Dynasty Tactics FAQ

Version 1.1

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Version History

1.1 (8/30/03) - Flow Chart update, Tips, Tricks, Misc. and Secrets updated
1.0.1 (8/1/03) ñ Properly Formatted, secrets, skills & items updated.
1.0 (5/27/03) - Created Guide

Table of Contents
I. Introduction
II. Tips & Tricks
III. Liu Bei Event Flow Chart            (59% Complete) (29/49 Unlocked)
IV. Liu Beiís Best Ending Walkthrough
V. Cao Cao Event Flow Chart              (84% Complete) (31/37 Unlocked)
VI. Cao Caoís Best Ending Walkthrough
VII. Sun Ceís Event Flow Chart           (89% Complete) (30/34 Unlocked)
VIII. Sun Ceís Best Ending Walkthrough
IX. Generals
X. Unit Types
XI. Tactics
XII. Skills & Trumps
XIII. Items
XIV. Secrets
XVI. Misc./Top Combos

I. Introduction
Thanks for taking the time to read my FAQ. I hope you find it enjoyable and
If you would like to comment please email me at Calibordr17@aol.com
Note, if you have unlocked events I havenít please email me the character
they are for, the names and their position on the flow chart.

Dynasty Tactics is set in the Three Kingdoms time period of China. You can
choose to play as either Liu Bei, Cao Cao, or Sun Ce.

Each of the three main characters has several routes they can take throughout
the game. This FAQ reveals all the routes and provides a step by step
walkthrough of the events necessary to receive each characterís best ending.

II. Tips & Tricks

In Battle:

-Pay close attention to the land type when fighting battles. Unit strength is
not affected by grass or plains, but grass allows you to execute some tactics
that would not be usable otherwise such as ambush or fire attack.

-The best set up in my opinion is flat, level, ground, which is only grass
and plains and barren type. Mountains and shoals only complicate things. Flat
terrain make it easy to use the pit and taunt tactics.

-PIT and TAUNT are the most important tactics to have. Make sure most of your
units have at least one of these two tactics. They make it so you can drag an
enemy unit away from the other enemy units and isolate it, which makes
defeating it super easy.

-Target the enemy commander if you are ever having trouble with a battle.
Simply have one of your units use pit or taunt on the enemy commander and
then surround the enemy commanderís unit and the battle is over. I have used
this many times it helps you win tough battles that you donít really want to
fight when your units arenít at full strength.

-Marines fight better in shoals while rangers fare better in mountain
areas. Normal units perform more poorly when in these land types.

-Combos are the key to winning ANY battle no matter how outnumbered you

-Take much care in appointing your strategist. Their ability to link
tactics can be the decisive factor in a battle so make sure it is a unit
with many useful tactics.

-Linking tactics is key in forming combos. Linking is basically targeting a
unit with a tactic and then waiting to execute it until another one of your
units performs a tactic on a different target unit. This is beneficial
because it contributes to the number of tactics in a combo, and combo
damage goes way up after 3 or 4 tactics (ie, hitting an enemy unit with
surround as tactic number 1 in the combo might kill 4000 but if it were
number 5 in the combo it would do 50,000).

-Use Spies! Thatís what they are there for. Appoint any general with the
spy skill as an envoy and then send him to the battle location. Do this
with TWO spies per battle location. They will usually be successful and
will set up either towers or depots for the battle and will provide you
with two more units to use in battle.

-Spies can destroy enemy towers and depots in just ONE turn instead of two.
They can also destroy castle walls AND gates in ONE turn, making spies
essential in capital sieges where the enemy is in the castle.

-Spies can also entice enemy units with morale under 40 to defect. Win the
battle and the defecting units will join you permanently even if they are
defeated in the battle. There are some units you cannot entice, such as the
enemy commander.

-Keep your morale high. Have units with Revive, or Boost to raise morale.
This is essential in assuring better fighting and moving sooner.

-Keeping morale high (above 80) also ensures that your units skills will be
utilized. For example if a unit has morale of 84 and the Overlord skill
they can use unlimited LEA and INT tactics in the battle, but if their
morale is below 80 they can only use each tactic once.

