************* =================================================== *************
             |               Nintendo GameCube                   |
             |          Metal Arms Glitch in the System          |
             | Author:                                  CatSnack |
             | Version:                                     1.50 |
             | Started:                         January 03, 2004 |
             | Released:                        Januray 08, 2004 |
	     | Last Updated:		        January 23, 2004 |
             | E-mail:                   CatSnack513@hotmail.com |
             |            Copyright 2003 CatSnack                |
************* =================================================== *************
            __      __    ______    _________        _        _
           |  \    /  |  |  ____|  |___   ___|      / \      | |
           | | \  / | |  | |___        | |         /   \     | |
           | |\ \/ /| |  |  ___|       | |        / /_\ \    | |
           | | \__/ | |  | |____       | |       / _____ \   | |_____
           |_|      |_|  |______|      |_|      /_/     \_\  |_______|
                   _        ______     __      __    _______
                  / \      |  ___ \   |  \    /  |  |  _____|
                 /   \     | |___| |  | | \  / | |  |  |____   o
                / /_\ \    |  __  /   | |\ \/ /| |  |_____  |
               / _____ \   | |  \ \   | | \__/ | |   _____| |  o
              /_/     \_\  |_|   \_\  |_|      |_|  |_______|

                  \ØØØØ\__ A GLITCH IN THE SYSTEM __/ØØØØ/
	           \ØØØØ\__   NINTENDO GAMECUBE  __/ØØØØ/
		     ØØØØ\__     WALKTHROUGH    __/ØØØØ

	Table of Contents    

			1.001 Version History
			1.002 Updates
			1.003 Dedications
			1.004 About The Author
			1.005 About This Walkthrough

		2. Walkthrough (UNDER CONSTRUCTION)
			2.000 Walkthrough Info
			2.001 Hero Training		(Complete)
			2.002 Do Ore Die		(Complete)
			2.003 Seal The Mines		(Complete)
			2.004 Clean Up
			2.005 Wasteland Thunder		(Complete)
			2.006 They Live
			2.007 Wasteland Journey		(Complete)
			2.008 Mozer, Shmozer
			2.009 The Zombiebot King	(Complete)
			2.010 Into The Trenches
			2.011 Infiltrate The Compound	(Requested)
			2.012 Destroy Comms Arrays
			2.013 Hold Your Ground
			2.014 What Reasearch?
			2.015 The Search For Krunk	(Requested)
			2.016 F&!?ing Krunked		(Complete)
			2.017 You Know The Drill
			2.018 Wasteland Chase
			2.019 Morbot City
			2.020 I, Predator		(Requested)
			2.021 The Reactor Core
			2.022 Fire It Up
			2.023 The Hand Is Mightier	(Requested)
			2.024 Find The Spy Factory
			2.025 Unhandled Exception
			2.026 Access The Ruins		(Complete)
			2.027 Seen Better Days
			2.028 The Sniper's Lair
			2.029 Secret Rendezvous
			2.030 Bright Lights, Mil City
			2.031 Get To The Tower
			2.032 Unwelcome Home
			2.033 15 Minutes		(Complete)
			2.034 Round Two			(Complete)
			2.035 Last Bot Standing		(Complete)
			2.036 Fall To Pieces		(complete)
			2.037 Race The Rocket
			2.038 One Small Step		(Requested)
			2.039 Fully Operational
			2.040 Bring It Down
			2.041 General Corrosive		(Complete)
			2.042 Final Battle

		3. Extras
			3.--- Primary Weapons
			3.001 Mining Laser
			3.002 Ripper Gun
			3.003 SPEW
			3.004 Rivet Gun
			3.005 Scatter Blaster
			3.006 Rocket Launcher
			3.007 Slingshot
			3.008 Control Tether
			3.009 Toaster
			3.--- Secondary Weapons
			3.010 Coring Charge
			3.011 Cleaner
			3.012 Magma Bomb
			3.013 EMP Grenade
			3.014 Recruiter Grenade
			3.015 Scope
			3.016 Wrench
			3.--- Items
			3.017 Arm Servo Upgrade
			3.018 Battery
			3.019 Weapon Ammunition
			3.019 Health (Regular & Mega)
			3.020 Morbot Artifact - Speed
			3.021 Morbot Artifact - Jumping
			3.022 Temporary Shield
			3.023 Fire Buddy
			3.024 Det-Packs
			3.025 Chips
			3.026 Secret Chips & Speed Chips
			3.027 Washers (Silver & Gold)
			3.028 EUK (Equipment Upgrade Kits)
			3.029 Robot Control Terminal
			3.030 Switch Console

		4.--- Enemies, Vehicles and Turrets
			4.000 E,V & T Info
			4.001 Mil Grunt
			4.002 Guard
			4.003 Titan & Ultra Titan
			4.004 Trooper
			4.005 Leech
			4.006 Snerq
			4.007 Predator
			4.008 Scout
			4.009 Scientist
			4.010 ZombieBot (Wtf?)
			4.011 ZombieBot King
			4.012 Droid (Spy)
			4.013 Swarmer Spider
			4.014 Sentry
			4.015 Mortar
			4.016 General Corrosive
			4.017 Anything Liquidy & Evil Looking
			4.--- Vehicles/Turrets
			4.018 RAT (Rapid Armored Transport)
			4.019 Loader (Hovercraft)
			4.020 Sentinal (Tank)
			4.021 Gun Only Turret
			4.022 Gun / Grenade Turret
			4.023 Gun / Missile Turret

		5.--- Multiplayer (UNDER CONSTRUCTION)
			5.000 Level Info
			5.001 Big E's House
			5.002 Mil Factory
			5.003 Tanks Alot
			5.004 Last Minute Effort
			5.005 Mac Attack
			5.006 Old Droid Canyon
			5.007 The Trenches (8)
			5.008 Matt's Big Gun Fun (15)
			5.009 Morbot Land (25)
			5.010 The Reactor Factor (40)
			5.011 DMA Death Sphere (60)
			5.012 Ruins (85)
			5.013 The Coliseum (110)
			5.014 Corrosive City (138)

		6. Last Things To Cover
			6.001 Copyrights
			6.002 Credits
			6.003 Email Guidelines
			6.004 Legal Info
			6.005 Final Words

\									      /
                 SECTOR ONE: Introduction
/									      \
ØØ\__/ØØ\__/ØØ\  1.001 Version History
01/23/2004		1.50		"Updates" Section Added, Added More
					Information In "Extras" Section. 	
					Arm Servo Upgrades.
01/13/2004		1.45		Some Campaign Levels Added.
01/06/2004		1.40		Sector 4 Ready For Use.
01/05/2004		1.31		Sector 2 Started.
01/05/2004		1.30		Sector 3 and 6 Ready For Use.
01/03/2004		1.10		Guide Started.

ØØ\__/ØØ\__/ØØ\  1.002 Updates
This has been added as a sort of "add-on" to the Version History Section.
I will write down with each "Version History Update" what I added or changed,
in a little more in detail.

V 1.50 -	I added this section, And I've added information into my 
		"Extras" sector regarding where you can first find the
		Primary or Secondary weapon, and where you find Weapon EUK's, 
		Batteries and Arm Servo Upgrades. I am still working on 
		completing Sectors 2 and 5. Sorry it is taking so long! =-S

ØØ\__/ØØ\__/ØØ\ 1.003 Dedications
I'd Like to dedicate this Walkthrough to my cousin Danny.
My favorite video game partner ever!

ØØ\__/ØØ\__/ØØ\ 1.004 About The Author
Hiya everyone! My name is Michael Dunn, but you probably know me as "CatSnack".
This is my first walkthrough ever, so I hope this goes pretty well. I am
intending on adding a little comic relief, so hopefully your droid unit comes
equipped with the "Sense of Humor" EUK. Well, here we go, please locate all
exits in case of emergency, and have a safe flight. Our destination,
Metal Arms Credits!

ØØ\__/ØØ\__/ØØ\ 1.005 About This Walkthrough
Not really much to put here, except I will do my best to make sure 
this is the only guide you will need for Metal Arms. I am sorry for any 
spelling errors you find in this guide. I am still in the process of working
on it, so please bear with me! If you would like, you can skip ahead past this 
part, because all that's in it is me frowning at the computer screen not 
what else to place in this spot.

\									      /
                 SECTOR TWO: Walkthrough
/									      \
ØØ\__/ØØ\__/ØØ\ 2.000 Walkthrough Info
This is just some last minute info you should know before reading the actual
walkthrough part.

-In the beginning of each level walkthrough, I've listed how many chips there
are in the level, if there is a speed chip, and level difficulty. I'll also 
list extra things found in the level, like a battery or EUK. These are added 
as I find them, and I'll do my best to help you with finding them too!
-The first time you play a level, try to kill as many robots as possible, and
get all weapons, EUK's, and other items, like batteries and such. After you 
beat the level the first time, you cannot go back and replay the level and get
these items. Example: You beat a level with 50 washers, and you didn't pick up
the extra battery or the new weapon introduced in that level. If you go back
and replay that level, and get 100 washers and the battery and new weapon,
when you beat the level, you will still have 50 washers and no battery or
-In Level 37: Race to the Rocket, when you have to pick all your weapons up,
make sure you pick them up in order, because it will change the order they are 
in for the rest of the game. This is unchangeable once you beat the level once.
So, when you land, spend some time looking through the weapons picking
them up in the order you want. Don't spend too much time (more than 30 seconds)
doing this though, or you might not make the time limit.
-If you don't pick up all the secret chips the first time around, it's ok. I 
recommend beating a level twice. Once, take as much time as you need to explore
everything and get EUK's, weapons, batteries, washers, etc. Then, the second
time, try to run through as much as you can, getting any secret chips you 
missed and aiming for the speed chip.
-My level walkthroughs have added strategies for effectively beating a level
alive, with everything, reasonably fast.

If I think of anything else, I'll add it and alert you in my version history
section. Other than that, we're ready to start whooping Mil fanny!

*Example of pre-level info:
Secret Chips: (Number) this does not include speed chips.
Speed Chip: (Yes/No) You can only get one speed chip a level.
New Items: Any new items, weapons, or EUK's found in level.

ØØ\__/ØØ\__/ØØ\ 2.001 Hero Training
Secret Chips: 2 
Speed Chip: No
New Items: You start with the Mining Laser, Coring Charges.

When you start your level, you are with Screwed and Hosed, two bots who help
you with Glitch's basic abilities. Follow them to the lift, and you'll get a
checkpoint. When the lift reaches you, droids will come off, telling you not
to go down there. So what does Glitch do? Goes down there. Its nice to know our
hero listens. Ok then, well get in the lift with S&H'ed (Screwed & Hosed). Be
careful on the lift, because you can accidentally fall off.

 When you reach the bottom, follow S&H'ed through the first mining cave.
You will need to jump over some rocks. Woo-hoo, sure hope I haven't lost ya.
 Go into the next area, and you will get your second checkpoint. 
Follow the next path right, and watch the right wall explode, and 
droids will come running out. Stay with S&H'ed, and they will activate a 
yellow console opening the hatch/door thing. Follow the path, going through 
your third checkpoint. 

 You will go into a room where you have to jump up a series of platforms. 
If you slip, look around and you can walk back to the beginning and start 
jumping again. When you get to the top, follow it and you will have to 
jump a very large gap to get onto a metal platform with S&H'ed. 
Time your double jump well and you will be onto the next section. 

