description: Looks like a red long tank, but with six wheels. Has a 
gun cannon on the back. My favorite Vehicle. I prefer to call it an 
"MGT", or
Mobile Gun Turret.

ØØ\__/ØØ\__/ØØ\ 4.019 Loader (Hovercraft)
Vehicle Name: Loader
Capacity: One. Driver/Gunner.
Weapons: Small Machine gun, and giant claws for picking small units up 
Description: This looks like a roman chariot, morphed with a yellow 
sub, and
has two hoverjets on either side, with a giant grey pincer on the 
Pretty fast, but can topple over easily. If you're playing on teams,
you can grab your teammate in the pincers, fly around pretending it's a 
person vehicle.
Only problem, is that your pincered pal is vulnerable to fire, and has 
to use
his own weapon. Better left for a rare quick retreat manuver.

ØØ\__/ØØ\__/ØØ\ 4.020 Sentinal (Tank)
Vehicle Name: Sentinal
Capacity: One. Driver/Gunner.
Weapons: Rocket Cannon, Machine Guns, can drive over small enemies.
Description: Looks like a kind of squished brown tank. Not particuarly 
but probably the strongest weapon-carrying vehicle. Be careful not to 
run over
your own teammates... :-S

ØØ\__/ØØ\__/ØØ\ 4.021 Gun Only Turret
Turret Name: I call it the "Gun Only Turret".
Capacity: One. Aimer/Gunner
Weapons: Long, small Machine gun.
Description: Found in multiplayer level "The Trenches", this is just a 
stationary gunning turret. Has one Long machine gun swivel part 
attached to a
wide base with four leg-like corners.

ØØ\__/ØØ\__/ØØ\ 4.022 Gun / Grenade Turret
Turret Name: I call it the "Gun / Grenade Turret".
Capacity: One. Aimer/Gunner.
Weapons: Four machine gun cannons, and one grenade launcher.
Description: Found in multiplayer level "Matt's Big Gun Fun", this is a 
stationary turret with four cannons, that as they fire recoil. It can 
shoot a grenade bomb, but you need to look up to fire it over greater

ØØ\__/ØØ\__/ØØ\ 4.023 Gun / Missile Turret
Turret Name: I call it the "Gun / Missile Turret".
Capacity: One. Aimer/Gunner
Weapons: Four small machine gun cannons and a rocket launcher.
Description: Fount in multiplayer level "Big E's House", this is 
a "Sentry" you can control.

\									      /
                 SECTOR FIVE: Multiplayer
/									      \
ØØ\__/ØØ\__/ØØ\ 5.000 Level Info
Level Name: Name of the multiplayer level.
Robots: What types of robots there are in this level, and how many of 
Vehicles: What vehicles appear in this level, and how many of each.
Turrets: What type of gun emplacements appear in this level.

Overall Level Rating: I'll rate this level 0-10/10 based on fun, level 
strategic locations, and overall coolness.
Level Notes: Any extra notes about this level.

ØØ\__/ØØ\__/ØØ\ 5.001 Big E's House
Level Name: Big E's House
Robots: Two Titans, And I think One Trooper.
Vehicles: None
Turrets: One Gun / Missile Turret.

Overall Level Rating: 7/10
Level Notes: 


\									      /
                 SECTOR SIX: Last Things To Cover
/									      \
ØØ\__/ØØ\__/ØØ\ 6.001 Copyrights
Metal Arms: Glitch in the System
All trademarks and copyrights contained in this document are owned by 
respective trademark and copyright holders.
(c) 2003 Sierra Entertainment, Inc. All rights reserved.  Sierra, The 
logo and Metal Arms are trademarks of registered trademarks of Sierra
Entertainment, Inc. in the U.S. and other countries.  Vivendi Universal 
and the Vivendi Universal Games Logo are trademarks of Vivendi 
Universal Games,
Inc.  Developed by Swingin' Ape Studios.

ØØ\__/ØØ\__/ØØ\ 6.002 Credits

-I would like to thank "pikmario" for his "Items/Weapons/Enemies FAQ".
I used it a couple times to look up the correct names of a couple bad 
I couldn't find names for on my own. Thanks!

-I would also like to thank "HAL486", "Sparhawk486" and 
"LastManStanding" for
help with about 60 chip locations, that I didn't have time myself to 
search for! I used this guide and "pikmario"s guides multiple times 
for help with my walkthrough layout referance too, so thanks again!

-Thanks Nintendo for making the GC, THE ABSOLUTE BEST game console 
there is!

-Thank you Sierra and Swingin' Apes Studios for creating one of my most
favorite games of all time!

-Thank you everyone at gamefaqs.com, for various info to help me
compile my walkthrough.

-I'd like to thank all the sites that are nice enough to post my guide.

-Me, for making this painfully accurate guide.

-My cousin, Danny. Without him sucking soo bad at Metal Arms, I might
never have gotten started on doing this walkthrough!

-My cousin Kayla, who helped me with the wording of my guide.

-My friends Amber, Chris, Erik, Robert and Kai. Thanks!

-My parents, for spawning such a wonderful addition to mankind.

-My future girlfriend, if I ever get one.... S=-)

ØØ\__/ØØ\__/ØØ\ 6.003 Email Guidelines
You can reach me at "CatSnack513@hotmail.com". I check this email 
about three times a week. Please don't email me asking about something 
in my guide. I do appreciate emails informing me in case my information 
incorrect, if there is something I missed, or if you would like to 
or comment on my guide. Please no "Your FAQ SUX!" or anything like 
All Emails should contain "Metal Arms" as their subject, or I might not 
recieve them. I would love to recieve emails with your personal 
opinions about
my guide! Thank you!

ØØ\__/ØØ\__/ØØ\ 6.004 Legal Info
Copyright 2004 CatSnack (Michael Dunn)
This may be not be reproduced under any circumstances except for 
private use. It may not be placed on any web site or otherwise 
publicly without advance written permission. Use of this guide on any 
other web 
site or as a part of any public display is strictly prohibited, and a 
of copyright. This means, don't use my Walkthrough without asking!

Here is a list of all sites currently allowed to use my Walkthrough:


ØØ\__/ØØ\__/ØØ\ 6.005 Final Words
I Love Metal Arms and Hilary Duff! Muwahahaha!

I would just like to thank everyone who read this entire thing. I hope 
it was
very helpful to you! Well, I guess this is pretty much goodbye, so...
I hope your life is very long and prosperous, and maybe, one day in the 
when I have completely overtaken the planet of Earth, you can say,
"Hey! I know him! He helped be beat Level 32 of Metal Arms! That one 
was soo
hard!" -*gets whipped with laser weapon from guard*- "NO TALKING 

Until We Meet Again... -*vanished into darkness, followed by a giant