The House Of The Dead 2 (THOTD2) 
Arcade version

A FAQ by Guy "Type R"   
E-mail address:
Version: 1.00
Started on:  1.6.1999
Latest version of this FAQ can be found at

A. History
1. My life and House of the Dead 2--- the journal
2. What is House of the Dead?
3. Characters and allies in HOTD2
4. How to survive in House of the Dead 2
5. The "level" chart
6. Enemies in HOTD2
7. Elements in HOTD2 that I like and hate
8. HOTD2's sloppy side
9. Funny things to do in HOTD2
10. The First Chapter -- The Prelude walkthrough 
11. The bosses' backdoor
12.Credits (coins)
13.Rumors about HOTD2
14.The Ending
15.What I realized about HOTD2's ending
17.No Thanks 
18.Things between can and can't
19.My wish list for the Dreamcast version of HOTD2  (temporarily)  


1.15.1999       Version 0.65: Started this "for beginners" FAQ.

1.18.1999       Version 0.72: Added the real story of HOTD series, and some
                              errors fixed.       
1.20.1999       Version 0.80: Added a "level" chart and some minor changes. 

2.7.1999        Version 0.87: Big update. Added a tip that can increase your 
                              accuracy (tip 8), some new zombies, a section 
                              about all bosses but Emperor Type Alpha, and 
                              some minor changes in some sections. 
                              Hmm....most of them are just off-topic, but I don't 
                              care. HOTD2 is fun to play, and this FAQ should be 
                              fun to read too. Also, a special thanks to Gamefaq's 
                              warning, I also put something about plagiarism in 
                              the "Can and can't" section. Read if you guys want 
                              to know about this. And just for the kicks, can 
                              someone put Plagiar -ism into their Street 
                              Fighter Alpha/Zero 3 FAQs? Be creative. 

2.10.99         Version 0.95  Added the Emperor Type Alpha strategy, some more 
                              bosses' strategies in the "Bosses' backdoor" section,  
                              fixed Judgement 's knight name from Khar to Kuarl, 
                              fixed the name Judgement to Judgment (that's 
                              what it spells in the game), added one more element 
                              I hate, a  2.9.1999 rant, Hierophant's hide and seek
                              in chapter 5 (bosses' backdoor), a NEW SECTION 
                              called "scientific-methods of finding codes", and 
                              a special "sound" part of Strength Type 205 in
                              "Bosses' backdoor" section. Also, I add a section 
                              about what the story's message is about. See "What I 
                              realized in HOTD2's ending" section.

2.12.99         Version 0.96     Added an easy way to beat some of the 
                                 bosses (tip 9), deleting all off-topic rants, an
                                 alternate way to beat Judgment (both knight and
                                 purple bat) in the "bosses' backdoor" section,
                                 changed the hide-n-seek thing about
                                 the stage 5 Hierophant, and how to get the 
                                 "white idle stance" during the Magician fight.  
                                 I'm also deleting the finding codes section because 
                                 it's stupid.

2.22.99         Version 0.97    Deleting some stupid texts, changed some 
                                obvious errors, and changed the way to get
                                Magician's "white idle stances" in the bosses
                                backdoor section. Nothing new.

2.27.99         Version 0.99     Add a warning about Game Cave at the end 
                                 of this FAQ and give Henry LaPierre a credit. 
                                 I'm so boring that I add a "HOTD2's sloppy 
                                 side" section. I'm talking about the spelling 
                                 errors, grammar errors, and voice errors that 
                                 AM1 did. Also, some people says that I've gone
                                 TOO far with the inability of the beginners. 
                                 Well, I admit it. But they will NEVER learn
                                 their mistakes about light guns/real guns.
                                 Anyway, some of the texts about this are gone:  
                                 gone with the wind. :) I'm also trying my best 
                                 to polish this faq. Please help... anyone?

3.16.99         Version 1.00     Add an ending section. Still no sign of making 
                                 a walkthrough for the rest of the chapters.
                                 Not because I'm lazy, but the fact is chapter 2's                               
                                 routes are REALLY complicated (and I just 
                                 like to write a walkthrough in order.) 
                                 Add a "no thanks" section, and  updated the 
                                 credits section. (Still needs to be

My life and House of the Dead 2--- The journal

        First thing first: YC Tan got the walkthrough of HOTD2. His FAQ is located 
in I really need to thank him because he made the first HOTD2 FAQ
since the game was released. 

        NOTE: Forgive my English. I HATE to learn English, so some grammars 
and word usage will really mess up. If there are some parts that you do not 
know what I am really talking about, I will fix them by telling me. Thanks. 

        12.18.1998. The date when I last saw The House of the Dead 1 in 
Albany Bowl (Albany, CA) before my Christmas holiday, I said to myself "Gives 
us new a light gun game here, ho!" And it's here. Really here. In 1.04.1999, I 
saw: The House---of the Dead, 2. When I took a good look at the machine, I 
said to my mind, "why in the heck they designed the machine like that?" The 
real screen is now at the bottom, mirrored. What is in front of me is a 
"mirror-mirrored" screen with a glass blocking far away. And the screen is so 
darn small! But.... who cares about that anyway? Three quarters, then the 
start button. Five minutes later, I have been killed by that purple bat (I 
think it is called reaper, but I really do not know WHAT it is) flying around 
as a tsetse fly in a tropical rain forest. Cannot beat stage 1 for the first 
time. Now I know, this game will be the next light-gun challenge I have to 
        I used up 10 dollars to keep up with my skills. But still, the 
furthest distance I can go (no continue) is the second stage boss. I've 
beaten House of the Dead 1 and Time Crisis 2 WITHOUT USING A SINGLE 
CONTINUE, but why? Why I cannot beat House of Dead 2? That because I still 
need more, more, and MORE accuracy. 
        It's useless to get more information by seeing how other people play, since 
the library is where G [Player 2 in House of the Dead 1] is). Yes, this FAQ is ALL 
by myself. Darn those weak light-gun people. I can only get a dollar every Friday.  
No job, no beg, poor guy. Anyway, I know a lot of things about how to last your 
life marks longer. If you want to be a good House of the Dead player or just do not 
want to be a WEAK light-gun player, read on. 

