Destroy All Humans!

                                Created 07-06-05

                                  Version 0.99


Table of Contents


1. Introduction

2. General

     A. Crypto Screen Layout

     B. Flying Saucer Screen Layout

     C. Crypto Controls

     D. Flying Saucer Controls

     E. Weapons

     F. Abilities

     G. Tips

3. Walkthrough

     A. Turnipseed Farm: Destination Earth

     B. Rockwell: Earth Women Are Delicious

     C. Rockwell: Citizen Crypto

     D. Santa Modesta: Alien Pool Party

     E. Santa Modesta: Television of Doom!

     F. Santa Modesta: Aliens Stole my Brain Stem

     G. Santa Modesta: This Island Suburbia

     H. Rockwell: Teenage Zombies From Outerspace

     I. Santa Modesta: South by Southwest

     J. Santa Modesta: Foreign Correspondent 

     K. Santa Modesta: Suburb of the Damned

     L. Area 42: Whatever Happened to Crypto 136

     M. Area 42: The Mutant Menace

     N. Area 42: Duck and Cover!

     O. Santa Modesta: It's A Wonderful Armageddon

     P. Union Town: Furon Down!

     Q: Capitol City: Mr. Crypto Goes to Capitol City

     R: Union Town: Armiquist vs the Furons!

     S: Capitol City: The Lone Gunman

     T: Capitol City: The Furon Filibuster

     U: Capitol City: Shocking Developments

     V: Capitol City: Attack of the 50ft President!

4. Probe Positions

     A. Turnipseed Farm

     B. Rockwell

     C. Santa Modesta

     D. Area 42

     E. Union Town

     F. Capitol City

5. Minigames

     A. Turnpiseed Farm

     B. Rockwell

     C. Santa Modesta

     D. Area 42

     E. Union Town

     F. Capitol City

6. Pox's Lab (Upgrade Information)

7. Archives

8. Legalities


1. Introduction


When I first heard of the idea for this game I was intrigued and knew I would 

definitely want to play it. I just hoped that the gameplay justified my 

curiosity about the game. Personally the game did not let me down. It was fun

to play and enjoyable to write about. My hope is the information I provide is 

helpful and easy to read. Have fun destroying all humans.


2. General



A. Crypto Screen Layout


    111111111111          B Y O R             222222222222


                           [ * ]

        T                                       ooo

      S 3 C                                   o     o

        X                                    o   5   o

                                      444444  o     o


1: Concentration meter- Decreases when using any psychic power

2: Health/Shield

3: Ability- Appears upon pressing L1

4: Weapon- Will display which weapon is in use and amount of ammo left

5: Map

B: Blue Exclamation Point- A civilian is aware of your presence

Y: Yellow Police Badge- The police have been alerted

O: Orange Star- The military is on alert

R: Red M- Majestic has been alerted


B. Flying Saucer Screen Layout


                          B Y O R            1111111111111


                           [ * ]


                                              o     o

                                             o   3   o

                                      222222  o     o


1: Hull Integrity- The health of your saucer

2: Weapon- Will display which weapon is in use and amount of ammo left

3: Map

B: Blue Exclamation Point- A civilian is aware of your presence

Y: Yellow Police Badge- The police have been alerted

O: Orange Star- The military is on alert

R: Red M- Majestic has been alerted


C. Controls (Crypto)



Start: Pauses game

Left analog stick: Moves character throughout the environment

Right analog stick: Changes the camera angle, moves crosshairs, moves objects 

                    when Psychokinesis is activated 

Square: While holding L1 activates Hypno Blast, in psychokinesis moves objects

        In (closer to Crypto) 

Triangle: While holding L1 activates Psychokinesis (tap twice to throw objects)

Circle: Holobob, while holding L1 activates Brain Extraction, in psychokinesis

        moves objects away from Crypto

X: Activates jet pack for jumping or hovering, While holding L1 activates 

   cortex scan

L1: Makes the ability menu available when held

L2: Not used

L3: Not used

R1: Fires weapons (hold or tap)

R2: Cycles through weapons

R3: Not used

D-pad: Not used


D. Controls (Flying Saucer)


Start: Pauses game

Left analog stick: Moves flying saucer

Right analog stick: Turns flying saucer

R1: Fires weapon

R2: Changes weapon


E. Weapons/Equipment


1. Zap-O-Matic- Fires an energy beam that, well, zaps humans. Doesn't require 

   ammo but must be allowed to recharge. 

2. Disintegrator Ray- Fires what appear to be balls of fire that turn enemies 

   crispy. Requires ammo. Can be upgrade to twin shot and triple shot.

3. Ion Detonator- Fires bombs at enemies. The bombs can be self-detonated or 

   will detonate itself as time passes. Requires ammo. Very effective against


4. Anal Probe- Need I say more? Using the anal probe will cause humans to run

   away grabbing their butts. If you allow the probe to charge first the energy

   from the probe will cause instant head explosion (to charge hold R1).

5. Jet Pack- Pressing X allows Crypto 137 to jump. Holding X down allows him 

   to hover longer distances but not infinitely. 

6. Death Ray (Saucer)- Your initial saucer weapon. Must be allowed to cool 

   after extended use, but it doesn't take long to cool.

7. Abducto Beam (Saucer)- When humans are under the saucer they can be picked 

   up by the abducto beam and placed wherever you choose.

8. Sonic Boom (Saucer)- Excellent for destroying buildings, robots, and missile

   launchers. Can fire a single boom or a burst. This weapon requires ammo. 

9. Quantum Deconstructor (Saucer)- The deconstructor is even better than the 

   sonic boom for destroying buildings. The drawback is reload time and once 

   unlocked you can only hold 2 shots before upgrading.


F. Abilities


1. Cortex Scan: This is used to read the mind's of Earth's creatures.

2. Psychokinesis: The ability to lift and move objects with Crypto's mind. 

   Hold the L1 button down and then hit triangle. Objects can be moved closer

   or further away using the square and circle buttons. 

3. Hypno Blast- After targeting a human hold L1 then hold square. This will 

   allow you to hypnotize a human. The human can then be instructed to sleep,

   create a distraction, or various other things as you progress through the 


4. Brain Extraction- This is the way to collect DNA from humans. Hold L1 to 

   bring up the ability menu then repeatedly tap circle. Brains can be 

   extracted from dead human bodies and live humans.

5. Holobob- Target a human and press circle. This allows Crypto to take the 

   appearance of a human. As you are disguised, the concentration meter will

   be drained. To keep from losing your disguise, cortex scan other nearby 

   humans to gain concentration. Majestic agents have the ability to jam your

   holobob disguise allowing everyone to see the alien you truly are. 


G. Tips 


1. Anytime you Holobob someone your concentration meter will decrease. To 

   maintain the meter and not lose the disguise you have to scan the brains of

   other humans.

2. If you have made it to the Rockwell map the cow killing side mission is an

   easy way to collect DNA. Especially with the Disintegrator Ray.

3. Stay out of the water. Furons hate water.

4. You can Holobob dead people too. So if some is alerted to your presence zap

   them and Holobob their carcass.

5. You can't Holobob or use your abilities through fences.

6. If you are in a gun fight you are not winning you can run to avoid getting 

   hit and your shield will repair.

7. When using your jet pack, look at Crypto's back you should see 3 green 

   lights when your start. As energy is drained from the jet pack the lights 

   turn red. When the last light turns red you begin to fall.

8. You don't have to kill someone before extracting DNA. If you have enough

   concentration you can extract directly from a living human.

9. Only Crypto can pick up DNA, probes, and ammo. So if you are in disguise 

   you will have to unHolobob to pick up items.

10. PK is a good stealth way to dispose of humans that may attack (police, 

    soldiers, and Majestic).

11. When you have to collect DNA to move on to the next mission, the DNA does

    not have to be collected at your correct mission site. You can return to 

    the Mothership and collect DNA at any of the areas.


3. Walkthrough



A. Turnipseed Farm: Destination Earth


This mission is basically a tutorial to familiarize the player with the 

controls. The first skill you learn is the Cortex Scan. You need to read the 

minds of 2 cows. Then there is a cut scene where Crypto gets up close and 

personal with a cow. Next use Psychokinesis to lift 6 cows off the ground. Do 

with them as you wish. A cut scene follows. You have been seen by a human and

he is not happy. Hopefully, he doesn't greet all his guests with a shotgun. Use

the Zap-O-Matic to take care of the farmer then extract his brain. Harold's 

wife and friends are not pleased with your treatment of their fellow human and 

try to come to his rescue. Zap 3 more farmers, 1 is in front of you, 1 on the

left and the last is on the right. Oh no, its the law. They really shouldn't 

try to enter a vehicle that doesn't belong to them. Head back to the saucer and

take care of both cops. Enter the saucer for some more mayhem. Use the Death 

Ray to take care of the four building indicated by pink diamonds on the map. 