-Donít be afraid to have one or two Builder type units. They can build
depots which raise morale or towers which attack enemies in a two square
radius. When they get enough experience they can build catapults that
attack at medium and long range and do more damage to enemy units. Itís a
great way to crush enemies inside castle walls.

-You randomly get "super tactics" with high level generals and/or
famous generals. They happen more frequently with STR type tactics like
Raid or Charge. See the FAQ for more Info.

Outside of Battle:

-ALWAYS SAVE AFTER EVERY BATTLE because when you start a new battle the unit
formations and the terrain are always random. If you get a bad terrain set up
you can load your last save and get a much better terrain set up. I cannot
stress enough how important this is. It is a foolproof plan it works every
time just keep reloading till you get a good terrain set up.

-RECRUITING generals is vital to your survival. You can recruit a general
by sending a character in an army or as an envoy to the generalís location.
There are two ways this works. General A (recruiting unit) can be in
General Bís (unit to be recruited) friend list, or General B can be in
General Aís friend list. Then simply travel to the location where general B
is a civilian and he will join.

-Sometimes it is a lot easier to recruit a character with the friend
general as an envoy. Envoys can go through enemy territory without having
to fight, which you usually do to get to the best generals to recruit.

-Donít be afraid to waste a couple of turns to recruit a useful general. As
long as you leave yourself enough turns to complete the eventís objective
itís okay to send your best generals out recruiting for a few turns.

-Troop numbers increase with deeds. Deeds increase by winning battles. You
gain 26 deeds even if you did nothing, 2 more for a 1 tactic, 4 for a 2
tactic combo and so on. Killing the enemy commander gets you 100 deeds and
almost always a level up with more troops.

-EXP goes up by 2 every battle. More if you kill enemy commanders or

-During Cao Cao's campaign, several of your generals rebel. It would be
wise not to build up their levels and zeal during the course of the game.
See Cao Cao's walkthrough for details on which generals are involved.

The Flow Charts

The Flow Charts detail every path you can possibly choose as each
character. While they may be a little confusing to read in this form, just
look at the flow chart in the game under the game history and then (player
name saga) and it should make sense. I have put in all the event names that
I have unlocked so hopefully it should help you make sense of the path you
are choosing. You can see which events you have unlocked and you can tell
what path you are on. The events I havenít unlocked are left as ??? like in
the game. I will come back in a later version when I have unlocked all the
events and fill it in completely.

III. Liu Beiís Event Flow Chart ( 29/49, 59% Complete )
                              Oath in the Garden
                           Lu Bu, Honored Guest
                  /                 |                 \
                  |                 |                 |
                  |                 |                 |
            Lu Bu, Ally      Lu Bu's Invasion    Lu Buís Assault
            |                       |                  |
            |                       |                  |
            |                         \               /
            Lu Bu, Crazed Tiger            Guan Yuís Escape
            |                                    |
            |                                    |
      Lu Bu, Once Again                    Jing in Turmoil
      /            \                      /                \
     /              \                    |                 |
   Lu Bu at       Lu Bu & Cao Cao      ???          Sleeping Dragon
  the Court              |                |                 |
  /       \              |                |                 |
 ???  Zhuge Liangís     ???               |                 |
|      Plan            /   \              |                 |
|       |     \      ???      ???        ???       Zhuge Liang In Wu
|  The War    \     |           \       /   \               |
|  for the Seal Xi Liang        ???     ???  ???    Cao Caoís Fate
\     |         Jing Alliance The Noble Guan Yu-->Deathbed-->
Farewell, Guan Yu--> etc...

VI. Cao Caoís Best Ending Walkthrough

1. Emperor
-Cao Cao declares his troops the Imperial Army.
-Just win the battle you are in at Chang An to advance to the next event.

2. War Council
-Liu Bei asks for aid against Lu Bu.
-Choose to ignore Liu Bei and attack Yuan Shu in Ru Nan. (NOT Yuan Shao. Read
-Donít attack Lu Bu and help Liu Bei or you will be on Cao Caoís bad path.
-Recruit many generals before killing Yuan Shu. You have plenty of time.
- Get Dian Wei, Ju Yin, Ji Ling, Xun You, Xu Huang, Xu Zhu if you can.

