BLOOD OMEN: LEGACY OF KAIN

FAQ/WALKTHROUGH
v1.00
By Mr.Slam
andre.weber@tip.nl

--------------------------------------------------------------

General Tips

1. When you enter a new town search every house. There you      
   can find nifty items.
2. When you get the option to fly to the next dungeon, walk     
   instead. There could be important items or spells on the     
   way to the dungeon.
3. If you're almost dead, use a heart of darkness while you're  
   alive instead of when you're dead. That way you'll get more  
   blood.

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Spells

Sanctuary   : This spell returns Kain to his crypt. Use this    
              spell when you're low on HP.

Light       : Illuminates the whole area for a short period of  
              time.

Energy Bolt : Fires an energy bolt, which is very usefull. It   
              isn't very strong, thouch.

Repel       : I think this is the best spell in the game. It    
              protects Kain with an energy shield, making him   
              invulnerable for a short period of time.

Inspire Hate: Causes enemies to attack themselves instead of    
              Kain.

Stun        : Stuns enemies with one blow, making it very easy  
              for Kain to feed on them.

Incapacitate: Stops an enemy in his tracks for a short period   
              of time.

Control Mind: With this spell Kain can take over any HUMAN      
              mind until the body dies.

Blood Gout  : With this spell, Kain can drain blood from his    
              enemy, without even hitting him. Be carefull      
              though, you musn't use this spell on enemies      
              who's blood is green. Always check the blood      
              before using this spell.





Blood Shower: Same as Blood Gout, but drains blood over a       
              larger area striking all the creatures in that    
              area.

Spirit Death: A projectile, which seperates the soul from the   
              body leaving your enemies dead.

Lightning   : Summons lightning to hit enemies. This spell      
              must be used outdoors.

Spirit Wrack: Same as Control Mind, but this spell allows Kain  
              to control a creature's Spirit.


Spell                        Place
S)))))))))))))))))))))))))))0)))))))))))))))))))))))))))))))
Santuary                    *Kain's Mausoleum
Light                       *Shrine of Light
Energy Bolt                 *Energy Shrine
Repel                       *Coorhagen
Inspire Hate                *Tunnels of Coorhagen
Stun                        *Bandit Cave
Incapacitate                *Caves to Oracle
Control Mind                *Mind Dungeon
Blood Gout                  *Blood Dungeon
Blood Shower                *Vorador's Mansion
Spirit Death                *Dark Eden
Lightning                   *(haven't found it yet)
Spirit Wrack                *Spirit Wrack

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Items

Heart of Darkness  : When Kain has died, this item brings him   
                     back to life, with a small amount of       
                     blood. When Kain is alive, it gives him a  
                     larger amount of blood.

Flay               : Blades, which track their enemies down,    
                     stripping the skin of their bodies

Implode            : Causes an enemy to shrink, crushing every  
                     bone in it's body.

Slow Time          : Causes enemies to move more slowly. 

Font of Putrescense: Dissolves enemies into a poisonous pool.

Energy Bank        : This item lets Kain use unlimited amount   
                     of Magic for a short period of time.       
                     After that period, Kain magic bar will be  
                     completely empty.

Pentalich of Tarot : A random mixture of 5 interesting deaths.

Anti-Toxin         : Cures Kain of green blood, which is        
                     poisonous. 


Equipment


ARMORS

Iron Armor  : This is the armor you begin with. It has no       
              special powers, but offers the most protection    
              against damage.

Bone Armor  : This armor isn't very strong, but because you     
              look like a skeleton, lower undead lifeforms      
              won't attack you that fast.

Chaos Armor : This armor also isn't strong, but causes some     
              enemies to receive the blows as well.

Flesh Armor : This armor is the weakest. It automatically       
              drains the blood of slain enemies. Watch out for  
              green coloured blood!

Wraith Armor: At night, this is the strongest armor. In day     
              light, it's useless.


Armor                        Place
S)))))))))))))))))))))))))))0)))))))))))))))))))))))))))))))
Iron Armor                  *Start
Bone Armor                  *Tunnels of Coorhagen
Chaos Armor                 *Vorador's Mansion
Flesh Armor                 *Dark Eden
Wraith Armor                *Abernus' Cathedral



WEAPONS

Iron Sword  : This is strong weapon. It is also quik, but it    
              is not the strongest weapon.

Spiked Mace : With this weapon Kain can strike two blows in a   
              row. The second one stuns an enemy, so Kain can   
              feed.

