Minna No Golf 2 (Hot Shots 2)
Japanese Playstation Import
General FAQ, v1.0
August 14, 1999
Brian Youn 

** Revision History **

v1.0, August 14, 1999.  First run, general info and menu translations.  More to come...?

** General Info **

"Minna No Golf 2" is the sequel to the popular golf game that was released in the U.S. as 
"Hotshots Golf." ["Minna No Golf" actually means "Everybody's Golf"]  After playing this 
game non-stop for the past week with my friends, I decided to put together a general 
information FAQ, specifically to translate some of the menu options, etc.  (Please not I 
am **not** a native speaker of Japanese, but I do know enough to read the basic options)

The mechanics of the actual game are similar; however the gameplay is a bit smoother, 
especially when controlling the distance bar when hitting.  In Hotshots 1, there was a 
red "concentration" bar under the "0" on the distance meter, which, if you hit dead 
center, would give you the most accurate shot (likewise, if you missed to either side, 
the ball would go off in the respective direction).  In Minna no Golf 2, there is a 
smaller purple section within the red bar, and hitting anywhere in the purple section 
gives you almost just as good a hit as if you were to hit in the dead center.  Hitting 
outside of the purple section, but still in the red section, gives you a slightly less 
accurate hit, just like in Hotshots 1.  This makes for driving shots **much** easier.

Putting is a bit more difficult, as there is no longer a grid on the green to help you 
calculate the angle to putt at.  There is only an arrow on the top right of the screen 
which points in the direction of the slope, along with the indication of whether the 
green "SLICES" or "HOOKS".  Putting definitely takes a bit to get used to, but this is 
probably more realistic (since there are no grids in real life ^_^).

There is still wind and rain, as well as snow.  In some of the later holes in each 
course, the sky will turn twilight to indicate that it is late in the evening.  If you 
are playing with multiple players, there are a lot more voices that you can use to 
distract the hitter with.  (all four buttons, as well as the four directions of the 
control pad... different sets of voices for tee shots, green shots, and when the ball is 
in mid-air)  About the wind: it seems that the wind in Minna 2 has about 1/3rd the effect 
it had in the first game.  For instance, the strongest wind I ever saw in Hotshots 1 was 
about 20m, where in Minna 2 the strongest wind we've seen is 8m... which was about the 
same strength as 20m in Hotshots 1.

There are 13 total golfers, 7 courses plus one "mini golf" course, which is a course full 
of Par 3's, each about 150 yards or so ("Minigolf" is not a putting course as it was in 
the first game).  There are also 5 sets of clubs and 6 sets of golf balls that you can 
use, which alter your stats in different ways.  You start with 3 golfers, and the rest 
are acquired by beating the CPU in VS mode, much like Hot Shots 1.  There are a couple of 
cool FMV's after the 10th and 13th opponents... after getting all of the golfers, you get 
to play each opponent again, but they use special clubs and balls and are **very, very** 
difficult.  This game is chock full of features, and is very very cool.  I only hope Sony 
keeps all of the bonuses intact if/when they bring it to the U.S.

** Gameshark Lockout codes: **

First thing's first...

If you are playing this game on a North American Playstation console with a mod-chip 
installed, you will need to use a Pro-Action Replay or GameShark with the following 
code(s) to get past the mod-chip lockout (which is being used on most of the new Japanese 

D0050E3A 1040
80050E3A 1000


D0016194 4340
80016196 2400
D0016194 4340
8001619E 2400

Apparently, the 2-line code works on GameShark v2.4, but if you are using a GameShark 
1.99 (as I am), you need to use the 4-line code.  If you are using a GameShark Pro 3.1, 
you might be out of luck.  I tried using both codes on my Pro 3.1, and neither one worked 
right--the game would still give me the lockout message.  I contacted NCS (the internet 
import dealer, www.ncsx.com) and they told me that I might have luck entering the code 
**twice**, but that didn't work for me either.  Strange that the GS Pro doesn't work... 

I have no further info about the lockout codes/devices than what I have written here, so 
if you have any other questions about this, you might wanna contact NCS.  Their email is 
somewhere on their website, http://www.ncsx.com.

** Menu translations/explanations **

After the opening FMV, you will be given two choices:


(Please note that generally, the O button will move you forward, and the X button will 
cancel/move backwards.)

The game will not automatically load your save file, as in the first game, instead you 
have to select CONTINUE and load your file.  But you can keep more than one save file in 
Minna No Golf 2, which is convenient if you're sharing the game with some friends... 
(like me ^_^)

If you select NEW GAME, you will be asked to input a name for the save file.  You can 
choose Hiragana, Katakana, and ABC's ^_^.  The name can be up to 6 characters long BTW.