3. Yuan Shu The Pretender
-After Killing Yuan Shu, Cao Cao turns his sights on Lu Bu
-You have 20 Turns to kill Lu Bu.
-Capture Xia Pi and take out Lu Bu.
-Try to capture Zhang Liao in battle, or recruit him after you win this

4. The Beast Departs
-Cao Cao defeats Lu Bu, who joins him. Sima Yi also joins.
-Yuan Shao lets Liu Bei join him and his massive army threatens Cao Cao
-Choose NOT to ally with Yuan Shao when he sends his envoy.
-Attack Zhang Xiu and capture Wan to recruit Jia Xu.
-Send Cao Cao and Lu Bu to Xia Pi to recruit Cheng Gong and Zhang Liao if you
already havenít.
-Wait until your last turn to capture the border city and Cao Pi will join.
-Occupy one of Yuan Shaoís border cities: Chen Liu, Pu Yang, Ping Yuan, He
Nei or Jin Yang to continue.

5. Liu Beiís Betrayal
-After invading Yuan Shaoís territory, Liu Bei offers to defect and take out
Yuan Shaoís supply depot.
-Accept Liu Beiís offer and send a diplomat envoy to form an alliance with
him to complete this event.

6. The Beastís Plan
-Liu Bei and his followers (Zhang Fei, Guan Yu) join you.
-Lu Bu takes Zhang Liao, Chen Gong and Gao Shun and goes to invade Jing.
-Yuan Shao dies, leaving Yuan Tan as leader.
-Defeat Yuan Tan and occupy Bo Hai in 15 turns to move on.

7. Power
-Lu Bu rebels along with Zhang Liao, Cheng Gong and Gao Shun.
-Recruit Zhao Yun along with anyone else you can by sending Liu Bei as an
envoy to Jen Ding in the North.
-Kill the rebelling Lu Bu and occupy Jiang Ling in 10 turns.

8. Greed
-Zhuge Liang joins you.
-Cao Cao plans to attack Sun Ce and Wu.
-Just end your turn to go on to the next event.

9. Zhuge Liangís Shadow
-Liu Bei comes takes Zhao Yun, Guan Yu, Zhang Fei & Zhuge Liang and leaves
you to attack Ma Teng as part of Zhuge Liangís plan.
-Cao Cao is left to attack Wu by himself.
-Defeat Sun Ce and occupy Jian Ye within 15 turns.

10. Heroes Divided
-Cao Cao defeats Sun Ce
-Meanwhile, Liu Bei, Zhuge Liang, Liu Zhang, Sima Yi, and Ma Tseng rebel
against Cao Cao. Liu Bei takes his followers and Sima Yi takes many of your
generals such as Deng Ai.
-Other pockets of rebellion spring up over China.
-Defeat Liu Bei, Sima Yi and Liu Zhang in 60 turns to get Cao Caoís best

11. Victory
-Cao Cao defeats the rebels and unites China under his iron fist.

VII. Sun Ceís Event Flow Chart  ( 30/34,  89 % Complete )
                         Sun Ceís Beginning
                         Sun Ce at Jiang Dong
                           Kingdom of Wu
                      /                      \
      Cao Cao Takes the North               Sun Quanís Stand
                |                                     |
         Shoot for the Sun                     Night Before Chi Bi
      /                    \                           |
The Fleeing Liu Bei     Liu Bei Borrows Jiang Xia     Zhou Yuís Chi Bi
          |                   \                       /          |
Assault on Mt. Jiu Tie   Zhou Yu's Chi Bi          ???      Liu Bei Takes Jing
          |                    |                  /              |
      Sun Ce and Zhou Yu    Sun Quan's Sta      /       Sun Quan and Guan Yu
      /                  \     |   \           /                 |
Sun Ceís Determination Sun Ce &| Yi \        /          Liu Beiís Vengeance
      |                    \   |      \    /            |         |	
Advance on Cao Cao          \  |      Liu Bei          ??? Zhuge Liangís Death
      |               Advance on Yi betrays Liu Zhang
Zhou Yuís Departure          |      /      \
      |                  Liu Bei    |       \
Zhou Yuís Return       Defends Yi  ???      Broken
      |                     |       |       Swords
     Journey     Sun Quan's Stand   |         |
                              \     |        ???
                               \    |

VIII. Sun Ceís Best Ending Walkthrough

1. Sun Ceís Beginning
-Sun Ce declares he will become Conqueror on his father Sun Jianís sword.
-Borrowing troops from Yuan Shu, with Zhou Yu, Sun Ce marches to Jiang Dong
-Just win the battle you are in to go to the next event.

