Tomb Raider FAQ by Mark Stephenson.
                                   Revision 2
This is NOT a walkthrough, it is simply a guide to help people get past a few of
                              the tougher sections.

    Throughout this guide I will be referring to different types of jumps by
                 using some acronyms. Here are their meanings...

GJ  - Grab Jump(Hold Action button + UP)
SJ  - Standing Jump(Jump + UP)
SJG - Standing Jump Grab(Jump + UP + Hold Action button)
RJ  - Running Jump(UP/Jump + Direction)
RJG - Running Jump Grab(UP/Jump + Hold Action button)

When I mention Left or Right, they are in relation to Lara.
Weapon Code for Playstation
On title screen - L1 Tri R2 L2 L2 R2 Cir L1

Hidden Moves and buttons
Diving        - Hold down WALK button and then Jump forwards.
                Lara can dive off medium height platforms and she will roll when
                she lands.
Handstand     - I haven't been able to do this but maybe you can.
                As you are hanging onto something, press Walk, Jump and Up.
In Water      - Press the sidestep buttons to swim sidewards.
While Hanging - Release ACTION button and press again to catch onto a lower
                ledge. Doesn't work for high ledges.

Skipping Scenes - Press LOOK button.
Skipping FMV    - Press Start.
Jumping Strategies.
Tomb Raider is based on square blocks, jumps are either 1,2 or 3 blocks apart.
This is how to jump them. X denotes Laras position.

1 Block apart.
  +-------+       +-------+
  |       |       |       |  WALK to the edge and do a Standing Jump.
  |      X| ----->|       |
  |       |   1   |       |
  +-------+       +-------+

2 Blocks apart.
  +-------+              +-------+
  |       |              |       | WALK to the edge and do a Standing Jump Grab.
  |      X| -----> ----->|       | OR
  |       |   1      2   |       | WALK to the edge, tap backwards, run forwards
  +-------+              +-------+ and press jump before you reach the edge.

3 Blocks apart.
  +-------+                     +-------+
  |       |                     |       | WALK to the edge, tap backwards, run
  |X---->X| -----> -----> ----->|       | forwards and press jump before you
  |       |   1      2      3   |       | reach the edge. As you are in the air
  +-------+                     +-------+ press ACTION to grab the edge.

Diagonal Jump.
                  |       |  Use the WALK button to position Lara in the corner
                  |       |  of the block nearest the platform you are jumping
                  |       |  to. Use LOOK to line Lara up and then tap backward.
                  +-------+  Run forward and press Jump before Lara reaches the

  |     / |
  |   /   | ----->
  | X     |   1

Long Diagonal Grab.

                                    |       | Quite tricky this. The trick is to
                                    |       | use the LOOK button to line Lara
                                    |       | up with the opposite block and do
  +-------+                         +-------+ a RJG. Line Lara up so that she is
  |       |                                   as square to the opposite edge as
  |       | ----->  ----->  ----->            possible.
  |       |   1       2       3

Things to remember.

1. Lara can move slightly to the left or right whilst jumping.
2. If you hold down the Jump button while jumping, Lara will land take a step
   and then jump again. This can be done to jump 3 1 block spaced platforms.
Monster Strategies.
Little Bat - Easy, aim, fire.
Big Bat    - Same as above.
Wolves     - Mostly attack in packs. Either run around shooting OR backflip
             and sideflip whilst shooting.
Bear       - Quite fast. Shoot from high up or use Wolf strategy.
Red Raptor - Fast and vicious but can be seen from miles away giving plenty of
             time to shoot. Also stops to roar at you.
T. Rex     - Fast, big and eats you whole. Run away and find a safe place to
             shoot it from.
Lion       - Slow but very lethal. Hunt in prides so can surround you like
             Wolves. Find a safe place to shoot from or a large area.
Crocodile  - Can be either on land or in water(but not both). Suprisingly slow
             in the water and so easily avoided, suprisingly fast on land.
             Takes few shots so can be taken one to one. BEWARE, sometimes they
             play dead and Lara doesn't lock onto them.
Gorilla    - Can jump up ledges so you can't hide(except on high ledges).
             Shoot with Shotgun.
Rats       - Irritating. Fast and nibble alot. Sometimes attacks in groups of
             3-4. Use Shotgun or Pistols from high up.
Panther    - Fast and very lethal. Rarely attacks in groups. Find high ground to
             shoot from.
Mummy Horus- NASTY!, fast and lethal. Fires fireballs which take alot of
             energy. Either find a large area and use the Wolf strategy or
             find higher groung than usual to fire from. Explodes when killed,
             which takes energy.
Horseman   - Slow but fires alot of fireballs. Rarely attacks head on so you can
             sideflip from side to side avoiding the fireballs whilst shooting.
Demon Bat  - Usually attacks by coming directly down at you. Wait for Lara to
             aim high and then back off firing. Try to hide in corridors as they
             rarely follow.

