Hundred Swords FAQ v0.8 (2/18/01) by Gene ----------------------------------------- THIS FAQ IS INCOMPLETE! Unfortunately, my Japanese is not very good, so feel free to help me via e-mail on translations or anything. Contributions will be gladly accepted and credited. ------------------------------------------------------------------------------------------- Hundred Swords 1-4 Players (Multiplayer in Network mode only) 1 Disc Genre: Strategy Memory: 27 Blocks VGA Box Support, Puru-Puru (Rumble) Support, Keyboard and Modem Support 1) Introduction 2) Frequently Asked Questions 3) How to play 3.1) The Battle Screen 3.2) Joystick Controls 3.3) Keyboard Controls 3.4) AI Setting 3.5) Generals 3.6) Building 3.7) Resources and Mining 3.8) Shells 3.9) Between Battle Screens 4) Background 4.1) General Background 4.2) Armies and Characters 5) Play Modes 5.1) Tutorial Mode 5.2) Adventure Mode 5.3) Mission Mode 5.4) Network Mode 5.5) Record 5.6) Option 6) Strategy 6.1) General Strategy 6.2) Adventure Mode Strategy 6.3) Mission Mode Strategy 7) Unit and Structure List 7.1) Nalavale Units 7.2) Gran Units 7.3) Mascar Units 7.4) Ruplustorie Units 7.5) Other Units 8) Shell List 8.1) Offensive Shells 8.2) Defensive Shells 8.3) Speed Shells 8.4) Special Shells 9) Secrets 10) Miscellaneous / Et Cetera 1) Introduction ---------------- This game was released on February 15th 2001 in Japan for the Dreamcast. An @Barai (Sega's internet store) version was also sold the week before. This is a real-time strategy (RTS) game similar to many of the PC strategy games that are on the market. However, it is the first RTS for the Dreamcast in a similar vein. However, it has some varieties from the PC RTS games such as an Adventure mode, RPG-like items, etc. For those who may not have played a RTS game before, you control troops (units) to try and destroy the enemy. But, you only decide which units to make and tell the units where to go, who and when to attack, etc. There is no action part to these games. You don't hammer the buttons to attack your enemy. The outcome is decided by timing and your strategy. A real time strategy game is different than turn-based ones because the action happens simultaneously. The game also supports up to four players over the network using the Dreamcast modem. 2) Frequently Asked Questions ------------------------------ Q) Why is it called Hundred Swords, are there a hundred units to choose from? A) No, actually you can control a maximum of a hundred units at a time. Q) Is the game any good? How are the reviews? A) Yes, it's good. It's not perfect. I feel that the major flaw of the game comes from the controls. They take a while to get used to (when you try to move a unit close to another, if you press on the unit, you choose that new unit instead!). PC players of RTS games will be screaming for a mouse! It is frustrating when you lose units to poor control of flawed computer AI (ie. walking around the wrong side of a building). But, the graphics are interesting, the music is good. The game is a bit difficult and it makes it worse with the faulty control. I would give it an 8/10. In Japanese Famitsu magazine, it received scores of 8,8,8,9 (33/40). Famitsu Dreamcast magazine gave it 8,8,9 (25/30). Q) Is it necessary to have internet access to play? Is there an offline mode? A) Internet access is necessary to access the network mode. But, there is a lot to play in the offline modes (Mission and Adventure modes). The Adventure mode is about 10 hours of play and there are at least 18 missions in the Mission mode. Q) Is the game import-friendly? A) No, it is rather import-unfriendly. The menus are all in Japanese (lots of Kanji) as well as the Tutorial mode. The conversations are all in Japanese. English in the game is rarely used. I think that the likeliness of it reaching America are probably slim as the translation would be long and difficult (I can attest to that!). 3) How to play --------------- The game uses the joystick for menu controls and it can also use the keyboard for controls. The keyboard is helpful for playing. 3.1) The Battle screen The Battle screen is laid out in the following manner: In the top left of the screen, there is your level of current resources - The top resource is Dragon's Bone - The bottom resource is Dragon's Blood In the top right of the screen, you see your Generals - The Generals sway when moving, red when attacking or under attack and blue when in a building and use exclamations when notifying you. In the bottom right, you see the map and the scenario goal. In the bottom left, you see your selected General, his health (or selected troop's health), current AI setting, Shell Points (SP) and how many forces of his unit are remaining. 