************* =================================================== ************* | Nintendo GameCube | | Metal Arms Glitch in the System | | Author: CatSnack | | Version: 1.45 | | Started: January 03, 2004 | | Released: Januray 08, 2004 | | Last Updated: January 13, 2004 | | E-mail: CatSnack513@hotmail.com | | Copyright 2003 CatSnack | ************* =================================================== ************* __ __ ______ _________ _ _ | \ / | | ____| |___ ___| / \ | | | | \ / | | | |___ | | / \ | | | |\ \/ /| | | ___| | | / /_\ \ | | | | \__/ | | | |____ | | / _____ \ | |_____ |_| |_| |______| |_| /_/ \_\ |_______| _ ______ __ __ _______ / \ | ___ \ | \ / | | _____| / \ | |___| | | | \ / | | | |____ o / /_\ \ | __ / | |\ \/ /| | |_____ | / _____ \ | | \ \ | | \__/ | | _____| | o /_/ \_\ |_| \_\ |_| |_| |_______| \ØØØØ\__ A GLITCH IN THE SYSTEM __/ØØØØ/ \ØØØØ\__ NINTENDO GAMECUBE __/ØØØØ/ ØØØØ\__ WALKTHROUGH __/ØØØØ Table of Contents 1.Introduction 1.001 Version History 1.002 Dedications 1.003 About The Author 1.004 About This Walkthrough 2. Walkthrough (UNDER CONSTRUCTION) 2.000 Walkthrough Info 2.001 Hero Training (Complete) 2.002 Do Ore Die (Complete) 2.003 Seal The Mines (Complete) 2.004 Clean Up 2.005 Wasteland Thunder (Complete) 2.006 They Live 2.007 Wasteland Journey (Complete) 2.008 Mozer, Shmozer 2.009 The Zombiebot King (Complete) 2.010 Into The Trenches 2.011 Infiltrate The Compound 2.012 Destroy Comms Array 2.013 Hold Your Ground 2.014 What Reasearch? 2.015 The Search For Krunk 2.016 F&!?ing Krunked (Requested) 2.017 You Know The Drill 2.018 Wasteland Chase 2.019 Morbot City 2.020 I, Predator 2.021 The Reactor Core 2.022 Fire It Up 2.023 The Hand Is Mightier 2.024 Find The Spy Factory 2.025 Unhandled Exception 2.026 Access The Ruins 2.027 Seen Better Days 2.028 The Snipers Lair 2.029 Secret Rendezvous 2.030 Bright Lights, Mil City 2.031 Get To The Tower 2.032 Unwelcome Home 2.033 15 Minutes (Complete) 2.034 Round Two (Complete) 2.035 Last Bot Standing (Complete) 2.036 Fall To Pieces (complete) 2.037 Race The Rocket 2.038 One Small Step (Requested) 2.039 Fully Operational 2.040 Bring It Down 2.041 General Corrosive 2.042 Final Battle 3. Extras 3.--- Primary Weapons 3.001 Mining Laser 3.002 Ripper Gun 3.003 SPEW 3.004 Rivet Gun 3.005 Scatter Blaster 3.006 Rocket Launcher 3.007 Slingshot 3.008 Control Tether 3.009 Toaster 3.--- Secondary Weapons 3.010 Coring Charge 3.011 Cleaner 3.012 Magma Bomb 3.013 EMP Grenade 3.014 Recruiter Grenade 3.015 Scope 3.016 Wrench 3.--- Items 3.017 Arm Servo Upgrade 3.018 Battery 3.019 Weapon Ammunition 3.019 Health (Regular & Mega) 3.020 Morbot Artifact - Speed 3.021 Morbot Artifact - Jumping 3.022 Temporary Shield 3.023 Fire Buddy 3.024 Det-Packs 3.025 Chips 3.026 Secret Chips & Speed Chips 3.027 Washers (Silver & Gold) 3.028 EUK (Equipment Upgrade Kits) 3.029 Robot Control Terminal 3.030 Switch Console 4.--- Enemies, Vehicles and Turrets 4.000 E,V & T Info 4.001 Mil Grunt 4.002 Guard 4.003 Titan & Ultra Titan 4.004 Trooper 4.005 Leech 4.006 Snerq 4.007 Predator 4.008 Scout 4.009 Scientist 4.010 ZombieBot (Wtf?) 4.011 ZombieBot King 4.012 Droid (Spy) 4.013 Swarmer Spider 4.014 Sentry 4.015 Mortar 4.016 General Corrosive 4.017 Anything Liquidy & Evil Looking 4.--- Vehicles/Turrets 4.018 RAT (Rapid Armored Transport) 4.019 Loader (Hovercraft) 4.020 Sentinal (Tank) 4.021 Gun Only Turret 4.022 Gun / Grenade Turret 4.023 Gun / Missile Turret 5.--- Multiplayer (UNDER CONSTRUCTION) 5.000 Level Info 5.001 Big E's House 5.002 Mil Factory 5.003 Tanks Alot 5.004 Last Minute Effort 5.005 Mac Attack 5.006 Old Droid Canyon 5.007 The Trenches (8) 5.008 Matt's Big Gun Fun (15) 5.009 Morbot Land (25) 5.010 The Reactor Factor (40) 5.011 DMA Death Sphere (60) 5.012 Ruins (85) 5.013 The Coliseum (110) 5.014 Corrosive City (138) 6. Last Things To Cover 6.001 Copyrights 6.002 Credits 6.003 Email Guidelines 6.004 Legal Info 6.005 Final Words _______________________________________________________________________ ________ \ / \\_____________________________________________________________________ ______// SECTOR ONE: Introduction //ØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØ ØØØØØØ\\ / \ ØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØ ØØØØØØØØ =============== ØØ\__/ØØ\__/ØØ\ 1.001 Version History ======================================================================= ======== 01/13/2004 1.45 01/06/2004 1.40 Sector 4 Ready For Use 01/05/2004 1.31 Sector 2 Started 01/05/2004 1.30 Sector 3 and 6 Ready For Use 01/03/2004 1.10 Guide Started =============== ØØ\__/ØØ\__/ØØ\ 1.002 Dedications ======================================================================= ======== I'd Like to dedicate this Walkthrough to my cousin Danny. My favorite video game partner ever! =============== ØØ\__/ØØ\__/ØØ\ 1.003 About The Author ======================================================================= ======== Hiya everyone! My name is Michael Dunn, but you probably know me as "CatSnack". This is my first walkthrough ever, so I hope this goes pretty well. I am intending on adding a little comic relief, so hopefully your droid unit comes equipped with the "Sense of Humor" EUK. Well, here we go, please locate all exits in case of emergency, and have a safe flight. Our destination, Metal Arms Credits! =============== ØØ\__/ØØ\__/ØØ\ 1.004 About This Walkthrough ======================================================================= ======== Not really much to put here, except I will do my best to make sure this is the only guide you will need for Metal Arms. I am sorry for any spelling errors you find in this guide. I am still in the process of working on it, so please bear with me! If you would like, you can skip ahead past this part, because all that's in it is me frowning at the computer screen not knowing what else to place in this spot. _______________________________________________________________________ ________ \ / \\_____________________________________________________________________ ______// SECTOR TWO: Walkthrough //ØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØ ØØØØØØ\\ / \ ØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØ ØØØØØØØØ =============== ØØ\__/ØØ\__/ØØ\ 2.000 Walkthrough Info ======================================================================= ======== This is just some last minute info you should know before reading the actual walkthrough part. -In the beginning of each level walkthrough, I've listed how many chips there are in the level, if there is a speed chip, and level difficulty. I'll also list extra things found in the level, like a battery or EUK. These are added as I find them, and I'll do my best to help you with finding them too! -The first time you play a level, try to kill as many robots as possible, and get all weapons, EUK's, and other items, like batteries and such. After you beat the level the first time, you cannot go back and replay the level and get these items. Example: You beat a level with 50 washers, and you didn't pick up the extra battery or the new weapon introduced in that level. If you go back and replay that level, and get 100 washers and the battery and new weapon, when you beat the level, you will still have 50 washers and no battery or weapon. -In Level 37: Race to the Rocket, when you have to pick all your weapons up, make sure you pick them up in order, because it will change the order they are in for the rest of the game. This is unchangeable once you beat the level once. So, when you land, spend some time looking through the weapons picking them up in the order you want. Don't spend too much time (more than 30 seconds) doing this though, or you might not make the time limit. -If you dont pick up all the secret chips the first time around, it's ok. I recommend beating a level twice. Once, take as much time as you need to explore everythign and get EUK's, weapons, batteries, washers, etc. Then, the second time, try to run through as much as you can, getting any secret chips you missed and aiming for the speed chip. -My level walkthroughs have added strategies for effectively beating a level alive, with everything, reasonably fast. You don't need to follow the strategy, but if you don't want to, theres really no point on reading my guide. If I think of anything else, I'll add it and alert you in my version history section. Other than that, we're ready to start whooping Mil fanny! *Example of pre-level info: Secret Chips: (Number) this does not include speed chips. Speed Chip: (Yes/No) You can only get one speed chip a level. Difficulty: Easy Medium Hard *How hard the level is to beat) New Items: Any New Items, weapons, or EUK found in level. =============== ØØ\__/ØØ\__/ØØ\ 2.001 Hero Training ======================================================================= ======== Secret Chips: 2 Speed Chip: No Difficulty: Easy New Items: Coring Charges. When you start your level, you are with Screwed and Hosed, two bots who help you with Glitch's basic abilities. Follow them to the lift, and you'll get a checkpoint. When the lift reaches you, droids will come off, telling you not to go down there. So what does Glitch do? Goes down there. Its nice to know our hero listens. Ok then, well get in the lift with S&H'ed (Screwed & Hosed). Be careful on the lift, because you can accidentally fall off. When you reach the bottom, follow S&H'ed through the first mining cave. You will need to jump over some rocks. Woo-hoo, sure hope I haven't lost ya. Go into the next area, and you will get your second checkpoint. Follow the next path right, and watch the right wall explode, and droids will come running out. Stay with S&H'ed, and they will activate a yellow console opening the hatch/door thing. Follow the path, going through your third checkpoint. You will go into a room where you have to jump up a series of platforms. If you slip, look around and you can walk back to the beginning and start jumping again. When you get to the top, follow it and you will have to jump a very large gap to get onto a metal platform with S&H'ed. Time your double jump welland you will be onto the next section. Follow S&H'ed and you will enter a room with your fourth checkpoint and another lift. This is when you get ready for some low scale action. The lift will explode, and shortly after, Mil Grunts will come up. I just run after them using my Melee attack, and then blow them up. After you take care of them you should get a chip. Pick up anything laying around and then insert the chip into the control console. The Lift gate opens, and you get your fifth checkpoint. Get on the lift and wait until it stops. You'll see a rock bridge, and part of it explodes. Look to the left, off the bridge, and you will see some purple grunts on a lower level steel bridge. If you shoot the middle of the steel bridge a couple of times, it should snap, dropping all the grunts at once. Then S&H'ed will open the door. Follow the cavern down, to your sixth checkpoint. *ENOUGH WITH THE CHECKPOINTS ALREADY!