The destruction of the Turnipseed farm bring the attention of the military. Two

transport trucks and a tank appear on the road the police came on. It would be

advisable to destroy the tank first, then the 2 trucks. Four more tanks appear

and try to take you out. There will be one from each direction. Turn the ship 

around and take out the tank behind you. Continue to rotate to the right and 

destroy each tank one by one. The last tank will appear where the first trio of

military vehicles arrived. You need to collect at least 250 DNA before 

proceeding to the next mission.


B. Rockwell: Earth Women Are Delicious


The over all objective is to find some feeble minded earthling to question. 

Your first object upon landing is to enter the fair. Pox's tells you it is best

not to be seen.  As you exit the ship move to the left and forward using the

trees for cover.  You will see a person standing alone at the road, Holobob and

enter the fair grounds just ahead. Now read the minds of 3 particular humans. 

They are the ones that have purple thought bubbles with question marks above 

their heads. Once in the fair grounds head to the right the 1st human to 

question is just past the ice cream stand. Continue right and the 2nd human is

next to the Ferris wheel. Keep going right until you see a man on stage he's

the last human to scan. They all talked about the Ms. Rockwell pageant winner.

Pox feels she is the perfect one for testing due to her peanut sized brain. She

is in the tent at the center of the fair grounds. Hypnotize her and tell her to

go to your saucer. Follow Ms. Rockwell there. After the cut scene, the 

authorities will be on the way. Enter the saucer and destroy the fairgrounds.

Use the death ray to blow up the 13 buildings. As you proceed be careful 

missile launchers will fire but are no match for you death ray, move toward 

them and destroy if you'd like.

Upgrades are now available.


C. Rockwell: Citizen Crypto


During this mission you need to avoid a police alert. First objective is to 

scan a radioactive cow. The cow is straight ahead. Pox does not like the fact

that humans changed these gas bags into exploding zombie cows and asks you to 

kill the scientists involved. Move toward the right and you'll pass a gray 

wooden building and a silo, straight ahead is a military truck, 3 scientists,

and multiple cows. All these scientists can be Zap-O-Maticed from the tall 

grass. One is to the left and the other two are straight ahead. There are 2  

soldiers behind the army truck. If anyone sees you as you are zapping the 

scientists you can run back toward your saucer and zap them as they follow (or

just zap them on the spot). After the scientists are dead the mayor sees you 

and runs. Now you have 2:30 to seek and Holobob him. Move past the dead 

scientist and Holobob the first person you see. Continue left down the road 

until you reach the mayor's house. Two flag poles are at the entrance and 2 

cops are guarding it.  It doesn't matter though, cause you are in disguise.  

Circle to the left of the podium with the red, white, and blue banners to the 

back of the house. Here, you will find a cop protecting the mayor. When you 

unHolobob the mayor will be frightened, Holobob quickly into the mayor and a 

cut scene will advance the story. You are now the mayor talking to your 

constituents. The options I chose were: Pretend glowing is normal, Blame 

communism, Act patriotic, Threaten communists (the crowd didn't like this 

choice), Make empty promise (they didn't like this one either), and finally I

Blamed the cows. Everyone is at peace and the mission is over.

Saucer Upgrade Available.  


D. Santa Modesta: Alien Pool Party


Now you need to find the mayor without alerting the police. As you begin the 

police are heading toward you as Pox is describing the mission. Don't wait for

him to finish talking, quickly head up to beach to the right. As you approach

the houses you can see a woman with a purple question mark over her head. She's

walking toward the building and the house. Holobob her then scan her for 

information. She's disappointed she didn't get invited to the pool party the

mayor is having at the hotel. Its time to crash the party. Go to the front of 

the house and follow the hedge to the right. Continue down the street passing 2 

houses and a Yumsicle billboard. The hotel is ahead and to the left. Scan the 

mayor (purple question mark). Pox is upset at the mayor and wants you to clear

the party of humans.  Zap-O-Matic the 8 party goers. Unfortunately this action

alerts the police. To help you with the police Pox offers you the Disintegrator

Ray. Now you must reduce the Santa Modesta police to 1/2 strength. A % will 

appear below your shield/health meter, when it reaches 50% the mission is 

complete. I just ran around the pool area and allowed the police to come at me.

They were sitting ducks and there's plenty of ammo around.


E. Santa Modesta: Television of Doom!


Majestic is planning to send subliminal messages through the TV. Pox wants to 

beat them to the punch. The goal is to destroy Majestic's car before it arrives

at the TV station. I just ran to the car and repeatedly fired the Disintegrator

Ray. The car will make a left and then the first right. Hit the car as many 

times as you can up to the point after it makes the right and you can't keep up.

Continue left until you reach the gas station. Behind the station is more ammo 

(It took me approximately 115 shots to get the briefcase.) Wait on top of the

station for the car. As soon as you see it jump down and fire. The car should 

be destroyed. Get the briefcase. At this point everyone may be on alert. If you 

need a good place to hide, to the left of the gas station at the top of the hill

is a donut shop. I was able to hide behind it without being seen while the 

alert level went down. The information in the briefcase leads you to Sleepy 

Ernst. The first right (as you are running from the station) will lead you to 

the TV station and Sleepy. Pass a TV antennae to the left and a building with

SMCBS on the top thats on the right. Sleepy is laying in front of the large 

tree, destroy him and his car. You'll need to take out the cops surrounding 

Sleepy too. With Sleepy gone, you need to head to a human dwelling. Leave the 

TV station toward the donut shop and take the first left. Head straight toward

purple beam in sky. When you arrive Pox will tell you to align the antennae

so the transmission will be successful. He gives you 3 minutes to align them. 

Using you map locate the closest antennae, then use your jet pack to reach the

top of the house. Hit L1 to bring up you abilities and press triangle (use) 

with the antennae in your site. The antennae will bend. Hover to the next roof 

and repeat.

Disentegrator Ray upgrade is available.


F. Santa Modesta: Aliens Stole My Brain Stem


Collect brain stems that are left from the previous mission (12 stems) and 

extract 300 DNA from living humans. Your told Majestic can jam your Holobob

disguise. You'll know Majestic is nearby because your disguise will pulse red. 

So avoid Majestic when possible. The brain stems are guarded by cops, Majestic,

and devices that send a wave to temporarily deactivate your weapons. To get the

brain stems I pulled out the Disentegrator Ray and ran to each stem firing. The

pink diamonds indicate the position of the stems. The stems are scattered in 7

different areas. Five places have 2 stems while the remaining sites have 1 stem

each. It would be wise to destroy the EMP mines (devices that deactivate your 

weapon) as you go. Some of the stems are in the wooden and metal crates, so the

crates should be destroyed too. An easy way to collect DNA is to go to the 

beach cops will follow in waves, you can zap them and extract the stems easily.

Before going to the beach though I holobobed and laid low until the alert 

level went decreased. Then made my way to the beach where the saucer landed 

during the Alien Pool Party Mission. Depending on what alert level you are at 

2 police (military) will repeatedly cycle down the hill no matter how many are



G. Santa Modesta: This Island Suburbia


Investigate scientist activity and establish a connection between them and

Majestic. Find the scientist and scan their minds. They are at the Star Diner

and Cassidy's diner. Just head straight from the saucer and the Star Diner is 

just across the street (Cassidy's is just past the Star Diner). Be patient if 

you don't see the scientists at first they will drive up in ice cream trucks 

and start walking around the building. You learn that Majestic has placed mind

altering chemicals into the food. Instead of destroying the scientists, destroy

the source of the food---the diners. Enter your saucer and destroy the 

buildings and those that run from the buildings with your Death Ray. Four 

people will run from the 2 diners you destroy. The trailers beside the diners 

need destroyed as well. This action brings about a Majestic convoy and the 

military. Now you need to stop the convoy and destroy the military vehicles. 

If the saucer is taking too much damage the mini-saucers are available to 

repair your ship. There is a Majestic agent in the center of town. I used the 

saucer to take out most of the threats surrounding this agent. Land you saucer

and proceed on foot. Hypnotize the agent telling him to go to the saucer. 

Follow him there. 

Alternatively, if your quick and accurate you can use the Abducto Beam and 

pick up the agent. Take the agent back to the home on the map and drop him.