2. Sun Ce at Jiang Dong
-Zhang Zhao, Cheng Pu, Han Dang and Huang Gai join.
-Defeat Liu Yong, Yan Bai Hu and Wang Lang and occupy Wu, Jian Ye and Hui Ji
to move on.
-Recruit Gan Ning in this chapter or as soon as possible before he
disappears. He is very useful.

3. Kingdom of Wu
-Sun Ce earns the nickname Little Conqueror
-Zhou Yu sends spies to Xu Chang
-Choose to attack Liu Biau and Jing Province. Occupy Lu Kou to win.
-WARNING Do not send Sun Ce or any unit above your capital towards Cao Cao.
If you do, Sun Ce dies and Sun Quan becomes ruler, and you are stuck down the
bad ending path. ONLY send units towards Lu Kou.

4. Cao Cao Takes the North
-Sun Ce moves to attack Liu Biau.
-Occupy Jiang Xia and kill Liu Biau to win.

5. Shoot for the Sun
-Cao Cao begins to advance South
-Cao Cao demands Sun Ceís surrender
-Sun Ce refuses. Zhuge Liang comes with an offer of alliance to Sun Ce.
- Kill Fei Zhan and reoccupy Shi Shin.
-Do NOT ally with Liu Bei.
-Donít attack Cao Cao.

6. The Fleeing Liu Bei
-Liu Bei is scattered by Cao Cao
-Cao Caoís forces occupy Lu Kou
-Sun Ce decides to target Cao Caoís supplies
-Occupy Lu Kou to win.

7. Assault of Mt. Jiu Tie
-Sun Ce personally leads an attack force on Cao Caoís supply depot at Mt. Jiu
-Cao Cao retreats to Xu Chang
-Sun Ce is badly wounded but does not tell any of his officers
-Sun Ce campaigns into both Northern and Southern Jing in the wake of Cao
Caoís retreat.
-Occupy the glowing cities of Jiang Ling, Jiang Xia, Xiang Yang, Cheng Sha,
Ling Ling, Gui Yang and Wu Ling to move on to the next event.

8. Sun Ce and Zhou Yu
-Zhou Yu discovers Sun Ce is wounded, he asks Sun Ce to rest but Sun Ce
refuses saying it would be cowardly.
-Sun Ceís younger siblings, Sun Quan and Sun Li join.
-Defeat Xu Gong and Shi Xie and occupy Wu and Nan Hai.

9. Sun Ceís Determination
-Sun Ce realizes his wound is taking its toll and wishes to attack Cao Cao
before he dies.
-Your advisors say to attack Yi and defeat Liu Zhang but Sun Ce will not
-Stop Cao Caoís advance and prepare to march on Xu Chang.

10. Advance on Cao Cao
-Occupy Xu Chang

11. Zhou Yuís Departure
-Cao Cao forces the emperor to issue an edict against Sun Ce.
-Ma Tseng and Liu Bei agree to the edict and ally with Cao Cao against Sun
Ce, who finds himself suddenly surrounded.
-Zhou Yu mysteriously disappears, leaving Sun Ce shorthanded.

12. Zhou Yuís Return
-Sun Ce grows reckless without Zhou Yuís guidance
-He finds himself surrounded by Cao Cao deep in enemy territory
-Sun Ceís wound prevents him from fighting free
-When all hope is lost, Zhou Yu arrives leading reinforcements.
-Together they rout Cao Caoís army and then Zhou Yu convinces Sun Ce to admit
his failing health due to the wound to all his generals.
-Sun Ce allies with Ma Teng
-Defeat Cao Cao and Liu Bei and occupy the glowing cities of Ye, Chang An,
Luo Yang, and Cheng Du to win.

13. Journey
-Sun Ce defeats all of his enemies and conquers the land of China.
-A mortally wounded Sun Ce leaves for a journey with Zhou Yu while he still
has time to live, ceding all his power to his brother Sun Quan.
-Sun Quan ascends to the Imperial Throne and leads China to a time of
-It is said that Sun Ce and Zhou Yu continued to fight in faraway lands.