* In this next room, you will see a floating Coring Charge, and a yellow switch console. Grab the coring charge, and turn around. You will see a huge pile of rubble on the right wall. Chuck one or two of your new charges into it, to blow a hole in it. Some droids will come running out. If you go inside the new hole, there is a yellow energy to your right, and a secret chip to your left. Grab both, and climb back out of the hole. Go left, grab the coring charges if more have appeared, and continue up the path. If you are unsure which way to exit, go through the door with the yellow switch console. At your seventh checkpoint, you will meet up with S&H'ed again, and they will whine about the door being blocked. No prob, because there's a conveniantly located hole in the right wall! Slide down it, and you will reach the last room. Walk forward, and get your eighth checkpoint. You can finish the level, by walking up the tiny hill and taking the jump cord, but instead, veer right, and walk down th hill.Once you reach the bottom, you will see a huge crack in the ground, filled with lava. Walk to the very edge, and look right, and you will see a whole bunch of purple grunts. Jump across the gap, and kill the grunts. Coring charges work really well. After you blow them up, run foward more, and look for a hill to your right. Run up it, and at the top, there's the last secret chip for the level. After you grab it, run back to the lava crack, jump over it, run up the hill, and go to the top. walk up the tiny hill, and jump on top of the rock, and then jump once straight up onto the slide wire. Slide to the bottom and it will end the level. Yay! Your first level completed! =============== ØØ\__/ØØ\__/ØØ\ 2.002 Do Ore Die ======================================================================= ======== Secret Chips: 3 Speed Chip: Yes Difficulty: Easy New Items: Ripper, SPEW, Battery When you start, you will be looking up at some red wires. Turn around, and inside a blue turned over box, theres a new gun, the Ripper. Ignore the gunshots and grab the weapon. Turn around again, and face the red wires. Aim at them, and shoot the ripper at all four cords. When you have gotten them all, change back to your mining laser, and jump onto the pipes you just shot loose. Run to the top of the first pipe, and look right. Try to shoot a couple of grunts with your mining laser, and throw one or two coring charges at them. Remember, to throw coring charges long distances, you need to look up a little. Once you've gotten a couple or all the grunts, look in front of you and ripper shoot the next two red cords you see. Run down the fallen pipe, and turn right. Run along the path, and then you will come to a small room. There are two ways into the next part of the level. One, is you can blow up the grate on the floor and jump in, following it to the next grate, and then berserker your way through the next area. The other way is, you should see a door, which should open if you killed all the enemies in that first area. Go in there, and you will see a long blue box with a health in it. Grab it if you want to, jump out, and walk to the right a little. After you get your ckeckpoint, You will see some blue boxes in front of you. If you notice, they are stacked like a staircase. Very carefully, keep jumping up them, trying to get to the top. when you get to the top blue box, double jump onto the roof of the weird pipe-in-the-metal-thing. On one roof, there is a coring charge, and if you jump to the other roof, there is three SPEW's! Now you can give some pain! From the second roof, look around at a nearby wall and you should see a ventelation duct. If you shoot the metal bars, they will break off. Once you have destroyed the metal bars, double jump across into the duct. Walk forward, and you should get some ripper ammo. Now i will give you directions. From each direction, keep walking until you reach another junction. From the ripper ammo spot, go left>left, up the slight incline>left> right to get a battery. From the battery, turn around *so your back is to the vent grate) and go straight>right, down the small hill>grab the SPEW ammo, and look left in the green pat of the tunnel. There is a vent grate, looking into a green room. Blow the vent bars, and use your ripper to shoot the red cords at the end of the room. This should make a giant explosion, killing several out of sight guards. Hopefully, you are still in the vent shaft. Keep going to the coring charge, then go Right>left>left and then left again, and you should be in a dead end with a secret chip. Grab the chip, then turn around, back to dead end. Go Straight>right>left, down the hill to the health>right>left>left. You come to some more SPEW ammo, and another vent. Blow it, and you will rescue a captured droid. In this new room, look atthe floor, and shoot the sewer-like lid. It will eventually explode, revealing a copper pipe. Jump inside, and walk through it, untill you come to an underground sewer-like area. Grab the secret chip in frontof you, and turn back. Don't go to the end of the sewer, because you will come to another pipe, and if you blow up the lid above you, it will release more droids. I know this doesn't sound like a bad thing, but you can release them later on in the game, and right now, they'll just be a nuisance. They get stuck underground and slip and blow themselves up and stuff. Go through the pipe you originally came through, and double jump out. Now, from the green cell, go back into the air shaft and go: straight>right>right>left>straight, don't turn>right>left> then right, out the vent you had blown to shoot the ripper gun through. Exit the vent shaft, and go into the green room. Use your SPEW and coring charges to kill ALL the badguys in the room. Once you have killed Jump back into the Vent Shaft, pick up all the washers, and look for a chip. One of the badguys you blew up had it, so you need to look for it in their washers and stuff. Once you've found it, jump onto the first floor, and look for a a small, green double door. Enter, and turn right. There is a Robot Control Terminal. Add the extra chip to activate it. You will now be able to control infinite amounts of Red grunts until you complete your objective in this area. Before you even fire your weapon, turn left, and you will see a huge door and a Red Control Console. Run over there, and use your grunt to activate it. It will open a small room with a dead end, but if you look closely, inside one of the boxes theres your third secret chip! You cannot pick it up as a mil though, so you need to wait until your Glitch again. anyways, go back to the main area and use your grunt to blow up as many other grunts as you'd like. You might die, but just keep re-activating the control terminal to get more grunts. Walk up the stairs, until you come to a part where you can go left or right. Go Right, and walk up. You will see a giant white glowing thing.. Shoot it until it explodes, and run your bot into the electricity. It should explode, and trigger you returning to Glitch. You will hear giant honky sirens. Go back through the door you came through, and go left. A huge door should open, letting a bunch of Mils in. Blow them up, and then go through the big door. You will get a checkpoint. Inside a blue box at the end of the room is a health and a Fire Buddy. Grab both, and enter the next area. Now, right as you enter, you will see an elevator coming down with a bunch of mils. Chuck a coring charge fast anf far, and if you do it right, you can take out every bad guy on the elevator at once. Take out the rest of the guys, and you will see more green cells. between two cells is a weird looking contraption which makes mil bots. Shoot it and chuck coring charges against it, until it blows up. Turn around, and there is a blue box near you filled with SPEW ammo. Cool! Grab the ammo, and get onto that elevator. Oh, something you might want to know about this level, the grates on the first floor can come off, and then if you fall in you blow up. So try to stay away from those yourself. They are good for melee attacking grunts into though. So go up the elevator, and follow the path until you see a grunt and a control console. Kill the grunt, and activate the console. It doesn't need a chip. After you activate that, it releases all of your captured droid friends, but also lets a whole bunch of new enemies in. Remember the door they come in, because its the door you use to get to the next part of the level. Kill the new wave of enemies, and watch out for the "Leech". It's the flying robot with the four legs that comes after you and trys to chop you up. After you kill all the baddies, go through the door they all came