Land the saucer, walk over to the agent, and hypnotize him. He will get up and 

walk to the saucer. I wasn't careful in moving the agent (he hit many buildings

on the way back to the beach) and he appeared to be dead. Even so he still got

up once I hypnotized him. Also, you will take lots of fire when trying this 

method. The agent is well guarded by missile launchers.


H. Rockwell: Teenage Zombies From Outer Space


You land in the fair grounds and are to proceed to the drive-in. Jump the wall

and Holobob the person about to cross the bridge. Move across the bridge and 

move down the street running under the Annual County Fair banner. Pass between

the barber shop and laundromat (there's a blue truck parked in front). Go 

through the fence opening to the right and you've arrived at the Blue Moon 

Drive-In. There are 3 enemies at the drive-in (2 operating the projector and 1

in front of the concession stand). From the drive-in sign go right around the 

drive-in perimeter. There will be an opening in the wall where you can sneak 

behind the 2 at the projector and fire on them without the 3rd knowing. When 

they are gone head to the front of the concession stand and dispose of the 3rd

Majestic agent. While looking at the drive-in screen move right against the 

wall and go behind the movie screen. Go through the fence across the dirt road

into the next fenced in area. There are 4 military personnel here. Two ahead 

near the film, one to the right near the truck and the last is in the near left

corner. Disintegrate the military men and grab the film. With the film in hand

head back to the projector the way you came. Pox tells you to enjoy the movie,

but you are interrupted by Majestic trying to stop it. Protect the playing film

for 1:30. They will come from in front (side with big screen) and from behind 

(where you initially entered). If you go to the roof of the concession stand 

and stand in the corner near the projector you have a good view and shot of

the agents as they come toward the projector. There is ammo on the roof and 

you are more a difficult (not impossible though) to hit target. 

Death Ray upgrade available.


I. Santa Modesta: South by Southwest


At the start you get more powerful, an ion detonator. This mission is to 

practice using the new weapon. There is plenty of ammo in the area where your 

saucer is located. Destroy 10 vehicles. Now make Majestic aware of your

presence (if they aren't already) and cause $20,000 worth of damage to

Majestic forces. You can (if you want) complete the first parts of the mission 

without leaving the bowling alley's parking lot. Now destroy Majestic's base. 

Enter the saucer and you now have Sonic Boom.


J. Santa Modesta: Foreign Correspondent


Harness the power of TV to brain wash everyone in the country. To do so you 

need the help of Bert Wither, a person all humans will trust. Follow the human

that talks to you from the beginning. He will want you to scan him as you go.

He leads you to a the only man that can get close to Wither. Holobob the cook

and hypnotize him to deliver food to Wither. Follow the him and be careful 

because as he gets close to the beach you may lose your Holobob ability due

to the Majestic agents that are around (try to PK them if they get to close).

When the cook talks to the guard and goes through the force field that has been

turned off, Wither will be just ahead. Hypnotize him and tell him to go to the

saucer. Holobob him then follow Wither all the way back to the saucer. You can

also destroy the force field yourself if the cook doesn't work for some reason.

Just to the left of the shack is a mainframe that controls the front portion

of the force field use your PK ability to throw something (crate/barrel) into

it. There is also a similar mainframe on the other side of Wither's position.

Sonic Boom upgrade available.


K. Santa Modesta: Suburb of the Damned


Your mission here is to protect the towering transmission towers from military

destruction.  Pox will let you know which tower is under attack. You will see

2 health meters (one for each tower) below your own health meter. The first 

wave is only military men and are easily dispatched with the Disintegrator. 

Next they bring in the tanks and finally robotic armor. The Ion Detonator 

should be used to destroy them. The PK ability can also work pretty well 

against the tanks and the giant robots. You will need at least 1000 DNA to 

continue to the next mission. 

         Tower 2                                 TV Station



---------------------------            --------------------- 

                          |            |

                          |            |

         Tower 1          |            |

                          |            |

                          |            |

                          |            |

                          |            |

Ion Detonator upgrade available


L. Area 42: Whatever Happened to Crypto-136?


Inspect the radioactive area that could be Crypto 136's crash site. You need to

recover Furon technology and rescue 136. The crash site is straight ahead. Head

between the arching rock and the warning/photography prohibited sign. Don't 

venture past the line of trees to the right (there is a turret and Majestic).

Go just past the large rock and take cover behind the next set of rocks behind

the metal trailer. Holobob the guy in the orange jump suit. The 1st piece of 

technology is just to the right. Put the guy in the white to sleep, take off 

your disguise, and get the technology. Quickly Holobob again. As you proceed 

beware of land mines (they resemble straw hats on the ground). Just to the 

right of the 1st piece of technology is a path leading to the 2nd piece. 

Go just past the yellow road block signs, around the rocks to sneak up on the 

Majestic agent. Use PK to lift Majestic out of the way. Remove disguise, grab 

technology, and re-Holobob. Head back down path. You'll come to the 3rd piece 

guarded by 2 Majestic agents and a turret. Several options exist: use PK push

the agents, lift and throw them, or use the rocks to hit them. Get the 

technology. When you lose your disguise the turette will fire. Hover backwards

and use the rock for cover. Holobob the next guy you see. Continue on path and

enter fenced area. Wait for a truck to come to the gate and it will open.

Look to the left and move between the first two barracks allowing you to sneak

up on the 2 Majestic agents. Dispose of them as previously described. Holobob 

again. Follow road to the right. The road will curve at this point go between 

the 2 buildings to the right. The last piece is just to the left. Take care of

the agents as before. Hover over the fence after the last piece is acquired. 

Follow the dirt road to find 136. There are numerous agents guarding the base.

To avoid them head right to move to the back of the base. As you proceed you 

will run into the large robots. Use your Ion Detonator to take them out. 

Continue until you find a crack in the wall. Enter the base here and move to 

the right. Take cover behind the trash bin next to the ammo. Holobob anyone 

nearby and head to the building in the center. Look up and you will see agents

patroling above. Find a place where you won't be seen, lose your disguise and 

jump the hedge. Slowly head around the building to the left. When you see an 

opening in the hedge you are near the entrance to 136. PK push the mine then 

shoot the 2 Majestic that come to investigate. You can't enter due to the force

field. If you like stealth and skill, move back around to the rear of the 

building where there are scientists (purple ?) standing near the cylindrical 

building with arches. Jump hedge and hypnotize a scientist. Turn around jump 

back over the hedge and head toward the lab entrance keeping an eye on the 

hypnotized scientist all the way. The scientist will shut the force field off.

If you like though you can just shoot the force field with the Disintegrator 

Ray and it will go off. 136 is dead. Pox says destroy the evidence: the broken

saucer and 136's body. Recover the tape and head back to the saucer.

PK upgrade available


M. Area 42: The Mutant Menace


According to the data tape recovered in the last mission humans have discovered

how to unlock their latent psychic abilities. To thwart this new threat enter

Majestic's lab. Enter just like above you did in the last mission. This time

though once you kill the 2 guards at the lab entrance there is no force field.

Enter the lab and to the right is a scientist among the boxes. Hypnotize him,

telling him to deactivate the force field above. Let the scientist climb the 

stairs and get to the force field. When he is there destroy the boxes and the 

weapon deactivator. Once the force field is gone climb the stairs and cross the

walkway. Stand to the left of the doorway for cover before moving down the 

stairs. Two Majestic agents will try to attack from behind but since you know 

this you'll be waiting. Proceed down the stairs and kill the psychic mutants

with your Disintegrator ray. When they are enveloped in a green ball they are

invincible to your attacks. Once their dead destroy the computers, head back

up the stairs and across the walkway. Below 2 Majestic and 1 psychic will block

your way out. Destroy them. Pox orders you to destroy the 4 Tesla Coils located 

in the base. Upon leaving the base head left to the first coil. It takes 3 Ion

Detonators to destroy 1 coil. When you fire the Ion detonate it before it lands.

This way you can fire quickly and move on. Head to the right for coil 2. Next

go toward where you entered the area through the crack. Stay along the wall and

destroy coil 3. You are now out of ammo. Before you get to the last coil jump 

inside a fenced area where the radioactive cows are and destroy the boxes to 

get more ammo. Arrive at last coil and destroy. Head back toward saucer 

following the wall. Enter saucer and using Sonic Boom destroy the lab area.

Disintegrator Upgrade available.