IX. Generals

I have included a list of the best generals for each of the Three Kingdoms.
This list includes only those generals you can recruit or that you start out
with NOT ones you can capture.
For a complete general list check out my Dynasty Tactics General Database FAQ
coming soon to gamefaqs.com (207/225 complete right now)

Liu Bei-
Guan Yu
Zhang Fei
Zhao Yun
Zhuge Liang
Jiang Wei
Yan Yan
Ma Chao
Zhang Ren
Pang De

Cao Cao-
Guo Jia
Xiahou Dun
Zhang Liao
Gan Ning
Xun Yu
Tian Feng
Cheng Yu
Xu Huang
Xiahou Yuan
Jiang Wei

Sun Ce-
Zhou Yu
Huang Zhong
Taishi Ci
Lu Xun
Zhou Tai
Gan Ning
Sun Quan
Cheng Pu
Xu Sheng

X. Unit Types

There are four types of units in Dynasty Tactics.

Type                          EXP Needed               Atk/Def/Special
Footmen                       1                       25/30
Infantry                      25                      30/40
Spearmen                      30                      40/30
Rangers                       50                      30/40/Good in Mountain
Pikemen                       70                      40/50/Melee skill

Type                          Exp Needed              Atk/Def/Special
Bowmen                        1                       20/25
Archers                       25                      30/20
Hvy Archers                   40                      40/15
Marines                       50                      35/20/Good in Shoal
Crossbow                      70                      50/10/Lure Skill

Type                          Exp Needed              Atk/Def/Special
Horsemen                      1                       35/25
Cavalry                       30                      45/30
Bow Riders                    40                      35/25/Bow attack
Brigadiers                    70                      45/45/Press Skill

Type                          Exp Needed            Atk/Def/Special
Special                       -                     5/5 Spies are this type
Builders                      1                     20/15/Heal, Build depots
Hvy Arms                      40                    25/20/Heal, Build weapons

XI. Tactics

Tactic            Type        Effect
Aid               LEA         Help ally attack enemy unit if facing same dir.
All Attack        LEA         All enemies adjacent to enemy unit attack
All Charge        LEA         Charge enemy with ally, pushed back 3 spaces
Ambush            INT         Unit in grass/forest attacks/confuses enemy
Awe               STR         Enemy units pushed back, morale lowered
Boost             STR         Ally unit morale up, moves forward one space
Charge            STR         Enemy is attacked, unit follows them 3 spaces
Circle            LEA         Atk pushes enemy forward one space, confuses
Decoy             INT         Enemy follows unit forward one space after atk
Feint             INT         Enemy moves forward one space after attack
Flank             STR         Atk lowers morale/pushes forward (side only)
Flood             INT         Enemy in shoal/river attacked, confused, moved
Fire Arrow        STR         Confuse, atk & push back enemies within range
Fire Attack       INT         Adjacent enemy in grass confused, pushed, atk
Gather            INT         Enemy units gather around targeted enemy
Mislead           INT         Adjacent Enemy pushed back 3 spaces no atk
Muddle            INT         Two Adjacent enemies attack each other/- morale
Pierce            STR         Unit attacks enemy, moves through 3 spaces
Pincer            LEA         Multiple foes between allies attacked, confused
Pit               INT         Enemy unit pulled across map to unit
Pursue            STR         Unit facing enemy rear moves 1 square, morale -
Raid              STR         Unit attacks multiple enemies lined up
Repel             STR         Attacks adjacent enemies, pushes back one space
Revive            LEA         Adjacent allied units morale up
Rockslide         INT         Enemy adjacent to ally on hill confused, atked
Shift             LEA         Adjacent ally shifts with unit, enemy attacked
Surround          LEA         Ally unit moves to surround enemy if lined up
Swarm             LEA         Unit, allies lined up atk push back enemy
Switch            INT         Unit and enemy exchange places
Taunt             INT         Enemy unit pulled across map, morale up
Volley            STR         Atk and push back enemy units within range

