|Story: Pre-Wind Waker                                                       |

About 5 years has passed since Ocarina of Time was released on the N64 and was
dubbed the "Best game of all time." Since then, people have been waiting for a
sequel to the hit game. The only other 3D game since then was
Majora's Mask, unfortunately, it was too short and didn't have the impact
Ocarina did. That has changed. On December 13, 2002, the Japanese Zelda game
"Takt of the Wind" was released on the Gamecube. I have picked up Japanese
copy and might I say it is one of the best games I have ever played in 5
years. This guide is for the Japanese version of Takt of the Wind (AKA Wind
Waker in America and Europe.) All the islands names are from the Japanese
version and will be changed once I get the American version. Everything in the
Japanese version is subject to change in the American version, so do not blame
me for any changes that may affect game play when the American version is

|Story                                                                       |

*NOTE: This will give EVERYTHING away. Don't read if you don't want to know
the ending*

This is the sequel to the Adult Link time line. Ok, here's how it goes. Since
Link had already returned to the present, he was not in the future. Ganondorf
used the Triforce to break out of the sacred realm and claim hyrule as his
own. Before he could do this, though, Hyrule was flooded. The Triforce of
Wisdom from Adult Zelda went to the king minus one piece which the king still
had, the Triforce of power was still with Ganondorf, and the Triforce of
Courage was broken up into 8 pieces and scattered across new hyrule. 100 years
Later, Ganondorf sent a phoenix out to find Zelda. Since he thought she would
be in disguise, he made the bird get any girl with Blonde hair. Somehow, the
bird got tetra (really Zelda, but she didn't know it), tetra was dropped, and
the bird got Aryll instead. Link set out to get her, but needed the master
sword. He got the 3 orbs of the elements and went under the sea and got the
Master sword. He then rescued his sister, but then found out about Ganondorf
and tetra, lost against Ganondorf, and took tetra to hyrule where she turned
into Zelda and got the Triforce of Wisdom. Link then needed to power up the
Master sword to full power (The same as it was in ocarina) to face Ganondorf.
After he powered it up to max, he needed the Triforce of Courage to get passed
the barrier surrounding Ganon's Tower. He got that, got passed the barrier and
made it to Ganondorf. Ganondorf either killed or knocked out Link and Zelda
(I don't know, it was in Japanese) and took the other 2 pieces and completed
the Triforce. Then the king stepped in and made some wish on the Triforce to
either bring back Zelda/Link, or something else, and then they both woke up.
Link then battled Ganondorf and stabbed the master sword in Ganondorf's head,
turning him to stone. Hyrule then completely flooded, the king and the
Triforce stayed under the sea, while Zelda without the Triforce turned
back to tetra and then they both sailed off on there own boats into the
sunset. That is the COMPLETE story

|Characters                                                                  |

Note: Major Spoilers. Don't read if you don't want to know!!!

Link: 100 years after the Future Hyrule, A fresh, new link wakes up to his
sister. Link is the Main character and the one you play 95% of the time.
His journey is to Rescue his sister, Completely power-up the master sword,
Resurrect the Triforce of Courage and Defeat Ganondorf once and for all

Aryll: Links sister. She is Kidnapped in the Beginning and you don't see
her until a bit later. You eventually save her, but you don't see her
until the ending. She really doesn't play much of a roll in the game

Helmaroc King: The Phoenix bird that kidnapped Aril in the Beginning.
Ganondorf order it to capture all the Blonde haired girls to find out
which one is Zelda? You eventually kill him as the 4th boss.

Tetra: The leader of the pirate groups in the beginning. When we first
meet Miss Tetra, she was in the Helmaroc claws before the pirates
attacked the bird and caused him to drop Tetra in the outset forest.
Although she has a bad attitude about things, she does care about

Zelda: This is the true identity to Tetra. She can only be Zelda when
she has the Triforce of Wisdom and goes back to Tetra if she loses it.
You don't see her much until the end.

Ganon (Ganondorf outside the dub): The only actual character from Ocarina.
100 years ago, he was sealed in the Sacred Realm by Zelda and the 6
Sages of Hyrule, along with the Master Sword from Adult Link. Since he
still had the Triforce, he used it to break out later on and took
control of Hyrule. Since Link had already went back to the present,
no one could stop him. Then, a great flood flooded hyrule and forced
Ganondorf to go to the surface to look for the Triforce. He thought
that the descendant of Zelda would have the Triforce, so he ordered
the Helmaroc King to capture every Blonde Haired girl. Little did he know
that the King of Hyrule had the Triforce of Wisdom.

Daphnes Nohansen Hyrule: The King of Hyrule and the identity of the King
of Red Lions. He helps Link throughout his quest with history of the old
Hyrule and the wish he made on the Triforce in the final battle.

Medli: An attendant of the Rito tribe and the sage of the Earth Temple.
At first, her main goal is to watch over Komali and protect him. After
he gets his wings and becomes an adult; she learns her fate as the sage
of the Earth Temple and decided to give Link her fate to restore the
Master Sword to its previous power from Ocarina of Time

Laruto: The previous sage of the Earth temple. Laruto was a girl
zora from Old Zora's domain and became the sage of the earth temple.
She loses her spirit when Ganon steals it from her to weaken the
Master Sword and ask Medli to become the new sage of the temple
and awaken the power of the master sword

Makar: A member of the Korok tribe and the sage of the Wind Temple.
His violin is used in both the yearly Korok ceremony to plant deku
seeds across the land and to restore the master sword to its original

Fado: Just like Laruto, he is the sage of the Wind Temple and the last
Koriki from Koriki forest. he also had his sole taken from him to
weaken the master swords power

Links Grandma: A mysterious old woman. Very little is known
about her past

Tingle: Yes....he returns...a new incarnation of Tingle
has arisen from the ashes....

Orca: Swordsman of Outset island and brother to Sturgeon. He
gives link his first sword and hopes link to surpass
him someday

Sturgeon: Orca's Brother and scholar of Outset island. He lives
above the outset dojo and always has his books and pots fall
off the shelves because of Orca

|The Races of Wind Waker                                                     |

Hylian: The main race of most of the Zelda games. Hylians are nothing
more than people that live in the area of hyrule. Weather it is flooded
or not, they are still considered Hylians. Hylian class are normal people, but
have pointed ears. The Hylian class included the Royal Family of Hyrule and
Link and his descendants (Uncle, Sister, Grandmother, etc)

Goron: Was once a main race of hyrule, but lost there home in the flood
and was force to settle on dry land. The Goron numbers have dropped
since Ocarina and have changed a bit. They now are scattered throughout the
flooded hyrule and are now traders. The gorons now dress in shirts and have
hats on that cover there face

Zora: The zora population dramatically declined in Ocarina, and now is extinct
in Wind Waker. The only survivor is the spirit of a woman zora from long ago.

Gerudo: The Gerudo race has all, but died out in Wind Waker. The only
remaining Gerudo is the Great King of Evil, Ganondorf.

Rito Tribe: The tribe that is somewhat of a combination of the zoras
and the gorons. They live on Dragon Roost island and protect the dragon
Valoo. These are bird-like people that have beaks and can fly. Some of
the key members of the tribe is the Chief of the Rito Tribe Chieftain, Medori
and Komori, the chiefs son.

Korok Tribe: A deku-like race that was once human. They now are tree-like
sprouts with leaves for faces. They stay under the close eye of the deku
tree and spread his seeds over the land each year.

Gods: There are 4 gods:

Zephos: God of the wind, he is the one who teaches Link the song
that changes the wind and dubs him "The Wind Waker.

Cyclos: God of the Cyclones, he is the one who teaches Link the
song to manipulate the Cyclones and use them as warp points. He
is upset because the stone tablet on Dragon root got smashed
for some unknown reason.

Valoo: God of the skies and an important figure of the Rito people. It is
said that a boy Rito must climb and pluck a scale from him to grow his
wings and become an adult.

Jabun (Jabu-Jabu): God of the sea's, Jabun has the Nayru's pearl in his
position and gives it to Link in effort to null the threat of Ganon.

|Controls                                                                    |

L button-L targeting (same with ura Zelda)
R Button-Shield when sword is out, crawl when not
Z, Y, X Buttons-Item Buttons
A Button-Action Button (Go against a wall, pick up a jar, etc)
B Button-Sword
D-Pad: Map control, up for area map, and right and left to control
which small map you have
C-Pad: W/O baton: Up for First Person, and all others for free camera.
When in free camera, you must use the L button to go back to fixed.
With Baton: C button actions (Like Ocarina)
Start: Item Screen

|Moves and Attack Moves                                                      |

Basic Moves:

Move character-Move the analog stick

Roll-Press A while running

L Targeting-If enemy or person near, it lock on to that enemy or person
If no one is near, it goes into zoom mode

Side Step-While in zoom mode and going sideways, press A

Backflip-While in zoom move, press the analog stick back and press A

Pick up-Press A near item

Talk-Press A near item

Jump-Automatic when going forward on a gap

Press against wall-Lean near wall and press A

Sidle-While against the wall, go near the end of the wall. It's automatic

Sword Moves:

Basic swipe-Press B

Forward Swipe-Press up on Analog stick and press B

L Target strike-Press B while locked on

Charged Strike-Press B when sword turns green

Parry Attack-Hold B and let go

Tornado Spin-Hold B after you get this from the Master. You use some
magic, and it goes on for about 10 seconds, but there is a 3 second delay
once you're done

|Before You Start                                                            |

It's wise to know a few things before you begin. You can skip this part
if you are not interested in the figure gallery. If you are interested
in completing the figure gallery, make sure you take a picture of these
people before you continue

Helmeroc King
-During the forsaken fortress boss battle

-Either while in Hyrule or on the beach after you rescue her in the
second quest

-Before you defeat him to get the ballad of the gales

-Rumored that he does not appear after the earth temple

Puppet Ganon
-During the final 4 boss fights

Phantom Ganon
-Either in the forsaken fortress fights or the Ganon's Tower fights

-Before you get the Link and KoRL figure

In order to do this in the first quest, you need to get the Deluxe Picto
graph between the Tower of the God's and right before the second forsaken
fortress to guarantee that you get all the pictures.