from. When you go into the hall into the last room, another wave of Mil's comes. kill them with come coring charges and SPEW fire, and proceed to th next area. Go down the elevator, through the next door, and you'll get your last checkpoint. Now in this room, the end of the level is triggered by walking onto a loose rock right before a droid by a door. Before you end the level, turn left from the entrance, and go into the hall you see. The third secret chip is in the box in there. Turn around and walk out, and go for the stairs you saw as a red grunt. Climb up them, grabbing all the washers, and once you reach the top, jump all the way down again and run to the back of the level. The door with the droid by it is over there, and walking to it will trigger a cutscene and the end of the level. =============== ØØ\__/ØØ\__/ØØ\ 2.003 Seal The Mines ======================================================================= ======== Secret Chips: 3 Speed Chip: Yes Difficulty: Easy New Items: Rivet Gun, Det-Pack From Where you start, turn around 180 degrees. You willsee a pretty big rock with a glowing purple "R" shape in it. Throw a coring charge onto it, and when it blows up, a secret chip should come out, and be somewhere within a couple of feet from the rock. After you get the chip, jump on the rock, and look at the floor around you. There should be a golden washer, a yellow energy, and some ripper gun ammo. after you grab all that, follow the cavern to a room where you have to fight a bunch of grunts. Kill them with your SPEW and coring charges, and then look at the left wall. There should be a hole in it. Jump through the hole, and you should get a checkpoint. Go down the hole, and turn right slightly. You will see a box with a green health in it, a golden washer and a shield artifact. Grab them all, and hop into the Loader (yellow hovercraft) in front of you. Now this room is easy to get lost into, so try not to get lost. First, take out as many enemies near you as you can see. Then take out the flying Snerq's. After you get all the enemies gone, drive along the right wall until you reach a small island. Jump out of our Loader, and look inside a blue box. There should be another golden washer, a secret chip and a Rivet Gun! Grab all of them, and get back in your Loader. Turn around, untill you see a bright blue hole you entered this level from. Fly towards it, and when you get there, follow the left wall to another green hole. You should be able to fly your loader through this hole. Anyways, drive your loader through and get your next checkpoint location. When you reach the next big area, shoot the Snerq's, then aim your loader's gun at the middle of the bridge above. Shoot the middle until it explodes, then look right. You will see a some land where you can get off your laoder. Get off, then slowly start making your way along the curved path, killing grunts as you go. If you have enough health and you feel bored, you can try to whack the grunts with your melee attack, and knock them off the path's edge, makingthem fall down into the water below. Eventually you should reach the top, and you will see the bridge you blew the middle out of. Just double jump to the other side, and follow the path. You will get a checkpoint, and get your first run-in with the barter droids. You should have about 200 washers to spend. Do not buy the SPEW upgrade, it is way overpriced. Stock up on ammo if you need it, and health. If you'd like, you can buy the scatter blaster or rocket launcher if you want, but you will basically get them for free in the next couple of levels. Your choice. I reccomend not buying any weapons or EUK's. Well, after your done, continue along the path. Fall through the crack in the path your following, then go through the hole. You will reach your next checkpoint, and you should enter a big metal room. Jump on the metal bar and look right, and jump onto the ledge below. Once on the ledge, kill the grunts near you and then follow the metal platform to a lift. take it down, and go left. Walk around the middle thing in the room, and you will come to a green and yellow generator about four Glitchs tall. Shoot it until it explodes, and then backtrack to the lift. Take it back up, and look to the middle of the room. You should see an opening where you can jump into the giant mechanical thing in the middle of the area. When inside, fall down the hold and follow the path, picking up the yellow energy. Once at the red door that opens to the next part of the level, don't jump down yet. If you look closely, there are a bunch of metal girders attached to the ceiling with red cords. Shoot them with your ripper, and they will fall down, squashing enemies on the floor. Once you've shot the two on the right and one to the left, go into the room. To your immediate left there is a box with a speed artifact and a fire buddy. Grab both, and run to the back of the room, killing any leftover bots and picking up washers. You will see in the back of the room a bunch of blue boxes, and one, which is blinking. Jump inside it, and grab the det-packs. Jump out, and take the elevator that is only a couple feet from the box with the three det-packs. Go through the metal Vent-like passage, into a giant metal orange room. When you come out of the passage, walk down the right ramp, until you come to a big pipe. Kill any grunts that get in the way. Go down the pipe, and as you exit it, look left off the edge. If you look all the way down to the bottom level, you will see a secret chip. Jump off the ledge at your current location to the bottom floor and grab the chip. If you fall in the lava, you won't instantly die, but you will take damage for however long your in there. After you grabbed the chip, follow the walkway until you see a pipe. Take the pipe up, and when you exit the pipe, there should be a tiny outcove in the machine in the middle of the area. It has a bunch of spinning silver gears on the walls. Jump in there, you will see an orange glowing spot. Walk up to it, and press whichever button it tells you to to place a det-pack. Exit the alcove and turn right, follow the metal grate platform you exit onto. When you get to the other pipe, instead of turning left to enter it, turn right and you will see another orange det-pack spot between two red pipes. Place the det-pack, then enter the pipe behind you. Now, the last one, is right as you exit this pipe. Walk on the thing metal beam and place your third det-pack, and the level will end. =============== ØØ\__/ØØ\__/ØØ\ 2.004 Clean Up ======================================================================= ======== Secret Chips: 4 Speed Chip: Yes Difficulty: Easy New Items: Cleaner, Rocket Launcher COMING SOON! =============== ØØ\__/ØØ\__/ØØ\ 2.005 Wasteland Thunder ======================================================================= ======== Secret Chips: 0 Speed Chip: Yes Difficulty: Easy New Items: Krunk's RAT This Level is pretty easy, and doesn't require much of a walkthrough. You get to drive Krunk's modifired RAT, while Zobby aims the gun. Just try not to hit the explosive barrels too often, or you'll blow up. *Boy, did I really need to tell you that?* Try to avoid water, because it drastically slows your RAT down, and don't crash into too much stuff and you'll be fine. Oh, and watch out for that flying ship that shoots the sonic explosions down the middle of the road. Drive to the side of the path, and you should completely miss getting hit by them, and sometimes if you are lucky, the explosions will blow up the enemies' own troops. I'm surprised the Mils can even figure out how to shoot a gun the right way... =============== ØØ\__/ØØ\__/ØØ\ 2.006 They Live ======================================================================= ======== Secret Chips: 4 Speed Chip: Yes Difficulty: Easy New Items: --- COMING SOON! =============== ØØ\__/ØØ\__/ØØ\ 2.007 Wasteland Journey ======================================================================= ======== Secret Chips: 3 Speed Chip: Yes Difficulty: Easy New Items: Slingshot After you slide down the pipe, walk on the steel path in front of you and turn right. You will see a giant hole in the wall, with a ZombieBot inside. Blow him up with your Rocket Launcher, and follow the path up. If you made a huge ammount of noise, a green mil will come running down the hold at you. If no one comes down, continue up the path, to the Slingshot and Coring Charges. After you get the items, exit the hole an turn right. If you didnt alert the grunt, he will be to your right. Blow him up if you'd like, but I like ramming him with my melee attack off the edge of the path. Continue dow nthe right path, and you will see two ZombieBots come from the bottom of the hill. Shoot at them with your new slingshot, and try to get them both at once. Wait until they respawn, and blow them up again. Continue down the hill, and turn left. Walk over the weird bridge thing. If you look slightly to the left, you will see a grunt inside a pipe. Shoot him with your Rocket Launcher, and continue on the bridge. Near the other end of the bridge, you will have to fight two other ZombieBots. Blow them up with your Slingshot and Coring Charges. When you get to the end of the bridge, turn right, and follow the road to the two yellow energies. Grab them, and turn left. You will see another hole passage, with a ZombieBot and a green Mil Grunt. Kill them both, and continue up the road. When you get to the top, look left and down, and you will see the road to contine on. Jump down, and follow the path. You will end up jumping up a small flight of about 4 steps and curving right, along the side of the mountain/wall thing. When you reach a slide wire, continue past it alittle, and look left. Kill all the grunts in there with a Coring Charge or something, and then go in there. You'll see a huge