The House Of The Dead 2 (THOTD2) Arcade version A FAQ by Guy "Type R" E-mail address: Version: 1.00 Started on: 1.6.1999 Latest version of this FAQ can be found at A. History 1. My life and House of the Dead 2--- the journal 2. What is House of the Dead? 3. Characters and allies in HOTD2 4. How to survive in House of the Dead 2 5. The "level" chart 6. Enemies in HOTD2 7. Elements in HOTD2 that I like and hate 8. HOTD2's sloppy side 9. Funny things to do in HOTD2 10. The First Chapter -- The Prelude walkthrough 11. The bosses' backdoor 12.Credits (coins) 13.Rumors about HOTD2 14.The Ending 15.What I realized about HOTD2's ending 16.Credits 17.No Thanks 18.Things between can and can't 19.My wish list for the Dreamcast version of HOTD2 (temporarily) ======= History ======= 1.15.1999 Version 0.65: Started this "for beginners" FAQ. 1.18.1999 Version 0.72: Added the real story of HOTD series, and some errors fixed. 1.20.1999 Version 0.80: Added a "level" chart and some minor changes. 2.7.1999 Version 0.87: Big update. Added a tip that can increase your accuracy (tip 8), some new zombies, a section about all bosses but Emperor Type Alpha, and some minor changes in some sections. Hmm....most of them are just off-topic, but I don't care. HOTD2 is fun to play, and this FAQ should be fun to read too. Also, a special thanks to Gamefaq's warning, I also put something about plagiarism in the "Can and can't" section. Read if you guys want to know about this. And just for the kicks, can someone put Plagiar -ism into their Street Fighter Alpha/Zero 3 FAQs? Be creative. 2.10.99 Version 0.95 Added the Emperor Type Alpha strategy, some more bosses' strategies in the "Bosses' backdoor" section, fixed Judgement 's knight name from Khar to Kuarl, fixed the name Judgement to Judgment (that's what it spells in the game), added one more element I hate, a 2.9.1999 rant, Hierophant's hide and seek in chapter 5 (bosses' backdoor), a NEW SECTION called "scientific-methods of finding codes", and a special "sound" part of Strength Type 205 in "Bosses' backdoor" section. Also, I add a section about what the story's message is about. See "What I realized in HOTD2's ending" section. 2.12.99 Version 0.96 Added an easy way to beat some of the bosses (tip 9), deleting all off-topic rants, an alternate way to beat Judgment (both knight and purple bat) in the "bosses' backdoor" section, changed the hide-n-seek thing about the stage 5 Hierophant, and how to get the "white idle stance" during the Magician fight. I'm also deleting the finding codes section because it's stupid. 2.22.99 Version 0.97 Deleting some stupid texts, changed some obvious errors, and changed the way to get Magician's "white idle stances" in the bosses backdoor section. Nothing new. 2.27.99 Version 0.99 Add a warning about Game Cave at the end of this FAQ and give Henry LaPierre a credit. I'm so boring that I add a "HOTD2's sloppy side" section. I'm talking about the spelling errors, grammar errors, and voice errors that AM1 did. Also, some people says that I've gone TOO far with the inability of the beginners. Well, I admit it. But they will NEVER learn their mistakes about light guns/real guns. Anyway, some of the texts about this are gone: gone with the wind. :) I'm also trying my best to polish this faq. Please help... anyone? 3.16.99 Version 1.00 Add an ending section. Still no sign of making a walkthrough for the rest of the chapters. Not because I'm lazy, but the fact is chapter 2's routes are REALLY complicated (and I just like to write a walkthrough in order.) Add a "no thanks" section, and updated the credits section. (Still needs to be ============================================== My life and House of the Dead 2--- The journal ============================================== First thing first: YC Tan got the walkthrough of HOTD2. His FAQ is located in I really need to thank him because he made the first HOTD2 FAQ since the game was released. NOTE: Forgive my English. I HATE to learn English, so some grammars and word usage will really mess up. If there are some parts that you do not know what I am really talking about, I will fix them by telling me. Thanks. 12.18.1998. The date when I last saw The House of the Dead 1 in Albany Bowl (Albany, CA) before my Christmas holiday, I said to myself "Gives us new a light gun game here, ho!" And it's here. Really here. In 1.04.1999, I saw: The House---of the Dead, 2. When I took a good look at the machine, I said to my mind, "why in the heck they designed the machine like that?" The real screen is now at the bottom, mirrored. What is in front of me is a "mirror-mirrored" screen with a glass blocking far away. And the screen is so darn small! But.... who cares about that anyway? Three quarters, then the start button. Five minutes later, I have been killed by that purple bat (I think it is called reaper, but I really do not know WHAT it is) flying around as a tsetse fly in a tropical rain forest. Cannot beat stage 1 for the first time. Now I know, this game will be the next light-gun challenge I have to face. I used up 10 dollars to keep up with my skills. But still, the furthest distance I can go (no continue) is the second stage boss. I've beaten House of the Dead 1 and Time Crisis 2 WITHOUT USING A SINGLE CONTINUE, but why? Why I cannot beat House of Dead 2? That because I still need more, more, and MORE accuracy. It's useless to get more information by seeing how other people play, since THEY CANNOT CROSS THE END OF THE LIBRARY (as you might not know, the library is where G [Player 2 in House of the Dead 1] is). Yes, this FAQ is ALL by myself. Darn those weak light-gun people. I can only get a dollar every Friday. No job, no beg, poor guy. Anyway, I know a lot of things about how to last your life marks longer. If you want to be a good House of the Dead player or just do not want to be a WEAK light-gun player, read on. This is my very first FAQ, by the way. I made this FAQ because.....I really do not want another light-gun player to lose THAT many quarters. I saw a guy wasted 15 dollars (count it, 15!) to beat the game..... here's his rank: Name: JJJ Rank 6 (he sucks!) Points: 49337 If he's THAT weak, why he need to beat the game...? 2.2.1999 -------- Continuing is now only 1 quarter! Cheap as hell! I used up 4 dollars to see the whole story instead of doing some practice (well, almost). I saw a lot of new things in the later chapters. Like, Magician for example, is much cooler than the first one. The red idle stances and the fireballs are the main visual difference between the two. The music is enhanced, and I still love it. Man..... 2.8.1999 -------- I FINALLY beat the game with Gary. For the first time, I wasted 3 dollars and 25 cents (that's 11 credits). I know you guys might think "you suck!", well, try it and see for yourself. I got "Goldman is a zombie ending" because I continued 10 times (the last digit of the points MUST be 0). My rank is number 4, agent rank 3 (expert), and the points are 67580. It's not bad for the first time. Really. 2.12.1999 --------- Yay, another victory! This time, I used 10 credits. Ranked 3, agent rank 3, and score 70,209 points. I feel I'm getting better everyday. I got over 30,000 points in chapter 2 already! And uh.... I felt a bit hopeless that I'm afraid of shooting the civilians when the zombie is really close to them. Ugh..... what will the "level five" people do? 2.22.1999 --------- Just 6,000 more points to Rank 1! I'm so happy. =) Rank 3, agent rank 2 (Top), used 7 credits, and 73,827 points. When I played Area 51, I found out my accuracy has been greatly improved. I'm so happy (oops, I repeated....). =] 2.27.1999 --------- Just 1400 more points to rank 1! Hahaha.... I only continued 4 times, and the first continue is when I fight Strength. By the way, I didn't lose any lives when fighting Magician and it uses that "white idle stances" again. Yo! 3.2.1999 -------- WHOO HOO! 82336 POINTS! RANK 1! AGENT RANK 1! THE ROGAN ENDING! HAHAHAHAHAHAHA!!!!!!!!!! (Yeah, I'm really bumped.) Hm....I continued 6 times, and I got more than 80,000 points (therefore, the Rogan ending is there). Something's funny. How can I get this high with 6--- SIX, s-i-x, 5+1, 3*2--- continues? Let's see.....if using HOTD1's scoring system.... (and I give Tristan Kinslow a credit) Each civilian you rescue: +400 Each civilian killed by a monster: -100 Each civilian you kill: -200 Each monster killed: +80 Each time you shoot a monster's head: +120 Each time you are hit by a monster: -100 Each time you collect a medal: +200 Each time you obtain a golden frog: +1000 Since I continued 6 times, I've lost at least 18 lives (do the math)...and I got 2 life ups in stage 1, and 1 in stage 2, 3, 4, 5, 6. Therefore, I've lost 25 lives (so.... -2500 huh...). And I rescued...3....4...2..1..... 10 civilians. +4000 points. And I shot 1 civilian, and...1...2...0...0... 3 civilians killed by monsters. A 500 point loss. I got 3 coins and 2 golden frogs (+2600), and 1 diamond. So that leaves out the points that the monsters (including bosses) are killed and something else. Let's see..... (Remember, the points that I lost does not count.) 82336 Points I got - 4000 Civilian rescued - 6 Continues - 2600 Coins and frogs ----- 75730 Points that monsters killed and others To be exact, less than 37865/41168 of the points are from the monsters I killed. So my advice is....find the route that has the most monsters in each stage and ALWAYS aim at their HEADS --- hEaDs, HeAdS, sdaeH, h-e-a-d-s, heads! (I think that's enough) ================================= What is House of the Dead (HOTD)? ================================= House of the Dead series is a first-person light gun game that your objective is to shoot and destroy zombies, rescue stupid people, fight tough bosses, and get a touching but boring ending (actually, this is tragedy). The series focuses on challenge more than fun, so it's tough to beat. YOUR ONLY WEAPON IS A HANDGUN WITH ONLY SIX ROUNDS OF BULLETS. I demand magnum guns in the next game. HOTD2 is the first arcade game that uses the SEGA's NAOMI (Nay-o-mi) board (Same board as the Dreamcast's). This board can soup up to 3,000,000 polygons per second (Playstation only has a maximum of 650,000). So the graphics can be "skin-like", meaning that everything looks real (Just look at the new Magician Type 0!). The board is also CHEAP! It's about 3X cheaper than SEGA's Model 3 board (like Daytona 2) but with the same performance. It's about 100-200 dollars, I guess. However, the Naomi still doesn't fix a VERY obvious problem with polygons: the fingers, toes, hairs, etc. still can't move. For example: after stage 2, Gary/James will raise their left hands and say something like, "No one's gonna get away with this!" In reality, the hand should be closed (a la "the rock" in the game "paper, scissors, rock") . But in the game, the hand is open a la "the paper". Now that's what I called sloppy. Sigh.... if Sony don't fix this with their new chip, then I'll stop playing 3D games (j/k). Sony once said, "our goal is to produce film-like graphics". Well, if the hairs can't even move then the graphics are not film-like. Sigh..... I recently found the story of the HOTD series in Here's the whole preview with NO SINGLE WORD CHANGED, except some words that I must capitalize so you will know what's important in this preview. This preview is by Gavin. ----------------------------------------------------------------------------------- Once again from the labs of AM1, the second installation of the ever popular prequel titled House Of Dead that was destined to be ported to Sega's Dreamcast has finally been announced. Many have anticipated such a title to be confirmed in some form or another on the Dreamcast. Therefore to finally receive such conformation wouldn't be surprising, but it wouldn't go without notice neither. House of The Dead 2 is the true debut game of the power monger Naomi board arcade machine, and once again sanguine the blood thirsty customers to keep them coming back to test their shooting dexterity. Even though completion of this acclaim title is achieved by the highly skilled, the heart pounding suspense and need of quick responsive action keeps you coming back for one more go. The storyline is as follows: On 12.20.1998 two secret agents Thomas Rogan and 'G' successfully accomplished their mission objectives, which was to determine the nature of a certain Currien's research, conduct a sweep of the site, confirm the status of the research staff and special ops team, take defensive action as appropriate, and assist any survivors. It was discovered that Dr. Currien was planning for world domination via the help of his creation code named Magician. Magician is the masterpiece of Dr. Currien's ghastly work. However, this masterpiece spelled the end of Dr. Currien himself. Thomas Rogan and 'G' successfully defeated Magician, however Sophie, Richard Rogan's fiancée sadly did not survive the struggle. Shortly after, when Rogan said his goodbyes to his love and left with 'G', she rose from the dead. Sophie was left unaware of this transformation, but not forgotten of the love that she and Rogan had for each other. Two years later secret investigators, Gary and James, acted by orders of their superiors to go after 'G' in the city. 