 Follow S&H'ed and you will enter a room with your fourth checkpoint and 
another lift. This is when you get ready for some low scale action. 
The lift will explode, and shortly after, Mil Grunts will come up. 
I just run after them using my Melee attack, and then blow them  up. 
After you take care of them you should get a chip. Pick up anything laying 
around and then insert the chip into the control console. The Lift gate opens,
and you get your fifth checkpoint. 

 Get on the lift and wait until it stops. You'll see a rock bridge, and 
part of it explodes. Look to the left, off the bridge, and you will see some 
purple grunts on a lower level steel bridge. If you shoot the middle of the 
steel bridge a couple of times, it should snap, dropping all the grunts at 
Then S&H'ed will open the door. 

 Follow the cavern down, to your sixth checkpoint. *ENOUGH WITH THE CHECKPOINTS
ALREADY!* In this next room, you will see a floating Coring Charge, and
a yellow switch console. Grab the coring charge, and turn around. 
You will see a huge pile of rubble on the right wall. Chuck one or two of 
your new charges into it, to blow a hole in it. Some droids will come running 
out. If you go inside the new hole, there is a yellow energy to your right,
and a secret chip to your left. Grab both, and climb back out of the hole.
Go left, grab the Coring Charges if more have appeared, and continue up the 

 If you are unsure which way to exit, go through the door with the yellow 
switch console. At your seventh checkpoint, you will meet up with S&H'ed again,
and they will whine about the door being blocked. No prob, because there's a 
conveniently located hole in the right wall! Slide down it, and you will reach 
the last room.

 Walk forward, and get your eighth checkpoint. You can finish the level, 
by walking up the tiny hill and taking the jump cord, but instead, veer right, 
and walk down th hill. Once you reach the bottom, you will see a huge crack in
the ground, filled with lava. Walk to the very edge, and look right, and you 
will see a whole bunch of purple grunts. Jump across the gap, and kill the 
grunts. Coring charges work really well. After you blow them up, run foward 
more, and look for a hill to your right. Run up it, and at the top, there's 
the last secret chip for the level.

 After you grab it, run back to the lava crack, jump over it, run up 
the hill, and go to the top. walk up the tiny hill, and jump on top of the 
rock, and then jump once straight up onto the slide wire. Slide to the bottom 
and it will end the level. Yay! Your first level completed!

ØØ\__/ØØ\__/ØØ\ 2.002 Do Ore Die
Secret Chips: 3
Speed Chip: Yes
New Items: Ripper, SPEW, Battery.

 When you start, you will be looking up at some red wires. Turn around, and
inside a blue turned over box, theres a new gun, the Ripper. Ignore the 
gunshots and grab the weapon. Turn around again, and face the red wires. Aim
at them, and shoot the ripper at all four cords. When you have gotten them all,
change back to your mining laser, and jump onto the pipes you just shot loose.

 Run to the top of the first pipe, and look right. Try to shoot a couple of 
grunts with your mining laser, and throw one or two coring charges at them.
Remember, to throw coring charges long distances, you need to look up a little.
Once you've gotten a couple or all the grunts, look in front of you and ripper
shoot the next two red cords you see. Run down the fallen pipe, and turn right.

 Run along the path, and then you will come to a small room. There are two ways
into the next part of the level. One, is you can blow up the grate on the floor
and jump in, following it to the next grate, and then berserker your way 
through the next area. The other way is, you should see a door, which should 
open if you killed all the enemies in that first area. Go in there, and you 
will see a long blue box with a health in it. Grab it if you want to, jump out,
and walk to the right a little. After you get your ckeckpoint,
You will see some blue boxes in front of you. If you notice, they are stacked
like a staircase. Very carefully, keep jumping up them, trying to get to the 
top. when you get to the top blue box, double jump onto the roof of the weird
pipe-in-the-metal-thing. On one roof, there is a coring charge, and if you jump
to the other roof, there is three SPEW's! Now you can give some pain!

 From the second roof, look around at a nearby wall and you should see a
ventelation duct. If you shoot the metal bars, they will break off. Once you 
have destroyed the metal bars, double jump across into the duct. 
Walk forward, and you should get some ripper ammo. Now i will give you 
directions. From each direction, keep walking until you reach another 
junction. From the ripper ammo spot, go left>left, up the slight incline>left>
right to get a battery. From the battery, turn around *so your back is to the 
vent grate) and go straight>right, down the small hill>grab the SPEW ammo, and 
look left in the green pat of the tunnel. There is a vent grate, looking into 
a green room. Blow the vent bars, and use your ripper to shoot the red cords
at the end of the room. This should make a giant explosion, killing several
out of sight guards. Hopefully, you are still in the vent shaft. Keep going
to the coring charge, then go Right>left>left and then left again, and you 
should be in a dead end with a secret chip.

 Grab the chip, then turn around, back to dead end. Go Straight>right>left,
down the hill to the health>right>left>left. You come to some more SPEW ammo,
and another vent. Blow it, and you will rescue a captured droid. 
In this new room, look atthe floor, and shoot the sewer-like lid. It will
eventually explode, revealing a copper pipe. Jump inside, and walk through it,
untill you come to an underground sewer-like area. Grab the secret chip in 
frontof you, and turn back. Don't go to the end of the sewer, because you will
come to another pipe, and if you blow up the lid above you, it will release 
more droids. I know this doesn't sound like a bad thing, but you can release 
them later on in the game, and right now, they'll just be a nuisance. They get
stuck underground and slip and blow themselves up and stuff.

 Go through the 
pipe you originally came through, and double jump out. Now, from the green 
cell, go back into the air shaft and go: straight>right>right>left>straight,
don't turn>right>left> then right, out the vent you had blown to shoot the 
ripper gun through. Exit the vent shaft, and go into the green room. Use your
SPEW and coring charges to kill ALL the badguys in the room. Once you have 
killed Jump back into the Vent Shaft, pick up all the washers, and look for a 
chip. One of the badguys you blew up had it, so you need to look for it in
their washers and stuff. Once you've found it, jump onto the first floor,
and look for a a small, green double door. Enter, and turn right. There is a
Robot Control Terminal. Add the extra chip to activate it.

 You will now be able to control infinite amounts of Red grunts until you
complete your objective in this area. Before you even fire your weapon, turn
left, and you will see a huge door and a Red Control Console. Run over there,
and use your grunt to activate it. It will open a small room with a dead end, 
but if you look closely, inside one of the boxes theres your third secret chip!
You cannot pick it up as a mil though, so you need to wait until your Glitch
again. anyways, go back to the main area and use your grunt to blow up as many 
other grunts as you'd like. You might die, but just keep re-activating the
control terminal to get more grunts. Walk up the stairs, until you come to
a part where you can go left or right. Go Right, and walk up. You will see
a giant white glowing thing.. Shoot it until it explodes, and run your bot 
into the electricity. It should explode, and trigger you returning to Glitch.

 You will hear giant honky sirens. Go back through the door you came through,
and go left. A huge door should open, letting a bunch of Mils in. Blow them up,
and then go through the big door. You will get a checkpoint. Inside a blue box
at the end of the room is a health and a Fire Buddy. Grab both, and enter the
next area. Now, right as you enter, you will see an elevator coming down with
a bunch of mils. Chuck a coring charge fast anf far, and if you do it right,
you can take out every bad guy on the elevator at once. Take out the rest
of the guys, and you will see more green cells. between two cells is a weird
looking contraption which makes mil bots. Shoot it and chuck coring charges
against it, until it blows up. Turn around, and there is a blue box near you
filled with SPEW ammo. Cool! Grab the ammo, and get onto that elevator. Oh, 
something you might want to know about this level, the grates on the first
floor can come off, and then if you fall in you blow up. So try to stay away 
from those yourself. They are good for melee attacking grunts into though.

 So go up the elevator, and follow the path until you see a grunt and a 
control console. Kill the grunt, and activate the console. It doesn't need
a chip. After you activate that, it releases all of your captured droid
friends, but also lets a whole bunch of new enemies in. Remember the door
they come in, because its the door you use to get to the next part of the 
level. Kill the new wave of enemies, and watch out for the "Leech". It's
the flying robot with the four legs that comes after you and trys to chop
you up. After you kill all the baddies, go through the door they all came

 When you go into the hall into the last room, another wave of Mil's comes.
kill them with come coring charges and SPEW fire, and proceed to th next
area. Go down the elevator, through the next door, and you'll get your
last checkpoint. Now in this room, the end of the level is triggered by walking

onto a loose rock right before a droid by a door. Before you end the level,
turn left from the entrance, and go into the hall you see. The third secret
chip is in the box in there. Turn around and walk out, and go for the stairs
you saw as a red grunt. Climb up them, grabbing all the washers, and once you
reach the top, jump all the way down again and run to the back of the level.
The door with the droid by it is over there, and walking to it will trigger a 
cutscene and the end of the level.

ØØ\__/ØØ\__/ØØ\ 2.003 Seal The Mines
Secret Chips: 3
Speed Chip: Yes
New Items: Rivet Gun.

 From Where you start, turn around 180 degrees. You willsee a pretty big rock
with a glowing purple "R" shape in it. Throw a coring charge onto it, and
when it blows up, a secret chip should come out, and be somewhere within a 
couple of feet from the rock. After you get the chip, jump on the rock, and 
look at the floor around you. There should be a golden washer, a yellow energy,
and some ripper gun ammo. after you grab all that, follow the cavern to a room
where you have to fight a bunch of grunts. Kill them with your SPEW and coring 
charges, and then look at the left wall. There should be a hole in it. Jump 
through the hole, and you should get a checkpoint. Go down the hole, and turn
right slightly.

 You will see a box with a green health in it, a golden washer and a shield
artifact. Grab them all, and hop into the Loader (yellow hovercraft) in front
of you. Now this room is easy to get lost into, so try not to get lost. First,
take out as many enemies near you as you can see. Then take out the flying 
Snerq's. After you get all the enemies gone, drive along the right wall
until you reach a small island. Jump out of our Loader, and look inside a blue
box. There should be another golden washer, a secret chip and a Rivet Gun!
Grab all of them, and get back in your Loader. Turn around, untill you see a
bright blue hole you entered this level from. Fly towards it, and when you get 
there, follow the left wall to another green hole. You should be able to fly
your loader through this hole. Anyways, drive your loader through and get
your next checkpoint location.

 When you reach the next big area, shoot the Snerq's, then aim your loader's 
gun at the middle of the bridge above. Shoot the middle until it explodes, 
then look right. You will see a some land where you can get off your laoder.
Get off, then slowly start making your way along the curved path, killing
grunts as you go. If you have enough health and you feel bored, you can try to
whack the grunts with your melee attack, and knock them off the path's edge,
makingthem fall down into the water below. Eventually you should reach the
top, and you will see the bridge you blew the middle out of. Just double
jump to the other side, and follow the path. You will get a checkpoint, and
get your first run-in with the barter droids. You should have about 200
washers to spend. I highly suggest buying the Scatter Blaster, and health.
I recommend not buying anything else, unless you absolutley need it. Do not
but EUK's, or the Rocket Launcher, because you get it in the next level for
free. Well, after your done, continue along the path.

 Fall through the crack in the path your following, then go through the hole.
You will reach your next checkpoint, and you should enter a big metal room.
Jump on the metal bar and look right, and jump onto the ledge below.
Once on the ledge, kill the grunts near you and then follow the metal 
platform to a lift. take it down, and go left. Walk around the middle thing
in the room, and you will come to a green and yellow generator about four
Glitchs tall. Shoot it until it explodes, and then backtrack to the lift.
Take it back up, and look to the middle of the room. You should see an opening
where you can jump into the giant mechanical thing in the middle of the area.