        This is my very first FAQ, by the way. I made this FAQ because.....I 
really do not want another light-gun player to lose THAT many quarters.
I saw a guy wasted 15 dollars (count it, 15!) to beat the game..... here's 
his rank:

Name: JJJ 
Rank 6  (he sucks!)
Points: 49337 

        If he's THAT weak, why he need to beat the game...?

        Continuing is now only 1 quarter! Cheap as hell! I used up 4 
dollars to see the whole story instead of doing some practice (well, 
almost). I saw a lot of new things in the later chapters. Like, Magician 
for example, is much cooler than the first one. The red idle stances and 
the fireballs are the main visual difference between the two.
The music is enhanced, and I still love it. Man.....

        I FINALLY beat the game with Gary. For the first time, I wasted 3 
dollars and 25 cents (that's 11 credits). I know you guys might think "you 
suck!", well, try it and see for yourself. I got "Goldman is a zombie 
ending" because I continued 10 times (the last digit of the points MUST be 
0). My rank is number 4, agent rank 3 (expert), and the points are 67580. 
It's not bad for the first time. Really. 

        Yay, another victory! This time, I used 10 credits. Ranked 3,
agent rank 3, and score 70,209 points. I feel I'm getting better
everyday. I got over 30,000 points in chapter 2 already! And uh....
I felt a bit hopeless that I'm afraid of shooting the civilians when
the zombie is really close to them. Ugh..... what will the "level
five" people do? 

        Just 6,000 more points to Rank 1! I'm so happy. =)
Rank 3, agent rank 2 (Top), used 7 credits, and 73,827 points.
When I played Area 51, I found out my accuracy has been
greatly improved. I'm so happy (oops, I repeated....). =] 

        Just 1400 more points to rank 1! Hahaha....
I only continued 4 times, and the first continue is when I
fight Strength. By the way, I didn't lose any lives when
fighting Magician and it uses that "white idle stances"
again. Yo!

        WHOO HOO! 82336 POINTS! RANK 1! AGENT RANK 1! 

(Yeah, I'm really bumped.)

        Hm....I continued 6 times, and I got more than 80,000 points 
(therefore, the Rogan ending is there). Something's funny.
How can I get this high with 6--- SIX, s-i-x, 5+1, 3*2--- 
continues? Let's see.....if using HOTD1's 
scoring system.... (and I give Tristan Kinslow a credit)

        Each civilian you rescue:                       +400
        Each civilian killed by a monster:              -100
        Each civilian you kill:                         -200
        Each monster killed:                            +80
        Each time you shoot a monster's head:           +120
        Each time you are hit by a monster:             -100
        Each time you collect a medal:                  +200
        Each time you obtain a golden frog:             +1000

        Since I continued 6 times, I've lost at least 18 lives 
(do the math)...and I got 2 life ups in stage 1, and 1 in stage 2, 
3, 4, 5, 6. Therefore, I've lost 25 lives (so.... -2500 huh...). 
And I rescued...3....4...2..1..... 10 civilians. +4000 points.
And I shot 1 civilian, and...1...2...0...0... 3 civilians killed by
monsters. A 500 point loss. I got 3 coins and 2 golden frogs 
(+2600), and 1 diamond. So that leaves out the points that the 
monsters (including bosses) are killed and something else. 
Let's see..... (Remember, the points that I lost does not count.) 

        82336   Points I got
-       4000    Civilian rescued
-       6       Continues
-       2600    Coins and frogs
        75730   Points that monsters killed and others

        To be exact, less than 37865/41168 
of the points are from the monsters I killed. 
So my advice is....find the route that has the 
most monsters in each stage and ALWAYS 
aim at their HEADS --- hEaDs, HeAdS, sdaeH, 
h-e-a-d-s, heads! (I think that's enough) 

What is House of the Dead (HOTD)?

        House of the Dead series is a first-person light gun game that your 
objective is to shoot and destroy zombies, rescue stupid people, fight tough 
bosses, and get a touching but boring ending (actually, this is tragedy). The 
series focuses on challenge more than fun, so it's tough to beat. YOUR ONLY 
magnum guns in the next game.

        HOTD2 is the first arcade game that uses the SEGA's NAOMI (Nay-o-mi) 
board (Same board as the Dreamcast's). This board can soup up to 3,000,000 
polygons per second (Playstation only has a maximum of 650,000). So the 
graphics can be "skin-like", meaning that everything looks real (Just look at 
the new Magician Type 0!). The board is also CHEAP! It's about 3X cheaper 
than SEGA's Model 3 board (like Daytona 2) but with the same 
performance. It's about 100-200 dollars, I guess. 

        However, the Naomi still doesn't fix a VERY obvious problem with 
polygons: the fingers, toes, hairs, etc. still can't move. For example: after 
stage 2, Gary/James will raise their left hands and say something like, 
"No one's gonna get away with this!" In reality, the hand should
be closed (a la "the rock" in the game "paper, scissors, rock") . But in the game, 
the hand is open a la "the paper". Now that's what I called sloppy. Sigh.... if
Sony don't fix this with their new chip, then I'll stop playing 3D games (j/k). 
Sony once said, "our goal is to produce film-like graphics". Well, if the hairs
can't even move then the graphics are not film-like. Sigh.....

        I recently found the story of the HOTD series in
Here's the whole preview with NO SINGLE WORD CHANGED, except some 
words that I must capitalize so you will know what's important in this preview. 
This preview is by Gavin.


        Once again from the labs of AM1, the second installation of the 
ever popular prequel titled House Of Dead that was destined to be ported to 
Sega's Dreamcast has finally been announced. Many have anticipated such a title 
to be confirmed in some form or another on the Dreamcast.  Therefore to finally 
receive such conformation wouldn't be surprising, but it wouldn't go without notice 

House of The Dead 2 is the true debut game of the power monger Naomi board 
arcade machine, and once again sanguine the blood thirsty customers to keep 
them coming back to test their shooting dexterity.  Even though completion of 
this acclaim title is achieved by the highly skilled, the heart pounding suspense 
and need of quick responsive action keeps you coming back for one more go.  