'G' found out that the master criminal Goldman is behind a huge disturbance in the city. However, this disturbance is in relation to the Dr. Currien project from two years ago. This made 'G' boil with rage, as he tried to tackle the case himself. Later, Gary and James join with two more secret agents, just in case something goes wrong. This is because with regards to the reports of the previous case that happened on the 12.20.1998, the superiors don't want to take any chances. With adrenaline pumping through their veins and their fingers anxiously on the triggers of their guns, Gary and James only had 2 things on their minds; find 'G' and discontinue the disturbance before anyone get hurts. But what sort of nemesis will they face? What is lurking within the shadows that is making people cry with terror? With a total of six stages for you to conquer, QUICK TRIGGER, FAST REACTION, and ACCURACY are the NECESSARY SKILLS that act as YOUR KEYS TO SUCCESS. If you miss out on any of these requirements, things would become extremely problematic. The game runs beautifully at 60 frames per second in hi res. House Of The Dead 2 is extremely detailed, and it is like a visual tour. HOTD2 differs from the original due to its intelligent improved artificial intelligence's (AI). Now rather than mindlessly shooting anywhere in the general direction of the enemy, players MUST BE ACCURATE IN THEIR SHOOTING SKILLS . An example of this is that if you aim to the face of a Zombie, and you do not aim completely accurately, you may take a ear or nose off. Conversion times between Naomi and Dreamcast are very small since most of the development time for the home versions will be spent on enhancing the coin-op originals. So expect the Dreamcast version to have a deeper storyline, more routes, and maybe even a special level. House Of The Dead 2 in the arcades is doing extremely well and praised by those who have played it. Expect more news and a review of House of The Dead 2 soon on Sega X. Previewed by: Gavin ============================== Characters and allies in HOTD2 ============================== James ----- Player 1. I do not play him often because he is ugly. Slow talker and he is like an idiot. :( Gary ----- Player 2. I always play him because he is a fast talker and I just like the right side of any light-gun games. :) G ----- Sub character in HOTD2 but Player 2 in HOTD1. Amy ----- Sub character in HOTD2. She looks like a red dressed woman. Harry ----- Sub character in HOTD2. He looks like another Goldman. Goldman --- The boss of the boss in HOTD2. Still Curien (that old man in HOTD1) like, though. Civilians--- Characters you need to rescue, but still stupid. Can't they RUN or something? God, those adults are idiots. ===================================== How to survive in House of the Dead 2 ===================================== House of the Dead 1 is hard at first, but about 3 months, it becomes pretty easy to beat, so I use some important (and valuable) information I had learned about this type of genre. You will need these to beat every single light gun game, like Lethal Enforcers, Virtual Cop, Time Crisis, Area 51, and of course, House of the Dead. Ready? Tip A: YOUR HEIGHT. Of course, you don't want a 4-year old kid to play light-gun games.... make sure you are tall enough to see the whole screen without any trouble (Chair works, but do not fall or you will be unconscious). Tip 1: HOW TO HOLD THE GUN. Put the hand that you usually write to the trigger (i.e. if you write left-handed, put the left hand to the trigger). Why? Because if that hand writes a lot, it's more comfortable to pull and release the trigger rapidly. It's true (I am right handed though). Now use the other hand to the bottom of the barrel. DON'T hold the gun one handed or two hands around the trigger. You will feel very tired that way. ON SCREEN EXAMPLE: If you have Metal Gear Solid for the Playstation, defeat Revolver Ocelot in Baker's booby trap room. You will be treated with a cut scene. When Solid Snake says, "Who are you?", watch carefully and see how he holds the gun. Tip 2: HOW TO SHOOT FAST AND AIM WELL (or better accuracy). First, follow tip 1. Second, while use the writing hand to pull and release the trigger VERY FAST, use the other hand to hold the gun TIGHTLY. The other way of saying this: turn that handgun to a sub-machine gun! That's it. Just do not shake the non-writing hand or you will shoot a civilian instead and you thought you are aiming at the zombie. Yipes! Tip 3: HOW TO RELOAD FASTER. There are two ways to reload: a) Off screen reload. Follow tip 1 and 2. When you need to reload, IMMEDIATELY put your arms under the screen and pull the trigger. Then aim the gun again. DON'T put your arm to the left or right side of the screen because often you will shoot a bullet on screen instead, and it's SLOW to put in back on screen. This is useful if you want to rescue civilians in an easier way. b) On screen reload. Put the non-writing hand a bit forward when you play the game. When you need to reload, put the index finger or the middle finger (it's longer) at the end of the barrel (a.k.a. the "invisible hole"). This is an excellent trick when the enemy does not move around too much. HOWEVER, Sega really wants to eliminate this trick, and ACCURACY is this trick's nightmare. Tip 4: CLOSER ENEMY = BANG, BANG, BANG! When you see 2 or more enemies that has no range attacks (i.e. throwing a knife, etc.) on the screen, shoot the closer one first. I saw a lot of weak light gun gamers playing James, and they always shoot the left zombie first (it's in the beginning of the game). BUZZ! Wrong!! If you are not following tips 1 & 2, you will just being whip by the closer zombie (the right zombie in the beginning). This tip does not work if there is a long ranged enemy(ies) on the screen teamed up. Tip 5: SHOOT THE PROJECTILE BEFORE YOU DO ANYTHING ELSE. If any of the enemies throwing stuff(s) at you, shoot those IMMEDIATETLY. Forget that zombie(s) that throwing stuff(s) for now. Your life is much more important than a -1 zombie. Tip 6: AIM AT THE HEAD MOST OF THE TIME. A brain is EVERY SINGLE ORGANISM'S(yep, even zombies) LIFE. If you aim and shoot at the head (a brain is inside a head, duh!) 2-3 times, spat. Do not waste your time shooting its p***s ----- it's fun, but not worth it. When rescuing a civilian, the zombie(s)' head is/are very close (repeat) to the civilian(s)'. Also, some enemies who have metal weapons can cover their heads (i.e. Axe zombie). Tip 7 (being annoyed?): KNOW EVERYTHING. Obviously, you want to know when what kind of zombie appears. Play it 3-4 times and you will automatically remember everything in Chapter 1 (if you can cross it, that is). Understand each enemy's patterns are important in any light gun game (well, except Area51). Also, always try to use your familiar route that seems easier to you. Tip 8: DRINK A _LOT_ OF ORANGE JUICE FOR BETTER ACCURACY. I'm serious here, so don't laugh. Since Vitamin C can let your eye see things better and clearly (you better learn), it is the source of better accuracy. Buy a gallon a orange juice and drink 6-8 cups daily. It will improve your accuracy greatly about a month or two. Of course, not just orange juice has Vitamin C. Orange (balls) works too, just longer. It may not be true, however, so don't trust this tip COMPLETELY. TIP 9: HOW TO BEAT A BOSS EASIER. This only works if the machine's screen is small, and far from you (Notice there's also a mirrored screen in the bottom, and a mirror in the top). Basically, if the boss's weak point does not move much, you can just PUT THE GUN RIGHT NEXT TO THE GLASS, and start shooting. This totally eliminates the degree of accuracy. I found this trick when my wrists feel a little tired after I beat the game again (with 9 continues), and I start fighting Hierophant Type B 05. Also, my machine's guns (NOT MACHINE GUNS!!!) have some fingerprints on the "invisible holes", and I found the laser "bounces" a little to the right. Jesus! But this trick eliminates this problem too. Thank god (oops, it's actually "my god"). I also found that this trick is extremely effective to Hierophant, especially the head slash. To Strength? To the dragon of Tower? I haven't tested with these bosses though. WARNING: NEVER try to hit the glass with too much energy. If you break it, it's your responsibility to fix it. But I'm always wondering if this is bullet-proof glass or not. Last tip: WHEN IN A GAME, BE A PLAYER, NOT A READER. This means all the tips above cannot save all of your life marks COMPLETELY. There is a word called "luck", you know. ----------------------------------------------------------------------------------------- ================= The "level" chart ================= Here's a little but very handy chart that you might think what "level" you're on. Except the level ones and twos (they just wasting my time), the other levels will have the layout as shown below. Ratings are depend on TRIGGER SPEED, ACCURACY, and REACTION, just like Gavin said. All are ranged from 0 to 5. If you wonder what these mean....... (I understand the non-pure English people's feelings...) Proof: Evidence that you're in which rank. Trigger Speed: How fast you can pull and release the trigger from one to another. Accuracy: Chances that it hits bulls-eye, or dead on. Reaction: How fast your brain alerts you when a danger is coming. Comments: Things that I have to say. Common death point: The area where most players dies. Games recommend for practice: The title says it all. What you'll really have to learn: The title says it all. Level link: What "level" you will advance to. IMPORTANT Sps: Stands for "shots per second". Hope they're easy for everyone to understand....... ----------------------------------------------------------------------------------------- Beginner/novice/newbie, level