The monsters found in Atlantis onwards are variations of the monsters found in
the Egyptian levels so use the same strategies.

To kill the Men that shoot at Lara either just stand and fire and heal when low
OR find a safe place to shoot them. They will leave after they have been shot a
few times, don't chase them as you cannot kill them before the Natlas Mine

If Lara locks onto an enemy and it hides behind a pillar, Lara will continue
to lock onto the enemy even though it can't be shot at(but Lara doesn't fire).
This is a good way to kill things if they are hiding and appear now and again.
For this to happen you must hold down the fire button and Lara will fire when
she can see the enemy.
The many deaths of Lara Croft.
Animation                                  | Cause(s)
-Collapses to ground, groaning.            | Run out of energy.
                                             (killed by monster, spikes, blade)
-Swallowed whole.                          | Eaten by T.Rex.
-Jerks convulsively and floats to surface. | Drowning.
-Falls to ground, screaming.               | Falling off a high platform.
-Head first into ground.                   | Diving off a high platform.
-Squashed.                                 | Killed by boulder.
-Turned to Gold.                           | Standing on Midas's hand.
-Burned.                                   | Falling into Lava.
-Grabbed and then banged on the floor.     | Getting caught by Pyramid Monster.
The first 2 levels are easy and therefor don't need a guide. If you're stuck on
Level 2, remember you can push things(use action button on the grey block in
the room Lara gets trapped in), and either RTFM :) or buy the original >(
Level 3 - Lost Valley.
The Shotgun is located near the Cog Mechanism, which is near the source of the

To kill the Tyrannosaurus Rex, find an entrance in the cliffs and shoot from
safety. To do it in style run to the place where the 2nd Cog is located(on the
broken bridge) and shoot it at leisure.

You now need 3 cogs. Here is where they are situated:

1st Cog - Go into the Temple entrance(at the end of the valley). Dive down to
          the bottom of the waterfall, on the righthand side.
2nd Cog - Climb up to the entrance located to the left of the temple entrance.
          Do a RJG to get to the other side of the broken bridge.
3rd Cog - Find the waterfall which has water at the base. Swim underneath and
          then climb up to the highest platform.

Secret 1 - Find climbable rocks located to the right of the temple entrance.
           Climb to the highest point and then jump onto the temple entrance
           roof. To get down slide down the slopes on the lefthand side of the
           temple roof.
Secret 2 - By the 3rd Cog, in the corner of the rocks.
Secret 3 - By the 3rd Cog, instead of swimming underneath the waterfall find
           the climbable rocks on the lefthand side. Climb up and then shimmy
           across the crack, you will be at the top of the waterfall.
Secret 4 - By the Cog Mechanism. Drop off the lefthand side of the bridge and
           shimmy across the crack to the rivers source.
Secret 5 - Use the 3 cogs on the Mechanism and swim to the end of the redirected
           water. Don't forget to collect the Shotgun.

The entrance to the Tomb is behind the Waterfall at the beginning.
Level 4 - Tomb Of Qualopec.
Easy, just operate the switches and make the jumps. The switch next to the
collapsing platform cannot be switched(it's a trap). Look out for the boulder
trap located straight ahead as you enter/exit the main Tomb entrance.

Secret 1 - After switching all the switches and opening all the 3 doors head
           over to the area where there are poison darts. Sideflip over the
           darts until you get to the steps. On the left side climb up to the
           statue and a door will open in front of you. Run over the collapsing
           platforms and get the item.

Secret 2 - Right underneath the 1st secret. Jump back to the doorway. This
           next jump is TRICKY. At the entrance Walk right up to the edge and
           then sidestep left until you are next to the wall, now sidestep right
           ONCE and turn to face the item under the platform. Still holding the
           Walk button take 1 STEP backwards. Now do a SJ towards the object, if
           you've done it right then Lara will land JUST after the spikes. To
           get out Walk(DON'T run) through the spikes and jump to the exit.