 When inside, fall down the hold and follow the path, picking up the yellow
energy. Once at the red door that opens to the next part of the level, don't
jump down yet. If you look closely, there are a bunch of metal girders
attached to the ceiling with red cords. Shoot them with your ripper, and
they will fall down, squashing enemies on the floor. Once you've shot
the two on the right and one to the left, go into the room. To your immediate
left there is a box with a speed artifact and a fire buddy. Grab both,
and run to the back of the room, killing any leftover bots and picking up
washers. You will see in the back of the room a bunch of blue boxes, and one,
which is blinking. Jump inside it, and grab the det-packs. Jump out, and take 
the elevator that is only a couple feet from the box with the three 

 Go through the metal Vent-like passage, into a giant metal orange room.
When you come out of the passage, walk down the right ramp, until you come
to a big pipe. Kill any grunts that get in the way. Go down the pipe, and
as you exit it, look left off the edge. If you look all the way down to the 
bottom level, you will see a secret chip. Jump off the ledge at your current 
location to the bottom floor and grab the chip. If you fall in the lava, you 
won't instantly die, but you will take damage for however long your in there.

 After you grabbed the chip, follow the walkway until you see a pipe. Take
the pipe up, and when you exit the pipe, there should be a tiny outcove
in the machine in the middle of the area. It has a bunch of spinning silver
gears on the walls. Jump in there, you will see an orange glowing spot. 
Walk up to it, and press whichever button it tells you to place a Det-Pack. 
Exit the alcove and turn right, follow the metal grate platform you exit onto.
When you get to the other pipe, instead of turning left to enter it, turn right
and you will see another orange Det-Pack spot between two red pipes. 
Place the det-pack, then enter the pipe behind you. Now, the last one, is right
as you exit this pipe. Walk on the thing metal beam and place your third 
Det-Pack, and the level will end.

ØØ\__/ØØ\__/ØØ\ 2.004 Clean Up
Secret Chips: 4
Speed Chip: Yes
New Items: Cleaner, Rocket Launcher, Battery.


ØØ\__/ØØ\__/ØØ\ 2.005 Wasteland Thunder
Secret Chips: 0
Speed Chip: Yes
New Items: ---

 This Level is pretty easy, and doesn't require much of a walkthrough. You
get to drive Krunk's modified RAT, while Zobby aims the gun. Just try not
to hit the explosive barrels too often, or you'll blow up. *Boy, did I really
need to tell you that?* Try to avoid water, because it drastically slows your
RAT down, and don't crash into too much stuff and you'll be fine. Oh, and 
watch out for that flying ship that shoots the sonic explosions down the 
middle of the road. Drive to the side of the path, and you should completely 
miss getting hit by them, and sometimes if you are lucky, the explosions will 
blow up the enemies' own troops. I'm surprised the Mils don't have extensive
training to show the difference between an ENEMY and an ALLY. Enemies shoot 
you shoot back.. Not a very difficult idea to grasp.. *walks away muttering*

ØØ\__/ØØ\__/ØØ\ 2.006 They Live
Secret Chips: 4
Speed Chip: Yes
New Items: Scatter Blaster, Magma Bomb, Scope.


ØØ\__/ØØ\__/ØØ\ 2.007 Wasteland Journey
Secret Chips: 3
Speed Chip: Yes
New Items: Slingshot

 After you slide down the pipe, walk on the steel path in front of you and turn
right. You will see a giant hole in the wall, with a ZombieBot inside. Blow him
up with your Rocket Launcher, and follow the path up. If you made a huge 
ammount of noise, a green mil will come running down the hold at you. If 
no one comes down, continue up the path, to the Slingshot and Coring Charges.

 After you get the items, exit the hole an turn right. If you didnt alert the 
grunt, he will be to your right. Blow him up if you'd like, but I like ramming
him with my melee attack off the edge of the path. Continue dow nthe right
path, and you will see two ZombieBots come from the bottom of the hill. Shoot
at them with your new slingshot, and try to get them both at once. Wait
until they respawn, and blow them up again. Continue down the hill, and turn 
left. Walk over the weird bridge thing. If you look slightly to the left, you
will see a grunt inside a pipe. Shoot him with your Rocket Launcher, and 
continue on the bridge. Near the other end of the bridge, you will have to 
fight two other ZombieBots. Blow them up with your Slingshot and Coring 
Charges. When you get to the end of the bridge, turn right, and follow the
road to the two yellow energies. Grab them, and turn left.

 You will see another hole passage, with a ZombieBot and a green Mil Grunt.
Kill them both, and continue up the road. When you get to the top, look left
and down, and you will see the road to contine on. Jump down, and follow the 
path. You will end up jumping up a small flight of about 4 steps and curving
right, along the side of the mountain/wall thing. When you reach a slide wire,
continue past it alittle, and look left. Kill all the grunts in there with a 
Coring Charge or something, and then go in there. You'll see a huge water
tank with a steering wheel-like valve on the front. Grab all the scatter 
blaster ammo behind the water tank, and then activate the valve. 

 As you get your checkpoint, go back to the slide cord, and grab onto it, 
sliding down to the lower level. When you get down there, you will need to 
kill a ZombieBot inside a hole passage. Kill it with your Rocket Launcher,
or Scatter Blaster. Now, instead of going inside the hole passage, follow the
purple colored grate passage until you get to a solid reddish white floorboard.
From there, look off the edge, and you will see the water level lowering.
Once you can see ground about 100 feet underneath you, jump to it.

 When you land, turn around, and get ready for alot of ZombieBots. If you run 
foward, and go underneath the giant ramp you see in front of you, there is a 
fire buddy and a sheild artifact, which will greatly assist you. I recommend
using the scatter blaster and the fire buddy right now. Once you have taken 
out all the ZombieBots, go up the giant red ramp in front of you. Follow the
right wall, and you will get some Ripper and Coring Charge ammo. Keep going, 
and you will see a tiny little space with a secret chip at the end. Navigate
through the tiny spot and grab the chip, run left. You will see a small bridge
with Ripper cords above it. Shoot the wires with Ripper Ammo and run
up the fallen pipe. You will see the barter droids behind a fence. Get a 
running start, and double jump over the fence to get to them.

 I reccomend you fill up on Coring Charges, Cleaners, and ammo for your guns.
If you want, you can buy the level 2 mining laser upgrade for 100 washers, but
you can get it for free in an upcoming mission. When your done, get another
running start, and jump over the fence again. Exit this room, and go down
the red ramp. To your left, you will see a bridge, and under it are two boxes.
Jump on the first one which is on land, and walk towards the second box, which
is in the water. jump to the second box to grab the chip, then go back to land.

 Walk towards the red ramp again, and then look left. You will see a second 
bridge. Walk over it, and you will see on the other side two healths and a big
gated door. At the end of the bridge, look right and you will see the last
secret chip on a box in the water. Double jump to it, being careful not to 
over-jump, and grab the chip. If you think you can't make it, grab the yellow
energy and activate the checkpoint so you can restart near the chip. When you 
get to the yellow energy, the door will open and you will get your last 
checkpoint. Enter the area with the huge door, and get ready for your last 
ZombieBot fight in this level. I recommend you jump on top of something here,
so the ZombieBots can't get you caught in a corner as easily as usual. Get your
Rocket Launcher and Coring Charges ready. When you hear the giant evil laugh,
all the ZombieBots will start coming. After you kill the ZombieBots, look for 
a bug bent pipe. Run up it, and you will meet a robot named "Mozer" at the 
end of the corridor. This will end the level.

ØØ\__/ØØ\__/ØØ\ 2.008 Mozer, Shmozer
Secret Chips: 0
Speed Chip: Yes
New Items: ---


ØØ\__/ØØ\__/ØØ\ 2.009 The ZombieBot King
Secret Chips: 1
Speed Chip: Yes
New Items: ---

 This level can be difficult if you are reckless. A cool little thing I found 
in this level that really helps keep you alive is an awkwardly shaped pink 
pipe. From your starting location, turn around, and you should see the pipe.
Now, if you stand directly underneath the bent top part, every time the
ZombieBot King throws his mace, it will hit the top of the pipe, not you.

 Shoot him until you see him bend over, panting breaths of fire. When he does
this, run in front of him, and either throw or slingshot a Coring Charge into
his mouth. I prefer throwing the Coring Charge, because I think it makes it 
in more. A little tip, if you are having a hard time getting the Coring Charge
to make it into his mouth: When he starts panting, Stand in front of him, 
about a RAT's length away, and put your aiming circle on the blue wire 
sticking out of his right hip. If you aim at that and throw the Coring Charge,
it will usually make it in for some weird reason. If you have a hard time with 
this method, just try to get the Charges in his mouth however you can.

 After about three successful Mouth Blasts, he will spawn a ZombieBot to 
attack you. Dodge the ZombieBot King, and use your Scatter Blaster to shoot
the ZombieBot. Kill him twice, and then focus on the ZombieBot King again.
After about four successful mouth blasts, the ZombieBot King will call two
more ZombieBots to fight you. Kill them, and take the yellow energy, and then 
do one more Coring Charge-to-Mouth attack and the ZombieBot King will be no 

 In this level, you will notice weird holes in the ground with junk scrap bars 
on top of them. If you stand on top of them, the ZombieBot King will throw 
his mace at you. Run left or right, and the mace should hit the top of the 
hole. This will break the bars and allow you to get the items inside. If you 
run along the left wall as you start, you will come to a hole with a Secret 
Chip in it. Just get the ZombieBot King to break it open and grab it. 
There is also another hole with a mega energy in it. There are three holes

This level is very frustrating, but keep trying and eventually you will
get the hang of it. Oh, and to make it even better, you have only a 
limited amount of time before your captured buddy, Mozer, gets ground into 
metal scrap seasoning salt...

ØØ\__/ØØ\__/ØØ\ 2.010 Into The Trenches
Secret Chips: 5
Speed Chip: Yes
Difficulty: Medium
New Items: Rivet Gun EUK Level 2, EMP Grenade, EUK Level 2 Rocket Launcher.


ØØ\__/ØØ\__/ØØ\ 2.011 Infiltrate The Compound
Secret Chips: 2
Speed Chip: Yes
New Items: EUK Level 2 SPEW, EUK Level 2 Mining Laser, EUK Level 2 Scope.


ØØ\__/ØØ\__/ØØ\ 2.012 Destroy Comms Arrays
Secret Chips: 3
Speed Chip: Yes
New Items: EUK Level 2 Scatter Blaster.


ØØ\__/ØØ\__/ØØ\ 2.013 Hold Your Ground
Secret Chips: 0
Speed Chip: Yes
New Items: ---


ØØ\__/ØØ\__/ØØ\ 2.014 What Research?
Secret Chips: 5
Speed Chip: Yes
New Items: Arm Servo Upgrade Level 2.


