\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ DUNE 2000 Walkthrough / FAQ Written by: SMoon (CsacDanc10293847@aol.com) Date Created: 11/29/99 Last Revised: 11/29/99 Copyright SMoon 1999 \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ *** I N T R O D U C T I O N *** Hello, y'all. Strategy games and RPGs are my type of game, but Dune 2000 is one I haven't played in a long while. I did see, however, that the Gamefaqs site needed one, so, I am going to go back into the game to write the FAQ. This game is a lot like Command and Conquer series, as that you do all commands the same way. In a way, it is like a 'duned' C&C, in that there is a little difference in units, and some improvements in gameplay options. This FAQ is more unique than the other FAQ I have written. I only see a need for a FAQ in RPGs, and I really don't know how to write one for strategy games yet. But, I will experiment, and, write the best FAQ that I damn well can. First of all, I haven't played the game much, and I beat the Atreides missions. I am (or was) very far in both of the other houses, but I haven't beaten them yet. This is where I need your help. If you have any information on beating the _ORDOS_ missions, then please tell me! I am pretty good at these games, and are revered by other players, but, I am not a master. I will beat the ORDOS missions eventually, but I want to get the FAQ finished A.S.A.P. Well, enjoy the FAQ! Also, these strategies are for the EASY category!! They will probably work for medium (just requires more speed and slightly different strategy) but hard players will probably never find a FAQwriter that has that much skill. *** R E V I S I O N H I S T O R Y *** 11/30/99 V .3 First release. No walkthrough yet, but It'll be up soon! Please be patient. *** C O N T E N T S *** I. Game Introduction II. Gameplay Concepts III. Structures / Units IV. Walkthrough - Atreides - Harkonnen - Ordos V. EXTRAS - Miscellaneous tips - Modem/Net/Etc. play tips ----------------------------------------------------------------------- \/\/\/\/\/\/\/ I. G A M E I N T R O D U C T I O N \/\/\/\/\/\/\/\/ ----------------------------------------------------------------------- Dune, a barren, desert world, is a planet that is valuable in one way, despite its very harsh conditions. It is the only place in the entire known universe that houses the very powerful substance known as the Spice Melange. The Spice can lengthen life, power ships, accomplish many common tasks. Currently, the Padishah Emperor, Federick IV, is the ruler of the entire known universe. He is the leader of House Corrino, who trains his extremely powerful Sardaukar troops. The emperor recently made a challenge...to three of the most powerful houses, all of which are hostile to each other. The victor not only gains mining rights, but the Governor ship of Dune. Sounds intriguing, that such a selfish Emperor would make such an offer... The houses have accepted the challenge, and all of them are arriving at Dune to compete for their precious prize. What could the emperor have in store for them? The destiny of Dune is in your hands... ----------------------------------------------------------------------- \/\/\/\/\/\/ I I . G A M E P L A Y C O N C E P T S \/\/\/\/\/\/\/ ----------------------------------------------------------------------- Dune is your battle field. A wise commander always knows his battlefield. Dune has different types of terrain, that of which can be used to your advantage, or even disadvantage. |||||||||||||| Spice is a reddish color, and is your main |Spice Fields| source of dinero. It can be harvested to |||||||||||||| obtain credits to purchase units. ||||||||||||| What do ya think?! It's the most easily |Normal Sand| passable terrain, and also the most ||||||||||||| abundant. ||||||| Found in the sand. Obviously, it is hard |Dunes| pass with vehicles. ||||||| ||||||||||||||||| Terrain features that are stable enough to |Rock Formations| build structures on. Still, concrete slabs ||||||||||||||||| must be built for maximum stability. ||||||||||| Ridges that are the only elevated areas in |Mountains| all of Dune. Only infantry may cross, ||||||||||| only in certain spots though. There are two types of species which are indigenous(native) to the planet. ++ Sand Worms ++ These are an extremely dangerous type of worm. Huge, unseen, and well, huge worms which lurk the sands of Dune. These worms are NOT invisible, though, and can be killed. The process is very slow, so avoiding it would probably easier. ++ Fremen ++ These are warriors which live in caves around the planet called Sietches. Very dangerous and masters of stealth, they have no allies...yet. There are three houses that are in a warring state for control of Dune. Being some of the most powerful houses in the universe, the Emperor sees them as a potent threat, and unleashes a plan that could destroy them all, or destroy him, depending on you. The three houses are: >>>ATREIDES<<< A noble house. Their planet is the watery world of Caladan. They are a prosperous people. Their leader is Duke Leto Atreides. He is an intelligent nobleman, who leads his people well. He has a mentat named Noree Moneo. Their strengths lie in air force, and slightly higher quality units and structures. Their absolute enemy and threat is Baron Harkonnen and his house of wretched 'creations'. Of course, this house, being the most intelligent, is most suspicious of the Emperor's offer, and is ready at any moment for surprises. >>>HARKKONEN<<< Detestable beings. Their planet is the wasteland of Geidi Prime. You could say that their leader, Baron Harkonnen, is the epitome of evil. He rules cruelly under grieving conditions; punishment is normally torturous and perverted. His mentat is named Hayt DeVries (a