N. Area 42: Duck and Cover!


This mission challenges you to go to the atomic testing site with no police 

alert. Move left around the path until you see a military truck. Holobob a 

soldier. Take dirt road right and enter through the gate. Head straight toward

pink beam and hypnotize the driver. Escort the truck to its destination. Use

your PK on the box with the red light to open the gate. Next use PK to move the

military truck off the road. Several cows block the way.  MOOOOve these cows 

from the road. 2 soldiers and a tourette are next, be aware and destroy them 

if not in disguise. Ahead are 3 more soldiers and rocks blocking the road. Move

the rocks and continue. The truck is then stopped by road block signs. Don't 

move them just yet. Continue ahead of the truck shooting each of the mines, 14

total, with your disintegrator ray. Go back to the truck and remove the 

barriers. The truck then arrives at another gate with several soldiers and 

road block barriers. PK them all. Move in the fenced area and when the truck 

stops you must defend it from being disarmed. The scientists will try to disarm

while the military will try to kill you. With about 1 minute left Pox will tell

you to run to avoid the atomic blast. Keep moving away to the right until the 

cut scene takes over.

Sonic Boom Upgrade available


O. Santa Modesta: It's A Wonderful Armageddon


You acquire a new weapon: the Quantum Deconstructor. Your mission is to destroy

Santa Modesta. There are 15 buildings. Repairs and more ammo are around the 

town as well. Using the Deconstructor is the easiest way to destroy a building.

You will need 1500 DNA before the next mission is available. The cow mission at

Rockwell is an easy way to get DNA.


P. Union Town: Furon Down


Crypto crashes and is captured. You begin in a force field activated cage and 

are to escape. Hypnotize the scientist into turning off the cage. Holobob the 

scientist and then use your PK to dispose of the 2 Majestic agents. Now you 

must arm yourself: retrieve your gun. Take a left before the metal trailer, 

move past the red crane and make a right. Your gun is ahead among the humans.

Unfortunately, your gun doesn't have a clip. Retrieve the powercell for the 

gun. It is just to your left under the crane. Pox is surprised you are still

alive, but it takes more than a massive head trauma to keep Crypto down. In 

order to find your ship you need to scan the dock workers. The first one is 

just to the left of the power cell, behind the crane. The 2nd is straight 

ahead on the other side of the crates. The last one is in an orange jumpsuit. 

Move to the right and pass a crane. He is on the other side of the crates. The 

password is Marilyn. Continue along the edge of the  ship to the right until

you find the barge driver. Start a conversation, tell him the password, and 

I guess he will take you to the island but I was discovered along the way. Pox

knows an alternate route to the island, but you'll need your jetpack. Head

toward the pink diamond to find your jetpack in a nearby warehouse. Once the 

jetpack is equipped, leave the warehouse and head left toward the water. You 

should see numerous blue lights in the water. Hover to the light first light

and land. Continue this process until you reach the dock. Hopefully, during 

your time on the ship you have acquired some ammo, if not you still at least 

have the Zap-O-Matic. Holobob someone and head right along the far wall. You 

need the Holobob so you are not destroyed by the turrets. Once you come to 

a metal trailer enter through the crack in the wall. To release your ship 

hypnotize the worker in the orange jumpsuit next to the crane on the right. 

Something is wrong with your ship though, the humans have removed the

powercells and you can't take off without them. There are 6 powercells to find.

The first is just behind you (turn around and move right). Leave the area with 

the saucer and hover across 3 barges and onto a ship. There are Majestic and 

turrets aboard so be careful. The next powercell is in the depressed area

ahead. At the end of the tunnel you will find another cell. Hover out of this 

area and head down the ship to the right the 4th probe is on the second level.

Continue past the smoke stacks and the next powercell is on the row boat ahead.

Go back to your saucer. Run directly past it and make a right when you pass

a metal trailer. The last powercell is between a couple of wooden crates. With

the powercells in your possesion go back to you saucer and destroy the island

base. I believe there is a total of 12 structures to destroy. You must have at

least 2000 DNA to unlock the next mission.


Q. Capitol City: Mr. Crypto Goes to Capitol City


Go to the White House and investigate. Pox wants you to go without making a 

scene, so be stealthy. If the military is alerted the mission is over. Head 

straight into the alley between the 2 buildings ahead. Holobob someone and make

a left. At the end of the street go right continue forward avoiding detection 

by Majestic agents. The road will eventually curve to the left and you have 

arrived at the White House Front Gate. Scan the mind of the lead scientist 

leaving the White House. He mentions General Armiquist so Pox asks you to 

follow him.  He leads you to the pool in front of the Washington Monument. 

Continue up the street and take a left across the bridge. Once across take the

first right and head toward the gate. Press X to start a conversation with the

guard and give him the password Blue Rider. He will open the gate. 

Alternatively, you can hypnotize the guard into opening the gate. Go 

immediately right upon entering the fenced area to avoid Majestic agents. To 

find the General move along the fence. You will come to a portion of the 

building that appears to have been destroyed. Continue along the building wall

and pass some stairs. One set of stairs has a man lying on them. Just past this

man is the bunker where Armiquist is stationed. Move toward the bunker until a

cut scene allows you to see and hear him. Now the humans have found your saucer 

and are planning to steal it. Run back to your saucer to protect it (there's a

3 minute time limit). You no longer have to worry about alerts so you can lose

the Holobob or keep it; your call. There are several Majestic agents on the 

bridge so you probably won't be able to keep it once you get there. Use the map

to direct you to your saucer and clear the area before entering. Once in the 

saucer the mission is complete.

Ion Detonator upgrade is available.


R. Union Town: Armiquist vs the Furons!


Humans are trying to unite vs. the Furons. Follow Armiquist's car to the

meeting site with the other leaders of the branches of the military. While 

following the car you must avoid a military alert or the mission is over. Head 

immediately to the right and Holobob the first person you see. As you follow 

the car be on watch for Majestic agents they will try to undo your disguise.

The car will eventually leave the paved road and take a left down a dirt path.

Follow behind slowly and on the right and when you get to the tree opposite the

Uncle Sam billboard move further right along the water toward the building

ahead. Armiquist is in this building but Pox wants you to take control of the 

leader of the Navy and convince the other branches that Armiquist doesn't know

what he's talking about.  The Navy officer will come approach you at your 

current position from the rear of the building. Hypnotize him to sleep then 

Holobob him. Proceed to the front of the building, where the General's car 

parked and enter. I chose to Blame Rowdy Kids and then Did You Catch the 

Assassin. The other military leaders agreed and left. During the cut scene your

Holobob disappears and the General will enter a giant robot suit. I used the 

Ion Detonator on Armiquist and the Disintigrator ray for his pals that come 


Psychokinesis upgrade available.


S. Capitol City: The Lone Gunman


Your initial objective is to check out the black vehicle outside the White 

House without alerting the police. Turn around and head out the open space 

behind you and go left. Holobob someone on the street and follow the road left.

As the road curves to the right continue down this path. Take the next 

available left.  You will come to a road block guarded by soldiers. Move past

the road block and to the right. Continue down this road until you see a 

motorcade of black cars. Pox tells you to follow the motorcade, but be careful

their are Majestic around this area too. As you follow you don't have to be 

directly behind the motorcade use the area on either side of the street to 

avoid Majestic detection. Once you see a parked military truck ahead you've 

reached the stopping point for the motorcade and an AMBUSH! Fight your way out

of the ambush and destroy all the humans. There are approximately 10 men and 3

robots to destroy. If you find yourself low on health run up the street to give

Crypto time to recover. Once you've destroyed everyone its time to find and 

assassinate the president. You have 1:40 seconds to find him and kill him. He 

is well protected with Majestic, robots, and psychic mutants. I ran in firing 

but never actually saw the president.  When I reached the podium I was 

instructed to return to the saucer and protect it within 1:45. Once the landing

area is cleared enter the saucer and mission is complete. 

Zap-O-Matic upgrade available.


T. Capitol City: The Furon Filibuster


This mission is really quite easy. Pox wants you to kill all the senators 

before they can vote for a new president. Just use the Disintigrator Ray to 

shoot anyone heading toward the capital stairs. A meter appears below your 

health 0/20 (I think it is the number of senators that have successfully passed

but the meter never changed so I'm not sure).  There's plenty of ammo around

so don't be shy shoot anything that moves.

Disintegrator Ray upgrade available.


U. Capitol City: Shocking Developments


Destroy all Tesla Coils in town. Just as in Area 42 Mutant Menace. You have to

do this on foot. You can't use your saucer. There are at least 2 that have 

control consoles that you need to destroy as well. Head right from the landing

zone and you will see the first coil. Holobob and walk up to the scientist, 

hypnotize him so he will overload the coil. This coil and 3 others will be 

destroyed. From this point, I just went on a rampage using the map to run to

the Tesla Coils and the Ion Detonator to destroy them. Along the way Pox will 

ask you to kill the scientists so the coils cannot be rebuilt.