ØØ\__/ØØ\__/ØØ\ 2.015 The Search For Krunk
Secret Chips: 3
Speed Chip: Yes
New Items: ---


ØØ\__/ØØ\__/ØØ\ 2.016 F&!?ing Krunked
Secret Chips: 0
Speed Chip: Yes
New Items: Control Tether *You get to use it as Krunk, you get it for 
Glitch next mission*

 Here, in this mission, you play as Krunk. When you start the mission, look 
in front of you, and you will see a red Mil grunt. Hijack him, And have him
run around on the metal grate paths shooting the enemies below. Once the
grunt gets destroyed, try to hijack a titan from the second story metal path
you are on. IF you cannot get one, jump down and EMP Grenade it and then hijack 
it. If you run out of EMP Grenades, the "Scientist" mils carry more when blown 
up. Once you have a titan under your control, use him to run around blowing
other robots up. Look in every corner of the first room for bad guys. There
is one big room, but it is separated into two rooms by a wall. Once you have
taken out all the bad guys in the first area, go into the second area. Chances
are, your titan blew up, so try to take another one. Destroy all the enemies
in the second area, and then shoot your titan's rocket launcher at the floor
underneath himself. Keep doing this until he's blown himself up, and a cut
scene should go, showing you a door opening. Go into this door, and end the 
level. Another way to kill enemies in this level goes as follows:
If any of the mils are in the containment chambers, look on the outside of 
the chamber for a computer console. Activate it, and all bots inside will 
be blown up.

 If you cannot get the door to open, chances are there is still an enemy
somewhere in the level. If you cannot find it, restart the level. This
level takes a couple tries to get done right. I always have a hard time
killing every enemy off, because I end up with one left, and I can't easily 
destroy it. Just remember to try to scout EVERYWHERE when you have your titan
so you won't end up with one measly robot left, keeping you from completing
the level.

ØØ\__/ØØ\__/ØØ\ 2.017 You Know The Drill
Secret Chips: 6
Speed Chip: Yes
New Items: Control Tether, Battery.


ØØ\__/ØØ\__/ØØ\ 2.018 Wasteland Chase
Secret Chips: 1
Speed Chip: No
New Items: ---


ØØ\__/ØØ\__/ØØ\ 2.019 Morbot City
Secret Chips: 3
Speed Chip: Yes
New Items: ---


ØØ\__/ØØ\__/ØØ\ 2.020 I, Predator
Secret Chips: 3
Speed Chip: Yes
New Items: EUK Level 2 Control Tether.


ØØ\__/ØØ\__/ØØ\ 2.021 The Reactor Core
Secret Chips: 4
Speed Chip: Yes
New Items: EUK Level 3 Rivet Gun.


ØØ\__/ØØ\__/ØØ\ 2.022 Fire It Up
Secret Chips: 0
Speed Chip: Yes
New Items: Toaster *You get to use it as Slosh, you get it for 
Glitch next mission*


ØØ\__/ØØ\__/ØØ\ 2.023 The Hand Is Mightier
Secret Chips: 4
Speed Chip: Yes
New Items: EUK Level 2 Ripper.


ØØ\__/ØØ\__/ØØ\ 2.024 Find The Spy Factory
Secret Chips: 3
Speed Chip: Yes
New Items: EUK Level 3 Rocket Launcher, EUK Level 3 Control Tether.


ØØ\__/ØØ\__/ØØ\ 2.025 Unhandled Exception
Secret Chips: 1
Speed Chip: Yes
New Items: Wrench.


ØØ\__/ØØ\__/ØØ\ 2.026 Access The Ruins
Secret Chips: 4
Speed Chip: Yes
New Items: EUK Level 3 SPEW Upgrade
* For the record, this is my favorite Campaign Level! =-) *

 From the start, run up to the end of the road in front of you, and look left.
You will see a green garbage can, a Magma Bomb and a Secret Chip. Jump down
and grab the Magma Bomb and Secret Chip, and then double jump onto the garbage
can, then again back to the main road. Now, run foward, on the other side of
the road opposite the Secret Chip side, there is another green garbage can, 
a Recruiter Grenade and some Toaster ammo. After double jumping onto the
trash bin, and then back to the road, go back down to the start and hop
into the driving seat of the RAT. Drive full force down the middle of the road
and jump the giant gap to the other side. When you are over the gap, drive a 
little to the right on the road, and aim your RAT at a pair of explosive 
barrels in front of you. Right before your RAT collides with them, Exit the 
vehicle, and you should get thrown outta the explosion. The barrels will 
blow up, killing the three or four mil grunts over in that area.

 After the crash, jump back into the RAT's gunner seat and aim left, shooting
the mil grunts near what looks like three large highway lane barriers, or
cement brown walls. After you've dispatched most of the bad dudes, jump out of
the RAT, and run towards the walls, and you will notice a Det-Pack spot on the
middle one. Run to the orange glowy mark, then turn left. Walk foward, and you 
will end up behind the left cement wall. Look right, and you will see a tiny
bunker. Enter it, and kill the Rocket Launcher-wielding grunt. Grab the 
Det-Pack, and go place it on the middle barrier wall. While the blast countdown
starts, go get in the RAT's gunner turret, and aim at the barrier walls.
A Titan will be behind the wall when you blow it up. Shoot it, preferably at
it's chaingun arms and rocket launcher first, or just shoot it until it 
blows up.

 After you have taken the Titan and any last standing grunts out, exit the RAT,
and pick up everything lying around on the ground. Then, get back in the RAT's
driving seat, and back your RAT up, and manuver it through the newly destroyed 
passage. Drive, and you will come to a blast door that'll open for you. Enter 
the tunnel, and get ready for the hardest part of the level.

 My favorite approach to this part of the level, is to be quick, and 
destructive. Drive the RAT into the level, and get out at the first bunker you
see on the left. Go inside, kill the Grunt and take the shield artifact.
Go back outside, and by then, there should be a Ultra Titan there. Use the 
Recruiter Grenade you got earlier in the level on him, and pray to God you
don't miss. Once you have the Titan recruited, get back in the RAT and drive 
back and forth a couple times through the street, running over some of the 
grunts. After the streets are clear, at one end of this area you will see 
another barricaded path with a Det-Pack spot. Look in the very middle of the 
level, in the street for a sewer lid. Shoot it or blast it with Coring Charges
until it blows off. Enter it, and follow it to the end, then double jump out 
of the hole. In this room, there should be a secret chip, another Recruiter 
Grenade, and a Mega Energy. Grab all of these goodies, and then exit the 

 Turn Right, and you will see to the left, a fence, with an opening that goes 
back into the streets in the main part of the area. But instead of going left
that way, go right, around the bunker, and you will see a Sentry, and a Titan. 
Slingshot a Coring Charge into the Sentry, to take that out, and then chuck
the Magma Bomb you got earlier in the level on the Titan. If you miss, use 
anything else you have to destroy it. Now, follow the wall with the Sentry 
near it right, and you will see one of those weird hexagon boxes with a 
Det-Pack in it. Grab it, then follow the right wall to a small area with 
two grunts in it. Blow them up, and you will see a tiny little outcove in 
the wall with an EMP Grenade. If you need some health, there is another 
hexagon box in the corner along the wall with the EMP Grenade Outcove 
with a yellow energy in it. Take the EMP Grenade and the health, and go back 
to the Sentry,  then go to the main area from the path I pointed out earlier. 

 When your in the main area, look directly across from where you 
are now, and you should see another fenced off area. Go over there, and you 
should see an opening somewhere along the fence for you to enter. Go in, and 
then go all the way to the left back corner. Shoot the explosive barrel,
and when it explodes, you should see a Secret Chip near it. Grab the secret
chip, and then, follow the back wall to the very back right corner. You will 
come across a Titan, which you should take care of with your Rocket Launcher
or some Slingshot Coring Charges. Once the Titan is fully processed and ready
to be turned into teaspoons, look in the corner for another hexagon box with 
a EUK level 3 SPEW upgrade! Grab that, and make your way back to the main 

 Grab your RAT, and drive it over to the wall with the Det-Pack spot on it.
Place the Det-Pack, and then when it explodes, drive the RAT though.
Now, when you get on the other side of the barrier, before you enter the
tunnel with green goo, part along the left wall, and you should be able to 
jump onto the wall. On the other side, you will notice there is ammo for the
Rivet Gun, Rocket Launcher, Scatter Blaster and a secret chip. Grab All of it, 
and jump on the hexagon box, then onto the wall again. Go back to the RAT, and
drive it into the next tunnel.

 When you enter the next tunnel, you will notice the middle part is filled 
with green slimey ooze stuff. Drive over it, and when the hatch opens on the 
other side, drive full force straight around the Ultra Titan and the two 
green Grunts. When you need to turn, turn the RAT and then use it's gun to
destroy some of the Grunts in the area. If you can, shoot the Sentry in the 
tower to your right, so you'll have a better chance at not getting blown up.
When you've taken out a couple bad guys, get out of the RAT and go get that
Ultra Titan and his two friends. Shoot him with the SPEW until his shield is
gone, then throw a Magma Bomb on him. Then just blow up the two grunts with 
your SPEW. Go back up to the top, where your RAT is and the third blocked
cement wall things. Go into the fenced area to the right, and enter the tower.
When you take the lift up, at the top, destroy the Sentry if you haven't 
already, and any Grunts up there. Grab the Det-Pack, and jump out the window
back to the ground. Go place the Det-Pack, and then get ready to fight one 
more Titan and a couple Grunts. After you've taken care of them, get in the 
RAT and drive through the next tunnel. Once you get into the next area, drive
the Rat, then turn right, and you will see the last batch of enemies you need 
to fight. They are just a couple of Grunts, so I recommend you run over them
a couple times. When they are gone, pick up their items left behind if you 
wish, and walk up the path to another road jump, like the one in the beginning
of the level. There is a Magma Bomb on the left side, just like in the 
by the Secret Chip in the beginning of the game. Grab it, then get back in 
your RAT, and jump over the cracked part of the road. Continue through the 
tunnel, and you will come to a part where you cannot drive the RAT anymore
because the tunnel has collapsed. Jump out of the RAT, and continue down
the path on foot, and the level will end.

ØØ\__/ØØ\__/ØØ\ 2.027 Seen Better Days
Secret Chips: 4
Speed Chip: Yes
New Items: EUK Level 3 Mining Laser.


ØØ\__/ØØ\__/ØØ\ 2.028 The Sniper's Lair
Secret Chips: 4
Speed Chip: Yes
New Items: ---


ØØ\__/ØØ\__/ØØ\ 2.029 Secret Rendezvous
Secret Chips: 4
Speed Chip: Yes
New Items: Arm Servo Upgrade Level 3, Battery.


ØØ\__/ØØ\__/ØØ\ 2.030 Bright Lights, Mil City
Secret Chips: 3
Speed Chip: Yes
New Items: ---


ØØ\__/ØØ\__/ØØ\ 2.031 Get To The Tower
Secret Chips: 4
Speed Chip: Yes
New Items: ---


ØØ\__/ØØ\__/ØØ\ 2.032 Unwelcome Home
Secret Chips: 2
Speed Chip: Yes
New Items: ---


ØØ\__/ØØ\__/ØØ\ 2.033 15 Minutes
Secret Chips: 1
Speed Chip: Yes
New Items: ---

 In this level, you have been stripped of all your weapons, and held captive
in a giant, Mil Coliseum. When you start, you will be inside a small cell with
another, old crappy looking droid. He will tell you about the level for about
30 seconds, and when he's don't talking, some shielded Mil Grunts will come and
let you out of the cell. Before you leave the cell, try to very slowly nudge
the insane old droid guy out the door of the cell. If you push him out without
the guard bots noticing, they will shoot the old droid, and when he blows up, 
you get two free Cleaners to use in battle. After you do this, leave the cell
and go left. You will reach a circular outside room with about 5 weapons 
floating along the walls. I highly recommend the Control Tether. Grab it,
and a big door will open. Go up there, and you will be in a room with some
Grunts high up in some seats. They will throw junk at you, but just ignore
them. A the announcer.. uhm, announces you, a laser barrier will lift. Go
through the new passage, and run into the middle of the arena.