Axes        : These are very strong. Push the button once and   
              Kain will stike one time. Hit the button twice    
              and Kain will strike two times. Hit it several    
              times and he will strike several times. And if    
              you go beserk on the button, Kain will go beserk  
              to. You can't use a spell or items while using    
              the axes.


Flame Sword: Use this blade to burn your foes. It's stronger    
             than the iron sword, but when you've burned your   
             enemies, you can feed on their blood.


Soul Reaver: This is the strongest weapon, altrough not the     
             best. This blade tears the soul of an enemy        
             apart. The two bad things of this weapon are,      
             that it's two-handed and it uses magic points.     
             The stronger the foe, the more magic points it     
             uses.

My favorite weapon is definitely the flame sword. I know you 
can't drain blood, but if you play well, you won't need to.


Weapon                        Place
S))))))))))))))))))))))))))))0)))))))))))))))))))))))))))))))Q
Iron Sword                   *Start
Spiked Mace                  *Nupraptor's Retreat
The Axes                     *Malek's Bastion
Flame Sword                  *Flame Dungeon
Soul Reaver                  *Abernus' Cathedral

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Forms


Bat     : This form allows Kain to travel to specific placs of  
          Nosgoth, where he has been ready. This could be a     
          dungeon, town or landmark. Kain can't use bat form    
          in a dungeon.

Wolf    : With this form Kain moves a lot faster and can jump   
          over obstacles. When fight however, he is very slow.

Disguise: At first Kain has the diguise as a peasant. With      
          this disguise he can talk to normal people. The form  
          can be upgraded to "Beguile", giving him a look of    
          nobility.

Mist    : This form allows Kain to move over water, through     
          some doors and cracks in walls. This form needs the   
          most amount of magic points to contain.


Form                          Place
S))))))))))))))))))))))))))))0)))))))))))))))))))))))))))))))Q
Bat                          *Road to Nupraptor's Retreat
Wolf                         *Wolf Cave
Disguise                     *Gypsy Camp
Mist                         *House of Mist

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Special places of Nosgoth


Mooncaves             : These cave only open when the moon is   
                        full. As soon as dawn breaks they       
                        close. When you're walk in a            
                        mooncave and the sun is coming up, it   
                        closes when you leave the cave.

Caves of Spirit forges: In these caves you can get artifacts    
                        if you sacrifice a bit of your own      
                        blood. These caves can often be found   
                        in a mooncave.

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Walkthrough

Note: This walkthrough doesn't have all 100 secrets. I have     
      been able to find all of them. Most of the secrets I      
      have found, were in a dungeon, without noticing it. I     
      have come to a total of 43 secrets. So if anyone has      
      more, and they aren't listed here, please e-mail me at    
      andre.weber@tip.nl

--------------------------------------------------------------

 - You start the game in the tavern of Ziegstuhl. Go outside    
   the tavern, where you are murdered by peasants.

 - A scene will follow, where the necromancer Mortanius you a   
   chance offers to get revenge on the murderers. Of course     
   you accept it and return as a vampire to get revenge.

 - You'll restart the game, but now as a vampire (cool).


 - KAIN'S MAUSOLEUM

   Spells: Sanctuary
   Items : 1x Heart of Darkness
           1x Ancient Vile
           1x Symbol of Power


 - When you exit the Mausoleum, walk down the road and enter    
   the shrine it leads to.


 - SMALL SHRINE

   Spells: None
   Items : 1x Ancient Vile,
           2x Flay,
           2x Heart of Darkness
           1x Symbol of Power


Note: Halfway through, you'll see three buttons. Push the       
      first two to get through.


 - After exiting the small shrine find the peasants who         
   murdered you and sent them to hell.

 - When you killed every last one of them, Mortanius tells      
   you that they weren't the cause of your death. Now you have  
   to find your answers at the pillars.
   On your way to the pillars, you'll come across the town of   
   Ziegstuhl.

 - At you arrival at the pillars, a scene follows, where you    
   are told to find AND kill Nupraptor in order to forfill      
   your quest. So now up to Nupraptor.

 - On your way to Nupraptor's retreat, you'll find the batform  
   and two dungeons (don't forget to activate the landmark      
   where you get the batform).