3.2) Joystick Controls During the battles: Either the analog or digital joystick may be used. L/R Rotate view 45 degrees left or right Press and hold L+R together to see an aerial view of the map. You can still navigate. A: Command / Bring up Menu / Hold A to place flags 1-9, tap to start movement Y: Switch to next commander B: Cancels X: Select Troop / Structure Pressing A on a general brings up the Action menu: - Attack - Stop - Build / Repair - AI / Orders - Shells (Use Item) - Heal (Gran units only) - Disband unit Pressing A on a troop when you are unselected, brings up a similar Action menu: - Attack - Go to General - Stop - Disband troop Pressing X on a unit when you are unselected, brings up info on the unit or structure. Start goes to the Pause menu. The options are Goal, Hints, Restart and End game. 3.3) Keyboard Controls The keyboard is used only for Network mode (as always!). 3.4) AI Setting The AI setting is how the unit will attack. It is not an auto-battle function. There are ten AI settings to choose from. In Adventure mode, you get more AI settings when your King level increases. In Network and Mission mode, you always have four per General. (More updates later!) - Standard (Blue Horn): No special action (default) - Hunt (Red Horn): Chase enemies when found - Defend (Shield): Increase Defense? - Lead (White Leader): ??? - Berserk (Double Swords): Str +20% - Defend Area (Flag): Hold this location - Heal (Arrow in Heart): Gran Healers (auto heal)? - Surround (Diamond): Surround enemy? - Run (Runner): Increases movement, lowers attack by %10 - Skirmish (Chicken): troops run away when being attacked and attack back when out of range 3.5) Generals The Generals are displayed in the top right of the battle screen. You need a General to control troops. Without a General, they will fight if attacked or will continue fighting in a battle, and you can still move them, but they cannot execute any executive orders (like building, mining, etc). Each General can control a maximum number of forces. You can also re-direct single troops with or without a General by giving the Go to General (G) Order. 3.6) Building There are four types of buildings in the game: Halls, Factories, Mines and Refineries. - To build a Factory, select a General and choose the Build order. Then choose the location of the Factory. After a short while, they building will be finished. - To build a Refinery or Mine, select a General and move the cursor over some resources. Once the General and the unit reach the resources, they will start to build. - To repair any building, choose the Repair order and select the building. - To Destroy one of your own buildings, select the Destroy building order. - Once you start building, there is a status bar displaying the time remaining until completion. - More than one unit can help building which completes it faster. Halls: You cannot build Halls. If you Destroy an enemy Hall, usually the army is destroyed. A Hall is used to dispatch Generals. It costs 200 Bones and 200 Blood to dispatch a General. Hall Commands: - Dispatch General Factories: Factories produce troops (see below). When a General is moved into the Factory, you may produce units depending on the General. When an injured General enters a Factory, he slowly heals. Generals cannot are not injured when a Factory is under attack. Factories cost 400 Bones + 200 Blood You may upgrade a Factory. There are three choices. From left to right, they are: Improve Production (Arrow at roof), Add Infirmary (Heart) and Reinforce Foundation (Building) * Improve Production (800 Blood): Allows Heavy Production (Golems, Catapults, and Transports) * Add Infirmary (400 Blood): Heals troops when General enters * Reinforce Foundation (400 Blood): Triples the HP of the Factory Factory Commands: - Make unit / Leave, Upgrade, Destroy building - Upgrade --> 3 choices * During Production, Leave, Stop production, Destroy building To produce a unit, move a General into the factory. The cost of the unit is displayed along with the maximum number that you can control. After selecting you will see a timer bar and the number of units still to be produced. 3.7) Resources and Mining Resources are an important part of the game. They are used to build buildings and to make troops. There are two types of resources in the game: Dragon Bones and Dragon Blood. Resources must be mined from the ground. A Dragon Bone Mine and Dragon Blood Refinery are necessary for this. However, the resources are not infinite and will dwindle away after a period of time. This is represented by a bar when the cursor is brought over the Mine or Refinery. If a Mine or Refinery is destroyed, the resources are still intact and may be captured again. A place where Dragon Bone may be mined looks like a nest of eggs. The number of eggs mean how much is available for mining. A place where Dragon Blood may be refined looks like a geyser with some gas coming out of it. The more geysers represent more Blood for refining. Mine Commands: - Stop production 3.8) Shells Shells are the items in the game. There are used by the Generals and affect him or her and the entire unit. Each General can carry up to two different Shells. There are four types, Offensive, Defensive, Movement and Special shells. There are no disadvantages to using shells. However, you need shell points to use a shell. At the bottom of the screen, when you select a General, you will see an area with blue lines or bars. This is your current shell points (SP). Shell points are used when you activate a shell. Some of the shells require more than one Shell bar, but most