  /  \ Chapter 2: The Walkthrough |
 /    \---------------------------

|Walkthrough                                                                 |
    A   B   C   D   E   F   G
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|

A1 Forsaken Fortress
A2 Four-Eye Reef
A3 Western Fairy Island
A4 Three-Eye Reef
A5 Needle Rock Isle
A6 Diamond Steppe Island
A7 Horseshoe Island

B1 Star Island
B2 Mother & Child Isles
B3 Rock Spire Island
B4 Greatfish Isle
B5 Islet of Steel
B6 Five-Eye Reef
B7 Outset Island

C1 Northern Fairy Island
C2 Spectacle Island
C3 Tingle Island
C4 Cyclops Reef
C5 Stone Watcher Island
C6 Shark Island
C7 Headstone Island

D1 Gale Isle
D2 Windfall Island
D3 Northern Triangle Island
D4 Six-Eye Reef
D5 Southern Triangle Island
D6 Southern Fairy Island
D7 Two-Eye Reef

E1 Crescent Moon Island
E2 Pawprint Isle
E3 Eastern Fairy Island
E4 Tower of the Gods
E5 Private Oasis
E6 Ice Ring Isle
E7 Angular Isles

F1 Seven-Star Isles
F2 Dragon Roost Island
F3 Fire Mountain
F4 Eastern Triangle Isle.
F5 Bomb Island
F6 Forest Haven
F7 Boating Course

G1 Overlook Island
G2 Flight Control Platform
G3 Star Belt Archipelago
G4 Thorned Fairy Island
G5 Bird's Peak Rock
G6 Cliff Plateau Isles
G7 Five-Star Isles

This is a map of the Great Sea, or Overword. You will be using it
as a means of finding your way around the over world. The Letters in the
location is the north to south columns, and the numbers is the location
of the islands in those columns (Like in geography, Laditude and Longitude).
This system was first created long ago in the first Zelda to identify a exact
location very quickly without exploreing all the time. Although other guides
has differnt systems, this is the location system we are using in this guide.
In each section is a map of the location you need to go next. The ** shows
where you need to go.

|Outset Island:                                                              |

    A   B   C   D   E   F   G
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][**][C7][D7][E7][F7][G7]|

When you begin, you watch a long beginning talking about the Ganon,
link, the Triforce, and hyrule. Your sister then wakes you up and
that is where your journey begins.

Go down the ladder and swim across until you get to the last house.
That is your grandma's house, and that is where you need to go. Go
upstairs and talk to her to get the green tunic. Exit and head back
to where your sister was.

talk to her and get the Telescope. Use it to look at the
mailbox to start an event. Point it up and you will see a large bird
with a young girl. The bird then drops the girl into the forest.
The only way to get to the forest area is to get a sword, but you
don't have one yet. Go to old warrior's house which is the next to
last house near your grandmothers and the bottom one and go in.
Choose the top option and your training will begin.

The training is easy for the most part. The only thing you will
have trouble with is the new A button move. When your sword starts
to turn green, press the A button and you will roll behind your
opponent and strike them in the back. Complete this to get the sword.

Note-Once you get the Hero's Sword, you can now do the Sword Training
minigame with Orca, meaning you now have access to a piece of heart.
It would be a good choice to get the Hero's shield before you do
try to get 500 hit, though.

Go north and chop down the sapling trees and continue forward. Go
pass the bridge to get to the forest area. Here, you need to defeat
3 enemies to rescue the pirate girl, tetra. After that, a cut scene
will start and you will go back to the bridge area.

Aryll will then be kidnapped by the same bird that captured tetra
and will take her off. Tetra then officers to take you where the
bird went, The Forsaken Fortress, but you need to speak to your grandmother

Note-If you are in the second quest, make sure you take a picture
of Tetra for the gallery if you didn't in the first, that way you
don't have to deal with Tetra moving around later

Go upstairs first to find that the Hero's Shield is missing. Go
downstairs to find your grandmother with the shield. After a
conversation, you will finally get the Hero's shield. When you're ready to
leave, go talk to tetra. You will then get on the pirate ship and leave.

|Pirates Ship                                                                |

This is a VERY short part where you need to get the Spoils bag to go
further. This is pretty easy for the most part, though. Go through the door in
the back of the ship and go down the stairs to get to a puzzle. This is a
pretty simple one, jump from platform to light and swing to the next and get
to the end. You can stop the swinging light by pressing the L shoulder button
and up and down on the analog stick to go...well..up and down!!! Get to the
end to get the Enemy Drop bag, which is used to keep the special drop items
from enemies. After that, go back to the main deck. You will then be blasted
onto the Forsaken Fortress, but in the process, you will lose your sword,
so you will have to use some stealth on this one....

|The Forsaken Fortress                                                       |

    A   B   C   D   E   F   G
1 |[**][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|

You will need to use some stealth on this one, and some of the enemies
weapons. Your goal is to get to the top where your sister is being held,
but before you can do that, you need to take care of the three moblins
at the lights. The path for the most part is straight forward, but you
will need to go on the top part of the halls to get anywhere. Once your
done with the guards, look for a circular room with two moblins and a
stairway to a door. That is the path you need to go. Once on the outside,
avoid the moblin and go to a partly blown off area. This part is where
you need to push against the wall and move the analog stick in the direction
you want to go. Make sure you've taken out the lights man that does the walls
and you will be fine. Make is across to get your sword, and you're first
Mini Boss.

Note-Although you can do this later, make sure you get the piece of heart
from one of the cells. Look at the Heart Piece FAQ below for more info
|Mini Boss: Green Bokoblin                                               |
|Difficulty: *                                                           |
|                                                                        |
|This is pretty much the Bobokins you've seen, only with a sword and     |
|a shield. You cannot run from this battle, so you need to defeat him,   |
|though I'm not saying he's hard in the first place. Several hits and    |
|he's gone.                                                              |

After that, enter the prison area where your sister is being held. The reunion
is cut short from the same bird that got Aril, and it gets link! You are then
carried to an area with....a strange green skinned man!?!?!?! Is that who you
think it is? Only time will tell. You'll then be thrown into the sea, and to
be awoken by the King of Red Lions. Yup, it's your partner for Wind Waker,
and he's not annoying this time. Before you can do anything, you need to get
a sail first, but where, and speaking of where, where are you? You are
currently on Windfall Island

|Windfall Island                                                             |

    A   B   C   D   E   F   G
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][**][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|

You'll be going here a lot. Windfall island is pretty much
the only village in Wind Waker, and a pretty small one at that. It's about
the size of Kakariko in Ocarina was. Anyway, to cut this short, you need a
sail, and for the sail, you need 80 rupees. You're pretty much on your own to
get rupees, there's really nothing to do at this point to get the big rupees,
so you need to use the bushes for your income. Once you got 80 rupees, go find
the Eskimo salesman named Zunari and buy the sail from him. Before you leave,
I recommend you let Tingle go from his prison at the side of the windmill.
Go near the gravestone and look for a door in the wall.

To free tingle, youneed to press the switch onthe left side. After freeing
him, he will give you a Tingle Tuner and a very poorly done map about
directions to his island. It isn't important right now, so don't bother
with him. After he's gone, look in the cell for a hole in the wall that
you can crawl in. Go through a maze (don't go on the wooden parts, its a
trap) and at the end is a Pictograph. You'll need it later, so don't worry
about it now. You will finally be able to leave!!!

Go back to the ship and press A to enter and assign the sail to one of the
buttons and press it to cast it. You will now be able to your first island,
Dragon Roost Island, home to the Rito tribe.

Note-Now is a good time to get the Tingle Tuner, and the picto box, that
way if you want to complete the gallery, you can do it on the first quest.
You can also get one of the heart pieces from the Killer Bee's gang heart
piece, bringing your total up to 3 pieces


|Dragon Roost Island:                                                        |
    A   B   C   D   E   F   G
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][**][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|

After landing on the island, the king of red Lions  will give you a Wind Baton
named The Wind Waker. This is pretty much the ocarina of Wind Waker. Practice
and go to the back of the island and look for a slab. On it is your first
song, the Wind Requiem. You wont need it now, but you will be using it pretty
much ALWAYS in traveling in the game.