 When you get into the middle, look left, and try to find an EMP Grenade.
This is crucial, because there is only one, and you'll need it. If the enemies
are released before you get the grenade, keep looking, and use your Cleaners
on the troopers. Once you get the EMP Grenade, look for a shielded Ultra Titan.
When you see him, use the EMP Grenade on him. Then, while he's offline, Hijack
him. When you have control over him, look up, and you will see two floating
weird blimp like things. Shoot them both down. When they crash, there is a 
chip in one of them. Use the hijacked titan to then take out all of the other
bots in the level. When you've taken everyone out, aim at the floor and fire
missiles until your Titan's health is very, very low. When it's almost gone, 
but the titan is still alive, eject from the bot, and have Glitch look around
for the secret chip. Once you've found it, look for anything in the level that
you can use to blow up the titan. Since you weakened it with it's own weapon, 
it should blow up pretty easily. Killing the last bot will complete the level.

ØØ\__/ØØ\__/ØØ\ 2.034 Round Two
Secret Chips: 2
Speed Chip: Yes
New Items: ---

 When you start, go to the room where you select your weapon. I suggest the
Rocket Launcher, because you will be fighting Mil Grunts, Guards and 
ZombieBots. When you have the Rocket Launcher, enter the level. Shoot down
the two blimps in the sky and look for a secret chip on the floor where they
crashed. Then, run towards the cage in the middle of the level. The second
secret chip is inside the cage. After you have both chips, look for a good
spot to shoot enemies form. I recommend going to this one spot, where you run
up a fallen metal beam, and near the top there are two energies. From there, 
shoot all the enemies, going down every once in awhile to grab some more ammo.
Once you have blown up all the ZombieBots, some shielded Mil Grunts will come,
followed by some guards. What is good from your vantage point, is you can't
get hit by melee attacks. After you've blown all the enemies up, the level is

ØØ\__/ØØ\__/ØØ\ 2.035 Last Bot Standing
Secret Chips: 1
Speed Chip: Yes
New Items: ---

 Now this level can be a little bit of a pain. The only weapon you get is
the Slingshot, and Coring Charges. When you enter the arena, Look up and shoot
the two blimps with your Slingshot. With any luck, the blimps will crash on
some of the Mil Grunts, and blow them up. Run around, killing any Grunts that 
are left, and then use a jump pad to get to the middle of the area. A Predator
will appear, and start shooting you. Use your Slingshot to blow off the 
Predator's gun arms first, and then concentrate on hitting his main body with
more Coring Charges. You might be having missiles launched at you from a huge
robot in the wall of the coliseum level. This is General Corrosive. But you 
can't hurt, or fight him here, so just try to dodge the missiles. When you
have killed the Predator, the level should end briefly.

ØØ\__/ØØ\__/ØØ\ 2.036 Fall To Pieces
Secret Chips: 0
Speed Chip: Yes
New Items: Wrench

 Ok, this apparently sucks at first. You have to take on General Corrosive
with no weapons at all while he's invincible. But this level is actually 
surprisingly simple. When you get in the main area, dodge Corrosive's feet
and missiles, and look for boxes with yellow energy inside. Stand on top of the
box. When General Corrosive fires his missiles, it should blow up the box
underneath you. Grab the health, and you might get a Wrench too. If you don't,
look for another box with health and repeat this process. Once you get the 
Wrench, go inside one of the bunker-like buildings, and activate the Wrench.
When Glitch fall apart inside the bunker, General Corrosive will bend down
and look inside, and then smash the bunker with his hand. He will then think
he won by destroying you, and the level will end.

ØØ\__/ØØ\__/ØØ\ 2.037 Race To The Rocket
Secret Chips: 2
Speed Chip: No
New Items: ---


ØØ\__/ØØ\__/ØØ\ 2.038 One Small Step
Secret Chips: 5
Speed Chip: Yes
New Items: ---


ØØ\__/ØØ\__/ØØ\ 2.039 Fully Operational
Secret Chips: 2
Speed Chip: Yes
New Items: ---


ØØ\__/ØØ\__/ØØ\ 2.040 Bring It Down
Secret Chips: 0
Speed Chip: Yes
New Items: ---


ØØ\__/ØØ\__/ØØ\ 2.041 General Corrosive
Secret Chips: 0
Speed Chip: Yes
New Items: ---

 In this level, you will start in a big round room, with a huge control tower-
like building in the middle. From the start, you will see a small door to your 
right. From there, start running along the wall, with either your Level 3
Barrage Cannon, or a Level 3 Scatter Blaster. You can use other weapons, but
these are the most efficient in destroying the crates. There are 4 chips you
need to collect, before you get to the next part of the level. Three of them 
are in boxes around the outer circle, and one is in a box against the tower
in the middle of the level. From the door I pointed out, start following the 
wall, until you come to another door like the first one. You will see two 
boxes outside it, one to the left and one to the right. The right box contains
the first chip.

 After you have that chip, Keep running along the wall, and you will see a kind 
of  purple battery charging wall thing for General Corrosive. Keep running 
the wall past that, until you see another door, with boxes by it. Skip all the 
boxes along the wall between this door and the next one you see along the wall. 
When you get to the next door, the box on the right contains second chip.

 Once again, continuing along the right wall, to the next door. There are about
three boxes between, but they don't have anything interesting in them. Once
at the next door, You will see another group of boxes. Shoot the boxes that 
are stacked on top of other boxes, and one of them has the third secret chip 
in it. 

 Now, run to the tower-like control center in the middle of the base. 
The fourth chip is in a box, on the side of the control tower facing the 
General Corrosive recharge wall. It is a box on the left that contains the
fourth chip. After you grab the chip, turn to face the General Corrosive 
recharge wall. you will see a little jump pad near you. Take it up, and you 
will be launched to the top of the control tower. Walk along the ledge until
you see a little ramp going inside the tower.

 Now, if you want to stock up on weapons, or anything, you can get to the 
barter droids from these directions. From the ledge outside the top of the 
control tower, you will see two bridges, by looking over the edge of the path.
One is in front of the ramp to get inside the control tower, and one is on the
opposite side. If you cannot see them, they were most likely destroyed by 
General Corrosive. If you do see them, jump down, and run along them to the
wall. Once you are off the bridge, look around, for the General Corrosive
recharge wall. Once you see it, follow the path to that wall. When you reach
the end of the path, you will notice two robotic arm-like lifts moving up
and down on the wall. Depending which side bridge you got on, jump on the
arm, and ride it to the top. When up there, look left, and you will see a small
alcove with the barter droids. Jump off the arm lift *there should be a small
path on the wall* and get over to them. They sell a chip, but you don't need
it. It's just in case you don't want to send time looking for one chip, you 
can buy it here. Stock up on whatever you'd like, and then jump back down to 
the floor down below. Look for another jump pad near the tower in the middle
of the area, and take it back up to the control tower's control room.

 Once inside, place your four chips on the Robot Control Terminal, and 
activate it. Now, you will take control of General Corrosive. He can
shoot missiles, stamp his foot on ground units, and swing his fist to blow
up nearby air units.

 A ten minute timer will appear, and then waves of bad guys will start 
flooding in. You have 10 minutes to destroy all the bad guys, or I think the 
space station blows up, and you need to start over. Look around, and at the 
wall opposite the General Corrosive recharge wall, you will see a big blue 
and green computer. Stand by that, and start taking out all of the bad guys. 
You will first fight a bunch of Snerqs, and Troopers.  After you take most of 
them out, a bunch of titans will come into the room. Just stamp on them to 
blow them up right away. After you've taken out most of those, a pack of 
Predators will then come. Don't even waste time trying to swing your 
fist at them. Just shoot them with rockets. After there are no more bad 
guys, you will get an incoming transmission from Agent Shhh. Go walk up to 
that big computer I told you about, and now you will be able to activate 
it. Do so, then disconnect from General Corrosive and the level will end 
with a nifty scene of things going boom.

ØØ\__/ØØ\__/ØØ\ 2.042 Final Battle
Secret Chips: 4
Speed Chip: Yes
New Items: ---


\									      /
                 SECTOR THREE: Extras
/									      \
ØØ\__/ØØ\__/ØØ\ 3.--- Primary Weapons
Weapon Name: If you can't figure out what I'm going to put here, do the world
a favor and lock yourself in a cardboard box for eternity.
Effective Range: Best distance used for.
Efective Against: Enemies this weapon is good against.
Weapon Icon: Which icon this gun is found under in weapon select.

Level One
Ammo/Ammo: How much ammo it has at this level.
Found In: Where you first find this weapon.  These are weapons you find
in a level, not the ones you buy, unless I've said you can only buy them.

-Level Two
Ammo/Ammo: How much ammo it has at this level.
Found In: Where you find this weapon's EUK Level 2. These are EUK's you find
in a level, not the ones you buy, unless I've said you can only buy them.

Level Three
Ammo/Ammo: How much ammo it has at this level.
Found In: Where you find this weapon's EUK Level 3.  These are EUK's you find
in a level, not the ones you buy, unless I've said you can only buy them.

Overall Usage Score: A score of how often you should or will use it.
Notes: Notes about weapon.

*Note, Mind you Glitch's hands are in the weapon select. Not really any
purpose for them, besides playing rock, paper scizzors, and counting.*

ØØ\__/ØØ\__/ØØ\ 3.001 Mining Laser
Weapon Name: Mining Laser
Effective Range: Short-Medium-Long (It's pretty accurate, just not very strong)
Efective Against: Low health robots you don't want to waste good ammo on.
Weapon Icon: Red laser beam exploding.

Level One
Ammo/Ammo: Infinite/Infinite
Found In: You start out the game with this weapon.

-Level Two
Ammo/Ammo: Infinite/Infinite
Found In: "Infiltrate The Compound". See section 2.011 for more information
on finding this EUK.

Level Three
Ammo/Ammo: Infinite/Infinite
Found In: "Seen Better Days". See section 2.027 for more information on
finding this EUK.

Scope Useable?: No
Overall Usage Score: 5/10
Notes: This is a rechargeable laser weapon. Once you upgrade it to 
levels 2 & 3, you can hold down the trigger button right before you feel the
trigger click, and it will charge the weapon up for a giant blast. Release the
button to fire. This isn't very strong, and hardly useable over long distances,
but is good for killing small enemies at close range.

ØØ\__/ØØ\__/ØØ\ 3.002 Ripper
Weapon Name: Ripper
Effective Range: Short-Medium-Long.
Efective Against: Titans, Predators, Red Wires.
Weapon Icon: Red sawblade.

Level One
Ammo/Ammo: 4/24
Found In: "Do Ore Die". See section 2.002 for more information on finding this

-Level Two
Ammo/Ammo: 4/32
Found In: "The Hand Is Mightier". See section 2.023 for more information
on finding this EUK.

Level Three
Ammo/Ammo: 4/40
Found In: Have Not Found Yet.  I recommend you buy it in [still searching].