one, type A Proof: If you've always being slashed by the axe zombies, then you're in this rank. I hate to say this, but....HOTD2 may be way too hard for the newbies. So... don't play HOTD2. You had been warned. ----------------------------------------------------------------------------------------- Beginner, novice, or newbie, level one, type B Proof: If you just want to shoot fast and the hell with accuracy then you're in this rank. You want to be a soldier with only a handgun equipped? Hahahaha..... (excuse me for a second) ---------------------------------------------------------------------------- Intermediate level two Proof: If you've often being bitten by worms or can't cross stage 1, then you're in this rank. If you keep practice, you will become a good light gun player or a good soldier, someday. ----------------------------------------------------------------------------------------- Expert level three Proof: a) If you can cross stage 1 but can't cross stage 2 then you're in this rank. b) If you've sometimes being hit by owls then you're in this rank. Trigger Speed: 4 (5 sps) Accuracy: 4 Reaction: 4 Comment: Should beat House of the Dead 1 without a continue. Common death point: Somewhere in stage 2 Games recommend for practice: Lethal Enforcers 1 Arcade, Time Crisis 2 What you'll really have to learn: MORE accuracy and some more trigger speed. Level link: Extreme level 4 ----------------------------------------------------------------------------------------- Extreme level four (I'm in this rank right now) Proof: If you can beat the STAGE TWO _BOSS_ without losing a life then you're in this rank. Trigger Speed: 5 (6 sps) Accuracy: 4.5 Reaction: 5 Comment: Should cross stage 2 without a continue. Common death point: Somewhere in stage 3 or 4 Games recommend for practice: Lethal Enforcers 1 & 2 Arcade What you'll really have to learn: MORE accuracy Level link: Unstoppable level 5 ----------------------------------------------------------------------------------------- Unstoppable level five Proof: If you can beat the whole game by yourself WITHOUT A SINGLE CONTINUE then you're in this rank. Trigger Speed: 5 (6 sps and reloaded) Accuracy: 5 Reaction: 5 Comment: I guess anyone who take HEAVY military training can reach this rank easily. I mean, shooting at a moving helicopter's back wing is easier than you might think. Games recommend for practice: House of the Dead 2 (what else?) What you'll really have to learn: Don't be proud to yourself. Keep practice. Level link: Handgun god level 6 (no information with this one) Overall....... To practice accuracy, try Area 51. To practice reaction, try Time Crisis 2. To practice trigger speed, try The House of the Dead 1. To practice all of them independently, try Point Blank. To practice all of them at once, try The House of the Dead 2. Note that except HOTD2 and Time Crisis 2, ALL games above should had a home version now. So stop wasting quarters and buy them instead. Time Crisis 2 for the Playstation is canned :( , so the "home date" is still unknown. HOTD2 will release for the Dreamcast in March 18, 1999. ------------------------------------------------------------------------------------------- ================= Enemies in HOTD2 ================= Key: WP --- Weak point ATK -- Attacks HP --- Hit points to kill. Ranged from small to large. Small-- one hit die Medium -- Except head, 2 to 6 hits Large --- Except head, 6 or more hits ================ Normal enemies: ================ Original zombies Type A (They should have blue pants and no shirt) WP--- Head ATK-- Bite , 1 arm slash or 2 handed arm crush HP -- Medium Comment: The EASIEST enemy you can ever face. Appeared in chapter 1-3. Original zombies Type B (Their whole bodies should be dark-green) WP--- Head ATK--- 1 arm slash HP--- Medium Comment: About the same HP as the axe zombies. Appeared in chapter 2-4. Axe zombies (They should have 2 axes crossed in front of their heads) WP--- Head ATK-- Axe slash or bite if both hands are being shot off. HP -- Medium Comment: Block shots if the axes are in front of its head. Shoot at its stomach or its legs to lower its axes. Then shoot its head. Or, shoot at its brain. It's unprotected at ALL times. Appeared in chapter 1-3. Frogs (They are green-skinned and say "ribbit" when you meet them) WP--- Anywhere ATK-- Jump bite HP -- Small Comment: Idiots. If you do not shoot fast they can be deadly. Appeared in chapter 1 only. Worms (They have a mouth with dracula-typed teeth, both pink and green) WP--- Anywhere ATK-- Jump (what the heck?) bite HP--- Small Comment: Always come with a pack of 7-10. If you do not shoot all of them fast then they can be really deadly. Appeared in chapter 1-2. Chainsaw zombie (They are thin and hold a chainsaw with each hand) WP--- Head ATK-- Saw slash (need info if both hands are off) HP--- Large Comment: Block shots if the saw is in front of its head. Shoot at its legs to lower its saw. Then shoot its head. Sometimes even the brain is covered. Appeared in chapter 1-2. Axe throwers (They are always stay in a building throwing axes at you) WP--- Head and only head ATK-- Axe throw (2) HP--- Small Comment: Their axes, if have not thrown, can block your shots. Leaves after it throws 2 axes. Appeared in chapter 1-2. Axe throwers 2 (They looked like Original zombies type A with axes) WP--- Head ATK-Axe throw (2) HP--- Medium Comment: It sometimes teamed up with original zombies type A. It can throw axes as it walks. Appeared in chapter 2 only. Claw zombies (Robot-like zombies with claws) WP--- Head and only head (Anywhere if it comes right at you) ATK-- Claws HP--- Small Comment: Can jump anywhere in the background and jump at you, face to face, then slash. Shoot at them as you see it's crawling the buildings. Appeared in chapter 1-2. Owls (White, bird-like thing with an ugly face) WP--- Anywhere ATK-- Bites HP--- Small Comment: They are VERY FAST, and you may get hit very easily. Luckily, you can only meet owls in the second chapter. Knife-throwing zombies (Zombies with orange shirt and small head) WP--- Head ATK-- Knife throw (unlimited) or air slash HP--- Medium Comment: Their knives can block a lot of shots. Your best bet is when it moves side by side very fast (it looks really lame in present), instead of tracking it, stick and shoot to the point that it may come. The bullet will hit it in no time. Appeared in chapter 2 only. Fat zombies (Black, fat zombies) WP--- Head ATK-- Dash attack or flying stomp HP--- Large Comment: They can take about 3 shots to its head in order to finish it. Since its head is pretty darn small, this is one bad a** jerk. Appeared in chapter 2-3. Rotting zombie [Green] (Green zombies with no skin) WP--- Head ATK-- Bite HP--- Medium (small in special situations) Comment: A little less HP than the brown ones. Appeared in chapter 1-3. Rotting zombie [Brown] (Brown zombies with no skin) WP--- Head ATK-- Bite HP--- Large Comment: About the same HP as the fat zombies. Appeared in chapter 2 only. Rotting zombie [Orange] (Orange zombies with no skin) WP--- Anywhere Attack--Rush bite HP--- Small Comment: Appeared in the beginning of chapter 3 only. Fish (Yellow fish with dracula-typed teeth) WP--- Anywhere ATK-- Jump bite HP--- Small Comment: Can shoot while in water. DON'T let it come and bite you. Finish them as soon as possible. Appeared in chapter 2 and 3. Bat (Black body with purple wings that flies in a butterfly pattern) WP--- Anywhere Attack---Fly bite HP--- Small Comment: Shoot these bats AS YOU SEE THEM. They will be annoying when you see them for the first time. In solo mode, they will come with 3. In a special situation like those behind the cell (in stage 4), they come with 7 or 8. Appeared in chapter 3 and 4. Mask zombie (A mask behind its face with 2 claws as hands) WP--- Head Attack---Claw slash HP--- Medium Comment: Pretty much like the original zombies, except the claws can block your shots. Appeared in chapter 4 only. Sword zombie (A zombie with a sword in front of it) WP--- Head Attack--- Sword slash (Need info if both hands are off) HP--- Medium Comment: Did Goldman killed Cloud Strife from Final Fantasy VII? I mean, the size of the swords are pretty much the same as Cloud's except there are green bloods "painting" them. Anyway, they will need a certain amount of time to raise their swords and slash you. And that time seems PLENTY to me. Appeared in chapter 4 only. Double knife-thrower zombie (......forgot how it looks) WP--- Head Attack--- Double knife throw HP--- Medium Comment: You will meet this zombie in chapter 4, when you didn't rescue the water gate guy way back in chapter 3. I found that in 1-player mode, only ONE of this zombie will appear at one time. Hey, don't even think you can survive FOUR knifes rushing at you AT THE SAME TIME. There's also one more in Chapter 5. Commando zombie (They have orange hats and white faces) WP--- Head Attack--- Arm slash HP--- Medium Comment: Not much about this zombie. They just seemed faster than the original zombies, though. Appeared in stage 3 and 5. Worm zombie (Looks like a blue "original zombie type B") WP--- Head and only head Attack--- Bite, Worm bite HP--- Medium Comment: Except their heads, all parts take no damage at all. If you see it open its chest, AIM AT THE CHEST AND SHOOT LIKE HELL (if you can). You will hit the worm before you can even SEE it (if you're in the heat, that is). Appeared in chapter 5 only. Double blade rush robot (2 blades in its hands) WP--- Anywhere Attack--- Blade slash HP--- Medium Comment: You will meet these in chapter 5 only. They will show up in front of the car, and there's plenty of time to shoot both of these suckers. Double blade range robot (2 blades in its hands) WP--- Head Attack--- Bite, blade throw HP--- Medium Comment: You will meet these in chapter 6 only. The will show up anywhere--- ceiling, walls, and the floor. And nowhere--- it seems like they're using teleports or something.... Double chainsaw robot (2 long blades in its hands) WP--- Head Attack--- Saw slash HP--- High Comment: Their slashing time is a bit longer than the original chainsaw zombie. Probably because you have a hard time to shoot its head while it's far from you. Appeared in chapter 6 only. Original zombie-robot (White robots and nothing else) WP--- Head Attack--- Forgot HP--- Medium Comment: Sometimes they use teleports, but that will not scare you. In fact, it's the same as the original zombies. Appeared in chapter 6 only. ======= Bosses: ======= Stage 1: Judgment Type 28 (A huge, but headless knight with a large Axe [or halberd] on his right hand and a purple bat flying around the knight) WP--- Purple bat (Reaper?) ATK-- 2/3 to full energy: Halberd slash (Knight only) Minimum to 2/3 energy: Bat bite (Purple bat only) HP-- Knight: Large Purple bat: Large Comment: More details in the walkthrough. Stage 2: Hierophant Type B 05 (Looks like Chariot Type 27 in HOTD1. It has a large spear [or called trident] on its right hand) WP--- The central heart inside its chest ATK-- 1/2 to full energy: forward trident slash or dancing trident slash 2/3 to 1/2 energy: Fish summon attack NOTE: Different fish summon patterns if fight in different areas. SUNSET BRIDGE: Should be 3-5 from left, then 3-5 from right. WHARF: 1-2 left, 1-2 right, repeat. Should be ranged from 2 to more than 15. 