Ghola; reanimated corpses. Didn't I say this guy was perverted and demented?). Their strength lies in pure brute force, and perhaps the fear which the Baron strikes in the hearts of his forces and his enemies. It is also rumored that he utilizes the use of atomic weapons, though most would not be surprised. Prisoners and all Harkonnen are required to wear heart plugs; plugs in the heart area which, when pulled, allow the Baron to drink the blood of failures and prisoners with ease (!). >>>ORDOS<<< A very 'shy' house. Not much is known about it, nor their home planet. Planet is a world of ice, thus, their resources are smuggled from other planets. Their leader is currently not known. Rumor is, though, a group of wealthy men manage the finances of the house, and thus it seems they also manage the house itself. Their mentat is rumored to be a supercomputer in the form of a man, but it would most likely be the first ever created, so the idea is normally disapproved. Masters of sabotage, they're strength lies in large wealth. Mercenaries are their main source of troops, though, leaving an unreliable source for recruiting troops. ----------------------------------------------------------------------- /\/\/\/\/\/\/ I I . G A M E P L A Y C O N C E P T S \/\/\/\/\/\/\/\ ----------------------------------------------------------------------- When you start up your program, you will be given a choice to: ---------------------- | [Start New Game] | | [ Load Mission ] | | [ Multiplayer ] | | [Intro/Sneak P.] | | [ Game Options ] | | [ Exit Game ] | ---------------------- If this is your first time, an animation should've already run and you should be able to pick your house. I recommend that you pick easy as a difficulty if your picking the Ordos, pick easy / medium for Atreides and Harkonnen. Although the walkthrough varies from difficulty to difficulty, you should be able to follow it easy if you pick the difficulties stated above. You should already know how to play the game if you've played previous Command and Conquer games. But here's an explanation for newbies. 1. Use your mouse to: - Scroll around screen - Select units/groups - Initiate commands This could mean anything from commanding units to move to setting up special Guard / Sell controls. 2. There are many different cursors: - When there are brackets around your unit, it is selectable. - When there is a circle with four arrows, that means that that the selected unit can be commanded to move there. - When there is a circle with four arrows with universal no sign, then that means that the selected unit cannot move on that terrain. - A big arrow indicates scrolling. - A arrow with the universal no sign means that you scrolled to the end of the map. - The deploy cursor is 4 small arrows moving from the center. - The can't deploy cursor is the arrows with the universal no. 3. Groups can be selecting by dragging the mouse cursor to make a box. 4. The sidebar is a useful tool; here you can initiate all building, view maps, upgrade, and initiate auto guard to a group. During multiplayer, you can also ally with the sidebar. 5. Building is easy: - To initiate building, just click on the picture of the building on the sidebar. The building will become shaded, and fractions of the shading will be colored at certain speeds. When the shading disappears, the building is ready. - Click on the picture again, and you will see a building placement cursor, which shows the space that the building needs to be built. - Buildings can be built on rock only. Also, I would recommend that you build concrete slabs before you place the buildings, as that acts as a foundation that keeps buildings from 'falling apart'. - Power: Power is needed for proper operations of buildings. When low on power, buildings slow in training/building, some become completely unoperational. Build Wind Traps to add power, and NEVER let your power fall into red (check on your sidebar for power reading) - Training / Building units is just as easy. Click on the picture, and it will start building. When finished, it will come out of the proper training facility. - Upgrading / Building requirements: Some buildings/units require that certain buildings already be built to be built. Some also require that buildings be upgraded. To find out all that stuff, read the unit listings just ahead. - Harvesting: When you build you a spice refinery, a harvester will come via carryall. Harvesters are used to harvest the spice, and the spice is what your money is in this game. 6. Sidebar extras - Sell button: The $ on the sidebar is the button you click on to activate the sell cursor. Any building you click thereafter will be sold for half of its original price. NOTE: This cursor will remain UNTIL you click the right mouse button. - Radar Button: Cycles through each of the radar views. A outpost is required for radar. - Guard Button: When you select this button, selected units go into guard mode. When enemies enter their area, the units will attack and chase down (to a certain point) the enemy units. - Retreat button: If your in a jam, select the units and click the retreat button. 