Use the bomb plants or pay tingle 10 rupees a bomb to clear the path of
boulders blocking your path.

You will have a small cut scene with the Quill, the Rito from the beginning of
the game. After the short conversation, go inside the volcano. You'll have
another conversation with there king, Chieftain, this time, and after that you
will get the Delivery Bag. Its similar to the Spoils Bag, but instead holds
trade items and important items that has to do with the main game.

Go upstairs and go into the room with thegirl Rito named Medli.
Remember her, she plays a big part in the upcoming dungeon and a
VERY big role much later in the game. After meeting her, she will give you
a letter to the chief's son, Komali. Go downstairs and look for a path that
goes down a short hallway that leads to a door. That's his room. Give him the
letter and leave. Now go to the door opposite from where you entered when you
first got here.

You'll find some shriveled up bomb plants,  a broken bridge, a big rock, some
water, and meldli. After talking to her, pick her up with A and go to the
levitated rock near the back. Wait until the dust starts blowing north of
where your standing and throw her. It may take a couple of tries, but be

After successfully getting her across, she will give you your first
bottle of the game. Use it to get some water and go back to where the
Shriveled bomb plants are. Use the water on them to revive them and pick
one up and throw it toward the rock. After it explodes, water will start
shooting out and fill the area. Climb up the bridge and you will find a easy
puzzle. The temple is on the other side, but there is no bridge, and there is
two statues with pots. Use the nearby bomb plants and throw them into the pots
to bring the statues down. Once you do that, you can access the first temple.

                           Dragon Roost Cavern

Dungeon Item locations:

Room 1
Room 3
Room 7
Room 8

Room 3

Room 7

Boss Key:
Room 17

Treasure Chart:
T. Chart 39: Room 10

Dungeon Item:
Room 13, beat Mini boss and get from Medori

Total Rooms in Dungeon: 17

1. Push the left block forward, and then press the middle block left. Defeat
the moblins and light there staff on fire. Light the torches to make a chest
with a key appear. Use it on the locked door and go through.

2. Break the wooden door with your sword. Go left and jump from ledge to
ledge until you get to a block at the bottom. Pull it out and climb on top and
keep going. Go across the bridge and defeat the keese if you wish. Use the
Bomb Plant to blow up the rock and then go through the door.

3. Use the water jugs to make temporary platforms in the lava. Go left to get
the map. Go forward to a door and a Red Chu Chu. Defeat it if you wish and go
through the door.

4. Break the wooden door infront of you and defeat the moblin. Take his sword
and break the other wooden door. Pick the sword up again and use it on the
other wooden door on the ledge. Get the key and go through the other door.

2. Use a bomb plant on the rock and go to the locked door on the left side. Go
though that door

5. Ignore the lava pit on the other side. Defeat the red chu chus and go down
the hall until you get to a bar door and two wooden doors on both sides.
Go to the one on the left and break it to find a moblin. Defeat him and take
his staff and set it on fire with the torches. Go near the other wooden door
with the burning staff and burn it up to find a swich. Press it to raise the
bars. Go through the door

6. You'll be outside for this one. go past the moblin and then defeat him
Be careful of doing it on the bridge, for that may break the cables and
break the bridge. Go up the ladder and wait for the lava going out to
stop and continue up. Defeat the Pheonix bird and press against the wooden
beam and go across, waching for the lava. Go past the rock and try to grab
onto the railing of the wood. Climb across and go up on the rock and jump
up on the ledge to find a bomb plant. Throw the bomb at the rock to break
it and discover a door. Go through. You could also use Tingle for the Bomb

7. Pull out the bottom blocks to make a stairway. Jump up on them to find a
hole in the wall. Pull out the bottom block in the wall and jump up to find
a ledge with the Compass, several staffs, and fire. Light one of the staffs
and get near the edge and throw it with A. It will burn the wooden wall,
showing a chest with a key in it. Get the key and go through the locked
door on the other side

8. Go up the steps and get the key from the birds nest and use it on the
locked door infront of you.

9. Light the staff and then go throught the hall. Light the torch and then
burn the door with your burning staff. Light the other two torches to
raise the bars

2. Go past the bridge to the other side and go throught the door

10. Defeat the moblins to open the bars up. Some may use jars as
hiding places, so break all the jars to find them all. Light the other
torch to find Treasure Map 39. Go up the Ladder to find the other door.

11. Defeat the Centepede and use the jugs to make platforms. Use one jar
near the fireblast to make a platform that raises and falls. Use it to get
to the upper level and go through the door

12. Use the bomb plant to break the rocks and go through the door.

13. Hurry up the breakable steps to find the Mini Boss arena. Heres the

|Two Green Bokoblins and One Green Tinted Moblin                         |
|                                                                        |
|Difficulty: *                                                           |
|                                                                        |
|Still easy. by now, you should have learned the controls well enough    |
|to beat all three of them easily.                                       |

Once you did that, Medori will be released and give you the Grappling Hook.
Use it to swing from pole to pole. The path is prety straightforward, so
I'll let you do get though this part. Once your at the end, you will find a
door. Go though

14. Break the bridge with your spin attack and go though the door

15. Break the cages cables with your sword for it to drop down. Jump onto
the ledge and then platform to platform until you get to the ladder. Go
up and look for a swingable switch on the celing. Use the G. Hook to
open the door and use R to stop and turn around and then swing again to
get to the door.

16. Hook and then go down. Swing onto the ledge and then platform to platform
untill you get to a hook. Swing across to get to the Door

17. Hit a centepede to make it ball up and then pick it up. Go on the switch
to null the flames and press B to drop the Centepede to keep the switch
down. Get the boss key. If you blew up both rocks in room 12, save and quit
Go back to the 2nt area of part one and use the warp urn to go to room
12. If not, backtrack to room 12

12. Swing across to get to the boss door. The boss awaits!!!

|Boss 1: Gohma                   Difficulty: *                        |
Location: Dragon Roost Cavern
Items used: Grappling Hook, Sword
This is a very easy boss. Once the fight begins, use the grappling
hook on the dragons tail and swing across. Once you do that,
the ceiling will fall on the Scorpions head and cracks its shell a
bit. After doing this 3 or so times, its shell will completely break
and that is the time to attack. Wait until he lunges at you and use
your sword.  A few hits will do it.

After defeating the temple, Komali, the one you gave the letter to will
finally give you Din's Pearl, one of the three element pearls named after
the 3 goddeses of Hyrule (Yes, the beginning is similar to ocarina.)
You have nothing else to do here. Time to go to the next Pearl and Dungeon
location, The Forest Haven.

|Forest Haven (F6):                                                          |
    A   B   C   D   E   F   G
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][**][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|

The F6 is the location of the Forest Haven Island on the
great sea grid. It should be marked anyway, but I'll start listing the
grid location to make it easier. You will need to use the Grappling Hook
to go from rock to rock and to the end. Its straightforward for the most
part, though you will need some quick timing with the Octorocks. Once your in,
you will see the Deku Tree covered in Chu Chus from the first dungeon.
Roll into the tree to get them down, and defeat all of them to start a cut

The Great Deku tree will tell you about the Koroks and about Ganon. After that,
A long scene with the Koroks plays. One of the Korok's say that Makar, one of
the Korok's, is missing in the Forbidden Woods,  but you will need
something before you can enter. The cut scene will then go to a location on
the tree where a Deku Leaf is located. You then have to use the Baba Buds at
the side of the tree to bounce up, one bud at a time, until you get to the Deku
Leaf. Equip it and float down to the exit in front of you. You will be in a
area where you need to float to the lone island and use the mini tornado
to get a boost. Once boosted, float to the Second Dungeon, the Forbidden Woods.

                      The Forbidden Woods

Dungeon Items:

Room 8

Room 1

Room 8

Boss Key:
Room 15

Treasure Charts:

Dungeon Item:
Room 11, beat Mini boss

Total Rooms in Dungeon: 17

1. Go up the ramp to find a chest with the map in it. Defeat all the
Green Chu Chus and take the Deku Ball. Throw it at the door with the
eye to kill it.

2. Jump from Flower Pad to Flower pad using the Deku Leaf. At the bottom
is a Knights belt in a chest with one of those eye plants on it. The door
to the next room is at the top, but also has one of those plants. Use
a nearby bomb plant to kill it.

3. Use the Deku Leaf to blow the wind switch and bring the Trolly over to you.
When your on the Trolly, blow the Deku leaf in the oppisite direction of where
you want to go, which would be the trollys back.

4. Go to the right side of the tree and defeat the Deku Baba to get a
Flower pad to appear. Go up untill you get to the door with the plant on
it. Bring the trolly over with the switch and go to the other side. Get the
Deku Ball, put it down, and QUICKLY get back. Throw it at the plant to kill

5. Use the leaf to blow the Deku ball out and go around the thorn plants.
These cannot be killed. Throw it at the wall to kill the plant

6. Go to the right and use the G. Hook to get to the other side. Use the
moving platforms to get across to the other side where a locked door is.
Pick up the D. Ball near it and hop onto the tree area and go around
untill you get to a door with a plant on it. Throw the ball at it.