1/4 to 2/3 energy: Forward jump trident slash Minimum to 1/4: Hide, then Left or right jump trident slash (Sunset Bridge only) Comment: To play the Sunset bridge Hierophant, rescue the man at the start of the chapter, then somewhere later you will find a gate with a key. Shoot the key and then you will meet a fat guy with barrels. Then there is a girl with a fat zombie. RESCUE THE GIRL. Then you will get into a house and you will see a door with a lock. RELEASE THE LOCK. Save the man (or not), and you should be on the way to the Sunset Bridge. If you can't save the car guy, you'll meet a woman locked up behind the gate and 2 zombies approaching her after a long while. If you can release her, then you'll get to the Sunset bridge. To play the Wharf Hierophant, you can either: a) Don't save the girl that is being chased by the fat zombie (If you rescue the car guy) b) Don't save the woman that is locked up behind the gate. (If you don't rescue the car guy) c) There should be some route changes if you're in the clock tower, but I had no idea because I only go there once. d) Also, if you don't save the car guy, you'll meet 2 civilians being attacked by a fat zombie and an original zombie (before you reach the gate woman). I had no idea about HOW to save them, because shoot either of them didn't die. If any of you did saved them, please tell me HOW, and what changes are made. Later chapters' boss strategies will be in the "bosses' backdoor" section. ============================= Elements in HOTD2 that I like and hate ============================= What I like in HOTD2: 1) The challenge. This is exactly how hard a REAL war is. 2) The boss music. It's another cool piece of techno music in video games. The tones are REALLY weird, like the beeps in each "section" of the music. 3) The fonts that appeared in HOTD2. There are about 7 different fonts in all, and some of them are really weird looking (and yeah, I'm weird). 4) Magician Type 0. LOVED the idle stances more than the first game. What I hate in HOTD2: 1) Life ups. What's wrong with them? They're few and far between..... 2) The civilians. know what I mean by that, right? 3) Too Resident Evil/Biohazard like. RE1 got mansion, HOTD1 got mansion. RE2 has trouble in the city, HOTD2 has trouble in the city. What's the point? 4) The gun. Sometimes, some shots are just out of scale. Probably because of fingerprints messing the lasers..... 5) James. An ultra ugly guy. He will bring me bad luck. 6) The machine. The screen is just too darn small and far away. 7) The crates and barrels. Most of them take two hits instead of one. 8) One-player imbalance. Two fat zombies, 3 claw zombies, 4 rotting zombies, and then 2 commando zombies with 2 worm zombies. My god. I can RARELY save my life with this kind of imbalances..... 9) Some voice errors from the game. "Holy fu-[beep] ing sh-[beep]!!!" (Sorry for that sentence..... but the line is straight from another game) More will be coming as the plot continues. ================= HOTD2's sloppy side ================= This section is about the errors (mostly grammar, voice and spelling) that HOTD2 has. I hate to say this, but the errors are simply too much. Sega better fix these in the Dreamcast version of HOTD2. Since the conversion between the arcade and the DC is so small, it will not be a problem. Note: AM1 is HOTD2's developer. Sega is the publisher of this game. Hm...AM1...I wonder what AMS stands for.... 1) Voice error: In stage 2, you'll meet a fat man and a granny (that's right, a granny) if you don't save the man in the car in the beginning. The granny's voice sounds like a MAN'S when she dies. Creepy. 2) Voice error: In stage 2, if you don't save the woman behind the gate (just after you met the fat man and the granny), you'll meet another woman.....well, sort of. Look at her face; hear her voice... she's homosexual, and I mean it! 3) Spelling error: In stage 2, just before you met Hierophant, you'll hear Gary/James say "Harry, we'll talk latter!" What's wrong? (AM1 translators are idiots!) 4) Grammar error: In the beginning of stage 3, Harry says, "...and a expert on the Genome theory." The error is obvious: it's _an_ instead of _a_ since the letter "e" in the word "expert" is a vowel. My god, I learned this rule since second grade, in Hong Kong. 5) Voice error: When Emperor says, "I am....the Emperor." it uses the wrong pronunciation with the word "the" since since the "e" in "Emperor" is a vowel. Therefore, it shall pronounce it into "de". Another obvious error that AM1 did. Man...if the voice actors are so uneducated then don't record from them. Jeez. 6) Voice error: (Gary's solo mode only) When you killed the sliver dragon of Tower in stage 3, Amy says, "We're in a serious s--Ahh!- tate." Of course, there's no way that a person can talk two words at the _same_ time under normal conditions. (Use _common_ sense, AM1. That's how you teach me...) 7) Grammar error: Throughout the game, Goldman says "We, Our, etc." But I thought there's only one person in Goldman's headquarters and that is Goldman. If it isn't a grammar error, then there must be two or more people in Goldman's headquarters. In the beginning of stage 5, Goldman says "Our Emperor shall awaken soon..." So the word "our" is NOT including Emperor. Therefore, besides Goldman, who are the others, and where are they? (Help me please...) 8) Grammar error: When Magician says, "Either I get you, or the Emperor will." This error is a bit tricky: because Magician doesn't even "get" the heroes yet, Magician should say "I'll get you". (Does that mean Magician is not a magician after all?) 9) Voice error: In stage 3, a voice says, "James/Gary, over there!" Well, I had no idea WHO says that, because that voice sounds like a man's, but we all know what Harry's voice is. There's only three/four people on the boat..... James or/and Gary, Harry, and Amy. It's not Harry, and James/Gary is hanging on. So it leaves out Amy. But it's a man's voice... (ARGH!!! I'm going confused and _insane_!) 10) Emotional Error: Before the boss in stage 3, Gary/James says, "What is it?" But after that, they are NOT surprised (no gasp or anything?) when they see a 5 headed hydra. Therefore, at least they should say "what is THIS!" when they see the hydra. (Use common sense again...AM1.) Yeah, I'm actually going too far with this one, but who cares. 11) Grammar error: Before you fight Emperor, Goldman says "The original sin that man has responsible to..." It should be "responsible for..." Man, another error that seems obvious to me. are driving you insane. To refresh your memory, here's a VERY simple question: What's 1+1*2? Of course, there are way too more than I expected. Any help will be appreciated. =========================== Funny things to do in HOTD2 =========================== This section is about some funny stuffs that you can do without hurting your quarters. Got milk (oops...)? E-mail me ( At this time, I found only one of them.... 1) When you rescued (and I mean COMPLETELY rescued) a civilian, he/she will give you a "thank you" stuff and he/she will tries to go away from the screen. At this point, if you SHOOT at them, they will NOT die (the same goes to HOTD1). In stage 4, there's one civilian that I REALLY hated. When I rescued him, he just says, "thanks for saving me!" and he walks away like nothing's happened. Oh yeah? Taste MY bullets and say, "Oh my GOD!" ================================================= The FiRsT CHAPTER-------- tHe PrElUdE walkthrough ================================================= Think you can survive the first chapter? Keep in mind that this walkthrough will spoil almost everything in the 1st chapter, with Gary's solo mode ONLY. Since this FAQ focuses on survival, I do not really need info about the next few chapters (so you will die EASILY, hehe...). Here goes. Slang: Cap means "to shoot at an animal or a human being's head." Spat means "now eat my bullets." Bang means "to shoot." ------------------------------------------------------------------------ It all begins with a car drove through the screen, with a purple bat waited at the roof of one of the tall buildings. As the car drove almost 3/4 of the screen, the purple bat fled and started the chase. Then..... The FiRsT ChaPTER THE pReLuDe "We're meeting G over there," said Gary, while still driving. After a moment, he saw something in front of him..... the purple bat. He stepped the brake in a hard way. The purple bat laughed. "I've already taken care of G." said the bat, with a weird voice. Gary felt confused, so he got out of the car. "This is only the beginning. You're next." The purple fled in front of the library building. It said, "Get him!" in a not-so-loud voice. Gary, pulled the gun out of his pocket, put six rounds of bullets into the gun's chamber, and he aimed at the street, with two zombies "waited" for him.... (I think it's not a bad start to write a kid's novel, but I think it totally stinks. I just want to improve my English, so I keep typing. I HAVE TO.) ------------------------------------------------------------------------ You see 2 normal zombies in front of you. Finish them by shooting their heads. Then shoot the bicycles, and, if you like, try to shoot the zombies far from you to see if you are a "sniper" or not. After a few seconds, Gary said, "No, not G." and he opens the door. 2 more zombies awaited for you. No, it MY BULLETS awaited for their HEADS. After that, Gary said, "how could this happen." A zombie will pop out from a chair. Cap it. Then you will see a zombie lying on the ground. You can cap it when it rises. Another zombie will rise from the right desk. Cap-> Bang-> Spat. Then.. ------------------------------------------------------------------------ Gary saw something. It looked like a person lying on the ground. Gary ran forward. "G!" He cried. G raised his head and took a good look at Gary. It looked like G had been hurt for a while. "Gary...., I tried......" said G. "Don't under estimate the enemy..." G pulled out a book from his pocket. The book's title said, "G's file." "Gary, take this....." Gary had no choice but to accept. Just then, the windows broke, and they saw a axe-wielded zombie and a normal zombie. ------------------------------------------------------------------------ Kill the axe zombie first (remember tip 4?) by shooting at its BRAIN. Forget that normal zombie for a moment--- it stinks. ------------------------------------------------------------------------ Gary ran towards the window, and turned his face to G. "Amy and Harry are coming to back us up." He said, painfully. It seemed like he cannot move at all. "Hurry, GO!" "Thanks G." But Gary did not smile. Gary went forward. He heard a voice from the right side. As he looked, an axe zombie had slashed a helpless man's back. ------------------------------------------------------------------------ Forget that stomach thing, this axe zombie is the worst axe zombie I had ever seen in HOTD2. Shoot its head QUICKLY and it's game over. ------------------------------------------------------------------------ Gary ran towards the helpless man, still alive. "I don't wanna die......" His last speech summoned his death. "My GOD." Gary said. Gary ran forward a little bit, and he heard another voice in front of him. ------------------------------------------------------------------------ Now it's the time to rescue the first civilian. Follow tip 1 and 2 and you will be fine. Shoot at its head if you think you are "snipe" enough (or good accuracy). This woman's life can change your routes. If you rescue the woman, she will say, "please, help him!" and you will run to the left side of the wall, to a well that you have to rescue another civilian. Shoot the zombie in front of you. Then you will have to face 2 more zombies from left and