The storyline is as follows: On 12.20.1998 two secret agents Thomas Rogan and 
'G' successfully accomplished their mission objectives, which was to determine 
the nature of a certain Currien's research, conduct a sweep of the site, confirm 
the status of the research staff and special ops team, take defensive action as 
appropriate, and assist any survivors.    

It was discovered that Dr. Currien was planning for world domination via the help 
of his creation code named Magician.  Magician is the masterpiece of Dr. Currien's 
ghastly work. However, this masterpiece spelled the end of Dr. Currien himself.    
Thomas Rogan and 'G' successfully defeated Magician, however Sophie, Richard 
Rogan's fiancée sadly did not survive the struggle. Shortly after, when Rogan said 
his goodbyes to his love and left with 'G', she rose from the dead. Sophie was left 
unaware of this transformation, but not forgotten of the love that she and Rogan 
had for each other.  

Two years later secret investigators, Gary and James, acted by orders of their 
superiors to go after 'G' in the city. 'G' found out that the master criminal Goldman 
is behind a huge disturbance in the city.  However, this disturbance is in relation to 
the Dr. Currien project from two years ago.  This made 'G' boil with rage, as he tried 
to tackle the case himself. Later, Gary and James join with two more secret agents, 
just in case something goes wrong.  

This is because with regards to the reports of the previous case that happened on the 
12.20.1998, the superiors don't want to take any chances. With adrenaline pumping 
through their veins and their fingers anxiously on the triggers of their guns, Gary and 
James only had 2 things on their minds;  find 'G' and discontinue the disturbance 
before anyone get hurts. But what sort of nemesis will they face?  What is lurking 
within the shadows that is making people cry with terror?  

With a total of six stages for you to conquer, QUICK TRIGGER, FAST REACTION, 
you miss out on any of these requirements, things would become extremely problematic.  

The game runs beautifully at 60 frames per second in hi res. House Of The Dead 2 is 
extremely detailed, and it is like a visual tour. HOTD2 differs from the original due 
to its intelligent improved artificial intelligence's (AI). Now rather than mindlessly 
shooting anywhere in the general direction of the enemy, players MUST BE 
ACCURATE IN THEIR SHOOTING SKILLS . An example of this is that if you aim 
to the face of a Zombie, and you do not aim completely accurately, you may 
take a ear or nose off.  

Conversion times between Naomi and Dreamcast are very small since most of the 
development time for the home versions will be spent on enhancing the coin-op 
originals.   So expect the Dreamcast version to have a deeper storyline, more routes, 
and maybe even a special level.  

House Of The Dead 2 in the arcades is doing extremely well and praised by 
those who have played it.    

Expect more news and a review of House of The Dead 2 soon on Sega X.  
Previewed by: Gavin     

Characters and allies in HOTD2

James -----  Player 1. I do not play him often because he is ugly. Slow 
               talker and he is like an idiot. :(        
Gary  -----  Player 2. I always play him because he is a fast talker and 
               I just like the right side of any light-gun games.  :)
G     -----  Sub character in HOTD2 but Player 2 in HOTD1.  
Amy   -----  Sub character in HOTD2. She looks like a red dressed woman. 
Harry -----  Sub character in HOTD2. He looks like another Goldman. 
Goldman ---  The boss of the boss in HOTD2. Still Curien (that old man
               in HOTD1) like, though. 
Civilians--- Characters you need to rescue, but still stupid. Can't they 
               RUN or something? God, those adults are idiots. 

How to survive in House of the Dead 2

        House of the Dead 1 is hard at first, but about 3 months, it becomes 
pretty easy to beat, so I use some important (and valuable) information I had 
learned about this type of genre. You will need these to beat every single 
light gun game, like Lethal Enforcers, Virtual Cop, Time Crisis, Area 51, 
and of course, House of the Dead. Ready?

Tip A: YOUR HEIGHT. Of course, you don't want a 4-year old kid to play
light-gun games.... make sure you are tall enough to see the whole 
screen without any trouble (Chair works, but do not fall or you will be 

Tip 1: HOW TO HOLD THE GUN. Put the hand that you usually write to the 
trigger (i.e. if you write left-handed, put the left hand to the trigger). 
Why? Because if that hand writes a lot, it's more comfortable to pull and 
release the trigger rapidly. It's true (I am right handed though). Now use the 
other hand to the bottom of the barrel. DON'T hold the gun one handed or two 
hands around the trigger. You will feel very tired that way. 

        ON SCREEN EXAMPLE: If you have Metal Gear Solid for the Playstation, 
defeat Revolver Ocelot in Baker's booby trap room. You will be treated with a 
cut scene. When Solid Snake says, "Who are you?", watch carefully and see how 
he holds the gun. 

Tip 2: HOW TO SHOOT FAST AND AIM WELL (or better accuracy). First, follow tip 1. 
Second, while use the writing hand to pull and release the trigger VERY 
FAST, use the other hand to hold the gun TIGHTLY. The other way of saying 
this: turn that handgun to a sub-machine gun! That's it. Just do not shake the 
non-writing hand or you will shoot a civilian instead and you thought you are 
aiming at the zombie. Yipes!

Tip 3: HOW TO RELOAD FASTER. There are two ways to reload:
        a) Off screen reload. Follow tip 1 and 2. When you need to reload, 
IMMEDIATELY put your arms under the screen and pull the trigger. Then aim the 
gun again. DON'T put your arm to the left or right side of the screen because 
often you will shoot a bullet on screen instead, and it's SLOW to put in back 
on screen. This is useful if you want to rescue civilians in an easier way.    

        b) On screen reload. Put the non-writing hand a bit forward when you 
play the game. When you need to reload, put the index finger or the middle 
finger (it's longer) at the end of the barrel (a.k.a. the "invisible hole"). 
This is an excellent trick when the enemy does not move around too much. 
HOWEVER, Sega really wants to eliminate this trick, and ACCURACY is
this trick's nightmare. 