Scope Useable?: Yes
Overall Usage Score: 6/10
Notes: Use this gun to rip through red wires, causingthe red wires to drop
something they are supporting. You can also use it to dismantle enemy bots.
Once you have the level 3 EUK, you can fire one sawblade, and when it hits 
the enemy, it will spin around the part closest to where it hit and destroy 
it. This weapon is great against titans in multiplayer, but i don't recommend 
it for Campaign mode, because you'll take too much damage while trying to aim
it correctly.

ØØ\__/ØØ\__/ØØ\ 3.003 SPEW
Weapon Name: SPEW (Small Projectile Emitter Weapon)
Effective Range: Short-Medium.
Efective Against: Grunts, Guards, virtually anything.
Weapon Icon: Two red flyng bullets.

Level One
Ammo/Ammo: 60/300
Found In: "Do Ore Die". See section 2.002 for more information
on finding this weapon.

-Level Two
Ammo/Ammo: 70/400
Found In: "Infiltrate The Compound". See section 2.011 for more information
on finding this EUK.

Level Three
Ammo/Ammo: 100/500
Found In: "Access The Ruins". See section 2.026 for more information
on finding this EUK.

Scope Useable?: Yes
Overall Usage Score: 8/10
Notes: This is a machine gun that fires extremely fast, with not so great
accuracy. Upgradeing it makes it more effective and better over long distances,
but I still suggest you use it in close to medium range. Ammo for this weapon
is plentiful, so use it often.

ØØ\__/ØØ\__/ØØ\ 3.004 Rivet Gun
Weapon Name: Rivet Gun
Effective Range: Short-Medium-Long.
Efective Against: Troopers, fast or flying enemies.
Weapon Icon: Looks like a sideways red mushroom... =-S

Level One
Ammo/Ammo: 5/25
Found In: "Seal The Mines". See section 2.003 for more information
on finding this weapon.

-Level Two
Ammo/Ammo: 5/35
Found In: "Into The Trenches". See section 2.010 for more information
on finding this EUK.

Level Three
Ammo/Ammo: 5/50
Found In: "The Reactor Core". See section 2.021 for more information
on finding this EUK.

Scope Usuable?: Yes
Overall Usage Score: 8/10
Notes: This weapon fires a giant long metal arrow-like dart. When EUK's are 
added, the metal arrow explodes a couple seconds aftr being lodged into
something, causeing extra damage. This weapon can be used as an extremely
accurate sniper rifle when used with the scope.

ØØ\__/ØØ\__/ØØ\ 3.005 Scatter Blaster
Weapon Name: Scatter Blaster
Effective Range: Short.
Efective Against: Shielded enemies, enemies you need executed fast.
Weapon Icon: Four red bullets spreading out.

Level One
Ammo/Ammo: 08/32
Found In: "They Live". See section 2.006 for more information
on finding this weapon. I do recommend you buy this weapon in "Seal The 
Mines", so you can use it in "Clean Up" and the beginning Wastelands levels.

-Level Two
Ammo/Ammo: 12/48
Found In: "Destroy Comms Arrays". See section 2.011 for more information
on finding this EUK.

Level Three
Ammo/Ammo: 16/64
Found In: Have Not Found Yet.  I recommend you buy it in [still searching].

Scope Usuable?: No
Overall Usage Score: 10/10
Notes: This is my favorite Grunt-destroying weapon. This is the shotgun of
Metal Arms. It is great at destroying Grunts, ZombieBots, and other low-
armour close range units. Be carefl though, you can run out of ammo fast,
and you don't find it too often in the game.

ØØ\__/ØØ\__/ØØ\ 3.006 Rocket Launcher
Weapon Name: Rocket Launcher - Barrage Cannon
Effective Range: Any freakin distance! Lol.
Efective Against: Anything that can go "Ouch". Zombiebots too.
Weapon Icon: Orange rocket.

Level One
Ammo/Ammo: 3/30
Found In: "Clean Up". See section 2.004 for more information
on finding this weapon.

-Level Two
Ammo/Ammo: 4/50
Found In: "Into The Trenches". See section 2.010 for more information
on finding this EUK.

Level Three
Ammo/Ammo: 4/75
Found In: "Find The Spy Factory". See section 2.024 for more information
on finding this EUK.

Scope Usuable?: EUK Levels 2 & 3 Yes
Overall Usage Score: 9/10
Notes: Well, uhm, this is a Rocket Launcher. If you don't know what a Rocket
Launcher is, you are weird. It fires giant explosive rockets at the enemy.
Once you have the EUK Level 3 upgrade, every time you shoot one rocket,
it splits off into four separate rockets that will make a wider blast
when they hit the target.

ØØ\__/ØØ\__/ØØ\ 3.007 Slingshot
Weapon Name: Slingshot
Effective Range: Short-Medium-Long, with aiming practice.
Efective Against: Anything, basically.
Weapon Icon: Red Slingshot.

Level One
Ammo/Ammo: However much of the secondary you're firing.
Found In: "Wasteland Journey". See section 2.007 for more information
on finding this weapon.

Scope Usuable?: No
Overall Usage Score: 7/10
Notes: Use this weapon to shoot any secondary except for Cleaners
a long distance. Use the tip of Glitch's backpack antenna to aim the 

ØØ\__/ØØ\__/ØØ\ 3.008 Control Tether
Weapon Name: Control Tether
Effective Range: Short-Medium.
Efective Against: Any robot equipped with a "D-Port". 
*flashing red thing on back*
Weapon Icon: Orange joystick.

Level One
Ammo/Ammo: Infinite/Infinite
Found In: "You Know The Drill". See section 2.017 for more information
on finding this weapon.

-Level Two
Ammo/Ammo: Infinite/Infinite
Found In: "I, Predetor". See section 2.020 for more information on finding
this EUK.

Level Three
Ammo/Ammo: Infinite/Infinite
Found In: "Find The Spy Factory". See section 2.024 for more information
on finding this EUK.

Scope Usuable?: No
Overall Usage Score: 8/10
Notes: Use this weapon to "hijack" enemies. Sneak up behind an
enemy, or throw an EMP Grenade at your target. Aim your Control Tether at
the blinking red "D-Port" on the back of your intended target. Wait for the
gun to lock on and turn green, then fire. Some enemies do not have D-Ports,
making them impossible to hijack.

ØØ\__/ØØ\__/ØØ\ 3.009 Toaster
Weapon Name: Toaster
Effective Range: Short.
Efective Against: Swarmers, Robots you want to see in pain. Muwahahaha!
Weapon Icon: Two red flames.

Level One
Ammo/Ammo: 100/400
Found In: "The Hand Is Mightier". See section 2.023 for more information
on finding this weapon.

Scope Usuable?: No
Overall Usage Score: 5/10
Notes: This weapon is basically only good for killing Swarmer
Spiders. It CAN kill other enemies, but it isn't effective enough to,
and ammo is hard to come buy. I don't like using it because I somehow always
manage to set myself on fire.

ØØ\__/ØØ\__/ØØ\ 3.--- Secondary Weapons
Weapon Name: Ask a scholar jerkwad! =-D
Most Effective Against: Which enemy you should use this against.
Weapon Icon: Icon this secondary comes up under in weapon select.

Ammo: How much of it you can carry.
Found In: Where this weapon is found in the game. I am listing where I first 
found the item, not where you can first buy the item.

Overall Usage Score: A score of how often you should or will use it.
Notes: Notes about the secondary.

ØØ\__/ØØ\__/ØØ\ 3.010 Coring Charge
Weapon Name: Coring Charge
Most Effective Against: Anything really.
Weapon Icon: Yellow explosion.

Ammo: 10
Found In: "Hero Training". See section 2.001 for more information
on finding this secondary.

Overall Usage Score: 8/10
Notes: Standard grenade. Blow stuff up with it.

ØØ\__/ØØ\__/ØØ\ 3.011 Cleaner
Weapon Name: Cleaner (freakin' stupid name...)
Most Effective Against: Troopers, hard to hit enemies, Zombiebots...
Weapon Icon: Yellow winged bomb.

Ammo: 2
Found In: "Clean Up". See section 2.004 for more information
on finding this secondary.

Overall Usage Score: 7/10
Notes: Cool weapon that can lock onto up to three targets.

ØØ\__/ØØ\__/ØØ\ 3.012 Magma Bomb
Weapon Name: Magma Bomb
Most Effective Against: TITANS! One direct hit can blow a titan up completely!
Weapon Icon: Two yellow flames.

Ammo: 2
Found In: "They Live". See section 2.006 for more information
on finding this secondary.

Overall Usage Score: 10/10 *Great for titans!*
Notes: A capsule of lava, this is an awesome secondary! It not
only kills titans in less than 3 seconds, its good for damaging enemies 
following you through a narrow path and swarmer spiders.

ØØ\__/ØØ\__/ØØ\ 3.013 EMP Grenade
Weapon Name: EMP (Electro Magnetic Pulse) Grenade
Most Effective Against: Robots you want to hijack, or do damage on while they
are offline.
Weapon Icon: Blue staticy explosion.

Ammo: 3
Found In: "Into The Trenches". See section 2.010 for more information
on finding this secondary.

Overall Usage Score: 8/10
Overall Last Notes: This weapon, although it does not deal damage, turns other
robots off for about 7 seconds, leaving them open to be hijacked, or destroyed.

ØØ\__/ØØ\__/ØØ\ 3.014 Recruiter Grenade
Weapon Name: Recruiter Grenade
Most Effective Against: Titans, Guards, Big Groups of close enemies.
Weapon Icon: Purple triangular thing with little pointy tips.

Ammo: 2
Found In: "You Know The Drill". See section 2.017 for more information
on finding this secondary.

Overall Usage Score: 7/10
Overall Last Notes: Possibly the coolest item there is, it reprograms enemies
to fight on your side! Dont use to sparringly though, because they are semi
expensive, and they aren't found too often.

ØØ\__/ØØ\__/ØØ\ 3.015 Scope
Weapon Name: Scope
Most Effective Against: Far away enemies.
Weapon Icon: Yellow aiming reticule. (Circle with "+" in it)

Level One
Found In: "They Live". See section 2.006 for more information
on finding this secondary.

-Level Two
Found In: "Infiltrate The Compound". See section 2.011 for more information
on finding this EUK.

Overall Usage Score: 7/10
Overall Last Notes: The scope, which can be used with Ripper, SPEW, Rivet Gun, 
and levels 2 & 3 Rocket Launcher, has 2x and 4x magnification. It gains the 8x
when you get the EUK Level 2 for it. The Scope icon will blink red if it is not
useable with your current primary weapon.

ØØ\__/ØØ\__/ØØ\ 3.016 Wrench
Weapon Name: Wrench
Most Effective Against: General Corrosive (First Time), Spy Factory.
Weapon Icon: Yellow wrench.

Ammo: Infinite

Overall Usage Score: --/--
Overall Last Notes: Only used twice in the game, and you do not get to keep it.
It dismantles Glitch and puts him back together. Used in:
Level 25: "Unhandled Exception"
Level 36: "Fall To Pieces"

ØØ\__/ØØ\__/ØØ\ 3.--- Items
Item Name: *Sigh* Do I really need to tell you what I'm putting here?
Description: Short physical description of item.
Campaign/Multiplayer: Whether this item is found in one player or multiplayer.
Notes: Information about this item.

*Not all the names are the official names given*

ØØ\__/ØØ\__/ØØ\ 3.017 Arm Servo Upgrade
Item Name: Arm Servo Upgrade
Description: Three floating gears in weird glowy stuff.
Campaign/Multiplayer: Yes/No
Notes: There are three Arm Servo Upgrades in the game. These litle doo-hickeys
allow Glitch to change weapons faster, and shorten reloading time.