7. Go though the hall, avoiding the spikes.

8. Go though the left side maze until you get to a wooden wall and a bomb
plant. Use the plant to destroy the wooden wall for the chest with the compass
in it. Theres another Wooden Wall near there, but cannot be accessed due to
the thorn plants. Throw the Bomb at the other wooden wall to break it, then
go around to the wall to find a chest with a key in it.

6. Go back to the locked door and go though.

9. Use the D. Leaf to bring the Trolly over and use it to go to the door
on the other side

10. Keep on going up using the Flower pads untill you get to the top lever
with two doors. The souther door has two of those plants, so go though the
norther door

11. Mini boss:
|Mothula, Morph                                                           |
|Difficulty: **                                                           |
|                                                                         |
|Very simple, but does a good amount of damage. Wait until its near you   |
|or does the charging attack and stirke it. Do it enough times until it   |
|changes into a Spike bug. Kill it to open the door to the boomerang      |

Use the boomerang to target both switches and strike them both at the same
time to open the door.

10. Use the boomerang to kill both the wall plants and continue

12. Cut down the spike plants with the boomerang and float across to get to
the door.

6. Cut the vines with the boomerang to make the flower drop. Go down
where it is to find another door

13. Go on the right side of the fork in the road and continue untill you get
to the door

14. Cut the vines to the flower and drop down. Use the deku leaf to steer it
in the direction you want to go. Get to the door down the hall to go to the
boss key room

15. Go to the very top of the hill and use the boomerang to target all the
switches. After that, the bars blocking the chest to the Boss key open. After
getting the key, two moblins come. Defeat them and then go back to the top of
of the hill and look for a branch you can swing on using the G. Hook. Swing
over to the exit

6. Go back to the Middle section of Room 6 untill you find a door with
one of those wall plants on a door. Use the boomerang to kill it and then
go though

16. Defeat the two spike bugs and continue to the other door

17. Boss room door.

|Boss II: Kalle Demos                                                      |
|Location: Forbidden Woods                                                 |
|Difficulty: **                                                            |
|Items Used: Boomerang, Sword                                              |
|                                                                          |
|Another easy boss. Use your boomerang to cut down the vines that support  |
|it from the ceiling. This fight is very similar to the Barinade fight     |
|from Ocarina. Once its defence is down, you will see it has a Deku        |
|Baba for a nucleus. Hit is several times and run away before is           |
|closes up, or you will take damage. Repeat Until dead                     |

After you defeat the Forbidden Woods and rescue Makar, the Deku tree will
give you Falores Pearl. After that, return to the boat and sail for Great
fish isle (B4).

Overworld and Greatfish Isle (B4):

    A   B   C   D   E   F   G
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][**][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|

Sail to Greatfish isle, only to find it destroyed by some giantic force.
When you walk on the island, Quill comes and tells you that Ganon came here
and tried to find Lord Jabun, but failed. He then tells you that Lord Jabun is
now on Outset island, in a sealed off cave, that the pirates were trying to
enter  and get the treasure for themselvs. He then tells you that there
on Windfall island, stealing more bombs to enter the cave.

After the cutscene, the KoRL says that you should go to Windfall and get
some of the bombs to get the last pearl

Windfall Island: (D2)

    A   B   C   D   E   F   G
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][**][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|

After returning to the island, go to the back of the bomb
shop and use the Sidle command and slide across the back of the shop to
find some vines. Climb them to find a hole that will actavate a cutscene.
In the shop, the pirates are stealing the bomb shops bombs because of
the owners high prices. After that, Gonzo recomends to Tetra that they stay
the night and sail out in the morning. Tetra, after some argueing, says yes.
(And since Ganon's curse keeps the sun from comming out, you wont have to
worry about them for some time, or ever.) After that, they say a password
to enter the ship. Write that password down and repeat it to the ship. If
you forget it, talk to the boat again to get the password. After your inside
the boat, go to where you got the spoils bag to find another puzzle corse to
solve. You will need to go from rope to rope, using the L trigger to change
directions. After you reach the end, open the chest to find the bombs. After
your done here, Sail to Outset Island (B7)

Outset Island Revisited (B7):

    A   B   C   D   E   F   G
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][**][C7][D7][E7][F7][G7]|

You can do a few things here before you begin. If you go to Grandma's house,
she will be mumbling something. Use a fairy near her
to get her to give you a infinity amount of her Elixer soup. It increases
your strength until you get hit and recovers all magic and health. Like the
milk, it can be used twice, and you can refill anytime you want from her.
Go to the top of the island and use the Deku leaf on the giant rock to float
across to the Woods you were in earlier. Go to the back and find a giant stone,
bomb it to reveal a Fairy Fountain. The great fairy will give you a Rupee
wallet that holds 1000 rupees now. Assign the bombs to a button and go
to the back of the island. A cut scene will play and you will be in a giant
whirlpool. This is timed, so you need to hurry. There is a bomb able wall
in front of the whirlpool, hit it nine times to bring it down, 3 hits a
section. Inside, you will find Jabun.

He speaks in Hylian, so you wont be able to understand him. After
that, he will give you the last element orb, Nayru's Pearl. You now need to
go to 3 shrines on the Overworld and put the pearls in, sort of like the
Elemental stones in Ocarina.

Eastern Triangle Island (F4), Southern Triangle Island (D5), North Triangle
Island (D3):

    A   B   C   D   E   F   G
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][**][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][**][G4]|
5 |[A5][B5][C5][**][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|

Go to those three locations and place the Pearls in all 3 of
them. After you do that, The Tower of the God's will open up,
revealing the 3rd dungeon, The Tower of the God's

|Tower of the God's|
1. This is the main hall for god's tower. Sail over to the right and wait for
the water level to go down and go into the door.

2. Use the boomerang on the Electric Chu Chus and then hit them with your
sword to kill them. Get on the middle crate on the right side and wait
for the water level to rise. Go onto the small balcony and place a
bomb near the cracked walls to break it. Inside is a treasure chest with
the map. Head back to room 1

1. Wait for the water level to rise and sail over a little ways on the
right side until you get to a small pathway going to a door with
bars on it. Use the armos statues near it to weigh down the switches
to raise the bars and enter

3. Wait for the water level to go down in the pit and pick up one of
the small boxes. Put it on the switch to create a energy bridge. Get out
and wait for the water level to go down again so the box will go on the
switch and make the bridge appear. Go across, get the statue artifact, and
go back across and out the door.

1. Go down the small pathway until you get to a area that has a small
roof and where the statue you have will fit. Press B near it to
drop the statue into the hole. It makes a gate blocking a pathway
on the right side go down. Go down the pathway with the boat
to find another bar door with switches and armos. Use the
armos to weigh down the switches to unlock the door. Enter

4. Wait for the water level to go down and drop into the pit. Aline the
crates so you can hop across and go back up. Get the wooden staff from
one of the pots and catch it on fire. Hop across and light the two
torches for a key.

1. Go back to the beginning of the dungeon and go on the left side and
look for walls with cracks in them. Fire bombs at them to break them
and go forward. On the far left of the new area is a locked door you
need to go next, and on the far right is the compass room. Go
to the compass room.

5. Just get the compass and leave. Its in the middle of the room

1. Go to the left door that is locked and go through

6. Defeat all the Chu Chus to make a energy staircase appear. Use it
to reach another one of those statue keys and go back through the

1. Go to the shrine area near the compass room and drop the statue in the
ground to make the fountain in front of the dungeon to stop. Sail over
there to get to the next door.

7. Beat the beamos with a bomb and take the armos statues across and
put them on the switches to make the platforms move. Hop across
each one to the next to reach the door

8. This is the main statue room. As you can see, only the
first statue trial room and the door you just came out of is open
Go through the other door to the first statue challenge

1st Statue: Jump on the moveing platform to get to the other door.Walk across
the beam platform to the Ganon Statue location and press R for him to follow
you. Lead the statue back to the door and when you get to the pit, pick him
up and jump across. Make sure you have him picked up when you go
though the door or you will have to do this again. Go back to the
main statue room to get the body possesion song and make another
door open. Go though that door to the second statue challenge

2nt Statue: This is the one the majority of the people send me questions
about. Swing across the pit with the grapling hook to get to the other door.
Swing across the pit and press L or R to make it come down. Stand on the
switch to make the beam bridge appear and play the B. P. Song and make
the statue walk across. Pick him up and go outside. Put him on the switch
in the corner near the door to make the bars on the other door raise up.
While swinging on the hook, press L or R to stop and switch directions.