require only one. To activate a shell, go to the action menu and select shell. Then, select the shell that you wish to use. It will only last for a limited time, so don't activate it too early. Shell points are slowly accumulated from battles. You receive shells after battles in the Adventure and Mission Modes. However, you cannot change the shells that you use in Mission Mode. 3.9) Between Battle Screens Before a battle, you choose the Generals for the battle and their Shells. You can also sort them by HP, SP, etc. To give a General an Shell, choose the second option, pick the slot then the Shell. You can only pick items in Adventure and Network modes. After a battle, you are given a report screen. The first screen shows the armies and your rank from A-D. It also shows any items received from the battle. The next menu shows the casualties inflicted, then casualties received, resources captured and the last option continues the game. 4) Background -------------- 4.1) General Background The setting of the game is a fantastical world based on Eastern Europe. However, there are fantastic creatures in the game such as wizards, lizard men, and intelligent animals. The period is based during medieval times but there are contraptions and devices that exist outside that period in the game. The artistic style is hand-drawn, but not that of Japanese anime. It is Japanese, just not typical anime style. It is very similar feeling to a comic book, using conversation bubbles and overlaying pictures on top of one another. 4.2) Armies and Characters There is a legend in the peaceful land of Nalavale speaking of the atrocious acts portrayed by the Mascar clan. People live in fear of the Mascars returning and wreaking havoc on them. The land of Gran also desires peace. The young queen, Fals was saved by her trusted minister, Igor. But, can he really be trusted? There are 4 different armies in the game. Here are the main characters of each army: Nalavale -------- Raaf Nalavale - Raaf's father died when he was young. Eventually, when he reaches the age, he will become the new king. People like him and trust him. Palmira Nalavale - Raaf's mother Rashid (Day Danon) Nell Shrinkman - Nell's mother died when she was born. Palmira took her in, and treats her like her real daughter. She likes Raaf, but she envies him and has difficulty showing it. Johan Aabras - Raaf and Johan are childhood friends. Now, he is 18. His father is a great General for Nalavale and he wants to continue in his father's footsteps. Diamond Aabras - Father of Johan, powerful General in Nalavale's army. Anna Lewisman Rune Somervill Jelky Dakro Shu Anbro Gran ---- Fals (Ru Gran) - Fals is the queen of Gran. When she was a child, her mother tried to kill her because she wanted to retain all of the power for herself. Igor Winogradu saved her. Now, she trusts him well. He holds the highest position in her counsel. She corresponds with Raaf often. They are good friends. Igor Winogradu - He saved Fals from the evil queen. This heroic act has led to his promotion to the highest position, besides Fals. Igor attended Gran's coming-of-age ceremony in Fals' place. Edith Winogradu - Daughter of Igor Ashley Winogradu Akka Rebelholt Krut Gaal Yuri Fongol Feofan Godo Eroll (San Just) Vary Winogradu Ruplustorie ----------- Zaan Kariostea Eris Arlington Natalia Backet Gail Roadkilly Marilion Ing Godresh Udedd Mascar ------ Lentz Mascar - He carries the nickname "Crazy Dog". He has lots of enemies, and desires to destroy all who oppose him. He is a ruthless general. Prishilla Karoon - She joined Mascar after Lentz saved her. Davidov Wodred Hem Sakin Moepp Sakin O Bando Ed Kragin Mirapo Antisanct 5) Play Modes -------------- There are six modes: Tutorial Mode, Adventure Mode, Mission Mode, Network Mode, Record, and Option. 5.1) Tutorial Mode This mode describes how to play the game. If you pick the final option, you can play a sample four player map. The computer does not actively control the other forces, but they defend themselves when attacked. 5.2) Adventure Mode This mode is a long campaign type where the story develops. There are a total of 6 episodes. In the first three, you control Raaf, the young leader of Nalavale. In the second three episodes, you control Fals, the young queen of Gran. During the Adventure mode, you will have choices to make in the conversations that develop. You make choices during the conversations that mold your character (similar to another great Sega series, Sakura Taisen). Each choice will either help you become a better person or a better king. If you show kindness, people will see you as a good king. But, if you are kind, then you are not a strong person and you need others to fight for you. You have to decide how you act in becoming a great warrior or a great king. After a choice, you will gain Person and/or King points. Once you have ten points, you gain a level. King benefits: increases maximum number of troops and AI settings Person benefits: increases General's HP, SP Before and after each battle there are a set of options: Start, Save, Load, Encyclopedia, Letters, Options, End game 5.3) Mission Mode This mode offers eighteen different playable stand-alone missions. There are three different difficulty levels to choose from, and six missions each. Each mission offers different characters to play and as enemies. You receive a rank from A-D on based on your skill. 