Tip 4: CLOSER ENEMY = BANG, BANG, BANG! When you see 2 or more enemies that 
has no range attacks (i.e. throwing a knife, etc.) on the screen, shoot the 
closer one first. I saw a lot of weak light gun gamers playing James, and they 
always shoot the left zombie first (it's in the beginning of the game). BUZZ! 
Wrong!! If you are not following tips 1 & 2, you will just being whip by the 
closer zombie (the right zombie in the beginning). This tip does not work if 
there is a long ranged enemy(ies) on the screen teamed up. 

throwing stuff(s) at you, shoot those IMMEDIATETLY. Forget that 
zombie(s) that throwing stuff(s) for now. Your life is much more important 
than a -1 zombie. 

ORGANISM'S(yep, even zombies) LIFE. If you aim and shoot at the head (a brain 
is inside a head, duh!) 2-3 times, spat. Do not waste your time shooting its 
p***s ----- it's fun, but not worth it. When rescuing a civilian, the 
zombie(s)' head is/are very close (repeat) to the civilian(s)'. Also, some 
enemies who have metal weapons can cover their heads (i.e. Axe zombie).

Tip 7 (being annoyed?): KNOW EVERYTHING. Obviously, you want to know when what 
kind of zombie appears. Play it 3-4 times and you will automatically remember 
everything in Chapter 1 (if you can cross it, that is). Understand each 
enemy's patterns are important in any light gun game (well, except Area51). 
Also, always try to use your familiar route that seems easier to you.

I'm serious here, so don't laugh. Since Vitamin C can let your eye see things 
better and clearly (you better learn), it is the source of better accuracy. 
Buy a gallon a orange juice and drink 6-8 cups daily. It will improve your 
accuracy greatly about a month or two. Of course, not just orange juice has 
Vitamin C. Orange (balls) works too, just longer. It may not be true, however, 
so don't trust this tip COMPLETELY.  

TIP 9: HOW TO BEAT A BOSS EASIER. This only works if the machine's
screen is small, and far from you (Notice there's also a mirrored screen in the
bottom, and a mirror in the top). Basically, if the boss's weak point does
not move much, you can just PUT THE GUN RIGHT NEXT TO THE GLASS,
and start shooting. This totally eliminates the degree of accuracy. I found this
trick when my wrists feel a little tired after I beat the game again (with 9 continues), 
and I start fighting Hierophant Type B 05. Also, my machine's guns (NOT MACHINE
GUNS!!!) have some fingerprints on the "invisible holes", and I found the laser
"bounces" a little to the right. Jesus! But this trick eliminates this problem too. 
Thank god (oops, it's actually "my god"). I also found that this trick is extremely
effective to Hierophant, especially the head slash. To Strength? To the dragon
of Tower? I haven't tested with these bosses though.

WARNING: NEVER try to hit the glass with too much energy. If you break it,
it's your responsibility to fix it. But I'm always wondering if this is bullet-proof
glass or not. 

Last tip: WHEN IN A GAME, BE A PLAYER, NOT A READER. This means all 
the tips above cannot save all of your life marks COMPLETELY. There is a word 
called "luck", you know.

The "level" chart

Here's a little but very handy chart that you might think what "level" 
you're on.  Except the level ones and twos (they just wasting my time),
the other levels will have the layout as shown below. 

Ratings are depend on TRIGGER SPEED, ACCURACY, and REACTION, just like 
Gavin said. All are ranged from 0 to 5.

If you wonder what these mean....... (I understand the non-pure English 
people's feelings...)

                Proof:          Evidence that you're in which rank.
                Trigger Speed:  How fast you can pull and release the trigger 
                                from one to another.    
                Accuracy:       Chances that it hits bulls-eye, or dead on. 
                Reaction:       How fast your brain alerts you when a 
                                danger is coming.
                Comments:       Things that I have to say.      
                Common death point:     The area where most players dies.
      Games recommend for practice:     The title says it all.
  What you'll really have to learn:     The title says it all.
                Level link:     What "level" you will advance to.
IMPORTANT       Sps:            Stands for "shots per second".

        Hope they're easy for everyone to understand.......

        Beginner/novice/newbie, level one, type A 

        Proof: If you've always being slashed by the axe zombies, then you're 
               in this rank. 

        I hate to say this, but....HOTD2 may be way too hard for the newbies. So...
don't play HOTD2. You had been warned.  

        Beginner, novice, or newbie, level one, type B

        Proof: If you just want to shoot fast and the hell with accuracy then 
               you're in this rank. 

        You want to be a soldier with only a handgun equipped? 
Hahahaha.....  (excuse me for a second) 

        Intermediate level two

        Proof: If you've often being bitten by worms or can't cross stage 1, 
               then you're in this rank. 

        If you keep practice, you will become a good light gun player or
a good soldier, someday.

        Expert level three 

        Proof:  a) If you can cross stage 1 but can't cross stage 2 then 
                   you're in this rank. 
                b) If you've sometimes being hit by owls then you're 
                   in this rank.

        Trigger Speed:  4  (5 sps)
        Accuracy:       4
        Reaction:       4

        Comment:  Should beat House of the Dead 1 without a continue.

        Common death point: Somewhere in stage 2

        Games recommend for practice: Lethal Enforcers 1 Arcade, Time 
                                      Crisis 2
        What you'll really have to learn: MORE accuracy and some 
                                          more trigger speed.
        Level link:  Extreme level 4

        Extreme level four (I'm in this rank right now)

        Proof:  If you can beat the STAGE TWO _BOSS_ without losing a life 
                then you're in this rank.

        Trigger Speed:  5 (6 sps)
        Accuracy:       4.5 
        Reaction:       5

        Comment:  Should cross stage 2 without a continue.