Quantum Deconstructor upgrade available.


V. Capitol City: Attack of the 50ft President!


Pox says that victory is complete. Go to the capitol building straight ahead 

but when you arrive try not to gloat. There is a black car and two robots in 

front of the capitol. When you arrive a cut scene takes over. Silhouette the 

Majestic leader tells you he killed your predecessor (136) and you find out 

he's a chick. Thats right not a he but a she. She also unleashes her ultimate

weapon, Robo-Pres. Run to your saucer, you'll need it to combat this monster.

Each time you knock off about 1/4 of his energy he will run. Follow him and 

don't let up. Continue to move in and out, left and right to avoid fire. There

is repair kits and ammo around. Be sure to watch the saucer's hull integrity 

meter so your ship doesn't go up in flames. Switch back and forth between the 

sonic boom and quantum deconstructor. If your taking too much fire you can use 

the death ray to take out some of the missle launchers, but try to save the big

guns for the President. Once the president goes down use the map to find the 

Octagon and land. This next level part of the mission is difficult to say the 

least but its the final boss so what more do you expect. I don't know a good

way to do this, I was constantly on the move and constantly firing. It may help

to take out the robots with the Ion detonator when possible.  Silhouette has 

her own weapon and will do repeated cartwheels to avoid fire. She also will 

recover health after turning pink. Keep at her and retrieve more ammo and 

health as you need them.

Alternate and seemingly easier (I must admit) way to kill Silhouette, courtesy

of Kyle Dickey on July 8. I haven't tried this yet but it appears that Crypto 

can avoid some damage by following Kyle's instructions.

I read you guide recently and I have found a diffrent way to kill the final 

boss, Silhouette. If you stand outside the fence to the octagon and shoot your

ion detonator. Her health will go down  to about 1/4 and then she re-heals 

herself. So I shot her more and she did the same thing. When I ran out of 

ion detonator ammo I used the Disintegrator Ray. But if you look enough you can

find more ammo for the ion detonator. This time she will die and the final cut

scene will roll.

From Matthew Bailey on July 9.

Ok a really easy way is to stand next to the fence outside the battle zone and

she (Silhouette) will come right up close to the fence. If you then fire

at the fence with disintergrater for a full round you will hurt her reaaally 

bad (about 3/4 health without getting hit) you can then leave a few ion bomby 

things next to the fence and finish her off before she heals herself.


4. Probe Positions



A. Turnipseed Farm Probes


1. Head north from the saucer (opposite the Blue Moon Drive-In billboard) there 

   is a probe to the left of the shack in the fenced in area with 3 farmers.

2. Continue to the other side of the fence and jump it. Climb the hill and 

   probe 2 is in the clearing.

3. Move to the right and you will find a probe behind the Turnipseed home.

4. Find the chimney on the Turnipseed home. Standing with your back to the 

   chimney move up the incline to the left. The probe sits in front of the 


5. Move back toward the Turnipseed home and head left past the dock. There is 

   a probe on the back side of the red barn to the right.

6. Go back around the front of the barn and go down the path to the right of

   the white, block building. Move past the Farmland Fiasco mini-game. When you

   arrive at the truck go left up the hill and there's probe 6.

7. Go back toward the truck and there is a probe just behind the shack to the 


8. Move to the front of the shack and run parallel to the wheat field. Go past

   the line of trees at the end and turn left for a probe.

9. Head away from the wheat field into the woods ahead. On the other side you

   will find a missile launcher. From here go right and over the hill. You may

   have to jump to get across. There's a probe in the valley on the other side.

10. Continue up the next hill and the pond is on the other side. Probe 10 is 

    in front of the pond. 

11. Follow the pond to the left. You will pass a single large rock and come to

    a group of several rocks go left and climb the hill. 

12. Head back down toward the pond. Go left, there is one near the rocks ahead

    just before the billboard.

13. Make a left at the billboard and head down the dirt path. Probe 13 is on

    the left side of the path.

14. At the end of the dirt path there is a vegetable stand to the left. Turn 

    right and move inside the fence. At the top of the hill in front of the 

    shack is another probe.

15. The next probe is at the front steps of the house to your right.

16. Run down the hill and jump the fence. Cross 2 paved roads. You will find

    a probe behind the corner tree.

17. Turn left and run parallel to the paved road. Follow the pond that is on 

    the right. Pass the leafless tree, a bush, and another lone tree. Amidst 

    the shrubs ahead is probe 17.

18. Continue to the left past a different leafless tree and enter the field.

    Just past the scarecrow and to the right is a probe.

19. Walk through the line of trees and enter the next field. There is another

    scarecrow and a shack ahead. Make an immediate left into the lower field 

    you should see a probe to your right next to a bail of hay. 

20. Move toward the shack you saw describe above. Ahead in the open is a probe.

21. On the opposite side of the red barn straight ahead is the next probe.

22. Walk down the hill toward the paved road. Cross the first road into the 

    grass. Behind the lone tree to the right is a probe.

23. Cross the 2nd road and move through the line of trees into the field. There

    is a probe behind the shack on the left. 

24. Continue into the next field (do not head toward the road to the right).

    Run straight through the trees and pass a shack to the left. Continue 

    forward and run through a green field. Pass through another wooded area and

    pass another shack. Straight up the hill next to a 3rd shack is probe 24.

25. The last probe is in the field just past where 24 was found.


B. Rockwell Probes


1. From the area where your saucer landed at the begining of Earth Women Are

   Delicious, head down the dirt path and look to the far right of the county

   fair banner. You've found the first Rockwell probe.

2. Continue down the road until you see the Santa Modesta sign, make a left and

   follow the outer fairground wall until you see a red barn on the hill to 

   your right. There is a probe beside the barn. 


3. Return to the wall and continue to follow it to the right. Probe 3 is at the

   end of the wall.

4. Move straight ahead until you see the river. Turn left and follow the river.

   There is a probe on the giant rock just before the bridge. Hover across.

5. Go back to the fairground wall and jump it. Circle all the way around to 

   the left. There is a probe in the 2nd corner you come to.

6. Continue around and pass the next exit. There is a probe along the wall 

   straight ahead. Just follow the wall to the right and you should run into


7. Exit the fair grounds just ahead to the left. Move straight across the road

   and jump the wooden fence. A probe is near the rocks beside the river.

8. Head right along the river bank. Probe 7 is behind the single tree ahead. 

9. Continue to follow the river. When you are close to the bridge you will 

   notice a probe right beside it.

10. Cross the bridge and go right. Follow the river for until you see a giant

    cow sign saying Rockwell Population 3200. A probe is beside the cow.

11. Proceed to the paved road with the yellow double line and head left. Enter 

    the wheat field on the right and continue to the red barn in the distance.

    A probe is next to the white silo beside the red barn. 

12. Move to the back of the silo and turn left. The probe is in front of the 

    shack just ahead.

13. Continue ahead past the shack. You should come to the Drive-in. Don't enter

    move to the right along the fence. Follow the fence until you come to a 2nd

    entrance and turn right. Move past the red barn and head for the white silo

    in the distance. A probe is next to the shack beside the silo.

14. Move past the white silo and you should see an old truck. Climb the hill 

    past the truck. When you arrive at the next field go left and head toward 

    the trees, you should see a large house to your left. The probe is where 

    the tree line makes an L.

15. Head back to the drive-in. There's a probe behind the big screen.

16. Leave the drive-in and go toward the military truck. There is a probe 

    between the fence and the last barrack.

17. Turn around until you see the red barn. Jump the fence and proceed around 

    the barn. A probe is positioned between the barn and the tree line.

18. Walk toward the military fence and go right. Proceed to the wheat field and

    turn left. Just past the trees is another probe.

19. Continue forward through the wheat field. Cross the road and there is a 

    probe under the Precious Atom billboard ahead.

20. Move down the paved road away from the bridge. Pass the police station and

    go left just before the laundromat. A probe is next to the dumpster.

21. Continue moving behind the buildings, pass 5 dumpsters, and make a right 

    for the next probe.