water tank with a steering wheel-like valve on the front. Grab all the scatter blaster ammo behind the water tank, and then activate the valve. As you get your checkpoint, go back to the slide cord, and grab onto it, sliding down to the lower level. When you get down there, you will need to kill a ZombieBot inside a hole passage. Kill it with your Rocket Launcher, or Scatter Blaster. Now, instead of going inside the hole passage, follow the purple colored grate passage until you get to a solid reddish white floorboard. From there, look off the edge, and you will see the water level lowering. Once you can see ground about 100 feet underneath you, jump to it. When you land, turn around, and get ready for alot of ZombieBots. If you run foward, and go underneath the giant ramp you see in front of you, there is a fire buddy and a sheild artifact, which will greatly assist you. I recommend using the scatter blaster and the fire buddy right now. Once you have taken out all the ZombieBots, go up the giant red ramp in front of you. Follow the right wall, and you will get some Ripper and Coring Charge ammo. Keep going, and you will see a tiny little space with a secret chip at the end. Navigate through the tiny spot and grab the chip, run left. You will see a small bridge with Ripper cords above it. Shoot the wires with Ripper Ammo and run up the fallen pipe. You will see the barter droids behind a fence. Get a running start, and double jump over the fence to get to them. I reccomend you fill up on Coring Charges, Cleaners, and ammo for your guns. If you want, you can buy the level 2 mining laser upgrade for 100 washers, but you can get it for free in an upcoming mission. When your done, get another running start, and jump over the fence again. Exit this room, and go down the red ramp. To your left, you will see a bridge, and under it are two boxes. Jump on the first one which is on land, and walk towards the second box, which is in the water. jump to the second box to grab the chip, then go back to land. Walk towards the red ramp again, and then look left. You will see a second bridge. Walk over it, and you will see on the other side two healths and a big gated door. At the end of the bridge, look right and you will see the last secret chip on a box in the water. Double jump to it, being careful not to over-jump, and grab the chip. If you think you can't make it, grab the yellow energy and activate the checkpoint so you can restart near the chip. When you get to the yellow energy, the door will open and you will get your last checkpoint. Enter the area with the huge door, and get ready for your last ZombieBot fight in this level. I recommend you jump on top of something here, so the ZombieBots can't get you caught in a corner as easily as usual. Get your Rocket Launcher and Coring Charges ready. When you hear the giant evil laugh, all the ZombieBots will start coming. After you kill the ZombieBots, look for a bug bent pipe. Run up it, and you will meet a robot named "Mozer" at the end of the corridor. This will end the level. ======================================================================= ======== =============== ØØ\__/ØØ\__/ØØ\ 2.008 Mozer, Shmozer ======================================================================= ======== Secret Chips: 0 Speed Chip: Yes Difficulty: Easy New Items: --- COMING SOON! =============== ØØ\__/ØØ\__/ØØ\ 2.009 The ZombieBot King ======================================================================= ======== Secret Chips: 1 Speed Chip: Yes Difficulty: Medium New Items: --- Apparently alot of people have a hard time on this level. All you need to do, is shoot the Zombiebot King and dodge his mace until he bends over, panting fire. Run up in front of him and hand throw a Coring Charge into his mouth. You can slingshot it, but i find it alittle harder. After you do this 4-5 times, one regular ZombieBot will appear. Kill it, and take it's health. At 6-7 times of grenading the ZombieBot King's mouth, you will have to fight two regular Zombiebots. Kill them, and concentrate on the King. Eventually, he will die. In this level, you will notice weird holes in the ground with junky bars on top of them. If you stand on top of them, the ZombieBot King will throw his mace at you. Run left or right, and the mace should hit the top of the hole. This will break the bars and allow you to get the items inside. If you run along the left wall as you start, you will come to a hole with a secret chip in it. Just get the ZombieBot King to break it open and grab it. There is also another hole with a mega energy in it. There are no super secret strategies to this level, just keep trying and you'll get the hong of it. =============== ØØ\__/ØØ\__/ØØ\ 2.010 Into The Trenches ======================================================================= ======== Secret Chips: 5 Speed Chip: Yes Difficulty: Medium New Items: Rivet Gun EUK Level 2, EMP Grenade COMING SOON! =============== ØØ\__/ØØ\__/ØØ\ 2.033 15 Minutes ======================================================================= ======== Secret Chips: 1 Speed Chip: Yes Difficulty: Easy New Items: --- In this level, you have been stripped of all your weapons, and held captive in a giant, Mil Coliseum. When you start, you will be inside a small cell with another, old crappy looking droid. He will tell you about the level for about 30 seconds, and when he's dont talking, some shielded Mil Grunts will come and let you out of the cell. Before you leave the cell, try to very slowly nudge the insane old droid guy out the door of the cell. If you push him out without the guard bots noticing, they will shoot the old droid, and when he blows up, you get two free Cleaners to use in battle. After you do this, leave the cell and go left. You will reach a circular outside room with about 5 weapons floating along the walls. I highly reccomend the Control Tether. Grab it, and a big door will open. Go up there, and you will be in a room with some Grunts high up in some seats. They will throw junk at you, but just ignore them. A the announcer.. uhm, announces you, a laser barrier will lift. Go through the new passage, and run into the middle of the arena. When you get into the middle, look left, and try to find an EMP Grenade. This is crucial, because there is only one, and you'll need it. If the enemies are realeased before you get the grenade, keep looking, and use your Cleaners on the troopers. Once you get the EMP Grenade, look for a shielded Ultra Titan. When you see him, use the EMP Grenade on him. Then, while he's offline, Hijack him. When you have control over him, look up, and you will see two floating weird blimp like things. Shoot them both down. When they crash, there is a chip in one of them. Use the hijacked titan to then take out all of the other bots in the level. When you've taken everyone out, aim at the floor and fire missiles until your Titan's health is very very low. When its almost gone, but the titan is still alive, eject from the bot, and have Glitch look around for the secret chip. Once you've found it, look for anything in the level that you can useto blow up the titan. Since you weakened it with it's own weapon, it should blow up pretty easily. Killing the last bot will complete the level. =============== ØØ\__/ØØ\__/ØØ\ 2.034 Round Two ======================================================================= ======== Secret Chips: 2 Speed Chip: Yes Difficulty: Easy New Items: --- When you start, go to the room where you select your weapon. I suggest the Rocket Launcher, because you will be fighting Mil Grunts, Guards and ZombieBots. When you have the Rocket Launcher, enter the level. Shoot down the two blimps in the sky and look for a secret chip on the floor where they crashed. Then, run towards the cage in the middle of the level. The second secret chip is inside the cage. After you have both chips, look for a good spot to shoot enemies form. I recommend going to this one spot, where you run up a fallen metal beam, and near the top there are two healths. From there, shoot all the enemies, going down every once in awhile to grab some more ammo. Once you have blown up all the ZombieBots, some shielded Mil Grunts will come, followed by some guards. What is good from your vantage point, is you can't get hit by melee attacks. After you've blown all the enemies up, the level is completed. =============== ØØ\__/ØØ\__/ØØ\ 2.035 Last Bot Standing ======================================================================= ======== Secret Chips: 1 Speed Chip: Yes Difficulty: Easy New Items: --- Now this level can be a little bit of a pain. The only weapon you get is the Slingshot, and Coring Charges. When you enter the arena, Look up and shoot the two blimps with your Slingshot. With any luck, the blimps will crash on some of the Mil Grunts, and blow them up. Run around, killing any Grunts that are left, and then use a jump pad to get to the middle of the area. A Predetor will appear, and start shooting you. Use your Slingshot to blow off the Predetor's gun arms first, and then concentrate on hitting his main body with more Coring Charges. You miht be having missiles launched at you from a huge robot in the wall of the coliseum level. This is General Corrisive. But you can't hurt, or fight him here, so just try to dodge the missles. When you have killed the Predetor, the level should end briefly. =============== ØØ\__/ØØ\__/ØØ\ 2.036 Fall To Pieces ======================================================================= ======== Secret Chips: 0 Speed Chip: Yes Difficulty: Easy New Items: Wrench Ok, this apparently sucks at first. You have to take on General Corrosive with no weapons at all while he's invincible. But this level is actually suprisingly simple. When you get in the main area, dodge Corrosive's feet and missles, and lok for boxes with yellow energy inside. Stand on top of the box. When General Corrosive fires his missiles, it should blow up the box underneath you. Grab the health, and you might get a Wrench too. If you don't, look for another box with health and repeat this process. Once you get the Wrench, go inside one of the bunker-like buildings, and activate the Wrench. When Glitch fall apart inside the bunker, General Corrosive will bend down and look inside, and then smash the bunker with his hand. He will then think he won by destroying you, and the level will end. _______________________________________________________________________ ________ \ / \\_____________________________________________________________________ ______// SECTOR THREE: Extras //ØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØ ØØØØØØ\\ / \ ØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØ ØØØØØØØØ =============== ØØ\__/ØØ\__/ØØ\ 3.