 - SHRINE OF LIGHT

   Spells: Light
   Items : 1x Ancient Vile
           3x Flay
           1x Symbol of Power
           1x Heart of Darkness


 - WOLF CAVE

   Spells: Lupine (form)
   Items : None


 - Use the lupine form to climb your way up the hills. The      
   road will split eventually. Go left first. You'll come       
   across a cave of spirit forges, where you can get a relic    
   after sacrificing blood. It's not very important, but check  
   it out, because it's a secret. Walk on and enable the        
   landmark.

 - Now go back and go right. Walk on and you'll pass a big      
   shrine.


 - ENERGY BOLT SHRINE

   Spells: Energy Bolt
   Items : 1x Symbol of Power
           1x Ancient Vile


 - After getting the Energy Bolt spell move on to the town of   
   Nachtholm. You can't enter the town, because three small     
   boulders block your way. No problem, just change into        
   lupine and walk a bit back, jump on the hill, enter the      
   cave and drink from the Blood of Aegis. These fountains are  
   located throughout Nosgoth giving you a special power        
   (strenght, rain resistance etc.). Now you can push the       
   boulders away and enter Nachtholm.

 - Explore the village and walk north. There you'll find a      
   cave with another bloodfountain, which makes you immune to   
   rain.

 - Again the road will split. Left leads to the town of         
   Steinchencr`e. Right leads to a cave (come back later), a    
   passage, which you cannot enter yet and a passage to the     
   left leading to a landmark (both roads come together).

 - First go to Steinchencr`e. Talk to the lunetick in the       
   upperright area of the town. He'll tell you you need a       
   disguise in order to talk to ordinairy people.

 - Now take the roed to the right and activate the landmark     
   (2nd passage to the right). Go back and head north.

 - Left you will see a secret area, which you cannot enter      
   yet, so go right yo the gypsy camp. Enter the orange tent    
   and obtain the disguise form.

 - Now head north to Vasserbhnde. From this city, you can fly   
   to Nupraptor's retreat. Go southwest instead and exit left.  
   Enter the house and open the doors by turning the switch.    
   Go outside and head north trough the now-opend door.
   Fight your way to the two caves and enter the second cave.   
   You will get to a 'slow time' item. Now go to the other      
   cave leading to Nupraptor.


 - CAVE TO NUPRAPTOR

   Spells: None
   Items : 3x Flay


 - NUPRAPTOR'S SANTUARY

   Spells: None
   Items : Nupraptor's Head
           8x Flay
           2x Ancient Vile
           2x Symbol of Power
           1x Slow Time
           1x Enery Bank
           1x Font of Putrescense
           2x Heart of Darkness


 - After destoying Nupraptor, get the spiked mace. You'll       
   notice that you now can enter some secret area's, which you  
   couldn't enter at first, but don't rush. They will come      
   later.

 - You will automatically fly to the pillars. There you'll      
   obtain your second quest: kill Malec.

 - Go north of Vasserbhnde and smash the rocks with your mace.  
   Move on and enter the cave you'll pass. There you'll find a  
   bloodfountain, which gives you quicker magic recovery.

 - Go outside and follow the road (south-west is a secret       
   area). You'll soon be entering Coorhagen, your hometown,     
   where a plague has broken out.

 - Take the first house to your left. There you'll get one      
   Heart of Darkness. Now go to the third house (the second     
   one is empty), the one with the bodypiles.


 - TOWN OF COORHAGEN

   Spells: Repel
   Items : 1x Heart of Darkness
           1x Energy Bank
           1x Ancient Vile
           1x Flay
           2x Implode
           2x Symbol of Power
           1x Font of Putrescense


 - Back outside again, go inside the first house and take the   
   items by smashing the barrels. Now enter the second house    
    and take the item and finally enter the last house.


 - TUNNELS OF COORHAGEN PART 1

   Spells: None
   Items : Bone Armor
           1x Implode
           2x Symbol of Power
           1x Ancient Vile

 - Once again go into the second house, get the items and       
   enter the first house leading to the final dungeon of        
   Coorhagen.


 - TUNNELS OF COORHAGEN PART 2

   Spells: Inspire Hate
   Items : 11x Flay
            5x Heart of Darkness
            3x Pentalich of Tarot
            2x Symbol of Power
            1x Ancient Vile


 - Check the final house and head north.

 - Climb your way up the mountain's and look at Malek's         
   Bastion (you must fly), but activate the landmark first.