7. Advanced tactics - Teams: You can make teams of units by selecting a group of units and pressing ctrl + # to assign them to a group. Press the # key to recall the group. (this is not #, when I say #, I mean a number, as in 1-9). THIS IS AN EXTREMELY USEFUL AND IMPORTANT tactic. With up to 9 teams selectable, you can do to separate attacks easily. Press alt + # to center the screen on a certain team. - Bookmarks: Useful to quickly go back to a certain area on the map. Go to the area you want to save and press ctrl + F9-F12. To recall the area, just press the F9-F12. - Force Fire: It could be a useful tactic to tell a unit to fire on an area that is not necessarily a target. Press CTRL and click on the area which you which to force fire. - Force Move: Heh Heh...if you have infantry pissing you off because your tanks can't kill them, use force move :) Just press alt and click on the unit. - Scatter: If tanks are smashing into your infantry, try scattering. Units will move in random directions to try and avoid the enemy. Scatter by pressing X. - Stop: If you want your unit to stop immediately, select them and press S. - Center View: Pressing the Home Key will center your view on the selected unit if you accidentally get lost. - Construction Yard View: Pressing H centers your screen on your Construction Yard. - Select Everything: To select every selectable _unit_ on the map that of course is yours, press E. Well, after all that, you should have a pretty good idea on how to play the game well. Good luck on your missions! ----------------------------------------------------------------------- /\/\/\/\/\/\/\/\/\/\/\/ I I I . U N I T S \/\/\/\/\/\/\/\/\/\/\/\/\ ----------------------------------------------------------------------- All buildings are available to any house. Units, though, are more unique to the houses. Unique units will be marked with a )A(, ]H[, or a }O{ to indicate which house can build/train the selected unit. Please NOTE: The costs of the buildings are not available yet, but I will have them soon enough! Come on, I did all this in 3 hours! =-=-=-=-=-= |Structures| =-=-=-=-=-= --------------------------- --------------------------- |Construction Yard | |Concrete Slab | --------------------------- --------------------------- |Prerequisite: MCV | |Prerequisite: Con. Yard | | | | | |The main part of any base; | |Foundations of a building. | |probably one of your most | |Highly recommended to be | |important structures. It | |built under buildings to | |allows you to build all | |prevent from unnecessary | |structures. | |damage. | --------------------------- --------------------------- --------------------------- --------------------------- |Wall | |Wind Trap | --------------------------- --------------------------- |Prerequisite: Wind Trap | |Prerequisite: Con. Yard | | | | | |Use this to defend your | |Yet another very important | |base from attack. Hard to | |structure. It provides | |destroy; only higher level | |power to your base. Power | |explosive attacks can | |is needed for your base to | |damage it. | |function correctly | --------------------------- --------------------------- --------------------------- --------------------------- |Refinery | |Barracks | --------------------------- --------------------------- |Prerequisite: Wind Trap | |Prerequisite: Wind Trap | | | | | |The refinery is the | |Infantry are trained at the| |facility that allows you to| |barracks. May need to be | |collect spice on Dune. | |upgraded in order to create| |Comes with a harvester and | |more advanced units. | |is where the harvester | --------------------------- |dumps its load to be | |refined. | --------------------------- --------------------------- |Outpost | --------------------------- --------------------------- |Prerequisite: Barracks | |Gun Turret | | | --------------------------- |This is where your radar | |Prerequisite: Barracks | |originates. If you have | | | |sufficient power, then the | |Primary defense for a base.| |radar will be available to | |Low cost, power, and | |you. The outpost is easily | |mediocre defense against | |destroyed though, and | |enemies. Very useful. | |should be defended. | --------------------------- --------------------------- --------------------------- --------------------------- |Rocket Turret | |High Tech Facility | --------------------------- --------------------------- |Prerequisite: Outpost and | |Prerequisite: Outpost | |upgraded Con. Yard | | | | | |This serves only one | |Costly, and drains power, | |purpose to most houses; the| |but well worth the defense.| |construction of the ever | |Has much more power, and | |useful carryalls. The | |ability to attack air units| |Atreides have used this | |but it is inaccurate, to | |building to construct their| |say the least. | |unique ornithopers, but it | --------------------------- |must be upgraded first. | --------------------------- --------------------------- |Starport | --------------------------- --------------------------- |Light Factory | |Prerequisite: Heavy Factory| --------------------------- |and Outpost | |Prerequisite: Refinery | | | | | |A very useful building; | |Allows construction of more| |allows trade w/ CHOAM, an | |'light' vehicles, such as | |intergalactic merchant's | |trikes. Useful in the | |guild. Many different types| |beginning missions, but | |of units may be bought at | |later the units built by | |high numbers at a lower or | |this facility become | |higher price. | |obsolete. | --------------------------- --------------------------- --------------------------- --------------------------- |Repair Pad | |Ix Research Center | --------------------------- --------------------------- |Prerequisite: Upgraded | |Prerequisite: Outpost and | |Heavy Factory | |upgraded Heavy Factory | | | | | |Useful, in that you can | |Extremely advanced | |repair more of your | |technology is examined here| |expensive units, except | |to provide your house with | |its pretty obsolete when | |their most powerful | |comes to units that are | |weapons. Worth having to | |cheap and expendable. | |produce these weapons. | --------------------------- --------------------------- --------------------------- |Palace | --------------------------- |Prerequisite: Ix Res. Cen. | | | |Palaces are the prime | |building of a house; it | |contains 'forbidden' | |technology, and is useful | |in deploying powerful | |tactics. | ---------------------------</p>