9. Mini Boss:
|Darknut                                                          |
|Difficulty: ***                                                  |
|                                                                 |
|Remember those old Knights back in the old zelda? Well, this is  |
|pretty much that. Get in back of him and hit him with your       |
|sword to make him drop his armor. Keep hitting him to kill       |
|him. You will get the bow and arrows as a reward                 |

Defeat the Mini Boss to get the Bow and Arrow set and go back and shoot
the switch with your arrow. Swing back, pick up the statue, and hop across
with the platform to the main room

3rd Statue: Weigh down the weights so they are even and one of them can
support you. In the next room, get on the box and jump on the statue on
either the left or right and keep on jumpimg. Get the statue and
if I remember correctly, you use him as a switch

8. Now that you have all three statues in place, they will open up
a portal to the next room. Jump in to go to the next area

9. Use the armos statues to weigh down the switches on the south side
to lower the beam gate and get the boss key. After that, the armos
statues will come to life. Hit them in the back with a arrow and
hit them in the back to defeat them. Defeat both to open the door

10. This path will lead to the boss room. Use bombs on the
beamos to continue. At the end, like I said, is the boss door
to Gohdan

|Boss III: Gohdan                                                         |
|Location: Tower of the God's                                             |
|Difficulty: ****                                                         |
|Items Used: Bow and Arrows, bombs                                        |
|                                                                         |
|Prepare for a somewhat hard fight. The strategy for this is to           |
|shoot both hands two times to lower its defense. Once the                |
|hands are immobile, shoot the eyes twice each. At first, this is pretty  |
|easy, but it gets harder as the fight progresses. The hands have a       |
|sweeping attack and a pounding attack. The pounding attack is easy to    |
|dodge, but the sweeping is quite annoying. The Head attacks after        |
|awhile of the hands being immobile with a fireball attack, which         |
|can be dodged by rolling. After you shoot both eyes, it will             |
|fall stunned and that is the time to throw a bomb in its mouth.          |
|Repeat and after awhile, it will surrender. Note that the outer          |
|platform is electrically charged. This fight is actually very            |
|similar to Bongo Bongo.....heh...seems like all the                      |
|boss fights so far are similar to the ones from ocarina....              |

Tower of the God's (Top): You'll be at the very top of gods tower, and you will
see a bell. Use your Grappling Hook to swing on it to ring it. After that,
you will be transported outside where you will then be transported to Hyrule

Hyrule Castle: Finally, you get to see what happened to Hyrule. Remember that
this takes place 100 years after the Adult Link story, so this is a new hyrule
castle. Go down where the 3 triangle pieces are and try to fit them into the
holes. I cant give you much help here. After that the statue of Link will
move and show a pathway. Look familiar? Its the master sword!!! Pull it out!!!
Notice how it looks...different. After you leave, everything will turn real,
including the enemies. Defeat all of them to get back to your boat, which then
you will need to sail into the light to get back. Note that once you leave, you
cannot come back until later. It is time to pay Ganon a little visit, back at
the Forsaken Fortress

The Forsaken Fortress Revisited (A1):

    A   B   C   D   E   F   G
1 |[**][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|

When you first enter, you will have a small fight with Phantom Ganon
|Boss IV: Phantom Ganon                                                 |
|Location: Fordsaken Fortress, Second Time                              |
|Difficulty: ***                                                        |
|Items Used: Sword                                                      |
|                                                                       |
|A remake of the Ganondorf fight from ocarina. He will use a            |
|charged energy attack like the Phantom/Ganondorf fight from ocarina,   |
|but now it is much easier to reflect. When it hits him, he will        |
|fall Paralized. Keep hitting him until he dies.                        |

After you defeat him, you will get the skull hammer. The direction to the top
is the same, but the  puzzles are all different. Its a bit easier now since
you don't need stealth. Get to the top and defeat The Helmaroc King.

|Boss V: Helmaroc King                                                     |
|Location: Forsaken Fortress, Second Time                                  |
|Difficulty: **                                                            |
|Items Used: Skull Hammer, sword                                           |
|                                                                          |
|Yes, this is the same phoenix that kidnapped aril earlier in the game.    |
|You fight it the second time you go to monster island. I really don't     |
|remember this fight too well, but I do remember most of it, and its easy. |
|you start in the area where your sister was being held. You have to run   |
|up to the top before the water floods the arena completely. Most of it is |
|dodging the bird and defeating the enemies for the most part. Once you do |
|get to the top, the bird will be blocking your path. Hit it with your     |
|hammer once to make it move. Once your in the real arena, the fight       |
|starts. The first thing it will do is try to sky dive into you. If        |
|you are too close to it, it will miss you, but you cannot attack it,      |
|if you are far away, it will hit the ground and get stuck. This is your   |
|time to attack. Use your hammer on it to damage it. Repeat until the      |
|metal mask it has on breaks. After that, you can use normal sword attacks |
|on it. Repeat until its dead.                                             |

After that, go up where the Mysterious Man was standing in the beginning.
Go through the door  to meet....GANONDORF!!! After a long cut scene, it
will be time to take Tetra  to Hyrule to find her Destiny!!

Hyrule Revisited: Go to the place where the master sword was to meet...the
king!?!?! Yes, not only is he the King, but he is the real identity of the
King of Red Lions. He tells Link and Tetra that the Stone they have been
using to comunicate was realy a advanced version of the Gossip Stones
that he made himself. He also says that because of Ganon breaking out
of the Sacred Relam, the Master Sword's power has dulled and must be revived by
awakening two new sages for the Earth and Wind Temples. He will then give tetra
the Triforce of Wisdom and she will become...ZELDA!!! After that is done, it is
the Beginning of the end, or in other words, your at the 1/2 way point.
Your first goal now is to get the Fire/Ice arrows.

Northern Triangle Area (D3):

    A   B   C   D   E   F   G
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][**][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|

In order to get the fire/ice arrows, you
will need the Ballad of Gales, and in order to get the song, you
will need to find a cyclone. Although there are a few cyclones around
the great sea, one of them is in Area D3 of the great sea. Once you find
the cyclone, Cyclos, the god of storms, will come out. Shoot him 3 times
with your Bow before you get sucked in so he will teach you the Ballad
of Gales. Now you can get the fire and ice arrows.

Mother and Child Isles (B2):

    A   B   C   D   E   F   G
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][**][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
After you get the Balad of Gales, warp to section B2 of the
grid to emerge in a faires fountain. After a cutscene with the fairy
queen, you will get the fire and ice arrows. After that, your next goal
is to get the Power Bracelets.

Fire Mountain (F3):

    A   B   C   D   E   F   G
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][**][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|

One of the best ways to get to fire mountain
is warping to Dragon Roost Island and going south. After you find the
island, shoot a Ice arrow at the Lava flowing from the mountain to
cool it off. After that, a 5 minute countdown will begin. Run up
the mountain to the top and drop inside. When your inside, jump from
Lava platform to platform to reach a area with some enemies. Kill all
the enemies in that area to make a treasure chest with the bracelets
appear. After getting the bracelets, lift up the rock in the opposite
direction of the treasure chest to find a warp point out. Your next
destination is Headstone Island.

Headstone Island (C7):

    A   B   C   D   E   F   G
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][**][D7][E7][F7][G7]|

Warp to Outset Island (B7) and sail east to find
heastone island. Lift up the rock thats blocking the enterance and go inside.
Play the song on the stone wall (Analog Stick: right, C-Stick: Down, Down,
rest, Right, Left, rest) to learn the Earth God's Lyric. After you play
the song, a Zora sage named Laruto approaches you and says that you need
to awaken a sage that has the same gold harp that she does. After that,
warp to Dragon Roost Island (F2)

Dragon Roost Island (F2):

    A   B   C   D   E   F   G
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][**][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|

Go to the rito tribes village inside the
volcano and go up to where the post office sorting mini game is.
to the left of it is a exit. Head out and use your grappling hook
to go across. Climb up the ladder to find Medli playing the harp.
Talk to her and after your done, pull out the wind waker and play
the earth god's lyrics to awaken Medli as a sage. After a cutscene,
go back to Headstone (C7) and play the Earth God's Lyric's to the
stone slab to open up the enterance to the Earth Temple.

| The Earth Temple |

When you first enter the temple, you see a pit, and a door on the other side.
Grab Medli and float across the pit. If she is in another room, use the deku
leaf to float across, or another way to go across is to use the deku link
with thing and them play the command melody and use medli to fly across.
Make sure you carry her in each room, or you will have to go back to
the previous room and get her.

In the second room, with medli in hand, go up the staircase and hop off the
cliff to reach the first piller with a switch. Make Link hop on the switch
and then switch to medli and fly to the other switch. Hop on that one to
raise the bars on the door. Fly back to link and then go through the door.

Before you switch to medli, lure the Black ChuChus over to the light to
petrify them and then use your hammer to break them. After that, switch
to medli and use her harp to reflect light at the transparent chest
to make it solid. Inside is the Dungeon Map. Either use a bomb or a
fire arrow on the warp urn in the northeast corner to open it up
for transport. When your done, go through the next door.

The next room is a important room. Go to the right patch of light and
make Medli reflect it on the floor of the blue fog plegueing the floor
near the hammer switch. That way, you can use items near the switch
and enable you to use your hammer. Hit the switch with the skull hammer
to make the bars on the right door rise. Go through that door.

Carry medli near the transparent treasure chest and put her down. Climb
the ladder on the west wall to reach a small ledge with a pull-able block.
Pull back the block to exspose a hole that shines light on the floor. Use
Medli to reflect the light on the transparent chest to make it solid. Get
the key from the chest and pick medori up and go back the way you came.
Be aware of the Red Bubbles and the Floormasters in this room.