 - MALEK'S BASTION

   Spells: None
   Items : Axes: Havoc and Malice
           10x Heart of Darkness
            3x Symbol of Power
            1x Pentalich of Tarot
            2x Flay
            1x Energy Bank
            1x Ancient Vile



 - After running from Malek, you are teleported outside.

 - Activate the landmark

 - Cut the tree's with you new axes and walk you way to the     
   bandit camp (you might notice a cave to the west but you     
   need mist form to get there). Before going to the camp       
   enter the other cave


 - BANDIT CAVE

   Spells: Stun
   Items : 1x Heart of Darkness
           2x Flay
           1x Symbol of Power
           1x Ancient Vile


 - Go through the bandit camp and enter the cave leading to     
   the Oracle of Nosgoth.


 - CAVES TO ORACLE

   Spells: Incapacitate
   Items :  2x Font of Putrescense
           12x Flay
            2x Heart of Darkness
            1x Ancient Vile
            1x Implode
            2x Symbol of Power


 - Note: Take your first right. It will lead to a               
         bloodfountain, which makes you immune to snowfall.


 - When you have visited the old man at the Oracle, you are to  
   find Vorador, an old Vampire. He has defeated Malek once.    
   Now you must find him for answer's how to defeat Malek.

 - Leave the caves and walk south. Equip the axes and chop the  
   tree in order to gain entrance to the house of Mist.


 - HOUSE OF MIST

   Spells: Mist (form)
   Items : 1x Ancient Vile
           1x Symbol of Power
           2x Energy Bank
           2x Heart of Darkness


 - Go east and activate the landmark. Now head west again and   
   cross the water in mist form. You can see Vorador's          
   mansion, but you must walk, because you need the 'control    
   mind' spell to get to Vorador (and there are other itmes on  
   the way).

 - Exit south. Look on your overhead map. You'll see two caves  
   and three small dungeons. First go to the two caves (in one  
   there is a bloodfountain which increases your strenght),     
   then enter the small dungeon's.




 - BLOOD DUNGEON

   Spell: Blood Gout
   Items: 4x Anti-toxin
          1x Energy Bank
          1x Ancient Vile
          2x Flay
          1x Symbol of Power


 - MIND DUNGEON

   Spells: Control mind
   Items : 1x Ancient vile
           1x Symbol of Power
           1x Heart of Darkness


 - FLAME DUNGEON

   Spells: None
   Items : Flame sword
           1x Ancient Vile
           1x Symbol of Power


 - When you've finished these dungeons, exit to the right and   
   walk to Vorador's mansion.



 - VORADOR'S MANSION

   Spells: Blood Shower
   Items : Chaos Armor
           Vorador's Ring
            2x Ancient Vile
           16x Flay
            1x Anti-toxin
            3x Energy Bank
            9x Implode
            1x Font of Putrescense
            2x Symbol of Power
            5x Pentalich of Tarot
            2x Heart of Darkness
            3x Slow Time


 - When you left the mansion, walk to the left and activate     
   the landmark. Head on and take your first left (it's a       
   secret). Walk all the way up, jump off, go south and         
   explore the village of Uschtenhiem.

 - Go North. On your way you'll once again pass two caverns.    
   The first one is a bloodfountain and the second a secret     
   item-cave.




 - Just follow the way to the Dark Eden. On your way to the     
   Dark Eden you'll see a cave, which you can enter, but can't  
   walk through. Come back to this point when you've finished   
   the Dark Eden.


 - DARK EDEN

   Spells: Spirit Death
   Items : Flesh Armor
           Malek's Helmet
           Bane's Headdress
           Dejoule's Cloak
           18x Anti-toxin
            2x Energy Bank
            4x Ancient Vile
            3x Symbol of Power


 - Enter the cave mentioned before and walk through. Walk all   
   the way down (you can enter the cave, but that only for      
   items). Just keep walking until you reach the town of        
   Abernus.

 - Having reached Abernus, you'll see it's in ruins. You can    
   go several way's, but all will eventaully lead to the        
   Catherdal.


 - ABERNUS' CATHEDRAL

   Spells: None
   Items : Soul Reaver
           Wraith Armor
           Azimuth's third Eye
           Time-Streaming Device
           6x Ancient Vile
           4x Symbol of Power
           4x Heart of Darkness
           1x Flay


 - Outside, activate the landmark and walk out. You will be     
   teleported to the pillars where you will place the eye in    
   front of the dimension pillar.

 - You will be told to seek out king Otmar of Willendorf. For   
   that you'll need to upgrade your disguise to a gentleman.    
   Fly to the last landmark and walk east.