AMAZING!, Lara walks on air(bug).SATURN Version
After getting both secrets go back to the room with the 2 tall moving
blocks(left of the first save point) and go through the doorway next to the
switch. Carry on over the blocks and Lara will walk on air!!. You see the
collision detection has been reset but the graphics haven't. Crazy!.

As you come out of the Waterfall entrance you will be shot at, if you carry on
and climb over the rocks as if you were going to the Lost Valley you will find
another MediKit. This isn't a secret.

You must shoot the Man.
Level 5 - St Francis Folly.
To open the doors either side of the big room push the block onto the Ankh

Secret 1 - Door above block and switches. To reach the higher ledge position
           Lara with her feet next to the bottom of the sloped block on her
           immediate left as she walks through the door. Jump onto the slope and
           she will backflip onto another sloped block, she will now jump
           forwards towards the ledge, hold down the Action button to grab hold.
           Watch out for the weak platform at the top.

Secret 2 - When you have opened the second locked door carefully walk around
           the corner and slide down the slope. Just before you reach the
           bottom jump so that Lara hits her head and falls onto the sloped
           platform, wait for Lara to reach the bottom of the slope and JG to
           the opposite door.

Secret 3 - Instead of operating the switch to drain the water(right after
           Secret 2), fall into the water and find the other room in the

Secret 4 - Behind the door at the very bottom of the Gods Hall, in the dark
           corner. If anyone knows how to open it please contact me.

The next part has Lara climbing down a tall room(Gods Hall), don't walk off any
platforms without looking first, it's a long drop to the bottom!.

Occassionally Bats will attack Lara, hold down the Walk button  to prevent her
from walking of a ledge whilst shooting them. Flick all the switches on the way
down and they will open the doors to 4 sections. These are:

Damocles - As soon as you collect the key the Swords will be activated. Either
           walk slowly through the columns(walk one step, STOP, and repeat).
           or run and heal quickly any damage, be careful though as 1 sword can
           take 3/4 of your health if it hits you perfectly. Don't forget to
           collect the items above the Damocles Key. Pick up the Medikit
           located above the Damocles doorway.

Thor     - Run straight through the electricity. Stand on the switch until you
           hear a click, and then MOVE. Push the blocks to reach the high door.

If you do these 2 first then Pierre will appear and try to shoot you. make your
way to the bottom again to shoot him.

Atlus    - After killing the Gorilla walk through the gate. If you walk close to
           the boulder it will roll towards you. Quickly turn around and drop
           backwards(holding Action button) off the ledge at the bottom of the
           slope. The boulder will roll over the top of you.

Neptune  - Dive down and operate the switch, you cannot return to the surface
           without doing this. After operating the switch return to the
           surface for more air, and then collect the key from the end of the
           underwater corridor.

Put all the keys in the locks at the bottom of the main room.
Level 6 - Colosseum.
To get into the Main Colosseum, go to the back of the Entrance Building on the
left side and then climb up the 2 balconies.

Secret 1 - Instead of going through the entrance to the Crocodile Pit jump over
           to the right of it(to the left of the water). The jumping is very
           tricky and one wrong jump will send you right back to the beginning.

Shimmy across the crack above the Crocodiles to get past.

Secret 2 - Climb up in the middle of the crack above the Crocodile Pit.

Lions Den Puzzle - Timing is the key to this. The plate at the back opens the
                   2 gates. As soon as you walk over this RUN to the left gate
                   and quickly pull the switch, turn around and quickly run to
                   the next room. Timing is very tight so cut every corner. If
                   the door is closing then try and jam yourself in it, it will
                   reopen if you get caught in it.

Secret 3 - Instead of leaping across to the platform that leads to the Gorilla
           Room, turn around and climb up the rocks behind.

To avoid the rolling boulder fall into the hole.

The KEY to the gates is hidden behind the moveable block, near the switch which
opens the door at the end of the Gorilla Room.
Level 7 - Palace Midas.
Objective is to get 3 Lead(Gold) Bars, from 3 of the 4 rooms detailed below.

Don't step on Midas's hand, it will turn you to Gold(hint).