** Main Menu **

Afterwards you will be taken to the MAIN MENU, which reads as follows:
[each menu will be explained in their respective sections]

                MAIN MENU

        DATA            HOMEPAGE
        CONTINUE        OPTIONS

** Game Menu **

Selecting GAME will take you to the GAME MENU, which reads as follows:

        STROKE          MATCH
        TOUR            VS
        MINIGOLF        TRAINING

Stroke is your basic stroke mode, lowest number of strokes wins.  Match is scored by 
number of holes won, regardless of stroke count.  Tour mode is new in Minna 2, and is 
where you unlock courses 3-7, as well as other bonuses.  VS mode is one player VS the 
computer, match play, to unlock the last 10 golfers.  You must beat the computer golfer 
to gain access to that character.  Minigolf is 18 holes of short par 3's--NOT a putting 
range.  Training is your basic practice mode, where you can practice on any hole of any 
course that you have unlocked.

--Selecting a golfer--
First you need to select a golfer.  You will have 3 golfers to choose from initially, the 
last 10 are won through VS mode.  Their names are displayed in the bar across the top of 
the character info box, along with an arrow in the top right to indicate whether the 
character hits straight, draw, or fade.  The names of all the characters (which are in 
Kana) are:

        KUMI (The "Mary" of this game)
        LOU (the "Taku" of this game... ^_^)
        LEON (Tiger Woods, anybody? ^_^)
        HOKU (A cowboy, not sure exactly what his name is supposed to be)

I won't give stats, cuz that's part of the fun... ^_^  But just like Hotshots 1, there 
are no "perfect" players.  The four attributes for each character are (from top to 

POWER (driving power) 
CONTROL (I think this affects the size of your red bar, for hitting) 
IMPACT (Affects the size of the purple bar, which is within the red bar)
SPIN (degree of spin... with a "B" you can burn skidmarks on fire!)

Each stat is graded from "A" thru "E", "A" being the higher end, "E" being the lowest.  
Once you have access to the special clubs and balls, it is possible to get an "S" rating 
on certain attributes, which is the highest.  Initially you only have STANDARD clubs and 
balls, but eventually you will have 5 sets of each, plus a 6th set of balls:

        STANDARD (Clubs and balls)
        PINHOLE (Raises control, lowers impact)
        TURBO SPIN (Raises spin, lowers power and impact)
        BEGINNERS (lowers power, but raises impact)
        BIG AIR (raises power, lowers control and impact)
        COMICAL (balls only... these balls do weird things, is all I'll say...)

Pressing L1 and R1 change the clubs, L2 and R2 the balls.  I apologize for not having any 
way of typing out the Japanese equivalents for the clubs and balls...

--Tour Mode--

To unlock the different courses, clubs, and balls, you will have to play through Tour 
Mode and build up points.  There are 5 tour classes: AMATEUR, SEMIPRO, PRO, TOUR PRO, TOP 
PRO.  In each class there are 4 seasons to play, 18 holes each.  You are rewarded a 
certain number of points depending on your finish in each season, and you need a certain 
number of TOUR POINTS to advance to the next class.  There is a second set of points, 
which are COURSE POINTS.  Reaching the set number of COURSE POINTS will unlock the next 
course after finishing the fourth course of each class.  If you don't reach the necessary 
number of TOUR POINTS, you need to redo the class until you do... ^_^  And if you reach 
the number of points needed to advance in the first 3 courses, you can opt to skip the 
fourth (of you can skip the first and play the last three... and so on)  Winning a course 
will give you a trophy and a special bonus, such as a new set of clubs, balls, HOMEPAGE 
specials (which are useless if you can't read Japanese), Pocketstation minigames (which 
are useless if you don't have a Pocketstation ^_^), caddy voices, menu background 
wallpapers, and other cool goods.

--Saving the game--

Minna no Golf 2 can be saved in any of the major game modes (stroke, match, tour, and 
VS).  All you need to do is press select between holes on the screen where the score is 
displayed.  DO NOT PRESS CIRCLE on this screen if you want to save, or else you will have 
to wait until after the next hole.  If you push select, the dialog box will ask you if 
you want to save the game, so select YES (the first choice).  You will be taken to a 
different screen, just keep selecting YES.  After saving, the game will quit and you will 
be taken back to the MAIN MENU.  To resume the game you just saved, just select CONTINUE 
on the bottom left, and select the game to continue (you can select more than one).

** Data Menu **

The Data Menu looks like:

        STATUS          VTR
        HISTORY         PROFILE
        VS HISTORY(?)   SPECIAL(?)