5.4) Network Mode Not covered in this FAQ, sorry. 5.5) Record There are two exciting options here, Encyclopedia and Letter. Encyclopedia tells of the game, the armies, their histories, societies, etc. Letter shows all the letters that the characters have received in the game. 5.6) Option Here are the options available: Castle Speed: Slow / Medium / Fast (Game speed?) Screen Saver: 1 / 3 / 5 mins Sound: Stereo / Mono Puru-Puru (Rumble): On / Off Network Scenario Duration: 5 / 15 / 30 / 45 / 60 mins ?? Keyboard Macro Edit Default Settings EXIT 6) Strategy ----------- 6.1) General Strategy Attacking: (best units to attack) * Infantry attack Cavalry * Cavalry attack Wizards and Catapults * Wizards attack Infantry and Golems * Missile Infantry are satisfactory against all troops. * Catapults attack Infantry and Golems * Golems attack Infantry and Cavalry A note about the armies. The difference in armies is not all that great when dealing with similar units. For example, Nalavale's cavalry and Mascar's cavalry are not that different. But, the big difference is how many of each you can control and the specialty units. All of the specialty units are awesome. I love using Zaan's Dragonflies and ambushing an enemy. Mascar's Dervishes are such a pain to fight, but I don't find them all that useful against the computer. The Healers from Gran are incredible! You have to take them out in a fight, and it can be incredibly annoying otherwise. And finally Nell's Crossbow Riders are quite good due to their speed alone. But, they are a bit weak when captured. More on this later. 6.2) Adventure Mode Strategy Generally, the Adventure mode missions are rather easy. The choices don't make a lot of difference either, because you gain points either way. It doesn't even matter if you lose Raaf in the battles, as long as you don't lose everyone. The following is a loose translation on the fly as I played Adventure Mode for the first time. There are probably many errors which I will try to correct later. I just wanted to get the rest done first. Another problem is that there are multiple routes and this only follows one. I'm not sure what I am going to do about this problem, but I will come back to it later. Adventure Mode Walkthrough: --------------------------- Legend: P=Person +incremental value, K=King +incremental value The Adventure mode begins with an introduction showing the characters and Igor peering into the house as the queen tries to kill young Fals. Then it shows Fals and Igor discussing the past and the present. Episode 1: The Ballad of Fool It shows our hero, Raaf, riding a lizard. He meets Johan and he asks why he didn't stop. A) P+1 K+2 I'm sorry B) P+2 K+1 Don't apologize More talking.. They arrive at camp. The Commander yells at the troops. He gets scolded. I want to become strong, he says. The troops laugh. A) P+0 K+4 I'm sorry again. B) P+4 K+0 Let's start the training! Passes by Nell, she says he's late again. Everyone knows that he can't lead.. A) P+1 K+2 Damn right, I can! B) P+2 K+1 I'll do whatever I want! They yell. The Commander screams to get moving. A) P+1 K+3 Let it go B) P+2 K+1 Say one last comment --> Big fight! The Commander tells them to get moving! Talking inside.. -- 1st Battle -- WIN only: Troops bother Raaf again about Nell. A) P+1 K+2 I don't think so. B) P+1 K+2 I see Nell. Then, next scene, visiting the bear friend. Meets priests, thinks about Fals' letters A) P+1 K+2 B) P+2 K+1 Go take a look at something? Finds his old letters from Fals. Leaves through the window. *Ceremony starts A) P+2 K+1 Read letters from Fals B) Where's Nell? Go to the tower, she asks what's wrong? A) B) *Somervill arrives, the crowd cheers from the picture of Nell... And Johan *split route depending on choice A) P+1 K+1 Nell B) Johan C) Don't say Talk in the tower. A) P+1 K+2 B) P+2 K+1 Give gift.. A) P+4 K+1 B) P+2 K+1 Which is long? Johan Enters, more talking. Outside, big meeting. Evil guys show up A) P+4 K+2 B) P+2 K+4 King comes and says something to bad guys. Asks you about something. A) P+0 K+4 B) P+4 K+0 Something from the sky.. Mascar ships arrive, let out troops. Before battle: A) P+0 K+4 B) P+4 K+0 -- 2nd battle -- Lentz comes up to ruined town. Lizard guy shows up. Kill townsman. Return to camp, Everyone's tired and beat up. A) I wonder what mother's doing now? B) P+1 K+2 Why's everyone sitting down? Nell runs away. Everyone wants to fight! A) P+2 K+1 What? Isn't everyone tired? B) Let's go! Edith shows up. She tells them that it exists! They have to protect it. She's just a kid. But she heals the troops. Then her power fails. Nobody knows why. She starts to cry. Palmira comes and comforts her. Then, they find out it is Igor's daughter, Edith. Battle talk, they see a map, and try and figure out where the next battle will be. Fight. A) Jelky's right B) P+0 K+2 No, Nell's right They decide that Nell's idea is best. Before the battle, Palmira is watching the