XII. Skills & Trumps

Skill             Effect                        Condition

Archery           Bow attack up                 Morale 80+
Brute             Attack Str Up                 Next to enemy w/morale 40-
Conqueror         Atk/Def UP Unlim. STR Tactics Morale 80+
Diplomat          Can make treaties as Envoy	-
Fame              Attack Str up                 Adjacent to Army Commander
Fortitude         Attack Str up                 Morale 40-
Genius            Enemies confused by tactics	Morale 80+
Guard             Def Up                        Morale 80+
Hero              Unlimited use of LEA Tactics	Morale 80+
Menace            Unlimited use of STR Tactics	Morale 80+
Might             Attack Str Up                 Morale 80+
Overlord          Unlimited use LEA/INT Tactics Morale 80+
Rage              Morale and Atk rise           Allied unit defeated
Speed             Movement like plains always	Morale 80+
Spy               Can join battle as Envoy      -
Strategy          Unlimited use of INT Tactics	Morale 80+
Support           Adjacent allies attack + 50%  Morale 80+
Wile              INT tactics more effective	Use INT type tactic
Zeal              Receive twice the deeds       -

Trumps ñ These are randomly available by Strategists
Trump             Effect
Panic             All enemies are confused
Contain           Enemies cannot use tactics
Rally             Raise Morale, atk, def for one ally
Haste             Make unitís turn first
Slow              Make unitís turn last
Rage              Change all units to Rage
Guard             Change all units to Guard
Muster            All allies morale +5, all enemies morale -5
Confuse           Confuse one enemy unit
Threat            Lower one enemy's morale, attack and defense
Scout             Enemy cannot use skills for one turn

XIII. Items

Item                    Location                Effect
3 Strategies            Occupy Ye               Change Skill to Wile
6 Books                 Occupy Wan              Change Skill to Strategy
Arabian                 Occupy Jiou Chaun       Change Skill to Speed
Arbalest                Occupy Cheng Du         Archer type Exp + 30
Analects                Occupy Zi Tong          Lea + 15
Avenger                 Occupy Chang An         Str + 15
Blue Blade              Occupy Xu Chang         Str + 15
Blue Dragon             Kill Guan Yu w/combo    Change Skill to Might
Book of Arms            Occupy Xiang Yang       Special Type Exp + 30
Book of Gods            Occupy Liao Dong        Int + 20
Crescent                Kill Lu Bu w/combo      Change Skill to Menace
Histories               Occupy Yu Lin           Lea + 20
Harness                 Occupy Tian Shui        Cavalry Type Exp + 30
Lao Tzu                 Kill Yuan Shao w/ combo Change Skill to Hero
Legends                 Occupy Bei Ping         Change Skill to Fortitude
Meng De                 Kill Cao Cao w/combo    Change Skill to Overlord
Mo Tzu			Occupy Ru Nan           Change Skill to Guard
On Archery             Kill Huang Zhong w/combo Change Skill to Archery
On Policy               Occupy Pan Yang         Change Skill to Diplomat
On Valor                Occupy Ling Ling        Receive 2x deeds
Spell Book              Occupy Jian An          Int + 10
Pike                    Occupy Pu Yang          Infantry Type Exp + 30
Seven Star              Occupy Luo Yang         Str + 20
Sun Tzu                 Occupy Jian Ye          Change Skill to Genius
Sun Blade               Kill Sun Ce w/combo     Str + 10
Treatise                Occupy Jian Ning        Lea + 10
War Manual              Occupy Han Zhong        Change Skill to Spy
Way of Peace            Occupy Ping Yuan        Int + 15
Wu Tzu                  Occupy Yun Nan          Change Skill to Support
Xun Tzu                 Occupy Xia Pi           Change Skill to Fame

XIV. Secrets

Easy Event Flow Chart Path Unlocking-
Look at my event flow charts. When you reach an event that branches out into
two paths, save the game. When you go down one path and beat the game you can
simply reload the saved game at the branching event and go down the other
path without playing the game all over again.

Unit Experience Trick-
You can unequip an exp + item and after changing a unitís type remove the
item and the unit type will remain the same.
Example: Guan Yu has cavalry exp of 40. Equip the harness and now he has 70.
Change his type to Brigadiers and unequip the harness. Unit type is still

Battlefield Layout Trick-
If you get a bad setup on a battlefield itís always random so if you saved
just reload the save and try again.