--- Primary Weapons ======================================================================= ======== Weapon Name: If you can't figure out what I'm going to put here, do the world a favor and lock yourself in a cardboard box for eternity. Effective Range: Best distance used for. Efective Against: Enemies this weapon is good against. Weapon Icon: Which icon this gun is found under in weapon select. Level One Ammo/Ammo: How much ammo it has at this level. Notes: Notes about level. -Level Two Ammo/Ammo: How much ammo it has at this level. Notes: Notes about level. Level Three Ammo/Ammo: How much ammo it has at this level. Notes: Notes about level. *EUK Level Note: Generally, each time you upgrade the weapon, it gets stronger* Overall Usage Score: A score of how often you should or will use it. Overall Last Notes: Last notes about weapon. *Note, Mind you Glitch's hands are in the weapon select. Not really any purpose for them, besides playing rock, paper scizzors, and counting.* =============== ØØ\__/ØØ\__/ØØ\ 3.001 Mining Laser ======================================================================= ======== Weapon Name: Mining Laser Effective Range: Short-Medium-Long (It's pretty accurate, just not very strong) Efective Against: Low health robots you dont want to waste good ammo on. Weapon Icon: Laser beam exploding. Level One Ammo/Ammo: Infinite/Infinite Notes: Green laser, one cannon. Not very impressive, but hey, it recharges. -Level Two Ammo/Ammo: Infinite/Infinite Notes: Two cannons now, fires yellow, can now charge up, and is stronger than level 1. Level Three Ammo/Ammo: Infinite/Infinite Notes: As strong as the Mining Laser can get, and fires red! Woo-Hoo! Scope Useable?: No Overall Usage Score: 5/10 Overall Last Notes: If you are bored, you can tattoo your name in walls with it. When you hold the fire button all the way down before it clicks, it'll charge up and make a big blast. Cool, but not too powerful. =============== ØØ\__/ØØ\__/ØØ\ 3.002 Ripper ======================================================================= ======== Weapon Name: Ripper Effective Range: Short-Medium-Long. Efective Against: Titans, Predators, Red Wires. Weapon Icon: Sawblade. Level One Ammo/Ammo: 4/24 Notes: Shoots saw-like blades that cut stuff. Not very damaging, but it can dismember robots. Woo! -Level Two Ammo/Ammo: 4/32 Notes: I'm pretty sure it's the same, it just takes less blades to pop arms and legs out of sockets. Level Three Ammo/Ammo: 4/40 Notes: This one is really worth it! Not only does it cut wires and stuff, when you shoot it in the general area of a bots arm, or leg etc, it will automatically, go through and around the joint to pop off the part. Awesome in multiplayer! Scope Useable?: Yes Overall Usage Score: 6/10 Overall Last Notes: Pretty cool weapon, but not very useful against other robots in campaign mode. Most likely used for teasing your friend's hijacked Titan. *Evil Grimace* =============== ØØ\__/ØØ\__/ØØ\ 3.003 SPEW ======================================================================= ======== Weapon Name: SPEW (Small Projectile Emitter Weapon) Effective Range: Short-Medium. Efective Against: Grunts, Guards, virtually anything. Weapon Icon: Two red flyng bullets. Level One Ammo/Ammo: 60/300 Notes: Standard Metal Arms machine gun. Use it to add a layer of ammo to any Mil you dislike. -Level Two Ammo/Ammo: 70/400 Notes: More ammo, a little better accuracy. Do NOT spend 450 washers to upgrade it!!! Wait a few levels, and then buy it or find the in-game EUK. Level Three Ammo/Ammo: 100/500 Notes: Ok, now it looks awesome and kicks butt! One of my fav's, but be careful, you can run outta ammo fast. Scope Useable?: Yes Overall Usage Score: 8/10 Overall Last Notes: Pretty good basic weapon. This is one of the best weapons to remove enemy shields with. =============== ØØ\__/ØØ\__/ØØ\ 3.004 Rivet Gun ======================================================================= ======== Weapon Name: Rivet Gun Effective Range: Short-Medium-Long. Efective Against: Troopers, fast or flying enemies. Weapon Icon: Looks like a sideways red mushroom... =-S Level One Ammo/Ammo: 5/25 Notes: Ok weapon, fires a giant metal arrow-like dart. -Level Two Ammo/Ammo: 5/35 Notes: Even better! when it gets lodged in something, it will flame blue, and explode! I can see more uses for it now! Muwahahaha! Level Three Ammo/Ammo: 5/50 Notes: The Best of The Best, now it only takes about 2-3 well aimed darts to kill a grunt. Good for blowing off Titan's chainguns, or a Predator's laser cannons. Scope Usuable?: Yes Overall Usage Score: 8/10 Overall Last Notes: Basically, the closest weapon to a sniper rifle you can get in Metal Arms. Pretty cool weapon, I like using it to snipe off a titan's arm- mounted Rocket launcher, or for dispatching stationary targets. =============== ØØ\__/ØØ\__/ØØ\ 3.005 Scatter Blaster ======================================================================= ======== Weapon Name: Scatter Blaster Effective Range: Short. Efective Against: Shielded enemies, enemies you need executed fast. Weapon Icon: Looks like four red bullets spreading out. Level One Ammo/Ammo: 08/32 Notes: Pretty much a basic shotgun, it's a good weapon for all occasions. -Level Two Ammo/Ammo: 12/48 Notes: Stronger, a little faster, but still the same old shotgun as before. Level Three Ammo/Ammo: 16/64 Notes: This weapon RULES with level 3. Hold down the fire button to lodge all your ammo into an enemy in no time flat. Downside, you can run out of bullets fast. Scope Usuable?: No Overall Usage Score: 10/10 Overall Last Notes: Great weapon! Use it often. Now, in fact. =============== ØØ\__/ØØ\__/ØØ\ 3.006 Rocket Launcher ======================================================================= ======== Weapon Name: Rocket Launcher - Barrage Cannon Effective Range: Any freakin distance! Lol. Efective Against: Anything that can go "Ouch". Zombiebots too. Weapon Icon: Orange rocket. Level One Ammo/Ammo: 3/30 Notes: Standard Rocket Launcher. Good against Zombiebots, and multiple targets. -Level Two Ammo/Ammo: 4/50 Notes: Stronger, more ammo and you can use a scope now. Tee-hee, BOOM! Level Three Ammo/Ammo: 4/75 Notes: Now, when you fire it, one rocket breaks into four. Majorly awesome. Reload time is a tad slow, but its stregnth makes up for it. Scope Usuable?: EUK Levels 2 & 3 Yes Overall Usage Score: 9/10 Overall Last Notes: It's a Rocket Launcher. Whats not to love? =============== ØØ\__/ØØ\__/ØØ\ 3.007 Slingshot ======================================================================= ======== Weapon Name: Slingshot Effective Range: Short-Medium-Long, with aiming practice. Efective Against: Anything, basically. Weapon Icon: Yellow slingshot. Level One Ammo/Ammo: However much of the secondary you're firing. Notes: Really great weapon, and really dangerouse with practice. Fires all secondary weapons except "Cleaners". Scope Usuable?: No Overall Usage Score: 7/10 Overall Last Notes: This is a really good weapon, and I personally think people don't use it enough. No EUK's available for this weapon. To aim, use the antenna on Glitch's backpack. =============== ØØ\__/ØØ\__/ØØ\ 3.008 Control Tether ======================================================================= ======== Weapon Name: Control Tether Effective Range: Short-Medium. Efective Against: Any robot equipped with a "D-Port". *flashing red thing on back* Weapon Icon: Weird orange box with cord and antenna. Level One Ammo/Ammo: Infinite/Infinite Notes: Pretty cool weapon, which allows you to reprogram a robot and control it. You can also shoot the weapon, and nearby enemies, will look towards the noise. Great for getting robots to turn around so you can hijack them. This trick does not work if they have seen you. -Level Two Ammo/Ammo: Infinite/Infinite Notes: Gives the robot you hijack more armor and can lock on faster. Also, allows you to lock on from farther away, and transfer time is decreased. Level Three Ammo/Ammo: Infinite/Infinite Notes: Everything of level 2, but even better. Scope Usuable?: No Overall Usage Score: 8/10 Overall Last Notes: This great weapon adds a whole bunch of fun to this game. =============== ØØ\__/ØØ\__/ØØ\ 3.009 Toaster ======================================================================= ======== Weapon Name: Toaster Effective Range: Short. Efective Against: Swarmers, Robots you want to see in pain. Muwahahaha! Weapon Icon: Two red flames. Level One Ammo/Ammo: 100/400 Notes: Really cool looking weapon, it's the only one that can kill swarmer spiders besides the Magma Grenade. No EUK's available for this weapon. Scope Usuable?: No Overall Usage Score: 6/10 Overall Last Notes: Cool looking weapon, but not really effective enough to be used often. I seem to have a tendancy to end up setting myself ablaze... =============== ØØ\__/ØØ\__/ØØ\ 3.