You will be back in the room with the blue fog. Continue to the other side
with the locked door and go through. In this room, you find a tall wall and
some black chuchus. Use a fire arrow on the banner to the right on the south
wall to make light shine in. Lure the black chuchu's near the light to petrify
them and use them as weights on the switches to make a staircase fall down.
Quickly go up the stairs before it falls down and use the command melody to
control medli and fly up to where Link is. Push the block on the ledge you
are at down to raise the bars on the north wall. Pick up medli and go through
the door.

Defeat the floor masters in this room and push the block nearest the enterance
to this room to open a hole in the celing for light. After that, switch to
medli and shine the light on the statue on the farthest block to break it.
Switch to link and push it forward. Switch back to medli and shine the light
oh the wind gale signs on the walls to dissolve them. On the left wall is
another block you need to continue, and on the right is a Warp Urn. Push
the third block out and up the path to the exit. Grab medli and toss her
on the block and climb up, and throw her again on the ledge. You can also
use the command melody, but this is easier. At the other side is a chest
with the compass and the door to the next room

in the next room, you will find a new, but old enemy from zelda games,
the poe. The only way to kill them is to either shine light on them
or let them take control of you and reverse your controls for a few
seconds. After you defeat all the enemies, the staircase to two doors
will fall down. The door in the center is the miniboss room and its locked.
The left room is a crypt room, with the key you need. Go through the left

In this room, you need to walk near the crypt's so the wall willl fall down
and exspose either a ReDead, a key, or rupees. Get the key and defeat the
ReDead's to drop a ladder back to the doorway. Exit and go to the room you
were just in

Head through the previously locked door to start the Miniboss battle for
the mirror shield:

|Three Stafolos                                                             |
|                                                                           |
|Difficulty: ***                                                            |
|Weapons uses: Master Sword                                                 |
|                                                                           |
|When you first enter the room, you will have to face one stafolos, and     |
|then two. The Stafolos's here are more similar to there Majora's Mask      |
|counterparts. After enough hits, they will fall apart and there weak       |
|point, the head, is exposed. If you dont kill it fast enough, it will      |
|regather again. Defeat all three to get the chest with the mirror shield.  |

After you defeat all the stafolos's, the chest with the mirror shield will
appear. Use it to reflect the light on the switch above to re-open the
door to the previous room.

After you get medli, return to the room with the giant sun statue and the
blue fog. Switch to medli and use her harp to reflect light at one of the
eye's and make Link reflect the other. After you do that, the whole room
will fill with light and:

A. Make the blue fog dissapear
B. Open the staircase down to the next room.

Head down the staircase to find a bridge, two blue bubbles, and blue fog.
Ignore the bubbles and everything else in this room (if you have a GBA, you
can get the Tingle Statue in this room), and head to the other side of the
bridge. On the other side is a stone tablet just like the one you used to
enter the Temple. Play the Earth God's Lyric to break it and reveal a door
to the next room.

The next room has two redeads, a block with a breakable statue on it,
two mirrors, and two breakable statues on two of the doors you need to
go through. Kill the ReDeads and use the light to shine on both of the
mirrors to break both of the statues and then break the statue on the
block to make it moveable. Go through the right door to go to your
next destination.

In this room, you will find a pathway filled with blue fog and Floor
Masters, and the other side where you need to go. Either use Medli to
fly across the blue fog or go across the blue fog while dodging the
floor masters. In my opinion, the later is the easiest and less time
consuming way to get across. In the next section, you will find a
mirror and a hammer switch. Push the mirror forwards and hit the hammer
switch to make light shine through. After the mirror is reflecting the
light, go back to the enterance to this room, get medli, and continue
back to the previous room. If you want, put medli down and continue
to the room on the left side.

In this room, the floor is filled with blue fog and Floor Masters. Run
past the blue fog and floor masters to the other side with a chest
that has key in it. After that, the blue fog will clear, but the floor
masters won't. If you want, you can kill all the floor masters for
a treasure chart. Afterwards, continue to the previous room and push
the block on the northern wall forward, grab medli, throw her on the ledge
or use the command melody, and continue through the key door.

The next room has a taste of whats going to come in the next section of the
temple. Use medli or link to shine the ligh on the statues to break them
and expose some very minor items, and then switch to medli and shine light
on the floor, and switch back to link. While as link, reflect the light
on the floor at the last statue to reveal a door. Pick up medli and continue.

In the next room, go right and try to run past the coffins. At the end of
the hall on the right side is another stone slab. Play the Earth God's Lyrics
again to break the slab and expose the door to the next room.

On the norther wall of this circular room is the boss room to Jahalla, but
since you dont have the big key yet, go down the steps on the left to find
a door to one of the biggest pain in the asses of Wind Waker, the mirror

In this room, control medli and fly to the top of the little temple to
find a switch that opens up a hole in the celing for light. Now heres
the hard part: you need to use the mirrors to break down walls that
expose other mirrors. There are several ways to do it, and its
realy hard to explain, but once you get medli and link to shine
the light on the eyes of the sun statue, stairs to the boss key
room will fall down....yes, I didnt tell how to do the mirror room,
but at least you will have SOME difficult in the game. You will thank
me later. Now, to the boss key room.

Defeat the two blue bubbles first to make it easy, and then use the parry
attack on the Darknut to drop its armor. After you defeat all the enemies,
the door to the boss key will open up. Get the boss key and go back to
the round room with the stairs and the boss key door. Use medli to jump
across the pit to the boss key room, or use the deku leaf, and continue
to the boss, Jahalla.


|Boss VI: Jahalla                                                         |
|Location: Earth Temple                                                   |
|Difficulty: **                                                           |
|Items Used: Mirror Shield, Sword or bow and arrow and etc                |
|                                                                         |
|Are you kidding me!?!?!?! This is a easy as hell fight!!! Once in the    |
|arena, go to one of the light areas where the mirror shield can reflect  |
|light and shine it on the poe. you have to keep reflecting and not do    |
|it like other poes where you only have to do it once. Once its made solid|
|pick it up with A and throw it at one of the giant spike walls on the    |
|arena. Once it hits, the poe will break into MANY poes. You can          |
|either use two hits from your sword to bring one down, a single hit      |
|from the ice/fire arrows, or a easy one hit from the spin attack orca    |
|gave you if you gave him 10 Knights Crest. Once all the poes are gone,   |
|you win!!!                                                               |

Defeat the earth temple to awaken 1/2 the power of the master sword.
After that, your next goal is to get the Iron Boots from Ice Ring Island (E6)

Ice Rink Isle (E6):

    A   B   C   D   E   F   G
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][**][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|

Just like Fire Mountain, Ice rink needs to be
unfrozen with a fire arrow to enter. Fire a fire arrow at the dragon's
head to unfreeze the island and start the 5-minute clock. This is much
tougher to do than Fire mountain. Climb the sides and be careful
not to slip off the ice and into the water. Once you get to the rotating
platforms, wait and jump across one-by-one to get to the dragon's head
and the hole to the inside of the island. Before you slide down to
the location of the Iron Boots, kill all the keese so they wont
knock you off and into the water. Once you slide down, open the
chest at the end to find the iron boots. After you get them, Equip
them and put them on to get past the wind blowing out of the walls
and back to the warp point. Your next goal is Gale Island (D1)

Gale Isle (D1):

    A   B   C   D   E   F   G
1 |[A1][B1][C1][**][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|

Quickest way to Gale Island is to warp to Windfall (D2)
and sail north. Equip the Iron Boots and the hammer to get to where
the stone is blowing out the wind and use the hammer to break it open,
revealing a enterance. Just like Headstone, play the song on the
tablet (Analog Stick: Right, C-Stick: Up, Up, Down, Right, Left, Right)
to learn the Wind God's Aria. Like Laruto, the spirit of the Wind Temple
will appear. His name is Fado, a Koriki, and just like Laruto, he also
had his sole stolen from him. After that, your next goal is to awaken
the sage of the Wind temple, and to do that, you need to sail to the
Forest Haven (F6)

Forest Haven (F6):

    A   B   C   D   E   F   G
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][**][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|

Go to the first grappling hook swing spot and press
L to control to go up or down. After that, build up some momentum and
swing into the cave. Inside, you will meet Makar playing the violin.
After talking to him, pull out the wind waker and play the Wind
God's Aria to awaken him as a sage and for him to partner up with
you. Return to gale isle (D1) and play the song at the tablet to
open the enterance of the Wind Temple.

| The Wind Temple |

In the first room, you will find a wizzrobe and a Stafolos night. Defeat
the Stafolos and the Wizzrobe and get Makar to plant two seeds to make a
chest with 100 rupees appear. After your done with that, use the command
melody to switch to makar and fly above the wind turbines to the other
side, fly up, and press a switch to make the wind stop. Get on the spring
board and put on the Iron Boots to weigh it down and unequip them to get
flung in the air. While in the air, use the deku leaf to float to the other
side and to the next room. Remember to pick up Makar before you leave.

In the next room, equip the Deku Leaf and blow the switch to make the
screen door rise up (it would be good if you killed all the armos statues
before you do.) After that, use Makar to plant two seeds near the locked
door to raise the bar's. Continue to the next room.