right. WHEN HE FALLS DOWN, SHOOT THE CRATES ON THE FAR LEFT SIDE OF THE CIVILIAN. You can get the first LIFE UP here. Back to the zombies. The left one will hit him first, so kill it (duh!), then the right one. If you are successful rescuing him, he will tell you the other route to get to the back street (Route B). If the woman dies though..... you will face three normal zombies from the well. After that, follow Route A. If the well guy dies Gary tells the woman "there's nothing we could do...." Then follow Route A. Route A: You will see three normal zombies "ram" the gate and rush you. Nothing too hard though. Then you will see 4 frogs. Way too slow than I thought. No problems here. Then you will see a normal zombie and an axe zombie. Since the normal zombie is RUNNING while the axe zombie is WALKING, you know the distances..... after that, Gary says "G's bloodstains...." and the grate will bust open from the right side and about 8 pink worms coming out. Shoot them QUICKLY. Then, ignore the crates (it reveals a diamond, but who cares about points?) and face a chainsaw guy. Legs-> Head-> Spat. Then follow Main Route. Route B: You get out to the by pass. Then you will see a normal zombie with a man crawling the ground (funny:). Shoot the zombie's head. No changes if he is rescued or not. Then a normal and axe zombie. Kill the normal zombie->axe zombie. Use stomach attack. Then the grate busted in front of you and about 8 green worms coming out. It's easy to kill all of them here. Then Gary said "G's bloodstains....." Follow Main Route. Main route You will see the axe thrower. If it throws any of its axes, shoot them to save your life marks. Then you will have to shoot the green zombies that they come out from the river. They are all one-hit die. Now you can shoot the vases to get an easy coin. As a door opens, HOLD YOUR FIRE! A girl will come out, then 2 axe zombies. Use the distance rule. After that, you will face 2 claw zombies. Nothing too hard here. Next, a pack of normal zombies appear. Easy kills. Now you can shoot the red barrels (2 hits) on the left side of the screen. You can get a gold frog here. After that, you will see a normal zombie with a barrel with its hand, and a civilian at the side of the bridge. Shoot the barrel and that's an easy rescue. When she comes towards you, a normal zombie will try to kill her. Yeah right. Bang, bang. Now give me that LIFE UP! ------------------------------------------------------------------------ As Gary ran forward to the middle of a square, he saw the purple bat, again. "Seems like my advice had no effect." It continues to speak with a weird voice. "Suffer, like G did." He fled away from Gary, and then a headless knight came out of nowhere, crashed all the cars in its way, and made a big roar. Gary took out G's file from his pocket. ------------------------------------------------------------------------ Beep........(music starts) Flap, flap, flap, flap ...... flipping pages ....... tracing image....... (Another different beep) Ah huh! Judgment Type 28 WEAK POINT------------------ | /==\ / | / \ =============== / | / | | /-\ |<--/ / |------[]|====== | | /\ \ / /\ | / | | | | / \ | / \ | / | |======\ | | \ / | \ / | / | ==== | \/ | \/ | | | / \ | | ==============+ / \ / \ / \ (OK so the halberd is right-handed but so what) ------------------------------------------------------------------------ As the battle starts, aim the gun at the knight's chest and just shoot as fast as you can (use on screen reload). Sometimes, the bat will fly right through there and take a stupid hit. If not, though, the bat will fly at the top of the screen, and it's your LAST chance to save your life when it says "Get him, Kuarl!" About two seconds later, you cannot shoot the bat anymore because the knight blocks the bat's view and then SLASH you. If you hit it, good job (nah). Around 2/3 of Judgment's life, the knight falls and leaves the bat alone. Then it will do one of the following...... randomly. ------------------------------------------------------------------------------------ But wait, here's an..... ALTERNATE WAY TO BEAT JUDGMENT'S FIRST FORM: See the street lamps at the top left side of the screen? Well, shooting at these and the bat will have a GREAT chance of being hit. Keep shooting at the street lamps until the bat flies to the top of the screen (a.k.a. when the knight starts to slash you). ------------------------------------------------------------------------------------- a) It charges at you with up then down pattern (5 times) and "smack" you. b) It charges at you with left then right pattern (5 times) and "smack" you. c) It charges at you with far left then far right pattern (2 times) and "smack" you. d) It charges at you with far right then far left pattern (2 times) and "smack" you. Solutions: (Normally, DON'T track that stupid bat. Instead.....) a) Aim a little bottom from the middle of the screen and keep shooting. b) Aim a little right from the middle of the screen and keep shooting. c) Aim at the far left (its first time) of "Tropic of Cancer line" and keep shooting. It basically means "1/4 to 1/3 from the top of the screen". OR, the far right (its second time) of "Tropic of Capricorn line" and keep shooting. It basically means "2/3 to 3/4 from the top of the screen" d) Aim at the far right (its first time) of "Tropic of Cancer line" and keep shooting. It basically means "1/4 to 1/3 from the top of the screen". OR, the far left (its second time) of "Tropic of Capricorn line" and keep shooting. It basically means "2/3 to 3/4 from the top of the screen" NOTE: Tropic of Cancer is-- on the earth's globe, at 23.27 degrees north of the equator. Tropic of Capricorn is-- on the earth's globe, at 23.27 degrees south of the equator. Either you shoot that fly or the fly "smacks" you, it flies back to the far middle of the screen and repeat the process. It takes three shots to kill it in solo mode. And..... If you kill it, you made it! You crossed and survived the first chapter! ------------------------------------------------------------------------ The bat gave its last speech. "Sir....G..o..l..d....." then it fell on the ground. While Gary stared at the beast, a red dressed woman running behind him, with a man in black besides her. "Amy, Harry!" Gary turned around and cried. "Thank god you're all right." Amy smiled. Gary did not, though. "What the hell is going on in the city?" "Don't know....." Harry answered. "But it's very similar to that 1998 Curien case." "That case?" Gary questioned to Harry. Harry ignored him. After a moment, Harry said, "Gary, go and prevent the confusion of the city." "OK." Gary was still wondering about the Curien case. "Let's meet at the Sunset Bridge." Harry continued. Amy broke in. "We're counting on you Gary." She sure did cheer Gary up a bit. "Leave it to me," Gary said in a low voice. ------------------------------------------------------------------------ Number of civilians rescued in order to get a life up: 5. (The music is extended, by the way) End of Chapter 1, in Gary's solo mode. ------------------------------------------------------------------------ ==================== The bosses' backdoor ==================== All bosses in this section are much more detailed than those above. And by the way, all stories about the bosses are COMPLETELY fictional. And is it make sense that I used the equation "E=MC squared" here? By the way, it will not include the level ones and twos' strategies because this game may be WAY too hard for them. --------------------------------------------------------------------------- The first chapter's boss: Judgment Type 28 ------------------------------------------ Story: ------ After Chariot Type 27 (chapter 1 boss in HOTD1) and Hangedman Type 41 (chapter 2 boss in HOTD1) defeated, Goldman tries to combine them into one. He improved Chariot's armor, but decreases it's speed, and the intelligence was down to its IQ into zero because during the experiment, its head has fallen off. He also improved Hangedman's speed, but there's a downside: Energy must equal mass of speed of light squared (E=MC squared). So he changed its body into a smaller one. Since the improved Chariot has no IQ, Goldman must use the improved Hangedman to control the improved Chariot, called Kuarl. And thus, Judgment was created. Visuals: -------- Kuarl is a huge, but headless knight with a large halberd on his right hand. The small Hangedman is a purple bat-like thing that controls Kuarl. They both are called Judgment. Weak Point ---------- Since Kuarl is almost invincible because of its armor, the only weak point G has found is the small Hangedman. Attacks ------- Since Kuarl is pretty big, the small Hangedman can't control much about it. It can only make Kuarl to walk a bit and do some slashing. But that doesn't mean it can't fly while controlling Kuarl. In fact, it can fly in a maximum speed of 21.7 mph (fake). If the Hangedman has only 2/3 health, he cannot control Kuarl anymore. Now it must survive on its own. Since speed is its main advantage, he can fly anywhere while charging. When close enough, it will quickly bite its target. How to beat Judgment Type 28: ----------------------------- Level three: This is a copy/paste from the walkthrough. As the battle starts, aim the gun at the knight's chest and just shoot as fast as you can (use on screen reload). Sometimes, the bat will fly right through there and take a stupid hit. If not, though, the bat will fly at the top of the screen, and it's your LAST chance to save your life when it says "Get him, Kuarl!" About two seconds later, you cannot shoot the bat anymore because the knight blocks the bat's view and then SLASH you. If you hit it, good job (nah). Around 2/3 of Judgment 's life, the knight falls and leaves the bat alone. Then it will do one of the following...... randomly. ------------------------------------------------------------------------------------ But wait, here's an..... ALTERNATE WAY TO BEAT JUDGMENT'S FIRST FORM: See the street lamps at the top left side of the screen? Well, shooting at these and the bat will have a GREAT chance of being hit. Keep shooting at the street lamps until the bat flies to the top of the screen (a.k.a. when the knight starts to slash you). ------------------------------------------------------------------------------------- a) It charges at you with up then down pattern (5 times) and "smack" you. b) It charges at you with left then right pattern (5 times) and "smack" you. c) It charges at you with far left then far right pattern (2 times) and "smack" you. d) It charges at you with far right then far left pattern (2 times) and "smack" you. Solutions: (Normally, DON'T track that stupid bat. Instead.....) a) Aim a little bottom from the middle of the screen and keep shooting. b) Aim a little right from the middle of the screen and keep shooting. c) Aim at the far left (its first time) of "Tropic of Cancer line" and keep shooting. It basically means "1/4 to 1/3 from the top of the screen". OR, the far right (its second time) of "Tropic of Capricorn line" and keep shooting. It basically means "2/3 to 3/4 from the top of the screen" d) Aim at the far right (its first time) of "Tropic of Cancer line" and keep shooting. It basically means "1/4 to 1/3 from the top of the screen". OR, the far left (its second time) of "Tropic of Capricorn line" and keep shooting. It basically means "2/3 to 3/4 from the top of the screen" NOTE: Tropic of Cancer is-- on the earth's globe, at 23.27 degrees north of the equator. Tropic of Capricorn is-- on