The doors by the 5 switches can be opened by matching the symbols above the
door to the switches. Y means ON(down) and the Ankh means OFF.

YOOOO - This room is VERY tricky. The objective is to jump across the platforms
        and collect the Lead Bar at the end. The first 3 platforms can be made
        easily by running and holding down the Jump button. The last platform
        requires a RJG and this takes time to do. The flames will reignite
        whilst you are on the last platform, setting you alight. Quickly grab
        the Bar and then jump into the water, use a MedKit if your Health gets

YOOOY - Save point. This is where you must take the 3 GOLD bars to.

OOYYO - Pull block(with purple dots) and return to the room before. The roof
        will have collapsed making a slope.

        An easy way to get onto the pillar in the middle is to jump onto the
        steep slope next to the pillar and slide to the bottom of the pillar.
        Face the pillar and backflip, you will now jump forwards towards the
        pillar, hold down the Action button to grab onto the pillar.

        Make your way across the slope to the exit. Jump across to the T-Shaped
        water area.

Secret 1 - Below you now(see above).

Secret 2 - Swim down the centre of the T-shaped water area and swim under the
           ledge. The item can be obtained by going down the right side of the
           room. Position Lara at the bottom of the first V-shape(at the bottom
           of the first steep block) and then jump forward twice. It takes a bit
           of practise!.

           The next lead bar is located by going down the gap between the
           doorway and the T-shaped pool.

After killing the 3 Gorillas in the arches(look for the Medikit) you will have
to do a RJG to the opposite side. Look for the lowest point of the crack and
aim for it. Look out for the weak platforms ahead.

OOYOY - Pull back the block to find the switch. Carefully check every jump you
        make. The last jump is tricky, take 2 STEPS backwards and then do a SJG.

Find MIDAS by going to the Garden Area and find the entrance above the Sundial.

Secret 3 - By entrance to MIDAS.
Level 8 - The Cistern.
1st Key - On the HIGHER platform in the corner of the main room(above the bit
          where you have to shimmy across the crack).

2nd Key - In the room next to the Cistern(located off the Main room). Dive down
          through the grill floor and climb up to the top of the next room.

Secret 1 - Look in the dark areas of the pool in the middle of the Main room.

Secret 2 - Climb up the to the top of the Cistern room.

Use the Cistern to change the height of the water. This will help you to get to
the room containing the Gold Key.

1st & 2nd Grey Key - Located in the rooms found by going through the entrance in
                     the pool in the Main room.

Use the Switch to open the gate to the 2nd Key.

Secret 3 - After going through the Gold Key door push the moveable block through
           the doorway(opened by operating the switch). Use this block to climb
           up to the high ledge.

Exit by falling down the hole by the moveable block.
Level 9 - Tomb Of Tihocan.
Go through the LEFT door at the top of the second tall room, timing the Swinging

Find the way forward by pulling the switch(after shimmying across crack) and
then falling into the water and swimming right. Look out for the Crocodile.

Gold Key - Find the switch(behind the room with the spikes) and then go through
the door. Jump for the crack not the door, when exiting do a SJ.

The doors in the next section are opened by pushing the moveable block over the
floorplates. Climb onto the block after pushing it, as Gorillas and Rats are

Look out for the Double Boulder Trap in one of the rooms(look for the room with
a MediKit near the doorway). Collect the Key.

Collect the other Key by going through the high door. Walk slowly until the
Metal Teeth start, walk as close as you can(1 STEP away is enough) and run when
the teeth are withdrawing(right after they've snapped shut).

Use the Keys on the 2 locks and slide down the slope(look to the right through
the door to see an unused switch texture map).

Kill the Crocodile by climbing onto the nearest platform. Continue forward from
this platform to find an important Switch.

To find the door opened by this Switch swim directly underneath the Main
Entrance to the Tomb(look for the lit area).

As soon as the Main Door to the Tomb is opened a Stone Statue will come to life
and attack you with Fireballs. Run into the Tomb to protect yourself, try and
shoot it from inside the Tomb. If you've lready completed the game then 2 Stone
Statues will attack.

Shoot Pierre to get the Scion and a Gold Key.

Secret 1 & 2 - ?
Level 10 - City Of Khamoon.
Use the lower moveable block as a bridge to drag the other across.

Find Key behind Sphinx Head.