Control Makar and make him fly up to the seed area's and make him plant
a tree in all 3 patches. Once he does all 3, a floormaster will come and
take him away. After that's done, the door on the right side will be
open. Go through.

In this room, you will find Makar in a prison. You cant get him out yet,
so continue to the door witht the Armos Knights. Continue through that

In this room, drop down the hole and kill the floormaster. Then use the
deku leaf on the switch to bring the wall up. Use the spring board to
bounce back up and continue. Continue down and go through the door
on the other side.

This room is almost impossible to get across without double magic, so
I recomend you have that before you continue. Fly to the platform with
the switch to bring a section of the gate down. Fly on the gate
and continue to fly forward to reach the Dungeon Map. After that, fly
left of the dungeon map to find another gate, and then a thrid one,
and finally, the door to the next room and a wizzrobe. Kill the
wizzrobe with your bow and arrow's and continue. After your done
refilling your magic from the grass, continue.

You will find yourself in the hall where makar is. Infront of you is a
switch that opens up the gate and opens up the floor. Get on the switch
and equip the iron boots to activate it. Go down below to find 2 seed
patches, a locked door, and a door. Go through the door without a lock.

In this room, equip the iron boots on one of the cracked squares to fall
down below. Defeat all the enemies and push the spring block to where the
hole on the other side is, and press the plain block over to where the
spring block is and climb up on the normal block and then to the spring
block. Equip the Iron boots and unequip them to bounce up to where a
treasure chest with a key is. After getting the key, the spikes blocking
you from jumping down will stop. Go back through the door and back into
the main hall. Use the key on the locked door to go to the Mini-Boss room

|Red Wizzrobe                                                             |
|Difficulty: ****                                                         |
|Weapons used: Master Sword, Bow and Arrow                                |
|                                                                         |
|The most difficult of the wizzrobes, red wizzrobe has the normal fire    |
|ball attack, but the main challenge is his summon spell, that can summon |
|creatures such as darknuts, stafolos, peahats, keese, etc. Take out the  |
|red wizzrobe first with fire/ice arrows and then take out the rest with  |
|there normal weaknesses. You need to defeat all of them to get the       |
|dungeon item.                                                            |

After you kill all the enemies, a chest will appear with the Hookshot in it.
Equip the hookshot and pull yourself up to the platform completely north of
the enterance to find a hammer switch. Equip the skull hammer and hit it
to open the door back to the main hall.

Use the hookshot on the targets to pull yourself up. When you get to a
platform that has another platform and a chest on the other side, use the
deku leaf to float across to the chest area to find the Compass inside.
If you come to a platform with a spring switch, use the iron boots to launch
up and then use the deku leaf to soar to the next platform.

When you get back to the area with Makar and the giant stone statue, equip
the iron boots and launch the Hookshot at the statues head to bring it down.
Get makar and continue back to the room where makar was abducted.

In this room, control makar and make him fly up to the highest point and make
sure he is out of reach of the floormaster. After that, use your hookshot to
carry you from tree to tree. Once your at the top, defeat the floormaster,
get makar, and go through the door.

In this room, control makar and make him plant a seed in each of the patches
of dirt to make a hookshot-able tree grow. The bad part is, the room is filled
with blue bubbles. Its best that you get makar to do the first tree, hookshot
to that area, defeat the blue bubble, and continue until you get to the door
at the end.

In this room, make makar stand on one switch and link on the other to open
up the fan at the bottom of the room. After that, drop down to where the
fan is and make makar pland 2 seeds to start the upward wind that you will
use. Control makar and go to the ledge where the armos knights are and then
go back to link and use the deku leaf and go to the same area. Get makar
and go through the door again.

Remember the room that lead to the treasure map room? This is the room. Get
makar at the end to find a stone slab just like the one outseide. Play the
Wind God's Aria to open the slab.

This is the big key room. Kill all the enemies in the room to open the path
to the boss key chest. Get the key and return to the main hallway. Make makar
fly to the top area with the 4 statues and a door and take control of link
again. Use the deku leaf to fly up to the same area as makar, pick him up,
and go through the door.

In this room, defeat all the armos to make a key appear, get the key and

Return to the main hall and take makar with you and drop down to the bottom
section. Go below the fan and go through the door in that section.

In this room, defeat all the enemies and use the hookshot on the targets
on the wall to move ledge to ledge until you get to a ledge with a hammer
switch on it. Hit it with the hammer to make the door to the next room
open up. Get makar and continue

In this room, kill the armos knights and the bokobnlins to make it
a bit easier. Take control of makar and plant a tree in the path of
dirt past the wind turbines to stop the fans. Use the hookshot on
the tree to go over. Kill the floormasteres and continue to the next

The boss door room, and a real pain in the ass. Leave makar at the
enterance and equip the iron boots. You need to move the blocks in
front of the blades in order to walk across safely with makar. Here's
how it goes:

1. Move the right block in the middle of the first two traps so that they
wont hit you when you walk across

2. Push a block into the pit near the third trap.

3. Push a block in the path of the third trap so it wont hit you when
you go across the third block.

After you get across safely, you will find another stone slab. Play the
Wind God's Aria to break the slab and expose the boss door.


|Boss VII: Mogera                                                         |
|Location: Wind Temple                                                    |
|Difficulty: ***                                                          |
|Items used: Hookshot, sword                                              |
|                                                                         |
|Another fight based on a old boss, this time Twinmold from Majora's Mask,|
|and the Sand Scorpion from the third dungeon in A link to the Past. Its  |
|really doesn't have any attacks besides the sand trying to suck you in   |
|and the Mini Scorpions it makes every time you damage it. Lock onto it   |
|and fire the Hookshot at it. It will make the scorpions tentacle to be   |
|drawn toward you. After that, hit it with your sword. After awhile, it   |
|will fly into the air and dive into a new spot. Repeat until dead        |

After you beat the boss, Makar will become the new sage and the master
sword will return to its full power from ocarina. Now that the dungeons are
over with, the only thing left to do is collect the triforce pieces,
beat Ganon's Tower, and the final boss

The Triforce charts and Pieces:

Requrements for the triforce pieces:

-Rupee bag that is either 1000 or 5000
-Freeing Tingle on Windfall and getting the picto box
-2 or more Hyoi Pears
-21 Joy Pendants
-3,589 Rupees Total (201 for the IN-credible chart and
3,184 Rupees for decoding, note that you only need 398 for each map
and you can decode the maps at any time, this is just
the total ammount of rupees you will spend)
-All items up to the Wind Temple (Magic Armor is not required)

    A   B   C   D   E   F   G
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][**][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|

Triforce Chart 1:(Islet of Steel,B5)-
There's a island being protected by some bomb ships take them
down and go inside the entrance. Play the Wind Requiem on the wind
mark to get the first chart

    A   B   C   D   E   F   G
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][**][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|

Triforce Chart 2 :(First: Windfall Island,D2; Second and Last: Cabana Island,
-First, You need to get the Picto Box from the Tingle Cell Maze. Then,
go talk to the killer bee's to find out about the Windfall teacher.
After that, go talk to the teacher of Windfall island, Miss Marie.
After that, go outside and talk to the Killer Bee's. Then they will challenge
you to a game of hide and seek. Kid one is in a tree near the dock,
roll to get him. Kid 2 is behind the bomb shop. Kid 3 is behind the gravestone.
Kid 4 is on the balcony up near the gate from where you first start. After
that, you will get a piece of heart. Go talk to Miss Marie to get 50
rupees. Go talk to the Killer Bee's again and they will tell you to find a
Joy Pendant in a tree for there teacher's birthday. The pendant is near
the bomb shop. Once your down with that, go give that pendant and 20 more to
Miss Marie to get her deed to her Cabin on Cabana island (E5).
Go to E5 and enter the house. Smother the flames by using the
Grappling Hook on the ceiling. Go through the maze and you will find the
Wind mark at the end. Play the song to get the map.

    A   B   C   D   E   F   G
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][**]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|

Triforce Chart 3: (Bird's Peak Rock,E7)
-Kill the Kargoroccs and change to a seagull with a Hyoi Pear. Hit all the
switches and the bars over the door will open. Drop down for the wind mark and
the chest

    A   B   C   D   E   F   G
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[**][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|

Triforce Chart 4: (Diamond Steppe Island,A6)
-You first need to go to Diamond island. Go inside and complete
the maze to get the Ghost Ship Chart. Look at the map and see how many times

moon needs to change to get to diamond Steppe Island. Play the song
that changes night into day and vice versa and wait on Diamond Steppe island
for the
boat. After it appears, go inside with the boat and defeat all the enemies to
the chest with the map in it.

    A   B   C   D   E   F   G
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[**][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|

Triforce Chart 5: (Needle Rock Island,A5)
-Defeat the golden bomber near the island and use the grappling hook to
pull the map up

    A   B   C   D   E   F   G
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][**][C7][D7][E7][F7][G7]|

Treasure Chart 6:(Outset Island,B7)
-Go onto the rock at the top where the beginning of the bridge is.
Fly over to the lone stone on the far cliff and lift it up to find a hole.
You must defeat 30 floors of enemies, every 10 floors there is recovery and
ammo items. 30 is the Wind mark and map

    A   B   C   D   E   F   G
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][**][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|

Treasure Chart 7:(Stone Watcher Island,C5)
-Lift up the rock to find a hole. Drop in to fall into a arena.
Defeat all 4 doors filled with enemies to get 2 Darknuts to appear.
Defeat them to get the door with the wind mark.