the earth's globe, at 23.27 degrees south of the equator. Either you shoot that fly or the fly "smacks" you, it flies back to the far middle of the screen and repeat the process. It takes three shots to kill it in solo mode. Level four: You are accurate enough to hit the Hangedman when Kuarl is walking, and when Hangedman is flying alone. Level five: You don't need a strategy. --------------------------------------------------------------------------- Chapter two's boss: Hierophant Type B 05 ---------------------------------------- Story: ------ After Chariot Type 27's defeat, Goldman tried to find its weakness, and he found one of them: too heavy. Following the equation "E=MC squared", he removed the armor and leaves the flesh parts. However, he still cannot change its weak point--the chest. But he can make the flesh parts invincible if combine them with metal. Goldman needs a new compound that is both light but hard to hit. He was able to find it by Curien's leftovers: the project of Hermit Type 6803 (Stage 3 boss in HOTD1). He used this compound to recreate Chariot's fleshes, including a barrier that can cover its weakness. The new Chariot, Hierophant, was born. Visuals: -------- Hierophant is a knight-like zombie that has a trident on its right hand. Weak Point ---------- G probably knew about this Chariot project when he became the secret agent. And therefore the chest is still its weakness. It's the red thing inside the barrier. Attacks: -------- Basically, its attacks are much more like Chariot's. It can dance a bit forward, then another bit, then another.....then SLASH at its target. Since it's a horizontal slash, it can slash multiple targets at the same time. When it had some difficulty forwarding, it can move left or right while still dancing forward (like a rap dancer) and slash its targets. If he still has problems, it will summon its little "friends unlimited" fish. If Hierophant doesn't hit, it will summon as many as it liked...say, around 8 to 15. But if it's hit, the fish will stop jumping. After a while, either it summoned enough fish or it loses health, it will jump high and do a head slash. And this is its last hope of surviving. NOTE: This boss in sunset bridge treats a bit different when it tries do some head slashing. About 1/4 of its health, it will jump off the bridge and plays some hide and seek. After a while it will jump from left of right of the bridge and head slash you. How to beat Hierophant Type B 05: --------------------------------- Level three: Try to shoot as fast as you can. Use on screen reload since its chest will not always move, except that rap dancing and fish parts. You may be hit by these two easily, since you may need more accuracy. Level four: You are accurate enough to shoot at its chest AS SOON AS THE BARRIER OPENS (or fast reaction). About the fish thing, try to shoot at its chest before even the first fish comes. Level five: When it's about to jump (I'm talking about the head slash), the barrier will open one more time before it jumps. If you hit it, it will not do the head slash and laugh at you instead. And by the way, the barrier can "laugh" at you by opening and closing very fast. I think the hidden meanings are: "hahaha! You can't beat me!", "hohoho!" when doing the head slash, or "hehehe..." when summoning fishes. --------------------------------------------------------------------------- The third chapter's boss: Tower Type 8000 ----------------------------------------- Story: ------- Goldman tried to make a new type of monster. He looked at a complete dictionary about insects and ancient animals. Unicorn, dragons, spiders, hydras, ants....etc. He found that hydras and dragons looked like monsters more than animals. So he want to create a monster with the traits of a hydra and a dragon. He created a model about this new monster-- 4 headed hydra with a sliver dragon in the middle of them. With the compound that is the same as Hierophant's, their skin are invincible to bullets. He named this new monster "Tower". Visuals: -------- Tower is a 5 headed hydra with a silver dragon in the middle of them, and four of the "snakes" are orange. All snakes will share the health by one-forth. The silver dragon will have its own. Weak Point ---------- G found that the mouths are hydras' weak points. Since the dragon has some traits of a hydra, this dragon's weak point is the same. Attacks: -------- All "snakes" (not the dragon) will attack with their mouths. Due to energy problems, only one snake can attack at one time. Since Tower's body can take up a lot of energy, each snake will charge oxygen in order to have energy to bite. This doesn't mean 2 snakes cannot charge oxygen at once; they just cannot ATTACK at once. The dragon will set free when all four snakes are dead. Since it has no wings, it can only slide "S curved" like a snake. It can charge oxygen while sliding. When enough oxygen is in its mouth, it can rise up and bite its target. It will repeat the process since Goldman only programmed 1 attack to the dragon. How to beat Tower Type 8000: ---------------------------- Level three: Always aim the snake that is charging and shoot. If two snakes charge at the same time, aim the one that will hit you first (duh!), then the second. If you didn't lose a life during the battle, they will start charging 2 at the same time (you'll see 2 snakes start charging together). At the very end, there will be 2 snakes charging almost at the exact same time if there's still two snakes at one side are still living. Don't give up! When the silver dragon is free, you'll be in either a sand terrain or the water terrain. There are 2 differences: a) At the start, the water's dragon will attack earlier than the sand's. b) You have less trouble to find a time to hit the water's dragon, because the sand's dragon always has something to "hide, slide, and bite". The strategy is simple: shoot at its mouth AS SOON AS IT'S START CHARGING, you'll hear a sound. If it rises up, you still can hit him about 1 or 2 shots, but you just need more accuracy to do it. It takes 3 shots to stop the bite. Level four: Be careful about the rightmost snake and leftmost snake. Their bites are more deadly than the other two (I can't tell you why, since this will spoil the challenge). Level five: You don't need a strategy about this boss. --------------------------------------------------------------------------- The forth chapter's boss: Strength Type 205 ------------------------------------------- Story: ------ Goldman found that some of Curien's zombie models are total wastes. The Fat chainsaw zombie, for example, is one of them. Goldman tried to improve this zombie into a better one. Somehow, he has found two ways to change its model. One is to make it thinner (a.k.a. the chainsaw zombie in Chapters 1-3), and another one is to make it bigger. He used the same compound to make its whole body invincible, except its head. He found that if the compound goes into the brain, it will become a dummy instead. Also, the "E=MC squared" equation has no problems at all, maybe because the fat body can make a lot of energy. So Goldman tries to make it faster, and it worked. After all this, he gave it the name "Strength". Visuals: -------- Strength is a big, blue zombie with a BIG chainsaw holding with both hands. You will not see its head because the chainsaw block the view, if its hands are not raise. Sound ----- I add this special section because the chainsaw sound is really cool. It fills up the whole Albany Bowl (and of course, someone's just want to see what's going on). Even better, when it's continue time, I insert the coin when it counts to only 2 seconds left, so I can hear more of this sound (am I crazy or what?)! Man, I just want the Dreamcast version of this game NOW!!!!! Weak Point ---------- G found that almost every zombie's weak point is the head, and this boss is no exception. (And how G knew all this?) Attack ------ Very similar to run-n-gun, Strength can only run-n-slash with is chainsaw. Since speed is its major advantage, it can go to a maximum speed of 15.2 mph (another fake). It can chase the target if the target tries to escape. Somehow, he has an estimated of 1 or 2 axes in its back. It can throw at its target if Strength stops. How to beat Strength Type 205 ----------------------------- Level three: This boss is extremely similar to that T-Rex chase in the Jurassic Park light-gun game (also by SEGA) except no car bumping. Anyway, the chainsaw will cover Strength's head when the hands are not rising up. You can still shoot it when the chainsaw's not rising up. But you need HEAVY accuracy to let it get hit because the head is always moving. When it rises though, SHOOT!!!!!! That's the main points of beating him, even if it's running after you, jumping from above, or something else. Oh, and if it jumps, you MUST shoot it at least one time or you'll get SLASHED. If it stops, it's gonna to throw axes, so be prepared. At the end, you'll be far from it, but it'll rush you from a distance (crazy dance). Just shoot the head as fast as you can and it's doomed. Level four: If you're REALLY accurate enough, try to shoot at its left or right side of its face. The chance is much higher than shooting at the center of its head. Level five: You don't need a strategy about this boss. Really. --------------------------------------------------------------------------- The fifth chapter's mini-boss A: Judgment Type 28 ------------------------------------------------- Story ----- Goldman gives the Hangedman a second chance to kill James and Gary. Visuals ------- Same as chapter one's except the background----- no glassware. Weak point ---------- Same as chapter one's. Attacks ------- Same as chapter one's. How to beat Judgment Type 28 ---------------------------- Level three: Exact same strategy as in chapter one's. Level four: Same as level three's strategy. Level five: You don't need a strategy. --------------------------------------------------------------------------- The fifth chapter's mini-boss B: Hierophant Type B 05 ----------------------------------------------------- Story ----- Goldman revived it and gave it another chance. Visuals ------- Same as chapter two's except the background. Also, it takes DOUBLE DAMAGE WHEN HIT! Weak point ---------- Same as chapter two's. Attack ------ Almost the same as chapter two's. Due to the ocean has no killer fish (kind fish only), it cannot summon any of these. How to beat Hierophant Type B 05 -------------------------------- Level three: Exact same strategy as in chapter two's. Since this boss takes double damage, it will end faster than the first one. Note: If you don't kill this boss fast enough (i.e. lose some lives), it will play hide and seek. A special thanks to another hardcore HOTD2 gamer, Kyosuke Kagami ,which says that the stage 5 boss CAN play hide seek if you don't kill it fast enough. Well, it's true, but the exchange is another dollar (4 credits). Level four: Look at level three's strategy. Level five: You really don't need a strategy about it. And I mean it! --------------------------------------------------------------------------- The fifth chapter's main boss: Magician Type 0 ---------------------------------------------- Story: ------ Magician is the masterpiece of Dr. Curien's ghastly work. However, this masterpiece spelled the end of Dr. Curien himself. Thomas Rogan and G successfully defeated Magician (all copied from Gavin's), and Magician exploded. However, the model is in Goldman's hands, and he managed to create another one. During