Large Troop Number Trick-
Equip a unit with the On Valor item to double deeds gained which raises troop
numbers significantly.

Twice the Skills Trick-
You can unequip items from certain generals and they will still have their
skills. Example: Unequip the Meng De from Cao Cao and he still has the
overlord skill. You can give someone else the skill now to by equipping the
Meng De.

Across the Map Army Switch Trick-
Fighting a two front campaign? Need to switch some of your stronger armies to
the other side of your territory? As long as your cities are connected as in,
the AI hasnít occupied any of your cities, breaking a continuous line of
cities under your control, you can do it easily.
1) Take the army you want to move and remove them from their unit one by one
2) Take the army you want to move the 1st army to and remove all the units
then add the units you removed from the first army across the map.
3) Take the units you took out of the 2nd army and put them in the 1st armyís
old spot.


Q: What is up with those tactics where the name is on fire???
A: dmcgeever@zoominternet.net says this about the "super tactics"

"Very rarely, when doing a tactical combo, it will show the tactic name,
and then show it covered in flames. The music changes for the rest of the
combo, and instead of the normal cutscene, it shows the officer killing
enemies in slow motion, and he/she says something. Generic officers say,
"have you learned your lesson yet?". So far, I have seen this for raid,
repel, and charge tactics. I have seen it in a combo as short as 4 tactics,
but never early in the game. A quick way to see it is to save on the turn
of the last guy before a combo, then run through it 5-10 times. If it has
more than 1 of repel, raid, and charge, you will probably see it at some

Q: Why canít I add any more Officers to my Army???
A: If you are only in control of one or two cities the amount of officers you
can add to your armies is limited. This will probably only be a problem in
Liu Beiís first couple events. You can still form a second army, you just
canít add more officers to it.

Q: How come my troop numbers arenít increasing?
A: Your officer(s) arenít receiving enough deeds. Try killing all of the
enemy officers before the enemy commander and try to use lots of high level
combos. This helps you gain deeds.

Q: Why canít Officer X get Tactic Y?
A: Some officers canít get certain tactics unless you steal them from an
enemy by attacking from behind. Most officers are more likely to learn
tactics that are their type ie, Guan Yu gets more STR tactics and Liu Bei
gets more LEA tactics.

Q: How can I get general Z to join me?
A: Check all of your officerís friend lists. If they have general Zís name
send them to the city he is in to recruit him. Also check General Zís friend
list to see if any of your officers are on it. Note, this only works to
recruit civilian generals.

Q: You said to recruit general xyz but I donít see them at any city?
A: If you wait too long one of the other armies will recruit generals that
are just sitting as civilians. Also, check all the cities that have a white
feather, which means civilians are present.

Q: How can I capture enemy officers?
A: Only certain enemy officers can be captured. The army commander (Cao Cao,
Liu Bei, Sun Ce, etc) and his strategist (Guan Yu, Guo Jia, Zhou Yu) cannot
be captured. Otherwise, execute a high level combo, more than half of the
general you are trying to captureís level and make sure you kill their unit
with the combo and you capture them. Example: Liu Bei finishes off a 6 tactic
combo and Lu Bu (level 13) and Zhang Liao (level 10) are killed during the
combo. Zhang Liao is captured, Lu Bu is not.

Q: How do I entice enemy officers to join me in a battle?
A: Again this only works on certain enemy officers. Move next to an enemy
that has morale less than 40 with a spy and see if the entice command pops

Q: What is your best # of combos/total damage?
A: My top # of combos is 8. I did it using both strategists linking and
another attack. My highest total damage is a 6 combo involving Zhang Fei,
Zhuge Liang, Jiang Wei, Liu Bei, Ma Chao and Guan Yu for a total damage of
133,154. My lowest combo on the list is for 62,669 damage.

Q: Can I view event X over again?
A: After you beat the game go back into the saga history and click on an
event to view it again.

Q: What the hell? I canít understand your flow chart at all!
A: Go into the game and load your history. Then, go to the bottom choice
where it says history and look at one of the three sagas. My flow charts are
copies of the sagas but in the game they go horizontal and mine is vertical.
Itís much easier to visualize when youíre looking at the game.