-First Servo: You start out with it.
-Second Servo: Found in "What Research?" See section 2.014 for more 
 information about finding this item.
-Third Servo: Found In "Secret Rendezvous". See section 2.029 for more
 information about finding this item.

ØØ\__/ØØ\__/ØØ\ 3.018 Battery
Item Name: Battery
Description: Cylinder which is metal at either end, and glowy blue in the 
Campaign/Multiplayer: Yes/No
Notes: Glitch's health meter is comprised of batteries. You can get up to six.
The more you have, the more damage you can sustain before blowing up.

-First Battery: You start out with it.
-Second Battery: Found in "Do Ore Die". See section 2.002 for more information
 on finding this item.
-Third Battery: Found in "Clean Up". See section 2.004 for more information
 on finding this item.
-Fourth Battery: Found in "You Know The Drill". See section 2.017 for more
 information on finding this item.
-Fifth Battery: Found In "The Hand Is Mightier". See section 2.023 for more
 information on findingthis item.
-Sixth Battery: Found In "Secret Rendezvous". See section 2.029 for more
 information on finding this item.

ØØ\__/ØØ\__/ØØ\ 3.019 Weapon Ammunition
Item Name: Ammunition
Description: A gun floating around that you already have.
Campaign/Multiplayer: Yes/Yes
Notes: If you pick up a weapon that you already have, it will give you a 
certain ammount of extra ammo for the corresponding gun. You can also buy ammo
from the barter droids.

ØØ\__/ØØ\__/ØØ\ 3.020 Energy (Regular & Mega)
Item Name: Energy, Mega Energy
Description: Looks like a floating atom.
Campaign/Multiplayer: Yes/Yes
Notes: Yellow Energy gives you one battery's worth of health. Green energy,
or Mega Energy, fills up all your health to full.

ØØ\__/ØØ\__/ØØ\ 3.021 Morbot Artifact - Speed
Item Name: Morbot Artifact (Speed Increasing)
Description: Blueish-purple vertical spinning artifact.
Campaign/Multiplayer: Yes/Yes
Notes: Temporarily increases Glitch's running speed. When obtained, Glitch's
legs with have shiny things around them.

ØØ\__/ØØ\__/ØØ\ 3.022 Morbot Artifact - Jumping
Item Name: Morbot Artifact (Jump Height Increasing)
Description: Blueish-purple horizontal floating artifact with rings bouncing up
and down inside.
Campaign/Multiplayer: No/Yes (Only DMA Death Sphere)
Notes: Temporarily increases Glitch's jumping height.

ØØ\__/ØØ\__/ØØ\ 3.023 Morbot Artifact - Shield
Item Name: Morbot Artifact (Temporary Shield)
Description: Blueish-purple floating spikey triangular artifact.
Campaign/Multiplayer: Yes/Yes
Notes: Makes a yellow bubble shield around Glitch, protecting him from any 
damage. Can still die from jumping off cliffs, landing in water, etc.

ØØ\__/ØØ\__/ØØ\ 3.024 Fire Buddy
Item Name: Fire Buddy
Description: Weird thing inside a dark, tiny cage with a bunch of bars.
Campaign/Multiplayer: Yes/(Not that I know of)
Notes: After you pick up this unusual item, a little black head with a 
propeller on top spins around Glitch, firing the same wepon as Glitch.
Can't copy all weapons.

ØØ\__/ØØ\__/ØØ\ 3.025 Det-Pack
Item Name: Det-Pack (Detonation Pack)
Description: Looks like a bunch of Coring Charges taped together.
Campaign/Multiplayer: Yes/No
Notes: Only given to you or found on special occasions, these are used to blow
up big obstacles.

ØØ\__/ØØ\__/ØØ\ 3.026 Chips
Item Name: Chip
Description: Blue Computer chip with silver claspy things on sides.
Campaign/Multiplayer: Yes/No
Notes: Find these to activate Switch Consoles that require them or to activate 
a Robot Control Terminal.

ØØ\__/ØØ\__/ØØ\ 3.027 Secret Chips & Speed Chips
Item Name: Secret Chip, Speed Chip
Description: Looks like a regular chip, but it's yellow instead of blue.
Campaign/Multiplayer: Yes/No
Notes: These are hidden around levels, and when you find them, you can collect
them to unlock multiplayer levels. There are also Speed Chips, which are 
exactly the same as Secret Chips, but are only obtainable by beating certain
levels in a set ammount of time.

ØØ\__/ØØ\__/ØØ\ 3.028 Washers (Silver & Gold)
Item Name: Washer / Gold Washer
Description: Well, if you dont know what a wahser is, its a circular 
piece of metal, with a hole in the middle. Gold washers are... gold.
Campaign/Multiplayer: Yes/No
Notes: Glitch collects these and uses them to buy stuff from the barter droids.
Silver Washers are worth one, and golden washers are worth 25. Blow up enemies
and pick up their washers, or find them laying around on the floor. Golden 
washers are pretty rare, and usually are hidden well or come from Ultra Titans.
Only silver washers jump to Glitch when he gets near. Golden Washers have to
be walked into to be picked up.
 The first time you beat a level, make sure you get as many washers as you can,
because if you replay a level, you can't get more washers. Only the ammount
you got the first time you beat the level will count. Same thing with weapons, 
weapon EUK's, and batteries.

ØØ\__/ØØ\__/ØØ\ 3.029 EUK (Equipment Upgrade Kit)
Item Name: EUK (Equipment Upgrade Kit)
Description: Box of ammo and gun parts, with a red circle above it, containing
the weapon icon of the gun it upgrades.
Campaign/Multiplayer: Yes/No
Notes: You can buy these from the barter droids, or you can find some hidden 
in one player levels. These upgrade your weapon level. If you buy the upgrade,
and then find it in the game, you can pick it up, but it wont do anyhting to 
your gun. I recommend looking for the upgrades first, before buying them.

ØØ\__/ØØ\__/ØØ\ 3.030 Robot Control Terminal
Item Name: 
Description: Looks like a green and red arcade game console.
Campaign/Multiplayer: Yes/No
Notes: These terminals allow you to control other enemies without having to 
hijack them. Sometimes you need to find a chip to activate them. Be careful,
some you can re-use, but others only work once.

ØØ\__/ØØ\__/ØØ\ 3.031 Switch Console
Item Name: Switch Console
Description: Skinny, Waist-high console that glows yellow, green or red
at the top.
Campaign/Multiplayer: Yes/No
Notes: These are used to unlock locked doors, or activate things.
Switch Consoles that need chips are yellow. Ones that just need to be 
activated are green. Red switch consoles need to be activated by a Mil Grunt.

\									      /
                 SECTOR FOUR: Enemies, Vehicles and Turrets
/									      \
ØØ\__/ØØ\__/ØØ\ 4.--- E, V & T Info
Unit Name: Enemy Name
Weapons: Weapons this unit carrys.
Open D-Port: Whether you can hijack this uint or not.
Destroy With: Weapons to kill this unit with.
Description: Physical description

ØØ\__/ØØ\__/ØØ\ 4.001 Mil Grunt
Unit Name: Grunt
Weapons: *See Description*
Open D-Port: Yes
Destroy With: Any weapon.
Description: Most common enemy, These units are a little taller than Glitch,
but not smarter by any means. They have a big torso, buy small legs arms and 
head. Not hard to kill, but sometimes come with a shield barrier. Shoot the
shield with a SPEW to quickly deactivate it. If you shoot their arms,
sometimes it will come loose and keep firing, and he'll shoot his own 

Purple: Purple Mining Laser & Coring Charge
Red: SPEW & Coring Charge
Green: Rocket Launcher & Coring Charge
Black: Rivit gun & Coring Charge
Light Grey: Flamethrower & Coring Charge

ØØ\__/ØØ\__/ØØ\ 4.002 Guard
Unit Name: Guard
Weapons: Giant Axe, Shotgun-like laser fire, Speed
Open D-Port: Yes
Destroy With: Rocket Launcher, Scatter Blaster, Coring Charges, SPEW.
Description: Reddish Purple Robot about 2 and a half Glitchs tall.
Looks like some kind of Greek God Robot. Ok Armoring.

ØØ\__/ØØ\__/ØØ\ 4.003 Titan & Ultra Titan
Unit Name: Titan
Weapons: Double Chaingun Arms, Rocket Launcher, can jump on enemy and squash
them or double jump and do a damaging sonic stomp.
Open D-Port: Yes
Destroy With: Magma Bomb, Coring Charges, Rocket Launcher.
Description: Looks like something from "Transformers". Blue armored chest, 
right shoulder-mounted rocket launcher and huge arms & legs. Pretty massive
robot. Sometimes, it can come "Ultra", with its own shield, and its 
Rocket Launcher that has the one-missile-becomes-four upgrade. 
Ultra Titans sometimes have golden washers.

ØØ\__/ØØ\__/ØØ\ 4.004 Trooper
Unit Name: Trooper
Weapons: Double Blasters on either hand. Can fly and use melee attack.
Open D-Port: Yes
Destroy With: Rivet Gun, SPEW, Cleaner.
Description: Looks like a dark blue, light blue and lime green skydiving raptor
robot. Be careful, when it blasts into the air, it can shoot foward and hit you
causing alot of damage.

ØØ\__/ØØ\__/ØØ\ 4.005 Leech
Unit Name: Leech
Weapons: Can Fly, and comes after you and hits you with its four legs.
Open D-Port: No
Destroy With: SPEW, Scatter Blaster, Rivet Gun.
Description: Looks like a robotic head with a jet inside its neck and four 
legs. It will fly at you and whack you with its legs, or it can pick you up and
shake some washers out of you. I think they are creepy, so blow them up fast.

ØØ\__/ØØ\__/ØØ\ 4.006 Snerq
Unit Name: Snerq
Weapons: Can fly, has two laser cannons, and is very quick.
Open D-Port: No
Destroy With: Rivet Run, Cleaner.
Description: Looks sort of like a mini jet version of a Predator. Very
fast and small, and if not taken care of fast, they'll knaw your health away.

ØØ\__/ØØ\__/ØØ\ 4.007 Predator
Unit Name: Predator
Weapons: Can fly, has four giant cannon arms that shoot lasers, or a barrage
of really powerful blasts.
Open D-Port: Yes
Destroy With: Rivet Gun, Rocket Launcher, Cleaner, Slingshot Coring Charges
Description: Huge flying red & silver four armed robot. Blow off its laser
cannons while fighting it, so it cannot hurt you as badly.

ØØ\__/ØØ\__/ØØ\ 4.008 Scout
Unit Name: Scout
Weapons: Alerts Alarm consoles of intruders, can ram Glitch and explode.
Open D-Port: No
Destroy With: Shingshot Coring Charges, Rocket Luancher, Rivet Gun
Description: Red little bot with tank treadss, and an antenna thing with blinky
lights at the top. Blow these up fast, or avoid them all together.

ØØ\__/ØØ\__/ØØ\ 4.009 Scientist
Unit Name: Scientist
Weapons: Can Shoot Red (damaging) electricity if it's your enemy, or blue
(healing) electricity if you've recruited it.
Open D-Port: No
Destroy With: Rocket Launcher, Rivet Gun, SPEW.
Description: Looks like an odd.. I don't really know how to describe it. 
It's tall and skinny, and has little thin arms that shoot electricity at you.
It floats around, and is not very fast, but can damage you pretty well if you
don't kill them.