 - After a while you pass two small camps. There's nothing      
   important there. Just blood. Near the second camp, (orange   
   tents) however is a cave. Enter it (don't forget to acti-    
   vate landmark.


 - SPIRIT CAVE

   Spells: Spirit Wrack
   Items : 2x Pentalich of Tarot
           2x Symbol of Power
           2x Flay
           2x Energy Bank
           1x Ancient Vile


 - Walk south and drink from the bloodfountain in the cave you  
   can enter. It will give you more strenght (now you can push  
   big grey boulders).

 - Keep walking on south.

 - Take your first right, cut the tree and enter the cave it    
   leads to. There will be another bloodfountain.

 - Take your second right and enter the secret cave. Take the   
   items and exit.

 - Climb your way down and take your first left. Cross the      
   water and take the items. keep heading south. You'll find a  
   mooncave and a landmark.

 - fly to Willendorf. Walk all the way east, through the town   
   to the cave, where you find a better disguise.




 - CAVE OF ILLUSION

   Spells: Improved Disguise (form)
   Items : 1x Ancient Vile
           1x Symbol of Power
           6x Flay
           1x Heart of Darkness
           2x Font of Putrescense


 - With your new disguise you can enter the city of Willen-     
   dorf. You can explore the city for items if you want, but    
   if you want to get through it quickly, go to the towers      
   located east and west of Willendorf and open the doors.

 - When you've met king Otmar, walk south and go into the       
   tunnel leading to the dollmaker.


 - TUNNELS OF WILLENDORF

   Spells: None
   Items : 3x Flay
           1x Pentalich of Tarot
           2x Implode
           1x Energy Bank


 - Walk south and use the spirit wrack spell to control the     
   Nemesis'guards and swith both levers to open the door. Now   
   walk north.

 - When you're outside again, just walk the way. Activate the   
   landmark and exit north.

 - You will enter the town of Stahlberg. Explore the town and   
   exit north.

 - Now go west. Use the spirit wrack spell to control the       
   puppet and open the gate. Now you can go to the dollmaker.


 - DOLLMAKER'S MANSION

   Spells: None
   Items : Elzevir's Doll
           1x Implode
           1x Heart of Darkness
           1x Energy Bank
           1x Ancient Vile
           2x Font of Putrescense


 - Return to Willendorf and visit King Otmar again.
   Now you must battle the army of the Nemesis.
   (read note on next page first)


   NOTE: Be warned!, if you go to Otmar's throne room, you      
         will automatically go to the battle field. If you      
         want to search for secrets, make a second save game,   
         before going to Otmar.

 - Fight your way through. You will be teleported.

 - You'll notice you've been teleported 50 years back in time.  
   Kill the man and watch the scene.

 - Now head north to Stahlberg. Explore Stahlberg again for     
   items. Go north.

 - Search the houses for items and go north once more.

 - You'll see the stronghold of William the Just. Enter it.


 - WILLIAM THE JUST'S STRONGHOLD

   Spells: None
   Items : Time-Streaming Device
           2x Energy Bank
           2x Symbol of Power
           2x Heart of Darkness
           1x Pentalich of Tarot
           2x Ancient Vile
           3x Implode


 - WILLIAM THE JUST'S STRONGHOLD (present)

   Spells: None
   Items : 2x Ancient Vile
           2x Energy Bank
           4x Heart of Darkness


 - Outside again, walk south. You can explore the town again    
   if you like (I did). I don't walk south. You'll realise      
   that after killing William the Just you've changed history.  
   And you are in the time of vampire hunting.

 - Walk all the way to the event. You'll see Vorador being      
   decapetated. Kill the people who will attack you.
   You meet Mobius (again), from the Oracle. A conversation     
   will take place and then head north.

 - Fight Mobius' creature from the past. Then fight his         
   creature from the present. And finally a creature from       
   times yet to come, yourself. After that slay Mobius himself  
   and take his hourglass.

 - You will automatically fly to the pillars for your final     
   battle.



 - First fight Mortanius in his normal form. After you          
   destroyed him he will morph into a demon.

 - Take Mortanius' Death Orb and Anarcrothe's Scales. Then      
   fight Mortanius

 - Having finally defeated the demon, you will be given a       
   choice:.
   
   1. Let the world of Nosgoth be doomed.
   2. Save the world of Nosgoth.

   The choice is yours!


    THE END
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