The STATUS menu shows what class you are in, tour points earned/needed, and course points 
earned/needed.  It also shows the best overall score from each course (cool ^_^), as well 
as the best ranking in all of the tour mode contests, which courses you have opened up 
and which characters you have access to.

VTR is the Video Tape Recorder, which is like a highlight reel (just like in Hotshots 1).  
It will record chip-in birdies and eagles, as well as hole-in-ones and albatrosses.  We 
haven't actually gotten an albatross yet, although we did get two of them on the first 

HISTORY is a log of tour mode, showing tour level, points earned, and finishing rank in 
each season of each tour played.

PROFILE shows information on each of the characters, including name, age, country of 
origin and other information... which is all in Japanese ^_^.

VS HISTORY(?)... I put a question mark there because the word(s) after VS is written in 
Kanji, which is like Greek to me.  But this shows a history of your VS mode matches 
against the computer, who played against whom, etc...

SPECIAL(?): This was written in Kanji as well, so I don't know if it says "SPECIAL", but 
it shows you all the CLUBS&BALLS, ITEMS, and TROPHIES that you have won.  The twelve 
special ITEMS that can be won are:

-Soundtrack CD, which lets you do a soundtest of all the music, in the options menu.
-Two TV Cameras, which add special camera angles for replays...
-Three volumes of some kind of book... I think these might be the wallpaper backgrounds, 
but I'm not too sure about this...
-Two Pocketstation minigames... don't know what these are, as I don't have a 
Pocketstation and I can't really read the descriptions, but one of them is some sort of 
"Near Pin" game...
-"Arisu Mirror"... Alice mirror maybe? This lets you play in a mirror image course by 
holding the select button when choosing your course.
-Two special caddy voices.  One is an additional female voice, and the second is a "DJ" 
voice, which is the only voice that speaks English. ^_^
-Pinch Hitter Tickets... I've collected two of these, and I have no idea what they are 
for... best I can make of the description: something to do with VS mode against the 
computer.  I'll try to figure this out, as it looks interesting.

** Homepage Menu **

The "Minna No Golf 2 OFFICIAL HOME PAGE" is a collection of information about the game, 
like a homepage about the game, only you don't need to surf the web to reach it, it is 
actually in the game.  Really cool stuff, if only I could really read Japanese...  This 
is where you download the Pocketstation games.

** Option Menu **

Here is a list of the options in the option menu:

        BGM (background music)  ON/OFF
        GALLERY                 ON/OFF
        OK PUTT                 ON/OFF
        SHOT SKIP               ON/OFF
        MENU CHARACTER          OFF/RANDOM/(choose a character)
        MENU WALLPAPER          RANDON/(choose a wallpaper)
        *MUSIC MODE             (select a song to listen to) 

The BACKGROUND MUSIC is not nearly as annoying as in Hotshots 1.  The music is actually 
pretty decent, like some good RPG music... but most of the time I still turn it off and 
listen to the radio... ^_^

I believe GALLERY is the option to turn off the audience that sometimes watches you play 
in tour mode and VS mode (The crowd is pretty cool, they move out of your way when you 
aim your shot left and right, and carry umbrellas when it rains ^_^).

There are two additional caddy voices that can be earned, which become the 4th and 5th 

OK PUTT is a new feature in Minna 2... when you are over par on a hole, and your putt 
misses, but is within one meter of the hole (yes, close shots are measured in meters, not 
feet... although the drives are still measured in yards... ???), the computer will 
automatically putt the ball in for you, to save time.  This is ONLY if you are above par 
on the hole.  (ie, on a par 3, if your tee shot gets to within one meter of the hole, you 
will have to putt it in yourself for the birdie.)

SHOT SKIP... I'm not sure what this is, but the description says: "Shot..... X 
button.....ball no....skip...... ."  I'll mess around with this one...

MENU CHARA selects the character for your menu companion... Mary was the "companion" in 
all of the menu screens for Hotshots 1, for reference.

MENU WALLPAPER is the background, and there are some really cool ones.

MUSIC MODE must be unlocked in tour mode.  And memory card load/save... well, those don't 
need an explanation, I hope.

** Final comments **

Whew, that's about it for now... I know I missed a few things here and there, but much of 
that is because my Japanese is far from perfect.  If anyone else out there has this game 
and can help me with some of the stuff I missed, I would really appreciate it.  If you 
have any other questions feel free to email me. 

This FAQ is copyright August 1999, by Brian Youn.  All rights reserved, if you wish to 
use the FAQ anywhere, I would prefer you notify me, and give me credit.  Otherwise I 
don't mind this being used.  But don't sell it for money... and if you do, I want a cut 
of the share... ^_^  (Just kidding, don't you dare sell it.)


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