troops leave. Raaf and Igor come up. Igor is leaving. He shakes Raaf's hand before leaving. They wish each other good luck in the future. Raaf asks if he's really got what it takes.. A) B) P+0 K+4 ?? His Mother says that's how he's supposed to feel. It's okay. He has to leave.. A) P+4 K+0 ? B) -- 3rd battle -- Johan and Nell talk about the future. They arrive at the destroyed town, and find a baby bear (Shu) crying. Raaf asks what happened. They took Fals' letters. A) P+0 K+2 B) Nell says that it'll be morning soon. Church bells. The troops arrive, the commander says something. A) P+0 K+4 I understand B) Me? Who do you want to crown you? A) P+6 K+6 Nell B) Johan They begin the ceremony, it shows Fals reading a letter. Episode 1 ends Episode 2: I Know It's Guilty Raaf and the troops are travelling home. A scout arrives. Tells them of a massacre at the Nalavale capital. They rush to meet the other Generals there. Raaf sees the Great Mother impaled on a spear. Battle talk. They talk about the next target. They're about to leave. Nell tells them to wait. She has another idea. -- 4th battle -- When the attacked Mascar, a Nalavale battlement was taken. A troop wanders up to tell you. You have to counterattack at the strategic point. It's a race to save your battlement. Also the Mascar army ... A) P+2 K+1 Safest B) -- 5th battle -- Raaf questions whether they should keep going. It starts to rain. Johan says that the troops are tired and need rest. A) P+1 K+2 Let's rest. B) Just a bit further Nell goes to the back of the troops and sees Anna yelling at her brigade. Shu visits Raaf's tent. It gives him some letters from Fals. A) P+1 K+0 Read the letter B) Don't read it Nell comes in and asks to speak to him outside. Anna is there. Then Diamond comes out. They talk about the next battle in the forest. -- 6th battle -- They arrive at the town. It seems peaceful, but empty. One of the houses is open. They peer in.. and sees bodies piled high! Davidov is sitting on the floor wounded, carrying holding his stomach. He calls Raaf on. Raaf is about to accept the challenge and then he realizes that he's not like them (Mascars). Davidov lunges at Raaf, but Diamond step in and protects him. The next morning, the burn the bodies. Shu is performing the ceremonies. He screams and runs off! Myu is there too. He is about to tell them about the Mascars. Raaf doesn't want to hear it. A) P+2 K+1 Have to do something? B) Don't do it.?? Everyone's confused. A) P+2 K+1 I'm sorry B) Myu barks at him! Then apologizes. Nell suggest some rest. Myu says he's okay. Nell gets everyone moving. Map.. Talking about the next battle. -- 7th battle -- Raaf is talking with Palmira?!? Dream? It wasn't her on the battlefield before. She asks what's become of him. He says that now he's king. A) P+2 K+4 B) P+4 K+2 Shu comes and tells them to follow. Prishilla is there. A) B) P+0 K+4 What do you want? She wants peace. A) P+0 K+4 What do you want us to do? B) Nalavale becomes part of Mascar? Will you do it, she asks? They meet at the border of the two countries. Here they come, says Nell. Is this right, she asks? Peace at what price? Prishilla says something about what will happen. Raaf says that he's not going to sign if it is like that. Rashid talks it over with Raaf. A) Agree with Lentz B) P+1 K+2 Let's start peace... There's some heckling between the armies. Somervill is being held up by two of his troops. Everyone's laughing at him. They go back to the table and finish everything off. They're disrupted again. One of the Mascar troops is drowning in the river. They go to fish him out. Then, Nell smells a trap. She tries to warn Raaf. He grabs for the contract. Lentz stabs his hand and Nell runs under the bridge. Palmira comes to see the problem. Raaf is trapped. Mascar has him. A) P+0 K+4 Try and free yourself B) Ask for Lentz to stop Palmira saves him. Lentz tells her to go to hell. She pulls a sword as he goes for his. More cursing.. Lentz goes for her. Raaf dives in to save her. More rolling around. Lentz smashes the bridge apart. They leave with Palmira. -- 8th battle -- They won. The go home back to the massacre. Lentz is standing there. Palmira has killed him. But, she's dead too! I can't tell what the hell is going on here either. I'll try more later. Episode 2 ends Episode 3: "The Boy with Thorn in his side"
6.3) Mission Mode Strategy The Mission Mode maps are more difficult. I find the ones that are the most difficult are the ones where you have limited troops. I think that you need to use the AI Setting, which I still don't know much about. Anyway, with the other missions, it is usually just a matter of balancing offensive and defensive forces. Anyway, here are the mission descriptions and walkthroughs. If you have any suggestions, send them along! Is it just me or are some of the Beginner ones harder than the Advanced ones?! Beginner Level 1 "Mascar Training" Goal: Kill Prishilla in 8 mins. Fail: Lentz dies or time over - Go through the forest and destroy the trees. then head to the other forest to the SE and get the Golems there. Ambush her. If you don't kill her, then chase her. You'll find more allies (Cavalry). Send them