ØØ\__/ØØ\__/ØØ\ 4.010 ZombieBot (WTF?)
Unit Name: Zombiebot (WTF?)
Weapons: Runs at you and slashes you. (You can get stuck in a corner)
Open D-Port: No
Destroy With: Rocket Launcher, Scatter Blaster, Slingshot Coring Charges.
Description: Weird things that are comprised of floated junk. They don't talk,
but they make funky screeching noises. You have to kill them once, let them 
COMPLETEY respawn, and kill them again.

ØØ\__/ØØ\__/ØØ\ 4.011 ZombieBot King
Unit Name: Zomebiebot King
Weapons: Huge Mace on a chain, and can pick you up and BBQ you with his flaming
bad breath. Here's a tic-tac dude.
Open D-Port: No
Destroy With: Shoot him with the Scatter Blaster, Rocket Launcher, or SPEW,
while dodging his mace, and when he bends over panting, throw a coring charge 
into his mouth. Do this about 6-7 times to blow him up.
Description: Big fat junky looking metal robot. Goes "Raaaaawwwwr!!" and stuff.
You only meet him in one level 9, The ZombieBot King.

ØØ\__/ØØ\__/ØØ\ 4.012 Droid (Spy)
Unit Name: Droid (Spy)
Weapons: Rocket Launcher
Open D-Port: No
Destroy With: Rocket Launcher.
Description: Small, yellow robots similer to Glitch, You can only fight them in
level 25, Unhandled Exception. You only gett a Rocket Launcher to right, 
but you can use whichever level gun you had the previous mission.

ØØ\__/ØØ\__/ØØ\ 4.013 Swarmer Spider
Unit Name: Swarmer
Weapons: Runs after you and latches on, and scratches at your armor, 
damaging you.
Open D-Port: No
Destroy With: Toaster, Magma Bomb
Description: Tiny little silver robots, that look like spiders. Usually found
streaming out of cracks in tunnel walls, these things jump on you and rip,
scratch, and drill at you until you blow up. Double jump to get them off you.

ØØ\__/ØØ\__/ØØ\ 4.014 Sentry 
Unit Name: Sentry
Weapons: Four machine gun cannons, rocket launcher
Open D-Port: No
Destroy With: Rocket Launcher, Rivet Gun, Slingshot Coring Charges.
Description: Giant red stationary gun turret, the Sentry fires at you when
you get within its Line of Sight. It will shoot you with four machine gun
cannons, and every few seconds, a rocket.

ØØ\__/ØØ\__/ØØ\ 4.015 Mortar
Unit Name: Mortar
Weapons: Fires a huge exploding cannonball at you.
Open D-Port: No
Destroy With: Rocket Launcher, Coring Charges, Rivet Gun.
Description: Looks like the Sentry, but instead of the machine guns and rocket
launcher, it looks like a giant cannon in the middle of it. Be careful,
red targeting marks will appear on the floor near it. Takes alot of damage,
but keep at it, and it will eventually explode.

ØØ\__/ØØ\__/ØØ\ 4.016 General Corrosive
Unit Name: General Corrosive
Weapons: Rocket Launcher, Can step on you, can spawn Troopers.
Open D-Port: No, but you take control of him the second time you meet him.
Destroy With: Cleaner, Coring Charges, Rocket Launcher, Rivet Gun, SPEW,
Scatter Blaster.
Description: GIANTLY HUGE robot, about a gazillion times taller than Glitch.
He's purple and silver, and the first two times you meet him, invulnerable. 
You will know when you meet him. Be careful, he likes stepping on you. For a 
Super General, with invulnerability and his own army and stuff, he seems 
pretty stupid. After all, basically his dialog consists of 
"RaArRrg! and RoArGhR!"...

ØØ\__/ØØ\__/ØØ\ 4.017 Anything Liquidy & Evil Looking
Unit Name: Water, Liquid, Lava, I dunno.
Weapons: If you fall in it, you will instantly die.
Open D-Port: No
Destroy With: NOTHING! The ultimate enemy.
Description: Anything liquidy is basically an instant death to Glitch.
Try to stay away fomr edges of cliffs and stuff when around this fearsome 
enemy. I think I died more often from jumping into evil liquid than from 
enemy fire!

ØØ\__/ØØ\__/ØØ\ 4.--- Vehicles/Turrets
Vehicle Name: Name of vehicle
Capacity: How many units can ride on it, or use it at once.
Weapons: Weapons this vehicle/turret comes equipped with.
Description: Short Physical Description.

ØØ\__/ØØ\__/ØØ\ 4.018 RAT (Rapid Armored Transport)
Vehicle Name: RAT (Rapid Armored Transport)
Capacity: 2. Driver and Gunner, plus other robots can stand on it while it's 
Weapons: It comes equipped with a 360 degree swiveling gun turret on the back.
Not very strong, but its good for doing hit and run missions.
Description: Looks like a red long tank, but with six wheels. Has a ball-like
gun cannon on the back. My favorite Vehicle. I prefer to call it an "MGT", or
Mobile Gun Turret.

ØØ\__/ØØ\__/ØØ\ 4.019 Loader (Hovercraft)
Vehicle Name: Loader
Capacity: One. Driver/Gunner.
Weapons: Small Machine gun, and giant claws for picking small units up with.
Description: This looks like a roman chariot, morphed with a yellow sub, and
has two hoverjets on either side, with a giant grey pincer on the front.
Pretty fast, but can topple over easily. If you're playing on teams,
you can grab your teammate in the pincers, fly around pretending it's a two
person vehicle.
Only problem, is that your pincered pal is vulnerable to fire, and has to use
his own weapon. Better left for a rare quick retreat manuver.

ØØ\__/ØØ\__/ØØ\ 4.020 Sentinal (Tank)
Vehicle Name: Sentinal
Capacity: One. Driver/Gunner.
Weapons: Rocket Cannon, Machine Guns, can drive over small enemies.
Description: Looks like a kind of squished brown tank. Not particuarly fast,
but probably the strongest weapon-carrying vehicle. Be careful not to run over
your own teammates... :-S

ØØ\__/ØØ\__/ØØ\ 4.021 Gun Only Turret
Turret Name: I call it the "Gun Only Turret".
Capacity: One. Aimer/Gunner
Weapons: Long, small Machine gun.
Description: Found in multiplayer level "The Trenches", this is just a 
stationary gunning turret. Has one Long machine gun swivel part attached to a
wide base with four leg-like corners.

ØØ\__/ØØ\__/ØØ\ 4.022 Gun / Grenade Turret
Turret Name: I call it the "Gun / Grenade Turret".
Capacity: One. Aimer/Gunner.
Weapons: Four machine gun cannons, and one grenade launcher.
Description: Found in multiplayer level "Matt's Big Gun Fun", this is a 
stationary turret with four cannons, that as they fire recoil. It can also 
shoot a grenade bomb, but you need to look up to fire it over greater

ØØ\__/ØØ\__/ØØ\ 4.023 Gun / Missile Turret
Turret Name: I call it the "Gun / Missile Turret".
Capacity: One. Aimer/Gunner
Weapons: Four small machine gun cannons and a rocket launcher.
Description: Fount in multiplayer level "Big E's House", this is basically
a "Sentry" you can control.

\									      /
                 SECTOR FIVE: Multiplayer
/									      \
ØØ\__/ØØ\__/ØØ\ 5.000 Level Info
Level Name: Name of the multiplayer level.
Robots: What types of robots there are in this level, and how many of each.
Vehicles: What vehicles appear in this level, and how many of each.
Turrets: What type of gun emplacements appear in this level.

Overall Level Rating: I'll rate this level 0-10/10 based on fun, level design,
strategic locations, and overall coolness.
Level Notes: Any extra notes about this level.

ØØ\__/ØØ\__/ØØ\ 5.001 Big E's House
Level Name: Big E's House
Robots: Two Titans, And I think One Trooper.
Vehicles: None
Turrets: One Gun / Missile Turret.

Overall Level Rating: 7/10
Level Notes:

-Gun / Missle Turret: When in the inside area, take the lift up that brings you
to the glass observation deck. From there, to the right of the deck there is a
cable. Jump up and grab it, and it will bring you to the turret.
-When outside, there is a small hole in the wall with a scope and another item.
-When outside, there is a very small path, that if you follow it, you can get a
shield artifact.



\									      /
                 SECTOR SIX: Last Things To Cover
/									      \
ØØ\__/ØØ\__/ØØ\ 6.001 Copyrights
Metal Arms: Glitch in the System
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
(c) 2003 Sierra Entertainment, Inc. All rights reserved.  Sierra, The Sierra
logo and Metal Arms are trademarks of registered trademarks of Sierra
Entertainment, Inc. in the U.S. and other countries.  Vivendi Universal Games
and the Vivendi Universal Games Logo are trademarks of Vivendi Universal Games,
Inc.  Developed by Swingin' Ape Studios.

ØØ\__/ØØ\__/ØØ\ 6.002 Credits

-Thanks "pikmario" for his "Items/Weapons/Enemies FAQ".
-Thanks "doninss" for your "Enemy/Item Location FAQ".
-Thanks "HAL486", "Sparhawk486" and "LastManStanding" for your "Secret Chip 
 Locations and Times" FAQ.
-Thanks Nintendo for making the GC, THE ABSOLUTE BEST game console there is!
-Thank you Sierra and Swingin' Apes Studios for creating one of my most
 favorite games of all time!
-Thank you everyone at gamefaqs.com, for various info to help me
 compile my walkthrough.
-I'd like to thank all the sites that are nice enough to post my guide.

-Me, for making this painfully accurate guide.

-My cousins, Kayla & Danny for various help on my guide.

-My friends Amber, Chris, Erik, Robert, Jordan and Kai. Thanks!

-My parents, for spawning such a wonderful addition to mankind.

-My future girlfriend, if I ever get one.... S=-)

ØØ\__/ØØ\__/ØØ\ 6.003 Email Guidelines
You can reach me at "CatSnack513@hotmail.com". I check this email account
about three times a week. Please don't email me asking about something covered
in my guide. I do appreciate emails informing me in case my information is
incorrect, if there is something I missed, or if you would like to compliment
or comment on my guide. Please no "Your FAQ SUX!" or anything like that.
All Emails should contain "Metal Arms" as their subject, or I might not 
recieve them. I would love to recieve emails with your personal opinions about
my guide! Thank you!

ØØ\__/ØØ\__/ØØ\ 6.004 Legal Info
Copyright 2004 CatSnack (Michael Dunn)
This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other web 
site or as a part of any public display is strictly prohibited, and a violation 
of copyright. This means, don't use my Walkthrough without asking!

Here is a list of all sites currently allowed to use my Walkthrough:


ØØ\__/ØØ\__/ØØ\ 6.005 Final Words
If you would like to download the Metal Arms Soundtrack, visit this site:

I Love Metal Arms and Hilary Duff! Muwahahaha!

I would just like to thank everyone who read this entire thing. I hope it was
very helpful to you! Well, I guess this is pretty much goodbye, so...
I hope your life is very long and prosperous, and maybe, one day in the future,
when I have completely overtaken the planet of Earth, you can say,
"Hey! I know him! He helped be beat Level 32 of Metal Arms! That one was soo
hard!" -*gets whipped with laser weapon from guard*- "NO TALKING SLAVE!"

Until We Meet Again... -*vanished into darkness, followed by a giant crash.*-