Look out for the Boulder Trap, by the Crocodile and the Cat Statue.

The way forward is through the underwater corridor, in the pool by the Cat

SECRET 1 - Long fall(by the switch that operates the floor under the Cat
           Statue). Back off and grab the ledge to lessen the fall.

Look out for the Spike Trap underneath the Cat Statue(CERTAIN DEATH!).

SECRET 2 - By the 6(!) Panthers in the pit. Do a RJG to the opposite side.

SECRET 3 - ?.

Use the Switch to operate a Trapdoor which lets grain through a hole revealing
the exit.
Level 11 - Obelisk Of Khamoon.
Quite easy this one. There are lots of surprise attacks, so tread carefully.

As you come through the doorway, by the Keyhole, there will be 2 doorways(behind
blocks) on Lara's left. The left door holds a Key and the right is a red
herring. The doors straight ahead as you come through the door are both dead
ends. The one on the right holds a Panther and a MediKit.

The Key opens both the door next to the Keyhole and the high doorway.

The objective of this level is to find 4 switches which operate the bridges in
the Central room. These bridges enable you to collect 4 artifacts(Eye Of Horus,
Scarab, Seal Of Anubis and an Ankh), these artifacts are to be taken to the
Obelisk(reached by swimming down the long tunnel under the bridges), which is
next to the Sphinx(seen on the previous level).

The best weapon to use is the Shotgun or Magnums.

Use switches to change the slopes to steps.

Secrets 1, 2 & 3 - Go back to the previous level(by falling down by the switch
                   that lets the sand through the hole)?.
Level 12 - Santuary Of The Scion.
Find the 2 Ankhs and put them into the slots in the Sphinx's head.

Look out for Winged Demons whilst finding the important switches located up the
sides of the rocks. Take care when jumping, it's a long way down.

To enter the Underwater Statues, go to the statue on the right and swim between
the feet, and operate the switch(a lever switch NOT the Gold one) which will
suck you in.
Level 13 - Natlas Mines.
The switch to operate the door behind the moveable block is located behind the

A secret entrance is located on top of one of the cabins. Push the moveable
block directly underneath the hole in the ceiling to be able to jump to the roof
of the cabin.

After operating the switch to move the boat, use the boat to jump over to a new
area. Find the moveable NATLA blocks.

Find the batteries to operate the crane which lowers the cabin which contains a

Battery 1 - On the conveyor belt. Find switch to open the door which leads to
            the switch which turns on the conveyor belt. The switch is located
            by the "nothin personal" boss, above the block you just pushed
            through the door.

Battery 2 - By the "it ain't nothin' personal" boss.

Battery 3 - In the boulder trap area, by the cabin with the secret entrance.
            If you don't make it, then climb up to where the boulder came from
            and return to the beginning.

Drag the TNT block to the next room and then operate the switch beyond to blow
it up. revealing a new area.

Look out for the Triple Boulder Trap after the Skateboard boss. 1 comes down the
middle, the other comes down the right and the other comes from the left at the

Move the sandstone blocks to make room to push other blocks around.

Climb up the Pyramid entrance(using the not so steep platforms) to find the
switch which operates the door to the Pyramid key.
Level 14 - Atlantis.
The rounds objects smash open revealing monsters in the first area. If you hear
gurgling and see the tubes at the sides of the globes moving then if you go
close to it something will come out.

You have to go right next to the first door(left of the middle door) for it to

Look out for the Steel Jaws Trap by the jump in the very tall room(where you
first meet a Demon Bat). STOP as soon as you land on the other platform.

Use the crack to find the switch which operates the door after the long jump.

To do this jump do a RJG.

Use the pushable block to block the rolling boulder that blocks the door.

Secret 1 - Just before the Trap(below), I'm not sure what you have to do, but
           I think it's a timing puzzle linked with the second switch(by the
           area where there are lots of jumps and Lava at the bottom). A door
           opens just before the trap, look for a green stripe.