--- Secondary Weapons ======================================================================= ======== Weapon Name: Ask a scholar jerkwad! =-D Most Effective Against: Which enemy you should use this against. Weapon Icon: Icon this secondary comes up under in weapon select. Ammo: How much of it you can carry. Overall Usage Score: A score of how often you should or will use it. Overall Last Notes: Last notes about weapon =============== ØØ\__/ØØ\__/ØØ\ 3.010 Coring Charge ======================================================================= ======== Weapon Name: Coring Charge Most Effective Against: Anything really. Weapon Icon: Yellow explosion. Ammo: 10 Overall Usage Score: 8/10 Overall Last Notes: Standard grenade. Blow stuff up with it. =============== ØØ\__/ØØ\__/ØØ\ 3.011 Cleaner ======================================================================= ======== Weapon Name: Cleaner (freakin' stupid name...) Most Effective Against: Troopers, hard to hit enemies, Zombiebots... Weapon Icon: Yellow winged bomb. Ammo: 2 Overall Usage Score: 7/10 Overall Last Notes: Cool weapon that can lock onto up to three targets. =============== ØØ\__/ØØ\__/ØØ\ 3.012 Magma Bomb ======================================================================= ======== Weapon Name: Magma Bomb Most Effective Against: TITANS! One direct hit can blow a titan up completely! Weapon Icon: Two yellow flames. Ammo: 2 Overall Usage Score: 10/10 *Great for titans!* Overall Last Notes: A capsule of lava, this is an awesome secondary! It not only kills titans in less than 3 seconds, its good for damaging enemies following you through a narrow path and swarmer spiders. =============== ØØ\__/ØØ\__/ØØ\ 3.013 EMP Grenade ======================================================================= ======== Weapon Name: EMP (Electro Magnetic Pulse) Grenade Most Effective Against: Robots you want to hijack, or do damage on while they are offline. Weapon Icon: Blue staticy explosion. Ammo: 3 Overall Usage Score: 8/10 Overall Last Notes: This weapon, although it does not deal damage, turns other robots off for about 7 seconds, leaving them open to be hijacked, or destroyed. =============== ØØ\__/ØØ\__/ØØ\ 3.014 Recruiter Grenade ======================================================================= ======== Weapon Name: Recruiter Grenade Most Effective Against: Titans, Guards, Big Groups of close enemies. Weapon Icon: Purple triangular thing with little pointy tips. Ammo: 2 Overall Usage Score: 7/10 Overall Last Notes: Possibly the coolest item there is, it reprograms enemies to fight on your side! Dont use to sparringly though, because they are semi expensive, and they aren't found too often. =============== ØØ\__/ØØ\__/ØØ\ 3.015 Scope ======================================================================= ======== Weapon Name: Scope Most Effective Against: Far away enemies. Weapon Icon: Yellow aiming reticule. (Circle with "+" in it) Level One Notes: Has two zoom modes, 2X and 4X. -Level Two Notes: Now has 2X, 4X, and 8X. Overall Usage Score: 7/10 Overall Last Notes: The scope, which can be used with Ripper, SPEW, Rivet Gun, levels 2 & 3 Rocket Launcher. The Scope icon will blink red if it is not useable with your current primary weapon. =============== ØØ\__/ØØ\__/ØØ\ 3.016 Wrench ======================================================================= ======== Weapon Name: Wrench Most Effective Against: General Corrosive (First Time), Spy Factory. Weapon Icon: Yellow wrench. Ammo: Intinite Overall Usage Score: --/-- Overall Last Notes: Only used twice in the game, and you do not get to keep it. It dismantles Glitch and puts him back together. Used in: Level 25: Unhandled Exception Level 36: Fall To Pieces =============== ØØ\__/ØØ\__/ØØ\ 3.--- Items ======================================================================= ======== Item Name: *Sigh* Do I really need to tell you what I'm putting here? Description: Short physical description of item. Campaign/Multiplayer: Whether this item is found in one player or multiplayer. Notes: Information about this item. *Not all the names are the official names given* =============== ØØ\__/ØØ\__/ØØ\ 3.017 Arm Servo Upgrade ======================================================================= ======== Item Name: Arm Servo Upgrade Description: Three floating gears in weird glowy stuff. Campaign/Multiplayer: Yes/No Notes: There are three Arm Servo Upgrades in the game. These litle doo- hickeys allow Glitch to change weapons faster, and shorten reloading time. One you start out with, one you buy and one you get from Agent Goff. =============== ØØ\__/ØØ\__/ØØ\ 3.018 Battery ======================================================================= ======== Item Name: Battery Description: Cylinder which is metal at either end, and glowy blue in the middle. Campaign/Multiplayer: Yes/No Notes: Glitch's health meter is comprised of batteries. You can get up to six. The more you have, the more damage you can sustain before blowing up. =============== ØØ\__/ØØ\__/ØØ\ 3.019 Weapon Ammunition ======================================================================= ======== Item Name: Ammunition Description: A gun floating around that you already have. Campaign/Multiplayer: Yes/Yes Notes: If you pick up a weapon that you already have, it will give you a certain ammount of extra ammo for the corresponding gun. You can also buy ammo from the barter droids. =============== ØØ\__/ØØ\__/ØØ\ 3.020 Energy (Regular & Mega) ======================================================================= ======== Item Name: Energy, Mega Energy Description: Looks like a floating atom. Campaign/Multiplayer: Yes/Yes Notes: Yellow Energy gives you one battery's worth of health. Green energy, or Mega Energy, fills up all your health to full. =============== ØØ\__/ØØ\__/ØØ\ 3.021 Morbot Artifact - Speed ======================================================================= ======== Item Name: Morbot Artifact (Speed Increasing) Description: Blueish-purple vertical spinning artifact. Campaign/Multiplayer: Yes/Yes Notes: Temporarily increases Glitch's running speed. When obtained, Glitch's legs with have shiny things around them. =============== ØØ\__/ØØ\__/ØØ\ 3.022 Morbot Artifact - Jumping ======================================================================= ======== Item Name: Morbot Artifact (Jump Height Increasing) Description: Blueish-purple horizontal floating artifact with rings bouncing up and down inside. Campaign/Multiplayer: No/Yes (Only DMA Death Sphere) Notes: Temporarily increases Glitch's jumping height. =============== ØØ\__/ØØ\__/ØØ\ 3.023 Morbot Artifact - Shield ======================================================================= ======== Item Name: Morbot Artifact (Temporary Shield) Description: Blueish-purple floating spikey triangular artifact. Campaign/Multiplayer: Yes/Yes Notes: Makes a yellow bubble shield around Glitch, protecting him from any damage. Can still die from jumping off cliffs, landing in water, etc. =============== ØØ\__/ØØ\__/ØØ\ 3.024 Fire Buddy ======================================================================= ======== Item Name: Fire Buddy Description: Weird thing inside a dark, tiny cage with a bunch of bars. Campaign/Multiplayer: Yes/(Not that I know of) Notes: After you pick up this unusual item, a little black head with a propeller on top spins around Glitch, firing the same wepon as Glitch. Can't copy all weapons. =============== ØØ\__/ØØ\__/ØØ\ 3.025 Det-Pack ======================================================================= ======== Item Name: Det-Pack (Detonation Pack) Description: Looks like a bunch of coring charges taped together. Campaign/Multiplayer: Yes/No Notes: Only given to you or found on special occasions, these are used to blow up big obstacles. =============== ØØ\__/ØØ\__/ØØ\ 3.026 Chips ======================================================================= ======== Item Name: Chip Description: Blue Computer chip with silver claspy things on sides. Campaign/Multiplayer: Yes/No Notes: Find these to activate Switch Consoles that require them or to activate a Robot Control Terminal. =============== ØØ\__/ØØ\__/ØØ\ 3.027 Secret Chips & Speed Chips ======================================================================= ======== Item Name: Secret Chip, Speed Chip Description: Looks like a regular chip, but it's yellow instead of blue. Campaign/Multiplayer: Yes/No Notes: These are hidden around levels, and when you find them, you can collect them to unlock multiplayer levels. There are also Speed Chips, which are exactly the same as Secret Chips, but are only obtainable by beating certain levels in a set ammount of time. =============== ØØ\__/ØØ\__/ØØ\ 3.028 Washers (Silver & Gold) ======================================================================= ======== Item Name: Washer / Gold Washer Description: Well, if you dont know what a wahser is, its a circular piece of metal, with a hole in the middle. Gold washers are... gold. Campaign/Multiplayer: Yes/No Notes: Glitch collects these and uses them to buy stuff from the barter droids. Silver Washers are worth one, and golden washers are worth 25. Blow up enemies and pick up their washers, or find them laying around on the floor. Golden washers are pretty rare, and usually are hidden well or come from Ultra Titans. Only silver washers jump to Glitch when he gets near. Golden Washers have to be walked into to be picked up. The first time you beat a level, make sure you get as many washers as you can, because if you replay a level, you can't get more washers. Only the ammount you got the first time you beat the level will count. Same thing with weapons, weapon EUK's, and batteries. =============== ØØ\__/ØØ\__/ØØ\ 3.029 EUK (Equipment Upgrade Kit) ======================================================================= ======== Item Name: EUK (Equipment Upgrade Kit) Description: Box of ammo and gun parts, with a red circle above it, containing the weapon icon of the gun it upgrades. Campaign/Multiplayer: Yes/No