the recreation, he tried to improve its attacks, and added some skins to cover the wires. And thus, another Magician was created. Visuals: -------- Magician looks like a floating robot with moving "skins". Compared to HOTD1, it looked more beautiful. The fireballs was redesigned so it will be easy to know it's destroyed or not. And the red and blue idle stances (a.k.a. shadows)--- you gotta love it. Weak Point ---------- After Rogan and G's fight with Magician, G found 5 weaknesses: its right section of its face, it's upper left arm, lower right arm, the left thigh, and the right leg. The left thigh is the biggest "skin" area. Attacks: -------- If you've played the first Magician, then you should already know its attacks. It starts with 2 fireballs, then another 2, and then another 4 (Your reaction will quickly tell you whether the fireball is destroyed or not, unlike the first one). If it lost some health, he will start moving very fast and rush its target. Unlike the first one, this Magician's moving patterns treats a little bit different. In the first one, the target will sometimes hear 2 or 3 "moving sounds" and then rush the target. This one, though, the target will always hear 3 "moving sounds". The patterns are: Left, left, left; Left, left, right; Left, right, left; Left, right, right; Right, left, right; Right, left, left; Right, right, left; and Right, right, right. If more health are lost, it will start using fireballs again, in 2,2,4 pattern. After more health are lost, it will start the rushing again. But if there's more health lost, it will start moving far from its target, start charging lots of fireballs, and fire at its target. It will charge again when all fireballs are gone. This is the only obvious difference between the first one and this one. Also, Magician will fly closer to its target with each fireball charge. How to beat Magician Type 0 --------------------------- Level three: When charging fireballs, shoot them until all of them are destroyed, then shoot at its left thigh. If it rushes, shoot at its thigh. If it's last "moving sound" is to the right, then aim at a little right of the screen and shoot at this thigh. If it's left, aim a little left of the screen and shoot at its thigh. So basically the main weak point of Magician is the thigh. If it's start charging fireballs, shoot at the LOWER RIGHT LEG until he's firing. Then shoot at the fireballs that is IN FRONT OF YOU (they should be lighter). After each charge, Magician will fly closer to you. You have one advantage and one disadvantage. Here they are: Advantage: You have more chances to hit Magician's thigh. Disadvantage: The fireballs will take less time to hit you. EXTRA--- the idle stances--- During the fight, Magician will "zips" here and there, and you will see its "idle stances". When it's ready to throw fireballs, the idle stances will be blue. When starts to charge, they will be red. When it's ready to charge a bunch of fireballs, they will be white. BUT, if you don't lose ANY lives during the fight, and before it starts charging a bunch of fireballs, the idle stances will be also white during the 2,2,4 fireball attacks and the charges. The difference? The fireballs and the charges become faster and they are so fast that GOOD ACCURACY AND FAST REACTION ARE _REQUIRED_ TO SURVIVE. If you've being hit, it will go back to the blue/red idle stances. Level four: Same as level three's. Level five: You should have played HOTD1 already, didn't you? --------------------------------------------------------------------------- The sixth chapter's mini-boss: Tower Type 8000 BETA --------------------------------------------------- Story ----- This Tower is NOT the exact same one that is in chapter three. Not all attacks are programmed with this Tower, due to a problem of gene splicing with the silver dragon. Goldman just leave this one in his building and recreate the second one (the one you met in chapter 3). Visuals ------- Same as chapter three's. Each snake and the dragon shared the health by one-fifth. This boss also takes double damage. Weak point ---------- Same as chapter three's. Attacks ------- Same as chapter three's except the dragon will attack along with the snakes. How to beat Tower Type 8000 BETA -------------------------------- Level three: Exact same strategy as in chapter three's. Darn, the dragon battle is gone! But be careful that the dragon take less time to charge than the "snakes". Because of this, if one snake and the dragon charges at the same time, shoot the dragon first. Level four: Same as level three's strategy. Level five: Trivia question---Why hydras/dragons need oxygen? --------------------------------------------------------------------------- The sixth chapter's main boss: Emperor Type Alpha ------------------------------------------------- Story Note: This story is based on the cut-scene of Chapter 6. ----- This is Goldman's masterpiece. Mankind had destroyed nature almost completely (in real life, it is true), and nature can barely survive. That's why Goldman wanted to create a creature that rule over, hate and destroy mankind, and restore the nature and protect the life style (and that's what I WANTED). Therefore, Emperor was born. Although it's still in alpha stage, it is powerful enough to rule over mankind. Visuals ------- Emperor looks like a transparent alien with a red orb inside its body, with about 8-10 blue orbs outside Emperor, as supporters. Weak point ---------- Since it's in alpha stage, G had never seen its creature. So his file about Emperor is unknown (and yes, even the drawing in G's file doesn't match) But obviously enough, its weak point is the red orb. Attacks ------- First, it will fire the blue orbs, one by one, up to four. Then, the blue orbs will merging from 2 to 1, up to four. Then it will firing at once. Then, all of its orbs will merge into a sword, then Emperor will hold it and rush at its target. Then it will do one of them randomly, but if it loses some health, Emperor will start to "power up" (?) and the orbs will start merging to one of the following bosses: Small Hangedman of Judgment, Hierophant, Sliver dragon of Tower, or Strength. If it loses more health, then the whole Emperor will change into an red orb and the blue orbs will protect it. When it's start to "fly" close enough to its target, all orbs will change into spikes and start rushing to its target. How to beat Emperor Type Alpha ------------------------------ Level three: About the first part: a) If it's firing the blue orbs, one by one, try to shoot Emperor before the first one comes, then shoot the orbs based on range. b) If it's firing the blue orbs at once, try to shoot Emperor for 500 milliseconds, then shoot all the orbs using the distance rule. c) If it's trying to rush you with the sword, quickly shoot at Emperor as much as possible until it begins to slash you. Then you MUST be accurate and shoot at the red orb one more time. The second part (5/8 health remaining): General note: Emperor will lose health ONLY if the images are repelled. a) If the orbs are morphing to Small Hangedman, it will either fly from a small up/down or left/right pattern. It's very close to you, so be careful. Just shoot at the image. b) If the orbs are morphing to Heirophant, it will do the head slash. Shoot at the chest! One thing that seems funny is that the barrier is always open. c) If the orbs are morphing to the silver dragon of Tower, it will start charging and attack you. The time between the charging and hitting you is approximately 700 milliseconds. In other words, you only have a small amount of time to repel it. Just keep shooting at its mouth and it'll get hit easily. d) If the orbs are morphing to Strength, it will start "zooming" at you. You only need to shoot at its head, as the chainsaw will not move until it's close enough. The last part (3/8 health remaining): DON'T shoot at the red orb until it changes into spikes. I think it's simple enough. Level four: About the last part, you MAY be accurate enough to shoot at the orbs even if it's far away, but I may not think they'll take damage...... Level five: You may save the world, but you may not save the nature's future...... --------------------------------------------------------------------------- =============== Credits (Coins) =============== You need three credits (One quarter per credit, so count them) to start the game (In U.S.A). You only need 2 credits to continue. Since most weak light-gun gamers cannot even cross the library, it's good to save a quarter (I am a pretty poor guy), as no civilians can harm at that point (Unlike HOTD1, there are scientists right at the start of the game). The guys in Albany Bowl probably knew that I loved HOTD1, so they decrease the amount of quarters while continuing: from 2 credits to 1. That's right, ONE! Now that's really cheap. Now I can save 2 quarters instead of one. --------------------------------------------------------------------------- ================== Rumors about HOTD2 ================== There are four rumors that I have heard so far.... 1) House of the Dead 3 will be release around 2.26.2000...... 2) Codes like: Play as G, points gauge in the chapters, infinite bullets, easy mode, etc. 3) House of the Dead 2 will be port over to Dreamcast once SEGA make the light-gun for the Dreamcast (This rumor is now REAL!). 4) House of the Dead 2 soundtrack will releases along with the Dreamcast version of HOTD2 (I hope this rumor's real). ========== The Ending ========== After you beat Emperor, it exploded in a way not unlike the Hiroshima bomb. Then.... Part 1 ====== James' Ending: -------------- James: GOLDMAN! Goldman: is not over yet. James: Is that all you have to say! Goldman: In time....a successor will come. Farewell friends. (Goldman is doing "the sign of ankh" and commit suicide) (The ending music "the second tragedy" starts) James: Goldman, I don't care if a successor will come or not. I will continue to fight.... as long as humans have the ability to live. (James walks away. But later he stops and turns around) James: Good bye....Goldman. Gary's Ending: -------------- Same as James' until the ending music starts. Gary: Is that really over? ......Was I really right? Someday..... Until the answer is found.... (Gary walks away. But later he stops and turns around) Gary: Good bye....Goldman. James AND Gary's Ending: ------------------------ No info. HA! Part 2 ====== And at the VERY end of the music (great music, by the way).... a) You will leave the building. But G, Harry, Amy, and 9 civilians (should be) are already waiting and waving their dirty hands. The hero will say a "Thank you" note and... .dnE ehT b) You will leave the building. But Goldman is waiting for you, with a green face, green skin, green blood.....(anything else?) The hero will say "GOLDMAN!" and...bang! Bang! Then.... ThE EnD. c) Before you leave the building, someone will say the heroes' names. The heroes turn left. Rogan (he looks pretty gay) is there. He says that G and Harry are okay (I thought they both dead). Then he says something like "On we go, to our next battle..." or something. The heroes will say something and they leave the building. No people are outside.....