Boulder/Dart/Steel Jaws Trap.
Tricky this, if you run straight up the slope a boulder will crush you. The
best way to do it is to face the slope and then sidestep right, now run up to
the wall avoiding the darts(be careful of the first dart as it can catch you
and take all your energy). Still facing the wall turn left so you are facing
the side of the slope. Now hold down the Action button and climb up onto the
the slope and quickly walk forward until you drop of the other side. The
boulder will now roll down the slope and you'll be safe. Now just turn around
and climb onto the slope again and go through the jaws, which are now

In the Throne Room, one of the blocks can be pushed. There are switches on
either side of a door, as soon as you operate a switch the floor underneath you
will open. ONLY operate the left switch. The easiest way of doing this is to
backflip IMMEDIATELY after you pull the switch and then, with your back to the
door, walk backwards off the ledge and grab hold as you fall. When you land at
the bottom immediately jump forward to jump over the spikes. Easy:)

Clone Puzzle.
When you come into this room you will notice a monster ahead, DO NOT SHOOT. The
monster is a mirror image of you and will do everything you do, in mirror image.
To do the puzzle you have to find a switch that opens a trapdoor, now run to the
opposite side of the room to where the trapdoor is mirrored. On this side there
isn't a trapdoor so you are safe. However, your clone will fall down the
trapdoor. Remember to do it quickly as the trapdoor closes after awhile.

Later you will find a nasty timing puzzle. On one side is a switch to open the
door and on the other is one to operate a bridge to that door. Operate the Door
switch(right) first and then operate the Bridge switch and then RUN, because it
is timed.
Level 15 - The Great Pyramid.
This levels contains no nasty problems to solve but it has plenty of tricky
jumps, timing problems and hard to get to secrets.

How to kill Monster.
The easiest(!) way to kill this monster is to run around it. If you get the
right angle then Lara will shoot with one hand at the monster while running.
It takes a while but I find this is the best way.

After killing the monster the way forward is to jump off the bridge(through the
door) and negotiate the tricky timing jumps ahead.

After dying many times I've perfected the few traps after the save point(at the
bottom of the sloped platforms). Also there is secret above the save but it is
very hard to get to, requiring a perfectly timed JG off one of the sloped

Look out for the bits of lava shooting out of, um, the lava.

How to do the traps after the Save Point.
After jumping to the next platform after the save point, edge slowly to the edge
of the collapsing platforms(careful as you can walk onto them). Face the door
way(use the look button to aim)with the swinging blade.

Press Forward as soon as the blade is vertical with the doorway and swinging
away from you. With a bit of luck you should make it. DON'T STOP!.

As soon as you go through the doorway run down the slope and turn right,
ignoring the MediKit. Once the boulder has finished rolling you can jump over
the boulder to collect the MediKit.

Stand at the very top of the next slope facing the swinging blade, use the walk
button to get to the edge. As soon as the Swinging Blade is at it's highest
point swinging left, press forwards. At the bottom of the slope jump over to
safety, avoiding the boulder.

The next bit is a pain. As you go through the doorway STOP, as soon as you walk
forwards Lava will start pouring into the room. You have to run down the centre
and avoid it. The last 2 Lava flows are tricky because the easiest way to get
through is down the middle but the entrance is on the right. The best way to do
it is to jump while you are inbetween the last 2 Lava flows.

The next bit is also a bit tricky. It's a double Boulder Trap.

Run straight forward to the edge ahead and STOP right at the edge. The first
boulder will have rolled over the top of you. The next is easy, just stand at
the edge and do a SJG, you will jump and grab the opposite ledge, the boulder
will then roll over you(r fingers!!).

There are a few more boulder traps but they are quite easy(except for one).

The NASTY Boulder trap!.
You'll know this one when you meet it!. The problem with this one is that it is
activated very late leaving you little time to avoid it, and adding to that is
the minimal room available. I find the best way is to walk slowly untill the
boulder activates and then flip over and RUN for the doorway. It takes a few
practises but you can do it with millimeters to spare.

The rest of the level is quite easy. Watch those high jumps!.
             At the end you get infinite ammo and the next time you
           play the game it gets harder(more monsters in some areas).
             I don't know what happens if you find ALL the secrets.
         Any queries, additions or corrections please Email me. Thanks.
             Please ask if you want to use this FAQ on your webpage.
                    This FAQ is based on the Saturn version.
     (the one that has rippling texture maps underwater, not like PSX or PC)
                Thanks to CORE for making such a brilliant game.
    Thanks to Adam K Rixey( for the Qualopec secret.
                                © Mark Stephenson
               (The following is NOT to be removed from this FAQ)
                            This FAQ originated at...

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