        Common death point: Somewhere in stage 3 or 4

        Games recommend for practice: Lethal Enforcers 1 & 2 Arcade

        What you'll really have to learn: MORE accuracy 

        Level link:  Unstoppable level 5

        Unstoppable level five 

        Proof:  If you can beat the whole game by yourself 
                WITHOUT A SINGLE CONTINUE then you're in this rank.

        Trigger Speed:  5 (6 sps and reloaded)
        Accuracy:       5 
        Reaction:       5

        Comment:  I guess anyone who take HEAVY military training 
                  can reach this rank easily. I mean, shooting at
                  a moving helicopter's back wing is easier than you 
                  might think.
        Games recommend for practice: House of the Dead 2 (what else?)

        What you'll really have to learn: Don't be proud to yourself. Keep 

        Level link:  Handgun god level 6 (no information with this one)

        To practice accuracy, try Area 51.
        To practice reaction, try Time Crisis 2.
        To practice trigger speed, try The House of the Dead 1.
        To practice all of them independently, try Point Blank.
        To practice all of them at once, try The House of the Dead 2.

        Note that except HOTD2 and Time Crisis 2, ALL games above should
had a home version now. So stop wasting quarters and buy them instead.
Time Crisis 2 for the Playstation is canned :( , so the "home date" is still 
unknown. HOTD2 will release for the Dreamcast in March 18, 1999.

Enemies in HOTD2

Key:  WP --- Weak point
      ATK -- Attacks
      HP --- Hit points to kill. Ranged from small to large.
             Small-- one hit die
             Medium -- Except head, 2 to 6 hits 
             Large --- Except head, 6 or more hits 

Normal enemies:

Original zombies Type A (They should have blue pants and no shirt)
        WP--- Head
        ATK-- Bite , 1 arm slash or 2 handed arm crush
        HP -- Medium
        Comment: The EASIEST enemy you can ever face. Appeared
in chapter 1-3.

Original zombies Type B (Their whole bodies should be dark-green)
        WP--- Head
        ATK--- 1 arm slash
        HP--- Medium
        Comment: About the same HP as the axe zombies.
Appeared in chapter 2-4.

Axe zombies (They should have 2 axes crossed in front of their heads)
        WP--- Head
        ATK-- Axe slash or bite if both hands are being shot off.
        HP -- Medium
        Comment: Block shots if the axes are in front of its head. Shoot
at its stomach or its legs to lower its axes. Then shoot its head. Or, shoot
at its brain. It's unprotected at ALL times. Appeared in chapter 1-3.

Frogs (They are green-skinned and say "ribbit" when you meet them)
        WP--- Anywhere
        ATK-- Jump bite
        HP -- Small
        Comment: Idiots. If you do not shoot fast they can be deadly.
Appeared in chapter 1 only.

Worms (They have a mouth with dracula-typed teeth, both pink and green)
        WP--- Anywhere
        ATK-- Jump (what the heck?) bite
        HP--- Small
        Comment: Always come with a pack of 7-10. If you do not shoot all of 
them fast then they can be really deadly. Appeared in chapter 1-2.

Chainsaw zombie (They are thin and hold a chainsaw with each hand)
        WP--- Head
        ATK-- Saw slash (need info if both hands are off)
        HP--- Large
        Comment: Block shots if the saw is in front of its head. Shoot at
its legs to lower its saw. Then shoot its head. Sometimes even the brain is
covered. Appeared in chapter 1-2.

Axe throwers (They are always stay in a building throwing axes at you)
        WP--- Head and only head
        ATK-- Axe throw (2)
        HP--- Small
        Comment: Their axes, if have not thrown, can block your shots. Leaves 
after it throws 2 axes. Appeared in chapter 1-2.

Axe throwers 2 (They looked like Original zombies type A with axes)
        WP--- Head
        ATK-Axe throw (2)
        HP--- Medium
        Comment: It sometimes teamed up with original zombies type A. It can
throw axes as it walks. Appeared in chapter 2 only.

Claw zombies (Robot-like zombies with claws)
        WP--- Head and only head (Anywhere if it comes right at you)
        ATK-- Claws
        HP--- Small
        Comment: Can jump anywhere in the background and jump at you, face 
to face, then slash. Shoot at them as you see it's crawling the buildings. Appeared
in chapter 1-2.

Owls (White, bird-like thing with an ugly face)
        WP--- Anywhere
        ATK-- Bites
        HP--- Small
        Comment: They are VERY FAST, and you may get hit very easily. Luckily, 
you can only meet owls in the second chapter.

Knife-throwing zombies (Zombies with orange shirt and small head)
        WP--- Head
        ATK-- Knife throw (unlimited) or air slash
        HP--- Medium
        Comment: Their knives can block a lot of shots. Your best bet is when it 
moves side by side very fast (it looks really lame in present), instead of 
tracking it, stick and shoot to the point that it may come. The bullet will 
hit it in no time.  Appeared in chapter 2 only.

Fat zombies (Black, fat zombies)
        WP--- Head
        ATK-- Dash attack or flying stomp
        HP--- Large
        Comment: They can take about 3 shots to its head in order to finish it. 
Since its head is pretty darn small, this is one bad a** jerk. Appeared in 
chapter 2-3.

Rotting zombie [Green] (Green zombies with no skin)
        WP--- Head
        ATK-- Bite
        HP--- Medium (small in special situations)
        Comment: A little less HP than the brown ones. 
Appeared in chapter 1-3.

Rotting zombie [Brown] (Brown zombies with no skin)
        WP--- Head
        ATK-- Bite
        HP--- Large
        Comment: About the same HP as the fat zombies. 
Appeared in chapter 2 only.

Rotting zombie [Orange] (Orange zombies with no skin)
        WP--- Anywhere
        Attack--Rush bite
        HP--- Small
        Comment: Appeared in the beginning of chapter 3 only.

Fish (Yellow fish with dracula-typed teeth)
        WP--- Anywhere
        ATK-- Jump bite
        HP--- Small
        Comment: Can shoot while in water. DON'T let it come and bite you.
               Finish them as soon as possible. Appeared in chapter 2 and 3.