Notes: You can buy these from the barter droids, or you can find some hidden in one player levels. These upgrade your weapon level. If you buy the upgrade, and then find it in the game, you can pick it up, but it wont do anyhting to your gun. I recommend looking for the upgrades first, before buying them. =============== ØØ\__/ØØ\__/ØØ\ 3.030 Robot Control Terminal ======================================================================= ======== Item Name: Description: Looks like a green and red arcade game console. Campaign/Multiplayer: Yes/No Notes: These terminals allow you to control other enemies without having to hijack them. Sometimes you need to find a chip to activate them. Be careful, some you can re-use, but others only work once. =============== ØØ\__/ØØ\__/ØØ\ 3.031 Switch Console ======================================================================= ======== Item Name: Switch Console Description: Skinny, Waist-high console that glows yellow, green or red at the top. Campaign/Multiplayer: Yes/No Notes: These are used to unlock locked doors, or activate things. Switch Consoles that need chips are yellow. Ones that just need to be activated are green. Red switch consoles need to be activated by a Mil Grunt. _______________________________________________________________________ ________ \ / \\_____________________________________________________________________ ______// SECTOR FOUR: Enemies, Vehicles and Turrets //ØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØ ØØØØØØ\\ / \ ØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØ ØØØØØØØØ =============== ØØ\__/ØØ\__/ØØ\ 4.--- E, V & T Info ======================================================================= ======== Unit Name: Enemy Name Weapons: Weapons this unit carrys. Open D-Port: Whether you can hijack this uint or not. Destroy With: Weapons to kill this unit with. Description: Physical description =============== ØØ\__/ØØ\__/ØØ\ 4.001 Mil Grunt ======================================================================= ======== Unit Name: Grunt Weapons: *See Description* Open D-Port: Yes Destroy With: Any weapon. Description: Most common enemy, These units are a little taller than Glitch, but not smarter by any means. They have a big torso, buy small legs arms and head. Not hard to kill, but sometimes come with a shield barrier. Shoot the shield with a SPEW to quickly deactivate it. If you shoot their arms, sometimes it will come loose and keep firing, and he'll shoot his own teammates! Purple: Purple Mining Laser & Coring Charge Red: SPEW & Coring Charge Green: Rocket Launcher & Coring Charge Black: Rivit gun & Coring Charge Light Grey: Flamethrower & Coring Charge =============== ØØ\__/ØØ\__/ØØ\ 4.002 Guard ======================================================================= ======== Unit Name: Guard Weapons: Giant Axe, Shotgun-like laser fire, Speed Open D-Port: Yes Destroy With: Rocket Launcher, Scatter Blaster, Coring Charges, SPEW. Description: Reddish Purple Robot about 2 and a half Glitchs tall. Looks like some kind of Greek God Robot. Ok Armoring. =============== ØØ\__/ØØ\__/ØØ\ 4.003 Titan & Ultra Titan ======================================================================= ======== Unit Name: Titan Weapons: Double Chaingun Arms, Rocket Launcher, can jump on enemy and squash them or double jump and do a damaging sonic stomp. Open D-Port: Yes Destroy With: Magma Bomb, Coring Charges, Rocket Launcher. Description: Looks like something from "Transformers". Blue armored chest, right shoulder-mounted rocket launcher and huge arms & legs. Pretty massive robot. Sometimes, it can come "Ultra", with its own shield, and its Rocket Launcher that has the one-missile-becomes-four upgrade. Ultra Titans sometimes have golden washers. =============== ØØ\__/ØØ\__/ØØ\ 4.004 Trooper ======================================================================= ======== Unit Name: Trooper Weapons: Double Blasters on either hand. Can fly and use melee attack. Open D-Port: Yes Destroy With: Rivet Gun, SPEW, Cleaner. Description: Looks like a dark blue, light blue and lime green skydiving raptor robot. Be careful, when it blasts into the air, it can shoot foward and hit you causing alot of damage. =============== ØØ\__/ØØ\__/ØØ\ 4.005 Leech ======================================================================= ======== Unit Name: Leech Weapons: Can Fly, and comes after you and hits you with its four legs. Open D-Port: No Destroy With: SPEW, Scatter Blaster, Rivet Gun. Description: Looks like a robotic head with a jet inside its neck and four legs. It will fly at you and whack you with its legs, or it can pick you up and shake some washers out of you. I think they are creepy, so blow them up fast. =============== ØØ\__/ØØ\__/ØØ\ 4.006 Snerq ======================================================================= ======== Unit Name: Snerq Weapons: Can fly, has two laser cannons, and is very quick. Open D-Port: No Destroy With: Rivet Run, Cleaner. Description: Looks sort of like a mini jet version of a Predator. Very fast and small, and if not taken care of fast, they'll knaw your health away. =============== ØØ\__/ØØ\__/ØØ\ 4.007 Predator ======================================================================= ======== Unit Name: Predator Weapons: Can fly, has four giant cannon arms that shoot lasers, or a barrage of really powerful blasts. Open D-Port: Yes Destroy With: Rivet Gun, Rocket Launcher, Cleaner, Slingshot Coring Charges Description: Huge flying red & silver four armed robot. Blow off its laser cannons while fighting it, so it cannot hurt you as badly. =============== ØØ\__/ØØ\__/ØØ\ 4.008 Scout ======================================================================= ======== Unit Name: Scout Weapons: Alerts Alarm consoles of intruders, can ram Glitch and explode. Open D-Port: No Destroy With: Shingshot Coring Charges, Rocket Luancher, Rivet Gun Description: Red little bot with tank treadss, and an antenna thing with blinky lights at the top. Blow these up fast, or avoid them all together. =============== ØØ\__/ØØ\__/ØØ\ 4.009 Scientist ======================================================================= ======== Unit Name: Scientist Weapons: Can Shoot Red (damaging) electricity if it's your enemy, or blue (healing) electricity if you've recruited it. Open D-Port: No Destroy With: Rocket Launcher, Rivet Gun, SPEW. Description: Looks like an odd.. I don't really know how to describe it. It's tall and skinny, and has little thin arms that shoot electricity at you. It floats around, and is not very fast, but can damage you pretty well if you don't kill them. =============== ØØ\__/ØØ\__/ØØ\ 4.010 ZombieBot (WTF?) ======================================================================= ======== Unit Name: Zombiebot (WTF?) Weapons: Runs at you and slashes you. (You can get stuck in a corner) Open D-Port: No Destroy With: Rocket Launcher, Scatter Blaster, Slingshot Coring Charges. Description: Weird things that are comprised of floated junk. They don't talk, but they make funky screeching noises. You have to kill them once, let them COMPLETEY respawn, and kill them again. =============== ØØ\__/ØØ\__/ØØ\ 4.011 ZombieBot King ======================================================================= ======== Unit Name: Zomebiebot King Weapons: Huge Mace on a chain, and can pick you up and BBQ you with his flaming bad breath. Here's a tic-tac dude. Open D-Port: No Destroy With: Shoot him with the Scatter Blaster, Rocket Launcher, or SPEW, while dodging his mace, and when he bends over panting, throw a coring charge into his mouth. Do this about 6-7 times to blow him up. Description: Big fat junky looking metal robot. Goes "Raaaaawwwwr!!" and stuff. You only meet him in one level 9, The ZombieBot King. =============== ØØ\__/ØØ\__/ØØ\ 4.012 Droid (Spy) ======================================================================= ======== Unit Name: Droid (Spy) Weapons: Rocket Launcher Open D-Port: No Destroy With: Rocket Launcher. Description: Small, yellow robots similer to Glitch, You can only fight them in level 25, Unhandled Exception. You only gett a Rocket Launcher to right, but you can use whichever level gun you had the previous mission. =============== ØØ\__/ØØ\__/ØØ\ 4.013 Swarmer Spider ======================================================================= ======== Unit Name: Swarmer Weapons: Runs after you and latches on, and scratches at your armor, damaging you. Open D-Port: No Destroy With: Toaster, Magma Bomb Description: Tiny little silver robots, that look like spiders. Usually found streaming out of cracks in tunnel walls, these things jump on you and rip, scratch, and drill at you until you blow up. Double jump to get them off you. =============== ØØ\__/ØØ\__/ØØ\ 4.014 Sentry ======================================================================= ======== Unit Name: Sentry Weapons: Four machine gun cannons, rocket launcher Open D-Port: No Destroy With: Rocket Launcher, Rivet Gun, Slingshot Coring Charges. Description: Giant red stationary gun turret, the Sentry fires at you when you get within its Line of Sight. It will shoot you with four machine gun cannons, and every few seconds, a rocket. =============== ØØ\__/ØØ\__/ØØ\ 4.015 Mortar ======================================================================= ======== Unit Name: Mortar Weapons: Fires a huge exploding cannonball at you. Open D-Port: No Destroy With: Rocket Launcher, Coring Charges, Rivet Gun. Description: Looks like the Sentry, but instead of the machine guns and rocket launcher, it looks like a giant cannon in the middle of it. Be careful, red targeting marks will appear on the floor near it. Takes alot of damage, but keep at it, and it will eventually explode. =============== ØØ\__/ØØ\__/ØØ\ 4.016 General Corrosive ======================================================================= ======== Unit Name: General Corrosive Weapons: Rocket Launcher, Can step on you, can spawn Troopers. Open D-Port: No, but you take control of him the second time you meet him. Destroy With: Cleaner, Coring Charges, Rocket Launcher, Rivet Gun, SPEW, Scatter Blaster. Description: GIANTLY HUGE robot, about a gazillion times taller than Glitch. He's purple and silver, and the first two time you meet him, invulnerable. You will know when you meet him. Be careful, he likes stepping on you. For a Super General, with invulnerability and his own army and stuff, he seems pretty stupid. After all, basically his dialog consists of "RaArRrg! and RoArGhR!"