Q: I can't get the Liu Bei's Betrayal event to work as Cao Cao?
A: Make sure you complete the events in this particular order:
  Emperor   ---> War Council --->  Yuan Shu the Pretender ---> The Beast departs

If you do not sucessfully follow these events in that path, there is no way to
get Liu Bei to join you. And you do NOT ally with him, you KILL him and he joins you.
You kill Liu Bei in the beast departs event by invading the city he is in and
then he joins you.

Q: In the Liu Bei campaign I cannot form an alliance with Sun Ce and
   Ma Chao keeps getting beaten and disapearing?
A: Make sure you send an ENVOY with the DIPLOMAT skill to Sun Ce's CAPITAL.
During the Xi Liang - Jing Alliance event. Also make sure you arrive in his
capital before your turns run out you cannot be landing in his capital with your
diplomat on the end of your last turn you must have at least 1 turn remaining when
you arrive. If you do not do exactly this you cannot ally with him in time.

Also be sure you completed the events in this order leading up to it:
Oath in the Garden ---> Lu Bu, Honored Guest ---> Lu Bu Crazed Tiger --->
Lu Bu Once Again ---> Lu Bu at the Court

Q: I canít follow your walkthrough! The event I get is different than the one
you described!?
A: Check again carefully to see if you maybe made a wrong decision. Once you
are down a certain path on the event flow chart you are out of luck.

Q: How come Iím not getting any Trumps in battle?
A: They are seemingly random and donít pop up early in the game. Otherwise,
just have a high level strategist with lots of tactics and trumps appear in

Q: What is the max damage from one tactic? One Combo?
A: For one single tactic it is 99,999 and that can only be from a
tactic in a high level combo. From one combo I would imagine it is
999,999 but I haven't seen above 400,000 done.

Q: I canít beat event xyz. Help me!
A: Try moving to the enemy capital and targeting the enemy commander in the
battle. If you can draw them over to your units with a taunt or pit tactic
you can surround them and win the battle very quick and easy and beat the

Q: Iím still having trouble with event xyz!
A: Email me, maybe I can help: calibordr17@aol.com

Q: I have a suggestion or question not otherwise answered!
A: Email me: calibordr17@aol.com they are welcomed.

XVI. Miscellaneous & Top Combos

If anyone has unlocked an event that I havenít please tell me the name and
the location on the flow chart so I can add it.
Also, if you know of any items or trumps or skills or tactics I missed let me

Thanks to:

mstalisman@cox.net -   For providing more info on Trumps I was missing
Darkfire 7 -           Directing my attention to the "super tactics" and giving
                       me info on his DT experiences
thrasher@iquest.net -  Giving me MANY MANY missing events to fill in gaps on my

A thank you to gamefaqs.com for providing an outlet for my three kingdoms
Thanks to Koei for bringing Dynasty Tactics over to the states for everyone
to enjoy.
Thanks to all my fellow Dynasty Tactics fans, without whom I would never have
written this FAQ.

And Yes, I know, I really should have finished my Kessen II FAQ before doing
this one but oh well, thatís next I swear!

If you are interested in using my FAQ on your website or something just GET
MY PERMISSION FIRST. Almost always I will say yes, I just like to be asked
first. Email me at calibordr17@aol.com if you want permission to use my
FAQ/Walkthrough or a part of it.

Top Combos:

General              Tactic              Damage
1. Submitted by "Darkfire 7"

I. Xu You            Mislead             0
II. Xiahou Dun       Aid                 6526
III. Xu Huang        Charge              5503
IV. Xu Zhu           Shift               2163
V. Zhong Yao         Surround            30960
VI. Lu Xun           Decoy               4415
VII. Cao Cao         All Attack          39857
VIII. Cheng Yu       Surround            33262
IX. Dian Wei         Charge              81450
X. Zhang Liao        Surround            99999

Total damage: 304,135

2. Submitted By Calibordr17@aol.com

I. Zhang Fei
II. Zhuge Liang
III. Jiang Wei
IV.  Liu Bei
V.  Ma Chao
VI. Guan Yu

Total Damage: 133,154

NOTE: This faq is copyrighted by international copyright law. Using it
without expressed consent of the author, Sean Twomey, is a violation of the
law and subject to prosecution.