22. Walk to the other side of the Blue Moon Drive-In sign for another probe.

23. Head back to the main road and go left heading back toward the giant cow.

    Once you go under the yellow fair banner pass 2 houses and then go 

    behind the next house probe 22 is in the pool. Hover over top of the 

    probe and begin to fall, before you hit the water hit X again to avoid 


24. Stay behind the houses and move back toward the two houses you passed. 

    When you see the next pool go left and a probe will be in front of the 


25. Continue between the houses and there's a probe just ahead on the left near

    the bricks.

26. Turn right and jump the fence ahead. Probe 25 is next to the dumpster.

27. Jump back across the fence and continue down the same path. Cross the road

    and head toward the Mayor's home. At the rear of the house is a probe. (You

    may have gotten this one during the Citizen Crypto mission).

28. Jump the hedge ahead. Bear right and enter the fence area. There is a 

    probe straight ahead between 2 barracks. 

29. Turn around. There is a probe in the warehouse on your right.

30. Leave the warehouse and jump the fence ahead. To the left of the home is 

    probe 29.


C. Santa Modesta Probes


1. Starting from the beach saucer landing site (where the pool party mission 

   begins). Look to the right. 


2. Climb the hill to moving just left of the two tree in front of the saucer.

   There is a probe on the other side.


3. Head left back down to the beach and follow the shore line to the right.

4. Return to the circle area the cars drive around. To the left is a baseball

   field. A probe is behind the scoreboard. 

5. From the scoreboard cross the pitcher's mound and look in the dugout on the 


6. Head toward the side walk and go left. Cross the street, pass a telephone 

   pole and one house. On the left in the woods is a probe.

7. There is another probe in the woods behind the next house. Go to the back 

   door, turn left, and head straight into the woods.

8. Head back to the road and follow it left. Follow the road as it curves and 

   make a left at the next intersection. The probe is behind the gas station.

9. Move across the street into the wooded area. The probe is floating in the 

   air just behind the trees, in clearing. You will need your jet pack for 

   this one. (This was the last one I found but it fits in easily here. I'd 

   like to thank Zachery Seres for e-mailing me the location of this one. I 

   was in this area before but never thought to look up. Thanks Zachery).

10. Head up the road and behind the donut shop on the left.

11. On top of the church beside the donut shop.

12. Move into the tv station through the gate where there are SMCBS signs on 

    the ground on either side. In the tower 2 area behind the tree where you 

    found Sleepy Ernst is another probe.

13. Head to the back of the tv station and jump onto the lower roof. Now up 

    to the actual roof. The probe is on top of the first antenna you see. Get 

    close then hover straight up into the air. When you see it move forward.

14. Head back to the church (beside the donut shop) and go down to the shore.

    Take a right and follow the shore line for the next probe.

15. Turn around and climb the hill. The next probe is next to the Modesta

    Massacre II mini-game.

16. Continue to the road and go left. Go behind the house that sits where the 

    road curves.

17. Continue between these houses. The last house on the left has a probe on

    its roof.

18. From the rooftop go left to the beach. Follow the shore left for a probe.

19. Head back up to the road and turn left. You will pass a gas station to the

    right. Continue into a fenced in area. Enter and head toward the 

    lighthouse. Hover to the top of the lighthouse.


20. Climb off the lighthouse and start to head toward where you entered. 

    Instead of going back though, once you descended the hill the lighthouse 

    sits on turn run and go through the tunnel. I believe this is where Bert 

    Wither was hiding in the Foreign Correspondent mission.

21. Move to the left of the shed and head toward the water. Go left and follow

    the fence until you see a probe. 

22. Head back the way you came and hover across to the first dock you see. 

    Once on the beach go left and there is a probe on top of the large rock

    in the ocean.

23. Head back toward the dock you landed on above. Continue past it until you

    reach then next dock. Go to the front of the building and look in the water

    to the left of the ramp. Hover down and get the probe.

24. As you leave this dock move straight ahead to the wall. 

25. Go back to the beach and head left. There is a probe on the porch of the 

    next dock. 

26. Climb down the ramp and move to the left. There is a probe on top of the 

    large rock with the grassy top.

27. Jump off the rock and go into the shed up ahead.

28. From the shed go up to the road and head left. You should see Lou's Diner

    ahead. There is a probe on top of the diner.

29. From the top of the diner stand facing the sign. Go left and jump off the 

    diner. There is a parking lot straight ahead. Climb the hill beside the lot

30. Continue straight ahead and make a left (passing the tv station and the 

    donut shop). Continue to the gas station and go left. Keep moving until you

    come to Bowl World. Hover to the roof. The probe is on the large bowling 

    ball on the sign. If you continue to the end of the street you can jump 

    onto a lower area and then onto the roof.


31. Move around to the parking lot of Bowl World. Underneath the Bowl World 

    logo is a door way. The probe is here.

32. Leave the Bowl World parking lot and make a left. Go behind the laundromat. 

    A probe is next to the dumpster.

33. Head back toward the bowling alley and make a left. The next probe is on 

    top of the tall rock where you can play the Santa Prix mini-game.

34. Jump of the rock and head towards Cassidy's Drive-In Diner. Make a left 

    and head to the beach.

35. Return to the main road and go left. Follow the road as it curves by the 

    diner. At the T-intersection cross the road and climb the hill. The probe

    is to the right on top of the rock.

36. Start back toward Cassidy's but when you get to the road, follow it right.

    Pass Martin's Electrical and go behind the wall just ahead.

37. Follow the wall until you reach the billboard and a probe will be found.

38. Continue left past the end of the wall and move to the beach. The probe on 

    the beach to the right, behind the boat (sometimes there isn't a boat but

    a man standing there). 

39. Go back to the road and enter the hotel area (where the pool party was). 

    There is a probe just to your left.

40. There is another probe on top of the beach side Motel sign. Standing with 

    your back to the pool jump on the hedge to the right. From there jump to 

    the 2nd floor of the hotel and then onto the roof of the hotel. Now you can

    hover over to the probe.

41. Jump off the sign toward the ocean. Turn right and follow the road. Take 

    next right and then the next left. There is a probe at the gas station. It

    is inside the wall to the left behind some oil drums.

42. Jump the small gas station wall and cross the street heading toward the 

    ocean. Make a right behind the line of houses. The probe is behind some 

    flower boxes on the patio of the 2nd house.

43. Move to the front of this house and cross the street. Go between the houses

    ahead. There should be an in-ground pool in front of you. Turn left at the

    pool. The next probe is in the above ground pool.

44. Return to the road and go left. Pass the gas station (the motel is just 

    ahead) and make a left. Head straight through the next intersection and you

    should be at a Smith and Hodges building. Enter the alley, pass the 

    dumpster, and go behind the building. Hover to the top. The probe is to the

    left on top of the adjacent building (Martin's Electric).

45. Jump down off the Martin's (toward the area where you had to hypnotize a

    Majestic agent in the This Island Suburbia mission) and cross the street.

    Head to the right behind the wall. Pass two trees and you get a probe.

46. Continue down the alley. Cross the steet and go between the buildings ahead

    The probe is on the building at the end of the street just past the 


47. Head back the way you came. When you get to the street go right. Take the 

    next left as you move down this street you should be heading parallel with

    the diamond patterened orange sidewalk. Hover onto the building to the 

    right (Frank's Barbershop) for another probe. From here you should see the

    Modesta Mall sign on your left.

48. Move to the right (away from the mall sign) and jump off the building. Make

    a left cross down the steet. Across from Bowl World there is a probe in 

    the big tree before the fountain. 

49. Hover over the fountain to the next tree and you will get another probe.

50. Jump off the tree and move toward the gas station. The last probe is behind

    the house directly across the street from this gas station. It is up 

    against the hedge. (While I had found all the Santa Modesta probes, I 

    mistakenly gave directions to 1 twice. Thanks to Charles Cresawn for 

    finding the error and letting me know which probe was omitted in the guide)


D. Area 42 Probes


1. Beginning from the landing site where you began the Whatever Happened to 

   Crypto 136 mission. Turn around head opposite of the arch of rocks and head

   toward the ammo. You should see a probe just behind the rocks.


2. Now head back to the arch and there is a probe on top of it. Move to the 

   right of the arch and from this higher elevation you can hover up to the top

   and get the probe.


3. Head to the crash site from Whatever Happended to Crypto 136? Start up the 

   dirt path but go left up the hill. There is a probe at the top of the first

   tall rock.

4. Go back to the dirt road and follow it. Before you get to the base's 

   entrance go right up the hill. There is a probe in the air next to the 

   large rock.

5. Enter the base. Follow the road to the right. After passing an exit from the

   base enter the next concrete fenced area. The probe is behind the shack on 

   the right.