... =============== ØØ\__/ØØ\__/ØØ\ 4.017 Anything Liquidy & Evil Looking ======================================================================= ======== Unit Name: Water, Liquid, Lava, I dunno. Weapons: If you fall in it, you will instantly die. Open D-Port: No Destroy With: NOTHING! The ultimate enemy. Description: Anything liquidy is basically an instant death to Glitch. Try to stay away fomr edges of cliffs and stuff when around this fearsome enemy. I think I died more often from jumping into evil liquid than from enemy fire! =============== ØØ\__/ØØ\__/ØØ\ 4.--- Vehicles/Turrets ======================================================================= ======== Vehicle Name: Name of vehicle Capacity: How many units can ride on it, or use it at once. Weapons: Weapons this vehicle/turret comes equipped with. Description: Short Physical Description. =============== ØØ\__/ØØ\__/ØØ\ 4.018 RAT (Rapid Armored Transport) ======================================================================= ======== Vehicle Name: RAT (Rapid Armored Transport) Capacity: 2. Driver and Gunner, plus other robots can stand on it while it's moving. Weapons: It comes equipped with a 360 degree swiveling gun turret on the back. Not very strong, but its good for doing hit and run missions. Description: Looks like a red long tank, but with six wheels. Has a ball-like gun cannon on the back. My favorite Vehicle. I prefer to call it an "MGT", or Mobile Gun Turret. =============== ØØ\__/ØØ\__/ØØ\ 4.019 Loader (Hovercraft) ======================================================================= ======== Vehicle Name: Loader Capacity: One. Driver/Gunner. Weapons: Small Machine gun, and giant claws for picking small units up with. Description: This looks like a roman chariot, morphed with a yellow sub, and has two hoverjets on either side, with a giant grey pincer on the front. Pretty fast, but can topple over easily. If you're playing on teams, you can grab your teammate in the pincers, fly around pretending it's a two person vehicle. Only problem, is that your pincered pal is vulnerable to fire, and has to use his own weapon. Better left for a rare quick retreat manuver. =============== ØØ\__/ØØ\__/ØØ\ 4.020 Sentinal (Tank) ======================================================================= ======== Vehicle Name: Sentinal Capacity: One. Driver/Gunner. Weapons: Rocket Cannon, Machine Guns, can drive over small enemies. Description: Looks like a kind of squished brown tank. Not particuarly fast, but probably the strongest weapon-carrying vehicle. Be careful not to run over your own teammates... :-S =============== ØØ\__/ØØ\__/ØØ\ 4.021 Gun Only Turret ======================================================================= ======== Turret Name: I call it the "Gun Only Turret". Capacity: One. Aimer/Gunner Weapons: Long, small Machine gun. Description: Found in multiplayer level "The Trenches", this is just a stationary gunning turret. Has one Long machine gun swivel part attached to a wide base with four leg-like corners. =============== ØØ\__/ØØ\__/ØØ\ 4.022 Gun / Grenade Turret ======================================================================= ======== Turret Name: I call it the "Gun / Grenade Turret". Capacity: One. Aimer/Gunner. Weapons: Four machine gun cannons, and one grenade launcher. Description: Found in multiplayer level "Matt's Big Gun Fun", this is a stationary turret with four cannons, that as they fire recoil. It can also shoot a grenade bomb, but you need to look up to fire it over greater distances. =============== ØØ\__/ØØ\__/ØØ\ 4.023 Gun / Missile Turret ======================================================================= ======== Turret Name: I call it the "Gun / Missile Turret". Capacity: One. Aimer/Gunner Weapons: Four small machine gun cannons and a rocket launcher. Description: Fount in multiplayer level "Big E's House", this is basically a "Sentry" you can control. _______________________________________________________________________ ________ \ / \\_____________________________________________________________________ ______// SECTOR FIVE: Multiplayer //ØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØ ØØØØØØ\\ / \ ØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØ ØØØØØØØØ =============== ØØ\__/ØØ\__/ØØ\ 5.000 Level Info ======================================================================= ======== Level Name: Name of the multiplayer level. Robots: What types of robots there are in this level, and how many of each. Vehicles: What vehicles appear in this level, and how many of each. Turrets: What type of gun emplacements appear in this level. Overall Level Rating: I'll rate this level 0-10/10 based on fun, level design, strategic locations, and overall coolness. Level Notes: Any extra notes about this level. =============== ØØ\__/ØØ\__/ØØ\ 5.001 Big E's House ======================================================================= ======== Level Name: Big E's House Robots: Two Titans, And I think One Trooper. Vehicles: None Turrets: One Gun / Missile Turret. Overall Level Rating: 7/10 Level Notes: COMING SOON!!! _______________________________________________________________________ ________ \ / \\_____________________________________________________________________ ______// SECTOR SIX: Last Things To Cover //ØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØ ØØØØØØ\\ / \ ØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØ ØØØØØØØØ =============== ØØ\__/ØØ\__/ØØ\ 6.001 Copyrights ======================================================================= ======== Metal Arms: Glitch in the System All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. (c) 2003 Sierra Entertainment, Inc. All rights reserved. Sierra, The Sierra logo and Metal Arms are trademarks of registered trademarks of Sierra Entertainment, Inc. in the U.S. and other countries. Vivendi Universal Games and the Vivendi Universal Games Logo are trademarks of Vivendi Universal Games, Inc. Developed by Swingin' Ape Studios. =============== ØØ\__/ØØ\__/ØØ\ 6.002 Credits ======================================================================= ======== -I would like to thank "pikmario" for his "Items/Weapons/Enemies FAQ". I used it a couple times to look up the correct names of a couple bad guys I couldn't find names for on my own. Thanks! -I would also like to thank "HAL486", "Sparhawk486" and "LastManStanding" for help with about 60 chip locations, that I didn't have time myself to search for! I used this guide and "pikmario"s guides multiple times for help with my walkthrough layout referance too, so thanks again! -Thanks Nintendo for making the GC, THE ABSOLUTE BEST game console there is! -Thank you Sierra and Swingin' Apes Studios for creating one of my most favorite games of all time! -Thank you everyone at gamefaqs.com, for various info to help me compile my walkthrough. -I'd like to thank all the sites that are nice enough to post my guide. Thanks! -Me, for making this painfully accurate guide. -My cousin, Danny. Without him sucking soo bad at Metal Arms, I might never have gotten started on doing this walkthrough! -My cousin Kayla, who helped me with the wording of my guide. -My friends Amber, Chris, Erik, Robert and Kai. Thanks! -My parents, for spawning such a wonderful addition to mankind. -My future girlfriend, if I ever get one.... S=-) =============== ØØ\__/ØØ\__/ØØ\ 6.003 Email Guidelines ======================================================================= ======== You can reach me at "CatSnack513@hotmail.com". I check this email account about three times a week. Please don't email me asking about something covered in my guide. I do appreciate emails informing me in case my information is incorrect, if there is something I missed, or if you would like to compliment or comment on my guide. Please no "Your FAQ SUX!" or anything like that. All Emails should contain "Metal Arms" as their subject, or I might not recieve them. I would love to recieve emails with your personal opinions about my guide! Thank you! =============== ØØ\__/ØØ\__/ØØ\ 6.004 Legal Info ======================================================================= ======== Copyright 2004 CatSnack (Michael Dunn) This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This means, don't use my Walkthrough without asking! Here is a list of all sites currently allowed to use my Walkthrough: www.gamefaqs.com www.cheatcc.com www.cheathappens.com www.cheatplanet.com =============== ØØ\__/ØØ\__/ØØ\ 6.005 Final Words ======================================================================= ======== I Love Metal Arms and Hilary Duff! Muwahahaha! I would just like to thank everyone who read this entire thing. I hope it was very helpful to you! Well, I guess this is pretty much goodbye, so... I hope your life is very long and prosperous, and maybe, one day in the future, when I have completely overtaken the planet of Earth, you can say, "Hey! I know him! He helped be beat Level 32 of Metal Arms! That one was soo hard!" -*gets whipped with laser weapon from guard*- "NO TALKING SLAVE!" Until We Meet Again... -*vanished into darkness, followed by a giant crash.*- ---END OF GUIDE. GO HOME. FIND SOMETHING ELSE TO DO. GO ON, SHOO! SCATT!---