after her into the base. Beginner Level 2 "The Caged Dog" Goal: Rescue Lentz and get them both to the Safe spot. Fail: Lentz or Davidov dies - Follow Diamond's Scouts around using the Run Order. Find the Transport. It is right by the wall where Raaf's troops wait. Use the Transport and save Lentz. I can't do this one yet. Raaf's troops keep getting me. Beginner Level 3 "The Invisible Man" Goal: Kill Davidov in 5 mins. Fail: Diamond dies or time over - Find Davidov quickly, don't get attacked by Lentz's troops. He begins directly NE of your position. Kill him fast for Rank A. Beginner Level 4 "The Unexpected Guests" Goal: Destroy the attacking (73) troops Fail: Hall is destroyed - Quickly move Fals' wizards to the valley to the south. Then you can attack the troops without being harmed. Move your other troops, except the Cavalry back so they don't draw the fire. Use the Cavalry to aid the defense of Fals and use them to destroy the enemy wizards and catapults. At the end, be ready for the dervishes that teleport in. If you are sitting where they teleport, they won't come. But, if you keep moving your troops around a bit, sometimes only one teleports in at a time. There is no time limit or rank on time for this one, so don't worry about how long it takes, just your losses. Beginner Level 5 "Happy Hunting" Goal: Kill off all Nalavale Forces in 15 mins. Fail: Eris dies or time over - At the start, set the troops to the Runner AI Setting. Now, pick off the infantry and the other troops from above. Now, for the Cavalry, you will have to pick a couple of sacrifices. Unselect Eris and then select one of your troops. Get this poor Crossbowman to attract the Cavalry and run back to your trap. Keep doing this until everyone's dead. Beginner Level 6 "The Tide Rises" Goal: Destroy both Gran and Nalavale Fail: Your Hall is destroyed - This is rather easy. Just keep some defense back for the attacks and concentrate on building up your forces. The last fight is a bit tough. Take out the healers! Intermediate Level 1 "Burn the Bridges!" Goal: Destroy Ruplustorie Hall in 12 mins. Fail: All leaders die, Hall is destroyed or time over - Take the Eastern route, leaving the Nell and another unit back for defense. Don't attack the catapults by themselves, just go behind the trees. The Bridges are really annoying because your troops get confused easily. After Zaan attacks, you can take Nell and the other troop to attack with the forces that remained from the Golem fight. Intermediate Level 2 "Destroy the Alliance" Goal: Destroy Gran's Hall Fail: Your Hall is destroyed - Head up the middle first with a lot of forces. There are lots of invisible guys. Once you have enough resources build some catapults and rain death on Gran while you attack in the canyon. Intermediate Level 3 "Beware the Arches" Goal: Destroy the Ruplustorie Hall Fail: Your Hall is destroyed - This isn't too difficult as long as you have some Cavalry with you. You can take out all those pesky catapults and the rest isn't too hard. Intermediate Level 4 "Bring the Baggage" Goal: Destroy the Nalavale Hall Fail: All your Generals are destroyed - Your healers are very important here. Charge through the middle and get the extra wizards. Then ambush the followers as the enter the clearing. Then go on to destroy the Hall. Intermediate Level 5 "Deadly Dragonflies" Goal: Destroy all 7 Factories Fail: Zaan dies - You only start with Zaan and a healing factory. You have 1000 Bones, enough for ten troops. Take only Zaan to the Mascar infantry and bring them near the Gran wizards and they will basically kill them off for you. Then go heal, attack the Catapults by yourself, retreating and healing when you need to. Then, build your troops and take everything else out. Intermediate Level 6 "Unlikely Alliance Goal: Destroy the Mascar Hall Fail: Fals dies or your Hall is destroyed - You must keep Fals alive from the Mascar attacks. At the start, get the barely protected resources while building. Build a Healing Factory near your base. Then build a force to take the forces close to Fals while keeping some back for the Dervishes. Be careful, the force that takes Fals is quick. Keep some troops in the way to make sure once you've taken enough of the area. Advanced Level 1 "Mascar's Revenge" Goal: Destroy Nalavale's Hall Fail: Your Hall is destroyed - Go to the North first, then Eastern, building and gaining momentum as you go. Advanced Level 2 "Desert Storm" Goal: Destroy Gran and Ruplustorie Halls Fail: Your Hall is destroyed - There are lots of Catapults and Golems to fight. Build lots of Cavalry and archers for the last fight. It's a big difficult, but not too hard. Make sure you send some cavalry to take out those healers or it will be a long fight! Advanced Level 3 "Help the Healer" Goal: Rescue Ashley and escape Fail: Ashley or Feofan die - Use the Healing factory after killing off the close units. Get the chests! The right one contains a power up and the left one has 2000 Blood. Catapults will destroy your Factory. The Crossbowmen will attack Ashley. You have to hurry. Advanced Level 4 "Save Ashley Again!" Goal: Destroy Gran and Ruplustorie Halls Fail: Fals or Ashley