Bat (Black body with purple wings that flies in a butterfly pattern)
        WP--- Anywhere
        Attack---Fly bite
        HP--- Small
        Comment: Shoot these bats AS YOU SEE THEM. They will be
        annoying when you see them for the first time. In solo mode, 
        they will come with 3. In a special situation like those behind the 
        cell (in stage 4), they come with 7 or 8. Appeared in chapter 3 and 

Mask zombie (A mask behind  its face with 2 claws as hands)
        WP--- Head
        Attack---Claw slash 
        HP--- Medium
        Comment: Pretty much like the original zombies, except the
claws can block your shots. Appeared in chapter 4 only.

Sword zombie (A zombie with a sword in front of it)
        WP--- Head
        Attack--- Sword slash (Need info if both hands are off)
        HP--- Medium
        Comment: Did Goldman killed Cloud Strife from Final Fantasy VII? I 
mean, the size of the swords are pretty much the same as Cloud's except 
there are green bloods "painting" them. Anyway, they will need a certain 
amount of time to raise their swords and slash you. And that time seems 
PLENTY to me.  Appeared in chapter 4 only.

Double knife-thrower zombie (......forgot how it looks)
        WP--- Head
        Attack--- Double knife throw
        HP--- Medium
        Comment: You will meet this zombie in chapter 4, when you didn't 
rescue the water gate guy way back in chapter 3. I found that in 1-player 
mode, only ONE of this zombie will appear at one time. Hey, don't even think 
you can survive FOUR knifes rushing at you AT THE SAME TIME. There's
also one more in Chapter 5.

Commando zombie (They have orange hats and white faces)
        WP--- Head
        Attack--- Arm slash
        HP--- Medium
        Comment: Not much about this zombie. They just seemed faster than 
the original zombies, though. Appeared in stage 3 and 5.

Worm zombie (Looks like a blue "original zombie type B")
        WP--- Head and only head
        Attack--- Bite, Worm bite
        HP--- Medium
        Comment: Except their heads, all parts take no damage at all. If you 
see it open its chest, AIM AT THE CHEST AND SHOOT LIKE HELL (if you can).
You will hit the worm before you can even SEE it (if you're in the heat, 
that is). Appeared in chapter 5 only.

Double blade rush robot (2 blades in its hands)
        WP--- Anywhere
        Attack--- Blade slash
        HP--- Medium
        Comment: You will meet these in chapter 5 only. They will show up in 
front of the car, and there's plenty of time to shoot both of these suckers. 

Double blade range robot (2 blades in its hands)
        WP--- Head
        Attack--- Bite, blade throw
        HP--- Medium
        Comment: You will meet these in chapter 6 only. The will show up 
anywhere--- ceiling, walls, and the floor. And nowhere--- it seems like 
they're using teleports or something....

Double chainsaw robot (2 long blades in its hands)
        WP--- Head
        Attack--- Saw slash
        HP--- High
        Comment: Their slashing time is a bit longer than the original 
chainsaw zombie. Probably because you have a hard time to shoot its 
head while it's far from you. Appeared in chapter 6 only.

Original zombie-robot (White robots and nothing else)
        WP--- Head
        Attack--- Forgot
        HP--- Medium
        Comment: Sometimes they use teleports, but that will not scare you. 
In fact, it's the same as the original zombies. Appeared in chapter 6 only.


Stage 1: Judgment Type 28  (A huge, but headless knight with a large
        Axe [or halberd] on his right hand and a purple bat flying around the 
        WP--- Purple bat (Reaper?)
        ATK-- 2/3 to full energy: Halberd slash (Knight only)
              Minimum to 2/3 energy: Bat bite (Purple bat only)
        HP--  Knight: Large
              Purple bat: Large
        Comment: More details in the walkthrough.

Stage 2: Hierophant Type B 05 (Looks like Chariot Type 27 in HOTD1. 
It has a large spear [or called trident] on its right hand)
        WP--- The central heart inside its chest
        ATK-- 1/2 to full energy: forward trident slash or dancing              
                              trident slash
                2/3 to 1/2 energy: Fish summon attack 
    NOTE: Different fish summon patterns if fight in different areas.
        SUNSET BRIDGE: Should be 3-5 from left, then 3-5 from right.
        WHARF: 1-2 left, 1-2 right, repeat. Should be ranged from 2 to          
               more than 15.
                1/4 to 2/3 energy: Forward jump trident slash
                Minimum to 1/4: Hide, then Left or right jump trident           
                                slash (Sunset Bridge only)
        Comment: To play the Sunset bridge Hierophant,  rescue the man at 
the start of the chapter, then somewhere later you will find a gate with a key. 
Shoot the key and then you will meet a fat guy with  barrels. Then there is a 
girl with a fat zombie. RESCUE THE GIRL. Then you  will get into a house
and you will see a door with a lock. RELEASE THE LOCK. Save the man 
(or not), and you should be on the way to the Sunset Bridge. If you can't save
the car guy, you'll meet a woman locked up behind the gate and 2 zombies
approaching her after a long while. If you can release her, then you'll get
to the Sunset bridge.

        To play the Wharf Hierophant, you can either:

a)     Don't save the girl that is being chased by the fat zombie 
(If you rescue the car guy)

b)     Don't save the woman that is locked up behind the gate. (If you
don't rescue the car guy)

c)     There should be some route changes if you're in the clock tower,
but I had no idea because I only go there once.

d)     Also, if you don't save the car guy, you'll meet 2 civilians being 
attacked by a fat zombie and an original zombie (before you reach the 
gate woman). I had no idea about HOW to save them, because 
shoot either of them didn't die. If any of you did saved them, please tell me
HOW, and what changes are made.

Later chapters' boss strategies will be in the "bosses' backdoor" section.

Elements in HOTD2 that I like and hate 

What I like in HOTD2:

     1) The challenge. This is exactly how hard a REAL war is.

     2) The boss music. It's another cool piece of techno music in video 
        games. The tones are REALLY weird, like the beeps in each               
        "section" of the music. 
     3) The fonts that appeared in HOTD2. There are about 7 different          
          fonts in all, and some of them are really weird looking 
                (and yeah, I'm weird).