6. Head back to the road and go right. Follow this road until you reach hangars

   to the right (these are/will be destroyed during a mission). Continue 

   running to the end of this runway. The probe is at the end of the fence on 

   the left.

7. Head back down the runway and there is a probe on in the air next to the 

   first hangar you see.

8. From here jump onto the hangars and you will see the next probe on top of 

   the next hangar.

9. Jump to the ground and head right, you should find a fenced area with a sign

   reading S-4 Ammunition Compound in front. Follow this fence until you can 

   enter. Behind the bunkers on the left is the next probe. 

10. Continue forward and jump the fence. Head toward the rocks and shrubs

    ahead. When you get there look left. There is the next probe.

11. Climb this hill. You will probably have to jump/hover a couple times to 

    make it up because it is steep in this area. When you get near the top 

    there are giant satellite dishes. Move to the left toward the big rock.

    There are 2 probes close to each other at this rock.

12. See above.

13. Follow the main road to the right and exit where there are 3 human shaped 

    practice targets. There will be a sign reading Live Fire Range 800 m Helmet

    Required. Follow the dirt road begin looking to the right. You will see 

    Ion Detonator ammo (red light) head toward it and you will also find a 


14. Continue down the dirt road and pass the cow race mini game. Just past 

    the next speed limit sign is a probe on the right.

15. Follow the road until you see a small fenced area to the left. Jump the 

    fence and the probe is in the right corner.

16. Jump the fence and head up the hill moving slightly to your right. Pass a 

    tall rock on the left and head toward the tall rock straight ahead. As you

    proceed a 2nd rock will materialize. The probe is on the tall rock in the

    distance. You may have to jump on the rock that materialized then over to

    the probe.

17. Head back to your saucer (the home icon on the map). Go past the saucer  

    until you find a paved road. Follow the paved road left until you have left

    the mission area then go left. You should now see the base where Crypto 

    136's body was found. Look on top of the tall rock to the left there is a

    probe up there.

18. Run along the wall to the right until you find the place where the wall is

    cracked. Climb up the hill to the right of the crack on your left there is

    a probe floating next to the green health.

19. Enter the base and move to the left. Jump into the first fenced area and 

    there will be probe in the far right corner.

20. Exit the fence and head toward the center toward the building/rubble where

    you found 136's body. Follow the hedge to the right and look up. There is 

    a probe above where you first saw majestics psychic mutants.

21. Look back toward the building where 136's body was. There is a probe above


22. Exit the base through the main entrance. Head left up the hill and hover 

    to the top of the very large rock. There is a probe on top.

23. Jump of the very large rock and head to the military base. Enter through 

    the side gate. Head straight for the center building. On the roof of the 

    lower portion to the left is a probe.



E. Union Town Probes


1. Beginning from the landing site near the lake across Admiralable Appliance

   Corp. Head straight for this building and go to the left. There is a probe

   on the roof of this first small elevation.


2. Jump down and head past the houses on your right. Take a right. When you see

   the dog bone sign reading MUTTZ Foods Inc., the probe is on the small roof.

3. Jump back down to the road and make a right. Move down the road and go past

   the dumpster to the left of the Warehouse 25 sign. The probe is behind the 

   warehouse next to the truck. 

4. Move back to the front of the building and go left. At the next street you 

   come to on your right go left behind the 2 shacks. Head right down the alley

   and should come to a probe.

5. Continue to the end of the alley to the street and make a right. You will 

   come to a dirt road (the one Armiquist's car went down as you were 

   following it). Keep moving until you reach the Maritime Museum, the probe 

   is on top of the museum.  

6. Head back the way you came and go left at the paved road. When you get to 

   the end of the road (a circle around) head right and there is a probe next 

   to the warehouse ahead.

7. Head toward the woods and follow them to the right. A probe can be found 

   a head in the woods.

8. Turn around and go towards the wall. Jump the wall and hover to the small

   roof for a probe.

9. Head to the street and go right. When you get to the curve in the road next

   to the large tree look up an to the right. A probe sits on the small roof.

10. Return to the road and move past the large white cylinders. Pass 3 of these

    cylinders and then move to the left between the 3rd and 4th one. Go left 

    and you will find another probe on a small roof.

11. Jump to the right and then on top of the cylinder. Hover to the next 

    cylinder to the left and continue to do so until you reach the last one.

    Look to the right and hover across the road. This probe is on the cylinder

    on the other side of the road. 

12. Move to the left and jump down. Ahead a probe sits behind the Dreaming 

    of Santa Modesta billboard. 

13. Continue forward and pass one danger sign, then go left between the 2 

    buildings. The probe is to the left in the corner.

14. Go back to the road and  go left. You will arrive at a billboard reading 

    the Navy Wants You! The next probe is behind this sign. 

15. Enter the Port Authority just ahead on the right. Once inside head toward 

    the exit next to the building on the right. After exiting turn right, there

    is a probe at the end of the wall next to the large cylinder.

16. From the above probe go toward the water and right. Look down, a probe sits

    on a platform next to the water.


17. On your way back to the Port Authority entrance look in the water to the 

    right you should see blue lights.  Hover toward the light and land. 

    Continue across until you reach the island. Arrive at the dock. Head up the

    hill past the warning signs. Move right following the waters edge. There is

    a probe on the back side of the military installation in some bushes.

18. Continue along the same path and climb the next set of stairs you see. The

    probe is just ahead.

19. Head left and go down the incline. Look immediately to the left and the 

    last island probe is hidden behind the tree.

20. Head back toward the Port Authority. Once back a probe sits just ahead.

21. Continue just to the right and straight ahead toward the collection of 

    metal crates. In the distance a probe should be visible.


22. Head toward the water and follow it left. Destroy 2 sets of crates (with 

    weapon of choice) and you should come to a large red crane. With one of 

    those whie cylinders behind it. Pass under the crane and jump the fence for

    a probe.

23. Hover to the top of the cylinder. Position your self so that you can see

    the two mini-games in the distance. Jump to the next cylinder and on the 

    right is another crane. The next probe is at the top of this crane. Jump

    to the building on the end of the crane and you can walk up the cables to 

    get to the probe.

24. Jump down away the opposite way you came. There is an empty warehouse 

    ahead. The next probe is behind the warehouse.

25. Go to the front of the warehouse. Move past the closed gate and next to the

    cylinder ahead. Jump the wall to the right. If your behind a billboard 

    jump over the next wall. The last probe is straight ahead.



F. Capitol City Probes


1. Beginning from the landing site next to the Silhouette battle site. Head as 

   if you were going to the bridge, but when you arrive at the fence follow it 

   to the right (avoiding the land mines) for a probe. 


2. Jump the fence. There is a probe to the left near all the crates. 


3. Another probe sits in the rubble just before you get to the actual Octagon


4. Climb the rubble that is connected to the Octagon. There is a probe on the 

   second level of rubble

5. Continue moving up to the top of the Octagon to find a probe.

6. Walk along the top of the Octagon toward the center and you will find a 

   probe on your left. 

7. Move to the far end of the octagon. On the left you will see a beam sticking

   from the end of the structure. The probe is just below this beam.

8. Drop down to the ground. There is a probe in the crate behind the first 

   bunker you see.

9. The next one is inside that same bunker. 

10. Leave the bunker and head right. Go up the hill and straight down into the 

    rubble for the next probe. 

11. Head back toward the Octagon rubble. There is a probe on the left side of 

    the 2nd level.

12. Move back toward where you found number 10 and look up. On top of one of

    the steel beams is a probe.

13. Jump off the beam and follow the fence toward the gate entrance. Pass the

    entrance and see a probe inside a crate.

14. The next probe is above the Tesla Coil just ahead.

15. Turn and move toward the bunkers. There is a probe inside a metal crate

    in front of the bunkers.

16. Leave through the front gate and turn left toward the bridge. There is a 

    probe on the right side of the bridge.

17. Cross the bridge and go left. Head toward the building with numberous 

    pillars. The probe is on the left corner.

18. Continue in this direction an there is a probe behind the statue of the 

    man on the horse.

19. When you come to the road go right and then left at the next intersection.

    Look left and you should be passing The Unreserve Bank. Stand on the 

    stairs of the bank and hover to the top. Look right and there is a probe.


20. Jump back down to the street and cross it. Hover across the fence and head

    toward the white house. The probe is on the roof opposite of the side 

    where the Capitol Tour mini-game is.

21. Jump back down and head toward the bank. When you arrive at the road go 

    right. When you arrive at the Taxi Hunter Mini-game, jump the hedge to 

    receive a probe. 