die or your Hall is destroyed - You have to save Ashley, who is trapped at the top of the map with some Generals. To keep her alive, build a factory up there with more troops and healers to protect her. Watch out for the enemy catapults that come! Advanced Level 5 "The Long Trip Home" Goal: Destroy all Gran's forces Fail: A refugee reaches the Factory - You can't let the Gran refugees make it back to the Factory in time. You also can't refine Blood, so no Catapults! You just have the crossbowmen. Advanced Level 6 "Assassinate the Young King" Goal: Kill Raaf in 45 mins Fail: Your Hall is destroyed or time over - You must assassinate Raaf from the Mascars. Use Zaan's Dragonflies to collect the middle resources. Then, take the Eastern Nalavale encampment. Finally, use Zaan's troops to drag the Mascars away from Raaf and then flee back. Make a quick attack at Raaf with the Dragonflies. You might need to do it twice. 7) Unit and Structure List -------------------------- Legend: Infantry: Regular troops that may be produced without upgrading a factory Cavalry: Regular mounted troops that may be produced without upgrading a factory Missile: Troops use normal projectiles to attack Wizards: Troops that use magical projectiles to attack Hand-to-Hand: Troops must attack at close range Golem: Heavy troops that need a factory upgrade before production Catapult: Heavy Missile troops that need a factory upgrade before production Transport: Carries troops from one location to another Special: Troops only available to that army and usually follow only one leader General: Who commands and can produce these units in the army Cost: Resource cost, AV: Armor Value, HP: Hit Points, Str: Attack Strength vs Light armor (Heavy armor) Mv: Movement Rate 7.1) Nalavale Units -------------------- Nalavale's Cavalry is its speciality. It is stronger than the other armies' Cavalry. More Cavalry is available to control under Nalavale. Crossbowmen (Missile Infantry) General: Anna Cost: 100 Bones Str: 12 (10) AV: Light Mv: Slow HP: 50 Swordsmen (Hand-to-Hand Infantry) General: Somervill, Jelky Cost: 100 Bones Str: 16 (8) AV: Heavy Mv: Slow HP: 120 Lizard Riders (Hand-to-Hand Cavalry) General: Raaf, Johan, Diamond Cost: 100 Bones Str: 14 (6) AV: Light Mv: Fast HP: 110 Sorceresses (Wizards) General: Eroll Cost: 100 Bones Str: 12 (30) AV: Light Mv: Slow HP: 50 Lizard Rider Crossbowmen (Special Missile Cavalry) General: Nell Cost: 100 Bones Str: 14 (8) AV: Light Mv: Fast HP: 75 War Lizard (Golem) General: any Cost: 200 Bones + 200 Blood Str: 60 (60) AV: Heavy Mv: Slow HP: 400 * counts as 2 units * Lizard Rider Catapults (Catapult) General: any Cost: 300 Bones + 300 Blood Str: 80 (80) AV: Heavy Mv: Slow HP: 250 * counts as 2 units * Sky Ship (Transport) General: n/a Cost: 800 Bones + 800 Blood Str: n/a AV: Light Mv: Flying HP: 200 * can carry up to 22 troops * * uses fuel which charges when on the ground * * troops inside take no damage from attack * -- Structures -- Nalavale Factory Cost: 400 Bones + 200 Blood HP: 1600 (upgradable to 4800) * used to produce troops * Nalavale Hall Cost: nil HP: 5400 (7000) * used to dispatch Generals * Nalavale Mine Cost: n/a HP: 400 * used to mine Dragon's Bones * Nalavale Refinery Cost: n/a HP: 400 * used to collect Dragon's Blood * 7.2) Gran Units ---------------- Gran's Wizards are its speciality. It is stronger than the other armies' Wizards. More Wizards are available to control under Gran. Crossbowmen (Missile Infantry) General: Krut, Oltul Cost: 100 Bones Str: 12 (10) AV: Light Mv: Slow HP: 50 Swordsmen (Hand-to-Hand Infantry) General: Feofan, Akka Cost: 100 Bones Str: 16 (8) AV: Heavy Mv: Slow HP: 120 Lizard Riders (Hand-to-Hand Cavalry) General: Yuri Cost: 100 Bones Str 14 (6) AV: Light Mv: Fast HP: 100 Sorcerors (Wizards) General: Fals, Eroll Cost: 100 Bones Str: 12 (30) AV: Light Mv: Slow HP: 60 Healers (Special Wizards) General: Edith, Ashley, Vary Cost: 100 Bones Str: n/a AV: Light Mv: Slow HP: 90 * can heal other troops using the Heal order * * heal troops automatically if in range * Iron Golems (Golem) General: any Cost: 200 Bones + 200 Blood Str: 60 (60) AV: Heavy Mv: Slow HP: 240 * counts as 2 units * Wizard Discs (Catapult) General: any Cost: 300 Bones + 300 Blood Str: 80 (80) AV: Heavy Mv: Slow HP: 160 * counts as 2 units * Cloud Ship (Transport) General: n/a Cost: 800 Bones + 800 Blood Str: n/a AV: Light Mv: Flying HP: 200 * can carry up to 22 troops * * uses fuel which charges when on the ground * * troops inside take no damage from attack * -- Structures -- Gran Factory Cost: 400 Bones + 200 Blood HP: 1600 (upgradable to 4800) * used to produce troops * Gran Hall Cost: nil HP: 5400 (7000) * used to dispatch Generals * Gran Mine Cost: n/a HP: 400 * used to mine Dragon's Bones * Gran Refinery Cost: n/a HP: 400 * used to collect Dragon's Blood * 7.3) Mascar Units ------------------ Mascar's Infantry is its speciality. It is stronger than the other armies' Infantry. More Infantry is available to control under Mascar. Crossbowmen (Missile Infantry) General: Moepp Cost: 100 Bones Str: 12 (10) AV: Light Mv: Slow HP: 50 Armored Thugs (Hand-to-Hand Infantry) General: Lentz, Hem Cost: 100 