    A   B   C   D   E   F   G
1 |[A1][B1][C1][D1][E1][F1][**]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|

Treasure Chart 8:(Overlook Island,G1)
-Hookshot from tree to tree to get to the hole. Do like 7, only
there is 4 Darknuts

To decode, go to Tingle Island (C3) and pay Tingle 398 rupees to decode
the maps.

Locations of the Triforce pieces:

    A   B   C   D   E   F   G
1 |[A1][B1][C1][/\][E1][/\][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][/\][C4][D4][E4][F4][G4]|
5 |[A5][B5][/\][/\][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][/\]|
7 |[A7][/\][C7][/\][E7][F7][G7]|

Triforce Chart 1: Greatfish Island (B4)
Triforce Chart 2: Gale Island (D1)
Triforce Chart 3: Stone Watcher Island (C5)

Trifoece Chart 4: Outset Island (B7)
Triforce Chart 5: Cliff Plateau Isles (G6)
Triforce Chart 6: Southern Triangle Island (D5)
Triforce Chart 7: Seven-Star Island (F1)
Triforce Chart 8: Two-Eye Reef (D7)

After you get all 8 of the triforce pieces, your final goal is to go
back to Tower of The Gods (E4) and go back to old Hyrule and face the
last boss.

Tower of the God's (E4):

    A   B   C   D   E   F   G
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][**][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|

After you get the whole triforce of courage,
head back to E4 to start a cutscene and open the portal to Hyrule once
more. Head into the portal to go back to Hyrule one last time.

Hyrule Castle: You find that the statue of adult link was smashed. go down to
meet Zelda...or is it? Its really a trap. You then battle 2 of the Darknuts,
defeat them for the flames to go down. Once that's done, go to the exit on the
other side when you entered. Break the barrier and go down the pathway to get
to Ganons Tower, the final battle awaits!!!

Ganons Castle: Just like Ocarina, you need to beat each section based on old
dungeons. The only catch this time is you only do four sections, Fire, Plant,
Darkness, and wind. Another catch is you need to face the bosses again, only
this time you have more health and magic, but any item gotten from other
dungeons cannot be used.

Fire: Use the Ice Arrows to make temporary Magma platforms. Make one platform
on the Fire Blast to make it go up. Get to the end and face Gohma again.

Woods: This is a frustrating one. Use the Deku Leaf to get the platform over,
and jump into it. Flap backward to go forward. Go on the levitating platform
and use the wind switch to bring the 2nt one over. Do the same thing and use
the Deku leaf to get to the 2nt levitating platform. Make sure you take out
the enemies so they wont attack you and fall. Face the Kalle Demos boss


Earth: This is easy. Run past the dropping coffins until you get to those
switches that need something to be hold down. Use the light on the Dark Blobs
toturn them to stone, and put them on the switches to bring the steps down.
If they start to go down, roll. You'll face the Jalhalla boss again.

Wind: Defeat the Wizzrobe and then use the springboard and the deku leaf
to glide across the room. When your going past the two wind vortex's,
go in the middle of the two and continue. When your at the end, use
the hookshot to get to the Molgera Boss room door.

After you do all those, the seal on the door will open.

Inner Ganons Castle: There is a wooden door in front you cannot get past
right now.On the left is a door with four switches. In the right room is a
bottomless pit, and some candles with specific candles on them. That's a code
for the other room. Write it down and use the boomerang to activate the
switches. Doing that will make your boat appear. This is the only exit from
Hyrule to the Flooded one, so use this when you need to do other quest. Go to
the right room and jump into the bottomless pit. This is where you will face
the shadow boss.

|Boss IX: Phantom Ganon Repeat                                            |
|Difficulty: 1st encounter: ***, 2nt Encounter: *                         |
|Items Used: 1st: Sword, 2nt: Light Arrow                                 |
|                                                                         |
|1st Time: You actually see him in every room in the Light Arrow maze,    |
|so I recommend you just avoid him all together until you get to the Light|
|Arrow room, where you have to fight him. He adds two new attacks to the  |
|fight, the same beam attack from the Ganondorf fight, and a 4X attack,   |
|which is similar to the Final Poe sister from the Forest Temple. he's a  |
|bit harder and faster, but still easy                                    |
|                                                                         |
|2nt time: This is easy as hell, just shoot a Light Arrow at him!!!       |
|He dies and leaves his sword, the thing you need to cut the wooden       |
|door in front of you.                                                    |

I recommend you ignore him and save your energy. This is where Trial and Error
come into play. Get a piece of Paper and mark down each door you use and
where it  goes. Each wrong door will lead you back in the Wooden door room.
One is with  enemies, and the other is the right way. Another method is to
defeat the  Shadow Ganon Boss in each room and look to where the shadow's
sword lands and go through thart door. Keep going the right way until you
get to a room with only the forward room and the way you came in. You will
NEED to fight the shadow boss and win to get the Light Arrows. Use the door
to go back to the Beginning with the Wooden Door. You will face the shadow
boss for the last time, but he can only be brought down with one Light Arrow
strike. Take the sword the boss drops to break the wooden barrier to get to
the last section.

Heres a tip from Burgerdog on the Message Boards:

"Follow these directions, from the landing spot go,
Down, left, up, left, right, and up."

Blood Red Hallway: Remember Ganons Castle in Ocarina? This is similar to that,
but this time you need to defeat every enemy you meet. You can easily beat
them with one Light Arrow Strike. Once all enemies are gone, the lock on the
door to the last battles will open

Ganondorf's Room: This is a very cool Imperial-Style room with water in the
middle.You will face 3 incarnation of old Ocarina and A Link to the Past
Bosses here.

|Shadow Boss I: Puppet Ganon                                              |
|Difficulty: **                                                           |
|Item: Boomerang, Light arrows                                            |
|                                                                         |
|This is the exact same as the Ultimate Deku tree Boss, only easier.      |
|Use your boomerang to cut all 5 of the support strings to bring him      |
|down. Fire a light arrow at the Blue Orb 3 times to defeat him.          |

|Shadow Boss II: Arachnid Dragon                                          |
|Difficulty: ***                                                          |
|Item: Light Arrows                                                       |
|                                                                         |
|Another easy fight. The fight is very similar to the Gohma fight         |
|from Ages and the first Zelda, but very different at the same time.      |
|It goes to the ceiling and crawls around for awhile before dropping down |
|to the floor. Use the water to see where it is and try to guess what     |
|direction the Blue orb will land and hope your right. Hit the orb 3 times|
|with a light arrow and it will transform again                           |

|Final Shadow Boss: Dragon Moldorn                                        |
|Difficulty: **                                                           |
|Item: Sword, Light arrows                                                |
|More annoying than hard. Just like its cousins, you either need to hit   |
|its head and then very quickly hit its tail with a light arrow, or try   |
|to aim the light arrow on its tail, which is actually pretty easy if you |
|are good at shooting the bow and arrow. Do it three times and the fight  |
|will end. The final boss awaits.                                         |

Once done, use the rope to go up, and use the Grappling Hook where it allows.
Once at the top, use fire to burn the top of the Warp Urn to go back down.
If you need fairies, use the Warp urn to your dvantage. You can warp back and
forth to bring back the Jar with the fairy in it. Once done, use the Hookshot
to go to the Door leading to the final battle with Ganondorf.

|FINAL BOSS: Ganondorf (AKA: Ganon)                                       |
|Difficulty: *****                                                        |
|Item: Sword and luck                                                     |
|This is defiantly the best Zelda battle in history. Meier words cannot   |
|describe this battle at all. There are three phases of this battle and   |
|will be broken up into those phases. Remember to stock up on fairy's.    |
|Ganondorf does a lot of damage with one hit, and is very quick, so you   |
|may need one or two to help you.                                         |
|                                                                         |
|Phase I: You need to line Zelda, Ganondorf, and Yourself in a line and   |
|wait for her to fire a Light Arrow at Ganondorf. This is pretty hard, but|
|one of the only ways to damage him now. Once he's stunned, hit him with  |
|your sword                                                               |
|                                                                         |
|Phase II: This is much harder than I, but not impossible. You need to use|
|your Roll and hit move on him to stun him, and hit him after that. It    |
|takes a few hits to go to the final phase                                |
|                                                                         |
|Last Phase: This only takes one hit to do, but hard to pull off. Zelda   |
|need to hit him with a Light Arrow,and you need to reflect it back at him|
|using your mirror shield and while he's VERY SHORTLY stunned, use the    |
|roll and hit attack. If that doesn't work, do the attack where you charge|
|up your sword with targeting and do that. This will defiantly take a few |
|tries. Once done once, you have beaten the game!!! Sit back, get a Coke, |
|and enjoy the ending!                                                    |
Defeat him to get the awesome ending!!!