     4) Magician Type 0. LOVED the idle stances more than the first game.

What I hate in HOTD2:

     1) Life ups. What's wrong with them? They're few and far between.....

     2) The civilians. know what I mean by that, right?

     3) Too Resident Evil/Biohazard like. RE1 got mansion, HOTD1 got              
        mansion. RE2 has trouble in the city, HOTD2 has trouble in the     
        city. What's the point? 

     4) The gun. Sometimes, some shots are just out of scale. Probably
        because of fingerprints messing the lasers.....

     5) James. An ultra ugly guy. He will bring me bad luck. 

     6) The machine. The screen is just too darn small and far away.

     7) The crates and barrels. Most of them take two hits instead of                   

     8) One-player imbalance. Two fat zombies, 3 claw zombies,
        4 rotting zombies, and then 2 commando zombies with 2 worm 
        zombies. My god. I can RARELY save my life with this kind of 

     9)  Some voice errors from the game. "Holy fu-[beep] ing  sh-[beep]!!!"
(Sorry for that sentence..... but the line is straight from another game) 

        More will be coming as the plot continues.

HOTD2's sloppy side

        This section is about the errors (mostly grammar, voice and 
spelling) that HOTD2 has. I hate to say this, but the errors are simply too 
much. Sega better fix these in the Dreamcast version of HOTD2. Since
the conversion between the arcade and the DC is so small, it will not be a 

        Note:   AM1 is HOTD2's developer. Sega is the publisher of this game.
Hm...AM1...I wonder what AMS stands for....

1)   Voice error:   In stage 2, you'll meet a fat man and a granny (that's right,
a granny) if you don't save the man in the car in the beginning. The 
granny's voice sounds like a MAN'S when she dies. Creepy.

2)   Voice error:   In stage 2, if you don't save the woman behind the
gate (just after you met the fat man and the granny), you'll meet
another woman.....well, sort of. Look at her face; hear her voice...
she's homosexual, and I mean it!

3)   Spelling error: In stage 2, just before you met Hierophant, you'll
hear Gary/James say "Harry, we'll talk latter!" What's wrong? 
(AM1 translators are idiots!)

4)   Grammar error: In the beginning of stage 3, Harry says, "...and a
expert on the Genome theory." The error is obvious: it's _an_ instead 
of _a_ since the letter "e" in the word "expert" is a vowel. My god,
I learned this rule since second grade, in Hong Kong.

5)   Voice error: When Emperor says, "I am....the Emperor." 
it uses the wrong pronunciation with the word "the" since 
since the "e" in "Emperor" is a vowel. Therefore, it shall
pronounce it into "de". Another obvious error that AM1 did.   
Man...if the voice actors are so uneducated then don't
record from them. Jeez.

6)    Voice error: (Gary's solo mode only) When you killed the sliver
dragon of Tower in stage 3, Amy says, "We're in a serious s--Ahh!-
tate." Of course, there's no way that a person can talk two words at
the _same_ time under normal conditions. (Use _common_ sense, AM1.
That's how you teach me...)

7)   Grammar error: Throughout the game, Goldman says "We, Our, etc."
But I thought there's only one person in Goldman's headquarters and that is 
Goldman. If it isn't a grammar error, then there must be two or more people 
in Goldman's headquarters. In the beginning of stage 5, Goldman says 
"Our Emperor shall awaken soon..." So the word "our" is NOT including 
Emperor. Therefore, besides Goldman, who are the others, and where 
are they? (Help me please...) 

8)   Grammar error:  When Magician says, "Either I get you, or
the Emperor will." This error is a bit tricky: because Magician doesn't
even "get" the heroes yet, Magician should say "I'll get you". 
(Does that mean Magician is not a magician after all?)

9)   Voice error:   In stage 3, a voice says, "James/Gary,
over there!" Well, I had no idea WHO says that, because
that voice sounds like a man's, but we all know what Harry's
voice is. There's only three/four people on the boat.....  
James or/and Gary, Harry, and Amy. It's not Harry, and James/Gary
is hanging on. So it leaves out Amy. But it's a man's voice...
(ARGH!!! I'm going confused and _insane_!)

10)   Emotional Error: Before the boss in stage 3, Gary/James
says, "What is it?" But after that, they are NOT surprised 
(no gasp or anything?) when they see a 5 headed hydra.
Therefore, at least they should say "what is THIS!" when
they see the hydra. (Use common sense again...AM1.) 
Yeah, I'm actually going too far with this one, but who cares.

11)   Grammar error: Before you fight Emperor, Goldman says
"The original sin that man has responsible to..." It should
be "responsible for..." Man, another error that seems obvious 
to me. are driving you insane. To refresh your
memory, here's a VERY simple question: What's 1+1*2?

Of course, there are way too more than I expected. Any help will 
be appreciated. 

Funny things to do in HOTD2
        This section is about some funny stuffs that you can do without
hurting your quarters.  Got milk (oops...)? E-mail me ( 
At this time, I found only one of them....

1)       When you rescued (and I mean COMPLETELY rescued) a civilian, 
he/she will give you a "thank you" stuff and he/she will tries to go away 
from the screen. At this point, if you SHOOT at them, they will NOT die 
(the same goes to HOTD1). In stage 4, there's one civilian that I REALLY 
hated. When I rescued him, he just says, "thanks for saving me!" and 
he walks away like nothing's happened. Oh yeah? Taste MY bullets and 
say, "Oh my GOD!"

The FiRsT CHAPTER-------- tHe PrElUdE walkthrough 

        Think you can survive the first chapter? Keep in mind that this 
walkthrough will spoil almost everything in the 1st chapter, with Gary's solo 
mode ONLY. Since this FAQ focuses on survival, I do not really need info about 
the next few chapters (so you will die EASILY, hehe...). Here goes.

Slang:   Cap means "to shoot at an animal or a human being's head."
         Spat means "now eat my bullets."
         Bang means "to shoot."