Bones Str: 16 (8) AV: Heavy Mv: Slow HP: 130 Lizard Riders (Hand-to-Hand Cavalry) General: Prishilla, Band Cost: 100 Bones Str: 14 (6) AV: Light Mv: Fast HP: 100 Dark Sorcerors (Wizards) General: Mirapo, Kragin Cost: 100 Bones Str: 12 (30) AV: Light Mv: Slow HP: 50 Whirling Dervishes (Special Hand-to-Hand Infantry) General: Davidov Cost: 100 Bones Str: 16 (8) AV: Heavy Mv: Slow HP: 110 * invisible to enemy until attacked or attacking * Firebreathers (Golem) General: any Cost: 200 Bones + 200 Blood Str: 60 (60) AV: Heavy Mv: Slow HP: 400 * counts as 2 units * Tower Catapults (Catapult) General: any Cost: 300 Bones + 300 Blood Str: 80 (80) AV: Heavy Mv: Slow HP: 250 * counts as 2 units * Doom Ship (Transport) General: n/a Cost: 800 Bones + 800 Blood Str: n/a AV: Light Mv: Flying HP: 200 * can carry up to 22 troops * * uses fuel which charges when on the ground * * troops inside take no damage from attack * -- Structures -- Mascar Factory Cost: 400 Bones + 200 Blood HP: 1600 (upgradable to 4800) * used to produce troops * Mascar Hall Cost: nil HP: 5400 (7000) * used to dispatch Generals * Mascar Mine Cost: n/a HP: 400 * used to mine Dragon's Bones * Mascar Refinery Cost: n/a HP: 400 * used to collect Dragon's Blood * 7.4) Ruplustorie Units ----------------------- Ruplustorie's Missile Infantry is its speciality. It is stronger than the other armies' Missile Infantry. More Missile Infantry is available to control under Ruplustorie. Crossbowmen (Missile Infantry) General: Eris, Natalia, Ing Cost: 100 Bones Str: 12 (10) AV: Light Mv: Slow HP: 60 Swordarms (Hand-to-Hand Infantry) General: Igor Cost: 100 Bones Str: 16 (8) AV: Heavy Mv: Slow HP: 120 Lizard Riders (Hand-to-Hand Cavalry) General: Roadkilly Cost: 100 Bones Str: 14 (6) AV: Light Mv: Fast HP: 100 Witches (Wizards) General: Marilion, Udedd Cost: 100 Bones Str: 12 (30) AV: Light Mv: Fast HP: 50 Dragonfly Rider Crossbowmen (Special Hand-to-Hand Cavalry) General: Zaan Cost: 100 Bones Str: 12 (8) AV: Light Mv: Fast HP: 100 * can pass over any terrain * Iron Walkers (Golem) General: any Cost: 200 Bones + 200 Blood Str: 60 (60) AV: Heavy Mv: Slow HP: 240 * counts as 2 units * Tower Catapults (Catapult) General: any Cost: 300 Bones + 300 Blood Str: 80 (80) AV: Heavy Mv: Slow HP: 160 * counts as 2 units * Sky Raven (Transport) General: n/a Cost: 800 Bones + 800 Blood Str: n/a AV: Light Mv: Flying HP: 200 * can carry up to 22 troops * * uses fuel which charges when on the ground * * troops inside take no damage from attack * -- Structures -- Ruplustorie Factory Cost: 400 Bones + 200 Blood HP: 1600 (upgradable to 4800) * used to produce troops * Ruplustorie Hall Cost: nil HP: 5400 (7000) * used to dispatch Generals * Ruplustorie Mine Cost: n/a HP: 400 * used to mine Dragon's Bones * Ruplustorie Refinery Cost: n/a HP: 400 * used to collect Dragon's Blood * Other Units (Can't control) --------------------------- Eho (forest creature) Str: 14 AV: Light Mv: Medium HP: 100 Eho Nest HP: ? Taleron (forest creature) Str: 40 AV: Light Mv: Fast HP: 600 Refugee Str: n/a AV: Light Mv: Slow HP: 100 Trees and other Hazards HP: 200, 400 - block your way, attack to destroy Treasure Chest HP: 400 - get resources, Shell power-ups 8) Shell List ------------- 8.1) Offensive Shells 8.2) Defensive Shells 8.3) Speed Shells 8.4) Special Shells 9) Secrets ---------- None as of yet. But, the game autosaves a lot. Like, during the Record section and even after losing a battle. It also tracks how long you've played and your network record. So, these must unlock something! (I hope) 10) Miscellaneous / Et Cetera ----------------------------- Official Hundred Swords Home Page: - http://www.hundred-dricas.ne.jp Hundred Swords Comic Home Page: (by Character Designer Yoshio Sugiura) - http://www.big.or.jp/~yoshio/ Thanks to Sega for making this interesting game! This FAQ is not associated with Sega, or any of its products either software or hardware. Sega retains all copyrights of its products mentioned in this FAQ. There was a demo version that was free with purchase of the February 2001 Japanese Dreamcast Magazine. It allowed you to play one mission from the Mission mode and two missions of the Adventure mode. There was a Questionnaire included with the game. Participants could win a special VMU or a special QUO card. Anyone win? This FAQ is best viewed in Wordpad or a text-based editor. I chose not to use Kanji for three reasons: lack of Windows direct-Japanese language support, most people don't recognize them anyway and it makes the text more difficult to read for the non-Japanese user. If enough people ask I can add them in later. I may have to add kanji for the Shell list. A note on the translation. Some of it is translated by me, but some is their English, not mine. The names are another problem. It is very difficult to translate names into English because both languages use different sounds. But, I tried my best! Feel free to email any advice or suggestions! Due to time constraints, do not expect a reply on email. Other FAQs written by me: - Cardcaptor Sakura: Eternal Heart (PSX) - The Typing of the Dead (DC) - The Great Khan Game (Card game) -- 2/18/01 Gene(email@example.com)