22. Hover to the top of this building and look across the street. There is a 

    probe on top of Finkelestein's. (From this point, I couldn't figure a way 

    to get up there so I moved on). Jump down and head down the street to the

    right. Take the first street on the right you come to. Pass Walfords and

    jump onto Harry's Seafood Restaurant. Pass the billboard and jump up 2 

    levels. You should now be on a building with a billboard directly across 

    from another building with a billboard. Climb onto your billboard and hover

    across to the building across the street. Now look to the right there is 

    another building with a billboard, hover to it. From here hover across the

    street to the tall building. You should be able to see the probe from here.

    There probably is an easy way to get this one but I haven't found it yet.

23. Hover to the building diagonally across the street. One more building over

    to the left and you have another probe.

24. Hover back to where you found 22. Go to the next building on the left and 

    then across the street to the right.

25. Jump off this building toward the water and go down the street to the 

    right. Take your next right and look to the left for an Insurance sign. 

    Hover up past this sign.

26. You should see a green fence ahead go out the opening to the left. Head

    right down the street. On the left you will see a moving barracade like 

    those that are at paid parking lots. Head past it. Near the top of the 

    green building to the right is the next probe. (Again I couldn't figure out

    a way to get to it from here). I went down Harry's Seafood Restaurant. Just

    head straight past the probe site until you get to the road. Follow it and

    take your first right. Hover on the top of the buildings until you arrive 

    back at the probe.

27. Head to the White House/Capitol building (the place where you killed all 

    the senators.. A probe is between the stairs along the wall, under an arch.

28. Another is at the far right steps.

29. Go to the opposite side where you found 27. It is on the balcony on the 

    side of the building.

30. Head past the capitol building, there is a probe on the roof of the next



5. Mini-games



A. Turnpiseed Farm


     1. Armageddon

          -Destroy all buildings in 3 minutes, 200 DNA

          -Destroy all buildings in 2:45, 200 DNA 

     2. Rural Race

          -Travel to each checkpoint within 2:00, 175 DNA

          -Travel to each checkpoint within 1:30, 175 DNA

          -Travel to each checkpoint within 1:00, 175 DNA

     3. Turnipseed Terror

          -Collect 4 brain stems in 2 minutes, 150 DNA

          -Collect 5 brain stems in 2 minutes, 150 DNA

          -Collect 6 brain stems in 2 minutes, 150 DNA

          -Collect 7 brain stems in 2 minutes, 150 DNA

          -Collect 8 brain stems in 2 minutes, 150 DNA

          -Collect 9 brain stems in 2 minutes, 150 DNA

          -Collect 10 brain stems in 2 minutes, 150 DNA

          -Collect 11 brain stems in 2 minutes, 150 DNA

          -Collect 12 brain stems in 2 minutes, 150 DNA

     4. Farmland Fiasco

          -Destroy 6 farmers in 1:30, 200 DNA

          -Destroy 8 farmaers in 1:30, 200 DNA

          -Destroy 10 farmers in 1:30, 200 DNA

          -Destroy 12 farmers in 1:30, 200 DNA

          -Destroy 14 farmers in 1:30, 200 DNA

          -Destroy 16 farmers in 1:30, 200 DNA

          -Destroy 18 farmers in 1:30, 200 DNA

          -Destroy 20 farmers in 1:30, 200 DNA


B. Rockwell


     1. Rockwell Rampage

          -Destroy 12 civilians in 1:30 using Zap-O-Matic, 200 DNA

          -Destroy 15 civilians in 1:30 using Zap-O-Matic, 200 DNA

          -Destroy 18 civilians in 1:30 using Zap-O-Matic, 200 DNA

          -Destroy 20 civilians in 1:30 using Zap-O-Matic, 300 DNA

     2. Armageddon

          -Destroy all buildings in 3 minutes, 200 DNA

     3. Start Rockwell BBQ

          -Destroy 6 cows in 30 seconds, 200 DNA

          -Destroy 9 cows in 30 seconds, 200 DNA

          -Destroy 12 cows in 30 seconds, 200 DNA

          -Destroy 15 cows in 30 seconds, 200 DNA

          -Destroy 18 cows in 30 seconds, 200 DNA

          -Destroy 20 cows in 30 seconds, 300 DNA

     4. Rockwell race

          -Travel to each checkpoint in 2 minutes or less, 175 DNA

          -Travel to each checkpoint in 1:35 or less, 175 DNA

          -Travel to each checkpoint in 1:10 or less, 175 DNA


C. Santa Modesta


     1. Modesta Massacre II

          -Destroy 12 females in 1:30, 200 DNA

          -Destroy 16 females in 1:30, 200 DNA

          -Destroy 20 females in 1:30, 200 DNA

     2. Santa Prix

          -Travel to the checkpoints within 3 minutes, 175 DNA


D. Area 42


     1. Armageddon!

          -Destroy what is left of the human base within 2:45, 200 DNA

     2. Majestic Mayhem

          -Destroy 12 enemy humans in 2 minutes, 200 DNA

          -Destroy 15 enemy humans in 2 minutes, 200 DNA

          -Destroy 18 enemy humans in 2 minutes, 200 DNA

          -Destroy 20 enemy humans in 2 minutes, 300 DNA

     3. The Great Cow Race

          -Race the cows using your jet pack, 200 DNA

     4. Desert Rally

          -Travel to each checkpoint within 4:00, 175 DNA

          -Travel to each checkpoint within 3:30, 175 DNA

          -Travel to each checkpoint within 3:00, 175 DNA


E. Union Town


     1. Union Town Tour

          -Travel to each checkpoint in no longer than 2:45, 175 DNA

     2. Union Stem Collection

          -Collect 15 brain stems in 2:30, 150 DNA 


F. Capitol City


     1. Taxi Hunter

          -Destroy 10 taxis in 4:00, 200 DNA

     2. Capitol Tour

          -Travel to each checkpoint within 3:00, 300 DNA

     3. Monument Mayhem

          -Destroy all buildings within 5:00, 200 DNA

     4. Capitol Carnage

          -Destroy 18 humans within 3:00 (Zap-O-Matic only), 200 DNA


6. Pox's Lab (Upgrades)


A. Zap-O-Matic

     1. Chain lightning to 1 additional target, 250 DNA

     2. Chain lightning to 2 additional targets, 750 DNA

     3. Chain lightning to 4 additional targets, 1500 DNA

B. Psychokinesis

     1. Pick up vehicles, 500 DNA

     2. Pick up tanks/robots, 1500 DNA

     3. Doubled concentration reserve, 3000 DNA

C. Disintegrator Ray

     1. Increased ammo capacity and fire rate, 400 DNA

     2. Twin shot, 1000 DNA

     3. Triple shot, 2000 DNA

D. Ion Detonator

     1. Increased ammo capacity

     2. Increased area of effect, 1250 DNA

     3. Increased ammo capacity and damage, 2500 DNA

E. Death Ray (Saucer)

     1. Increased recharge rate, 500 DNA

     2. Increased damage, 1000 DNA

F. Sonic Boom (Saucer)

     1. Increased ammo and area effect, 750 DNA

     2. Increased area effect, 1250 DNA

G. Quantum Deconstructor

     1. Increased ammo capacity and area effect, 1000 DNA

     2. Increased ammo capacity, 2500 DNA


7. Archives


A. B-Movie Theater

     1. THQ Logo

     2. Pandemic Studios Logo

     3. Credits

     4. Intro Movie

     5. Furon Down!

     6. Outro Movie

     7. Teenagers From Outer Space

     8. Plan 9 From Outer Space

B. Furonigami- Some Assembly Required

     1. Intro Movie Animatic

     2. Outro Movie Animatic

     3. Evolution of an Alien




     7. Pathetic Humans!

     8. The Concept Barnyard

C. Furon Propaganda

     1. Making of Movie

     2. Selling the Furon

     3. E3 2004 Trailer

     4. Game Trailer 2

     5. Developer Darwinism: Evolution of the Game

     6. E3 Booth Footage

     7. Goofy Screenshots and VO

D. Furon Handbook: So you can review the tips Pox provides on your abilities 

   and weapons.

E. Invasion Report: Tracks a lot of stats (people killed, DNA collected, probes

   found, etc...)


8. Legalities


This may be not be reproduced under any circumstances except for personal, 

private use. It may not be placed on any web site or otherwise distributed 

publicly without advance written permission. Use of this guide on any other 

web site or as a part of any public display is strictly prohibited, and a 

violation of copyright.


Copyright 2005 Jason Fryer a.k.a oldschool312