(so... where's the wind?) thE enD. --------------------------------------------------------------------------------- To get ending A, you must score less than 80,000 and the last digit of your score must be 1-9, but not 0. To get ending B, you must score less than 80,000 and the last digit of your score must be 0, but not 1-9. To get ending C, you must score more than 80,000. To get THIS high, ALWAYS kill the zombies by shooting at their HEADS. Keep in mind that each inaccurate hit to the head may take a part of its head off, but you will still get 120 points (should be). Therefore, if a zombie takes three shots to the head, you'll gain 360 points, and so on. Since even the original zombies' heads can take more than 2 shots, that's why you can get so much more points in HOTD2 than in HOTD1. ================================= What I realized in HOTD2's ending ================================= Over billions of years ago, there's nature, but no mankind exist. After 20 years from now (2.10.1999), there's mankind, but nature's gone. Because we ruined nature and its life cycle. We're wrong. We are the ones that have to be destroyed. Goldman.....he just want to protect nature and its life cycle. He knew that Mankind DID hurt the nature. He wanted to destroy its enemy: mankind. In reality, Goldman is right. We hurt the nature. We hurt the life cycle that starts from billions of years ago. He sacrifices his life after he said, "in time, a successor (me?) will come." What does he mean? Does that mean there's another person that hates mankind? There's people who love nature, but don't have the ability of "creating" zombies. The nature needs to be rescued and being unharmed. If only mankind has no emotions (hey, zombies have NO emotions!)....... If you think that I'm talking some nature crap, fine. Don't expect to live after 20 years. So please, respect with the nature. Love the nature. Don't ruin the nature. I don't know why most people hate it....... the ocean, for example. The oceans, seas, lakes, whatever, contains plankton. Plankton gives oxygen to all living organisms. And guess what? Oil, garbage, and chemical stuffs ruined the ocean life. Therefore, plankton's production has indeed decreasing. The biggest whale, blue whale, ONLY eats (losta) plankton.... so think about it. People ruined the ocean, and they think "it's nothing to worry about because the ocean is too big.". Once day when there's no plankton, people will just die peacefully because the world simply cannot give enough oxygen to all living organisms. ======= Credits ======= Thanks to YC Tan ( who wrote the very first HOTD2 FAQ. I have learned a LOT of new vocabularies there. I put some of them over here. Keep in mind that in later chapters, his walkthrough will only support in 2-player mode, for now (and that's why he can wrote the walkthrough easier!). Check his faq in Without him this FAQ will not even exist. Thanks to Gavin who wrote the preview of Dreamcast version of HOTD2. I finally knew the story. THANK YOU. But if members in or GAVIN tells me to remove that from my FAQ, I will do that IMMEDIATELY. Hey, it's my first FAQ, and I really don't know everything about martial laws..... Thanks to my mom who gave me a dollar each Friday. Crap. Just want a job....FAST. Thanks to a person's initial called MMB, who is the ONLY one besides me that has some nice gun-shooting skills in Albany Bowl. Although I still don't know who he is, he has some of the fastest trigger speed ever. Why I know this? Because he beat Time Crisis 2 in 14.39 minutes, and the score is over 1,000,000! He even beat HOTD2, but his score is only around 63000, agent rank 4, and continued either 11 or 21 times (last digit is 1). He is pretty average in this game because I know he still needs 1 more element: ACCURACY!!!!!! I need to thank him because he encourages me about the trigger speed. Thanks to Kyosuke Kagami who told me about the stage 5 Hierophant's hide and seek thing. Finally, someone DID take a (good) look at my FAQ and e-mailed me! Thanks to Henry LaPierre and his Alundra FAQ for the warning about Game Cave. Thanks to Doug Heung and "Vampire Sin" for pointing that I've been gone too far with the beginners. Well....if they learn their mistakes then I will call that "not too far". Thanks to Tristan Kinslow and his HOTD1 FAQ for the ranking system. Although the point gauge code still hasn't found yet, but I think HOTD2's point system will be the same as HOTD1's. Thanks to Squaresoft and its game "Einhänder" for the techno music while making this FAQ. The music composer of Einhänder is Kenichiro Fukui. But I think HOTD2's boss music is better. Thanks to Sega for such a great game. Thanks to Albert Einstein for the equation E=MC squared. (ASCII text cannot make exponents, so I can't put the "2" on the top [a.k.a. superscript].) This equation is also one of the most important equation in science. (Although I used it in a wrong way, but whatever.) In case you're wondering, E stands for energy, M stands for mass, and C stands for speed of light. If you have anything to ask, comment (something that I should add or delete), or if you reach "unstoppable level 5", drop a line at I will always send e-mails back to you, if I finished all of my homework, that is. I won't bite. I promise. No humans (or should I say zombies) or animals (frogs, owls, etc.) are killed during the making of this FAQ. =] ========= No Thanks ========= In many FAQs, this section is usually called "the idiot list". But I like "No thanks" more simply because it sounds better. -No thanks to almost all of the people who played Starcraft in Out of 314 people, only ONE knew what a light gun is. This is bad.... (by the way, they don't even know who Guy Montag or Winston Smith are...what that means is they didn't even read novels. Apparently, those who are teenagers are either uneducated or lazy.) -No thanks to a person who called me an _idiot_ when I did a little kung-fu after I beat the stage 3 boss. I usually do a little stretch after each boss is killed, but... he called me an idiot. Well, you can also call Bruce Lee and Jackie Chan idiots. Screw you, hippy! -No thanks to another person who interrupt me when I fought Magician. In the middle of the fight, he joined. Guess what? Bad luck happens since. When Magician do the rushing, it will take two hits in order to repel it. know....I died. I forgive his weakness (he should be in the newbie rank) because he and me are humans, but I don't like people interrupt me when I'm in the heat of a game. ============================ Things between Can and can't ============================ Can: You can watch this FAQ with your eyes from any ANGLE (binoculars are fine), or pass this FAQ to your friends without making any changes to this text. Can't: You cannot sell (I have heard that Game Cave sells FAQs...), or change this text (like "Guy Type R" to whatever) and post it to various web sites. In other words, ABSOLUTELY NO PLAGIARISM. Those who did these kinds of stuffs are STUPID and DON'T DESERVE TO LIVE ON EARTH. Get a life instead of an honor, can they? About plagiarism: Many people, including me, HATE plagiarism. Plagiarism means "the appropriation or imitation of the language, ideas, and thoughts of another author, and representation of them as one's original work". In other words, if you take my FAQ and replace the original author's (me) name with your own name, you are plagiarising my work. Don't let me catch you doing it, or else I will E-mail bombing you, ICQ bombing you if you have ICQ, and possibly even _WINUKE_ you if it's a VERY serious case. Winuke is probably (and possibly) one of the MOST HORRIBLE ways to finish plagiarists (Yes, even if it's some sort of illegal). Even a kind person like me WILL do one to all of the above if you don't listen to me. God, do I hate plagiarism. If I just found out about this sooner, my first target will be Game Cave. Why Game Cave, you ask? Well, Game Cave did one thing that was totally illegal-- SELLS FAQS. Another FAQ author, Henry LaPierre, said something like this in his Alundra (great game, by the way) FAQ.... "Game Cave, for taking people's faqs off the net and selling them to their customers. They use the excuse that they are actually selling them their own smaller guide and giving them the faqs from the internet as a free gift. Guess what Game Cave, in my eyes that isn't right, you don't even ask the people who wrote the faqs if you can do this." And here's his warning to Game Cave..... "A specific note to Game Cave, I adamantly deny your use of this faq in any way. Do not give it away free, do not sell it, do not give it away as a "free" gift to those who buy your smaller guides, do not give it to those who buy the game from you, do not tell people that you will give it to them if they purchase the game from you, do not put it on your website................................................. Get the picture? You are not authorized to use this faq in any way, shape or form...PERIOD!" Now you know the people in Game Cave are actually "faq bastards". (Pretty off-topic now) Now, they changed their strategies to sell everything about video games, including imports, wall scrolls, soundtracks, etc. at the "lowest prices". Lowest prices? That's totally fake. Repeat, FAKE. Tomb Raider III, for example, $49.99. Is it the "lowest price"? When I checked out Target's, it sells for $39.99. Even Target's games are cheaper than Game Cave's. Let me just say WTF (What the f-)? Keep in mind that it's $49.99 _PLUS_ shipping and handling (or COD) AND taxes. I bet those import CDs are actually made by them (the cost? No more than 2 U.S. dollars) and they dubbed each game's data into the CDs, and they sell them for a price for at least 60 U.S. dollars each. If you want to buy imports, go to BuyRite instead ( Now these ARE the lowest prices over there. In conclusion, never trust ANYTHING from Game Cave. They're liars, cheaters, and mother f-ers (sorry for that word). =========================================================== My wish list for the Dreamcast version of HOTD2 (temporarily) =========================================================== NOTE: This section will delete on Friday, March 19, 1999 (next version). The DC version of HOTD2's release date is March 18. Just two more days when I upload this FAQ. Before that happens, here's my wish list..... 1) Music test. If Sega don't want to release the HOTD 1&2 soundtrack, this is what I wanted. To Sega, adding this is a breeze and it will not take more than 1 day (I think). 2) Grammar and voice fixes. I know the conversion is easy, so fixing these are also very easy. Fix the voice (like the granny in stage 2) and grammar errors (like the "a- an-" stuffs) 3) Easy and expert modes. What I mean is to reduce/add some zombies so it makes the game easier/harder. For example, 1 hit die zombies. Easy enough. Or, 3 fat zombies attack each player AT ONCE, and that's hard enough. Also, an adjusting of the life-up requirements at the end of each stage. 4) Accuracy bonus. Add one or two life-ups when the accuracy is over 75% or 80% at the end of each stage. Of course, if anyone can do an accuracy of 100%, give that guy 5 life ups. Well, I think that's it. Although companies will never listen to people other than their employees' ideas (and that's really sad), I just hope one of them will be on my wish list, ESPECIALLY the music test! ======================================================================== This FAQ, the survival guide, the level chart and the first chapter walkthrough and everything else included in the FAQ are made and copyrighted by Guy "Type R", and there is ONLY one Guy "Type R" and that's me. Period. As I mentioned previously, no humans or animals are killed during the making of this FAQ. House of the Dead 2 is developed by AM1, and it's published by Sega Entreprises. 1996, 1998 SEGA ENTREPRISES. All Rights Reserved.