        It all begins with a car drove through the screen, with a purple bat 
waited at the roof of one of the tall buildings. As the car drove almost 3/4 
of the screen, the purple bat fled and started the chase. Then.....

                The FiRsT ChaPTER

                                     THE pReLuDe 

        "We're meeting G over there," said Gary, while still driving. 
After a moment, he saw something in front of him..... the purple 
bat. He stepped the brake in a hard way. The purple bat laughed. 
        "I've already taken care of G." said the bat, with a weird voice.
Gary felt confused, so he got out of the car. "This is only the beginning. 
You're next." The purple fled in front of the library building. It said, 
"Get him!" in a not-so-loud voice. 
        Gary, pulled the gun out of his pocket, put six rounds of bullets 
into the gun's chamber, and he aimed at the street, with two zombies 
"waited" for him....

(I think it's not a bad start to write a kid's novel, but I think it totally 
stinks. I just want to improve my English, so I keep typing. I HAVE TO.)


        You see 2 normal zombies in front of you. Finish them by shooting
their heads. Then shoot the bicycles, and, if you like, try to shoot 
the zombies far from you to see if you are a "sniper" or not. After a few 
seconds, Gary said, "No, not G." and he opens the door. 2 more zombies awaited 
for you. No, it MY BULLETS awaited for their HEADS. After that, Gary said, 
"how could this happen." A zombie will pop out from a chair. Cap it. Then you 
will see a zombie lying on the ground. You can cap it when it rises. Another 
zombie will rise from the right desk. Cap-> Bang-> Spat. Then..

Gary saw something. It looked like a person lying on the ground. Gary ran 
        "G!" He cried.
         G raised his head and took a good look at Gary. It looked like G 
had been hurt for a while. 
        "Gary...., I tried......" said G. "Don't under estimate the enemy..."
        G pulled out a book from his pocket. The book's title said, "G's 
        "Gary, take this....." Gary had no choice but to accept. Just then, the 
windows broke, and they saw a axe-wielded zombie and a normal zombie.
        Kill the axe zombie first (remember tip 4?) by shooting at its 
BRAIN. Forget that normal zombie for a moment--- it stinks.

        Gary ran towards the window, and turned his face to G. 
        "Amy and Harry are coming to back us up." He said, painfully. It seemed 
like he cannot move at all. "Hurry, GO!" 
        "Thanks G." But Gary did not smile.
         Gary went forward. He heard a voice from the right side. As he 
looked, an axe zombie had slashed a helpless man's back. 

        Forget that stomach thing, this axe zombie is the worst axe zombie
I had ever seen in HOTD2. Shoot its head QUICKLY and it's game over.

        Gary ran towards the helpless man, still alive.
        "I don't wanna die......" His last speech summoned his death. 
        "My GOD." Gary said. 
        Gary ran forward a little bit, and he heard another voice
in front of him.


        Now it's the time to rescue the first civilian. Follow tip 1 and 
2 and you will be fine. Shoot at its head if you think you are "snipe" enough 
(or good accuracy). 
        This woman's life can change your routes. If you rescue the woman, she 
will say, "please, help him!" and you will run to the left side of the wall, 
to a well that you have to rescue another civilian. Shoot the zombie in front 
of you. Then you will have to face 2 more zombies from left and right. WHEN HE 
the first LIFE UP here. Back to the zombies. The left one will hit him first, 
so kill it (duh!), then the right one. If you are successful rescuing him, he 
will tell you the other route to get to the back street (Route B). 

        If the woman dies though..... you will face three normal zombies
from the well. After that, follow Route A.

        If the well guy dies Gary tells the woman "there's
nothing we could do...."  Then follow Route A.

Route A:

        You will see three normal zombies "ram" the gate and rush you. Nothing 
too hard though. Then you will see 4 frogs. Way too slow than I thought. No 
problems here. Then you will see a normal zombie and an axe zombie. Since the 
normal zombie is RUNNING while the axe zombie is WALKING, you know the 
distances..... after that, Gary says "G's bloodstains...." and the grate will 
bust open from the right side and about 8 pink worms coming out. Shoot them 
QUICKLY. Then, ignore the crates (it reveals a diamond, but who cares about 
points?) and face a chainsaw guy. Legs-> Head-> Spat. Then follow Main Route.

Route B: You get out to the by pass. Then you will see a normal zombie with a 
man crawling the ground (funny:). Shoot the zombie's head. No changes if he is 
rescued or not. Then a normal and axe zombie. Kill the normal zombie->axe
zombie. Use stomach attack. Then the grate busted in front of you and about 8 
green worms coming out. It's easy to kill all of them here. Then Gary said "G's 
bloodstains....." Follow Main Route.

Main route
     You will see the axe thrower. If it throws any of its axes, shoot them to 
save your life marks. Then you will have to shoot the green zombies that they 
come out from the river. They are all one-hit die. Now you can shoot the vases 
to get an easy coin. As a door opens, HOLD YOUR FIRE! A girl will come out, 
then 2 axe zombies. Use the distance rule. After that, you will face 2 claw 
zombies. Nothing too hard here. Next, a pack of normal zombies appear. Easy 
kills. Now you can shoot the red barrels (2 hits) on the left side of the 
screen. You can get a gold frog here. After that, you will see a normal zombie 
with a barrel with its hand, and a civilian at the side of the bridge. Shoot 
the barrel and that's an easy rescue. When she comes towards you, a normal 
zombie will try to kill her. Yeah right. Bang, bang. Now give me that LIFE UP! 

        As Gary ran forward to the middle of a square, he saw the purple bat, 
        "Seems like my advice had no effect." It continues to speak with a
weird voice. "Suffer, like G did." He fled away from Gary, and then a 
headless knight came out of nowhere, crashed all the cars in its way, and made 
a big roar. 
        Gary took out G's file from his pocket.
Beep........(music starts)
Flap, flap, flap, flap ...... flipping pages ....... tracing image.......

(Another different beep) Ah huh! 

                        Judgment Type 28 

 WEAK POINT------------------           |                /==\
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        |     /-\     |